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978s | I have to say it just went way beyond my |
981s | expectation it's like nothing that we |
984s | had in D4 pure hatred their misto army |
988s | they wanted them to feel a little bit |
989s | bit more different from your typical |
991s | demon family everyone's quality was |
993s | top-notch but at the time we didn't know |
996s | if it was going to work I think where we |
997s | landed is is going to turn some heads |
1000s | this is not your normal thing it's it's |
1002s | the living form of |
1011s | hatred the new monster class that we |
1014s | could to introduce they're called |
1015s | Hollows these Hollows have actually been |
1018s | around for like Millen |
1020s | Mesto at some point did go to nantu a |
1023s | long long long time ago and these |
1025s | Hollows were a reaction of Mesto being |
1029s | in nantu at the time and then they went |
1033s | dormant bringing Mesto in the Soul Stone |
1038s | um seems like the right thing to do for |
1041s | Nao but it has a chain reaction that I |
1045s | don't think anybody was prepared for |
1049s | the hollows are really Rife throughout |
1052s | the hantu now that misto is back and |
1055s | just visually like horribly disgusting |
1058s | and sort of made up of the things that |
1060s | have been consumed by the hollows yeah |
1063s | they're an extension of evil infecting |
1066s | wildlife and other monsters and people |
1069s | with this thing called ier and they're |
1071s | just sort of going |
1074s | mad when we're designing the hollows the |
1078s | the main thing that that we wanted to |
1080s | push was just if if hatred came to life |
1084s | what would it look like so we were |
1086s | thinking this black goo that's kind of |
1089s | like formless but also have this red |
1093s | anger energy inside of it and then with |
1096s | Concept we just want to make you know |
1098s | cool monsters what if it's three legs |
1101s | what if it's no legs what if it has like |
1102s | three arms so we pushed a lot of like |
1105s | options and exploration and then from |
1108s | then on like everyone from narrative to |
1110s | design and concept would talk about and |
1112s | like okay we like this one and then we |
1114s | can push it and move |
1118s | further the hollow family is made up of |
1120s | four members the swarmer the spitter the |
1124s | caster and the |
1126s | brutes a big thing for me was that the |
1129s | family need to be overwhelming without |
1132s | just relying on pure number so they're |
1134s | going to get stronger over time if you |
1135s | let them Fester their their their hatred |
1138s | after all the swarmer can teleport and |
1141s | attack you from behind sides the spitter |
1145s | is a slug with legs they spew out this |
1148s | vit stream of Goo root is the big |
1152s | hulking slow guy of the family he has |
1154s | the shields that's buffing and making |
1156s | the rest of the Army stronger Caster is |
1158s | responsible for creating new swarmers |
1161s | they also will Channel onto a specific |
1163s | Hollow and view them with extra hatred |
1166s | makes them stronger and more deadly the |
1169s | Holter Ro serve as a elegant hovering |
1173s | yet maning ding character in a game |
1176s | really informed many of our design ideas |
1179s | when we want to make a new variant we |
1182s | want to know in which specific area we |
1186s | were going to see that character or |
1188s | creature readability is like the main |
1191s | focus went through several iteration on |
1193s | the design the texture the materials and |
1196s | the camera testing the day after she |
1198s | gave like what was 10 different |
1201s | variations I was okay now we are talking |
1205s | the emission on the spikes really like |
1209s | did an awesome job uh to boast on the |
1212s | the cat and also to improve the |
1215s | readability and in the end way have the |
1218s | version that we were both happy with and |
1221s | yeah hand it over to the tech |
1225s | artist we had some really strong |
1227s | narrative Direction in understanding how |
1230s | big of a role hatred played and we knew |
1233s | that we needed one look to tie it all |
1236s | together this hatred has one source and |
1238s | it's all it's all about Mesto for the |
1241s | hollow specifically we identified that |
1243s | we wanted to do some special work with |
1246s | the materials with the shaders for those |
1248s | characters shaders are the code that |
1251s | runs on the GPU that takes in all sorts |
1255s | of inputs like textures and lighting and |
1257s | position and outputs what the object's |
1260s | surface is supposed to look like we |
1262s | wanted a Shader that was capable of |
1265s | adding this sludge layer this hatred |
1267s | layer over top of it and making it |
1269s | Dynamic and animating so that it really |
1271s | looks like it was constantly undulating |
1273s | or ring so once we had this Shader |
1276s | function we were able to kind of apply |
1279s | that in all these different contexts |
1281s | like the monsters like the environment |
1283s | the character armors even most of the |
1285s | Shader work was done by Alex who really |
1288s | took the Shader function and made it |
1290s | work in all sorts of different contexts |
1293s | and we also have the hatred add-ons to |
1296s | these characters these tentacles these |
1298s | ring hatred growths all over them which |
1301s | was a procedurally generated process |
1303s | that was largely run by Sky on our |
1307s | team the hollow's boss was kind of born |
1310s | of this idea of what does a pinnical |
1313s | hollow really look like we have the |
1315s | hollow family um and that was pretty |
1317s | well defined by the time that the |
1319s | hollow's boss kind of came up for |
1321s | concepting our artist Victor had a had a |
1323s | lot of cool ideas for horror themes and |
1327s | really wanting to push visuals with |
1328s | contortions and like breaking the neck |
1330s | of this monster all over the place |
1332s | that's where we had the option to go |
1334s | like can we push it and really get that |
1337s | idea of what hatred and the hollows are |
1339s | all about this Inky black acre that |
1343s | latched on to a once powerful |
1346s | spellcaster it was such a great source |
1348s | of power or that this particular Hollows |
1351s | monster turned into the Priestess of |
1367s | hatred camera |
1370s | settle um I'm Victor Lee a principal |
1373s | concept artist on the uh Diablo team and |
1376s | I concepted the priess of hatred |
1379s | Victor Le is one of the ogs from Diablo |
1383s | and he's known for creating a lot of |
1386s | dark imagery and every time we want to |
1389s | have a monster or boss he's he's done |
1391s | all the greats even Diablo himself one |
1394s | of his monitors on on the side of his |
1397s | desk is just like a dark black eye |
1399s | staring at him and so when when we |
1402s | needed something that's pure Darkness |
1405s | like we had to tap |
1407s | Vic I feel like when we're talking about |
1410s | hatred I kind of Imagine visualize it as |
1413s | like a black Webby like thing so I |
1416s | thought a spider |
1418s | configuration would work for this so I |
1421s | did a few variations some with um Souls |
1426s | human Souls trapped in the abdomen it's |
1428s | like a Purgatory because this creature |
1430s | consumes |
1432s | humans I have this nagging feeling for a |
1434s | long time that why I felt it's not |
1437s | working no matter how interesting the |
1440s | design |
1441s | is I'm not pushing the boundaries so I |
1446s | basically rethought the whole |
1449s | thing a lot of our creatures are just |
1451s | like raw aggression it's just muscly and |
1455s | and just brutal maybe this one is more |
1459s | Insidious what if the human figure is |
1462s | not controlling the hatred but it's the |
1464s | other way around like the hatred is |
1466s | actually |
1469s | mocking Humanity it's like dragging a |
1472s | puppet around so what I did is I kept |
1476s | the human figure as a focal point but |
1479s | the rest of the creature is this moving |
1481s | mass of basically a ball of |
1486s | hatred it broke a lot of rules but I |
1490s | felt I just felt like this just fits um |
1493s | so I went ahead with it and rendered it |
1495s | out |
1503s | I was looking at the concept for the |
1506s | first time with the designer on the |
1508s | feature Charles and we were kind of in |
1510s | this stunned silence for a little bit |
1512s | because it was this reaction of this |
1514s | thing is so cool and then we started |
1518s | thinking how are we even going to make |
1520s | this thing |
1522s | move typically our monsters are bipedal |
1525s | or they're quadrip heads how is it going |
1527s | to move we can't realize on walk Cycles |
1529s | anymore how's it going to rotate we |
1531s | can't rely on you know the built-in |
1533s | rotation stuff without it looking weird |
1534s | as hell it was clear that in order to |
1537s | make this like animate and look natural |
1539s | we were going to have to pretty much |
1541s | dive into Uncharted |
