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1346s | season 4 is going to be the biggest up |
1349s | date we have ever made to Diablo I since |
1352s | it is launched our focus on season 4 is |
1355s | to really make a lot of Evergreen |
1357s | updates to the core systems of Diablo I |
1359s | in season 4 We're ramping the intensity |
1362s | across the seasonal and eternal Realms |
1364s | through a collection of new activities |
1366s | aimed at ensuring the momentto moment |
1368s | gameplay experience is as exciting and |
1370s | rewarding when how comes to |
1375s | Sanctuary season 4 item changes are some |
1378s | of the biggest changes we've made to |
1379s | Diablo 4 thus far we've never done |
1381s | anything like this we are fundamentally |
1383s | changing how you engage with items how |
1385s | you upgrade them and along the way |
1388s | solving a lot of things that we've seen |
1390s | continually from our community we agree |
1392s | with are pain points of our existing |
1394s | item system right now so in this new |
1396s | itemization system we're focusing on |
1398s | narrowing down the scope of the base |
1400s | affixes they're going to be a lot |
1402s | simpler they're going to be fewer in |
1403s | number so you can much more easily parse |
1405s | whether this item is useful for you and |
1407s | if it is then you can take it and |
1409s | further upgrade it and customize it to |
1410s | your own specific |
1414s | build tempering is a new system that |
1417s | allows you to really customize the gear |
1419s | that you find in order to temper you |
1422s | will need to go to the blacksmith and |
1423s | then choose the recipe that you wish to |
1425s | temper from and then a random AIX from |
1427s | that recipe will be attached onto your |
1430s | gear tempering recipes can be found from |
1432s | almost all of the content throughout |
1433s | sanctuaries so you will actually be |
1435s | looking for tempering recipes that go |
1437s | directly with what you're envisioning |
1439s | maybe you're thinking I'm going to play |
1441s | a frost sorceress there are also going |
1443s | to be recipes that are more generic and |
1445s | maybe are just generally good for the |
1446s | Sorceress but you'll be able to choose |
1448s | which one you think is going to be most |
1450s | powerful with the build you're making |
1452s | for your |
1455s | class we're making a pretty radical |
1458s | change to the Codex of power in this |
1460s | season based again on the feedback that |
1463s | has been coming from our players now |
1465s | every single legendary in the game will |
1467s | be entered into your codex of power so |
1469s | that you can continually imprint the |
1470s | best possible version of that legendary |
1473s | onto your gear so going forward there |
1475s | will no longer be carrying around all of |
1477s | these aspect crystals in your inventory |
1479s | it's all going to be in the Codex of |
1482s | [Music] |
1485s | power so part of the final system that |
1488s | we have is going to be greater AIX is |
1491s | what's a greater AIX well we want to |
1492s | keep it compelling that there are some |
1494s | drops that are even better than the |
1496s | others when you're trying to get the |
1497s | perfect build at endgame because of this |
1501s | in World tier 4 and only in World tier 4 |
1503s | when an ancestral legendary item drops |
1506s | there's a chance the affixes on it can |
1508s | roll as greater affixes these will roll |
1511s | with bigger values that are normally |
1512s | available for that AIX greater affixes |
1515s | are fairly rare but they're not |
1518s | impossible to find while leveling up |
1520s | you're going to be able to find upgrades |
1521s | much more easily with this new |
1525s | system another part of itemization is |
1527s | going to be Masterwork now this is |
1529s | something really intended for that very |
1531s | highend game again World tier 4 this is |
1534s | where a player is going to take an item |
1537s | already has the affixes that they want |
1538s | on it but now they go through a process |
1541s | of upgrading those axes getting even |
1543s | higher values on them masterworking |
1545s | really starts at level 100 once you've |
1548s | already completed your build and found |
1549s | some of the best items you're going to |
1551s | be able to test your build against the |
1553s | powerful enemies of the pit |
1557s | [Music] |
1559s | the pit is a new endgame system that has |
1561s | been added in this season that is going |
1564s | to challenge players that feel that they |
1566s | have largely maximize their build by |
1568s | pushing into more difficult tiers of the |
1571s | pit you're going to be able to unlock |
1573s | rarer crafting materials to Masterwork |
1575s | your gear even further you're going to |
1577s | have to play some of the hardest content |
1579s | in the game but once you do if you're |
1582s | successful you can go and make those |
1584s | aices even stronger |
1590s | in season 4 We're ramping the intensity |
1593s | of the hell Tides through the inclusion |
1594s | of a variety of new activities the first |
1597s | of which is a doubling down and Rise of |
1599s | the cultists presence throughout the |
1601s | tide you're going to be running through |
1603s | the hell tide seeing the cultist just |
1605s | Conjuring up swarms and swarms of demons |
1607s | adding to that sense of mannequin chaos |
1610s | that you know they're pretty well known |
1611s | for the other archetype that we're |
1613s | adding is the presence of the doomsayers |
1616s | who were unfortunate enough to be caught |
1618s | out in the time and basically just lost |
1620s | their minds to all of the Mania going on |
1623s | around |
1625s | them and lastly rounding out the new |
1627s | activities are just the inclusion of the |
1629s | iron wolves they're finally joining the |
1631s | fight they could no longer stand in the |
1633s | sidelines seeing the hell tides and |
1635s | hell's forces intensify their assault on |
1638s | sanctuary as season 4 players engage and |
1642s | progress through the call The Wolves |
1643s | seasonal activity they'll earn honor |
1646s | with the iron wolves unlocking access to |
1648s | vast assortment of rewards to accompany |
1651s | and Empower your season 4 |
1654s | Journeys in the updated heal TI for |
1657s | players who are able to stay alive long |
1659s | enough they'll be paid a visit by the |
1660s | hellborn former Heroes of sanctuary who |
1663s | have aligned with the forces of Hell to |
1666s | attack the Allies they once aligned with |
1668s | players who are able to take down the |
1670s | hellborne will be acquiring the |
1672s | materials they need to engage with the |
1674s | new premier hell tight activity the |
1677s | accursed rituals located in the hell |
1679s | tide these accursed rituals are pretty |
1682s | much just a botched rituals from the |
1684s | cultist that players will be |
1686s | kickstarting for themselves drawing the |
1688s | attention of all the nearby htide |
1690s | monsters in this kind of allout |
1692s | battle one of my favorite themes for |
1695s | these ambushes is the hell worm it's |
1697s | literally a giant hell slug Beast that |
1700s | emerges from the ground and spews out a |
1702s | whole bunch of mobs at you if you're |
1704s | able to survive that you'll be paid a |
1706s | visit from the blood Maiden our brand |
1708s | new new hell tide mini boss and one of |
1710s | the ultimate challenges in the new |
1712s | [Music] |
1713s | experience so I think I'm actually most |
1716s | excited about this season because of |
1717s | what you're able to do with your old |
1720s | characters how they can integrate with |
1722s | this new item game and take them to new |
1725s | levels of Power with this system I think |
1727s | that the best part of this update is |
1728s | that you're going to be really empowered |
1730s | to build the character that you want to |
1732s | play you're going to be able to pick |
1733s | custom affixes and enhance your |
1735s | character in a lot of new and |
1737s | interesting ways |
1740s | [Music] |
1745s | happy Friday Diablo Community welcome to |
1748s | another Diablo 4 campfire chat uh I am |
1751s | Adam Fletcher I'm joined here by very |
1753s | familiar face Mr Adam Jackson hello |
1755s | hello the Adams have invaded we taken |
1757s | over we have taken over we actually are |
1759s | joined by one additional person and this |
1761s | person is uh tuning in patching in I I |
1766s | don't know what phoning in I don't know |
1767s | from from Albany blizzard Albany and |
1770s | that's Mr Dan tangu Dan would you like |
1772s | to introduce |
1774s | yourself yeah sure thing hi I'm Dan |
1777s | tangue and I'm uh one of the lead |
1778s | Seasons designers for Diablo I and yeah |
1781s | we've got a lot of exciting stuff to |
1782s | share with you awesome great to hear |
1785s | from Dan Dan is kind of like melting in |
1788s | Albany I believe it's very very warm up |
1791s | there it's actually warmer there than |
1793s | California which is kind of crazy uh but |
1796s | uh look at this Adam and and Adam oo I |
1800s | love it did Jo yeah no more Joe's where |
1803s | where's Joe pipor not here he's actually |
1806s | on vacation so that's the that's the |
1808s | reason why he's not here but we have a |
1810s | lot to talk about today we are actually |
1811s | going to be talking about uh season 5 in |
1814s | the PTR um and we do want to like you |
1817s | know there's been a lot going on with |
1818s | Diablo 4 over the last couple months |
1820s | obviously season 4 has launched uh we |
1822s | had our mid-season update uh last week |
1824s | we we introduced pets uh which is really |
1828s | cool |
1829s | just no one expected it but we we did |
1831s | introduce pets within season 4 um and at |
1833s | the same time we also had our release |
1836s | date announcement for vessel of hatred |
1838s | which is October 8th so lots and lots |
1841s | and lots of cool stuff that's going on |
1843s | with Diablo 4 and we have more to share |
1845s | today but uh of course with PTR we do |
1848s | need to talk like a little bit of the |
1850s | housekeeping stuff to make sure that |
1852s | players are aware of it and and when |
1854s | it's going to start um currently uh we |
1857s | have uh season 5 PTR actually starting |
1860s | next Tuesday and that is on the 25th it |
1862s | will run for one week similar to the |
1864s | season 4 PTR it is PC battl net only |
1867s | again uh it is just easier for us to be |
1870s | able to get builds up and get things out |
1871s | and get feedback in really quickly uh |
1874s | when we have it on uh PC battl net so uh |
1877s | that will be going live next Tuesday |
1879s | everything that we're talking about |
1881s | today uh will be in a blog that will go |
1883s | live after the stream as well as uh |
1886s | patch notes will be going live live |
1888s | after the stream and they're pretty |
1890s | pretty beefy in in themselves or |
1893s | in I don't know it's Friday you guys |
1896s | it's so we we haven't done a Friday |
1898s | stream in I don't know it's been a while |
1901s | it's been a a long while uh for for |
1904s | feedback though uh we will be opening up |
1906s | our PTR Forums on uh uh for players to |
1908s | actually be able to submit feedback so |
1911s | uh the Diablo 4 forums will have a |
1912s | special section for PTR and then |
1914s | separately uh if you do want to leave |
1917s | feedback on other Avenue such as like |
1919s | Reddit or um the community Sanctuary |
1921s | Discord places like that we most |
1923s | definitely end up like coming through |
1925s | all the different various uh uh ways of |
1928s | players being able to provide feedback |
1930s | uh specifically from that end um for |
1932s | this PTR we will note that um this one |
1935s | will be a little different than season 4 |
1937s | in regards to how you can start off |
1939s | characters there will still be character |
1940s | boosts like what we had with uh the |
1942s | season 4 PTR I believe it's actually |
1944s | moved to a different city uh I can't |
1948s | call I I think we had it in kovos Shad |
1950s | before and I believe it's in a different |
1952s | city and I don't |
1955s | recall which city it is it's in the blog |
1958s | though um but uh all that information |
1961s | will be there after the stream |
1963s | separately uh we did incorporate a |
1966s | character copy feature but we initiated |
1969s | this character copy already no one knows |
1971s | this but as of yesterday characters were |
1974s | copied from your accounts over to PTR so |
1977s | um it gives gives you a little bit of |
1979s | variety of being able to take over some |
1980s | of those characters that you've already |
1981s | built out uh or you know if you want to |
1985s | you can still use the character boost I |
1987s | will note uh we do want players to be |
1990s | experiencing in in like a variety of |
1992s | ways like whether using your other Char |
1994s | your your current characters that we're |
1995s | copying over or if you're using some of |
1997s | the character boosts we do recommend um |
1999s | or if you want to level up level one |
2001s | like that's that's a another option as |
2004s | well it allows us to get feedback from |
2005s | all different aspects so we do recommend |
2008s | uh you know trying it out in different |
2010s | ways and providing feedback of like how |
