There will be a driver or hardware-related explanation for the loss of responsiveness/BSODing.
Please see:
Read moreThere will be a driver or hardware-related explanation for the loss of responsiveness/BSODing.
Please see:
Read moreExactly. As long as the sweep continues you will (read: should) make some effect on the enemies in range.
Carapace armour will normally always stops an attack, regardless of hit mass budget left, but a few traits, Brutal Momentum included, ignores that and uses normal hit mass calculation.
But to be honest, I can’t actually recollect that actual interaction between that trait and the bulwarks off the top of my head. If I get the time I can try and verify the actual behaviour (both actual and inten...
I’ll re-raise this with development on Monday!
I’ve moved this to Technical Support and plan to query with this with our developers on Monday. This has been a known issue for a while, but it’s odd that it would only occur for you now.
It appears the ‘Focused Channelling’ Blessing was extracted from the Rifthaven Mk II Purgatus Force Staff on Thursday the 13th of April at 13:42:22 UTC, consequently destroying the weapon.
Hello, combat team programmer here!
I’m gonna try and answer #3 as well as possible without going into absolutely every detail and making it too much of a wall of text.
First off, there is actually two cleave values behind the scenes, one for attack (dev term for Damage) and impact (dev term for Impact).
But this is mostly for legacy reasons from early implementations, and in actuality the highest of these values are used for the hit mass budget calculation. (And both, and therefore the final, value should be influenced by buffs and other bonuses.)
The absolutely shortest answer to #3 is that the calculation for the which enemies can be staggered are done the same way as for damage. But we should always apply some kind of stagger or hit reaction as long as the weapon haven’t been stopped in its sweep.
The more technical answer is along these lines:
All hit mass decide is ...
Issue Description:
Don’t mind me!
Steps to Reproduce:
Mission Name (If Applicable):
Chop Suey
Platform:
[Steam/Microsoft Store]
Player ID:
Toxicity
Approx. Time of Issue & Timezone:
2001
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
[Screenshots, recordings, links to Twitch VODs, etc.]
I’ve passed this on internally. Thanks again!
Hahaha. This is incredible thank you!
I will, I see and hear you and will continue to pass on your feedback as always!
Hi,
I can’t say anything just yet, but in the next comm-link I should be able to give some more information!
Haha i’m definitely stealing this and putting it in the work Slack!
Hi! That’s me! The one who writes almost all the comm-links, patch notes and communications for Darktide
I’ve passed this on to our character artists
Currently I cannot give any updates in this area - I will be sure to update you if I have any news or information on this in the future. I am aware of the complaints the community has around this and have been feeding back the comments to the devs, and will continue to do so going forward!
Yes, i’ll be sure to remind the combat team though I imagine it’s already on the to-do list!
Haha I was waiting for your reply!
I can’t share an ETA on the premium cosmetic store right now, but I will as soon as I can.
This is Catfish, Darktide Community Manager, here with another comm-link update! We established these comm-links to answer some of the community’s questions and to give information about upcoming patches.
We will release a tiny impromptu patch next week which will implement a few changes to the vote kick system and some small balance changes. Here are some of the changes (full patch notes will ...
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