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Please do away with the shock explosion on elder behemoth shields. The hit detection on them is terrible and trying fight elders in public matches is nothing but a headache. Even if you could otherwise carry the people you're playing with, you can't carry against an elder with anything other than repeaters because you're getting shocked from your teams shield hits anytime you get close to the behemoth.

As for fauna in hunting grounds events, I legitimately don't understand what these things are supposed to achieve. I don't mean to be harsh but why is this in the game? It doesn't make the fights more gratifying to win. I don't enjoy trying to fight a behemoth with a cloud of balloon birds constantly covering my camera, and getting tackled from behind every 2 seconds by annoying little hyenas, and being blinded/poisoned/lit on fire by the trail of a snail that looks indistinguishable from a rock in certain environments. And in most events they seem to just keep respawning as soon as you kill them. Why?

I just started playing again for the first time in a year or two and these things are really making it hard to enjoy just killing monsters. I thought I would come back and there would be more weapons, or movesets, or new monsters to fight but so far it just feels like there's more annoyances. I really enjoy just fighting monsters. I don't need elder shields, or balloon birds or blinding snails, all I want are more monsters and more ways to fight those monsters.

As a side note, seems like it would be a good idea to replace movement speed with something like part damage as a reward for reforging repeaters. I like using them but it feels like using them is a waste since I'm not working towards anything that will actually help me kill things quicker, just my opinion

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almost 3 years ago - /u/CreatureTech-PHX - Direct link

Thanks for the feedback! I've gone ahead and passed it on to the developers to read over.