Warhammer: Darktide

Warhammer: Darktide Dev Tracker




05 Jun

Comment

I can see most of your crashes are occurring in the NVIDIA driver. These are not the usual GPU-related crashes we see however.

I understand you’ve updated your drivers already, but it’s particularly important to perform a clean re-installation:

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Thank you for letting us know. I’m merging your post to make sure @FatsharkPdr has visibility of it.

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I’m chasing this up. Thank you for letting us know.

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Hi,
An easier way to do this is to right-click Darktide in Steam → Properties → Language.
The option you posted above is a secondary option incase the Steam way doesn’t work.

We are still working on making this an option in game, but it has been shifted down the priorities for now with everything else going on!


02 Jun

Comment

Hi @manjuu,

Sorry to hear this.

This specific crash is on our radar and we’re currently working to resolve it.

Also, the experimental branch has now been updated - can you please check this again and see if the issue persists using this?

Comment

Good initial suggestion above, please try Verifying Integrity of Game Files:

  1. Right-click Darktide in your Steam library sidebar
  2. Select ‘Properties’
  3. Select the ‘Local Files’ tab
  4. Select the ‘Verify the Integrity of Game Files’ button
  5. When complete, close and reopen Steam

If the issue persists, please can you provide us with a console log from a session the issue occurs so we can take a look:

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01 Jun

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    Aqshy on Forums - Thread - Direct

Thread locked as this user has been posting comments and threads simply for the sake of trolling.

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We understand that often these moments are born of passion. Not always, but mostly. <3 cheers for the post.

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I’m not sure why this particular crash is occurring unfortunately, but it is on the radar of our Engine Developers. Apologies for the inconvenience.

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I apologise I don’t have any immediate solutions for you but we are looking in to this.

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I apologise but we are unable to reset accounts on Darktide at this time, only Vermintide 2.

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@sonofeevil it would also be helpful if you could include extra console logs or crash reports. Thank you!

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Are you able to reach the ‘Settings’ menu (via the ESC key) prior to it crashing? You should be able to work around this by disabling XeSS:

image1448×188 75.6 KB

Rejects! Here are the notes for Hotfix 1.1.2 which just went live on Steam, and will be out shortly on the Microsoft Store.
  • Fix for crash when throwing projectiles and hitting destructible scenery.
  • Improved decision logic for the Chaos Spawn leap trajectory to minimize cases where it gets stuck on something along the leap (e.g. small box).
  • Patch #10 included a change aimed at fixing sprint and firerate interactions, which had an unintended impact on charge attacks while sprint-sliding. Fixed so that sprinting into slide does not break charging on ‘Brainburst’ and all Psyker staffs.
  • Resolved an issue where the background colour of weapon or curio cards in the Loadout / Inventory view would not appear.
  • The rewards of the first community challenge, “Memento Mori” helmets, now has properly a...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

Rejects!

Here are the notes for Hotfix 1.1.2 which just went live on Steam, and will be out shortly on the Microsoft Store.

  • Fix for crash when throwing projectiles and hitting destructible scenery.
  • Improved decision logic for the Chaos Spawn leap trajectory to minimize cases where it gets stuck on something along the leap (e.g. small box).
  • Patch #10 included a change aimed at fixing sprint and firerate interactions, which had an unintended impact on charge attacks while sprint-sliding. Fixed so that sprinting into slide does not break charging on ‘Brainburst’ and all Psyker staffs.
  • Resolved an issue where the background colour of weapon or curio cards in the Loadout / Inventory view would not ap...
Read more
Comment

Hey,

Thank you for your feedback.
I’m sorry if i’ve given the impression at any point that I don’t see and pass on as much of the feedback as I can. Right now with a lot of the internal discussions i’m not in a position to be able to share the information that players have been requesting. As soon as we are in a position to share anything in this regard, (especially on the major pain points) we will do!

I understand your desire for a player facing roadmap to give some extra clarity and while we may revisit the idea in the future, it is not something we are currently planning on making.
Before enacting a roadmap we need to work on our consistency, and while we are still working on getting the game to a better state a static roadmap doesn’t offer us the flexibility we need to be able to shift priorities as needed. I’ll be sure to raise this with the team though and see what we can do.