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2046s writing to you because although a great
2049s evil is receding from Sanctuary a new
2053s festering curse now spreads its
2056s corruption across the land
2058s more dangerous more malignant than I
2063s could have imagined
2064s I have found a way to stop this plague
2069s rip the dark power of these monsters
2071s from their very core and turn it to our
2075s advantage in destroying them
2082s I cannot do this alone
2085s my allies are for them my strength is
2089s dwindling the middle agents are
2092s Relentless and without Mercy I need help
2097s I need
2099s you
2109s hello Diablo Community welcome to
2111s another Diablo 4 campfire chat my name
2114s is Adam Fletcher I am the associate
2117s director of community here for Diablo
2120s I'm joined here by Joe Shelley game
2122s director of Diablo 4 and Mr Joe pipora
2126s the associate game director for Diablo
2128s 4. we have a lot to talk about today
2131s um obviously we have this campfire chat
2134s because we do want to talk about uh the
2137s patch that just released this past week
2139s which is patch 110. we've seen a ton of
2143s feedback we've heard a lot of feedback
2146s and so we do want to go through you know
2149s a lot of the the points of feedback that
2151s we've been hearing and and at the same
2153s time the patch itself the biggest thing
2155s that you know to kind of like kick us
2158s off here I think
2159s um we want to you know obviously
2161s acknowledge everyone's feedback in
2163s regards to reducing player power we know
2167s it is bad we know it is not fun uh and
2171s it's something that you know we we
2174s ourselves know that uh
2177s it's not it's not the greatest play
2179s experience for for players out there we
2182s do want to explain why we ended up doing
2184s it within the the actual patch and then
2187s of course we also want to talk about
2188s like what we were trying to achieve
2190s specifically uh with with this patch and
2193s with with the changes that players ended
2195s up seeing uh and then separately we do
2198s want to also talk about how we don't
2200s plan on doing a patch like this ever
2202s again uh we have most definitely heard
2204s the feedback from the players on that
2206s front and we do want to talk a little
2208s bit about you know our philosophy our
2210s our own internal um statements that we
2214s were setting for ourselves for for
2217s future updates uh for the game itself
2219s and then of course we do want to also
2222s talk about how we can talk better and
2224s communicate with the community better in
2227s regards to Patches and updates coming to
2231s the game and what we can do to improve
2234s on that
2234s um so I know that the first thing we do
2236s want to talk about though as I said was
2238s uh talking about you know why why we
2241s ended up doing this in this passion do I
2243s do want to throw it over to Mr Joe
2245s pipora over here to to talk a little bit
2247s more about that sure so I know that
2249s we've talked on stream before about I
2251s know our intentions for Diablo 4 being a
2253s game about choice and uh
2257s part of that is ensuring that the
2258s various class options feel like they've
2260s got a place in the The Meta experience
2263s and that kind of goes to the some of the
2265s change we made in in 1.1 now Adam
2268s already called out that uh that we we've
2270s heard the feedback with regard to the
2272s patch and we know that reducing player
2274s power uh is uh is never a good
2276s experience uh in general and uh I want
2279s to talk through like sort of some of the
2281s things that brought us to where we are
2283s today in terms of decisions we were
2284s making and why so
2286s a few of the really big changes that
2288s were made that were made as part of 1.1
2290s uh first relate I guess to cooldown
2293s reduction uh so uh we changed the amount
2295s of CDR that players can get as part of
2297s uh the like in the affix ranges are
2299s rolling for them as they're going
2300s through the experience
2302s uh CDR is uh one of the if not the most
2306s powerful stat in many ways in Diablo 4
2308s uh and the reason for it is obvious uh
2311s when you're able to get CDR to a certain
2312s point when using certain class
2313s mechanisms you're able to get
2315s effectively like instant in standing
2317s instantaneous uh like active skills so
2321s like you know that can give you like
2323s unlimited uh resource and give you
2325s unlimited movement speed give you
2326s unlimited damage resist and it begins to
2328s dwarf the qual the the effectiveness of
2330s other other options uh when you can
2333s start trying to take these things into
2334s account
2335s now we know that blasting through
2337s content with that those things is really
2339s fun so it feels really really painful to
2341s have to take some of those things away
2342s uh and we certainly don't relish the
2345s idea
2346s um
2347s that was the original thinking for these
2349s sorts of bits
2350s um one of the reasons why uh we think
2353s that these these builds are very
2354s prevalent at the moment uh is based upon
2357s like the nature of some of the end game
2359s content we have uh in Diablo for uh in
2362s particular thinking about nightmare
2363s dungeons especially
2366s um
2367s the reality is that nightmare dungeons
2369s are dramatically overtuned from where
2371s they actually need to be based upon the
2373s place they film the role they fill in
2375s the game itself
2376s so tier 100 nightmare dungeons are
2379s excruciatingly difficult for most
2381s players to most classes be able to
2382s actually get through and as a result it
2384s begins to kind of winnow the
2386s opportunities and options that players
2388s have when they begin to engage with
2389s content at that tier such that you
2391s really do require you need to lean on
2393s very very specific builds very specific
2395s setups you know with access to things
2398s like near instantaneous cool Downs for
2400s some skills in an effort to actually
2401s like make it through uh those spaces and
2403s that was never really the intent of that
2405s content and we see that right we players
2408s are using nightmare dungeons as ways to
2410s kind of like level up their glyphs uh
2412s wage them to gain experience and loot as
2414s they're progressing up it's largely like
2416s a level up system you're progressing
2417s with once you get into World tiers three
2418s and four uh but they've taken on an
2420s outsized role as sort of this new uh
2423s in-game Chase opportunity for players
2424s who are looking to really challenge
