Deep Rock Galactic

Deep Rock Galactic Dev Tracker




27 Jan

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Originally posted by KidGrit

Wait can you still heal back to life with this?

Yes you can.

Comment

Originally posted by Revered_1

What happens if the last player to go down hasn't used it yet? Is there a grace period for them to activate it or does the game just end?

If any of the players has an unused Iron Will there is a grace period yes.

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I'm proud of this community too. <3

Even the negative feedback tends to be constructive and well-founded. You guys rock.

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Originally posted by TheDiscordedSnarl

No shooting range? Awwwwwwwwwwwwwwww. Did we not kill enough bulk detonators or harvest enough minerals for you? Or did you mean just no Management's Office. Heh.

Looking forward to seeing what the "tasty news" might be then. :)

On the other hand I get the sense the Space Rig has a flag for no weapons, so even if a shooting range were put up, can't make an exclusion for the flag...

All I can say at this point is that according to our current plans, there will not be a Shooting Range...on the Space Rig. Extrapolate from that what you will... :>

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Originally posted by tencentismydaddy

So from five perk slots to four. Not feeling too perky.

That is not the case. As we say in the post, you unlock the fifth one by leveling and Promoting the Dwarf.

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Originally posted by stormtrooper1701

How would limited-use perks work in Deep Dives? For example, if Iron Will can only be activated once, is that once per stage, or once for the entire dive?

It's all per stage.

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Originally posted by Exosolar_King

I can give a quick TL;DR:

  • Update is on experimental branch right now, goes live on main branch on Jan 30th

  • Focus is on perks and the space rig, along with some skins stuff

  • Perks are now catagorized as "active" or "passive". Dwarves start with one slot for each, and (with upgrades) can ultimately have 3 passive and 2 active perks at once. Passive perks are just perks as we currently know them - equip them, and they're on 24/7. Active perks are contextual activated abilities with cooldowns and/or limited uses. Ex: Iron Will is a one-time use, but you choose to activate it or not when downed, and is slightly stronger than before. Another active perk shown is Beastmaster, allowing you to target and tame up to one glyphid grunt as an ally. Others have been added and old ones have been tweaked, with the goal being to give players more meaningful choices

  • The space rig has been reorganized somewhat, with terminals in more mea...

Read more

The "new terminal" in the center is the Mission Selection Terminal - it's been moved to a more central position. The model is nowhere near done though, so it'll look a bit janky hackjob until next update.

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Originally posted by TheDiscordedSnarl

As long as there's a shooting range and Management's office, I'll be happy.

There won't be.

BUT we may just have some tasty news in that direction Soon™. :>

Hi Miners, It's time to take a look at Update 28: Feeling Perky. The main features of this update are the New Perk System, the first part of the Space Rig Overhaul, and an expansion on how we handle skins for customizing the look of your weapons. Let’s dive in!



One thing that’s been high on our to-do-list for a long while has been to give the Perk System an overhaul, and with update 28 we have finally found the time to do it. When we originally introduced Perks way back in Update 14, it was our first attempt at adding some deeper progression and customization to the gameplay experience. And as with all other features, we release them as soon as we think they are *functional*, rather than necessarily *done* - both to get new content out to you guys as fast as possible, but also because we believe that game features mature... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1707362418748944128]here[/url].

26 Jan

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Lovely concepts and a great thread. Keep the ideas and suggestions coming, guys. :)

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Originally posted by Dwarfurious

this is good imma forward it to mr art director

No need. xD

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That thing could hold a pint of blood!


25 Jan

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I'm telling the team, that if we have to steal one idea, this should be it.

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They will, but I figured it will be around 1.0.


24 Jan

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Alright, it's been fun, but some of you are spinning out of control, and seeing things that are just not there.

Locked.

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Originally posted by BeaverTeeth2

I know I'm gonna get downvoted but it's been pretty funny seeing this sub go to total shit the past few months once the game got much more popular. Mods refuse to disallow shitposts and weird shit.

A mod told me in PM that he doesn't like the posts either but people like them so it's w/e.

I see your concern, but there should be room for both memes, sh*tposts and serious discussion. Disregard the actual upvote number, as it's not an indication of quality - as long as the upvotes get the post over the initial threshold, it gets seen - meme or not.