2012s | things feel how things uh flow within um |
2015s | the PTR itself so that is all kind of |
2019s | like the general housekeeping notes that |
2020s | we do have oh and I will say that I |
2022s | believe we actually did we did correct |
2024s | that codex of power reset thing as well |
2027s | so yeah I remember that was that was uh |
2030s | uh plaguing some people uh last season |
2033s | we did correct that so it won't reset I |
2035s | believe every single time you end up |
2036s | like creating a new character boosting a |
2039s | and then separately on the fors we will |
2041s | have a known issues list you know it's |
2044s | PTR it's anly build uh so we want to |
2047s | make sure that people are aware of that |
2048s | and with PTR um you know when we take in |
2052s | feedback it's great for for players to |
2054s | be able to like provide all various |
2055s | forms of feedback I will say by the time |
2058s | uh season 5 launches uh we will try our |
2061s | best to get as much of that feedback in |
2063s | uh if it's something that's like a |
2065s | massive like oh like a huge overhaul or |
2068s | something like that I wouldn't expect it |
2070s | in season 5 but it is good to hear that |
2072s | feedback because it might be something |
2073s | that we end up incorporating uh maybe in |
2076s | the future uh for like a future season |
2078s | from that end um yeah it's very useful |
2081s | so toally helps us drive future |
2082s | decisions and even we did a lot of |
2084s | reaction to PTR feedback in season 4 if |
2087s | I remember right we did like a whole lot |
2088s | on our team at least and I expect the |
2090s | same for season five so exactly send it |
2092s | in it's very useful and then one last |
2095s | thing I do want to note is because |
2096s | players have probably seen when season 4 |
2098s | is ending which is currently in early |
2101s | August uh you can see that kind of like |
2103s | on on your uh character select screen |
2105s | when you're you're jumping into the game |
2107s | um I will note that season 5 is a little |
2110s | bit shorter of a season than what we've |
2112s | had beforehand uh season 5 itself uh |
2115s | will run until uh that October 8th date |
2118s | with vessel of hatred because vessel of |
2120s | hatred is actually the start of season |
2121s | six so uh we we did want to at least |
2124s | clarify make sure because we've heard a |
2126s | lot of those questions of like hey is |
2128s | like |
2129s | is is vessel of haer hitting the middle |
2130s | of season 5 things like that so we did |
2132s | want to note that from that end but |
2135s | enough of the housekeeping notes I know |
2137s | a lot of players want to hear about uh |
2139s | season five in itself and so Mr Dan |
2142s | tangue from the sweltering uh |
2147s | city of Albany will be uh walking us |
2151s | through uh season |
2153s | five yeah absolutely so yeah let's dive |
2157s | into the new features on PTR for season |
2159s | 5 um just to give you a little bit of |
2162s | context you know we did some early |
2164s | brainstorming for season 5 and we knew |
2166s | that you know we needed to build out the |
2168s | endgame uh so endgame you know we've |
2170s | heard y'all that endgame is very |
2172s | important and season for we added the |
2175s | pit into the endgame and some people |
2176s | have been playing hell Tides into the |
2177s | endgame but we still want to expand the |
2179s | end game a bit more right so if it's an |
2182s | in-game activity we definitely need |
2184s | something that's rewarding and very |
2187s | replayable we also wanted to make |
2189s | something with a lot of monsters I mean |
2190s | Monster density and just entering that |
2193s | that feeling of flow State's really |
2195s | important for |
2196s | players uh we needed something that had |
2198s | stakes and we wanted players to push |
2200s | their luck and finally we really wanted |
2203s | to return to hell you know previous |
2205s | Diablo games let you return to Hell |
2207s | after you defeat the big boss but Diablo |
2210s | 4 hadn't done that yet and so with all |
2213s | those goals in mind let me introduce you |
2216s | to the infernal hordes |
2218s | now uh let me give you a quick summary |
2220s | of what the infernal hordes is uh it's a |
2223s | wave based uh gameplay mode with |
2226s | Survivor likee choices in between the |
2228s | waves and it'll culminate with an all |
2230s | new boss encounter and then the rewards |
2233s | build on top of itemization 2.0 that |
2235s | came in season |
2237s | 4 so now how do you go about confronting |
2240s | the internal hordes how do you get back |
2241s | to Hell uh I think we can queue up some |
2244s | footage and then I'll I'll talk you |
2245s | through some of the ways you get back to |
2247s | hell |
2249s | all right first off you're going to |
2250s | unlock you know the activity for hell uh |
2254s | with a Brisk Eternal Quest line starting |
2255s | at World tier 3 in zarban Zet that's |
2258s | where you need to go in the PTR now you |
2261s | need a new type of key called a compass |
2263s | which you can see down in the inventory |
2265s | below here and like nightmare dungeons |
2267s | the compasses all have a starting |
2269s | monster difficulty and a number of |
2271s | revives and there are eight levels of |
2273s | difficulty with escalating Challenge and |
2275s | rewards as you can see it's a very |
2277s | nightmare dungeon like flow here and |
2280s | then compasses can be upgraded to higher |
2282s | tiers with all new consumables called |
2284s | Abyssal Scrolls so you'll get a chance |
2286s | to play with all these new features when |
2288s | you're in the |
2290s | PTR but let's let's really talk about |
2293s | the the gameplay itself and I think |
2294s | we've got some footage of the wave based |
2296s | play that I we could show off here um |
2300s | first off G to have a lot of monsters |
2302s | now you have one monster here this is a |
2305s | start of wave one and so you defeat this |
2308s | ather fiend and it's going to drop |
2310s | something called burning Aether which is |
2311s | a new currency now this new currency is |
2315s | specific to hell and you use it to |
2317s | unlock The Spoils of Hell at the end of |
2319s | a |
2320s | run and at the end of each wave uh |
2323s | there's going to be what's called The |
2324s | Infernal offer so let's get through this |
2326s | wave and we'll take a look at the |
2327s | infernal offer now you see these hands |
2330s | reaching out from Hell itself and |
2332s | they're tempting you with a choice |
2334s | you're going to choose the form of your |
2335s | Destructor you're going to pick a boon |
2337s | in a bane that impacts the rest of your |
2341s | run and so now you've chosen a a boon in |
2344s | a Bane and yeah that's going to modify |
2347s | the gameplay that comes up next and so |
2350s | here you're jumping into one of the new |
2351s | activities that also unlocks Aether in |
2353s | this and this is a soul Spire it's |
2356s | pretty similar to a hell Spire that |
2357s | you'd see in Hell tide and you have to |
2360s | kill a number of enemies within that |
2362s | ring in order to be able to earn an |
2363s | ather and you can upgrade Soul spires |
2366s | from The Infernal office as well if you |
2368s | like and then finally what you need to |
2371s | do is complete the number of waves in |
2373s | order to be able to confront the boss |
2375s | and so you see in this particular run uh |
2378s | you're at five of five waves so you are |
2381s | just about ready once you defeat this |
2383s | wave to go confront uh the new bosses |
2386s | for the infernal |
2387s | hordes so we'll finish collecting our |
2390s | Aether here uh find our last number of |
2393s | enemies and I think we're good I think |
2396s | we're ready to go so let's take a look |
2399s | at our new bosses I think we've got some |
2401s | cool art to share here so these are the |
2406s | Fel Council they're going to be some |
2407s | familiar faces for Diablo I players they |
2410s | are resurrected versions of the council |
2412s | members from Diablo I now for those of |
2414s | you who didn't play Diablo I uh the |
2417s | council members were former High Priests |
2420s | of the zacharo room and they had uh |
2424s | promised to basically take care of Mesto |
2427s | after he'd been trapped in the Soul |
2428s | Stone and he'd been hidden down and |
2431s | caressed and Trinkle and uh of course as |
2435s | it happens Mesto corrupted them both in |
2438s | mind first and then their bodies and |
2440s | they became demons who are just zealous |
2443s | and serve him without question and so uh |
2447s | we thought it was going to be really |
2448s | cool to be able to resurrect them and |
2450s | bring them back uh for Diablo I and they |
2453s | fit great in Hell uh we had to tweak |
2455s | their power sets a little bit and to fit |
2457s | the D4 combat system so we gave them new |
2460s | titles and new looks to really reflect |
2462s | their their combat |
2464s | Specialties say it's it's incredibly |
2467s | awesome to see uh these guys come back |
2470s | you know it's giving very nostalgic uh |
2473s | Vibes of of doing a bunch of you know |
2475s | Durance of hate runs for for Miss Visto |
2478s | and doing meth runs and everything like |
2480s | that so yeah it's really awesome to see |
2481s | him back in uh season |
2484s | five yeah I agree uh Diablo I is |
2487s | certainly near dear to our hearts here |
2488s | out in New York and uh yeah we're really |
2492s | glad to have them back and we hope to |
2493s | see uh hopefully more returning new |
2496s | faces in the future too so let's take a |
2499s | look at that boss encounter now so uh I |
2502s | showed you a number of um members of the |
2505s | Fel Council here we've actually built |
2508s | five of them in total uh but you're only |
2510s | going to fight three at a time now we |
2513s | keep two in the hopper basically and we |
2514s | do that because we want to have a whole |
2516s | bunch of replays so associated with this |
2518s | boss fight and because we're only using |
2520s | three of the five there's actually 10 |
2522s | variations of this boss fight you can |
2524s | fight uh randomly as you do your |
2527s | infernal run and so we're going to uh |
2530s | basically kill them off and uh once you |
2534s | defeat one the fight will actually |
2536s | escalate uh actually probably escalates |
2538s | even if you just take down a certain |
2540s | amount of Health if I remember correctly |
2543s | and uh it escalates uh basically their |
2545s | attacks become more powerful and then |
2548s | they start really getting even more |
2549s | powerful uh kind of room clearing |
2551s | attacks towards the end but we've |
2553s | defeated them here and this is the |
2556s | reward moment I actually wanted to talk |
2557s | through with you because this is |
2559s | something that really ties into |
2560s | itemization 2.0 you've got several |
2563s | chests here and you've got a choice of |
2566s | the rewards you get at the end of your |
2569s | infernal run you can choose from a chest |
2572s | that contains all new legendaries and |
2573s | uniques you can choose from a chest that |
2576s | contains all sorts of crafting materials |
2578s | including masterworking materials so you |
2580s | don't need to go to the pit anym |
2582s | exclusively to get masterworking |
2584s | materials uh you've got a chest that |
2587s | allows you just to get a whole bunch of |
2588s | gold I know people out there are really |
2590s | asking for gold and this is going to be |
2591s | a good source of it and finally even |
2594s | though it wasn't shown here you have a |
2596s | chest that guarantees a single item with |
2600s | a greater ax on it and so we thought |
2603s | we'd want to try this out and see how |
2605s | people respond to it and we thought it |
2607s | would be pretty exciting you know |
2608s | certainly in season 4 I'm really trying |
2611s | to get some more greater aexes so I'd |
2613s | love to have this uh in season five um |
2617s | so yeah let's take a closer look at some |
2619s | of the uniques you can FM from The |
2621s | Infernal horde since we're talking about |
2622s | rewards already uh so we're going to |
2625s | queue up some footage |
2629s | here so first up we've got the Basilisk |
2633s | and so this is going to be a new unique |
2635s | staff for Druids and so when you hit an |
2637s | enem with a earth skill it'll petrify |
2639s | them and deal physical damage so turning |
2641s | the monsters to Stone always cool but |
2644s | it's also cool that you can CC your |
2646s | Target and boost your initial attack |
2648s | here so this one's pretty exciting for |
2650s | your Dro players out there all right |
2653s | next up we've got the third blade now |
2656s | this is a unique sword for |
2658s | barbarians this one makes your weapon |
2661s | Mastery skills uh be treated as core |
2664s | skills that cost Fury even though they |
2666s | deal a little reduced image this one's |
2668s | pretty exciting because now you can |
2670s | start making all sorts of new builds |
2672s | that you've never seen before so we're |
2674s | really interested to see what the |
2676s | community comes up with here all right |
2678s | next up we've got the mor Crux now the |
2681s | mor Crux is a new unique dagger for |
2683s | necros so when you consume a corpse |
2686s | there's a chance that you'll create a |