2425s themselves and we we love that we have
2427s we want that kind of content and we want
2429s that experience for those players and we
2431s feel like we have done a reasonably good
2432s job of that with with Uber Lilith uh in
2434s the game but uh we don't feel like tier
2436s 100 nightmare dungeons fulfill the same
2438s role at all just the nature of the
2440s content type doesn't actually work well
2442s as that kind of pushing opportunity so
2445s one thing we actually plan on doing and
2448s we'd hope to get out as part of this
2450s release we're going to get out very very
2451s soon is we're making a reduction in the
2453s difficulty of some aspects of nightmare
2454s dungeons to kind of retune some things
2456s and the goal here is to say that now we
2459s think that uh that's you know roughly
2461s where you are with like a nightmare
2462s dungeon tier 70. that's kind of where we
2464s actually want the difficulty to be for a
2466s tier 100 as we're as players are going
2468s through the experience so there's still
2469s a thing to push for but it's more
2471s reasonable and as part of this exchange
2473s we know that players really like kind of
2475s blasting and pushing hard for these
2476s sorts of things they feel like big
2477s achievements uh we are going to be
2479s looking at creating a new content type a
2481s new end game content site it's going to
2483s be more directly meant to address those
2485s sorts of uh those sorts of players and
2487s give people more things to chase that's
2489s part of the commitment to the live
2490s services to make sure that we're always
2491s adding new things like this for players
2494s to go and try to kind of chase after to
2495s kind of maximize and use their builds in
2497s fun and interesting ways so that's a
2499s that's another really big thing
2501s um next we made a number of changes to
2503s the uh to sorceress skill uh like
2505s sorcerer's builds in in general
2508s um they sort of ended up having a net
2510s impact of like really reducing their
2512s effectiveness with some of their most
2513s powerful builds at the moment and the
2515s goal of the time uh was to try to bring
2518s their bills back in line with one
2519s another so they could start trying to
2520s bring everything up at once opposed to
2522s having these things as they are and this
2524s you know this actually leads to a really
2526s good conversation about the idea of
2527s balance in general I said before that
2529s Diablo 4 is a game that is about choice
2532s and that remains our our our our goal
2535s you know that's our that's that's our
2536s Guiding Light we're trying to make
2537s decisions on balance and design in
2540s general and sometimes we don't always
2541s get it quite right you know and I think
2543s that we see that with some bills are
2544s just simply not performing to the level
2546s they need to be because they just don't
2547s have the right interactions with the
2549s kind of content or skills that you
2550s actually really want to use to get
2552s through the game
2553s um you know this is an example of like
2555s when we're thinking about our our goals
2558s in terms of creating this balanced
2560s experience where there's lots of
2561s interesting choices for players to
2563s engage with you know we cannot uh we
2565s cannot make balanced decisions without
2567s us without kind of uh accounting for the
2571s way that players are going to feel about
2572s those things we're playing those classes
2574s like the if the goal of if if our goal
2577s is to create an ultimately balanced
2579s experience you know uh without regard
2581s for how much fun the player is having as
2583s part of the uh as part of that exchange
2585s you know that's uh that's ultimately
2586s that would be like a failure in our part
2588s to not kind of think about things so we
2590s we uh we have plans that I know that
2592s we're going to talk about a little bit
2593s later then so they kind of address this
2594s more clearly but understand that we
2595s we've heard this and we have uh we have
2597s we have plans in the very near future to
2599s address these sorts of things
2601s another bit that speaks to this is the
2603s uh the change that was made for
2605s vulnerable damage now I think that uh
2607s there are a lot of players in the
2608s community who like kind of Dove deep
2610s into a lot of our our systems in Diablo
2612s 4 and kind of see that that vulnerable
2614s damage is a really outsized role that it
2616s plays in terms of a lot of build making
2618s you know and uh you know to the point
2620s where it feels that you know you'll get
2622s to certain parts of content and just
2623s creatures sort of need to be vulnerable
2625s in order if you feel that you need to
2626s know that you can damage them you know
2628s this is uh this is something that we're
2629s very aware of and we made a reduction as
2631s part of the the 1.1 build that reduced
2634s player damage in general because most
2635s players rely on many many builds I
2637s should say uh Reliant vulnerable damage
2639s to deal uh to kind of spike in lots of
2641s different kinds of content
2643s uh this is uh this is something we also
2648s need to talk about
2649s vulnerable damage is far more potent
2652s right now than we actually wanted to be
2654s in general across the game I think I've
2656s talked about this before and we need to
2659s make a number of uh we need to kind of
2661s bring these things back in line but this
2663s is a more this is a more complicated
2665s conversation than simply just saying we
2666s can take a you know bonus damage to
2668s vulnerable creatures number and reduce
2670s it by 40 in terms of the kind of the
2672s amount of damage you can get across
2673s different sources uh and have that be
2676s the way that we solve this problem
2677s really the I think we all know that the
2679s the the ultimate problem with damage
2680s developable creatures the fact is
2682s multiplicative stacking on top of the
2684s base vulnerable damage which is already
2685s multiplicative on its own like this is
2687s the uh this is the reason why the stat
2689s plays such an outsized role in a lot of
2691s player builds we're going to need to
2692s move that to an added place but we can't
2694s do that without making a number of other
2697s adjustments to Critical Strike damage to
2699s the way that overpower damage is both
2700s calculated and Delta creatures and the
2703s availability of these things across
2704s various builds you know there's lots of
2706s builds that rely on vulnerable and their
2708s balance around the idea that the damage
