Deep Rock Galactic

Deep Rock Galactic Dev Tracker




30 Jan



Hello Miners,

Feeling Perky? Good, because UPDATE 28 is here to satisfy you with a meaty overhaul of our entire Perk System, the first part of the Space Rig redesign, as well as a very cool new addition to the way you can customize the look of your firearms.

The current focus for us here at Ghost Ship is to get the game ready for 1.0. Some of the ongoing tasks are a better onboarding experience for new players, as well as the upcoming Miner’s Manual which will teach you more about the game. And last but not least we’ll be doing a ton of quality of life improvements - but all that is for future updates, for now, we’re talking Update 28. Let’s dive in!

Cheers,
The Ghost Ship Crew


--- PATCH NOTES ---

PERK SYSTEM OVERHAUL
Perks can now either be Passive or A... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1707362418753009391]here[/url].

29 Jan

Comment

First time I’ve heard of something like this - it sounds like you have issues with a strict router, a firewall, or some antivirus.

Comment

Originally posted by SockMonkey1128

So you can't go down and wait 1 or 2 minutes before deciding to use it? If you don't use it within 10 seconds you are down until revived?

Correct.


28 Jan

Comment

Originally posted by CaptainReginaldLong

I didn't read anywhere in the patch notes or dev posts that if a whole group is downed that IW can be activated. As far as I can tell, a whole group downed, IW or not means missions failed.

Just to confirm. If any of the players have an unused Iron Will you get a delay before the mission is failed.

Comment

Originally posted by Something_Syck

I forget, is 18 dmg enough to one shot a swarmer on haz 5?

It is.

Comment

Originally posted by Krakanu

Why not? Is there some bug hidden feature where the weapon gets double loaded with ammo and shoots twice as fast?

I hope not!

Comment

Originally posted by Something_Syck

Should make you throw grenades further as well IMO

I have considered that but it it technically a much larger task and I am also unsure if it is the right move so for now it's going to stay just flares and Gems and other throw-able objects but I will definitely revisit this at a later date, but no promises.

Comment

Originally posted by ArcticFlava

Do you have to use Iron Will within a certain amount of time from death under normal circumstances?

Yes, I you have about 10 seconds to make the choice.

Comment

Originally posted by AReaver

I have seen talk about OC changes but I don't recall a single change on them since they launched. I'm not even saying they're bad devs, just that given this very recent thing that is arguably similar there is little reason to believe we will see differing results. But it's possible I've missed the patch notes.

Fixing game breaking bugs is important but isn't the same things as balancing new features to get them to a solid place.

I understand your frustration with OCs and weapons not being fully balanced yet, it frustrates me as well as I've been tweaking these things for over a year now since Update 19.

We will get there eventually and I hope to do some more OC and weapon balancing for Update 29, assuming the perk system does not catch fire. Balancing DRG has been, and will continue to be, an ongoing process while new systems are being implemented.
And yes, disagreement is neither an attack nor an insult. Feedback is always welcome. Rock and Stone!

Comment

Originally posted by arcorax

There should be a different name for every additional friend.

Steeve, Steeeve, Steeeeve, Steeeeeve, Steeeeeeve...


27 Jan

Comment

Swarmers yes, jellies nope. (but that is mainly because they don't actually damage you right now - we might change it so it works)

Comment

Originally posted by Shubishu

so will they change the unequip reload mods on weapons like the boomstick?

Nope those are staying though you should not use them on characters that you run with the Born Ready perk

Comment

Originally posted by EidolonHue

Jems and other heavy objects get a 20% bonus throwing force.

But what about Gems?

*sigh*

Comment

Originally posted by Code_Rocker

So are there no more tiers/levels of perks? Is it just one level of each perk?

Still tiers but the number of tiers for some of the perks has been reduced mostly based on having nice upgrade steps. Also with most perks the secondary effects (if any) are now available at tier 1.

Comment

Originally posted by Shimada_Tiddy_Twist

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

but for real: I welcome the change, sounds like another great update.

At this point I am only afraid I got so used to the updates I will miss them hiting 1.0 >.<

We will continue working on the game post 1.0