2687s | skeletal simulacro that seeks out |
2690s | enemies and when it dies it explodes so |
2693s | essentially you're Mak making a Skelly |
2696s | bomb when you consume corpses and so |
2698s | that's just going to seek out targets |
2700s | and explode I think that'd be pretty |
2702s | handy for my necro this season so I'm |
2705s | looking forward to that one too next up |
2708s | we have the umber Crux now the umber |
2711s | Crux is a new unique dagger for Rogues |
2714s | so if you use a center fuge skill you'll |
2716s | create a totem and if you hit that totem |
2719s | with an attack it replicates any of the |
2721s | damage it takes to all nearby enemies |
2724s | and so it's a great way for essentially |
2727s | replic ating and doubling down on the |
2729s | damage that you're dealing in a |
2731s | particular |
2732s | area all right next up we've got the Vox |
2735s | omnium now the Vox omnium is a new |
2738s | unique staff for sorcs and so when you |
2740s | cast a core skill it's going to |
2743s | attack cast an additional two basic |
2746s | projectiles based on the previous |
2748s | elements used and so this allows you to |
2751s | really start comboing your core and |
2753s | basic skills together and if you decide |
2755s | to have different elements a associated |
2758s | with those core and basic skills now you |
2760s | can start casting fire and lightning and |
2765s | cold all at the same time so we're |
2767s | pretty excited about this one too and |
2770s | the final one we're going to share out |
2771s | here is actually a new set of boots |
2773s | that's available for all classes uh and |
2776s | these are uh called rakos wake and so |
2779s | whenever you use an ability with a cool |
2781s | down you'll trigger tongue twister |
2784s | trigger an explosion dealing fire damage |
2787s | and so really it's pretty |
2789s | straightforward you're going to bathe |
2790s | your enemies in Flames whenever you use |
2791s | a cool down skill so maybe I'm going to |
2794s | dust off my uh Whirlwind Barb here and |
2796s | slap them on and see how it |
2798s | does um so yeah these are some of the |
2801s | uniques and legendaries that are going |
2803s | in uh to The Infernal hordes uh I think |
2807s | there are 10 uniques overall and over 20 |
2811s | legendaries that you can farm from The |
2813s | Infernal hordes so uh there's going to |
2816s | be a lot to chase down in there that's |
2818s | awesome thank you Dan for like sharing |
2821s | going through all that stuff I know with |
2823s | with players jumping in on PTR |
2825s | especially for uh and trying out |
2827s | infernal hordes and everything what's |
2829s | kind of like the the top things that you |
2831s | really want them to like kind of hone in |
2833s | on give feedback on check on uh for |
2836s | PTR yeah absolutely we we definitely |
2839s | need feedback on the PTR it's it's super |
2842s | critical to ensuring that you know the |
2844s | infernal hordes and all the rewards feel |
2846s | great for when the season launches so uh |
2849s | here are some of the topics that you |
2851s | know we could use some help on uh first |
2853s | off you know just how is the infernal |
2855s | hordes gameplay how do the boons and |
2857s | bines feel you know which ones do you |
2859s | like the most or the least and these are |
2861s | types of things that'll help us |
2862s | fine-tune that experience similarly you |
2865s | know how is it acquiring compasses do |
2867s | you have too much too few how do you |
2869s | feel about upgrading them you know that |
2871s | could help us really dial in kind of the |
2874s | access to the infernal hordes uh we're |
2876s | also interested in learning how you feel |
2878s | about the difficulty and the gameplay |
2880s | length of the different tiers like I |
2882s | said at the top we've got eight |
2884s | different tiers of difficulty and so you |
2887s | know we have the ability to dial those |
2888s | in a little bit we want to make sure |
2890s | that players can really replay this over |
2892s | and over again as they push into the |
2894s | endgame much like the pit and then |
2897s | finally of course how are the rewards |
2899s | you know which do you like the most or |
2900s | the least you know we can certainly make |
2902s | tweaks on the rewards to make sure |
2904s | they're as enticing as possible awesome |
2907s | yeah and I know with uh infernal hordes |
2909s | this is kind of a this is another |
2911s | alternative because as you mentioned it |
2913s | you can jump into it starting with World |
2914s | tier 3 so if you're actually leveling a |
2916s | new character you can actually jump into |
2918s | infernal hordes and you're able to earn |
2920s | like experience so in here so you |
2922s | actually have the opportunity of like |
2924s | jumping into hell Tides if you want to |
2926s | you can jump into infernal hes uh when |
2928s | you get to you know 85 or something like |
2930s | that you can jump into pits uh so |
2931s | there's there's now like more uh or |
2934s | nightmare dungeons obviously when you're |
2935s | update you're upgr your glyphs and |
2937s | everything so there's a lot of different |
2939s | variety now for being able to kind of uh |
2941s | level up a character uh especially as |
2943s | you're going to that mid to late game uh |
2946s | um phase of your your character's |
2948s | Journey you could say yeah something |
2950s | else to bring up for the rewards for The |
2951s | Inferno horde as well that I want to |
2953s | clarify so uh Dan mentioned about you |
2956s | know there's going to be uniques that |
2957s | are there that you can Target farming |
2958s | The Infernal hordes there's actually |
2960s | going to be a group of uniques and |
2961s | legendaries that you're able to Target |
2963s | Farm in that piece of content in the |
2965s | infernal hordes so um you're also kind |
2968s | of similar how the normal game works you |
2970s | know how you can Target farmer unique |
2971s | from a boss but you can find it anywhere |
2973s | else in the world it's the same way here |
2975s | where you can get these new uniques and |
2977s | legendaries anywhere but you have a |
2979s | better chance you know if you're |
2980s | targeting them in the infernal hordes |
2981s | and this is the first time that we're |
2983s | doing this with a group of legendaries |
2984s | as well we have legendary powers that |
2987s | are actually able to be Target farmed in |
2988s | the infernal hordes um which is actually |
2990s | something a little bit new to the game |
2992s | so I just wanted to clarify that and in |
2994s | addition to that we're also adding new |
2996s | uniques and legendary to the rest of the |
2998s | game as well in addition to this so |
3000s | there's actually a very large group of |
3001s | unique I think it's over 50 or something |
3003s | yeah there's over there's over 50 new |
3007s | uniques and legendaries coming into |
3008s | season we have a lot coming pretty a lot |
3011s | more to talk about there too so yeah we |
3013s | this was just kind of a small preview of |
3015s | what people are looking at uh here and |
3018s | they'll they'll be able to jump in more |
3019s | and actually check it out on PTR because |
3021s | all of them will be present there and I |
3023s | know Adam is actually going to talk |
3024s | through a few of more a few additional |
3026s | ones here later but |
3027s | uh yeah Dan this is awesome can't wait |
3030s | for players to jump in uh I appreciate |
3033s | you uh uh uh informing and and providing |
3037s | all the new updates and everything it's |
3038s | exciting yep from the the sweltering |
3041s | heat of all I I'm going to keep bringing |
3042s | it up they canceled School up there it's |
3046s | crazy I'm like that's absolutely insane |
3049s | um but we will be seeing Dan again here |
3051s | later uh especially when we get uh into |
3053s | Q&A at the end but uh Dan thank you |
3055s | again um I think you're welcome yeah |
3059s | awesome appreciate it and then uh I |
3061s | think we're going to jump into a little |
3062s | bit of some balance and class updates |
3064s | with Mr Adam Jackson |
3067s | so yeah let's get to it we have a lot to |
3069s | talk about I think we have yeah so the |
3072s | topics I'm going to be covering today |
3074s | we've got uh unique items we're going to |
3075s | be talking quite a bit about that we've |
3077s | got some updates to Mythic uniques that |
3079s | are very exciting and near and dear to |
3080s | my heart and then we've got your |
3082s | standard class updates a lot of stuff |
3084s | coming in season 5 um one thing to |
3086s | clarify here is that we are going to be |
3088s | releasing the patch notes soon so I'm |
3089s | not going to be going over every single |
3091s | you know class update because there's a |
3092s | ton of them kind of similar to season 4 |
3094s | I'm really only to highlight just like |
3095s | one major thing for each class on the |
3097s | stream today but you'll be able to see |
3099s | all the things that we're doing um in |
3100s | the patch notes there's a |
3103s | lot so first uniques uh we have some |
3105s | quality of life updates here really |
3107s | targeting how you get uniques that I'm |
3109s | I'm pretty pumped about to announce here |
3112s | today so uh you can now Target farm |
3115s | uniques from three additional sources |
3117s | you can Target them from oal vendors |
3119s | hell tide chest and Whisper caches these |
3122s | places where you've always been able to |
3123s | you know kind of Target Farm certain |
3125s | gear slots and not been able to get |
3127s | uniques and you're wondering well why |
3128s | didn't why couldn't we do that that |
3129s | stinks well now you can and it's awesome |
3131s | and I love |
3133s | it so here um just to give some more |
3136s | detail into how this works is uh |
3139s | basically when you when you open like |
3141s | I'm just going to use hell tight chest |
3142s | as an example right if you want a spe |
3144s | specific unique weapon let's say uh you |
3147s | can just simply Target the weapon hell |
3149s | tide chest and you'll be able to have a |
3151s | chance to get only unique weapons for |
3154s | your class from those chests so when |
3156s | you're targeting a specific thing you |
3157s | just go to you know the place that has |
3159s | that slot whether it's the oal vendor |
3160s | the hell TI chest or the whisper cach |
3162s | and you'll have a chance to get uniques |
3164s | that are targeted for that slot so it |
3166s | kind of adds you know while you're doing |
3167s | your normal grind of you know doing the |
3169s | boss ladder killing the boss you can |
3171s | also be collecting obals doing the hell |
3172s | ties doing The Whispers and having a |
3174s | chance to Target and get that unique as |
3176s | well from that |
3177s | content and in addition to that this is |
3180s | also true for Mythic uniques uh so I'll |
3183s | just give an example here of exactly how |
3185s | this works let's say that you want to |
3187s | get you know harleen Crest a Sho or |
3189s | andariel's Vis you don't want to Target |
3191s | those Helms you could be targeting Helms |
3193s | from Hell tide targeting Helms and you |
3195s | know when you turn in your obals to the |
3197s | oal vendor and every time if you get a |
3199s | Mythic unique you will get one of those |
3202s | two from that Source now Also to clarify |
3205s | let's say that you are like targeting |
3207s | gloves for some reason you know we don't |
3208s | have any Mythic unique gloves yet then |
3211s | if you were to get a Mythic unique you |
3212s | still can it'll just give you a random |
3214s | one instead uh since you know you can't |
3216s | Target one in that slot so pretty |
3219s | exciting way to uh to Target kind of the |
3221s | things that you want while you're |
3223s | farming for the things that you want |
3224s | it's going to be amazing so I know I |
3226s | know we've heard a lot of players going |
3228s | like hey you know we we do the the the |
3230s | endgame bosses a whole lot where we're |
3232s | trying to and and you you can actually |
3234s | find them just in the open world as well |
3236s | we've actually seen |
3237s | a lot of cases especially with this past |
3239s | season where players are jumping into |
3240s | hell tide and they're actually finding |
3242s | them there but now it's an additional or |
3244s | additional options for players uh which |
3246s | I think will be a lot better um for for |
3249s | just overall finding some of the gear |
3250s | that everyone want as someone who for |
3252s | the last three seasons my uniques have |
3254s | always come from the Beast and Ice I am |
3256s | very selfishly invested in getting this |
3258s | into the game so so all right let's talk |
3261s | about other unique updates here uh we're |
3263s | going to be making a whole lot of |
3264s | updates to our unique items so I'm going |
3266s | to be covering lot today um we've heard |
3268s | feed your feedback and we're going to be |
3269s | doing some updates here um to clarify |
3271s | before I go into what the updates are uh |
3273s | you are going to be seeing these updates |
3276s | to like the way that we think about and |
3277s | our philosophy of our uniques and how |
3279s | they work you're going to be seeing them |
3280s | in the PTR for the new uniques coming |
3282s | into season 5 uh between the PTR and the |