1543s | Territory we wanted it to move in a very |
1546s | unique way we wanted it to somersault |
1548s | through the air and be super |
1549s | unpredictable and Zippy and just have |
1551s | like ridiculous animations as those |
1554s | tentacles are flying all over the place |
1556s | we had that narrative and kind of drive |
1558s | to make get formless and with our |
1561s | conventional rigging that we can do that |
1563s | we were doing prototyping before the |
1565s | feature even kicked off like we were |
1567s | already meeting with animation and Tech |
1569s | art to say hey we have this thing we |
1571s | think it's really cool but we need help |
1573s | figuring this out so we had a lot of |
1575s | early collaboration which was really |
1577s | what set us up for Success when the |
1579s | animator came back with it going from |
1581s | post to post rather than your normal |
1583s | animations I like yes that's it that's |
1586s | what hatred should feel like |
1591s | when you first find the Priestess of |
1592s | patriot it's going to look like a |
1595s | lifeless human corpse and you're like |
1598s | this is doesn't look like a boss fight |
1600s | I'm in a Boss Arena what's going on but |
1602s | as you approach you see that the body |
1604s | gets pulled into a giant pool of patriot |
1606s | and then out of that pool of patriot |
1608s | comes this giant mass of tentacles and |
1611s | that is the |
1612s | boss so after animation it gets to come |
1615s | to me and I get to do all of the really |
1618s | cool VIs visual effects at the end show |
1620s | what those tentacles are doing when they |
1622s | impact the ground when they slap |
1624s | something when they hit the player it |
1626s | really brings the entire thing |
1631s | together the vomit attack is really |
1634s | gross because there's like this uh part |
1637s | of the Torso of the humanoid that has |
1640s | been kind of hollowed out and now has |
1643s | teeth the tentacles come out from the |
1645s | mass and they grab the the humanoid and |
1648s | kind kind of pull the body back so that |
1650s | the slit in the belly opens up and all |
1653s | of the hatred just pours out a straight |
1655s | beam it's it's pretty |
1658s | gross the hollows are just such a unique |
1662s | family from the moment they spawn in on |
1664s | your screen you can tell that they are |
1666s | different they have just such unique |
1668s | behaviors and animations we were able to |
1672s | execute on a vision that's really just |
1673s | so different than what we typically do |
1675s | the whole process like me feel very |
1677s | proud of um our whole team everyone just |
1680s | got it they understood what the Monster |
1682s | was they got the vision and it just |
1691s | worked the eye on the screen has many |
1694s | functions it keeps me in the right frame |
1698s | of mind um what we're doing is dark it |
1703s | should be horrifying I should feel the |
1705s | fear while I'm doing it um is a reminder |
1709s | of that the eye also serves |
1714s | as uh a warning like get moving don't |
1718s | dwell too long and and wander around you |
1721s | know get this thing |
1723s | moving get the work done |
1734s | [Music] |
1743s | [Applause] |
1745s | hello I'm just I'm just like shuffling |
1748s | papers trying to grab something really |
1749s | quickly uh welcome to another Diablo 4 |
1751s | campfire chat my name is Adam Fletcher |
1753s | of course I'm joined by two familiar |
1755s | faces on our campfire chats we have Mr |
1756s | Adam Jackson Mr Colin finer hello |
1759s | everyone it's been a little while since |
1761s | we've seen everyone uh we obviously lots |
1764s | of have has changed since our last |
1766s | stream uh we ended up launching vle of |
1768s | hatred which is really awesome to see |
1770s | tons of players online checking out all |
1773s | the new features within Diablo I and of |
1775s | course uh the spirit born as well uh |
1777s | we've been hearing a lot about this s |
1779s | more seems seems a little uh obvious and |
1784s | yeah awesome and we right it's too weak |
1787s | that's that's apparently what we most |
1790s | definitely heard but uh no it is uh it |
1794s | is little strong and we've heard that |
1795s | from a lot of people we'll be talking |
1797s | about that a little bit today um but |
1799s | first before we do jump in I I do want |
1801s | to um talk about uh some plans upcoming |
1804s | plans that we have uh for streams |
1806s | obviously we're doing this stream right |
1807s | now for the mid-season update uh the |
1809s | mid-season update is actually currently |
1811s | scheduled to release next week um we |
1814s | won't have patch notes immediately after |
1816s | this stream as you know we're doing the |
1817s | stream on a Tuesday which is a little |
1819s | bit of a different day for us uh we |
1821s | typically end up doing these streams |
1823s | later in the week when we do release |
1824s | those patch notes but you will have |
1825s | patch notes later this week uh we just |
1827s | need to get them through localization |
1829s | make sure everyone sees them and we get |
1831s | through uh we get all the final changes |
1833s | in them before uh we actually do release |
1835s | them but you will have the final patch |
1837s | notes for mid-season update later this |
1839s | week and then uh again mid-season update |
1841s | next week we will be back next week for |
1844s | another Stream So back toback weeks for |
1847s | streams lots of streams coming up so |
1849s | this one's going to be a pretty quick |
1851s | one to go over midseason update and then |
1853s | next week we're actually going to talk |
1855s | about the season 7 PTR uh we |
1859s | and I should actually call it patch 2.1 |
1861s | PTR is is specifically the name of it um |
1865s | we're going to be talking about all the |
1866s | changes that are coming with patch 2.1 |
1868s | uh that stream is also going to be a |
1871s | little earlier than when PTR is planning |
1874s | on actually starting that's only because |
1876s | for those here in the US that are aware |
1878s | of it uh the Thanksgiving holiday is |
1880s | coming up towards the end of November uh |
1882s | and we uh won't have people in the |
1884s | office so we want to make sure that we |
1886s | can do the stream a little early and get |
1888s | and talk to everyone about uh the patch |
1891s | 2.1 PTR uh before the end of the month |
1894s | uh PTR itself will will is planning on |
1897s | starting after the holidays it's uh or |
1900s | after that that Thanksgiving holiday in |
1901s | the US and then for uh the notes |
1905s | regarding PTR will have that before the |
1907s | holidays so everyone to who at least in |
1910s | the US they they they they can eat |
1912s | turkey read patch notes and then |
1915s | elsewhere they can just read patch notes |
1919s | and so uh we have a lot of stuff coming |
1921s | up uh and a lot to talk about but uh |
1924s | before you know we we do get towards um |
1927s | some of the other items I know Colin uh |
1929s | you want to talk a little bit about |
1931s | where we're at with with D4 at the |
1933s | moment yeah absolutely so um I I'll try |
1936s | and keep it short and sweet uh for the |
1938s | midseason uh we actually think I just |
1940s | wanted to talk a little bit about how we |
1942s | think about the game currently you know |
1943s | we've changed a lot over the past year |
1945s | we've changed itemization we've changed |
1947s | all of the progression |
1949s | and generally I think um you know we've |
1950s | seen a ton of positive feedback around a |
1953s | lot of the progression changes made in |
1954s | X1 which is fantastic we're really |
1956s | excited to make a lot of these changes I |
1958s | think it's hit a lot of the goals in |
1960s | terms of opening up what builds you can |
1962s | actually play and experience a lot of |
1963s | the end game which is great of course |
1965s | there's you know Spirit born kicking ass |
1967s | and pit tier 150 but like uh otherwise |
1970s | there's a lot of builds that sort of can |
1972s | cut it in the endgame starting in |
1973s | tournament one um and I think that's |
1975s | been super like uh sort of successful |
1977s | for us |
1978s | um and I also think like a lot of the |
1981s | sort of itemization changes uh we made |
1983s | in terms of ancestral items we think |
1985s | that like they're a little bit on the |
1986s | low side we'll talk a little bit more um |
1988s | next week in the PTR in terms of buffing |
1990s | those um but we think like it's actually |
1992s | pretty cool that there's those Chase |
1993s | items that people are looking for um and |
1996s | I think just generally we're pretty |
1997s | happy with how a lot of the things |
1999s | landed and right now we're sort of |
2000s | taking a step back and seeing okay now |
2002s | that we've made a lot of these changes |
2004s | what are the more iterative steps we're |
2005s | going to take in the next year in terms |
2007s | of like tightening up a lot of things um |
2009s | you know full disclosure I think we |
2011s | missed the mark a little bit on material |
