Dauntless

Dauntless Dev Tracker




13 Aug

Comment

From our dev team:
There were some pretty significant visual issues caused on extreme FoV settings (holes opening up in the ground, trees in the distance rotating as your camera rotates, full-screen effects like Shrowd shadow world not displaying properly on max FoV, etc)

We're still discussing what the optimal range is and maybe alter the settings again. Thanks for the feedback!

Comment

Thanks for the heads up! We're still discussing FOV in the studio with motion-sensitive players in mind.

We're trying to pinpoint an ideal range right now and may alter it again.

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Originally posted by DOCTOR-MISTER

Why did you guys decide to lower the max FOV on PC?

From our dev team: There were some pretty significant visual issues caused on extreme FoV settings (holes opening up in the ground, trees in the distance rotating as your camera rotates, full-screen effects like Shrowd shadow world not displaying properly on max FoV, etc)

Due to these issues, and a strange fisheye effect, we decided to turn it down. That being said, we're still discussing optimal FOV settings and it may change.

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Originally posted by Yoseby8

It feels amazing. Thank you for listening to our request. Your work is very appreciated.

<3


12 Aug

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Originally posted by Loki-Laufeysdottir

  • In-Game Name: Druanae
  • Type of Bug: Island/Behemoth
  • Expected Behaviour: When encountering a behemoth I expect to be able to fight and finish the hunt.
  • Actual Behaviour: As soon as I get to a behemoth during a hunt the game quits to desktop and gives the error message "The program can't start because dbgmodel.dll is missing from your computer. Try reinstalling the program to fix this problem".
  • Reproduction Rate/Steps: I am unsure of what causes it to happen, but it happens infrequently when I get within a short distance of the behemoth for the first time. This has not happened to me so far during an escalation, but has occurred during patrols and pursuits regardless of which behemoth it is. Verifying the game files does not fix this issue.
  • Screenshot: Screenshot of Error
  • Syst...
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Please contact Dauntless Support about this one, it looks like a specific technical issue (and your screenshot link doesn't work btw :) )

Comment

Originally posted by mode_above

  • In-Game Name: underthumb.
  • Type of Bug: Weapon, Twin Suns.
  • Expected behavior: Normal repeater FOV after using Twin Suns' grip ability to dash through a behemoth attack.
  • Actual behavior: Massively lowered FOV, zoomed in way further than normal repeater FOV.
  • Reproduction Rate/Steps: Dash through behemoth attack using Twin Suns. Occurs 10/10 times.
  • System Specs: Fiber, Windows 10, Intel 9900k, RTX 2080Ti.
  • Geographic location: Western USA.

This is for 1.3.4.

Clip of issue

Do you have a clip of this?

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Originally posted by Dzeeej

I need more parkour race routes!!!!!

We want to add more too :D

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Can you please tell me what you have Frame Rate Limit set to in your video settings?

If it's unlimited, then Dauntless will use all available processing power on your machine to improve framerate. To reduce CPU/GPU usage, try setting it to a lower value like 60 or 90.

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Originally posted by KOF69

Learn to adapt like everyone else. If you can’t and need to complain more , take your unpopular opinion to support.

I'm gonna have to disagree here, support's main role is to help with technical and account issues. Reddit is the right place for opinions and feedback, and all feedback is good feedback, unpopular one included.

Originally posted by Dzeeej

I need more parkour race routes!!!!!

Which one is your current favorite?

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Wow this feedback is awesome thank you all so much! Keep it coming!

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Originally posted by ----Flow----

I couldn't ask for more!

<3

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Originally posted by Fantasorry

What do you like and dislike about the new Ramsgate?

It's nice to look at and very "comfy". What I didn't like was finding the daily collectibles. The new Ramsgate is huge and there's 20 spawn points, so they were hard to find...at first. Once I got used to it, it was no biggie.

How does the new Ramsgate fair against the old one?

Very well. It's like comparing a super model to a catalogue/commercial model.

What are your thoughts on the current placement of the NPCs which are now based according to player interaction frequency?

It's convenient enough, and I like how some locations fit their personalities ex. the Middleman is in a shady back alley, Xelya is among animals and far away from society like an eccentric, etc.

What aspects of the new city do you think needs to be i...

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Very thoughtful, thx - I know we want to do more specifically in the areas you bring up

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Originally posted by BaconPancake97

1) I like how ramsgate improved on map verticality(if that's a word), it reinforces the idea that were in shattered lands and floating islands, in terms of dislikes I have no real complaints. 2) It definitely is an upgrade. 3) Everything seems more accessible now. The currently more important NPCs are right at the gates although it could be better in my opinion because there is an empty plot right beside the gates, I don't really know their plans but what's so important that they decided to leave a plot empty when they could've just expanded further back or to the sides if they were to add more NPCs. In addition, the placement of the collectibles in my opinion is well thought out(all things considered), they bring player traffic to the less used NPCs(which is why i put my acknowledgement of it here) which is very useful once they improve upon the purpose of the less visited NPCs. 4) Aethervents and cliffs could be cleaned a little, there is a cliff that has an aethervent at the bot...

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This is great feedback thx :D