3285s | launch you'll be seeing in the season 5 |
3287s | launch these updates to all the existing |
3289s | uniques in the game so in season 5 comes |
3291s | out basically all the uniques will get |
3292s | these updates I'm about to talk about |
3294s | but in the PTR you're only going to |
3295s | really see this in the new uniques |
3297s | coming into the |
3299s | game yeah there so now we can go on to |
3301s | the next |
3302s | part all right so the teams been talking |
3305s | a lot um as many of you probably know in |
3307s | season 4 when we did diation 2.0 we |
3309s | didn't really update the uniques almost |
3310s | at all in the game right we didn't do |
3312s | like a big pass to like cover how they |
3313s | exist in tempering or anything like that |
3315s | so the team's been talking a lot about |
3317s | you know what is the role of uniques in |
3320s | Diablo 4 like how are they different |
3321s | from legendary items because they're |
3322s | kind of similar and that they both give |
3324s | you you know Legendary Power that's |
3325s | really strong um but how are they |
3327s | different and what do we want them to be |
3329s | longterm um and we've kind of landed on |
3331s | a few things here I'm going to talk |
3332s | about the first one is that you know |
3333s | they're powerful and exciting items that |
3335s | kind of direct players to builds right |
3337s | so imagine you're a fireball Sor you |
3339s | know we've got two uniques for you they |
3341s | really Target you you're going to feel a |
3342s | lot better playing with Fireball when |
3344s | you take them uh you know we want you to |
3345s | take these things and kind of level up |
3347s | your build they're moments of like very |
3348s | large incremental power where you feel |
3350s | like you're you know filling in your |
3352s | fantasy as a |
3353s | class um the next one is that they're |
3356s | kind of pick up and play right they're |
3358s | easy to evaluate the moment that you |
3359s | pick up the unique you know you know |
3361s | whether it's a good one or a bad one we |
3363s | want this to be a little bit different |
3365s | from legendary powers where you know you |
3366s | pick it up and you kind of go on a |
3367s | journey where you know you make it into |
3369s | something that's really good a unique |
3371s | you know when you pick it up whether or |
3372s | not it's one that you want to keep or |
3374s | one that you |
3375s | don't and then the last one uh pretty |
3378s | obvious but is worth saying you know |
3379s | they're kind of more rare Chase items |
3381s | that players don't see very often you |
3382s | know when you're going through the end |
3384s | game you're seeing legendary Powers a |
3386s | lot because you you know we have a lot |
3387s | of reasons to give you a lot of them you |
3388s | want to upgrade your codecs they are the |
3390s | way that you can you know get greater |
3392s | axes and and temper and Masterwork them |
3394s | so there's a reason why you want to |
3395s | churn and look through a lot of them |
3397s | uniques you do want to get a good one |
3399s | obviously but not nearly as often as |
3401s | like a legendary power we don't need |
3403s | that that aspect of their design so they |
3405s | are more rare they're harder to get but |
3407s | when you get it it's kind of like a more |
3408s | exciting Moment Like did I get the |
3409s | perfect one and then if not you go and |
3411s | try and get the next |
3413s | one so uh let's talk a little about our |
3415s | goals for the update that we're going to |
3417s | be doing here um one of the things that |
3419s | we come to a lot that we talk about on |
3420s | the team is this idea we I like this |
3422s | quote of like players build their |
3423s | legendaries and players build around |
3425s | their uniques right your Legendary Power |
3428s | is is very or your legendary items are |
3429s | very malleable you know the moment you |
3431s | get it you don't know yet if it's going |
3433s | to be the best in slot item but it has a |
3434s | chance to be um but they're also like |
3436s | able to fit in a lot of different ways |
3438s | you can manipulate your their stats via |
3440s | you know enchanting via tempering um and |
3442s | masterworking and so there's a lot that |
3444s | you can do with the item once you've |
3446s | gotten it whereas uniques they're a lot |
3447s | more static right the the stats on them |
3450s | can't change you can't really manipulate |
3452s | them very much and sometimes they have |
3453s | maybe qualities to them or stats that |
3456s | are a little bit inconvenient and you |
3457s | got to figure out like how do I overcome |
3458s | this this uh this little detriment or |
3461s | make my build into where it's a Plus |
3463s | instead of a detriment right like it's a |
3465s | fixed thing that you have to build |
3466s | around which is very different than a |
3468s | legendary um also ideally we want |
3471s | players to run two to four uniques in |
3472s | their build you know one of the the |
3474s | difficult parts of this and I think |
3475s | we're going to be Contin to work on with |
3477s | the balance and design of uniques is |
3479s | that you know we want you to run some |
3481s | but we don't want you to run all of them |
3483s | in your build right it's very easy to go |
3484s | one way or the other I can very easily |
3486s | make you run no uniques and I can very |
3487s | easily make you run like every slot is a |
3489s | unique by making them really really |
3490s | crazy right um we want these to fit in |
3493s | such a way that you're running some of |
3494s | them the ones that are applicable to |
3495s | your build or maybe some spicy ones here |
3497s | or there that you try and you know like |
3498s | makeing a special way to work with you |
3501s | um but not all of them I would say right |
3502s | now like on live in season 4 players are |
3504s | running more like zero to two in their |
3506s | build so it's not as much as we want |
3507s | which means that we want to update them |
3508s | to make them a little bit more |
3511s | attractive and another one is we kind of |
3513s | want to move away from these generic |
3514s | fits all build styles of uniques right |
3517s | um one thing that I know a lot of |
3518s | players have talked about in the past |
3520s | that we've had is that some of our |
3521s | uniques are just so generically good and |
3523s | this is particularly uh scary for us |
3525s | when it's like what we call generic |
3527s | unique which is one where every class |
3528s | can use it and so like if every class |
3530s | can use it and every build can use it |
3532s | and it's better than like the build |
3533s | specific or class specific stuff then it |
3536s | just becomes slot for everybody and |
3537s | we've taken away your agency and your |
3539s | choice cuz you're just going to Target |
3540s | this item and and ignore everything else |
3542s | right the only items in the game that we |
3544s | really want to to fit that role are like |
3546s | Mythic uniques where they're across all |
3548s | classes and they're so good but they're |
3550s | also extremely rare so you're very |
3553s | excited to see them whenever you see one |
3554s | but all the other regular uniques we |
3556s | don't want to fit that design space so |
3558s | we're going to be trying to move away |
3559s | from these ones and and readjust them |
3561s | and redesign them a little bit where |
3563s | they fit into all kinds of builds and |
3565s | kind of Target something that they're |
3566s | really good at or that's a little bit |
3568s | more unique about them and make them |
3569s | really good at that and less generically |
3571s | good at everything it's funny because |
3573s | everyone's in the chat going like oh rip |
3575s | Sho rip Sho but we just literally we |
3578s | just mythics is not what they're a |
3580s | different Beast here I'm talking about |
3582s | all your regular ones yeah sho's still |
3584s | going to be just as good if not better |
3587s | honestly all right so enough Preamble |
3590s | right what are we actually doing so |
3591s | we're going to be doing two big updates |
3593s | to uniques the first one is we're going |
3595s | to be increasing the upper power of the |
3597s | unique effects and the roll range um |
3599s | we're going to be doing a increase in |
3600s | the range from an average of 10 to 20 |
3602s | rolls which I'll explain in a second and |
3604s | then we're also going to be increasing |
3605s | the upper power of like how much you can |
3607s | get from the rolles this is really just |
3608s | buffing pretty much most uniques across |
3610s | the board to compete with the new world |
3612s | of legendary powers that we live in |
3614s | since you know they got extra power |
3615s | juice to them now uniques are catching |
3617s | up so as an example here I gave you know |
3619s | if an older unique like one on live gave |
3621s | you around 40 to 80% multiplicative |
3623s | damage that's going to go up to like 40 |
3625s | 100 Maybe 20 maybe even higher really |
3627s | the Mandate is as high as we can get |
3629s | away with uh without breaking things um |
3632s | and then we're also going to be |
3632s | increasing the roll range this is like |
3634s | the number of possible rolls it can do |
3636s | from an average of 10 to 20 so it'll be |
3638s | a little bit harder to get basically |
3640s | what we're targeting here is the |
3641s | discrepancy inside of a unique is a |
3643s | little bit wider where the difference of |
3646s | like a low roll and a high roll is a |
3647s | little bit bigger but the high rolls are |
3649s | way better than they were before so |
3651s | they're more exciting when you get them |
3652s | really good um but it's a little bit |
3654s | harder to get there |
3657s | and the next one is going to be updating |
3659s | the affixes the actual stats on the |
3660s | uniques um we're doing a pass on all of |
3662s | them and this is kind of what we're |
3664s | doing the first thing is we're changing |
3665s | their stats to fit with the season 4 |
3667s | updates right we're doing the things |
3669s | like we did before of simplifying stats |
3671s | you know getting rid of super |
3672s | conditional things making them as more |
3674s | generically understood and good we're |
3676s | also going to be adding tempering stats |
3678s | we're open to really adding whatever we |
3680s | want that makes the unique fit the |
3682s | fantasy so as an example here you know a |
3685s | lot of two-hand weapon uniques have a a |
3686s | problem where they're all basically |
3687s | competing against bonus projectiles as |
3689s | an AIX because you can just temper that |
3691s | onto your weapons right so when it comes |
3693s | to those kind of situations we'll just |
3695s | slap the bonus projectiles on that |
3697s | unique and now you know it's no longer |
3698s | competing in that way where we have to |
3700s | kind of dance around it we can just put |
3702s | it we're also open to the idea by the |
3703s | way of breaking slot restrictions kind |
3705s | of like we did in season 2 so you can |
3707s | have bonus projectiles or other things |
3709s | on other slots you know like uniques are |
3711s | are where we get to play a little bit |
3713s | and just really make something thematic |
3714s | and cool and build defining and so they |
3716s | have less restrictions than everything |
3718s | else and the other one is we're updating |
3720s | the stat power levels and the effects so |
3723s | the idea here that we're thinking and |
3724s | this is particularly nuan when it comes |
3726s | to generic uniques but um stats that |
3729s | kind of fit the theme or the the fantasy |
3731s | of the unique were are going to be like |
3733s | way stronger than your normal stats |
3735s | right so as an example if you have a |
3736s | unique that's targeting fire damage |
3738s | maybe it's like a meteor or firewall and |
3740s | the Sorcerer whatever it may be you know |
3742s | that plus fire damage can be Juiced up |
3744s | to be really really high but stats are |
3746s | more like generically good like you know |
3748s | I don't know attack speed Max life |
3750s | resist all um those ones aren't going to |
3753s | be Juiced unless it fits the theme of |
3755s | the unique really well right so we have |
3757s | an example here of one that has been a |
3759s | problem for us in the past I kind of |
3760s | want to go through how we would think |
3761s | about it I'm not going to say exactly |
3763s | what we're going to do here to toolz |
3764s | will but kind of give you our thought |
3766s | process right so toolz will as you many |
3769s | of you know in previous seasons was kind |
3770s | of a problem where it just became best |
3772s | in slot for almost every build um you |
3774s | know the the famous line we say is that |
3776s | was you know damage on pants which was |
3778s | you know impossible to get almost |
3779s | anywhere else in the game and it turned |
3780s | out damage on pants was really really |
3782s | good right um it also gave you damage |
3784s | reduction one of the best stats in the |
3786s | game um and then it also gave you a |
3788s | bunch of it also sold resource in many |
3790s | ways for you as well right it gave you a |
3792s | bunch of resource whenever you became |
3793s | Unstoppable which wasn't too hard to do |
3795s | um so it was doing a lot of things at |
3797s | once it gave you you know very unique |
