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Diablo
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2046s | writing to you because although a great |
2049s | evil is receding from Sanctuary a new |
2053s | festering curse now spreads its |
2056s | corruption across the land |
2058s | more dangerous more malignant than I |
2063s | could have imagined |
2064s | I have found a way to stop this plague |
2069s | rip the dark power of these monsters |
2071s | from their very core and turn it to our |
2075s | advantage in destroying them |
2082s | I cannot do this alone |
2085s | my allies are for them my strength is |
2089s | dwindling the middle agents are |
2092s | Relentless and without Mercy I need help |
2097s | I need |
2099s | you |
2109s | hello Diablo Community welcome to |
2111s | another Diablo 4 campfire chat my name |
2114s | is Adam Fletcher I am the associate |
2117s | director of community here for Diablo |
2120s | I'm joined here by Joe Shelley game |
2122s | director of Diablo 4 and Mr Joe pipora |
2126s | the associate game director for Diablo |
2128s | 4. we have a lot to talk about today |
2131s | um obviously we have this campfire chat |
2134s | because we do want to talk about uh the |
2137s | patch that just released this past week |
2139s | which is patch 110. we've seen a ton of |
2143s | feedback we've heard a lot of feedback |
2146s | and so we do want to go through you know |
2149s | a lot of the the points of feedback that |
2151s | we've been hearing and and at the same |
2153s | time the patch itself the biggest thing |
2155s | that you know to kind of like kick us |
2158s | off here I think |
2159s | um we want to you know obviously |
2161s | acknowledge everyone's feedback in |
2163s | regards to reducing player power we know |
2167s | it is bad we know it is not fun uh and |
2171s | it's something that you know we we |
2174s | ourselves know that uh |
2177s | it's not it's not the greatest play |
2179s | experience for for players out there we |
2182s | do want to explain why we ended up doing |
2184s | it within the the actual patch and then |
2187s | of course we also want to talk about |
2188s | like what we were trying to achieve |
2190s | specifically uh with with this patch and |
2193s | with with the changes that players ended |
2195s | up seeing uh and then separately we do |
2198s | want to also talk about how we don't |
2200s | plan on doing a patch like this ever |
2202s | again uh we have most definitely heard |
2204s | the feedback from the players on that |
2206s | front and we do want to talk a little |
2208s | bit about you know our philosophy our |
2210s | our own internal um statements that we |
2214s | were setting for ourselves for for |
2217s | future updates uh for the game itself |
2219s | and then of course we do want to also |
2222s | talk about how we can talk better and |
2224s | communicate with the community better in |
2227s | regards to Patches and updates coming to |
2231s | the game and what we can do to improve |
2234s | on that |
2234s | um so I know that the first thing we do |
2236s | want to talk about though as I said was |
2238s | uh talking about you know why why we |
2241s | ended up doing this in this passion do I |
2243s | do want to throw it over to Mr Joe |
2245s | pipora over here to to talk a little bit |
2247s | more about that sure so I know that |
2249s | we've talked on stream before about I |
2251s | know our intentions for Diablo 4 being a |
2253s | game about choice and uh |
2257s | part of that is ensuring that the |
2258s | various class options feel like they've |
2260s | got a place in the The Meta experience |
2263s | and that kind of goes to the some of the |
2265s | change we made in in 1.1 now Adam |
2268s | already called out that uh that we we've |
2270s | heard the feedback with regard to the |
2272s | patch and we know that reducing player |
2274s | power uh is uh is never a good |
2276s | experience uh in general and uh I want |
2279s | to talk through like sort of some of the |
2281s | things that brought us to where we are |
2283s | today in terms of decisions we were |
2284s | making and why so |
2286s | a few of the really big changes that |
2288s | were made that were made as part of 1.1 |
2290s | uh first relate I guess to cooldown |
2293s | reduction uh so uh we changed the amount |
2295s | of CDR that players can get as part of |
2297s | uh the like in the affix ranges are |
2299s | rolling for them as they're going |
2300s | through the experience |
2302s | uh CDR is uh one of the if not the most |
2306s | powerful stat in many ways in Diablo 4 |
2308s | uh and the reason for it is obvious uh |
2311s | when you're able to get CDR to a certain |
2312s | point when using certain class |
2313s | mechanisms you're able to get |
2315s | effectively like instant in standing |
2317s | instantaneous uh like active skills so |
2321s | like you know that can give you like |
2323s | unlimited uh resource and give you |
2325s | unlimited movement speed give you |
2326s | unlimited damage resist and it begins to |
2328s | dwarf the qual the the effectiveness of |
2330s | other other options uh when you can |
2333s | start trying to take these things into |
2334s | account |
2335s | now we know that blasting through |
2337s | content with that those things is really |
2339s | fun so it feels really really painful to |
2341s | have to take some of those things away |
2342s | uh and we certainly don't relish the |
2345s | idea |
2346s | um |
2347s | that was the original thinking for these |
2349s | sorts of bits |
2350s | um one of the reasons why uh we think |
2353s | that these these builds are very |
2354s | prevalent at the moment uh is based upon |
2357s | like the nature of some of the end game |
2359s | content we have uh in Diablo for uh in |
2362s | particular thinking about nightmare |
2363s | dungeons especially |
2366s | um |
2367s | the reality is that nightmare dungeons |
2369s | are dramatically overtuned from where |
2371s | they actually need to be based upon the |
2373s | place they film the role they fill in |
2375s | the game itself |
2376s | so tier 100 nightmare dungeons are |
2379s | excruciatingly difficult for most |
2381s | players to most classes be able to |
2382s | actually get through and as a result it |
2384s | begins to kind of winnow the |
2386s | opportunities and options that players |
2388s | have when they begin to engage with |
2389s | content at that tier such that you |
2391s | really do require you need to lean on |
2393s | very very specific builds very specific |
2395s | setups you know with access to things |
2398s | like near instantaneous cool Downs for |
2400s | some skills in an effort to actually |
2401s | like make it through uh those spaces and |
2403s | that was never really the intent of that |
2405s | content and we see that right we players |
2408s | are using nightmare dungeons as ways to |
2410s | kind of like level up their glyphs uh |
2412s | wage them to gain experience and loot as |
2414s | they're progressing up it's largely like |
2416s | a level up system you're progressing |
2417s | with once you get into World tiers three |
2418s | and four uh but they've taken on an |
2420s | outsized role as sort of this new uh |
2423s | in-game Chase opportunity for players |
2424s | who are looking to really challenge |
2425s | themselves and we we love that we have |
2427s | we want that kind of content and we want |
2429s | that experience for those players and we |
2431s | feel like we have done a reasonably good |
2432s | job of that with with Uber Lilith uh in |
2434s | the game but uh we don't feel like tier |
2436s | 100 nightmare dungeons fulfill the same |
2438s | role at all just the nature of the |
2440s | content type doesn't actually work well |
2442s | as that kind of pushing opportunity so |
2445s | one thing we actually plan on doing and |
2448s | we'd hope to get out as part of this |
2450s | release we're going to get out very very |
2451s | soon is we're making a reduction in the |
2453s | difficulty of some aspects of nightmare |
2454s | dungeons to kind of retune some things |
2456s | and the goal here is to say that now we |
2459s | think that uh that's you know roughly |
2461s | where you are with like a nightmare |
2462s | dungeon tier 70. that's kind of where we |
2464s | actually want the difficulty to be for a |
2466s | tier 100 as we're as players are going |
2468s | through the experience so there's still |
2469s | a thing to push for but it's more |
2471s | reasonable and as part of this exchange |
2473s | we know that players really like kind of |
2475s | blasting and pushing hard for these |
2476s | sorts of things they feel like big |
2477s | achievements uh we are going to be |
2479s | looking at creating a new content type a |
2481s | new end game content site it's going to |
2483s | be more directly meant to address those |
2485s | sorts of uh those sorts of players and |
2487s | give people more things to chase that's |
2489s | part of the commitment to the live |
2490s | services to make sure that we're always |
2491s | adding new things like this for players |
2494s | to go and try to kind of chase after to |
2495s | kind of maximize and use their builds in |
2497s | fun and interesting ways so that's a |
2499s | that's another really big thing |
2501s | um next we made a number of changes to |
2503s | the uh to sorceress skill uh like |
2505s | sorcerer's builds in in general |
2508s | um they sort of ended up having a net |
2510s | impact of like really reducing their |
2512s | effectiveness with some of their most |
2513s | powerful builds at the moment and the |
2515s | goal of the time uh was to try to bring |
2518s | their bills back in line with one |
2519s | another so they could start trying to |
2520s | bring everything up at once opposed to |
2522s | having these things as they are and this |
2524s | you know this actually leads to a really |
2526s | good conversation about the idea of |
2527s | balance in general I said before that |
2529s | Diablo 4 is a game that is about choice |
2532s | and that remains our our our our goal |
2535s | you know that's our that's that's our |
2536s | Guiding Light we're trying to make |
2537s | decisions on balance and design in |
2540s | general and sometimes we don't always |
2541s | get it quite right you know and I think |
2543s | that we see that with some bills are |
2544s | just simply not performing to the level |
