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It feels amazing. Thank you for listening to our request. Your work is very appreciated.
<3
Why did you guys decide to lower the max FOV on PC?
From our dev team: There were some pretty significant visual issues caused on extreme FoV settings (holes opening up in the ground, trees in the distance rotating as your camera rotates, full-screen effects like Shrowd shadow world not displaying properly on max FoV, etc)
Due to these issues, and a strange fisheye effect, we decided to turn it down. That being said, we're still discussing optimal FOV settings and it may change.