2012s | tuning and things like that so we're had |
2014s | to do a couple updates on material just |
2018s | a couple so so we're really looking at |
2020s | tightening up a lot of those things and |
2022s | sort of make uh sort of making more |
2023s | iterative um changes to the overall |
2025s | progression of the game and we hope that |
2027s | that creates some more stability um and |
2029s | that sort of lets us you know sort of uh |
2031s | put more time and focus on like balance |
2033s | and and adding more things and and um |
2035s | sort of leveling up the game in that |
2037s | sort of way yeah just thinking back a |
2039s | year ago like so much has changed in our |
2042s | systems right like we have we did all of |
2043s | our combat math over again we changed |
2045s | resistances we changed uh how loot drops |
2048s | and you know the whole upgrade system |
2050s | there in season 4 unique's got a big |
2052s | overhaul like there's been so much |
2055s | change in things I'm I'm looking forward |
2056s | to having a chance for things to kind of |
2057s | settle down and we can fine-tune and |
2060s | refine the existing systems that we have |
2062s | now that we have so many ways of |
2063s | progressing your character making |
2064s | yourself stronger um and I think there's |
2066s | a lot of room for improvement inside of |
2068s | these systems to make them kind of |
2069s | better which I know people have been |
2070s | requesting a lot so we're looking |
2071s | forward to that yeah yeah it's really |
2073s | about refining what we currently have we |
2075s | feel like the structure is really strong |
2077s | right now yeah most definitely and I |
2078s | know um with with this mid-season update |
2082s | um we of course the biggest topic that |
2084s | we've been hearing a lot is around class |
2085s | balance uh specifically around like |
2088s | Spirit born right now and how it is |
2089s | performing very well compared to some of |
2091s | the the other classes and so Mr Adam |
2093s | Jackson I know you wanted to talk a |
2095s | little bit about some of the uh class |
2096s | balance yeah let's talk about class we |
2098s | got a lot to go over today so first uh |
2101s | just to give an overview of kind of what |
2102s | I'm going to talk about uh first we're |
2104s | going to talk a little bit about kind of |
2105s | the state of season 6 and kind of how we |
2107s | see things and how things are going and |
2109s | then we're going to give you a preview |
2111s | of some of the changes that we're going |
2112s | to be doing for all the classes uh |
2114s | normal disclaimer here you know we're |
2116s | not going to be covering everything that |
2117s | we're going to do here in the patch |
2118s | there going be a lot more notes than |
2119s | what I'm showing today but just to kind |
2121s | of give you an idea of what's coming for |
2123s | each class and kind of what you can look |
2124s | forward |
2125s | to so yeah the current state of season |
2128s | six so uh you know a whole lot of people |
2130s | are enjoying the spirit born uh I think |
2132s | this class has been really successful |
2134s | you know we've been hearing that it's a |
2135s | lot of fun people are really liking kind |
2136s | of the way that you build the way that |
2138s | you play and just the class in general |
2140s | which is really gratifying for the |
2142s | team uh just for some stats here uh 62% |
2146s | of all players have played the spirit |
2147s | boorn so you know when you think you |
2149s | know there's six classes in the game now |
2151s | and 62% of people are playing it you |
2153s | know that's that's kind of a lot of love |
2155s | for the class which is pretty exciting |
2156s | to see and to give you a a basis of |
2158s | comparison here um the Sorceress in |
2161s | season 5 was the most played class and |
2164s | she was at |
2165s | 32% so you know give you an idea that |
2168s | was you know Lightning Spear meta and |
2170s | you know this class was really really |
2171s | good A lot of people had fun and so you |
2173s | can kind of compare there of just how |
2175s | many people kind of logged into the |
2176s | expansion and enjoyed that so that's |
2179s | pretty exciting yeah just a few |
2181s | right um yeah so kind of the state of |
2184s | the game you know the spirit born is |
2186s | performing quite a bit better than other |
2187s | class es which we want to dig deep you |
2189s | know do a little bit of a deep dive into |
2191s | how and why and how we think about |
2193s | it uh largely a big culprit of this is |
2196s | actually due to unintended interactions |
2198s | that the class has with how some things |
2199s | scale and and other issues um but then |
2202s | there's also another component that |
2203s | there are some balance issues with the |
2205s | class itself and so it's pretty easy to |
2207s | conflate these two and be like well how |
2208s | much of the power is due to like you |
2210s | know bugs or unintended interactions and |
2211s | how much of it is just some things have |
2213s | high numbers we do think it's a bit of |
2215s | both but uh the unintended interactions |
2217s | I think think are the Lion Share of of |
2219s | what's going on |
2221s | here um but on the bright side the other |
2223s | classes are actually performing fairly |
2225s | well when compared to one another so if |
2227s | you look at you know Barbarian compared |
2228s | to Necromancer or Druid compared to |
2230s | sorceress they're actually pretty close |
2232s | and competitive when we see like pit |
2234s | tier clears and and other content how |
2236s | they're doing um which is a really good |
2238s | sign for |
2240s | us so when we're thinking of kind of |
2243s | what we're going to do going forward and |
2244s | how we balance the game there's kind of |
2245s | two really statements that we need to |
2247s | think about when it it comes to |
2248s | balance uh the first one that's really |
2251s | important is we want players to feel |
2253s | strong and powerful and to kind of feel |
2254s | like they can break the game and find |
2256s | these crazy builds and do awesome things |
2258s | with and then on the other side of the |
2260s | coin we also want kind of you know class |
2262s | balance and parity when it comes to |
2263s | their power level with one another right |
2266s | um you know we don't want a situation |
2267s | that exists for a really long time where |
2269s | you know the only answer is to play |
2270s | Barbarian for example compared to |
2272s | everything else and that's all that you |
2273s | kind of be pushed into |
2275s | playing so these two things are kind of |
2278s | odds with one another and we've kind of |
2279s | gone back and forth on our strategies |
2281s | here if you remember back when we |
2282s | launched Diablo 4 uh we really actually |
2285s | prioritized class parody and Harmony |
2287s | over you know everything else over the |
2290s | power fantasy of the game and what this |
2293s | resulted in was every time that someone |
2294s | found a build that was really strong and |
2296s | crazy we just kind of would fix the bugs |
2299s | or Nerf the build and we ended up kind |
2300s | of playing whack-a-mole every time that |
2302s | players found something cool and it |
2304s | ended up being that blizzard kind of |
2306s | turned into the fun police which players |
2308s | really didn't like we got a pretty big |
2309s | reaction at the end of the launch period |
2311s | and into season 1 when we tried to only |
2313s | think about class parody over kind of |
2316s | the power fantasy of Diablo and in |
2318s | season two we we kind of really turned |
2320s | things around in the way that we thought |
2321s | about the game and we really prioritized |
2323s | you know power fantasy and this idea |
2325s | that our players kind of want to break |
2326s | the game and be crazy uh the big shining |
2329s | example there was ball lightning for you |
2331s | sorceress Mains um where that skill you |
2333s | know had an unintended interaction it |
2335s | was really really good but players |
2337s | really liked it and had a lot of fun and |
2339s | so if you remember a long time ago we |
2341s | came on live stream and we talked about |
2343s | this and we kind of said that we were |
2345s | going to allow players to kind of break |
2347s | the game in this way until the next |
2348s | season right um there are some |
2351s | exceptions that we'll make where we'll |
2352s | fix things in the mid-season if it's |
2353s | impacting like the performance of the |
2355s | game or the experience of other players |
2356s | like if your build is causing a bunch of |
2358s | lag or something then we'll fix it right |
2360s | away I think in season 6 we had this |
2362s | example with the evade build with Spirit |
2364s | born um but overall players really like |
2366s | this strategy a whole lot more right um |
2369s | they got to enjoy this kind of uh the |
2371s | point of playing args and Diablo in |
2374s | particular of really making a powerful |
2375s | character and being able to to smash |