3799s | effect with putting damage on a slot |
3801s | that you don't get it it also gave you |
3802s | resource which is something that every |
3803s | class wants you know very heavily and |
3805s | Adam it gave you three extra potions and |
3808s | three extra potions yes now that one you |
3811s | that's all right um but yeah so you know |
3814s | the way that we would tackle this one to |
3816s | give you an idea is like you know the |
3819s | the we either would kind of pick you |
3820s | know do we want to focus this on the the |
3822s | damage aspect that it's damage on a |
3823s | non-damaged slot or maybe we focus on |
3825s | the resource aspect and like double down |
3827s | on that and make that really powerful |
3829s | and really cool um or we do like a |
3831s | little bit of both but if we do both |
3833s | then it's not going to give you the |
3834s | defenses that another pant slot would |
3836s | give right basically in our mind we'd be |
3838s | like we want to get to give the minimum |
3840s | amount of Defense where it's not just |
3841s | like a trash item cuz it has nothing but |
3843s | then after that not so much you're going |
3845s | to have to solve your defenses in other |
3846s | slots or somewhere else to justify |
3848s | getting the damage on this slot is how |
3850s | we would think about it right and so |
3851s | we're having a lot of conversations now |
3853s | I don't think we're going to nail every |
3854s | single item perfectly in this first pass |
3856s | um so we're really looking for feedback |
3858s | when you you know jump into season five |
3859s | and Beyond um and we'll be adjusting |
3861s | them but I kind of want to give you an |
3862s | idea of what we're doing and kind of |
3863s | what we're thinking and targeting with |
3865s | this |
3867s | I think we can move on so Mythic uniques |
3869s | uh are getting a facelift here so lots |
3872s | of updates here Mythic uniques are now |
3874s | going to be truly Mythic they're getting |
3876s | a new color beam when they drop on the |
3877s | ground they're coming out with an |
3879s | awesome new sound that you're going to |
3880s | hear in a little bit we've got new item |
3881s | UI that you can see so they have a |
3883s | different color um they really are going |
3885s | to look and feel like the the special |
3887s | items that they are we have a video here |
3889s | to show you the sound and what it looks |
3890s | like on the ground so you can see here |
3892s | this beam looks you know very different |
3894s | than anything else |
3896s | isn't that sound echoey sound I love it |
3898s | sounds like |
3900s | a I don't know it sounds like you're |
3903s | murdering a bunch of like church organs |
3905s | or something like that it's just like |
3907s | crazy but yeah so you know with this |
3909s | thing drops you're definitely going to |
3910s | know when you got one no more like |
3912s | sifting through your uniques to see if |
3913s | it's actually one of the mythics uh |
3915s | you'll know right away so we're really |
3917s | excited about this super happy it was |
3918s | able to get |
3920s | in all right and last but not least |
3922s | let's talk about class updates I'm going |
3924s | to cover some generic things across all |
3925s | classes and then go through a little bit |
3927s | of each one again this is not going to |
3928s | be nearly close to everything that we're |
3930s | doing just a little taste to teaser for |
3932s | what you can expect to see let's start |
3935s | with things across all classes um one |
3937s | systemic update we're doing to the game |
3939s | is invulnerability skills are now going |
3940s | to start their cool down when the |
3942s | invulnerability ends instead of when the |
3944s | skill begins um this is really to |
3946s | prevent things like infinite |
3947s | invulnerability and really to open up |
3949s | design space for us on the team cuz now |
3951s | we can be more comfortable adding things |
3952s | like you know invulnerable duration to |
3955s | skills or or cool down reduction more |
3957s | liberally and things like that where we |
3958s | don't have to worry about this um this |
3961s | is very similar to like you know what |
3962s | our previous games have done and some |
3963s | other games do and we we think it'll be |
3965s | a good fit here the idea isn't really to |
3967s | like make it that you can't be |
3968s | invulnerable very often it's just to |
3970s | prevent like a 100% uptime where you |
3973s | actually break down the combat of the |
3974s | game and you're not interacting with |
3975s | enemies anymore uh the next one is we |
3978s | reviewed monster CC and we generally |
3980s | reduce the CC duration and frequency |
3982s | across the board so you know if you were |
3984s | frustrated by getting Frozen for a |
3985s | million years and then dying uh that'll |
3988s | happen much less often and also to help |
3990s | with this uh potions can be used while |
3992s | cced even while you're stunned so you |
3994s | know while you're Frozen standing there |
3995s | and everybody's around you trying to |
3997s | kill you you can at least spam potion a |
3998s | little bit and maybe survive |
4001s | sometimes uh next one we've got some bug |
4004s | fixes these are some of the notable ones |
4006s | we do have more coming in but these are |
4007s | the ones I wanted to call out uh Rogue |
4009s | victimize is no longer going to be |
4011s | double dipping on its damage which is |
4012s | resulting in a lot more multiplicative |
4014s | or a lot more damage really than it was |
4015s | supposed to have uh damage over time |
4017s | effects we getting double the amount of |
4019s | percent damage uh that they were |
4021s | supposed to and skeleton Reapers were |
4023s | getting both Book of the Dead bonuses |
4024s | when the second option was selected uh |
4026s | and again this is you know just a little |
4028s | bit of a preview but we have other bug |
4030s | fixes coming but these are some of the |
4031s | bigger ones we want to call |
4033s | out all right now let's get to the |
4035s | classes so Barbarian uh they have a new |
4037s | unique coming in this is The Unbroken |
4039s | chain this is for you uh support |
4042s | barbarians or really just more |
4043s | defensively oriented ones um basically |
4045s | with this is going to do is create a |
4046s | connection between steel grasp and iron |
4048s | melstrom where you'll be able to cast |
4049s | iron melstrom a lot more often as you |
4051s | use steel grasp and also enemies damaged |
4054s | by our M storm are going to be doing |
4056s | less damage for a little while so the |
4058s | idea here is you know you can debuff |
4059s | enemies debuff those bosses and make |
4061s | them do less damage to you so you can |
4063s | survive |
4064s | better and next the Rogue uh flurry is |
4067s | going to be getting a lot of big updates |
4068s | we updated the enhancement and both of |
4070s | their upgrades so uh you'll be able to |
4072s | see kind of a theme here going on uh |
4074s | before you know you you uh damage a |
4076s | crowd control or vulnerable enemy for |
4078s | the enhancement then you would heal now |
4080s | when flurry hits an enemy you can just |
4082s | make them vulnerable so actually flurry |
4084s | becomes a vulnerable generator here |
4086s | which is pretty exciting and it'll also |
4088s | deal more damage as you hit vulnerable |
4090s | enemies uh Stacks up really high so the |
4092s | idea here is with flurry builds you want |
4093s | to make everything vulnerable and then |
4095s | just keep whacking them with flurry and |
4096s | gain a bunch of |
4098s | damage and now improved flurry is |
4100s | changing before it was about vulnerable |
4102s | spreading but now Baseline you can just |
4104s | generate vulnerable so we don't need |
4105s | that anymore more so now improve flurry |
4107s | is going to actually give you a dash so |
4109s | now similar to uh things like the shred |
4112s | on the Druid um you can kind of Dash to |
4115s | your Target and also every time you cast |
4116s | flurry now it's going to heal you so |
4118s | it's going to be a lot more mobile a lot |
4120s | more awesome very |
4122s | cool and then last but not least to |
4124s | compete with a dash what could we do |
4125s | with Advanced flurry well we can just |
4127s | add a stupid amount of damage and |
4129s | resource cost reduction so before you |
4131s | know you had to evade through an enemy |
4132s | and then do damage with one cast and |
4134s | stun enemies now as you spam flurry |
4137s | it'll basically get a big damage bonus |
4139s | and its energy cost will go down which |
4140s | will let you be able to spam it even |
4142s | more often so the idea here is you just |
4144s | want to be using it over and over and |
4145s | over again and it'll get stronger and |
4146s | stronger and ramp up pretty heavily as |
4148s | you go I'm excited for flurry Rogues |
4151s | very excited yeah they're going to be |
4152s | like little huming birds around bouncing |
4154s | around and it's going to be great yeah |
4155s | ironically I'm playing flurry this |
4157s | season so I'm always off by one like I |
4159s | always play the F and then like oh we're |
4161s | going to massively make it better next |
4163s | time but you know it's fine it's fine |
4164s | everything's fine um next Druid uh |
4167s | Shephard's aspect we've gotten feedback |
4169s | from players now for a while now about |
4171s | how you know Shepherd's aspect kind of |
4172s | dominates The Meta for Druids because |
4175s | you're basically both it's both not |
4177s | great from a design and a balance |
4179s | perspective on the design side you know |
4181s | we're telling you to put companions on |
4182s | your bar and then they're actually just |
4184s | buffing you so you know you make this |
4186s | comp companion build fantasy but it's |
4187s | actually just making the player better |
4189s | and then on the power side you know |
4190s | you're just putting you're basically |
4192s | just slotting three skills on your bar |
4194s | with your companions and then not really |
4195s | caring about buffing them or using them |
4197s | because they're just kind of there as |
4198s | proxies to make you better so we've |
4200s | changed it now where you know basically |
4202s | it's going to be about the companion so |
4204s | your companion skills are all are just |
4206s | going to deal damage for every companion |
4208s | that you have so you know the the bigger |
4210s | your zoo the better your zoo is going to |
4211s | perform and to compensate players we're |
4214s | doing some pretty massive Buffs to Druid |
4216s | skills Baseline to compensate so you |
4217s | know your skills are just going to be do |
4219s | getting that damage Baseline and in many |
4221s | cases a little bit more so you can uh |
4223s | check that out when you see the PTR |
4225s | notes or yeah the PTR patch notes after |
4227s | this um but we basically just buffed |
4229s | everything across the board and made it |
4231s | so that Shepherds isn't required |
4233s | anymore next for the Sorceress uh this |
4236s | is axio Conduit I'm really excited about |
4238s | this unique um this is your chain |
4240s | lightning unique so chain lightning |
4241s | builds you find don't have a unique that |
4243s | really talks to you and you can see here |
4245s | kind of our stats and that new |
4246s | philosophy I told you about um you have |
4248s | chance to double cast chain lightning on |
4250s | pants instead of just a weapon so that's |
4252s | pretty cool um so basically the way that |
4255s | this Works we're going to have a video |
4256s | but I'm going to explain to you how this |
4257s | works cuz it actually changes your skill |
4259s | pretty significantly so now when you |
4261s | cast chain lightning the way it's going |
4263s | to work is is it's going to it's going |
4264s | to cast and bounce on enemies just like |
4266s | before but then it's going to come back |
4267s | to you and orbit you a little bit and |
4269s | then it's going to go out and hit |
4270s | another enemy and then come back to an |
4272s | orbit and then come out and then to go |
4273s | out and do another enemy and come back |
4274s | it's going to do that back and forth a |
4275s | few times and every time it comes back |
4277s | to you it's going to drain some of your |
4279s | mana and after it drains so much Mana |
4282s | after coming back 10 times the bolt is |
4284s | actually going to explode for a |
4286s | ridiculous amount of lightning damage on |
4287s | enemies so there's a mini game here |
4289s | where basically um oh and by the way you |
4292s | can cast multiple chain Lightnings when |
4293s | this is out you're basically going to be |
4295s | like running a Gambit here and the mini |
4296s | game is you want to Stack as much |
4298s | resource regeneration as you can so that |
4300s | your lightning bolts can survive being |
4302s | drained over and over and bouncing |
4304s | everywhere so they can last to their |
4306s | explosion and do a ton of damage to |
4308s | enemies uh one thing I want to call out |
4309s | here also is that because it drains Mana |
4311s | uh resource cost reduction won't work on |
4313s | that drain you're actually going to want |
4315s | to focus on gaining resource um which is |
4318s | a little bit different and kind of makes |
4319s | this build a little special I think and |
4321s | unique compared to other |
