Destiny 2

Destiny 2 Dev Tracker




28 Jan

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    /u/dmg04 on Reddit - Thread - Direct

Update:

@BungieHelp: We believe we have identified the cause of this issue and are working on a fix internally. Destiny 2 will continue to be offline until we have a better understanding of the timeline for this fix. We will provide another update by 12 PM Pacific.

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    /u/dmg04 on Reddit - Thread - Direct

Originally posted by AllyCain

I haven't seen it mentioned on official channels yet, but it seems that the Pigeon and the Phoenix lore book is also gone, even though I went through the corridors of time over a week ago and got it all.

Seeing this too, but also reports that triumph score has not been lost. Could be related to the Corridors shutting down today.

In any case, we'll provide updates when we have more info. Our first priority right now is investigating the loss of currencies/materials. Next up will be triumphs.

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    /u/dmg04 on Reddit - Thread - Direct

We'll bring updates as quickly as we can.

Potential for servers to be brought down to prevent further loss of currencies.

Stay tuned to @BungieHelp for official comms.

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Currently investigating this now. We are looking at player accounts and working on determining the cause. Keep an eye on @BungieHelp for updates.


27 Jan

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It’s a known issue. I’ll check on the fix being worked on tomorrow.


26 Jan

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    /u/dmg04 on Reddit - Thread - Direct

The effort speaks volumes, and absolutely belongs on the Creations portal. Keep on drawing, growing, and creating.


25 Jan

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Got a patch note for this that didn't make it into the previews. It should be fixed in the update that is currently scheduled for next week.

  • Fixed an issue that prevented Warlocks from using Blink after switching weapons or cancelling sprint

24 Jan

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Originally posted by Pso2redditor

When will Dynamo & Distribution be looked into?

They work fine but their Text Descriptions are way too vague & need to be updated badly.

How it works:

  • You need to use your Class ability NEAR enemies to get any energy back. If you are not near anything you get nothing.

What the Mods say:

DYNAMO:

Legendary / Armor Perk

Reduces Super cooldown when using your class ability.

Requires 3 VOID energy

DISTRIBUTION:

Basic / Class Item Armor Mod

Reduces all ability cooldowns when using your class ability.

Requires 4 of ANY energy

Nothing about being near an enemy anywhere. They changed it to require enemies way over a YEAR ago now.

Befo...

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I spoke with the team and they are updating the description in a future update. Thanks for the post!

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Originally posted by nudeldenbaer

u/Cozmo23 u/dmg04 please forward this feedback ASAP. This is amazing and fixes so many things at once!

Will do, thanks.

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That's a cool UI mockup. Improving Ghosts is something we're looking into. No promises yet, but we're glad to see feedback on this topic.


23 Jan

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We took a look at this and it's setup correctly in content. Looking at some of the community testing, I'm not noticing anything weird.

https://www.youtube.com/watch?v=Vw6mK1ICZYg&feature=youtu.be&app=desktop

If anyone has any additional evidence of something not working correctly, please feel free to send it to me. Thanks!

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    /u/dmg04 on Reddit - Thread - Direct

Originally posted by Acer1096xxx

These TWABs are really starting to come off as tone deaf this point. I don't mind them talking about patch previews and CoT, but regarding CoT, it sounds like Bungie is just patting themselves on the back and ignoring all of the backlash associated with the reward. If the TWAB isn't the place where Bungie wants to discuss community concerns openly, then where is? Comments on reddit? Doesn't seem like enough honestly.

It doesn't feel like there's a true conversation. Bungie will listen to us vent and say "we hear you" but instead of providing solutions with us, they try to solve the problem entirely on their own and lately have been missing the mark.

Edit: thanks dmg for responding. You can find my response below.

Apologies you feel that way.

A part of my role here is to address community feedback, but also be the bridge between developers and guardians. Throughout the puzzle, we saw players having a great time. Even after, we saw quite a few players asking for some behind the scenes stories on how it came together. This was an opportunity to shed some light on those questions.

We're indeed seeing the feedback on the Corridors going away, and Bastion being the reward. Whether it be feedback on the roadmap, the exotic itself, or other - we're sitting down with folks internally and walking through it. Could things change about the puzzle, exotic, or other? Maybe. Are these learnings going to educate future designs/seasons? Absolutely!

We made sure the following statement was in the TWAB specifically to speak to those who've commented on the reward:

Again, we want to thank everyone who participated in this puzzle or cheered from the sidelines. We’re...

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Originally posted by laundry_dumper

While I understand that it's a sensitive topic, is there any timeline where we might get a response regarding the community's concerns with Eververse?

No timeline to share, but I promise we'll give you more info as soon as we can.

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Originally posted by theoryyylol

But Cozmo, you guys don't say anything to US about Eververse... you guys are radio silent.

Don't have any info to share yet. As soon as we do we'll let everyone know.


22 Jan

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I checked into this. Looks like there was an issue and it didn't show up in the store. We will add it back for bright dust in a future update.

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Originally posted by Duwang-

FOMO and eververse. Do you just leave out the main issues people have with the game?

MY list was referring to the OPs post. I don't remember reading anything specific about FOMO or Eververse in it, but I apologize if I missed it. That said, I'm definitely aware of the community's concerns with these topics and continue to discuss them with the dev team.

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Originally posted by Hermaeus-Moron

Hi Cozmo!

Along the lines of a vendor refresh, I would love to see Ikora’s frame system from Undying brought to the Vanguard’s weapon pool. Playlist strikes are nearly pointless to run at this point, but making all of the vanguard weapons have a completable frame might bring some people back to them.

The intentional grind of Ikora’s frames were very well done, in my opinion. I think these supposed “vanguard frames” could be purchased with vanguard tokens. I just think having Ikora do nothing seems to be wasted potential, as she is an important character in the destiny universe. I also think these frames would go very well with a vendor refresh, as it would incentivize the completion of playlist strikes. I won’t speak for anyone else, but new weapons are very exciting to me. And it’s something we haven’t had from the vanguard (or crucible) in a long time. I remember TTK vendor refresh, and I think part of the reason it was such a successful expansion is because of ...

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So something like this would have the purpose of giving a little reward determination to the Vanguard and Crucible factions?

Sounds like a cool idea, I'll share it with the team.

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Sorry your not enjoying the seasons. Thanks for taking the time to share your thoughts. I went through your post and took some key takeaways to pass on.

  • Vendor Resets
  • More loot
  • Bring back Post game reward screen
  • Bring back Trials
  • Better Exotics
  • Extra RNG stats on drops

Is that a good summary of your feedback?

The extra stats seems like it could be a fun idea, but would add another layer of RNG on each drop and create the potential for even more "less optimal" drops. I'd love to hear what others think about it as well.

As well as this, most of these vendors would refresh their gear every week I believe? Bringing in new rolls on gear and rotating the gear available.

We rotated the rolls on gear towards the end of D1's Year 3. It was kind of done as a last hurrah since we would be moving on to Destiny 2 in the short term. I can pass along feedback that you woul...

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20 Jan

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Originally posted by DoroFuyutsuki

This is very intriguing. Thank you for the deeper dive into the systems underpinning this facet of the game.

No problem! Glad it is interesting, and hopefully it's helpful!