2709s is also multiplicative so a number of
2711s these a number of their balance and
2713s tuning changes will need to be made in
2715s order to be able to bring vulnerable
2716s back in line with some of the other
2717s options we have out there so this is how
2720s this is how we're kind of thinking about
2722s these things moving forward we want to
2724s we want to start uh trying to be a
2726s little more inclusive of all these
2727s decisions when we begin considering
2729s which of these balance tests you want to
2731s make rather than being in this iterative
2733s place where we're making small
2734s adjustments to uh to a number of
2736s different things along the way with an
2738s end goal in mind of where we actually
2739s eventually want to be we want to be
2742s trying to consider what the experience
2744s is going to be like from from moment to
2746s moment you know rather from update to
2747s update and release to release to get
2749s things in a better spot
2751s so while we do believe that that you
2754s know having our season role gives us the
2755s opportunity to uh to kind of reset our
2757s meta and change a lot of things that
2759s obviously has an impact on internal
2760s players the way that they kind of
2761s perceive the characters they're still
2762s playing in that space uh and it can be
2765s disruptive players who found a
2767s particular play style they're really
2768s excited about so that's the so I know
2770s that Joe you're going to talk about some
2771s of these things in a minute so this is
2772s an awkward handoff but but I just want
2775s to make it right it's a very often
2776s handoff I'm sorry uh but there's a but I
2778s want people to understand that we we do
2780s hear the things that they're saying uh
2782s we do plan on making changes uh in the
2784s near future and just kind of thinking
2786s philosophically about how we want to
2787s address these things moving forward
2790s um and with that I I guess Joe would you
2792s like to share about your thinking yeah
2794s so you know I think it's I think it's a
2796s great Point uh a great uh lead in here
2800s um we want as Adam mentioned we want to
2802s talk about
2804s um we kind of talked a little bit about
2805s how we got here
2807s um we want to talk about
2809s um what we're going to do
2811s about that I mean I think one of the
2813s really good points you made is like
2816s um you know vulnerable is for example
2820s vulnerable is like a must take stat
2822s right and it would be better if it
2824s wasn't a must take stat but more of a
2827s build option the game will be better
2828s when that's the case but if along the
2831s way to getting to that
2833s um the game is less fun
2835s then we're not we're not fulfilling our
2838s Our obligation to players right that's
2840s right so I want to talk about uh our
2844s mission statement for the live game
2847s um and I think we have a a oh yeah
2850s perfect
2851s so there there are four four parts to
2854s this we're gonna start with the first
2855s part
2856s um we we want the live game to always
2859s have a wide variety of viable builds to
2861s discover
2862s to put together
2863s uh to acquire the items for
2867s um and to optimize across all five of
2870s our classes
2872s second point
2874s every season should introduce new items
2876s and powers that keep the game fresh and
2879s and increase build variety
2882s moving on to the third Point
2884s um
2886s the live game should also have
2888s continually evolving and game content
2891s and that content needs to have high
2893s monster density for powerful builds to
2895s mow down
2896s and it needs to have activities that
2898s challenge your build and you know you
2901s were just talking about how
2903s while nightmare dungeons uh
2906s uh I'll get to the fourth point in a
2908s second
2909s um uh while nightmare dungeons
2911s um
2913s are technically challenging your build
2916s they're challenging your build in some
2918s ways that are not very fun right like
2920s being cc'd all the time yes that's
2923s correct
2924s of nightmare dungeons where every
2926s monster can one shot you and then if you
2928s get clipped by one bit of chill you're
2930s permanently snared right or or not
2932s completely Frozen like these are these
2934s are not things that the the nightmare
2936s dining system is doing particularly well
2937s right now is in terms of making
2938s challenging content right so I think
2941s that's why it's so important uh your
2945s call out that we plan to introduce
2947s additional content that fulfills that uh
2951s that part of the the uh the mission
2953s statement to Challenger builds
2957s um if we can go back to the screen I got
2959s kind of sidetracked but I think it was
2961s really important
2962s um and of course uh ultimately what
2966s we're trying to do is make the game more
2967s fun for players right players are at the
2969s heart of everything that we're doing and
2971s the game is not more fun for players and
2973s we're not making the game if players
2975s can't
2977s um believe that as the game evolves it
2980s will get more fun
2981s then
2983s we're not accomplishing our our goals
2985s either right
2987s um and so the other uh point I want to
2989s go to here is a change that you know
2991s Adam was talking about how do we make
2993s sure that
2995s uh the next time we do a patch we don't
2998s have we we this doesn't happen right and
3001s so I want to talk about a uh
3004s we call it a key process Improvement
3006s that's like a
3008s weird charging turn a change that we're
3010s making
3011s um that will help us avoid this
3015s situation
3016s um so I think we have a slide for this
3019s when we make and this goes again this is
3022s this is right along what you were saying
3024s here we make changes to increase build
3026s diversity our goal going back to the
3029s mission statement is we want to have a
3030s wide variety of viable builds right so
3033s when we make changes that have the
3035s ultimate aim of increasing build
3037s diversity
3039s um we need to
3041s pair those changes with compelling
3044s Alternatives and that means that there
3046s are some builds that will be overpowered
3048s and we we can't Nerf those bills those
3051s overpowered builds without providing
3054s compelling alternatives for players to
3056s pursue that's right that it means that
3058s things like when we identify that there
3060s are a few individual uh like meta builds
3062s or stats that are like really really
3064s powerful when they get within you know
3066s preseason or within a season uh that
