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Greetings Slayers!

Welcome to the Focused Feedback thread where we present a featured topic for you to share your thoughts on in a centralized fashion. For this cycle of Focused Feedback, we'll be choosing the most recent and relevant topics to cover for the next few weeks, and each will have a poll at the end for the people who would like to participate, but don't have the time to compose. This thread is dedicated to all your feedback, and serves as a centralized hub for the developers to gather your responses.

Our topic for this week: Ramsgate Renovation

New Ramsgate is here, and with it, comes new areas like the Bazaar, the Smithy, the Slayer's Watch, and more as you seek out soaring vistas, savour zone-specific music, and the newest NPC, Granny Strega, Ramsgateโ€™s new tonic vendor. This week, let's take a dive into one of the most significant changes to have ever graced the game. All the questions today were prepared by Phoenix Labs Sr. Environment Artist u/Kill_the_butcher. ๐Ÿ™‚

  • What do you like and dislike about the new Ramsgate?
  • How does the new Ramsgate fair against the old one?
  • What are your thoughts on the current placement of the NPCs which are now based according to player interaction frequency?
  • What aspects of the new city do you think needs to be improved on and why?

Feel free to share your thoughts in the comment section below. Submissions related to the topic will be removed and redirected here. This thread will remain open for everyone to leave their feedback in for the next 2 days, after which, it will be locked. Organize and format your feedback well and you may just get a response from the developers themselves! ๐Ÿ˜Ž

Upcoming Focused Feedback topic: Clear Skies Hunt Pass

And finally, our poll for this week is:

How would you evaluate the Ramsgate Renovation as a whole?

View Poll

External link โ†’
over 3 years ago - /u/Kraken_PhxLabs - Direct link

Originally posted by BaconPancake97

1) I like how ramsgate improved on map verticality(if that's a word), it reinforces the idea that were in shattered lands and floating islands, in terms of dislikes I have no real complaints. 2) It definitely is an upgrade. 3) Everything seems more accessible now. The currently more important NPCs are right at the gates although it could be better in my opinion because there is an empty plot right beside the gates, I don't really know their plans but what's so important that they decided to leave a plot empty when they could've just expanded further back or to the sides if they were to add more NPCs. In addition, the placement of the collectibles in my opinion is well thought out(all things considered), they bring player traffic to the less used NPCs(which is why i put my acknowledgement of it here) which is very useful once they improve upon the purpose of the less visited NPCs. 4) Aethervents and cliffs could be cleaned a little, there is a cliff that has an aethervent at the bottom so that you can climb out of it, I got VERY confused of that one, it still baffles me to this day, It's fun to jump then land on the vent though it's like a trampoline of some sort. Also since we have buildings ramsgate could use some indoors, sure it will serve no real purpose and it will probably weigh heavIER on low spec devices but hey! Halloween hide and seek? Easter egg hunt? Just throwing it out there cause the dang umbral relic hunt on the field gets me flamed, I swear it's not me! It's the shiny!

This is great feedback thx :D

over 3 years ago - /u/Kraken_PhxLabs - Direct link

Originally posted by Fantasorry

What do you like and dislike about the new Ramsgate?

It's nice to look at and very "comfy". What I didn't like was finding the daily collectibles. The new Ramsgate is huge and there's 20 spawn points, so they were hard to find...at first. Once I got used to it, it was no biggie.

How does the new Ramsgate fair against the old one?

Very well. It's like comparing a super model to a catalogue/commercial model.

What are your thoughts on the current placement of the NPCs which are now based according to player interaction frequency?

It's convenient enough, and I like how some locations fit their personalities ex. the Middleman is in a shady back alley, Xelya is among animals and far away from society like an eccentric, etc.

What aspects of the new city do you think needs to be improved on and why?

I think once they give NPCs/areas like the pub, xelya, etc. a purpose, it would fill out the place naturally?. Like right now, there really isn't any reason to interact with them.

Very thoughtful, thx - I know we want to do more specifically in the areas you bring up

over 3 years ago - /u/Kraken_PhxLabs - Direct link

Originally posted by ----Flow----

I couldn't ask for more!

<3

over 3 years ago - /u/Kill_the_butcher - Direct link

Wow this feedback is awesome thank you all so much! Keep it coming!

over 3 years ago - /u/PhxLabsFruitstrike - Direct link

Originally posted by Dzeeej

I need more parkour race routes!!!!!

Which one is your current favorite?

over 3 years ago - /u/Kraken_PhxLabs - Direct link

Originally posted by Dzeeej

I need more parkour race routes!!!!!

We want to add more too :D