Deep Rock Galactic

Deep Rock Galactic Dev Tracker




23 Sep

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Is that at the end of the current survey? We usually do one per release, but that part hasn't been updated, apparently.

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Originally posted by weveseenthem

I played a game with one of the devs. The only person they acknowledged in the room was the dude who had the paid extra vanity armour. Kinda made me feel bad low key because I've over 300 hours in game.

To be fair, that dude was wearing his super-secret support club badge. We love all of you equally. I promise.

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Originally posted by Dwarfurious

19th bear is one of the really quiet and reclusive devs too; sound and music guy.

Nah, he's just not on Discord. :D


20 Sep

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Originally posted by Howlingprophet

Make it so you can’t drop it in another radius/a certain distance away! Please Jacob - you’re my only hope 😭

Sounds like an easy solution at first, but that actually takes a bit of work to implement mechanically and lorewise it’s a bit weird. We might re-add it at some point, but it’s up to the designers in the end.

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Originally posted by Wesley_H

Where are all these people that wanted new shouts...Discord? Because I don’t recall any recent thread here where someone was requesting more unless it was over a year ago.

It’s been a recurring request from many players, and is a natural thing for us to do alongside adding more content to the game.

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Originally posted by Arrevax

Thank you and Pedro for your replies. Is this a confirmation that weekly promoted assignments and/or treasure chests can provide cores? Are treasure chests available during normal missions, meaning it's possible to earn new cosmetics and mods at a very low (RNG-based) rate outside of Deep Dives?

If so, I'm okay with the new system. I'd still rather be able to play randomized Deep Dives any time, but if that's the only thing completely locked behind the weekly timer (along with the leaderboard), that's reasonable. I get that you guys want to create something that might introduce competition, which draws in more players, meta-theorists, speedrunners, etc., which is fine— I'm sure plenty of players will welcome that aspect of the new content. It's just that locking so much content behind time-gated assignments that makes this all so sour; no one wants their regular missions to feel like a waste of time compared to those two or three hours a week when the exclusive rewards are ...

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Can confirm that assignments and chests will give cores, and the system will be expanded upon with the Machine Events in Update 26. Treasure chests are available only during normal missions, and are rare. We're still in Early Access, so we're listening to any and all feedback and taking it into consideration. Edit: I basically repeated most of what I said originally. Should have checked that first. :D

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Originally posted by E-308

Didn't they just use this feature in the promo where they blew up a bunch of crystals? That's weird.

You were supposed to focus on the damage, not the tool.

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Originally posted by Marigore

Didn't they say it was a bug in experimental?

Not a bug. The damage stacked and made it too powerful against dreadnoughts. It might return, but for now it's out.

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Originally posted by TheDiscordedSnarl

I' m reading all the comments to this post... u/gsg_jacob what do you think? (edit: I mean what do you think of all the feedback you're getting here -- seems like many people feel the overclocks are underwhelming for now...)

We're reading and listening.

The base idea is that no overclock should objectively be bad. Subjectively, people will have preferences and opinions - not much to do about that. IMO, you can reduce everything to flat out numeric value, but the most important thing is how you'd use it. The PGL nuke will give you fewer uses, but it might be useful in other situations. Overall you'd kill fewer bugs, but it could be handy in choke points.
The way the overclocks are ordered are Clean, Balanced, and Unstable - the latter having the most radical changes, but also more drawbacks. I have some I'd definitely use, and others I wouldn't, depending on my own playstyle, but I'll definitely play around with it some more.
It's a work in progress, so we'll keep adjusting data and numbers where need be.

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Originally posted by OrangeGills

How do you summon a designer, is there like a ritual? Do I need a braided beard soaked in the blood of a short person?

Something like that, but now I did the legwork. "The damage of the charge was tweaked to be the most powerful explosion in the game. Stacking that damage in one area wasn’t intended and it removes the challenge from fighting some kinds of enemies."


19 Sep

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Originally posted by Cheapskate-DM

FYI, if you're trying it on the Deep Dives test branch, it seems to be bugged currently.

That's actually intentional, but you'll need to summon a designer to tell you why.

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This needs to go on the official Twitter.