2546s | they need to be because they just don't |
2547s | have the right interactions with the |
2549s | kind of content or skills that you |
2550s | actually really want to use to get |
2552s | through the game |
2553s | um you know this is an example of like |
2555s | when we're thinking about our our goals |
2558s | in terms of creating this balanced |
2560s | experience where there's lots of |
2561s | interesting choices for players to |
2563s | engage with you know we cannot uh we |
2565s | cannot make balanced decisions without |
2567s | us without kind of uh accounting for the |
2571s | way that players are going to feel about |
2572s | those things we're playing those classes |
2574s | like the if the goal of if if our goal |
2577s | is to create an ultimately balanced |
2579s | experience you know uh without regard |
2581s | for how much fun the player is having as |
2583s | part of the uh as part of that exchange |
2585s | you know that's uh that's ultimately |
2586s | that would be like a failure in our part |
2588s | to not kind of think about things so we |
2590s | we uh we have plans that I know that |
2592s | we're going to talk about a little bit |
2593s | later then so they kind of address this |
2594s | more clearly but understand that we |
2595s | we've heard this and we have uh we have |
2597s | we have plans in the very near future to |
2599s | address these sorts of things |
2601s | another bit that speaks to this is the |
2603s | uh the change that was made for |
2605s | vulnerable damage now I think that uh |
2607s | there are a lot of players in the |
2608s | community who like kind of Dove deep |
2610s | into a lot of our our systems in Diablo |
2612s | 4 and kind of see that that vulnerable |
2614s | damage is a really outsized role that it |
2616s | plays in terms of a lot of build making |
2618s | you know and uh you know to the point |
2620s | where it feels that you know you'll get |
2622s | to certain parts of content and just |
2623s | creatures sort of need to be vulnerable |
2625s | in order if you feel that you need to |
2626s | know that you can damage them you know |
2628s | this is uh this is something that we're |
2629s | very aware of and we made a reduction as |
2631s | part of the the 1.1 build that reduced |
2634s | player damage in general because most |
2635s | players rely on many many builds I |
2637s | should say uh Reliant vulnerable damage |
2639s | to deal uh to kind of spike in lots of |
2641s | different kinds of content |
2643s | uh this is uh this is something we also |
2648s | need to talk about |
2649s | vulnerable damage is far more potent |
2652s | right now than we actually wanted to be |
2654s | in general across the game I think I've |
2656s | talked about this before and we need to |
2659s | make a number of uh we need to kind of |
2661s | bring these things back in line but this |
2663s | is a more this is a more complicated |
2665s | conversation than simply just saying we |
2666s | can take a you know bonus damage to |
2668s | vulnerable creatures number and reduce |
2670s | it by 40 in terms of the kind of the |
2672s | amount of damage you can get across |
2673s | different sources uh and have that be |
2676s | the way that we solve this problem |
2677s | really the I think we all know that the |
2679s | the the ultimate problem with damage |
2680s | developable creatures the fact is |
2682s | multiplicative stacking on top of the |
2684s | base vulnerable damage which is already |
2685s | multiplicative on its own like this is |
2687s | the uh this is the reason why the stat |
2689s | plays such an outsized role in a lot of |
2691s | player builds we're going to need to |
2692s | move that to an added place but we can't |
2694s | do that without making a number of other |
2697s | adjustments to Critical Strike damage to |
2699s | the way that overpower damage is both |
2700s | calculated and Delta creatures and the |
2703s | availability of these things across |
2704s | various builds you know there's lots of |
2706s | builds that rely on vulnerable and their |
2708s | balance around the idea that the damage |
2709s | is also multiplicative so a number of |
2711s | these a number of their balance and |
2713s | tuning changes will need to be made in |
2715s | order to be able to bring vulnerable |
2716s | back in line with some of the other |
2717s | options we have out there so this is how |
2720s | this is how we're kind of thinking about |
2722s | these things moving forward we want to |
2724s | we want to start uh trying to be a |
2726s | little more inclusive of all these |
2727s | decisions when we begin considering |
2729s | which of these balance tests you want to |
2731s | make rather than being in this iterative |
2733s | place where we're making small |
2734s | adjustments to uh to a number of |
2736s | different things along the way with an |
2738s | end goal in mind of where we actually |
2739s | eventually want to be we want to be |
2742s | trying to consider what the experience |
2744s | is going to be like from from moment to |
2746s | moment you know rather from update to |
2747s | update and release to release to get |
2749s | things in a better spot |
2751s | so while we do believe that that you |
2754s | know having our season role gives us the |
2755s | opportunity to uh to kind of reset our |
2757s | meta and change a lot of things that |
2759s | obviously has an impact on internal |
2760s | players the way that they kind of |
2761s | perceive the characters they're still |
2762s | playing in that space uh and it can be |
2765s | disruptive players who found a |
2767s | particular play style they're really |
2768s | excited about so that's the so I know |
2770s | that Joe you're going to talk about some |
2771s | of these things in a minute so this is |
2772s | an awkward handoff but but I just want |
2775s | to make it right it's a very often |
2776s | handoff I'm sorry uh but there's a but I |
2778s | want people to understand that we we do |
2780s | hear the things that they're saying uh |
2782s | we do plan on making changes uh in the |
2784s | near future and just kind of thinking |
2786s | philosophically about how we want to |
2787s | address these things moving forward |
2790s | um and with that I I guess Joe would you |
2792s | like to share about your thinking yeah |
2794s | so you know I think it's I think it's a |
2796s | great Point uh a great uh lead in here |
2800s | um we want as Adam mentioned we want to |
2802s | talk about |
2804s | um we kind of talked a little bit about |
2805s | how we got here |
2807s | um we want to talk about |
2809s | um what we're going to do |
2811s | about that I mean I think one of the |
2813s | really good points you made is like |
2816s | um you know vulnerable is for example |
2820s | vulnerable is like a must take stat |
2822s | right and it would be better if it |
2824s | wasn't a must take stat but more of a |
2827s | build option the game will be better |
2828s | when that's the case but if along the |
2831s | way to getting to that |
2833s | um the game is less fun |
2835s | then we're not we're not fulfilling our |
2838s | Our obligation to players right that's |
2840s | right so I want to talk about uh our |
2844s | mission statement for the live game |
2847s | um and I think we have a a oh yeah |
2850s | perfect |
2851s | so there there are four four parts to |
2854s | this we're gonna start with the first |
2855s | part |
2856s | um we we want the live game to always |
2859s | have a wide variety of viable builds to |
2861s | discover |
2862s | to put together |
2863s | uh to acquire the items for |
2867s | um and to optimize across all five of |
2870s | our classes |
2872s | second point |
2874s | every season should introduce new items |
2876s | and powers that keep the game fresh and |
2879s | and increase build variety |
2882s | moving on to the third Point |
2884s | um |
2886s | the live game should also have |
2888s | continually evolving and game content |
2891s | and that content needs to have high |
2893s | monster density for powerful builds to |
2895s | mow down |
2896s | and it needs to have activities that |
2898s | challenge your build and you know you |
2901s | were just talking about how |
2903s | while nightmare dungeons uh |
2906s | uh I'll get to the fourth point in a |
2908s | second |
2909s | um uh while nightmare dungeons |
2911s | um |
2913s | are technically challenging your build |
2916s | they're challenging your build in some |
2918s | ways that are not very fun right like |
2920s | being cc'd all the time yes that's |
2923s | correct |
2924s | of nightmare dungeons where every |
2926s | monster can one shot you and then if you |
2928s | get clipped by one bit of chill you're |
2930s | permanently snared right or or not |
2932s | completely Frozen like these are these |
2934s | are not things that the the nightmare |
2936s | dining system is doing particularly well |
2937s | right now is in terms of making |
2938s | challenging content right so I think |
2941s | that's why it's so important uh your |
2945s | call out that we plan to introduce |
2947s | additional content that fulfills that uh |
2951s | that part of the the uh the mission |
2953s | statement to Challenger builds |
2957s | um if we can go back to the screen I got |
2959s | kind of sidetracked but I think it was |
2961s | really important |
2962s | um and of course uh ultimately what |
2966s | we're trying to do is make the game more |
2967s | fun for players right players are at the |
2969s | heart of everything that we're doing and |
2971s | the game is not more fun for players and |
2973s | we're not making the game if players |
2975s | can't |
2977s | um believe that as the game evolves it |
2980s | will get more fun |
2981s | then |
2983s | we're not accomplishing our our goals |
2985s | either right |
2987s | um and so the other uh point I want to |
2989s | go to here is a change that you know |
2991s | Adam was talking about how do we make |
2993s | sure that |
2995s | uh the next time we do a patch we don't |
2998s | have we we this doesn't happen right and |
3001s | so I want to talk about a uh |
3004s | we call it a key process Improvement |
3006s | that's like a |
3008s | weird charging turn a change that we're |
3010s | making |
3011s | um that will help us avoid this |
3015s | situation |
3016s | um so I think we have a slide for this |
3019s | when we make and this goes again this is |
3022s | this is right along what you were saying |