4323s | resource builds based around resource s |
4326s | like see it in action here you so you'll |
4327s | see what one cast looks like and then |
4329s | I'll think we'll see what it looks like |
4330s | when you spam it so you can see here |
4331s | circles you goes and hits enemies |
4333s | circles you goes and hits enemies and |
4334s | then it does a big explosion at the end |
4336s | that we've tuned the damage to be pretty |
4339s | high see there so then it explodes so oh |
4343s | wait oh do we have one where it cast a |
4344s | bunch of times maybe we don't |
4346s | oh there we go there yeah so see here |
4348s | you can see that you know as you go like |
4350s | keep going going going and they explode |
4352s | a bunch of times another thing I want to |
4353s | point out is if you're hugging enemies |
4355s | in melee range as it's circling you it |
4357s | will also hit enemies so you now have a |
4359s | way to like really maximize your damage |
4361s | by hugging bosses and such uh the damage |
4363s | goes way |
4366s | up so next last but not least the |
4369s | Necromancer uh so we got some feedback |
4371s | we've had this for a while and felt this |
4373s | on the team where you know the Golem we |
4375s | really love you know we love our Golem |
4377s | our Golem boys and you know but |
4379s | sometimes it can be frustrating where |
4380s | you tell the Golem to go somewhere and |
4382s | then it kind of takes a while to Lug his |
4384s | butt over there and do his slam or his |
4385s | shout or whatever and you know things |
4386s | can get in the way um and so we we've |
4390s | kind of upgraded him a little bit all |
4391s | let the video speak for himself |
4393s | here but so now you can see uh your |
4396s | Golem will Hulk smash and just jump on |
4398s | enemies and slam them down so uh this |
4402s | will work with all of your golem types |
4403s | by the way not just the Iron Golem but |
4405s | now your Golem is going to LEAP to the |
4407s | area that you tell him to go and then |
4408s | castic ability so we're really excited |
4411s | about this shout out to Charles Dunn who |
4413s | got this uh who got this change in and |
4415s | our animators who helped us out uh we're |
4418s | we're really pump for it it looks |
4422s | amazing um yeah so those were the uh the |
4425s | the class and balance changes and I know |
4428s | we jumped a slide there how dare you |
4430s | production no uh but we are as they wave |
4433s | to me like I'm sorry um we do want to go |
4436s | into some quality of life updates we do |
4438s | have a a significant amount of quality |
4439s | of life updates that we do want to go |
4441s | through that will be available in uh |
4444s | season 5 and you guys will actually be |
4445s | able to check this out in the PTR so now |
4448s | we can go to the next slide uh where we |
4451s | do want to talk about some hell tide and |
4453s | Whisper updates specifically um so I |
4455s | know this has been kind of at least it's |
4457s | been a paino for me and I've heard uh |
4459s | it's been a pain point for others is |
4461s | that as you guys are going through hell |
4463s | tide there are whisper objectives within |
4464s | there to help |
4466s | your whisper but the issue with the in |
4470s | Hell TI is that it can take quite a to |
4472s | do um and you know you can you sometimes |
4475s | players would have to leave the hell |
4477s | tide to go to another area to complete |
4479s | some of these whisper objectives so we |
4481s | are optimizing this to ensure that they |
4483s | don't take nearly as much time uh the |
4486s | the ideal goal is to get a bunch of |
4487s | value within that those 15 minutes um uh |
4490s | to and to potentially end up getting a |
4492s | full entire whisper uh uh 10o bar within |
4496s | 15 |
4497s | minutes full whisper every so that would |
4500s | be it'll be a huge help because I know |
4503s | uh at least for me I've always had to |
4505s | like kind of leave a hell tide and like |
4506s | kind try to you know knock some of that |
4508s | out well especially help for players |
4510s | that are looking for additional gold cuz |
4511s | whisper caches have always been great |
4513s | sources of gold and now as Adam |
4515s | mentioned you can also use whisper |
4517s | caches to uh Target |
4519s | Farm baby so it's it's keeping things uh |
4523s | uh more optimized for players which we |
4525s | know will be way better there uh next |
4528s | thing we do want to talk about is also |
4530s | banful Hearts I know in uh this may not |
4533s | sound like a huge quality of life thing |
4534s | or a buff of of any sort but we have |
4537s | noticed that and uh players have had a |
4539s | lot of banful Hearts uh within their |
4541s | inventory we do want to make these uh a |
4544s | little bit more valuable so they won't |
4546s | drop as frequently we know that players |
4548s | will still have a significant amount but |
4551s | maybe not hundreds and hundreds like |
4553s | some people have uh Within their |
4555s | inventory but uh players should not have |
4558s | any type of issues uh regarding having a |
4560s | ton of these painful Hearts but we are |
4562s | tweaking the the drop rate because they |
4564s | were dropping a little too much |
4566s | there tempering the the the the very |
4572s | very uh uh I guess like brought up topic |
4576s | well like yeah people like about temp |
4579s | it's pretty popular yeah so I want to |
4581s | take a minute to talk about tempering |
4582s | and kind of how the design team sees it |
4584s | and kind of what we're Happ Happ with |
4585s | what we think could be better and and |
4587s | some adjustments we'll be making in |
4588s | season 5 so first high level kind of how |
4591s | we see tempering um we really think that |
4594s | it's important that items have an end |
4596s | point where players know kind of that |
4598s | the item is done and that they're not |
4599s | hoarding lots of them forever on the |
4601s | chance that they can all be good right |
4603s | one of the big key goals of season 4 was |
4606s | that we didn't want you saving a million |
4608s | items in your stash space and while we |
4610s | know that you know bricking an item |
4612s | never feels great we do need that to be |
4614s | something that's possible to do in the |
4616s | game so that you know when the journey |
4617s | is done and you're not just holding on |
4619s | to an item forever so that part we |
4621s | actually think is working very well |
4622s | where you know an item is done and you |
4623s | try and go get another one and so you're |
4625s | always interested in items and trying to |
4627s | you know get have that game Loop go for |
4629s | in the game indefinitely um or until you |
4631s | feel like your character is is Max sonic |
4633s | power um but we do agree with players |
4636s | that you know the RNG right now is like |
4638s | completely out of their hands which |
4639s | doesn't really feel great you know you |
4640s | get you get so many tries basically to |
4642s | roll and then that's kind of it and |
4643s | you're done and it doesn't feel great so |
4645s | we're looking at ways um in the future |
4647s | for players to have more control over |
4649s | that RNG so that you know you have more |
4650s | ways to maybe manipulate the tempering |
4652s | or get the odds in your favor um and do |
4654s | other things like that um One update |
4657s | that's going to be coming in season five |
4659s | uh it won't be in the PTR but is we're |
4661s | targeting for launch is that you know |
4663s | we've got a lot of feedback that it |
4664s | feels so bad when you know you get that |
4666s | like triple greater AIX and it has the |
4668s | same number of rolls and then you you |
4670s | you brick it and then you have to try |
4671s | and go get another one so in season five |
4674s | to help with this you know as your item |
4675s | gets better basically that you find |
4677s | you're going to have more chances to |
4678s | temper it so a much better chance to get |
4680s | the one that you want um basically the |
4682s | way it work is you're going basically |
4683s | get one extra roll per grer aics that |
4685s | you have so you know you have one grer |
4686s | aics one roll three three rolls and |
4689s | again just to clarify this is not in the |
4690s | PTR but it will be in for the uh the |
4693s | launch of season 5 in itself and I again |
4696s | just to reiterate we are still looking |
4698s | at ways uh to to help out that |
4701s | experience within tempering as we've |
4702s | noted we we agree with players that it |
4704s | doesn't always feel |
4705s | and so um you guys should expect to hear |
4708s | more updates to tempering after we |
4711s | through season 5 for sure yeah all right |
4714s | next up weapons yeah so I'll talk about |
4717s | this one a little bit uh we took a look |
4719s | at this chart yeah this chart uh we took |
4722s | a look at inherent affixes on weapons |
4724s | and we found that you know a lot of |
4725s | inherent affixes like damage to distant |
4726s | or some other ones were were a little |
4728s | too conditional and didn't get the |
4729s | update you know in season 4 that we |
4731s | wanted so we went back and made them a |
4733s | little bit more generically useful and |
4735s | and better across more builds so we have |
4737s | a little chart here but you can see kind |
4739s | of this is going to be the new inherent |
4742s | affixes on all the different weapon |
4743s | types so we've made quite a few |
4745s | adjustments here you know as an example |
4747s | you know vulnerable damage is on uh bows |
4750s | and do damage and on axes which I I |
4753s | believe vulnerable on Bose is new but |
4755s | yeah so we made quite a few updates we |
4756s | basically just looked at the matric of |
4758s | everything and kind of adjusted it to |
4760s | see what makes sense so basically you're |
4762s | just going to have you know things that |
4763s | actually impact your builds much more |
4765s | often on the weapons that that you |
4768s | want and as another result of this |
4770s | update we are also looking at what |
4772s | weapons classes can use and we updated |
4774s | them a little bit to try and you know |
4775s | let more classes use more weapons we |
4777s | want players to be able to create |
4779s | interesting builds play the way that we |
4781s | want and so we want to open up these |
4782s | things as much as we can in our designs |
4784s | so now jur are going to be able to use |
4785s | two hand pull arms one hand swords and |
4788s | daggers uh sorceresses are going to be |
4790s | able to use oneand swords and maces and |
4792s | necromancers are going to be able to use |
4794s | I think it's a ma and axes actually yeah |
4796s | despite this Necromancer pictured right |
4798s | here that is not |
4799s | using well it's using a two-handed sword |
4802s | but you can already use a two-handed |
4803s | sword but not using a uh yeah and the |
4806s | The Necromancer here I know it's |
4807s | supposed to say all maces and axes as |
4810s | opposed to all swords so um but yeah |
4813s | basically we're going to be like opening |
4814s | up these classes to use more weapon |
4817s | types um and then also some of the |
4819s | uniques are going to be updated for the |
4820s | classes as well so the butcher's Cleaver |
4822s | can now be used for necros uh and |
4824s | sorcerer can use Doom Breer and Azure |
4827s | wrath now yeah Sorcerers can use uh uh |
4829s | Azure wrath kind of like D2 yep fits |
4832s | their theme very well too so I think |
4834s | that'll be pretty |
4836s | cool um some additional quality of life |
4839s | updates now we're going to talk about |
4841s | some endgame bosses as I have |
4844s | experienced as Adam has experienced |
4845s | earlier as he mentioned in the Stream we |
4847s | are making changes to the Beast and Ice |
4849s | um you guys will no longer have to make |
4851s | a Sigil to summon the beast in ice which |
4854s | is a uh huge Quality of Life Update uh |
4857s | the Beast will now live in a standard |
4859s | dungeon uh the crawl to get to the Beast |
4862s | and ice is much much shorter now it's |
4864s | going to be more similar to what we've |
4866s | seen with uh some of the the other |
4868s | endgame bosses uh and then at the same |
4870s | time Eternal players that have maybe uh |
4873s | already built out some of these sigils |
4875s | we made sure to keep you in mind so you |
4876s | can still use the sigils to fight the |
4878s | boss you won't just uh you won't need |
4880s | summoning materials you can just use the |
4881s | sigil right there uh in the uh the boss |
4884s | room in itself and uh this no longer |
4887s | requires sigil dust to actually summon |
4889s | the Beast and ice so some big changes to |
4891s | the Beast and Ice to help out that uh |
4894s | that whole entire feel uh especially |
4896s | when you're really Target farming the |
4897s | Beast and Ice uh sometimes it was kind |
4899s | of uh brutal to have to go through the |
4901s | whole entire dungeon each and every time |
4904s | so many times yeah so uh next we have uh |
4908s | Varon Varan um the body parts are pretty |
4911s | much being reduced to one um I know it |
4913s | was eating up a lot of inventory space |
4916s | It was kind of hard to manage at times |
4917s | and everything so we're optimizing this |
4919s | making this better so now you'll just |
4921s | need one body part to essentially uh |