3068s until we have created those other
3069s options and redesigned things around the
3072s nature of these and made sure that we've
3073s lifted up other options and brought
3075s everything in line you know we're not
3076s going to move on those changes you know
3078s there's going to be always situations
3079s where there are extraordinary outliers
3081s you know that we're going to want
3082s they're usually relying on like actual
3084s bugs that we need to address but when it
3087s comes to like trying to bring things
3088s back in line with one another we want to
3090s be able to make sure that we're doing
3091s those when we make those decisions uh we
3093s have a bevy of other options and
3095s Alternatives available for players to
3096s engage at the same time so if we if
3098s player seed is taking like a toy away
3099s that we're giving lots of other toys
3100s you're lifting up other ways you know to
3102s make them more viable as part of the
3103s exchange yeah and that those toys are
3106s are
3107s um equally exciting yes so let's go to
3110s the second point of this here
3112s [Music]
3113s um
3114s when we make changes like this it's
3116s important for us to make them at
3117s predictable times and Adam's going to
3119s talk a little bit more about our
3121s communication strategy here in a bit the
3123s start of a season is an especially good
3125s time for meta changes to happen because
3128s there's a big refresh everyone is
3130s rolling new characters and there's new
3132s seasonal content right and and changes
3136s like that will also
3138s appear in Eternal at the same time
3141s in the third the third Point here as as
3144s Joe alluded to there are certain
3146s situations we saw a case where
3151s we had a skill that could do 10 to the
3154s 37 damage
3156s in cases like that where the damage is
3160s is literally breaking the game or
3164s crashing the servers we will still react
3167s to those situations but that doesn't
3169s change the first point here in terms of
3172s allowing bills to be overpowered and I
3175s think you know one of the things that's
3177s important for uh to recognize and state
3180s is that ultimately arpgs or some people
3184s call them hack and slash games
3186s are about power fantasy right and
3188s they're about us inviting players to
3192s break the game to some extent not not to
3194s crash like there are lots of ways to
3195s interpret the word break but
3198s um
3198s uh and find fun toys uh that we've made
3202s do crazy things with them
3205s um and we need to make sure that we
3208s aren't trying to punish players for
3209s doing that like because ultimately
3211s that's the play that's the playground we
3213s built that's like that we built a game
3215s that's like go find crazy stuff and we
3218s need to make sure that when players take
3221s that invitation
3223s that uh we're not punishing them for
3226s that that's right
3228s um yeah and I know
3230s um when we were talking about at least
3231s the the nightmare dungeon stuff
3233s beforehand and we can go into it in a
3235s little bit more detail with them once we
3237s get to the to the stuff that might be
3238s coming down the pipe here
3240s um the one thing I like I think that I
3242s wanted to like really highlight on was
3244s you know obviously we did this patch and
3245s we made these changes and we brought
3247s brought you know character power down
3249s like player power down essentially
3251s um that in itself was also supposed to
3255s be paired with these these uh these
3258s nightmare dungeon changes that that uh
3260s you know where uh Joe was actually
3262s talking about earlier and
3265s um uh you know it's something that we've
3267s learned throughout this process is like
3269s as you guys were talking about that you
3271s know we have ultimate Visions for
3273s something that is further down the line
3275s and doing that all together at once
3277s during those moments as opposed to doing
3280s them over over time and whatnot just
3283s leads to a better experience overall for
3285s players and that's something that we
3286s most definitely will be uh doing as we
3290s we build out you know future updates and
3293s patches and so forth
3294s um of course a key component to this is
3296s how we communicate to players uh and you
3299s know there is uh been a lot of feedback
3302s in regards to like hey it would have
3304s been great if we knew some of these
3306s changes were coming down the pipe and uh
3309s you know it's a it's a hefty amount of
3311s patch notes we could we could have
3313s digested this like over a few days
3315s beforehand or a week beforehand so one
3318s thing we do want to commit to right now
3319s is that we do plan on going forward
3322s always providing patch notes and
3325s communicating these passions through
3326s streams like this through campfire uh
3328s chats or developer update live streams
3331s beforehand well beforehand like you know
3333s at least a week before the actual update
3336s hits
3337s um in no matter State because it I know
3340s sometimes we're we're still like trying
3342s to like maybe potentially squeeze in a
3344s few different things into to patch notes
3346s and stuff like that up until like the
3347s last second just nature of production of
3349s how we are but I will say we do plan on
3352s sharing those no matter what to the
3354s community going forward
3356s from here on out through a a stream or
3360s uh or written through blog or something
3363s like that beforehand well beforehand
3365s before players can actually get them uh
3367s get get into game and actually try it
3369s out on their end so at least we can hear
3370s feedback and you guys can actually
3372s digest the information beforehand in
3374s fact
3375s um we do actually have of course future
3377s updates here that we do want to talk
3380s about here really quickly but one thing
3382s that we will commit to right now is that
3384s next Friday so exactly one week from now
3388s we'll be back on a live stream because
3390s we'll start with that uh that live
3393s stream where we will be talking about
3394s our next patch that will be coming to
3397s Diablo 4. we'll talk a little bit about
3400s some of the details here but we'll go
3401s into more detail next Friday
3403s specifically
3405s um but we will be back on here to kind
3407s of go through the whole entire or patch
3410s notes with with everyone beforehand so
3412s everyone has a better expectation of
3415s what they're going to be seeing in the
3416s actual update and uh and they can talk
3419s to us through chat through devs or
3422s through social media through Reddit
