It looks like the Aquilas were eventually added, so I suspect there was a bit of a delay!
It looks like the Aquilas were eventually added, so I suspect there was a bit of a delay!
Restored!
Could you share the URL to your Steam profile?
| |dxilconv.dll!hlsl::DxbcConverter::DxbcConverter(void)|Unknown|Non-user code. Symbols loaded.|
|---|---|---|---|
| |dxilconv.dll!hlsl::DxbcConverter::Alloc<>(struct IMalloc *)|Unknown|Non-user code. Symbols loaded.|
| |dxilconv.dll!CreateDxbcConverter(struct _GUID const &,void * *)|Unknown|Non-user code. Symbols loaded.|
| |dxilconv.dll!DxcCreateInstance(struct _GUID const &,struct _GUID const &,void * *)|Unknown|Non-user code. Symbols loaded.|
| |D3D12Core.dll!CShaderBytecode::FinalConstruct(struct CShaderBytecode::TConstructorArgs const &)|Unknown|Non-user code. Symbols loaded.|
| |D3D12Core.dll!CLayeredObject::CreateInstance(struct CShaderBytecode::TConstructorArgs const &,void *,void *,struct _GUID const &,void * *)|Unknown|Non-user code. Symbols loaded.|
| |D3D12Core.dll!CDevice::CreateLayeredChild(unsigned int,void const *,unsigned __int64,struct ID3D12LayeredUseCounted *,struct _GUID const &,void * *)|Unknown|Non-user code. Symbols loaded.|
| |D3D1...
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all but one of the hangs is in a dll called tier0_s64.dll which is managed by steam. The last one was in a steam api call but from my perspective it doesn’t look like it’s deadlock in that case, just really slow (15s update, which we cutoff as a deadlock).
Sadly we can’t investigate further than this. Try update your steam client. In the next patch we plan to improve deadlock reporting to find info from our exe if possible. But it’s not 100% we will get any more info with that update.
We also have better tools to debug hangs in the gameplay code with the same update or before that. Since the last hang indicated that it could be something else.
Hmmm - I’ll query this with our Engine Developers.
Your console logs would be appreciated. Please see:
Read moreAre you able to try connecting your PC to a mobile hotspot for a short period, only to see if the issues persist?
I understand this isn’t always an option but can help in isolating the issue.
I checked this weeks placement and they should all be within reach, hope this helps
This sounds unconventional, but could you try disabling ‘Portrait Rendering’ via the ‘Settings’ → ‘Interface’ menu and see if that reduces the rate at which you error?
There seems to be some interference from Discord, perhaps a Discord mod? Discord Rich Presence is one I know of.
Could you try launching with it disabled for experimental purposes?
This does seem to be a case of the GPU resetting which is usually driver-related.
The conventional Darktide-induced GPU crash we see doesn’t look like this.
You might want to have a look here:
Read moreThere is some sort of overlay interfering with Darktide. Can you think of any overlays you have enabled?
This is a known issue and is in our database awaiting investigation, apologies.
Restored!
Thank you for the update, and apologies we weren’t able to help in time!
It doesn’t appear the items were purchased individually. The items were purchased as part of a bundle on Sat 07 Oct 2023 05:07:49 UTC costing 2900 Aquilas.
Is it displayed there?
No problem - I’ve reverted the purchase for you.
This has been resolved via our backend, and should no longer be an issue.