4923s | summon Varon going forward uh starting |
4926s | with season |
4929s | five and uh one big thing that we're |
4932s | going to call out here before and this |
4933s | is kind of like the the cherry on top uh |
4936s | we should let's actually just play the |
4938s | clip and see if people actually notice |
4939s | it and if not then I we'll call what |
4941s | could be different this time |
4946s | poor durial yeah Mythic unique maybe oh |
4948s | no that's not it oh good gear though |
4952s | yeah something that is interesting here |
4955s | is The Cauldron has reappeared you can |
4958s | just resum again there's the ultra right |
4960s | there you can now resummon all the |
4962s | endgame bosses without needing to run |
4964s | out of the dungeon reset the and reset |
4967s | the dungeon so this will help a whole |
4969s | lot will make things way better in terms |
4972s | of like optimizing when you're for time |
4974s | and |
4975s | espe when you're you're like everyone |
4977s | thee so I can reset and like that now |
4980s | you'll be able to do that immediately |
4982s | for all the endgame bosses which is a |
4984s | huge huge feature I know that players |
4986s | have been asking for um so that will be |
4989s | also incorporated into season 5 so lots |
4993s | and lots of changes for season five um |
4996s | one other thing um I did want to call |
4998s | out regarding tempering because uh just |
5001s | to clarify because we've we've got some |
5002s | people going like oh I don't understand |
5004s | like the greater a stuff like in terms |
5006s | of additional roles if you have a onear |
5008s | greater AIC you'll get one additional Ro |
5010s | if you have like a three star or four |
5011s | star or something you would get three or |
5013s | four depending the the amount of stars |
5015s | that you actually specifically have on |
5018s | your uh your item yeah I think it goes |
5020s | up to three three three sorry yeah |
5023s | four more uniqu yeah yeah if thinking |
5027s | razor plate or something like that but |
5029s | uh the other thing that I did want to |
5031s | call out is that this is actually going |
5033s | to be retroactive so uh for for players |
5035s | that still have maybe an item that they |
5038s | may have potentially bricked and it's |
5040s | sitting in their stash you know just for |
5042s | like momento purposes or anything like |
5045s | that yeah when your character does move |
5046s | to Eternal um if it was a greater AIX |
5049s | like a three star greater AIX or |
5051s | something like that uh you will uh end |
5053s | up getting those three additional roles |
5054s | uh afterwards so uh that will appear |
5057s | after these changes actually are |
5059s | implemented with the start of season 5 |
5060s | it'll just be on your Eternal character |
5062s | obviously because your seasonal |
5063s | character will move to eternal um as I |
5065s | fix my earpiece that's like falling out |
5068s | um but uh one other thing I did want to |
5071s | call out as well for season 5 um we have |
5074s | some really U big like accessibility |
5076s | options that uh are being added to the |
5079s | actual game and we really really need |
5081s | some testing on this in the season 5 PTR |
5084s | this is actually called out in our blog |
5086s | we' really love if players can actually |
5088s | check them out test them out provide |
5090s | feedback I will note we aren't planning |
5092s | despite it being in the season 5 p |
5095s | we aren't planning on these features |
5096s | actually launching with season 5 we |
5098s | really want to take the feedback make |
5100s | them you know better for for when they |
5103s | are ready and right now I think the the |
5105s | plan would be that they would be ready |
5106s | for season 6 but it's important for us |
5109s | to be able to get that feedback so we |
5110s | really need people to to actually chest |
5112s | test test out these uh these um specific |
5116s | uh features we have like an autop pin |
5118s | feature we have a compass feature uh and |
5120s | then we have like a audio uh navigation |
5122s | assistance feature that is coming within |
5125s | some of these accessibility features for |
5126s | season 5 so really important for people |
5128s | to kind of like jump in check it out uh |
5131s | give us feedback and then you'll see |
5133s | those in uh season 6 uh after the PTR is |
5136s | kind of over um but that is kind of like |
5140s | a a huge wrap up of all the stuff that |
5142s | is coming for uh the season 5 PTR and |
5144s | even a little bit more of even even some |
5147s | of the stuff for season 5 itself um we |
5149s | do want to take some questions and we |
5151s | still have Dan on the line um from the |
5153s | burning HS of Albany uh he to to answer |
5157s | any questions that we may have but I |
5159s | know we have a question specifically |
5160s | teed up so if you have questions please |
5162s | ask them in um twitch chat uh which is |
5165s | where we have live chat going on right |
5167s | now and we will try to get through as |
5169s | many as possible cool but first question |
5172s | I believe we have is H because I teed up |
5175s | this question um are there any new class |
5178s | Buffs coming to season 5 specifically if |
5181s | Adam can answer Druid and sorceress |
5184s | because I know we hear you everyone |
5188s | about jid and sorceress I know we talked |
5190s | a little bit about it here but if you |
5191s | can like expand on it a little yeah yeah |
5193s | yeah yes there are new class Ms cover |
5195s | season five covered a little bit um I |
5198s | think one thing call out that people |
5199s | talk a lot about right now is you know |
5201s | how Barbarians in particular are pretty |
5203s | strong and then you know the the classes |
5205s | that can't get as far as they can in the |
5206s | pit you know feels kind of bad um |
5209s | there's there's a lot to chew on there |
5210s | but I think the the short answer is yes |
5213s | we hear you and we're going to be |
5214s | looking to beef things these things up |
5216s | we do have some specific ways that we |
5217s | want to be targeting these things um and |
5219s | there's a lot of history to it um |
5221s | Barbarians in particular are are tougher |
5223s | to balance I think I've talked about |
5224s | this on stream a little bit before of |
5226s | you know because of their Arsenal system |
5228s | they have more items you know anytime |
5230s | that we mess with and we've messed with |
5232s | like the underlying systems of the game |
5233s | very heavily in the last year right |
5235s | season two we updated all the combat |
5237s | math which of course impacts items which |
5239s | impacts character power we've uh updated |
5242s | in season 4 all of itemization which |
5244s | obviously directly impacts the Arsenal |
5246s | system very heavily so when we do these |
5248s | large shakeups um it's it's way more |
5251s | it's a lot more difficult in the short |
5252s | amount of time to get everything you |
5253s | know exactly perfect of how it the the |
5256s | combinatorics of those effects are going |
5257s | to impact classes right |
5260s | um so that's one end of it another end |
5263s | is what we're trying to do and we |
5265s | started this with started with this in |
5266s | season 4 is we were we're looking at the |
5269s | other class mechanics and we want to |
5271s | kind of beef them up and give them the |
5273s | treatment that we kind of gave with the |
5274s | Necromancer in the Book of the Dead you |
5276s | know in season 4 we actually wanted to |
5278s | try this as an experiment like hey you |
5280s | know the Book of the Dead the minions |
5281s | the sacrifice bonuses um they're what |
5283s | really make Necromancer feel really cool |
5285s | and special and unique so we're going to |
5287s | you know try and catch that up so to |
5289s | speak to the Arsenal system on the |
5291s | Barbarian and not only just increase the |
5293s | numbers right because just increasing |
5294s | the numbers is kind of easy we even did |
5295s | that in the mid-season patch if you look |
5297s | at the Druid Boons you know we increase |
5298s | them by 50% double them in many cases |
5301s | but we think to really help solve that |
5303s | on the fantasy and even just a design |
5306s | perspective we want to like overhaul and |
5307s | really look at these mechanics and make |
5309s | them way better and more thematic to |
5311s | classes so we don't have anything to |
5313s | announce today for season five but |
5315s | that's something more longterm that |
5316s | we're doing to to help that problem in |
5318s | the future in the short term we are you |
5321s | know looking at you know fixing the |
5322s | issues with these various classes |
5324s | buffing them up in different ways you |
5325s | know making different builds and other |
5326s | things viable and trying to keep that |
5328s | parody um we're also looking at uh you |
5330s | know Bringing Down the outliers of Power |
5332s | with the Barbarian in different ways um |
5334s | to make sure that they have more parody |
5335s | with other classes as well but that's |
5337s | kind of our our short and long-term |
5339s | vision of where we want this to be |
5341s | awesome um I know uh we have a question |
5343s | specifically and this is something I've |
5345s | seen a few times regarding uh season |
5348s | five for for uh Dan because infernal |
5351s | hordes people are seeing this gameplay |
5352s | and they're hearing about like okay like |
5354s | I can play can I play this on Eternal |
5357s | and seasonal can uh I play this is this |
5360s | like an ongoing thing going forward like |
5363s | what what can players expect Dan |
5366s | sure yeah so with season five um we |
5369s | wanted to build out the endgame and |
5373s | because we're building out the endgame |
5374s | we wanted to make sure that any of the |
5376s | endgame things we're putting in are on |
5379s | both seasonal and eternal and so uh in |
5383s | this PTR you'll be able to test out the |
5385s | Eternal version of infernal hordes and |
5389s | so uh any of the rewards you get from it |
5392s | all that's Eternal so all players are |
5394s | going to benefit from it awesome yeah so |
5398s | all players will benefit from it and |
5399s | it's and as Dan mentioned it's a it's a |
5402s | a new endgame feature so it's like |
5404s | something that will be you know |
5405s | continuous Beyond you know even season 5 |
5408s | is what we're looking at so um yeah |
5411s | players can expect to jump in infernal |
5412s | hordes going forward which is pretty |
5414s | cool uh and yeah the feedback is going |
5416s | to be incredibly important during this |
5418s | PTR as Dan mentioned beforehand all the |
5420s | specific uh items that we're really |
5422s | hoping to get you know uh Fe back on uh |
5425s | regarding you know how the boons feel |
5427s | how the the rewards feel how the the the |
5430s | combat feels and the waves and stuff |
5432s | like that will be uh really important |
5433s | for us during this specific moment |
5436s | um what is the this is another season |
5439s | five question and hopefully you might be |
5440s | able to answer this Dan um what this |
5443s | from Lucky Luciano shout out Dia partner |
5446s | uh what is the equivalent pit level of |
5448s | the eighth difficulty of like the |
5450s | infernal hordes pit level I guess or |
5453s | nightmare dungeon or monster level yeah |
5456s | you're making me do math here um yeah we |
5459s | just adjusted pit levels so tier tier |
5462s | eight tier eight of the internal hordes |
5464s | is going to be uh equivalent to about |
5467s | monster level I think it's 180 to 200 so |
5472s | it goes up pretty high that's pretty |
5473s | late okay nice nice so a difficult |
5478s | challenge for sure um which is good to |
5480s | hear uh we have a question from uh zap |
5486s | do man you all need easier names I swear |
5489s | uh uh do you foresee changes in grouping |
5492s | in the pit to allow uh Group Play to be |
5495s | more efficient um there will be changes |
5498s | it won't be something present in PTR uh |
5501s | we'll talk more about it at the season |
5503s | five launch but the team is very aware |
5505s | of it um because we've heard about like |
5507s | hey it's kind of not great to feel like |
5509s | I'm getting only 50% of you know the |
5512s | rewards Associated when I'm in a group |
5513s | Within uh a pit if I'm not the the party |
5516s | leader specifically so uh it's something |
5518s | that the team's taking in and we will uh |
5521s | have an update for players before season |
5523s | five and it will be live whatever change |
5525s | we have uh live in season five so um a |
5529s | question from let's |
5533s | see well this one's easy okay robot Jomo |
5536s | uh what's the team's philosophy on uh |
5538s | rate of power gain uh it seems that |
5541s | tempering especially uh players gain too |
5543s | much power are too quickly really |
5545s | removing the tension from leveling up |
5547s | experience any chance to add more |
5548s | friction uh to tempering materials costs |
5551s | Etc yeah uh we have seen a little bit of |
5555s | this and heard this feedback ourselves |
5556s | um it's kind of going in two different |
5558s | ways here so the leveling experience |
5560s | then how tempering messes with it right |
5562s | um the leveling experience as people |
5564s | probably have seen has been sped up |