2377s | faces with it right yeah and the sort of |
2380s | philosophy here is sort of goes even |
2382s | Beyond classes right if you remember in |
2384s | season 1 we were just nerfing every |
2386s | dungeon that was to perform in and like |
2388s | any anytime like there was content that |
2390s | was like a little bit out of budget we'd |
2392s | Nerf it um so it's really about sort of |
2394s | establishing a trust with you the player |
2396s | during that season and not trying to |
2398s | sort of um force you to exploit the fun |
2400s | early and often and um it's really about |
2402s | sort of making sure that when you play a |
2404s | season you know that that season is |
2406s | going to work the same throughout the |
2407s | season and we're not going to change |
2408s | things Midway on you yeah I think |
2411s | another factor to think about too is |
2412s | that now that we've added a lot of |
2413s | progression like tempering and |
2414s | masterworking that there's a lot of time |
2416s | investment that goes into making a build |
2417s | even if you know something that you know |
2419s | might be unintended but it's really |
2421s | really good and crazy and you spend you |
2422s | know 40 plus 100 hours whatever making |
2425s | it and then if we kind of pull the rug |
2426s | out from under you uh it's worrisome to |
2429s | do that to players I think in the middle |
2431s | of a season it's all about respecting |
2432s | your time right yeah um so in that in |
2436s | that vein um we are not planning to Nerf |
2439s | the spirit born in the mid-season patch |
2440s | which I think is the thing that's on |
2441s | everybody's mind like is Blizzard going |
2443s | to do it and we've decided that we think |
2445s | it's best for the game to not do it in |
2447s | the |
2448s | midseason so uh in season 7 and we'll be |
2452s | talking about this a little more in the |
2453s | live stream next week we are going to be |
2455s | fixing all the unintended interactions |
2456s | that we found with born will also be |
2458s | making balance adjustments to bring them |
2460s | in line with the other classes so you |
2462s | can expect a lot of change there but |
2464s | until then you know enjoy what you've |
2466s | got now uh while it's there I think it's |
2469s | worth digging into the unintended |
2471s | interactions part too right because it's |
2473s | not necessarily like you picked one |
2475s | legendary Paragon node and now your |
2477s | build is ridiculous right it's like |
2479s | you're you're sort of you know for lack |
2481s | of a better word abusing some of the |
2482s | mechanics right if if we know you know |
2484s | viscus Shield is scaling off of Max HP |
2487s | players of for tons of time and effort |
2488s | trying to Max Masterwork their Max life |
2491s | and getting all the perfect tempers and |
2493s | item affixes um we don't want to take |
2495s | that away from you right that's not |
2496s | something that we're trying to |
2498s | necessarily destroy all the time |
2499s | commitment you put into your character |
2501s | by fixing these things so it's not as |
2502s | simple as just fix the unintended |
2504s | interaction right but but just |
2506s | reiterating it is a those unintended |
2509s | interactions are things that we will |
2510s | look at when we get to season 7 and we |
2513s | start off with season 7 so and obviously |
2516s | with mid-season update enjoy enjoy |
2518s | through season 6 but come season 7 and |
2520s | you'll see a preview of the of some of |
2522s | these changes with season 7 in our PTR |
2524s | stream next week uh you'll see some of |
2526s | the the the changes that we plan on yeah |
2528s | there's a lot coming there but you this |
2529s | isn't about |
2531s | that there's a lot coming there for |
2533s | everybody that'll be really exciting |
2536s | but but yeah so um but the caveat to all |
2539s | this is if something does come up that |
2541s | impacts other players um in regards to |
2542s | the game's performance or you're causing |
2544s | lag for the server or whatever we will |
2546s | be fixing those types of |
2548s | interactions uh as soon as possible like |
2550s | the evade build is our example right we |
2552s | will fix those right away because we |
2553s | want to make sure that the game is you |
2554s | know performant for |
2556s | everybody so in the midseason though we |
2559s | are going to be buffing all the other |
2560s | classes in the midseason patch but I |
2562s | want to cave out this a little bit with |
2564s | it's not going to be to the level of |
2566s | spirit born right now because a lot of |
2568s | that power is due to bugs and unintended |
2571s | things so we're really going to be |
2572s | buffing the classes uh to have more |
2574s | parity and harmony with each other but |
2576s | then also to kind of where we plan to |
2578s | bring the spirit board to after you know |
2580s | the the bugs and stuff has been fixed so |
2583s | you will be seeing number Buffs but you |
2584s | know I wouldn't expect to be at the same |
2586s | level as what spirit boorn is doing |
2588s | right now in the midseason just to be |
2590s | clear because of that the bugs are |
2591s | actually a big part of the power level |
2593s | yeah and we don't want to create an arms |
2594s | race right where it's like okay everyone |
2596s | gets to be pit tier 150 then the next |
2598s | natural ask is like okay I guess we're |
2599s | adding torment 5 6 78 right um so we |
2602s | don't want to sort of get to a place |
2604s | where you know you're chewing through 12 |
2605s | different torment tiers um s really |
2607s | being cautious about the arms race here |
2609s | we actually think the rest of the |
2610s | classes are in a really good spot yeah |
2612s | and I think you can count on that going |
2613s | for too not even just right now but this |
2615s | is kind of the way that we think of |
2616s | things in general it's like if all the |
2617s | classes are kind of in this realm kind |
2619s | of close to each other and then one has |
2621s | and something unintended that brings |
2622s | like way up here everybody is always |
2624s | like well let's just bring everybody |
2625s | else to this but if we do that every |
2627s | time like you start with this difference |
2628s | and then you're here and then you do |
2630s | this and then you do this and you're |
2631s | exponentially going to increase the |
2633s | power level of the game just insanely |
2635s | High really fast right and that's that's |
2637s | not our goal right so if there's |
2638s | something that stands out we'll let |
2639s | people do it for a while but then we're |
2640s | going to bring it back the next season |
2642s | and that's kind of the way that I think |
2643s | you can mostly count on us doing balance |
2646s | and and how the choices that we make and |
2648s | why definitely and the same goes if |
2650s | there's like a underperforming class |
2651s | it's like 20 pit tiers behind everyone |
2653s | else right we have no problems with like |
2655s | bringing that up to where the rest of |
2657s | the classes are correct yeah the real |
2659s | goal is to get everything in in a pretty |
2661s | good realm of having harmony with one |
2662s | another and uh you know when when |
2665s | something's out of balanced it's okay |
2666s | for a season but then we're going to try |
2667s | to bring it back right that's kind of |
2669s | always our |
2670s | goal so yeah let's get into the the |
2672s | class updates for all the classes we're |
2674s | just going to be going through one by |
2675s | one and kind of giving you a preview of |
2676s | what to see again this is only a preview |
2678s | there's more than what we're going to |
2679s | show on screen yeah way more right this |
2681s | is just like a couple examples within |
2684s | the the uh stream itself and of again |
2686s | just a reminder patch notes later this |
2688s | week once we get everything kind of uh |
2690s | sorted we're abnormal time for a stream |
2692s | on a Tuesday normally we do it on |
2694s | Thursday and usually a patch notes then |
2695s | so I expect the patch notes later this |
2697s | week yeah let's get to it so starting |
2700s | off with Barbarian uh we got some |
2702s | baseline core skill Buffs for pretty |
2703s | much all of them right you can see here |
2705s | upheaval Hammer the Ancients double |
2706s | swing and Rend um basically you know we |
2709s | we always hear it that you know they |
2711s | have a little bit of trouble leveling |
2712s | the their late game is really good but |
2714s | just getting there can be a little bit |
2715s | painful so we're just going to be |
2717s | squeezing up those numbers a little bit |
2718s | more um so you'll have a better time |
2720s | leveling you'll also be a little bit |
2721s | stronger overall um but all the builds |
2723s | will get a little bit |
2725s | better and then also we have some Buffs |
2727s | to underperforming legendaries and |
2728s | uniques um here's an example with an |
2730s | aspect battl mad uh you can see here in |
2733s | the before kind of what's on live right |