3024s | here we make changes to increase build |
3026s | diversity our goal going back to the |
3029s | mission statement is we want to have a |
3030s | wide variety of viable builds right so |
3033s | when we make changes that have the |
3035s | ultimate aim of increasing build |
3037s | diversity |
3039s | um we need to |
3041s | pair those changes with compelling |
3044s | Alternatives and that means that there |
3046s | are some builds that will be overpowered |
3048s | and we we can't Nerf those bills those |
3051s | overpowered builds without providing |
3054s | compelling alternatives for players to |
3056s | pursue that's right that it means that |
3058s | things like when we identify that there |
3060s | are a few individual uh like meta builds |
3062s | or stats that are like really really |
3064s | powerful when they get within you know |
3066s | preseason or within a season uh that |
3068s | until we have created those other |
3069s | options and redesigned things around the |
3072s | nature of these and made sure that we've |
3073s | lifted up other options and brought |
3075s | everything in line you know we're not |
3076s | going to move on those changes you know |
3078s | there's going to be always situations |
3079s | where there are extraordinary outliers |
3081s | you know that we're going to want |
3082s | they're usually relying on like actual |
3084s | bugs that we need to address but when it |
3087s | comes to like trying to bring things |
3088s | back in line with one another we want to |
3090s | be able to make sure that we're doing |
3091s | those when we make those decisions uh we |
3093s | have a bevy of other options and |
3095s | Alternatives available for players to |
3096s | engage at the same time so if we if |
3098s | player seed is taking like a toy away |
3099s | that we're giving lots of other toys |
3100s | you're lifting up other ways you know to |
3102s | make them more viable as part of the |
3103s | exchange yeah and that those toys are |
3106s | are |
3107s | um equally exciting yes so let's go to |
3110s | the second point of this here |
3112s | [Music] |
3113s | um |
3114s | when we make changes like this it's |
3116s | important for us to make them at |
3117s | predictable times and Adam's going to |
3119s | talk a little bit more about our |
3121s | communication strategy here in a bit the |
3123s | start of a season is an especially good |
3125s | time for meta changes to happen because |
3128s | there's a big refresh everyone is |
3130s | rolling new characters and there's new |
3132s | seasonal content right and and changes |
3136s | like that will also |
3138s | appear in Eternal at the same time |
3141s | in the third the third Point here as as |
3144s | Joe alluded to there are certain |
3146s | situations we saw a case where |
3151s | we had a skill that could do 10 to the |
3154s | 37 damage |
3156s | in cases like that where the damage is |
3160s | is literally breaking the game or |
3164s | crashing the servers we will still react |
3167s | to those situations but that doesn't |
3169s | change the first point here in terms of |
3172s | allowing bills to be overpowered and I |
3175s | think you know one of the things that's |
3177s | important for uh to recognize and state |
3180s | is that ultimately arpgs or some people |
3184s | call them hack and slash games |
3186s | are about power fantasy right and |
3188s | they're about us inviting players to |
3192s | break the game to some extent not not to |
3194s | crash like there are lots of ways to |
3195s | interpret the word break but |
3198s | um |
3198s | uh and find fun toys uh that we've made |
3202s | do crazy things with them |
3205s | um and we need to make sure that we |
3208s | aren't trying to punish players for |
3209s | doing that like because ultimately |
3211s | that's the play that's the playground we |
3213s | built that's like that we built a game |
3215s | that's like go find crazy stuff and we |
3218s | need to make sure that when players take |
3221s | that invitation |
3223s | that uh we're not punishing them for |
3226s | that that's right |
3228s | um yeah and I know |
3230s | um when we were talking about at least |
3231s | the the nightmare dungeon stuff |
3233s | beforehand and we can go into it in a |
3235s | little bit more detail with them once we |
3237s | get to the to the stuff that might be |
3238s | coming down the pipe here |
3240s | um the one thing I like I think that I |
3242s | wanted to like really highlight on was |
3244s | you know obviously we did this patch and |
3245s | we made these changes and we brought |
3247s | brought you know character power down |
3249s | like player power down essentially |
3251s | um that in itself was also supposed to |
3255s | be paired with these these uh these |
3258s | nightmare dungeon changes that that uh |
3260s | you know where uh Joe was actually |
3262s | talking about earlier and |
3265s | um uh you know it's something that we've |
3267s | learned throughout this process is like |
3269s | as you guys were talking about that you |
3271s | know we have ultimate Visions for |
3273s | something that is further down the line |
3275s | and doing that all together at once |
3277s | during those moments as opposed to doing |
3280s | them over over time and whatnot just |
3283s | leads to a better experience overall for |
3285s | players and that's something that we |
3286s | most definitely will be uh doing as we |
3290s | we build out you know future updates and |
3293s | patches and so forth |
3294s | um of course a key component to this is |
3296s | how we communicate to players uh and you |
3299s | know there is uh been a lot of feedback |
3302s | in regards to like hey it would have |
3304s | been great if we knew some of these |
3306s | changes were coming down the pipe and uh |
3309s | you know it's a it's a hefty amount of |
3311s | patch notes we could we could have |
3313s | digested this like over a few days |
3315s | beforehand or a week beforehand so one |
3318s | thing we do want to commit to right now |
3319s | is that we do plan on going forward |
3322s | always providing patch notes and |
3325s | communicating these passions through |
3326s | streams like this through campfire uh |
3328s | chats or developer update live streams |
3331s | beforehand well beforehand like you know |
3333s | at least a week before the actual update |
3336s | hits |
3337s | um in no matter State because it I know |
3340s | sometimes we're we're still like trying |
3342s | to like maybe potentially squeeze in a |
3344s | few different things into to patch notes |
3346s | and stuff like that up until like the |
3347s | last second just nature of production of |
3349s | how we are but I will say we do plan on |
3352s | sharing those no matter what to the |
3354s | community going forward |
3356s | from here on out through a a stream or |
3360s | uh or written through blog or something |
3363s | like that beforehand well beforehand |
3365s | before players can actually get them uh |
3367s | get get into game and actually try it |
3369s | out on their end so at least we can hear |
3370s | feedback and you guys can actually |
3372s | digest the information beforehand in |
3374s | fact |
3375s | um we do actually have of course future |
3377s | updates here that we do want to talk |
3380s | about here really quickly but one thing |
3382s | that we will commit to right now is that |
3384s | next Friday so exactly one week from now |
3388s | we'll be back on a live stream because |
3390s | we'll start with that uh that live |
3393s | stream where we will be talking about |
3394s | our next patch that will be coming to |
3397s | Diablo 4. we'll talk a little bit about |
3400s | some of the details here but we'll go |
3401s | into more detail next Friday |
3403s | specifically |
3405s | um but we will be back on here to kind |
3407s | of go through the whole entire or patch |
3410s | notes with with everyone beforehand so |
3412s | everyone has a better expectation of |
3415s | what they're going to be seeing in the |
3416s | actual update and uh and they can talk |
3419s | to us through chat through devs or |
3422s | through social media through Reddit |
3423s | through our forums Etc beforehand uh |
3425s | before the actual patch hit so we will |
3428s | get times and and and remind everyone of |
3431s | course throughout the week that we will |
3432s | have another campfire chat to talk about |
3434s | patch one one one since we just shipped |
3437s | one one zero uh one one one but we do |
3440s | want to talk a little bit about patch |
3442s | 111 uh today just because there are some |
3447s | items that we are aware of that we know |
3450s | will be of interest to players |
3453s | specifically when it comes to |
3455s | uh things that they've been asking for |
3457s | uh and at least it gives you guys a |
3460s | little bit of an early preview of some |
3461s | stuff that's coming down the road |
3463s | um I think one big thing that everyone |
3465s | has been kind of talking about uh as of |
3468s | like from this current patches like some |
3470s | of the Sorcerer And Barbarian items and |
3473s | stuff like that and uh and how we've |
3475s | obviously tuned a lot of classes down |
3477s | and there's uh questions of like hey is |
3481s | there any changes in the in the future |
3482s | for those two yeah we're taking a long |
3484s | look at a lot of the Sorceress and |
3486s | Barbarian aspects that aren't being uh |
3489s | like utilized very well right now trying |
3491s | to lift a lot of those back up so |
3492s | there's going to be a wide range of act |
3494s | like Legendary Power and unique item |
3496s | improvements for these uh these two |
3498s | classes in particular take a look at a |
3499s | lot of a lot of things but we're really |
3501s | honing in specifically on Sorceress |
3502s | first uh and then and then also getting |
3505s | a lot of Barbarian updates in there at |
3506s | the same time and this is again this is |
3508s | for 1.1.1 correct so the yeah the very |
3511s | next passion cycle yeah and we we expect |
3513s | that patch obviously if we're having a |
3514s | live stream now next Friday we expect |
3516s | that patch here in the next like couple |
3518s | weeks or so so at least you guys can get |
3520s | an early preview on it yeah and on that |
3522s | Friday we'll be talking a lot about the |
3524s | specifics of all those changes and kind |
