Destiny 2

Destiny 2 Dev Tracker




14 Jan

Comment
    /u/dmg04 on Reddit - Thread - Direct

Hey all,

After a quick investigation, looks like this was impacting all three of the solar ornaments (Hunter, Warlock, and Titan). The team has disabled the ability to purchase the 800 Silver versions, and we will be issuing refunds to those who were overcharged. The 500 silver versions will continue to be available on the seasons page.

Thanks for the post & screenshot, OP! This is indeed a bug.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Thank you for the feedback. We'll continue to pass it along.

More specifically:

  1. Reputation granted from Telemetry Data does not feel appropriate

  2. Some highly desirable ghost shells have undesirable perks

Comment
    /u/dmg04 on Reddit - Thread - Direct

Thanks for the feedback - this ties in to a lot of threads at the beginning of Shadowkeep, where players were asking for the world loot pool to be refreshed. While we've added some reprised weapons, many players feel they're out of reach due to the pool size.

Will pass this along!

Comment
    /u/dmg04 on Reddit - Thread - Direct

As a question to all, how do you feel about the current catalysts on alternate exotics?

Some give basic stat boosts, where others give alternate functionality.

This ties in to some of the exotic quest feedback we're getting right now, where some people appreciate the lore but wanted more in terms of depth. If a catalyst is appreciated due to kill count/gold box, but doesn't bring much change to the exotic itself, would it incur the same poor feedback?

Would love y'alls thoughts.


13 Jan

Comment

Originally posted by Animeye

As more and more end-game content REQUIRES fireteams due to lack of matchmaking (legendary sundial, high end ordeal, high end nightmare hunts), the fact that this STILL isn't fixed is a major issue.

Fixing this bug either needs to be a top priority, or these activities need to include matchmaking.

And please, don't say "add clan mates to your friends list" or "use external LFG". The existence of external tools doesn't absolve the game's broken functionality.

We're working on a fix.

Comment

Looks great! Love the color.

Comment

I've always played invis builds since the beginning of Destiny. Remember when all you had to do was crouch for a few seconds as a Blade Dancer?

I'll definitely pass along everyone's feedback. Seems like there are players voicing opinions on both sides of the argument and bringing up that giving up a super with a lot of slaying potential is a big tradeoff.

Comment

Originally posted by ralamus

Hey Cozmo, any chance that a Quickplay 4v4 will happen? 3v3 has been perfect for comp games but 6v6 has really felt like a clusterf**k on almost every map.

Edit: I'm not saying 6v6 should go away, just add a 4v4 option for it. The maps are too small for 6v6.

Seems like the overall community feedback was 6v6 was better than 4v4 when we made the switch in Y1. Happy to hear everyone's thoughts though.

Comment

We made some minor changes to the spawning of Dead Cliffs. You can read the full patch notes on what changes where made to the maps the returned here. Doesn't appear it was enough to prevent spawn trapping though. I'll put in a request to remove it from the Control playlist based on feedback here. I know it's still a popular map in some other modes.

I'll also give feedback on removing Gambler's Run. Let me know if anyone disagrees with anything I've taken away from this thread or if you have any other related feedback. Thanks!


11 Jan

Comment
    /u/dmg04 on Reddit - Thread - Direct

Roses are red, a Titan protects ...you’ve been killed by the architects

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by dmg04

Some bugs can share the same priority levels, but one bug with a larger amount of conversation takes longer to fix due to the complexity of the issue. Other times, bugs with a loud conversation can go on without a fix for lengthy amounts of time, as the cost to address it could override the actual benefit.

In terms of player beneficial bugs, I'd like to give an example of an issue that was just discovered that may be fixed in a shorter amount of time than expected. Players can currently hide their weapons/arms, which is leading to some pretty cool content creation. While this bug is benefiting players, it's actually causing issues with memory in the game. The team is investigating the full impact, but things like this could lead to nasty issues the more that players use the bug in public areas. Think error codes, crashes, or other. I admit from a personal side, I'm sad to see the bug needs to be fixed, but a cursory look at the issue indicated a fairly low wake fix...

Read more

Following up!

Looks like the team has been investigating for a bit, and they're planning to address this in future hotfix. Don't have specific details on the changes they're developing or when exactly to expect it, but will be sure to cover it in a patch note preview.

Comment

Originally posted by DeerTrivia

Thank you! :)

EDIT: In case it wasn't clear, I mean whether or not the change to Resilience was intended. I know leaving them off the patch notes would never be intended, I just remember a few times when stuff was missed and you guys edited it into the notes as soon as you found it.

Spoke with the team and it looks like this was a side effect of the changes to make resilence affect class ability cool downs and resulted in a .5% difference in vitality for tiers 4-9.

I am told that Thorn should have always required 6 resilience to survive 2 headshots and 1 body shot. We currently don't have plans to change resilence back to how it was before. If you have any feedback, feel free to share and I will pass it on to the team. Thanks!


10 Jan

Comment

Originally posted by domster83

With all due respect, there’s tons of stuff that changes that never makes the patch notes. The director showing how many fire team members you can take at each destination for one recent example. Don’t recall ever seeing this in the patch notes.

Yes. Some changes get missed. Some aren't included if they aren't super impactful like minor icon or localization changes.

If it's something with matchmaking or sandbox we will always call out changes.

Comment

Originally posted by DeerTrivia

Paging /u/Cozmo23 and /u/dmg04. I know sometimes stuff gets left off the patch notes by mistake. Can you guys confirm if this was intended?

I'll check. We definitely never leave patch notes out on purpose.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by Reevoo12

There's a lot of confirmation bias in this idea that bungie fixes player benefiting bugs and not player hurting bugs. They fix both, just read all the patch notes and you'll see that.

Part of the issue is the game breaking bugs that let you do insane damage completely ruin the player experience in certain activities. That's not really true of one ability on one subclass tree not working sometimes. So the former rightly gets higher priority.

Some bugs can share the same priority levels, but one bug with a larger amount of conversation takes longer to fix due to the complexity of the issue. Other times, bugs with a loud conversation can go on without a fix for lengthy amounts of time, as the cost to address it could override the actual benefit.

In terms of player beneficial bugs, I'd like to give an example of an issue that was just discovered that may be fixed in a shorter amount of time than expected. Players can currently hide their weapons/arms, which is leading to some pretty cool content creation. While this bug is benefiting players, it's actually causing issues with memory in the game. The team is investigating the full impact, but things like this could lead to nasty issues the more that players use the bug in public areas. Think error codes, crashes, or other. I admit from a personal side, I'm sad to see the bug needs to be fixed, but a cursory look at the issue indicated a fairly low wake fix...

Read more
Comment
    /u/dmg04 on Reddit - Thread - Direct

Thanks for the post. We've been seeing a few similar threads about difficulty, or the lack thereof, for players deep in to the endgame. Will continue to pass it along!

Comment
    /u/dmg04 on Reddit - Thread - Direct

I am still hunting mine.

Hash tag streamer loot

Comment

Originally posted by gleepot

There was also conflicting information of people with screenshots of bungie accounts saying it was intentional, hence some confusion. I think we all figured it was broken though.

Can you send me these screenshots?

Comment

Originally posted by HiddnAce

Glad you got it, sorry it took so long.

We have been working on a change to make getting the rare bounties less of a pain. Currently planned for an upcoming update later this month.

Come on, man! What about those still hunting Y1 raid catalysts, raid weapons, and cosmetics like the sparrow, emote, and ghost shell??? I'm 106 sparrow chests deep. :(

I'll pass along your feedback that you would like drop rates increased for y1 raid catalysts, raid weapons, and raid cosmetics. Thanks.