2734s | now is it's basically just a way to give |
2736s | you berserking uh rewarding you for |
2738s | weapon swapping and now we're adding a |
2740s | hefty multiplier to it so now this is |
2742s | going to be a real offensive aspect |
2743s | that's going to give you you know a |
2744s | bunch of power you're going to get up to |
2746s | a 40% damage buff uh while when you're |
2749s | doing the weapon swapping mechanic so |
2751s | we've kind of finding these places where |
2752s | we can input damage or you know these |
2754s | underused legendaries or uniques and |
2756s | then adding a reason to make them more |
2759s | compelling uh next we got Druid so all |
2761s | of the druid's key passives are getting |
2763s | buffed I've given a couple of examples |
2765s | here but I'm pretty sure all of them the |
2766s | numbers went up so lupan ferocity you've |
2769s | got the crit damage going from 70 to |
2771s | 100% bonus and then the bonus damage to |
2773s | Injured enemies going from 140 to 200% |
2776s | which is pretty meaty and then the the |
2778s | one with nature passive uh that Buffs |
2780s | your companions that bonus damage is |
2781s | going from 60 to 80% which is a pretty |
2784s | big |
2785s | amount and then also legendary unique |
2787s | Buffs in the same way of the Barbarian |
2790s | so here this is an offensive aspect even |
2791s | though I'd argue it's kind of more |
2792s | utility but the stormchasers aspect |
2794s | where it makes your tornado smart where |
2796s | they sneak they seek enemies uh we're |
2798s | just adding a pretty good multiplier to |
2800s | that so tornado builds Rejoice you're |
2801s | going to get up to 50% more damage now |
2804s | um just from taking this aspect that you |
2805s | were probably taking anyways so just |
2807s | making you happier to take the same |
2809s | things uh next one the Basilisk this is |
2812s | the earth Dr dealing with petrify so |
2815s | before it was that that first time that |
2817s | you hit an enemy you'll petrify them and |
2819s | then every time you petrify them it |
2820s | deals a bunch of damage uh we're just |
2822s | making that a lot more usable so that |
2824s | way you can feel more comfortable taking |
2826s | it so now it's going to be when you hit |
2827s | a healthy enemy you'll petrify them and |
2830s | also this will work against bosses so |
2832s | every 5 Seconds that you hit a boss uh |
2835s | you'll attempt to petrify and then |
2836s | you'll get that bonus damage proc so |
2838s | basically this uh unique now will be |
2840s | giving you a damage proc every 5 Seconds |
2842s | against bosses which will be a lot |
2844s | better than now where it doesn't really |
2845s | do much to bosses at all |
2849s | uh next we got the Necromancer so |
2850s | they're getting Buffs for all their |
2851s | basic skills I'm showing decompose here |
2854s | as an example the the damage is almost |
2855s | being doubled uh your ESS Essence gain |
2858s | per second is going up by quite a bit |
2860s | and also now it'll scale with attack |
2862s | speed bonuses so now if you build attack |
2864s | speed or you have it decompos is going |
2865s | to be generating Essence for you quicker |
2867s | which it didn't used to before uh |
2869s | they're also getting some Buffs and kind |
2871s | of some simple functionality changes to |
2873s | some passives so an example here with |
2875s | the evulsion passive is before you would |
2877s | get increased crit damage to vulnerable |
2879s | enemies and now we're just going to |
2881s | remove that double requirement there of |
2883s | focusing on crit and vul so now you'll |
2885s | just get more damage against vulnerable |
2886s | enemies so it's just a lot more usable |
2888s | it's now use you you can use it uh more |
2891s | generally you don't have to worry about |
2892s | critting all the time to get the bonus |
2893s | so it'll just be uh more |
2896s | consistent and then we've got some |
2897s | unique Buffs here these are just number |
2899s | Buffs some examples we've got Mor to |
2901s | Crux so their chance to spawn the |
2903s | skeletal socum is going up and how From |
2906s | Below you're just getting you know more |
2907s | corpse explosion damage out of it so |
2909s | just tuning up these numbers to make |
2910s | them |
2912s | competitive uh next we've got the Rogue |
2915s | so similar to uh the Barbarian the Rogue |
2917s | is also getting Buffs to the core skills |
2920s | uh penetrate shot damage is going up |
2922s | flurry damage is going up as some |
2923s | examples also their key passives are |
2926s | getting a bit better too uh victimize |
2928s | the damage scaling is going up for your |
2930s | vulnerable damage bonus and precision is |
2932s | going up by a pretty hefty amount um |
2934s | from 15% to 20% of your crit damage |
2936s | bonus |
2937s | so those'll just be a lot more |
2940s | potent and next we've got the Sorceress |
2942s | kind of keeping on the theme of buffing |
2944s | key passives so this one we're actually |
2946s | doing a bit of a functionality change so |
2948s | combustion before used to be that you |
2950s | know you get a a big multiplier to your |
2952s | burning damage 60% and then after that |
2955s | we kind of wanted to reward you for |
2956s | putting different Burning uh sources on |
2958s | enemies and you would get a little bit |
2960s | of a bonus per Source um now we're go |
2962s | doing away with that second part so |
2964s | you're still getting the burning damage |
2966s | buff just across the board but now we're |
2968s | actually going to tie it to itemization |
2970s | so now you'll just be getting a |
2971s | additional multiplier based on your |
2973s | damage to burning enemies bonus so now |
2975s | you're going to be looking for that you |
2976s | know in your gear and your Paragon and |
2978s | other places so you can now just really |
2979s | buff up the burning damage and you don't |
2981s | have to worry about putting a bunch of |
2982s | sources on |
2984s | enemies uh next a similar vein Avalanche |
2987s | this key passive is just getting better |
2989s | and is going to be tuning into a damage |
2990s | bonus as well so before it was that your |
2993s | Frost skills have a chance a lucky hit |
2995s | chance to make your next cast of a few |
2997s | different skills be consume no man and |
2999s | be stronger and when you hit vulnerable |
3001s | enemies it just made the chance better |
3003s | and now we're just buffing up the chance |
3005s | Baseline going from 10 to 30% to make |
3008s | get that free cast and bonus damage but |
3010s | now the actual damage that you deal is |
3012s | going to be increased by your damage |
3014s | against vulnerable enemy stat so now if |
3016s | you we've added basically a scaling |
3018s | multiplier to this key passive so it |
3019s | should be doing a lot more damage over |
3023s | time uh next we got a aspect of piercing |
3026s | cold this is for you ice charge enjoyers |
3029s | uh this one's getting a whole lot better |
3031s | so before it used to be that the number |
3032s | of uh pierces was uh part of the random |
3036s | roll and then also the r made it deal |
3039s | your subsequent hits deal less damage |
3041s | with ice shards and now we flipped the |
3042s | script now and now the amount of enemies |
3045s | that's going to pierce is going to be |
3046s | static so you're just getting more |
3047s | consistent value but instead of doing |
3049s | less damage you're going to deal more |
3050s | damage per enemy hit so that actual |
3053s | difference of going from less to more is |
3055s | going to amount to a substantial |
3057s | increase in the amount of damage that |
3059s | this legendary is pumping out for ice |
3060s | shards makes a huge |
3062s | spread um last but not least for the |
3064s | Sorceress uh we introduced a couple of |
3066s | new legendary aspects in vessel of |
3068s | hatred um we've got them they're scaling |
3071s | with Char with charge bolts and |
3072s | incinerate and both of these aspects |
3075s | were dealing what we call Flat damage or |
3077s | was like a certain damage amount and it |
3078s | didn't really scale up as you scaled the |
3080s | skill up and we've changed that for both |
3082s | of these so the aspect of charge Flash |
3084s | and the aspect of overheating will now |
3086s | both scale as you get more charge bolt |
3089s | or more incinerate damage uh these ones |
3091s | will be dealing a lot more damage as |
3093s | well so these ones will just scale with |
3094s | you and be a lot better uh over time as |
3096s | you get |
3100s | stronger and next last but not least we |
3102s | got the spirit Bor um so we we did do |
3105s | some changes here we really mostly did |
3107s | small Buffs to skills that haven't |
3108s | really been being used or seen less |
3110s | success so we got razor WIS here uh the |
3114s | damage is going up a bit and also uh |
3116s | razor WIS used to have actually a set |
3118s | cool down between cast and now we remove |
3120s | that cool down so now you can actually |
3122s | cast razor Wings faster as you build |
3123s | attack speed like all other skills in |