3526s | of hearing what the community says yep |
3528s | and the in fact the the nightmare |
3532s | dungeon items that we were just talking |
3533s | about uh just now uh that's actually uh |
3536s | we're planning on actually rolling that |
3538s | out in hotfix specifically and that is |
3542s | something that we actually plan on |
3543s | rolling out later today so we'll have |
3545s | more information on the nightmare |
3547s | dungeon changes that will be that we |
3549s | talked about earlier that will be coming |
3551s | out later today via hotfix another big |
3554s | thing that uh you know we've talked |
3556s | about in patch notes because we've we've |
3558s | we've toned it down uh and now we're |
3561s | kind of uh and we had mentioned that uh |
3563s | to players that we did plan on bringing |
3565s | it back up it is a monster density uh in |
3569s | Nightmare Dungeons and Hell Tides so uh |
3572s | I know that you guys had some plans and |
3574s | so forth related to that yeah so I mean |
3577s | going back to the the mission statement |
3578s | I mentioned earlier a key part of the |
3581s | live game is having high density areas |
3585s | for players to mow down right and yeah |
3587s | key part of arpgs right |
3590s | of which uh Diablo 4 is one that's true |
3593s | pardon my grammar |
3595s | um and so |
3597s | um we're gonna be increasing the dense |
3599s | the nightmare dungeon substantially |
3602s | um and uh we're going to be increasing |
3603s | the density in Hell tight as well now |
3606s | with the nightmare dungeon changes |
3609s | across the board for nightmare dungeons |
3610s | all the all Nightmare dungeons will get |
3613s | more dense |
3614s | um uh the hell tight change there are |
3617s | certain areas of Hell tide that are |
3620s | extremely dense right like the Tar Pits |
3622s | for example is very dense |
3624s | um areas like that probably won't get |
3627s | more dense and part of the part of what |
3629s | we've been doing here at the same time |
3631s | in terms of these density changes is |
3633s | making sure that we're making uh |
3636s | performance uh improvements like looking |
3638s | at |
3639s | player skills that are |
3642s | um that are taking a lot of time on the |
3645s | servers getting those into a better |
3647s | performance so players have better frame |
3649s | rates and stuff and uh and fewer stalls |
3653s | and all these kinds of things that make |
3654s | the game more fun to play and this also |
3658s | um |
3659s | helps us increase the number of products |
3661s | more monsters more players more stuff |
3663s | going on |
3664s | um and we know that the density uh in |
3667s | Nightmare dungeons in particular needs |
3668s | to go up and so we've been working on |
3670s | that to make sure that that yeah that we |
3672s | can accomplish that so density and |
3673s | healthy will go up |
3675s | um not uniformly density and Nightmare |
3678s | dungeons will go up uniformly and these |
3681s | will be substantial increases yep |
3683s | um which I know players are been talking |
3685s | about constantly uh wanting wanting |
3688s | additional density on this right rightly |
3690s | so |
3691s | um and uh you know a big topic right now |
3693s | is inventory concerns we've heard from |
3695s | players I I know we've talked about |
3697s | um uh gems and so forth actually |
3699s | becoming materials in season two which |
3702s | to help out with some inventory concerns |
3704s | specifically I know you guys have uh |
3707s | information at least in regards to stash |
3709s | and what might be coming in one one yes |
3712s | so um certainly uh the the gem the gem |
3717s | change is still coming in in season too |
3719s | like you said but |
3723s | um we need more stash help |
3726s | now right and so n11 we're going to be |
3729s | adding an additional stash tab for |
3732s | players so they can store more aspects |
3734s | more of malignant hearts yeah this has |
3738s | been like an ongoing conversation every |
3740s | week inside the dev team of like do we |
3742s | feel that we're ready to do this yet do |
3744s | we feel that we're ready to do this yet |
3745s | like the density conversations tab |
3747s | conversation like the you know the |
3749s | engineering team's been working really |
3750s | really hard be able to like make these |
3752s | adjustments possible for us like there's |
3754s | and there's more that we're doing you |
3755s | know this is this is now a never-ending |
3757s | conversation of like what is what else |
3758s | can we do what else can we be doing to |
3760s | try to improve the experience but like |
3761s | we we've definitely heard these two |
3763s | concerns and we're just really happy to |
3764s | bring them in as early as 1.1.1 yeah oh |
3768s | and I should mention that um along with |
3770s | a stash tab we're making a small change |
3772s | to Elixir stack size we're going to |
3775s | bring that up to 99. |
3777s | um |
3778s | so that'll help a little bit awesome um |
3780s | obviously like with new starts to |
3782s | Seasons and if we do have these types of |
3785s | uh |
3786s | uh changes that occur within the patch |
3788s | that may change whether it's the meta or |
3790s | the balance of of specific things |
3792s | there's been questions related to |
3795s | um uh respects uh and how that has been |
3799s | pretty pretty expensive on on people's |
3802s | like their own personal economies within |
3804s | with gold and so forth I know we have |
3807s | respect changes that are also coming uh |
3809s | with the game itself I you guys probably |
3812s | know more specifics on the numbers yeah |
3814s | I mean this really goes back and Joe was |
3815s | talking about uh our our commitment to |
3818s | Choice earlier and it also but I think |
3821s | it also goes back to you know we say in |
3823s | the mission statement we want to have a |
3824s | wide variety of viable builds |
3826s | great but if you can't switch between |
3829s | those builds |
3830s | then it's it still feels punishing right |
3834s | so we're going to bring respect costs |
3836s | down |
3837s | um quite by about 40 quite a bit cool |
3840s | yeah so it should help out with people |
3842s | that uh I want to switch over to a |
3844s | different build and so forth uh or uh |
3847s | they they do have to adjust over to |
3849s | another build they get the option of |
3851s | actually being able to do so or have an |
3852s | easier option of being able to do so |
3854s | yeah and that'll be in one one and |
3855s | that'll be in one one as well so |
3858s | um and then I know uh lastly like one |
3860s | big thing is you know as as players kind |
3863s | of progress through the game uh and the |
3865s | leveling curve kind of uh uh goes |
3867s | through |
3868s | um especially like post like 70 or so uh |
3871s | we've been we've been looking at uh you |
3873s | know the player journey and how they've |
3874s | been getting up to to 100 I know there's |
3877s | some changes that you guys are looking |
3878s | at in terms of like experience and so |
3880s | forth from that end yeah I mean the |
3882s | short version is we want to make |
3884s | leveling from 50 to 100 Faster by |
3887s | adjusting XP |
3889s | um I don't know if you have yeah I was |
3893s | realizing I was talking earlier about |
3894s | the changes we made obviously we also |
3896s | made the change to XP game and fighting |
3897s | creatures above your level and I failed |
3899s | to mention this discussing it yeah so |
3901s | the the original intent for that was we |
3902s | found players basically sitting at uh |
3904s | like fighting creatures like three |
3905s | levels above them and never felt like |
3906s | they were really challenging themselves |
3907s | beyond that we want to stretch it out a |
3909s | bit further but that went from you know |
3911s | a 25 bonus to a 15 bonus and we knew |
3914s | that Desi changes were coming online so |
3916s | we thought about this a little bit but |
3917s | uh you know we one I I read a lot of |
3921s | feedback uh like afterwards in |
3923s | particular that just may sound like |
3924s | people thought we were just trying to |
3925s | make the game take longer which wasn't |
3927s | actually the goal but realized the 25 to |
3929s | 15 did uh change did constitute a Nerf a |
3932s | result that is the thing that we're |
3933s | thinking about as well we are not trying |
3935s | to slow down the game no and to that |
3937s | point like we you know we had a vision |
3939s | for how we have a vision for how long we |
3940s | want the uh the game to take for for |
3941s | players we realize it's taking a little |
3944s | bit longer than that uh than what our |
3945s | vision was originally for a lot of folks |
3947s | that are leveling up particularly when |
3948s | they get to certain parts of the game |
3949s | like you know when they're World Series |
3950s | three and four yeah so we are looking to |
3952s | like really uh to readjust the the XP |
3955s | rates for those uh for those areas |
3956s | because we aren't looking to like have |
3958s | you hit this this absolute brick wall |
3961s | when you hit like level 70 or something |
3963s | right like there's not like these |
3964s | moments where you want to feel like you |
3965s | just can't or 75 like you know we don't |
3967s | want you to have this feeling that you |
3968s | just can't make meaningful progress that |
3970s | was artificially holding you back but |
3971s | it's never been the vision or the goal |
3972s | right just it ended up working out that |
3974s | just it wasn't |
3975s | um the players foreign |
3984s | and I mean you've seen certainly uh we |
3987s | did things like uh increase the XP bonus |
3990s | for nightmare dungeons uh a while back |
3992s | quite substantially yeah and Whisper |
3994s | completion Health tide County now |
3996s | notwithstanding that there are changes |
3998s | to XP related to |
4000s | um addressing you know uh the K the |
4003s | power leveling case because we don't |
4005s | have like group up half like have fun |
4008s | with your friends like power leveling |
4010s | each other |
4011s | um the only case that we think is not |
4014s | very fun is the case where one person is |
4016s | standing at the entrance to the dungeon |
4018s | and the other person is having all the |
4020s | fun killing monsters yeah |
4022s | um |