3423s through our forums Etc beforehand uh
3425s before the actual patch hit so we will
3428s get times and and and remind everyone of
3431s course throughout the week that we will
3432s have another campfire chat to talk about
3434s patch one one one since we just shipped
3437s one one zero uh one one one but we do
3440s want to talk a little bit about patch
3442s 111 uh today just because there are some
3447s items that we are aware of that we know
3450s will be of interest to players
3453s specifically when it comes to
3455s uh things that they've been asking for
3457s uh and at least it gives you guys a
3460s little bit of an early preview of some
3461s stuff that's coming down the road
3463s um I think one big thing that everyone
3465s has been kind of talking about uh as of
3468s like from this current patches like some
3470s of the Sorcerer And Barbarian items and
3473s stuff like that and uh and how we've
3475s obviously tuned a lot of classes down
3477s and there's uh questions of like hey is
3481s there any changes in the in the future
3482s for those two yeah we're taking a long
3484s look at a lot of the Sorceress and
3486s Barbarian aspects that aren't being uh
3489s like utilized very well right now trying
3491s to lift a lot of those back up so
3492s there's going to be a wide range of act
3494s like Legendary Power and unique item
3496s improvements for these uh these two
3498s classes in particular take a look at a
3499s lot of a lot of things but we're really
3501s honing in specifically on Sorceress
3502s first uh and then and then also getting
3505s a lot of Barbarian updates in there at
3506s the same time and this is again this is
3508s for 1.1.1 correct so the yeah the very
3511s next passion cycle yeah and we we expect
3513s that patch obviously if we're having a
3514s live stream now next Friday we expect
3516s that patch here in the next like couple
3518s weeks or so so at least you guys can get
3520s an early preview on it yeah and on that
3522s Friday we'll be talking a lot about the
3524s specifics of all those changes and kind
3526s of hearing what the community says yep
3528s and the in fact the the nightmare
3532s dungeon items that we were just talking
3533s about uh just now uh that's actually uh
3536s we're planning on actually rolling that
3538s out in hotfix specifically and that is
3542s something that we actually plan on
3543s rolling out later today so we'll have
3545s more information on the nightmare
3547s dungeon changes that will be that we
3549s talked about earlier that will be coming
3551s out later today via hotfix another big
3554s thing that uh you know we've talked
3556s about in patch notes because we've we've
3558s we've toned it down uh and now we're
3561s kind of uh and we had mentioned that uh
3563s to players that we did plan on bringing
3565s it back up it is a monster density uh in
3569s Nightmare Dungeons and Hell Tides so uh
3572s I know that you guys had some plans and
3574s so forth related to that yeah so I mean
3577s going back to the the mission statement
3578s I mentioned earlier a key part of the
3581s live game is having high density areas
3585s for players to mow down right and yeah
3587s key part of arpgs right
3590s of which uh Diablo 4 is one that's true
3593s pardon my grammar
3595s um and so
3597s um we're gonna be increasing the dense
3599s the nightmare dungeon substantially
3602s um and uh we're going to be increasing
3603s the density in Hell tight as well now
3606s with the nightmare dungeon changes
3609s across the board for nightmare dungeons
3610s all the all Nightmare dungeons will get
3613s more dense
3614s um uh the hell tight change there are
3617s certain areas of Hell tide that are
3620s extremely dense right like the Tar Pits
3622s for example is very dense
3624s um areas like that probably won't get
3627s more dense and part of the part of what
3629s we've been doing here at the same time
3631s in terms of these density changes is
3633s making sure that we're making uh
3636s performance uh improvements like looking
3638s at
3639s player skills that are
3642s um that are taking a lot of time on the
3645s servers getting those into a better
3647s performance so players have better frame
3649s rates and stuff and uh and fewer stalls
3653s and all these kinds of things that make
3654s the game more fun to play and this also
3658s um
3659s helps us increase the number of products
3661s more monsters more players more stuff
3663s going on
3664s um and we know that the density uh in
3667s Nightmare dungeons in particular needs
3668s to go up and so we've been working on
3670s that to make sure that that yeah that we
3672s can accomplish that so density and
3673s healthy will go up
3675s um not uniformly density and Nightmare
3678s dungeons will go up uniformly and these
3681s will be substantial increases yep
3683s um which I know players are been talking
3685s about constantly uh wanting wanting
3688s additional density on this right rightly
3690s so
3691s um and uh you know a big topic right now
3693s is inventory concerns we've heard from
3695s players I I know we've talked about
3697s um uh gems and so forth actually
3699s becoming materials in season two which
3702s to help out with some inventory concerns
3704s specifically I know you guys have uh
3707s information at least in regards to stash
3709s and what might be coming in one one yes
3712s so um certainly uh the the gem the gem
3717s change is still coming in in season too
3719s like you said but
3723s um we need more stash help
3726s now right and so n11 we're going to be
3729s adding an additional stash tab for
3732s players so they can store more aspects
3734s more of malignant hearts yeah this has
3738s been like an ongoing conversation every
3740s week inside the dev team of like do we
3742s feel that we're ready to do this yet do
3744s we feel that we're ready to do this yet
3745s like the density conversations tab
3747s conversation like the you know the
3749s engineering team's been working really
3750s really hard be able to like make these
3752s adjustments possible for us like there's
3754s and there's more that we're doing you
3755s know this is this is now a never-ending
3757s conversation of like what is what else
3758s can we do what else can we be doing to
3760s try to improve the experience but like
3761s we we've definitely heard these two
3763s concerns and we're just really happy to
3764s bring them in as early as 1.1.1 yeah oh
3768s and I should mention that um along with
3770s a stash tab we're making a small change
3772s to Elixir stack size we're going to
3775s bring that up to 99.