3125s | the game uh we also did some small Buffs |
3128s | to withering fist uh the poison damage |
3130s | went up the slow went up and one of the |
3132s | upgrades uh will now spread to more |
3134s | targets when you use |
3136s | it and then we also got some Buffs to |
3138s | toxic skin which isn't really seen much |
3140s | play by players uh we basically just did |
3142s | some small Buffs to ex damage both |
3144s | Baseline the enhancement and and uh one |
3147s | of the upgrades the variant of it and |
3150s | these are mostly just on the skills that |
3152s | people aren't actually using right now |
3154s | our goal isn't to like make the spirit |
3156s | born even stronger no these are this is |
3158s | tuning within the builds of the |
3160s | definitely seeing Chad and they're like |
3161s | wait Spirit born Buffs and it's like |
3163s | these are like skills that really no one |
3165s | is using so we want to make sure that I |
3167s | mean Quil volley there you go Quil |
3169s | volley most definitely needs Buffs |
3172s | apparently no it uh but it's it's for |
3175s | things that we just haven't seen a lot |
3176s | of play Within Spirit born players I |
3179s | know a lot of players are looking at |
3180s | some of the numbers and they're also |
3181s | these are just like Baseline numbers on |
3183s | some of these skills obviously there's a |
3185s | lot of interactions that happen beyond |
3187s | that from tempering to uh the the gear |
3189s | that you have and everything like that |
3191s | that will end up obviously enhancing |
3192s | those even more so we're expecting to as |
3196s | Adam had mentioned before we're we're |
3198s | not expecting to see the uh other |
3200s | classes jump up to the same power as the |
3202s | spirit born because the spirit born |
3204s | again is using some unintended |
3206s | interactions right now but those will be |
3208s | addressed in season 7 so with these |
3210s | classes specifically they will get some |
3212s | additional Buffs so that they can stay |
3213s | competitive amongst each other they |
3215s | they're staying together as a pack but |
3217s | being a little bit stronger here with |
3218s | the mid-season yeah the idea with |
3219s | midseason this is probably going to be |
3220s | true with most mid-season updates is |
3222s | that we're trying to move everything a |
3224s | little closer together and also to set |
3226s | up for the next season where there will |
3228s | be a lot of more upheaval right so we're |
3230s | like prepping everything to be kind of |
3231s | close upal oh yeah I was like ha but you |
3235s | know we're getting ready for |
3237s | is that an is that Easter egg um cool |
3241s | awesome well I know we have a again |
3243s | adaman mentioned that this is just a |
3245s | very small uh a lot more than that |
3248s | there's a lot more than just what we |
3249s | showed here uh that would be the |
3251s | shortest patch notes ever uh but we do |
3253s | actually have a a patch notes coming out |
3255s | later this week that we'll have all the |
3257s | different class changes and everything |
3259s | uh with the mid-season update we do have |
3261s | a few other things that are actually |
3262s | also hitting uh related to uh Rune words |
3266s | and a thing that a lot of people have |
3267s | been talking about uh which is Shrine |
3270s | specifically so we can we can shrines |
3273s | Shin what's wrong with shrines what's |
3275s | wrong with the conduit Shrine that I |
3277s | don't purposely ignore yeah you mean the |
3280s | real curs Shrine here you go all right |
3283s | jumping into Rune wordss first um we are |
3285s | doing some tuning changes to Rune wordss |
3287s | uh I will tease a little bit that we do |
3288s | have some more impactful changes coming |
3290s | in season 7 so tune in next week for |
3292s | them but in the meantime we did do some |
3293s | room word Buffs to ones that aren't |
3295s | being used as much mostly by lower |
3296s | offering cost some examples here we got |
3299s | the Mooney Rune word uh the offering |
3300s | that you get is increased from 25 to 35 |
3304s | uh the AO Rune word uh the offering is |
3306s | being increased a lot from 10 to 25 when |
3308s | hitting injured enemies and then I'm |
3310s | just going to butcher it I don't know |
3311s | how to say it but the SE word um the |
3314s | wolf Spirits are not always going to be |
3315s | unhindered so um you know we often run |
3317s | into issues where uh Companions and |
3319s | things like that have trouble getting to |
3320s | enemies but since you know these they're |
3322s | Spirits so why would other things get in |
3324s | the way so now they'll always be moving |
3326s | through enemies and Gain to their |
3327s | targets a lot |
3328s | quicker and then shrines uh you know |
3331s | heard some feedback that they don't |
3332s | really scale too well so the artillery |
3335s | blast wave and conduit shrines will now |
3338s | deal more damage and they're going to |
3339s | scale with you based on your level and |
3342s | your Paragon level so as you level up as |
3344s | you get stronger the shrines will be |
3346s | getting uh more potent with you uh we're |
3349s | going to kind of test it you know let us |
3351s | know how it goes uh see if you actually |
3353s | enjoy getting them and want to get them |
3354s | now um we do see some room maybe to to |
3357s | do some more things buff them further if |
3359s | needed but we're going to be trying this |
3360s | as a first step to see uh see how it |
3362s | goes yeah I know uh We've we've heard |
3364s | from a lot of people about like |
3366s | especially as you get to later levels |
3368s | and and you're you're towards like |
3369s | endgame in tournament 4 and a conduit |
3371s | Trine appears and it's like don't touch |
3373s | it because maybe that will make things |
3376s | slower which it currently typically does |
3379s | for a lot of players especially Spirit |
3380s | born players so it's uh it's cool to see |
3383s | updates to these shrines and of again |
3385s | like with feedback is really important |
3387s | for us to know like hey did we hit the |
3389s | mark do we need to do additional things |
3391s | or um do we need to tweak anything so |
3393s | let us know after you guys get a chance |
3395s | to check out the new adjustments to the |
3397s | shrine so that'll be really important |
3399s | for us um some other things that are |
3401s | coming down the line we do have some uh |
3403s | in-game specific events and uh items |
3406s | that we'll be hitting here in the coming |
3410s | weeks weeks is a little bit after |
3412s | midseason update um we do actually have |
3415s | uh another we bringing back the red clo |
3417s | horror uh which is part of the uh |
3420s | midwinter blight event that we had last |
3422s | year um and we'll actually have a Blog |
3425s | that details all the the uh benefits and |
3427s | rewards out of this it's like XP |
3429s | benefits of course uh that do come uh |
3432s | with this specifically which is really |
3433s | great to to have on top of uh another uh |
3437s | event that's coming which is Mother's |
3438s | blessing uh and mother's blessing will |
3440s | also be um we'll have that in the blog |
3442s | that blog is going to be hitting on |
3444s | Thursday I believe uh so keep an eye out |
3447s | um for Eternal players we also have a |
3450s | cool little thing U like kind of like a |
3452s | welcome back uh uh booster type of event |
3455s | for them or or or um maybe it's not an |
3458s | event I don't I don't know how to I |
3460s | don't know how to coin it but like Colin |
3462s | W would does that entail yeah so uh we |
3464s | wanted to put together just something to |
3466s | get you back into the action I know part |
3468s | of X1 ended up uh sort of marking a |
3471s | bunch of items as Legacy so we just |
3472s | wanted to give everyone um a onetime |
3474s | booster to come come back we're going to |
3476s | level you 50 will give you a build that |
3478s | we've made we've made three different |
3479s | ones per class you'll be able to use it |
3481s | I'm sure everyone watching probably |
3483s | doesn't care but we have um uh you will |
3485s | care about this if you haven't done this |
3487s | is we're going to unlock all the alars |
3488s | of Lilith as part of that boost so if |
3490s | you log in and just use it and you |
3492s | haven't got all your Alters your alters |
3493s | for free for fre easy yeah and if if |
3496s | you're a base game Diablo 4 uh owner |
3500s | you'll end up getting I believe one of |
3501s | those boosts and then if you're a vessel |
3503s | of hatred you'll end up getting two of |
3504s | those boosts on Eternal characters which |
3506s | is kind kind of cool so um it's if if |
3509s | you want to jump back in or anything and |
3511s | and you know especially after the the |
3514s | changes with there goes my earpiece I've |
3516s | been I've been I've been fumbling with |
3518s | it all day um and now it's gone uh but |
3521s | uh I know a lot of players specifically |
3523s | with season six jumping back in they |