4022s | uh and so |
4025s | you know when we look at the balance of |
4028s | the XP changes in 110 we think that |
4032s | additional changes need to be made to to |
4035s | make the game faster especially yeah we |
4038s | want level 100 to feel like an |
4039s | achievement but not like a job right so |
4041s | like we want to make some adjustments to |
4043s | make sure that it feels fun uh very |
4045s | achievable obviously within the season |
4046s | uh timeline uh but uh but yeah so we |
4049s | already make some adjustments we'll be |
4050s | talking about I think talk about more |
4051s | probably next week in terms with most |
4053s | best fits yeah very soon yeah so again |
4056s | we'll be back on on stream next Friday |
4058s | to talk about uh all the details of the |
4061s | changes including the barbed like |
4062s | sorcerer changes that that Joe had |
4064s | mentioned uh along with other changes |
4066s | that we we aren't we we are preparing |
4069s | right now for the patch itself uh that |
4071s | patch itself is supposed to be hitting |
4073s | in the next couple weeks uh obviously |
4075s | for doing the stream on Friday it means |
4077s | it's coming pretty pretty darn soon uh |
4080s | for after that stream so but we did want |
4082s | to make sure that we got in front of |
4084s | players to actually talk uh to them |
4086s | about everything and we plan on doing |
4087s | that going forward if we ever have one |
4089s | of these larger patches that actually |
4090s | makes some pretty significant changes |
4092s | within the game we'll either get in |
4094s | front of you guys by a stream or we'll |
4095s | end up posting them about them earlier |
4097s | so that you guys get a better idea of |
4099s | what's to come for those I know that we |
4102s | do want to take a uh some questions a |
4104s | bunch of questions actually from from |
4106s | chat and so forth I know one big |
4109s | question that has always kind of come up |
4110s | has been about about uh leaderboards and |
4114s | so forth within uh and the expectation |
4116s | of when those might be coming in I know |
4119s | that ideally we're aiming for season |
4122s | three for the leaderboards in it in |
4124s | itself I don't know if you guys have any |
4127s | like additional information or like |
4128s | additional Insight onto those from from |
4131s | your end |
4132s | yeah so one thing that's really |
4133s | important to us for leaderboards in |
4135s | Diablo 4 is that we don't think that |
4136s | like tying this directly to nightmare |
4138s | dungeons or content type exactly like |
4140s | that is is going to make a lot of sense |
4142s | the variety of the nature of the system |
4144s | uh so we want to make a it's we want to |
4146s | make a content type to kind of Partners |
4148s | directly with uh leaderboards so they |
4151s | can be judged and kind of like this kind |
4152s | of more even playing field when you're |
4154s | going through that experience uh but |
4155s | that is uh that is content that we are |
4157s | actively in development on and are |
4159s | excited to try to uh get ready for |
4161s | season three so we're gonna be making uh |
4164s | yeah so yeah so I'm sorry the short |
4166s | answer this is yeah this will be set up |
4168s | our competitive feature we are making a |
4169s | specific content type that goes along |
4171s | alongside that you're judging you're |
4172s | judging yourself against uh and we're |
4174s | looking for season three for that uh |
4176s | question from |
4178s | you stupid walrus uh is uh Uber uniques |
4182s | what's the future the map uh they |
4184s | mathematic mathematically don't exist so |
4187s | I don't think it's a good waste of uh |
4188s | resources of them anymore |
4191s | sorry I was I was really distracted by |
4193s | The Walrus okay can you read the Russian |
4195s | again Uber uniques oh what's the future |
4198s | uh they mathematically don't exist so I |
4202s | don't think it's uh good to waste |
4204s | resources on them in the future |
4207s | yeah it's a good question so you know uh |
4210s | Uber uniques are designed to a way that |
4211s | they are a huge Spike of power uh and |
4215s | and we're receiving feedback and we |
4216s | understand the feedback on some of them |
4217s | but um they represent a huge Spike of |
4219s | power and as such are not expected to be |
4221s | part of builds necessarily one of our |
4224s | goals underlying is we don't want |
4225s | players to feel that that one of these |
4227s | are mandatory that you must find in an |
4230s | effort to bring your build online uh |
4232s | from the ground from the grounds from |
4233s | the ground up we kind of made the |
4234s | decision to say it is okay if we want |
4236s | players to find these but we don't want |
4238s | them to expect to find these you know |
4240s | which is a difficult place to uh to |
4242s | balance in terms of drop rates when |
4243s | you're thinking about these now right |
4245s | now I believe that they are they are |
4247s | exceedingly rare and we do want them to |
4249s | feel uh very very rare but I suspect |
4251s | that as we start moving into uh future |
4253s | Seasons we do want to find more ways |
4255s | your player or more opportunities for |
4257s | players to get uh chances at these uh |
4260s | and uh I imagine we will talk about that |
4262s | soon but I would suggest that like the |
4264s | current drop rates are probably not |
4266s | going to be uh the drop rates forever |
4268s | we'll probably make those a little bit |
4269s | more common a little more likely to be |
4271s | found as time goes on |
4274s | um a a big topic that I'm seeing just |
4276s | pop up in chat and so forth a lot of |
4278s | comments about crowd control uh and uh |
4282s | if there's any plans or uh ways of that |
4285s | we're looking at addressing crowd |
4287s | control on here in the future |
4289s | yeah uh as I mentioned earlier in the |
4292s | Stream or well I think we both talked |
4294s | about it |
4295s | um we think that um when you have uh |
4298s | high density of monsters on screen and |
4301s | you have a lot of Elites |
4303s | um the crowd control the tools that you |
4305s | have for crowd control |
4307s | um |
4308s | are not uh need to be better basically |
4312s | and some of that is going to be |
4314s | adjustments to things that feel unfair |
4316s | and some of that is going to be a tool |
4319s | adjustments in terms of your tools I |
4322s | think that we'll be able to you know |
4324s | this is something that we'll be able to |
4327s | speak more to in terms of specifics and |
4329s | how how we're going to address that but |
4332s | um we agree it's a problem |
4335s | a question from uh |
4338s | hi I'm so bad ik |
4342s | I tried I'm so bad with themes I'm sorry |
4345s | uh when will loadouts be added um |
4350s | yeah it's a feature the UI team is very |
4352s | excited about and something we've talked |
4353s | about a bit internally we don't have a |
4356s | timeline for the idea of loadouts uh |
4359s | just yet but it is something that we're |
4361s | continuing to actively talk about when |
4363s | we have more information to share in |
4364s | terms of like like when something like |
4365s | this could potentially be added Diablo |
4367s | for I'm sure that we'll talk about it |
4368s | uh |
4370s | barigo Bara zero uh says uh what is the |
4375s | time frame on one one one uh it doesn't |
4378s | seem very clear is it before the middle |
4380s | of the Season how long do I need to wait |
4382s | for Sorcerer And Barb's uh to have their |
4384s | changes and be playable |
4387s | um it is much sooner than mid-season uh |
4390s | as I said it's it's only like a couple |
4391s | weeks away and by a couple weeks I mean |
4393s | like like |
4395s | very very soon like if we're doing a |
4397s | stream on Friday I would expect it |
4399s | within a couple days after the stream we |
4401s | have to we have to provide some we if we |
4404s | say anything too specific today |
4406s | production will will choke us out so we |
4408s | have to be very careful about the |
4409s | language we use but yes very soon |
4412s | um only because they're with patches |
4413s | themselves of course you know there are |
4415s | uh we're on a lot of different platforms |
4417s | and everything and of course those could |
4419s | do certification if a certification gets |
4421s | pushed back or whatnot then we obviously |
4423s | need to readjust schedule so it's hard |
4425s | for us to actually put a specific time |
4426s | on it until that actually occurs |
4429s | um but very very soon uh bolt b79 um are |
4433s | there any plans for some changes for |
4436s | experience between say level 75 to 100 |
4439s | um this is actually something that we |
4440s | just comment on but the journey feels a |
4442s | bit dull there are several events but |
4443s | only nightmare dungeons to provide |
4445s | challenge World bosses hell tides and |
4447s | whispers are uh a good idea but just too |
4450s | easy |
4451s | yeah there's uh so we talked about I |
4453s | guess there's two real Partners like you |
4455s | know so uh |
4456s | are we making change to the XP |
4458s | progression for players while they're |
4459s | they're moving through like World tier |
4461s | four in this case and the answer is yes |
4462s | we are looking at making changes to that |
4464s | and we'll talk about more about that |
4465s | soon uh and then uh secondly uh |
4468s | do we feel that there are the right |
4470s | number of like milestones for players to |
4471s | engage with enough uh enough goals to |
4473s | kind of like consume while you're also |
4475s | just leveling up enough content to kind |
4477s | of like kind of do and as you're |
4479s | leveling up in these in these role tiers |
4480s | and I think that they're the answer is |
4482s | no that we we know that there's more |
4484s | things that we need to add uh to the the |
4486s | game particularly for uh for World tier |
4488s | four uh but really just once you get |
4490s | into world two three and four just like |
4491s | find more opportunities and more content |
4493s | and new things for players should do as |
4495s | they're leveling up through those spaces |
4496s | and we do have plans for those things |
4498s | and we do have thoughts on stuff we want |
4499s | to add in in season two in particular |