3777s um
3778s so that'll help a little bit awesome um
3780s obviously like with new starts to
3782s Seasons and if we do have these types of
3785s uh
3786s uh changes that occur within the patch
3788s that may change whether it's the meta or
3790s the balance of of specific things
3792s there's been questions related to
3795s um uh respects uh and how that has been
3799s pretty pretty expensive on on people's
3802s like their own personal economies within
3804s with gold and so forth I know we have
3807s respect changes that are also coming uh
3809s with the game itself I you guys probably
3812s know more specifics on the numbers yeah
3814s I mean this really goes back and Joe was
3815s talking about uh our our commitment to
3818s Choice earlier and it also but I think
3821s it also goes back to you know we say in
3823s the mission statement we want to have a
3824s wide variety of viable builds
3826s great but if you can't switch between
3829s those builds
3830s then it's it still feels punishing right
3834s so we're going to bring respect costs
3836s down
3837s um quite by about 40 quite a bit cool
3840s yeah so it should help out with people
3842s that uh I want to switch over to a
3844s different build and so forth uh or uh
3847s they they do have to adjust over to
3849s another build they get the option of
3851s actually being able to do so or have an
3852s easier option of being able to do so
3854s yeah and that'll be in one one and
3855s that'll be in one one as well so
3858s um and then I know uh lastly like one
3860s big thing is you know as as players kind
3863s of progress through the game uh and the
3865s leveling curve kind of uh uh goes
3867s through
3868s um especially like post like 70 or so uh
3871s we've been we've been looking at uh you
3873s know the player journey and how they've
3874s been getting up to to 100 I know there's
3877s some changes that you guys are looking
3878s at in terms of like experience and so
3880s forth from that end yeah I mean the
3882s short version is we want to make
3884s leveling from 50 to 100 Faster by
3887s adjusting XP
3889s um I don't know if you have yeah I was
3893s realizing I was talking earlier about
3894s the changes we made obviously we also
3896s made the change to XP game and fighting
3897s creatures above your level and I failed
3899s to mention this discussing it yeah so
3901s the the original intent for that was we
3902s found players basically sitting at uh
3904s like fighting creatures like three
3905s levels above them and never felt like
3906s they were really challenging themselves
3907s beyond that we want to stretch it out a
3909s bit further but that went from you know
3911s a 25 bonus to a 15 bonus and we knew
3914s that Desi changes were coming online so
3916s we thought about this a little bit but
3917s uh you know we one I I read a lot of
3921s feedback uh like afterwards in
3923s particular that just may sound like
3924s people thought we were just trying to
3925s make the game take longer which wasn't
3927s actually the goal but realized the 25 to
3929s 15 did uh change did constitute a Nerf a
3932s result that is the thing that we're
3933s thinking about as well we are not trying
3935s to slow down the game no and to that
3937s point like we you know we had a vision
3939s for how we have a vision for how long we
3940s want the uh the game to take for for
3941s players we realize it's taking a little
3944s bit longer than that uh than what our
3945s vision was originally for a lot of folks
3947s that are leveling up particularly when
3948s they get to certain parts of the game
3949s like you know when they're World Series
3950s three and four yeah so we are looking to
3952s like really uh to readjust the the XP
3955s rates for those uh for those areas
3956s because we aren't looking to like have
3958s you hit this this absolute brick wall
3961s when you hit like level 70 or something
3963s right like there's not like these
3964s moments where you want to feel like you
3965s just can't or 75 like you know we don't
3967s want you to have this feeling that you
3968s just can't make meaningful progress that
3970s was artificially holding you back but
3971s it's never been the vision or the goal
3972s right just it ended up working out that
3974s just it wasn't
3975s um the players foreign
3984s and I mean you've seen certainly uh we
3987s did things like uh increase the XP bonus
3990s for nightmare dungeons uh a while back
3992s quite substantially yeah and Whisper
3994s completion Health tide County now
3996s notwithstanding that there are changes
3998s to XP related to
4000s um addressing you know uh the K the
4003s power leveling case because we don't
4005s have like group up half like have fun
4008s with your friends like power leveling
4010s each other
4011s um the only case that we think is not
4014s very fun is the case where one person is
4016s standing at the entrance to the dungeon
4018s and the other person is having all the
4020s fun killing monsters yeah
4022s um
4022s uh and so
4025s you know when we look at the balance of
4028s the XP changes in 110 we think that
4032s additional changes need to be made to to
4035s make the game faster especially yeah we
4038s want level 100 to feel like an
4039s achievement but not like a job right so
4041s like we want to make some adjustments to
4043s make sure that it feels fun uh very
4045s achievable obviously within the season
4046s uh timeline uh but uh but yeah so we
4049s already make some adjustments we'll be
4050s talking about I think talk about more
4051s probably next week in terms with most
4053s best fits yeah very soon yeah so again
4056s we'll be back on on stream next Friday
4058s to talk about uh all the details of the
4061s changes including the barbed like
4062s sorcerer changes that that Joe had
4064s mentioned uh along with other changes
4066s that we we aren't we we are preparing