3525s | notice as you mentioned a lot of the |
3527s | gear went to Legacy gear so this kind of |
3529s | gives them a way of being able to kind |
3530s | of recover some of that get back into it |
3533s | exactly um and then I I believe we have |
3536s | a a a another um free trial coming up |
3539s | for any new players that want to check |
3541s | out at the Spirit born the spirit will |
3543s | actually be part of the free trial and |
3545s | that will be coming up here uh in the |
3547s | coming weeks and so all this will be in |
3549s | a blog on Thursday which is really cool |
3552s | um and then of course as we mentioned at |
3554s | the start of the show uh we have another |
3556s | stream next week we'll actually have a |
3557s | date for the stream uh later this week |
3560s | for players uh so that you guys can keep |
3562s | an eye uh out for that but that is our |
3565s | patch 2.1 |
3567s | PTR um stream and that one will be |
3569s | pretty beefy uh we have a lot to talk |
3571s | about regarding patch 2.1 and of course |
3574s | everything that's going to be coming |
3575s | with season 7 um we are super stoked for |
3578s | that it's the stream again will be a |
3580s | little early because of the Thanksgiving |
3583s | holiday so a little bit earlier than |
3584s | when PTR is going to start we do plan on |
3587s | having those notes available for players |
3589s | before the Thanksgiving holiday and then |
3591s | I would expect that PTR to start after |
3593s | the Thanksgiving holiday uh so when |
3595s | everyone is back in in uh post holiday |
3598s | and is able to Monitor and see how |
3600s | everything is going with PTR and taking |
3602s | the feedback so we'll have a stream next |
3604s | week it'll be you'll see of course some |
3606s | of us back on stream next week for that |
3609s | uh and I believe we'll be joined by Mr |
3611s | Dan tangue again uh who will be uh in |
3614s | Albany and uh chiming in on all the |
3616s | stuff that's coming with uh season 7 and |
3619s | Patch 2.1 so lots of big changes coming |
3622s | specifically with that um I know we do |
3624s | want to jump into some Q&A |
3627s | uh really quickly so if you guys have |
3628s | any questions uh we are we have chat |
3630s | enabled on Twitch so twitch.tv/ Diablo |
3633s | if you're watching on other channels and |
3634s | stuff like that uh that's where we do |
3636s | take in specific uh questions but feel |
3638s | free to drop in any questions we'll try |
3640s | to get through as many as we can here |
3642s | again this is just kind of an |
3643s | abbreviated stream for the midseason |
3645s | update and then we'll be back in a week |
3648s | next week |
3649s | yeah I get it we we took a little bit of |
3652s | a break from streaming so it kind of |
3653s | makes sense so that we'll be we'll be |
3655s | back pretty quickly but um I know our |
3657s | first question that we have is related |
3659s | to ancestral items we we get a lot of |
3661s | questions about ancestral items I've |
3663s | seen a lot of questions oh this earpiece |
3664s | is driv me nuts |
3666s | uh question number one Adam fix your |
3669s | earpiece um there's a plant right here |
3672s | which you guys can't see so I'm like |
3673s | having to read the the screen any |
3675s | updates ancestral items do you guys have |
3677s | any updates or news to share regarding |
3679s | that yeah I know we saw a lot of |
3681s | confusion in terms of maxing out a lot |
3683s | of the Codex of power um in X1 we |
3685s | actually add added uh roughly what we |
3687s | call ranks five ranks to a lot of the |
3689s | legendary aspects that were ancestral |
3691s | only um and I know that caused a lot of |
3693s | confusion um So currently how it works |
3696s | is ancestral items have a higher upper |
3698s | bounds on on the rank that you can |
3700s | achieve for that aspect and we have seen |
3702s | quite a bit of people struggling to max |
3704s | out their aspects um generally that was |
3707s | the goal is that we do want to grind |
3708s | right like we we think it's it's good |
3710s | that you can sort of get an aspect right |
3712s | away but we like that once you have that |
3714s | play style assembled we still want that |
3716s | you need to work on that being said we |
3718s | think it's a little bit too aggressive |
3719s | right now so we are going to be making |
3721s | some changes which we will detail next |
3723s | week in terms of how that actually works |
3725s | but just know that currently ancestral |
3728s | items are the sort of where you find the |
3730s | max rank of a lot of those aspects um |
3732s | but you can still find them on anything |
3733s | else uh that isn't ancestral uh the |
3736s | lower version yep um I know uh and we'll |
3740s | be talking more about ancestral items |
3743s | next week um specifically the drop rates |
3746s | yeah a a lot of stuff regarding that um |
3749s | is there uh any plans this is I'm taking |
3752s | a few questions from the forums and of |
3754s | course chat because we did post this on |
3755s | the forums beforehand um urza from The |
3757s | Forum says can we get boss materials to |
3760s | stack um like runes or maybe even higher |
3763s | are there any plans for something like |
3765s | that yeah we are looking into it there's |
3767s | things on the our side in terms of like |
3770s | storage and duping that we're a little |
3771s | bit worried about but we're looking at |
3773s | making a change um some sometime in the |
3776s | the longer future um question from a |
3779s | couple people like AR Archangel 890 and |
3783s | D I'm not going to Dragon drag some |
3787s | dragonage uh says uh any chances that |
3790s | you guys will potentially change like XP |
3793s | gain maybe the the growth to Paragon 300 |
3796s | is there um any plans on maybe making |
3798s | adjustments or tuning specifically on |
3800s | that end um currently not at the moment |
3803s | I think it's something we're monitoring |
3805s | though in terms of the Fe back we we do |
3807s | like that you can get just about |
3808s | everything within the first 200 paragon |
3811s | levels and everything from there has a |
3812s | pretty steep diminishing return in terms |
3814s | of power so what we don't want to say to |
3817s | you all is like you need to grind 200 |
3818s | hours to unlock your build and do all |
3821s | the things that are sort of play style |
3823s | defining which we Define as like the the |
3824s | sort of glyphs and the legendary nodes |
3827s | um so we've seen actually a lot of |
3828s | positive feedback that like you can get |
3829s | your build online and that you still |
3831s | have something to work towards the |
3832s | sooner we sort of short circuit that |
3835s | Paragon grind the more we sort of get |
3837s | back to that preexpansion one state |
3839s | where you just don't get anything from |
3840s | killing monsters because you're Paragon |
3842s | 300 in the first two weekends so |
3844s | currently um you know we're looking at |
3846s | monitoring it and we're super open to |
3848s | the feedback but so far we've seen a |
3849s | good amount of positivity around it I |
3851s | think it's kind of in line with what |
3851s | you're talking about with the legendary |
3853s | Powers right how like those last five |
3854s | ranks are on ancestor items only and so |
3856s | our idea is like we want you to get your |
3859s | build online and play the way you want |
3862s | within a pretty you know pretty quickly |
3863s | or whatever but then you have something |
3865s | to work towards like incrementally to |
3867s | become stronger and stronger and that |
3868s | we're okay with taking a long time |
3870s | totally as long as it's not like cutting |
3872s | you off from the build at all yeah it's |
3874s | about getting you into the fun and like |
3876s | making sure that your build is is |
3877s | blasting but you have things to sort of |
3879s | use that build to blast for right that |
3881s | makes sense yeah and I think there's |
3883s | like the the other thing that people are |
3885s | are probably forgetting about is like we |
3886s | do have these events coming up and stuff |
3888s | which also benefit X and everything like |
3891s | that which will be a good opportunity |
3892s | for players to like be able to you know |
3894s | if they they really want because there |
3897s | as we've seen there are there is a |
3898s | reward to for getting to paron 300 and |
3901s | stuff so um if it allows players that |
3905s | opportunity to kind of use those events |
3906s | to be able to boost that and we have |
3908s | obviously red CL cor stuff coming up |
3910s | here and of course we have Mother's |
3911s | blessing so there's opportunities to |
3913s | help with some of that XP um based off |
3916s | of those events specifically so um there |
3919s | is a question regarding uh like |
3922s | materials again uh you know can we |
3925s | expect any addition Buffs for drop rates |
3927s | on Rawhide iron forgotten Souls anything |
3929s | like that yeah so actually uh it is in |
3932s | the midseason but we did buff Legion |
3933s | Events I know that was a a personal |