4501s | and some things we're looking to |
4502s | continue to talk about moving forward |
4504s | yeah but uh but yeah we we recognize |
4506s | that there's more we would like to add |
4507s | to that journey to kind of create more |
4509s | variety uh and uh and more moments of |
4511s | challenge as well uh while you're |
4512s | progressing not just at 100 but all |
4514s | along the way |
4516s | um podoc24 says uh uh what are your |
4520s | plans to adjust loot drops this I'm |
4521s | going to add on to his question after I |
4523s | read it uh it feels very frustrating to |
4525s | grind for days without ever seeing |
4527s | anything close to an upgrade uh or |
4529s | finding the right aspect even worse uh |
4531s | when you finally do it and it's a |
4533s | terrible role |
4534s | um slightly I'm also going to modify |
4536s | that and mention uh Target farming which |
4540s | has also been a topic within the |
4541s | community I'm not sure if you guys want |
4543s | to have a |
4545s | any plans and so forth for that |
4548s | so I think there's a couple parts of |
4550s | this as well right there's the idea of I |
4552s | grind for a long time to get an item and |
4553s | the item is not an upgrade uh |
4555s | particularly again when you're in World |
4557s | tiers three and four where you start |
4559s | dealing with sacred items and ancestral |
4560s | items where you're kind of dealing with |
4561s | this larger bucket of ipower range this |
4563s | can certainly tend to be true unless |
4565s | you're looking for specific kind of |
4567s | kinds of affixes you're looking for |
4568s | particular kinds of roles right |
4570s | um so there's there's a couple things |
4572s | one we know we want to try to reduce the |
4574s | uh the difficulty of like kind of |
4575s | comparing and looking at a number of |
4577s | different items all at once and trying |
4578s | to get a better sense of that these are |
4580s | things the UI team is very passionate |
4581s | about and conversations are ongoing in |
4582s | terms of how we want to achieve that uh |
4584s | like things like Loop filters object |
4586s | things like that |
4587s | um there is the idea of like how does a |
4589s | progression of optimization feel |
4590s | particularly in World tier four uh while |
4592s | you're leveling up there and the systems |
4594s | team has ideas on things they would like |
4595s | to include it's too early for us to say |
4597s | exactly to like really like lay them all |
4599s | out just now uh but there are ideas and |
4601s | things we want you to kind of improve |
4602s | the feeling of progression through the |
4604s | ancestral tier so if you feel like |
4605s | there's more thresholds and there's more |
4607s | opportunities to kind of get upgrades as |
4608s | you go and then lastly there's this idea |
4611s | of Target farming so legendary aspects |
4614s | are a place I think that we can we can |
4616s | afford to do more |
4618s | um we know the players are looking for |
4620s | certain aspects they're trying to find |
4621s | certain things they're trying to find |
4622s | particularly unique items I think is |
4624s | often the case right they uh they want |
4626s | their tapestry or whatever it is they're |
4627s | looking for they're looking for that |
4629s | thing we do have plans in in season two |
4632s | right now to have more |
4634s | uh more content you can try to Target |
4636s | Farm in order to find certain unique |
4638s | items and if there's a natural extension |
4640s | of that to figure out like where's the |
4641s | what's the right way for players to be |
4643s | able to find an easier method getting |
4645s | into some of the aspects they might be |
4646s | looking for as they're progressing |
4648s | through uh so that is a uh that is |
4650s | something that the uh the rewards and |
4652s | systems teams will will be thinking |
4653s | about and I'll be able to talk about |
4654s | soon on stream yeah and I I do want to |
4657s | know like I know we have an update here |
4658s | coming for 111 which we've just talked |
4661s | about is in the next couple weeks there |
4662s | are going to be other patches before uh |
4665s | season two and so forth yes with |
4667s | additional changes and items uh that |
4669s | we're we're we just haven't noted and I |
4671s | just want to clarify specifically on |
4673s | that and we do have more patches Beyond |
4675s | 111 uh before season two to address a |
4678s | lot of feedback uh that we're receiving |
4679s | from players and a lot of opportunities |
4681s | for us to actually do so |
4683s | um |
4684s | can we get some sort of matchmaking |
4686s | system to help with partying up with |
4688s | random people or group finders I know we |
4690s | talked about refinders before I know |
4693s | this is something that uh the team has |
4697s | obviously received feedback about uh |
4699s | like helping out with like the social |
4700s | systems and so forth within the game it |
4702s | is being evaluated I know |
4704s | um and the teams are looking at it we |
4706s | just don't have the exact timeline when |
4708s | those are actually coming in |
4709s | specifically from that end |
4712s | are there going to be changes with arm |
4714s | I'm sorry I forgot that Andy for man was |
4716s | the last question uh bean pot 10 says uh |
4719s | are there going to be changes with armor |
4721s | regarding survivability uh hardcore is |
4723s | almost unplayable on Source serve uh |
4726s | with one shots from Corpse pose and low |
4728s | innate uh due to low innate armor |
4731s | yeah I think uh survivability especially |
4734s | on sorcerer is something that um the the |
4737s | changes that Joe was talking about for |
4740s | uh that we'll be talking about in more |
4743s | detail it's one of the things we want to |
4745s | include in that we we we |
4748s | recognize that yeah we also identify |
4751s | there's a few there are a few |
4752s | outstanding monster types and abilities |
4755s | you're doing uh they're killing players |
4756s | a little more frequently than we expect |
4758s | and like we're looking at like like you |
4760s | know creatures that went uh that uh you |
4762s | know explode when they die for example |
4764s | uh claim an awful lot of lives right uh |
4766s | creatures that can chill you know uh |
4768s | claim an awful lot of lives right or or |
4770s | charging creatures we've also learned |
4772s | charging |
4773s | I've seen a lot of reports about that |
4776s | and I know uh and you're about it which |
4779s | I think I've been nerfed like twice now |
4780s | well there was uh there's a bug fix uh |
4784s | uh on uh on the Beast charge in |
4786s | particular where Beach charge could deal |
4789s | damage |
4791s | um |
4791s | even if you interrupted the charge or |
4793s | the piece died oh I see oh well that's a |
4796s | good bug fix so I mean we're we're |
4798s | identifying some of these like really |
4800s | really difficult affixes uh really |
4802s | really difficult nightmare dungeon |
4803s | affixes or like really ones that claim |
4805s | Lots like a disproportionate amount of |
4807s | player lives as part of that and we're |
4808s | looking at those all at once it's not |
4810s | it's source for survivability is |
4811s | absolutely an issue and we'll be talking |
4813s | about it more in the 1.1.1 conversation |
4815s | next week uh but there's also this idea |
4817s | of like there's a lot of things out |
4818s | there that are just doing a lot of like |
4821s | what feels the player in the moment |
4822s | pretty cheap like unfair like just I |
4824s | sort of just died don't really see what |
4825s | happened so we're looking at more of |
4827s | these situations and trying to figure |
4828s | out the right places to make adjustments |
4831s | we don't want the game to be easy you |
4833s | know we don't want the rather we don't |
4834s | want you to be able to walk through |
4835s | every encounter and we want the game to |
4836s | feel deadly at times we want you to feel |
4838s | like you have an opportunity kind of |
4839s | evade or deal with those situations |
4842s | um in regards to someone uh Zeus DNA |
4844s | says we'll be seeing the hotfix notes |
4845s | before the hotfix comes out today uh |
4848s | yeah we'll get the notes up uh the |
4850s | deployment hasn't started and it's not |
4851s | starting until later this afternoon but |
4853s | we'll get the notes up so that players |
4854s | can see it and we'll be mentioning it um |
4856s | so that players can actually read |
4858s | through them and so forth this is a |
4860s | pretty large hotfix in terms of like |
4861s | items that we're actually fixing and uh |
4864s | and the nightmare dungeon stuff that we |
4866s | had just talked about yeah |
4867s | um |
4868s | uh Templar knights ass uh question can |
4873s | we change the Codex in such a way that |
4875s | we can upgrade the values with found uh |
4878s | with founded legendary items this could |
4880s | reduce the demand to stash avoid aspects |
4883s | laying around easier adopting a player |
4885s | to your balance changes but we still |
4886s | want to find items increase codex values |
4889s | yeah so |
4891s | we know that one of the key things that |
4894s | players are |
4896s | uh |
4898s | are carrying in their stash right now |
4901s | are lots and lots of aspects aspects and |
4905s | um we're talking about ways to address |
4907s | that that's an interesting suggestion |
4909s | um that I think it it's sort of going |
4912s | toward the same direction here which is |
4914s | like how can we address the the case |
4917s | where your stash is completely full of |
4919s | aspects um and um certainly having an |
4922s | extra stash tab |
4924s | um will not hurt that problem but I |
4927s | think there's more that we'd like to do |
4928s | in terms of the aspects yeah it's |
4932s | certainly something we've been |
4933s | discussing internally for a while |
4935s | um I think part of this is just the you |
4937s | know how much fun is it to be able to |
4938s | extract an aspect from an item and be |
4940s | able to maintain that role and then how |
4942s | much is that fund so fun that it's worth |
4944s | like some of the inventory pressure that |
4946s | comes about as a result of that that's a |
4947s | conversation we've had within the dev |
4948s | team we're going to continue to talk |