4069s right now for the patch itself uh that
4071s patch itself is supposed to be hitting
4073s in the next couple weeks uh obviously
4075s for doing the stream on Friday it means
4077s it's coming pretty pretty darn soon uh
4080s for after that stream so but we did want
4082s to make sure that we got in front of
4084s players to actually talk uh to them
4086s about everything and we plan on doing
4087s that going forward if we ever have one
4089s of these larger patches that actually
4090s makes some pretty significant changes
4092s within the game we'll either get in
4094s front of you guys by a stream or we'll
4095s end up posting them about them earlier
4097s so that you guys get a better idea of
4099s what's to come for those I know that we
4102s do want to take a uh some questions a
4104s bunch of questions actually from from
4106s chat and so forth I know one big
4109s question that has always kind of come up
4110s has been about about uh leaderboards and
4114s so forth within uh and the expectation
4116s of when those might be coming in I know
4119s that ideally we're aiming for season
4122s three for the leaderboards in it in
4124s itself I don't know if you guys have any
4127s like additional information or like
4128s additional Insight onto those from from
4131s your end
4132s yeah so one thing that's really
4133s important to us for leaderboards in
4135s Diablo 4 is that we don't think that
4136s like tying this directly to nightmare
4138s dungeons or content type exactly like
4140s that is is going to make a lot of sense
4142s the variety of the nature of the system
4144s uh so we want to make a it's we want to
4146s make a content type to kind of Partners
4148s directly with uh leaderboards so they
4151s can be judged and kind of like this kind
4152s of more even playing field when you're
4154s going through that experience uh but
4155s that is uh that is content that we are
4157s actively in development on and are
4159s excited to try to uh get ready for
4161s season three so we're gonna be making uh
4164s yeah so yeah so I'm sorry the short
4166s answer this is yeah this will be set up
4168s our competitive feature we are making a
4169s specific content type that goes along
4171s alongside that you're judging you're
4172s judging yourself against uh and we're
4174s looking for season three for that uh
4176s question from
4178s you stupid walrus uh is uh Uber uniques
4182s what's the future the map uh they
4184s mathematic mathematically don't exist so
4187s I don't think it's a good waste of uh
4188s resources of them anymore
4191s sorry I was I was really distracted by
4193s The Walrus okay can you read the Russian
4195s again Uber uniques oh what's the future
4198s uh they mathematically don't exist so I
4202s don't think it's uh good to waste
4204s resources on them in the future
4207s yeah it's a good question so you know uh
4210s Uber uniques are designed to a way that
4211s they are a huge Spike of power uh and
4215s and we're receiving feedback and we
4216s understand the feedback on some of them
4217s but um they represent a huge Spike of
4219s power and as such are not expected to be
4221s part of builds necessarily one of our
4224s goals underlying is we don't want
4225s players to feel that that one of these
4227s are mandatory that you must find in an
4230s effort to bring your build online uh
4232s from the ground from the grounds from
4233s the ground up we kind of made the
4234s decision to say it is okay if we want
4236s players to find these but we don't want
4238s them to expect to find these you know
4240s which is a difficult place to uh to
4242s balance in terms of drop rates when
4243s you're thinking about these now right
4245s now I believe that they are they are
4247s exceedingly rare and we do want them to
4249s feel uh very very rare but I suspect
4251s that as we start moving into uh future
4253s Seasons we do want to find more ways
4255s your player or more opportunities for
4257s players to get uh chances at these uh
4260s and uh I imagine we will talk about that
4262s soon but I would suggest that like the
4264s current drop rates are probably not
4266s going to be uh the drop rates forever
4268s we'll probably make those a little bit
4269s more common a little more likely to be
4271s found as time goes on
4274s um a a big topic that I'm seeing just
4276s pop up in chat and so forth a lot of
4278s comments about crowd control uh and uh
4282s if there's any plans or uh ways of that
4285s we're looking at addressing crowd
4287s control on here in the future
4289s yeah uh as I mentioned earlier in the
4292s Stream or well I think we both talked
4294s about it
4295s um we think that um when you have uh
4298s high density of monsters on screen and
4301s you have a lot of Elites
4303s um the crowd control the tools that you
4305s have for crowd control
4307s um
4308s are not uh need to be better basically
4312s and some of that is going to be
4314s adjustments to things that feel unfair
4316s and some of that is going to be a tool
4319s adjustments in terms of your tools I
4322s think that we'll be able to you know
4324s this is something that we'll be able to
4327s speak more to in terms of specifics and
4329s how how we're going to address that but
4332s um we agree it's a problem
4335s a question from uh
4338s hi I'm so bad ik
4342s I tried I'm so bad with themes I'm sorry
4345s uh when will loadouts be added um
4350s yeah it's a feature the UI team is very
4352s excited about and something we've talked
4353s about a bit internally we don't have a
4356s timeline for the idea of loadouts uh
4359s just yet but it is something that we're
4361s continuing to actively talk about when
4363s we have more information to share in
4364s terms of like like when something like
4365s this could potentially be added Diablo
4367s for I'm sure that we'll talk about it
4368s uh
4370s barigo Bara zero uh says uh what is the
