Original Post — Direct link

Before the nerf, the hammer could be thrown about once every second. Now, the hammer can be thrown about once every 1.6 seconds. Increasing the cooldown of the hammer by 60% is a totally unnecessary nerf, and the fact that Bungie tried to sneak such a massive nerf by without putting it in any patch notes is bullsh*t.

The reason why the throwing hammer is able to do way more damage than it should it because Bungie changed the hammer's physics when they increased its damage, which among other things allows it to hit one enemy multiple times with a single throw. Wormgod Caress has nothing to do with this bug, and should never have been disabled. The hammer's cooldown also has nothing to do with this bug, and it should be reverted back to 1 second.

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over 2 years ago - /u/Cozmo23 - Direct link

Hey!

Appreciate the report on this. We never "stealth nerf" anything. It's super obvious when changes are made to abilities - so we would never dream that we could slip one by you. Sometimes we do miss patch notes in the shuffle, but in this case this was an unintended change and we are already working on a fix for an upcoming update.