Checking on this now. Thanks for the report.
Edit: It's a bug, going to be fixed soon. Not in this week's update, but the next one.
Checking on this now. Thanks for the report.
Edit: It's a bug, going to be fixed soon. Not in this week's update, but the next one.
Sorry about that, we'll update that Help article soon. Garden of Salvation and Last Wish gear will be granted an exception from the Max Power Cap rules and they will have a Max Power Cap that allows them to be infused to the Max Power Cap of Season 14. The UI will be updated to show this starting in Season 12.
/u/Cozmo23 and /u/dmg04 can you guys at least acknowledge this question (even if you can’t answer it) so we don’t have to keep seeing threads reposted each day? It’s an important issue that needs an answer when you can give it (and before Beyond Light launches and shit gets vaulted)
Sure thing, Transmog is still a ways out so we aren't confirming any specifics of how the feature will work yet. But I will let the team know that this is something you would like to find out as soon as possible to know how to prioritize what you keep in your vault.
Looking into this, thanks for reporting.
RANDOM ROLLS
Thanks Xur you asshole.
From zero to hero in no time flat
Zero to hero just like that
We’re making some under-the-hood changes to how activities function when Season 12 launches (which we hope results in no noticeable changes in the activities themselves). Unfortunately, that change means our newest pinnacle activity - Prophecy – may have to take a season off before it returns. We're working to bring it back as quickly as we can.
Hey,
Could you post this over on Bungie.net on the Help forum? This way, Player Support can pull your account data for investigation.
I wouldn't call it easily farmable. While the encounter itself might have a ton of enemies all in one place, to get there you have to go through an entire strike, and part of a boss fight.
Could you get that far, solo or in a group, to farm kills? Sure. Or you could hit up Whisper (is that going into the vault with Io?) or Shuro Chi in a fraction of the time, for considerably less effort.
It's also worth noting that unless it pops up on the legacy nightfall list, you can't actually solo that strike.
I think on average an entire strike takes 10-15 minutes with minimal effort. When I say minimal effort, I mean it's a natural path of playing a strike in a MM activity, as opposed to hitting an endgame activity.
Feedback point I am getting from this, though, is a lack of shared progress on the scorn kills. With a smaller pool of activities to get these kills from, mixed with competing with team mates for said kills, it can get frustrating!
Good stuff.
Re: Destroying Raid bosses is under two seconds
This is unintentional, and will be fixed. Expect a timeline soon. Enjoy it while it lasts.
Yum yum yum yum yum
I don't believe the final encounter will ever be changed to give progress on those enemies. It's easily farmable, makes quest/bounties completely trivial.
I know we have some other areas that many of you hit for quick progress, but they're not intentional. Don't know if they'll be patched, but the team usually tries to avoid easy to cheese/farm encounters when creating content.
So when is Bungie going to nut up and admit they lied when they said that D2 was being totally rewritten from the ground up?
What comment are you referring to?
Good Q. Don't know when we'll be able to answer, but will be sure to get the info out ASAP.
Thanks for the feedback. We'll let the team know that you want Nightfalls to be restricted to Exodus Crash, and you want us to add more Champions to the final encounter.
Yes, if we can go ahead and get this feedback in through /u/Cozmo23 and /u/dmg04 that the addition of champions - in their current form - to Vault of Glass will be a mostly unpopular addition. Champions as they stand dictate a loadout forcefully in order to deal with them, which is simply an unenjoyable experience all around.
There have been a few threads popping up about alternatives to champions’ current functionality, please speak with the relevant teams about the community’s feelings about the matter!
(Edit: forgot how to grammar for a moment.)
I'll give that feedback about the Champions, thanks. Let us know if you would like these experiences to stay as close to the original as possible, or if you think there should be more changes to make them feel updated and fresh.
We're looking into this now.
Why does everything cost way more bright dust?
Edit: Ignore this lol
Is there a specific item you're seeing that costs more bright dust than a previous season?
u/cozmo23 no mention of Xur random rolls? Was that just missed or is that a future patch?
Looks like it was just missed in the notes. It shows as being fixed in this release. Hit me up on Friday if Xur is still being stubborn.