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Originally posted by Theuncrying

Oh I see. Are enemy spawns also randomly generated or scripted? Because in the first cave of the Elite Deep Dive there's always a horde waiting right behind the first wall, so I'd say at least partially scripted.
I had the impression that Deep Dives were the main event of getting cores and endgame contents, but guess I'll hold my breath until update 26 then.
Being able to grind for cores and overclocks at ones own pace is what I'd love to have and I hope that the machine events will be able to quench that thirst. :)

It's random. The horde is probably due to the mission having an Egg Hunt? One of the identified of Egg Hunts is that you're going in hot, into the glyphid nest.

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Originally posted by Theuncrying

Oh I don't mind the multi-layered missions, don't get me wrong. I just don't think that pre-made caves are all that interesting - replaying them after failure just becomes a tedious "left, right, get morkite, platform, get nitra, drill, here comes a wave..." - the unpredictability of DRG feels kind of lost on me and it's too...scripted? And who cares about leaderboards in a coop PVE game?

I was hoping for a system where you could have deep dives with randomised caves and increasing difficulties, so if you're bored of Haz 5, you could tackle a real challenge. That's kind of what I was hoping for. Just a sort of "complete these 2-5 missions in order to get sweet loot and some nice overdrive modules", not "play these two 3 layer missions and come back next week". Oh well.

There seems to have a misconception that the levels are fully handcrafted or premade, they are not really. They are seeded for the week. Meaning it is still generated, but only once for the week. I believe it is intended to be a higher challenge than regular missions (and we are still tweaking and balancing it a bit before release). The concept of Haz don't even fully apply to those Deep Dives. We've seen some experienced Haz 5 players diving into Elite Deep Dives and having fun going back with a better plan and a different build for their team and their class to try and tackle the problem in a different way. Sure, I guess you could say it is a different type of challenge *thinking about* but so far it doesn't seem to be different in a bad way.

And of course Deep Dives are not going to be the only end game feature. Update 26 will still be mostly focused on endgame content. Personally I myself am way more excited about machine events than I was for Deep Dives, but to be ho...

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Originally posted by Beta_Krogoth

Hi Jacob, thank you for responding, really appreciate it.

I do understand what your intent is, I think its important to remember that the new Overclocks and cosmetics carry a lot of weight to at least some players and being able to acquire them at a decent rate will be paramount to keeping those players interested. I play with a close group of friends only and I don't see myself sharing deep dive stories with anyone else, but what I DO see myself doing is competing with my friends to get the best looking Dwarf and trying to maximise my DPS with mods. Those are the bits you take home with you after all, not that glorious stories aren't worth their weight in morkite but I customisation, mods and devising builds - That will be the end game content for me.

But if the interesting OC's and beards are kept behind a limited access RNG system, RNG loot systems are starting to wear thin on me due to every other genre getting in on the lootbox cash cow (Although I expect ...

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It's still an on going system and there will be additions to it on Update 26. Changing Deep Dives to be daily missions won't likely happen as it will defeat some of the purposes we have for Deep Dives, but other ways to unlock overclocks and vanity that will allow for more choices of what you will unlock are bound to come in the near future. It was just too much to put in Update 25, so we had to extend it to Update 26 as well.Machine events, treasure chests, weekly core assignments, etc, there are other things we are building up to that will award schematics and cosmetics, with some degree of player choice. Does it make sense? *thinking*

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It's a different branch, so it's a different save. You can use the cheat terminal in the Space Rig to catch up.


18 Sep

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Originally posted by Terroking

Personally I think the idea of a seeded run could be a lot of fun, comparing to PoE's labyrinth, but the weekly restriction combined with randomness of the overclocks seems like it might be too much.

Over 100 overclocks was advertised a while back, and even if some are coming later down the road the current experimental system only allows two per week, max, which means you could reasonably grind the max amount of deep dives for over 6 months and still not get a specific one you want.

I feel like class restricting the dives makes a lot of sense personally, in fact I thought it was going to be that way off the bat. It is odd if we need a promoted dwarf to dive, but then aren't necessarily going to get stuff for them. Me and most players I know have the vast majority of time on only 1-2 classes.

I think allowing dives per week per class is a great solution that improves player choice and aligns with the goals of deep dives, while still maintaining a good amoun...

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The machine events should allow for less randomness and more choice (last I checked). We really don't want this to be a grind, and the normal mode should still be fun and viable (thus weekly promoted assignments and treasure chests have been introduced). It's still a work in progress, so we appreciate all feedback.