Deep Rock Galactic

Deep Rock Galactic Dev Tracker




13 May

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always appreciate a good Goldblum meme :)

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We hope that it has improved with the 1.0 build, otherwise we will work on it some more

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Originally posted by Karl_Co

Thanks, I wish you guys all the best for 1.0 and the afterparty😎

Rock and Stone!

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Originally posted by diagonalfish

A particular moment from a Star Trek TNG episode came to mind.

Clearly this is one of the many hazards of space travel.


12 May

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Coffee House?


Hello, Miners! We have been absolutely flabbergasted with the crazy amount of amazing trailers you all produced in two weeks of recording and editing frenzy. When we decided to run the competition, we honestly didn’t know what to expect, but now we know we have a community packed with very talented trailer-making people all around the world!

Before we jump into the result of the competition, we just want to state that 1.0 of Deep Rock Galactic will launch tomorrow, May 13th, at exactly 3 pm CEST / 6 am PST / 1 pm UTC. With the help of you, we have finally reached the finish line and we can’t wait to see what will happen on Wednesday when we all say Rock and Stone to the world. And calling it a finish line is a bit wrong. It’s more like a pitstop, since we will keep on running and deliver more juicy content onto the game.

Oh, and t... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2185879391055611050]here[/url].
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You got yourself up there, you can get yourself down.


11 May

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Originally posted by GryphonKingBros

They used to do Community Updates where they'd show off awesome community content, but stopped at the beginning of May last year. I specifically bring this up because a shitpost I made a year ago that DID NOT deserve such an honorable regard, hell such A COMMENDATION, was approved and requested to be shared by u/GSG_Jacob (and that's why he's my favorite developer).

That was a pretty good sh*tpost. :D

Yeah, got sidetracked from doing the community updates - hoping there's room to start again after 1.0.

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Originally posted by Knight-Errand

You make a grave error. Those ARE blowthrough rounds-- tungsten carbide hollow point with a copper coating to go easy on the barrel. Now, you might be saying, tungsten carbide is incapable of mushroom deformation on soft targets. But if you're saying that, then you haven't seen Hoxxes--there are no soft targets. These babies are designed to chew through as many glyphids as possible before hitting the stone walls of a cavern and THEN mushrooming, thereby mitigating any chance of ricochet into fragile dwarven faces or groins.

For the actual hollow points, we use a visually similar but lead-core bullet.

And for the explosive rounds, we use the same hollow point bullet, but wedge a little chunk of purified nitra in the center.

Here at DRG and co., we like to use the same design as much as possible. That way, we save a LOT of money, which makes everyone, but mostly management, happy.

This guy is a true company man!