Original Post — Direct link

I was under impression the 'new game' in dev was the top down game they've showcased, but no. From screenshots and the roadmap, this game sounds incredible. Narrative DRG? More free flowing build crafting, without class limitation? Discovering Karl?! I've slowed down heavily on the current DRG loop - after 600 hours I've exhausted most of the core excitement I had originally for the game - but I admittedly was sad to hear the experience was winding down; but this new direction is inspiring. Everything so far looks awesome, and the narrative potential is really cool - something DRG was sort of missing (or at least desired more of from the community).

Edit: maybe RC won’t be more narrative driven than DRG, but having new Deep Rock lore to dive into will be dope nonetheless

Edit: saw the discord post, rock and stone in the heart 🤘🏼

External link →
about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by DarthGiorgi

I'll restrain harsher judgment until we know how it plays, but so far, it gave me an impression that this is content for season 6 that got turned into a game.

Survivor is different enough to justify being a different game, so, let's see how different will Rogue Core be to DRG. If it's 90% the same but Roguelike, well, I'm definitely gonna be very angry.

I can tell you this: Rogue Core is definitely not Season 6 turned into a standalone game. Season 6 doesn't exist in any shape or form yet. We do not plan that far ahead, ever. Our only focus at this moment is Season 5 and Rogue Core. Season 6 will be designed after Season 5 is out.

Rather, Rogue Core was originally planned as a paid expansion for DRG, but as our ambitions for it grew, we decided that making it its own thing entirely would let us play around with it more, rather than being restricted by any design built into DRG.

That said, I think I can promise you that Rogue Core will look and feel a lot like DRG with a Roguelite twist - we are placing it in the same universe for a reason, and it's why we're calling it a spin-off. If that's unacceptable to you, well, that's your call.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by Zeldatart

Wondering what type of weaponry will be in rouge core, will they be mostly the same ones from drg if will there by new ones? Possibly we could even see melee weapons due to not worrying about friendly fire. Either way I'm hyped!

At this point in time, the plan is for both new weapons and DRG classics to be in Rogue Core.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by BHMathers

It looks sick. I would have no problem if they didn’t but I hope they use some of the assets in the base game as well.

We most certainly will.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by VideoGames1000VFX

If these geniuses made the absolute gem that is DRG while it was still a pretty small company, imagine their new project now that they have a much more solid ground, financial stability and resources?

I’ll temper my expectations accordingly but I’ll look forward to Rouge Core!

That's the way to do it.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by AWordInTheHand

Did they actually confirm it would be story heavy? With most rogue likes and drg's history I wouldn't be surprised if what we've gotten is most of the story

We have made no promises that it will be story heavy. It will likely be *as* story heavy as DRG, as in not a lot, but enough to keep you engaged. We've found that approach works super well in DRG, and we see little reason to change that.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by Im_winning_dad

Yea but can we play it in the spacerig on a vr headset or naw

Likely naw. But hey, that's what mods are for... :D

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by RavenTengu

My only worry is how they are gonna make the coop elements work. DRG was designed with coop in mind and that's why all the 4 classes are balanced in a way they complement each other.

I know not having classes can still work (see L4D), I just have not seen any mention of how they would encourage teamwork so far.

Well, our motto remains "Co-op First", so trust that we're focusing on it. We'll show off more when we have something to show.

about 1 year ago - /u/Robert_GSG - Direct link

I've replied to a lot of comments in this thread now, so I encourage you all to seek those out too, but let me pipe in on the "narrative" bit here:

Don't go in expecting a full Mass Effect-size narrative, but Rogue Core is definitely "a new chapter" in the DRG story. There will obviously be new lore, but it will likely be given to you in much the same way as we do in DRG: Keeping it a little vague on purpose, so the players can get to speculate and come up with their own theories, as well as allow us the widest possible space to build upon later.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by Tab2ugo

Not to sound rude but i hope you know what you are doing with the lore .

I used to be invested into other game's lore who started vague on purpose and let themselves a wide angle of space to build upon later in response to Fan theories and the results were....

Well, rough to say the least, i think you may see wich games (yes, gameS) i'm reffering to.

So yeah, i get that Lore isn't supposed to be DRG main focus for developing the game or the main motive for the majority of people who play it but having a good story and explanation to what's happening is always more immersive if it's coherent and not ridiculously hard to figure out or understand wich i absolutely believe you can do.

I mean hey i'm all for knowing whose behind the rival tech , or what the error cubes do.

Don't downvote 'em, folks - they're allowed to come with constructive criticism. And it's a valid concern.

To answer: I like to think we mostly know what we're doing. ;)
We have explanations for most things behind the scenes, but one major reason for us keeping stuff simple lore-wise is to allow us to put the gameplay first. The lore is usually figured out after the gameplay is designed, rather than the other way around. This might seem backwards to a lot of people, but it's worked really well for us.

But take the Rivals, as a good example: Right now we have not revealed who they *really* are. That means, if and when we want to pursue that story again, we have all options open. And then the story can evolve at that point.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by VideoGames1000VFX

Is there a possibility for the new weapons in Rogue Core to be added at any point in DRG or are those going to remain exclusive for RC? Nothing wrong if the latter is the case but just intrusive curiosity.

Everything is possible. Whether *viable*, that remains to be seen. Time will tell.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by Devisidev

So wait, if you don't mind me asking, that makes me curious as to if you guys currently have an idea/ideas as for who the rivals are. I'd assume the plan of if you do go down the path is that you'd simply work out who would fit best for the gameplay you've developed out of those ideas, or simply workshop a new fit if none of the current ideas seem to fit well.

I could imagine it being either or, that you internally aren't really sure and aren't really concerned because, well, it's not the story currently being told, or you've got a good chunk of ideas as to who it could be, and you'll simply decide later on once the best fit reveals itself.

There are ideas and concepts, for sure. But as said, we've kept it open in case we want to explore new angles on that story later. If the ideas and concepts don't fit that at that point, then we can tweak it to fit, before release.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by InstanceDuality

I read somewhere that you guys struggled to come up with new ideas for weapons in DRG that weren't just rehashes of what already exists. Is that a concern for Rogue Core and its available weaponry?

Struggled? No. We have stacks and stacks of viable concepts. It's a matter of manpower in the end - creating a new set of weapons is a massive amount of work we don't undertake lightly.

I have no present concerns when it comes to Rogue Core and available weaponry.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by BHMathers

Was not expecting a real life dev to respond and after re-reading my question I realize it could be misunderstood

I was talking about putting some assets from rogue core into DRG, and I don’t know if that’s how you read the question because it could also be interpreted vice versa and I’m sorry for that. So will assets from rogue core be used in DRG, DRG assets in rogue core, or both?

Again sorry for the confusion and thank you for responding

No worries - and my answer stands. I think it's a given that specific assets from either game will find their way into the other, in some form. That is one of the reasons we are keeping the artstyle intact.

about 1 year ago - /u/Robert_GSG - Direct link

Originally posted by InstanceDuality

What would you say is the most difficult aspect of working on a new set of weapons?

Balancing is the most difficult. In terms of what's the most work, that's probably Frameworks by now.