4950s | about it but we know there's there's |
4951s | there's definitely a lot of improvements |
4953s | we can make onto the Codex of power for |
4955s | example to kind of like be embracing |
4956s | some of these other like advocacy action |
4958s | systems |
4959s | uh question from drj16 has the team |
4962s | considered how certain Nerfs like weapon |
4964s | cooldown reduction are so much more |
4966s | impactful for certain classes than |
4968s | others |
4969s | yes uh the team is definitely aware that |
4972s | some of these some of these changes |
4974s | disproportionately affect like you know |
4976s | the vulnerable damage change |
4977s | disproportionately affecting you know uh |
4979s | like cold sorks yeah there is a we're |
4981s | definitely aware that that some of these |
4982s | changes disproportionately affect some |
4984s | classes and builds more than others |
4986s | um and this goes back to my earlier |
4988s | point about when we're going to be |
4989s | making changes like this moving forward |
4991s | that we know we're going to have this uh |
4993s | have an overall effect of reducing |
4996s | certain effects down or rather reducing |
4998s | certain like powers or affixes or |
5000s | whatever it is down to a place where we |
5001s | want people to use the Baseline to kind |
5003s | of build from for other parts of the |
5005s | game that we when we do those things |
5006s | it's going to affect these different |
5008s | players in different ways and they're |
5009s | not going to enjoy that if we could |
5010s | start if we accidentally not |
5012s | accidentally if we've ruined their build |
5014s | in the uh in in order to try to uh weed |
5016s | the garden and get things into a better |
5018s | place like ultimately we're going to be |
5021s | trying to do a lot more situations where |
5022s | if we're going to take a thing away |
5023s | we're going to update something where |
5025s | it's uh it's no longer be as valuable as |
5027s | part of your build we want to provide a |
5029s | lot of their options as part of of that |
5030s | make sure we don't leave the build with |
5031s | the gaping like giant hole in it as a |
5033s | result of the change that we made so |
5035s | this this is going to again it's going |
5037s | to mean that moving forward when we're |
5039s | making uh like larger scale balance and |
5041s | tuning adjustments we're going to do |
5043s | those a little more slowly uh as a |
5045s | result in order to make sure that we're |
5046s | embracing all of these other like |
5048s | components to give a lot of options all |
5050s | at once uh when we make a change yeah it |
5052s | goes back to the the change uh we had on |
5055s | the screen before right we're going to |
5056s | provide compelling Alternatives when we |
5058s | make those kinds of changes that's a |
5059s | Punchy way to say it punch away uh Kenny |
5062s | law says question why did you guys |
5063s | increase the cast time on stuff like |
5065s | leaving dungeons feels like you're |
5067s | trying to slow down the game uh by |
5069s | making us waste time for uh for |
5071s | something that might feel useless uh we |
5073s | can look at that we can continue to |
5076s | evaluate that that change it's a fairly |
5078s | uh a small difference I know that in a |
5082s | an arpg small amounts of time can can be |
5085s | meaningful |
5087s | um we did uh we did add the research |
5089s | dungeon button back in it does require |
5092s | that you're outside the dungeon and so |
5094s | there's kind of a loop there |
5098s | um Loki 5123 asks are you going to add |
5101s | more than six or seven items a season |
5104s | um are there plans to add more the |
5107s | feeling is they feel like they they |
5108s | would want more items per season that |
5111s | are actually added in |
5112s | and we've always said that we wanted to |
5114s | take in the feedback from the players as |
5115s | we kind of got these Seasons out the |
5117s | door so season one we add the 13 |
5119s | malignant Hearts uh which I think have |
5120s | been pretty cool some we're gonna be |
5122s | looking at the balance some of them have |
5123s | been kind of like lift them up make them |
5124s | a little more exciting in some places uh |
5126s | but broadly we're pretty happy they |
5127s | generally are |
5129s | um and then we have our our uniques and |
5132s | our legendary items that we had with the |
5133s | season as well I think if there is if if |
5135s | we see that there's like a lot of like a |
5138s | lot of interest in trying to get more of |
5139s | these we can start trying to think about |
5140s | how we can inject a few more legendaries |
5143s | into the game with each season or a |
5144s | couple more uniques potentially in the |
5146s | game with each season but we want to |
5147s | continue to see like kind of what the |
5148s | feedback looks like uh this is a good |
5150s | example of the last one for more so yeah |
5152s | good to know |
5153s | um you know separately from that like |
5155s | are you guys looking at potentially uh |
5157s | like reworking or redoing so that that |
5160s | means patch 1.1.1 is kind of in that |
5162s | vein of trying to like get these things |
5163s | into a slightly better place and we do |
5165s | we do want to go back over our existing |
5167s | Legendary Power library and identify the |
5169s | ones where they can afford to be lifted |
5171s | up with redesigns and changing the way |
5172s | that some parts of them work so they've |
5174s | better fulfilled up the stated purpose |
5176s | in terms of where they're supposed to |
5177s | sit in builds so there's there's gonna |
5179s | be a lot of opportunities for that along |
5179s | the way as well it's not going to be the |
5181s | only way we inject like new find the |
5183s | game isn't going to just be through the |
5185s | season mechanic isn't just going to be |
5186s | the addition of brand new legendaries |
5188s | uniques but also going back over the |
5190s | existing legendary Powers after we see |
5191s | players use them a little bit more |
5192s | making adjustments accordingly |
5195s | um question from Panda mousey and more |
5198s | MRA uh same question actually what's |
5200s | your plan for resistances uh |
5203s | uh right now they feel like a wasted |
5205s | stat uh do we have any changes to |
5207s | resistances that might be changing maybe |
5209s | sooner or later or how's that going to |
5211s | work uh resistance has fallen one of |
5213s | those categories where if we we need to |
5215s | make a change the way that resistance |
5217s | damage is or rather the way that players |
5219s | use resistance to uh to mitigate damage |
5221s | from certain sources and it's going to |
5223s | be a far-reaching uh change we actually |
5225s | go through and make this which means we |
5227s | want to be able to take the time with it |
5228s | and do it properly it's gonna be right |
5229s | now we plan to put that into season two |
5230s | as part of a larger rework so you can |
5233s | look forward to more information as we |
5234s | get a little bit closer to season two |
5240s | campaign bosses be added to the pool of |
5243s | dungeon bosses that we encounter I feel |
5245s | like campaign bosses are underutilized |
5249s | I think that I think there could be more |
5251s | opportunities to fight some of those |
5252s | campaign bosses in the future |
5255s | um |
5256s | uh I I can't comment further on exactly |
5260s | what that how that will look but I agree |
5263s | with that sentiment sounds good okay uh |
5267s | Joe is Joe is often said this so like we |
5269s | we definitely want to make sure we find |
5270s | the right ways to bring act bosses in |
5272s | yeah yes yeah |
5274s | um this is actually a a question party |
5277s | Canon 30 uh hi there guys can you um uh |
5280s | thanks for the information uh my |
5282s | question is about crashes on PlayStation |
5283s | 5 is that a known issue uh we do we are |
5286s | aware of |
5287s | um some some issues on consoles |
5290s | specifically Xbox PlayStation uh like |
5293s | that may be having crash issues on from |
5295s | their side I do want to note like I know |
5297s | with one one zero there was a a bug fix |
5303s | towards a specific memory leak that the |
5306s | team was trying to identify and find and |
5308s | they actually did find it and it was |
5309s | addressed there there was actually an |
5311s | additional fix in one one one because |
5313s | I've seen a lot of questions whether on |
5315s | Reddit and so forth about PC performance |
5318s | and and so forth and even even on like |
5320s | just performance in general that uh will |
5322s | be addressed there |
5325s | um and I know that the team the |
5327s | engineers here are still actively you |
5329s | know troubleshooting and and figuring |
5331s | out like specific situations that |
5332s | players might be running into of course |
5335s | if you have like more information on |
5337s | those please post in console bugs on our |
5339s | forums because and give as much |
5341s | information as possible because a lot of |
5342s | those Repro steps on our side sometimes |
5344s | really difficult and it helps our teams |
5346s | out helps our QA teams out to be able to |
5348s | see if they can actually reprove the |
5350s | same type of issues that players are |
5351s | having |
5352s | um |
5354s | do you guys plan on uh introducing more |
5356s | ways I'm sorry this is Mr |
5359s | I don't want to butcher that do you guys |
5362s | plan on introducing more craft slash uh |
5365s | modify gear currently only gold has |
5367s | value uh |
5369s | and only one stock can be rolled |
5372s | more ways to craft and modify gear yeah |
5374s | yes uh yes we do want to add more to |
5377s | more options for players to kind of |
5379s | modify the items they're they're getting |
5380s | uh what we have really at the in like |
5383s | the preseason now the season one state |
5385s | is still uh very like a baseline |
5388s | experience in terms of item modification |
5389s | uh we are looking at more opportunities |
5391s | in the future to allow players do more |
5393s | with their items so yeah that is that is |
5396s | a plan for the future uh the almighty |
5399s | Striker says why does the necrominions |
5401s | take uh why do they take ability slots |
5403s | uh it could be uh easily a different |
5405s | button how many uh of necromanian builds |