3935s | favorite of a lot of folks um for the |
3937s | midseason um for season 7 we're taking a |
3940s | look at um just sort of buffing the |
3942s | various sources and also really drilling |
3944s | down on like what are the bottlenecks |
3946s | players are having and iterating towards |
3947s | that um there's no major changes coming |
3949s | in season 7 like we're not going to |
3951s | quadruple the amount of materials across |
3953s | the game um but it is something again in |
3955s | the spirit of like tightening the things |
3956s | that we have um we are actively looking |
3959s | at a lot of the material inflows and |
3960s | outflows um and we want to give you the |
3962s | tools to sort of um get the material |
3965s | materials that you're looking for we're |
3967s | sort of are are what we're trying to do |
3969s | is ensure that there are things that you |
3971s | still care about right and you still |
3972s | want to grind it's still in that Spirit |
3974s | of like um it's walking that fine line |
3976s | of there are things to work towards um |
3978s | without it feeling super tedious so |
3980s | that's what we're trying to tighten and |
3981s | work |
3982s | towards um there is a question regarding |
3986s | um do you this from uh remster ma says |
3990s | uh do you have any plans on start |
3992s | bringing in new midseason mechanics um I |
3995s | think for that more so I would expect |
3998s | like larger mechanics content changes |
4000s | and stuff like that to happen around uh |
4003s | New Seasons um as opposed to a |
4006s | mid-season update I think we look at |
4008s | taking mid-season updates making tweaks |
4010s | to uh you know balance items or uh |
4014s | anything that we're hearing feedback |
4015s | from I said that we can spend most of |
4017s | our you know concentration and focus on |
4019s | really putting in some of these newor |
4020s | type of content pieces around uh new |
4024s | season specifically yeah I think you |
4026s | think going forward is midseason is a |
4028s | time to just like tweak and iterate and |
4030s | and you know use rework existing things |
4033s | but we're we're really putting all of |
4035s | our books on like bigger upheavals you |
4037s | know larger changes lots of new stuff |
4039s | into the beginning of the season so next |
4040s | week will be pretty exciting we got a |
4042s | lot of new stuff coming in um but that's |
4044s | where we're kind of targeting that to |
4045s | make that kind of a big moment and |
4046s | exciting time to to come back and play |
4049s | um there is a question from casual |
4051s | Dragon regarding unders City drops and |
4054s | asking is there any plans to potentially |
4056s | fix those make those better uh |
4058s | specifically on that end yeah so um this |
4061s | sort of leads into there are some |
4063s | ancestral drop rate changes that we want |
4065s | to talk about next week but in general |
4067s | what that'll mean is all the loot across |
4068s | the game will generally get better um so |
4071s | it is something that we're working on |
4072s | I'm about to take this earpiece and |
4075s | throw it across the room uh because it |
4077s | just keeps popping out and it's driving |
4079s | me insane um that's a question from Pez |
4082s | radar um the uh any uh question from |
4088s | fin |
4089s | Phar says Diablo any at Diablo any |
4093s | stability fixes coming been seeing a |
4095s | whole lot more crashes since the last |
4096s | couple patches uh I will say that um |
4099s | we've been mon we can actually see |
4100s | whenever a play Go series uh we can |
4104s | actually see whenever or a player |
4106s | actually crashes we we know it we get |
4108s | logs from it on our end um I know that |
4111s | the engineering team here has been doing |
4113s | a ton of work on on working to get um |
4117s | the the game more stable you've probably |
4119s | seen a bunch of different small ciment |
4121s | patches go out uh we actually just uh |
4123s | re-enabled like dlss in a client patch |
4126s | that went out yesterday um there are uh |
4128s | additional changes and and more uh |
4130s | reviewing that's being done from our |
4132s | side to ensure that you know the game is |
4134s | running very stable so expect to see see |
4136s | more of that uh as we get through this |
4138s | season and of course into next season |
4140s | cuz our goal is to make sure you know |
4142s | Baseline everyone can jump in without |
4143s | any of these types of issues and |
4145s | everything and and shout out to our |
4146s | engineering team I know they've been |
4147s | working uh long and hard on on figuring |
4151s | all this stuff out uh they they've been |
4153s | uh that's like their top priority right |
4156s | now they actually behind the scenes we |
4157s | even collaborate with them a lot on um |
4159s | doing various things related to game |
4161s | performance under the hood like making |
4163s | skills cleaner making interactions |
4165s | cleaner like constantly doing stuff to |
4167s | make the game run smoother in the |
4168s | background pretty much every patch like |
4170s | we're fixing multiple things so it's |
4172s | definitely something that we're we're |
4174s | always working on actively um why so |
4176s | blue panda bear any chance on tempering |
4178s | skulls can be used more than once |
4180s | investing time to finally get a rare |
4181s | drop uh and it bricks kind of doesn't |
4183s | feel too great um any thoughts on |
4188s | tempering SCS how that's been going yeah |
4190s | I think um it's definitely something we |
4192s | hear a lot of feedback on and uh it's |
4194s | something that you know we were're sort |
4196s | of taking an incremental approach right |
4198s | like with the the X1 or the expansion |
4200s | one changes we made it so that a lot of |
4202s | the recipes are three um we also added |
4204s | of course the scroll of of tempering or |
4206s | restoration uh in expansion one to see |
4209s | how that sort of changes things um so |
4211s | we're just really taking a measured |
4212s | approach um if we see still there's a |
4214s | lot of feedback that it just still isn't |
4216s | hitting that Mark we're absolutely open |
4218s | to changing things like potentially |
4219s | letting it uh be used more than once and |
4222s | uh we're just sort of monitoring at this |
4224s | point uh um we are getting questions |
4227s | about the |
4229s | Armory stay tuned TM soon TM uh we'll |
4235s | we'll we'll have information on that as |
4236s | you guys know that that has been in |
4238s | development something that we've already |
4239s | confirmed about I we'll be talking more |
4241s | about it here soon TM uh so |
4246s | uh your eyes peel is that the is that |
4249s | the term keep your eyes |
4251s | peeled I don't know I there's a saying |
4254s | that you know stay I don't know uh last |
4257s | question here that we have before we we |
4259s | uh head off is uh H's transition says |
4262s | will dance and knives get Buffs and any |
4265s | changes to be more uh compatible with |
4267s | collecting loot like opening doors Etc |
4269s | you know when you're when you're going |
4271s | you're spinning to win with your knives |
4273s | and stuff is there any way of or any |
4275s | plans of potentially having them |
4277s | seamlessly move around uh around a |
4280s | dungeon or something like that from that |
4283s | nothing on my radar right now but that's |
4286s | a good note to take it's a good note to |
4287s | take it's a good to note to take Rogues |
4289s | want to spin a win and never you have to |
4293s | do all this setup and snapshot and then |
4295s | you have to like open the door so we do |
4296s | know that it's a thing yeah so we'll see |
4300s | well stay tuned it's it's it's another |
4303s | thing to stay tuned so um again uh |
4306s | thanks again everyone for for jumping in |
4308s | providing questions and everything from |
4310s | from our end uh we will have patch notes |
4312s | later this week so stay tuned for that |
4314s | uh the blogs for um mother's blessing uh |
4318s | the rlo horror uh our Eternal boost |
4321s | stuff everything will be out on Thursday |
4324s | so uh also check out for that blog |
4326s | midseason update hits next week so patch |
4329s | notes will be out before the midseason |
4330s | update and you guys will also hear about |
4333s | our stream date next week for the patch |
4335s | 2.1 PTR so we'll be talking a whole |
4338s | bunch that will be another beefy stream |
4340s | this one I know is a little that one |
4342s | that one's going to be a little bit more |
4343s | beefy than this one uh but look at two |
4346s | streams in two weeks we're about to do |
4347s | it uh so we will see you guys next week |
4351s | again huge thanks to Colin Adam for |
4353s | joining us our our uh our wonderful mini |
4356s | cro over here super awesome super cute |
4359s | love you Aaron so uh but uh thank you |
4362s | guys we'll see you guys next week for |
4364s | our patch 2.1 PTR stream and uh yeah |
4369s | check out the blogs and Patch not later |
4370s | this week see you guys |
4376s | [Music] |
4382s | [Music] |