5566s | quite a bit right we do want people to |
5568s | be able to kind of level quickly and get |
5570s | to the the fun of the game as quickly as |
5572s | possible so we do want them you know we |
5574s | don't want there to be a ton of friction |
5576s | like you know when we first launched the |
5577s | game we we had the idea that like |
5579s | getting to level 100 alone was a big |
5582s | accomplishment right um and we've |
5585s | learned that you know players really |
5586s | want to like fulfill their power |
5588s | fantasies get to the part where they're |
5589s | actually like incrementally increasing |
5591s | their characters power and finding |
5592s | things to use that power against and so |
5594s | they they enjoy that end game a lot and |
5595s | we want to get them there in a |
5597s | reasonable amount of time so that's the |
5599s | part that is like you know hey you know |
5601s | it's fine level quicker it's good right |
5602s | but then the other part is like |
5604s | tempering and kind of the tuning of the |
5606s | aexes um we have heard the feedback and |
5608s | and kind of agree with it that you know |
5609s | the early tempering recipes are are |
5611s | really really strong right um that was |
5614s | by Design when we launched season 4 uh |
5616s | one of the big kind of mandates to the |
5618s | team that we felt was important was we |
5621s | wanted you know before season 4 we |
5623s | constantly got the feedback and and knew |
5625s | it was true that you know your item |
5627s | stats weren't interesting enough and |
5629s | didn't matter enough and weren't very |
5630s | impactful and just didn't feel good |
5632s | right and so we we very much like Juiced |
5635s | them up to be very strong and then this |
5637s | new tempering system that manipulates |
5638s | them we made it very strong so that out |
5640s | the gate our goal was that when you |
5642s | temper an item you can really feel the |
5644s | damage it wasn't like this incremental |
5646s | oh my damage goes up in like 10 |
5647s | different places here and there and now |
5649s | I'm strong it was like no this one thing |
5651s | happened and you felt it and it was good |
5653s | and so we're going to you know try and |
5655s | walk that line we're going to probably |
5656s | go a little more in between here where |
5658s | you know we do agree that the tempering |
5660s | is warping the early game experience too |
5661s | much to the point that it's like you |
5663s | pick up an and you don't care about the |
5665s | stats because you just temper something |
5666s | on and it's like way better right so we |
5668s | don't want that but we do still want |
5670s | them to feel and be really impactful so |
5673s | we have heard the feedback um I don't |
5676s | remember don't think we have huge |
5677s | adjustments in season five right away |
5679s | but we are going to be looking at that |
5681s | leveling process and and streaming |
5683s | lining that quite a bit um we're having |
5685s | time having in talks about that right |
5686s | now with various members of the team so |
5688s | it will be looked at uh not tons will |
5690s | change in season 5 though awesome uh |
5693s | question from razzled Daz Dazzle deris |
5697s | Razzle Dazzle Daris it's a long name to |
5699s | log in on H did you say we can temper |
5702s | uniques uh are you open to letting us |
5705s | imprint affixes I had this thought we |
5707s | can imprint a unique but only once yeah |
5710s | uh going back that was kind of what I |
5711s | talked about with the unique section we |
5714s | right now know I'm not going to say |
5716s | never in the future it's definitely the |
5718s | obvious thing that we could do like you |
5719s | know just add tempering to uniques of |
5720s | course um but we we want them to have |
5724s | identity that is very different from |
5725s | legendaries U one of the concerns with |
5727s | that is that the more that you give |
5728s | uniques manipulation the more that they |
5731s | just turn into legendaries with a |
5732s | different item color when they drop on |
5733s | the ground right like they're actually |
5735s | not different in how they work if we |
5736s | were able to manipul manipulate stats |
5738s | add stats all those things so we do want |
5741s | them to have a different identity in the |
5742s | game um so we're not doing it now but |
5744s | you know in the future we've talked |
5746s | about it we're we're open to the idea |
5747s | but we do want to try this first of like |
5750s | double down you on what makes it unique |
5752s | unique and that you build around it it's |
5753s | a there a little bit of friction um |
5755s | rather than just turning it into the |
5757s | item that you want every time yep uh |
5759s | question from baric is uh hey Adam or |
5762s | Adams um I have a question for the Q&A |
5765s | how is the dev team feeling about the |
5766s | reception of season 4 is that making |
5768s | them rethink any plans for future |
5770s | Seasons I mean I think one thing that we |
5772s | can most definitely call out here is |
5773s | like obviously season 4 has been really |
5775s | great like we've been hearing a lot of |
5777s | great feedback from players um and you |
5779s | know we're very well aware of like you |
5781s | know how everyone's been enjoying it um |
5783s | I think one huge thing that's helped |
5785s | with that as well was like the idea that |
5787s | we had a PTR for season 4 and now we're |
5789s | seeing that again for season 5 um so |
5792s | like we we know like having that moment |
5794s | where players can actually jump in |
5795s | provide feedback uh give us some some |
5797s | notes on specific things is really |
5799s | beneficial especially when we have like |
5800s | new huge features like what we did for |
5803s | season 4 which was you know obviously |
5805s | tempering masterworking uh the pit all |
5808s | new hell Tides there was a ton of new |
5809s | features and then of course with season |
5811s | 5 you know players are now going to be |
5813s | able to run through infernal horde uh |
5815s | tons of new gear and and uh legendary |
5818s | aspects for them so it's just like a ton |
5820s | of stuff that we know that we can most |
5822s | definitely take feedback on having those |
5824s | moments has really helped us with some |
5826s | of those decisions yeah I would say on |
5828s | on the design team side I know like the |
5830s | people on the team are very happy with |
5831s | how season 4 went it couldn't have |
5832s | gotten better really in our eyes um PTR |
5835s | was a huge deal um helped us a lot |
5837s | especially on the balance and design |
5838s | side to you know get things into a |
5840s | better place um another thing I may call |
5843s | out with season 4 is that um how to |
5846s | phrase |
5847s | it |
5849s | like you know there's been a lot of |
5851s | disruption to the game right and so when |
5855s | there's that much disruption of like you |
5857s | know we update all the core math and all |
5858s | the items and everything you know it's |
5859s | very difficult to get things into a |
5861s | fine-tuned state right and you know |
5863s | without giving anything away we have big |
5865s | updates coming in the future with you |
5866s | know expansion and other things but one |
5868s | of the things that we're we're looking |
5870s | forward to I think as a team is when |
5871s | we've kind of uh settled down a little |
5873s | bit on the big disruptions like |
5875s | overhauling all of itemization and |
5877s | things like that because um you know it |
5880s | becomes a lot more difficult to find |
5881s | tune things like balance or even on the |
5884s | design side like designs and making sure |
5885s | that they work and that we're like it |
5888s | iterating and upgrading things versus |
5891s | you know changing things around in huge |
5892s | ways so while we think it was really |
5894s | successful and we're happy with how |
5896s | itemization 2.0 turned out um the team |
5899s | is looking forward to like making the |
5901s | things as they are and make them work |
5903s | better and and more do fine-tuning work |
5905s | and so I think you can expect in the |
5906s | future as a player um you know after |
5909s | we've done some more disruption and made |
5910s | the game like in a really good place |
5912s | we're very happy with it which we're |
5913s | really close to now I think um that |
5915s | you're you know you have tighter class |
5917s | balance tighter designs tighter roles |
5919s | for things and just you know the one of |
5922s | the things that excites me and excited |
5924s | the team about season 4 was like the |
5925s | tons of quality of life improvements and |
5927s | how much of an impact that makes on |
5928s | players which I think we knew but it hit |
5931s | home in season 4 right like just the |
5933s | Codex a how that changed and how that |
5935s | completely fixed you know the hoarding |
5937s | of items and things like that I think |
5940s | are what really Jazz us a lot because it |
5942s | just makes that flow experience better |
5943s | like the boss ladder you know being able |
5945s | to reset bosses stuff like that I think |
5946s | is actually really impactful um and good |
5949s | for for the longevity of the game so |
5951s | we're excited to do more things like |
5952s | that all right uh last question that we |
5956s | have here uh is uh |
5960s | s well it's just sadan sadan with the Z |
5964s | and 666 afterwards very good yeah very |
5967s | Diablo theme is specifically asking uh |
5970s | what is the seasonal theme um or are we |
5974s | like holding back any information right |
5976s | now regarding that and stuff uh Dan I |
5978s | don't know if you want to clarify here |
5980s | or if you want me to you |
5983s | can all right so um we haven't announced |
5987s | the name for the season yet uh as far as |
5990s | I know but the the seasonal theme seems |
5994s | I guess fairly obvious um you know we're |
5997s | going back to hell and so uh the theme |
6001s | is pretty much returning to hell and |
6004s | while the infernal hordes is uh just one |
6007s | part of that uh the rewards are another |
6010s | part and uh when we have our our season |
6013s | five live stream uh we'll go into all of |
6017s | the rest of the things that we have |
6018s | planned for season five exactly yeah we |
6021s | have uh we have some yeah we have some |
6023s | we have some additional Stu uh to to |
6026s | talk about when we we do actually have |
6028s | our season 5 live stream we're just uh |
6030s | right now the biggest Focus for this |
6032s | stream is for people to hear about the |
6033s | content that they're going to be able to |
6034s | play in PTR um and we want people to |
6037s | really hone in and focus in on that uh |
6040s | so we can actually get that feedback uh |
6042s | for the team here and we can make any |
6044s | changes that we may need to so um but |
6047s | yeah that is kind of uh going to wrap |
6048s | this up for today for for a Q&A um I I'm |
6052s | going to lightning round like a few |
6054s | quick things I'm sure chat will kill me |
6055s | if I don't call it out now we're getting |
6057s | a lot of questions about loadouts it is |
6059s | again still something that we are very |
6061s | well aware of and we we still plan on |
6063s | it's just takes a lot of time it's a |
6065s | huge huge uh amount of uh overhaul |
6068s | changes and everything from that end uh |
6071s | separately uh we uh this has been coming |
6074s | up a lot auction house there are |
6076s | currently no plans right now for for |
6078s | something like that but uh we we hear |
6080s | you guys we we we feedback things like |
6083s | that let us know um but right now those |
6085s | are those are the two big things that I |
6087s | I I've been seeing a ton in chat I just |
6089s | want to address them before people go |
6090s | like you're not reading chat you're |
6093s | you're in some like alternate universe |
6094s | chat or something like that um but uh |
6097s | PTR again just to remind everyone starts |
6099s | next Tuesday uh it runs for one week |
6101s | it's on PC Battlenet only please provide |
6104s | feedback on our forums Reddit social |
6106s | media our community Discord things like |
6108s | that uh we're always looking around uh |
6110s | we really are we really value the |
6113s | feedback that we get get during these |
6114s | PTR processes and of course uh at the |
6117s | same time we patch notes on the blog are |
6120s | live immediately after this stream so |
6122s | check out Diablo 4.com when those do get |
6124s | up uh next time you guys see us next |
6127s | time we stream is July 18th it's the |
6130s | spirit born |
6132s | reveal yeah everyone gets to check out |
6134s | the uh the the the spirit born so we'll |
6137s | be back live on stream on July 18th |
6140s | we'll be revealing the brand new class |
6143s | coming to Diablo 4 uh that will be part |
6145s | of vessel of hatred so really excited |
6148s | about that and uh yeah I think that |
6150s | wraps it up I want to give a huge shout |
6152s | out to Dan and Albany yeah stay cool |
6155s | Dan enjoy the |
6159s | acol the burning fire under him exactly |
6162s | uh and thank you again Adam Jackson and |
6165s | from everyone on the Diablo 4 team we |
6168s | wish you a wonderful weekend and we'll |
6170s | see you in PTR next week thank you |
6171s | everybody see you guys |
6185s | [Music] |