5409s | have beat Uber Lois |
5412s | um |
5412s | lots of questions about you know is |
5414s | there uh we already answered the the the |
5418s | the the drop rates for uniques and so |
5420s | forth that was the second part of the |
5421s | question but I guess the question mostly |
5423s | is about Necromancer minions and ability |
5425s | slots also I saw other questions related |
5428s | to Companions whether they're uh Druid |
5431s | companions with wolves or Necromancer |
5433s | minions if there's any changes or plans |
5435s | for those to actually potentially get a |
5437s | little bit more tweaked up yeah this is |
5440s | something we do care about one of the |
5441s | things that uh uh that sounded |
5444s | dismissive yeah yeah we care about a lot |
5445s | of things but going uh what what I I was |
5448s | just trying to get to another point |
5449s | which is um uh there's some really cool |
5451s | stuff in some of the blinded Hearts sure |
5454s | that affects this uh in terms of like |
5456s | kind of uh getting getting credit for |
5459s | additional abilities yeah |
5462s | um uh and um we do care a lot about the |
5465s | number of |
5467s | um the the sort of like ratio of |
5470s | um uh ability to number of slots that it |
5473s | takes up and making that as optimal as |
5475s | possible |
5476s | yeah that's right we want to make sure |
5478s | that uh if you're going to play a |
5479s | necromancer and you're going to summon |
5480s | skeletons uh that you are going to be uh |
5484s | I mean that takes up that's that's the |
5485s | weight of an ability you know like it's |
5486s | it's the same as having an active you |
5488s | know you wanna you need to like play |
5490s | with it it's gonna take a little bit of |
5491s | space in your bar you don't get that in |
5492s | addition to a bunch of other things if |
5493s | you don't want to have skeletons on your |
5494s | bar right now the guy the idea you'd be |
5497s | sacrificed a lot of those skills in |
5498s | order to give you I'll give you that |
5499s | extra space |
5500s | um and in terms of the like the |
5503s | viability of like minion builds various |
5505s | parts of game there are some bills that |
5506s | will like get pretty deep into content |
5508s | obviously but there is I think there's |
5510s | still room for improvement in terms of |
5512s | like median survivability and other |
5513s | conversations along those lines uh that |
5515s | is something still happening and then |
5516s | there was the other conversation the |
5517s | question about Druid companions right |
5519s | yeah kind of kind of similar to |
5521s | um uh Necromancer minions and people are |
5524s | asking like can that ever be a viable |
5525s | thing yeah I think possibly we see |
5528s | players actually there are a few players |
5530s | that run like literally all three |
5531s | companion skills and use that as part of |
5532s | the uh the build that they'll they'll go |
5534s | after for their Druid and I think if |
5536s | there's there's likely room here to do |
5538s | more with companion skills whether it |
5540s | rises to the full level of like a |
5542s | complete like spec uh I think it's going |
5544s | to be it could be interesting but I |
5546s | think there's I know that there's people |
5547s | on team that are very excited about |
5548s | trying to explore uh more of this side |
5550s | of the Druid over time |
5552s | um but we don't have as many there |
5554s | aren't as many interconnecting points |
5556s | for the way that you interact with your |
5558s | companions right now and the way that |
5559s | like the the skeleton army does for the |
5561s | for the Necromancer in terms of ways |
5563s | that you modify them and do more with |
5564s | them so there's a I think there's some |
5566s | groundwork we need to do to like provide |
5568s | a lot more options there but something |
5569s | the team's interested in yeah I'm gonna |
5571s | do one last question here which is uh |
5573s | will there be uh better loot tables for |
5574s | like treasure goblins any alternate uh |
5577s | Goblin types uh specifically for those |
5580s | yeah I think uh I think we loved how |
5583s | many you know D3 uh has like all kinds |
5587s | of lessons there's there's like 10 |
5589s | different kinds of goblins or a 14 maybe |
5591s | and spend a little while since I looked |
5594s | at that uh that um data uh that that uh |
5600s | in the editor |
5601s | um but uh we think that there's lots of |
5604s | room for there to be more fun Goblin |
5607s | types uh in the future in terms of the |
5610s | uh the treasure uh the treasure goblins |
5612s | have a tendency to provide uh we |
5613s | actually uh actually I had a |
5615s | conversation with the the leads the |
5617s | designer last week uh talking about this |
5619s | we are making a a we are going to be |
5621s | buffing uh like legendary drop chance |
5623s | for example from items will appear from |
5625s | Treasure goblins would you want them to |
5626s | be uh to feel a little bit more exciting |
5628s | when the moments they drop awesome yeah |
5630s | cool well I know we talked about a lot |
5633s | today we I I just want to recap some |
5635s | stuff that we had mentioned today |
5636s | obviously |
5638s | um and we we've been hearing a lot of |
5640s | feedback regarding the patch uh and you |
5643s | know we're we're telling you guys now |
5644s | that we completely hear you loud and |
5646s | clear we don't plan on doing patches |
5648s | like this ever again where we're not |
5650s | going to be essentially uh removing the |
5653s | fun in the player power firm from |
5655s | players uh drastically like this and if |
5658s | we ever do that |
5659s | um for any type of class like a builder |
5661s | or whatnot we'll make sure that there's |
5663s | always some really good alternatives for |
5665s | for players to actually be able to try |
5667s | out a different build that will also be |
5668s | boosted way back up uh to to kind of uh |
5672s | help out and give other options for |
5674s | players to actually kind of jump into |
5676s | um and you know we will ourselves do a |
5679s | better job of course communicating back |
5681s | to the community again what we're saying |
5683s | now is that we will be getting uh |
5685s | passionates in front of community the |
5687s | community way earlier in advance whether |
5689s | through a campfire chat or through like |
5692s | a Blog of some sort or any type of |
5694s | communication so that you guys can get a |
5696s | better chance of looking at patch notes |
5697s | beforehand seeing any type of changes |
5699s | that might be coming down beforehand |
5701s | because I think communication was key |
5702s | here I think you guys not seeing what we |
5706s | were planning on doing in US US kind of |
5708s | giving that Vision uh really really |
5710s | affected |
5711s | um a lot of the the response from from |
5715s | you guys and I think if we just provided |
5717s | that over to everyone and gave a little |
5720s | bit more of a heads up I think it would |
5721s | have helped a whole lot there from that |
5724s | specific situation well yeah I'm sorry I |
5726s | was just gonna say I think uh I think |
5729s | that's absolutely one part of it and you |
5731s | were you were you were talking about it |
5733s | in a more full way but I want to really |
5735s | make sure I hit on like one of the |
5737s | really |
5739s | um great points of feedback that we've |
5741s | been seeing is like why can you Nerf |
5743s | things today and then buff things far in |
5747s | the future right and so what we're |
5748s | saying is not only is there a change to |
5752s | communication but we're also going to |
5754s | pair changes like that together |
5758s | so that we don't have we don't have |
5760s | exactly the situation that players have |
5762s | called out as uh unfair yep most |
5765s | definitely and of course uh with one one |
5767s | one coming really soon we are committing |
5770s | to a uh another campfire chat next week |
5773s | next Friday uh probably at the same time |
5776s | we'll confirm more than likely it'll be |
5777s | 11 A.M next Friday uh we'll we'll end up |
5780s | posting about uh the details uh over the |
5783s | next week so that just as a reminder to |
5785s | the community and there we'll actually |
5787s | go through all the the uh the changes |
5790s | that we just talked about here into more |
5792s | into greater detail uh Joe I know will |
5794s | end up providing uh greater detail |
5796s | changes on like the Barbarian and |
5798s | sorcerer |
5799s | adjustments that we're going to be |
5800s | making based off of community feedback |
5802s | and then of course we'll also be talking |
5804s | about just essentially every everything |
5806s | in the patch notes for that patch 111 |
5809s | will be coming out in a couple weeks |
5810s | with us having a stream next Friday I |
5813s | anticipate it being very soon or shortly |
5816s | after |
5817s | the stream uh specifically so and again |
5820s | we do have a hotfix today that we will |
5824s | be rolling out this afternoon we'll be |
5825s | having notes uh related to that hotfix |
5828s | here really soon and there's a lot of |
5831s | changes in there including the the |
5832s | nightmare dungeon changes that we talked |
5833s | about today so |
5836s | um again |
5837s | thank you guys for the feedback we we |
5840s | most definitely hear you loud and clear |
5842s | uh you know it's it's something that we |
5845s | wanted to address and it was something |
5847s | very you know important for the team |
5849s | here for us to actually address the |
5851s | community and talk to you guys more |
5853s | about it and also change some of the the |
5855s | the the ways that we were doing |
5859s | um specific items uh or or specific |
5861s | processes uh so we really do appreciate |
5865s | the feedback of course continue |
5866s | providing feedback to us it's really |
5868s | important for for the game itself and |
5870s | for us to make a better experience for |
5872s | the players out there so uh thank you |
5874s | guys again for tuning in uh we'll see |
5876s | you next Friday for the next campfire |
5878s | chat to talk about patch 111 and all the |
5881s | changes that are coming up really |
5882s | appreciate it |
5885s | foreign |
5896s | [Music] |
5920s | [Music] |