4375s time frame on one one one uh it doesn't
4378s seem very clear is it before the middle
4380s of the Season how long do I need to wait
4382s for Sorcerer And Barb's uh to have their
4384s changes and be playable
4387s um it is much sooner than mid-season uh
4390s as I said it's it's only like a couple
4391s weeks away and by a couple weeks I mean
4393s like like
4395s very very soon like if we're doing a
4397s stream on Friday I would expect it
4399s within a couple days after the stream we
4401s have to we have to provide some we if we
4404s say anything too specific today
4406s production will will choke us out so we
4408s have to be very careful about the
4409s language we use but yes very soon
4412s um only because they're with patches
4413s themselves of course you know there are
4415s uh we're on a lot of different platforms
4417s and everything and of course those could
4419s do certification if a certification gets
4421s pushed back or whatnot then we obviously
4423s need to readjust schedule so it's hard
4425s for us to actually put a specific time
4426s on it until that actually occurs
4429s um but very very soon uh bolt b79 um are
4433s there any plans for some changes for
4436s experience between say level 75 to 100
4439s um this is actually something that we
4440s just comment on but the journey feels a
4442s bit dull there are several events but
4443s only nightmare dungeons to provide
4445s challenge World bosses hell tides and
4447s whispers are uh a good idea but just too
4450s easy
4451s yeah there's uh so we talked about I
4453s guess there's two real Partners like you
4455s know so uh
4456s are we making change to the XP
4458s progression for players while they're
4459s they're moving through like World tier
4461s four in this case and the answer is yes
4462s we are looking at making changes to that
4464s and we'll talk about more about that
4465s soon uh and then uh secondly uh
4468s do we feel that there are the right
4470s number of like milestones for players to
4471s engage with enough uh enough goals to
4473s kind of like consume while you're also
4475s just leveling up enough content to kind
4477s of like kind of do and as you're
4479s leveling up in these in these role tiers
4480s and I think that they're the answer is
4482s no that we we know that there's more
4484s things that we need to add uh to the the
4486s game particularly for uh for World tier
4488s four uh but really just once you get
4490s into world two three and four just like
4491s find more opportunities and more content
4493s and new things for players should do as
4495s they're leveling up through those spaces
4496s and we do have plans for those things
4498s and we do have thoughts on stuff we want
4499s to add in in season two in particular
4501s and some things we're looking to
4502s continue to talk about moving forward
4504s yeah but uh but yeah we we recognize
4506s that there's more we would like to add
4507s to that journey to kind of create more
4509s variety uh and uh and more moments of
4511s challenge as well uh while you're
4512s progressing not just at 100 but all
4514s along the way
4516s um podoc24 says uh uh what are your
4520s plans to adjust loot drops this I'm
4521s going to add on to his question after I
4523s read it uh it feels very frustrating to
4525s grind for days without ever seeing
4527s anything close to an upgrade uh or
4529s finding the right aspect even worse uh
4531s when you finally do it and it's a
4533s terrible role
4534s um slightly I'm also going to modify
4536s that and mention uh Target farming which
4540s has also been a topic within the
4541s community I'm not sure if you guys want
4543s to have a
4545s any plans and so forth for that
4548s so I think there's a couple parts of
4550s this as well right there's the idea of I
4552s grind for a long time to get an item and
4553s the item is not an upgrade uh
4555s particularly again when you're in World
4557s tiers three and four where you start
4559s dealing with sacred items and ancestral
4560s items where you're kind of dealing with
4561s this larger bucket of ipower range this
4563s can certainly tend to be true unless
4565s you're looking for specific kind of
4567s kinds of affixes you're looking for
4568s particular kinds of roles right
4570s um so there's there's a couple things
4572s one we know we want to try to reduce the
4574s uh the difficulty of like kind of
4575s comparing and looking at a number of
4577s different items all at once and trying
4578s to get a better sense of that these are
4580s things the UI team is very passionate
4581s about and conversations are ongoing in
4582s terms of how we want to achieve that uh
4584s like things like Loop filters object
4586s things like that
4587s um there is the idea of like how does a
4589s progression of optimization feel
4590s particularly in World tier four uh while
4592s you're leveling up there and the systems
4594s team has ideas on things they would like
4595s to include it's too early for us to say
4597s exactly to like really like lay them all
4599s out just now uh but there are ideas and
4601s things we want you to kind of improve
4602s the feeling of progression through the
4604s ancestral tier so if you feel like
4605s there's more thresholds and there's more
4607s opportunities to kind of get upgrades as
4608s you go and then lastly there's this idea
4611s of Target farming so legendary aspects
4614s are a place I think that we can we can
4616s afford to do more
4618s um we know the players are looking for
4620s certain aspects they're trying to find
4621s certain things they're trying to find
4622s particularly unique items I think is
4624s often the case right they uh they want
4626s their tapestry or whatever it is they're
4627s looking for they're looking for that
4629s thing we do have plans in in season two
4632s right now to have more
4634s uh more content you can try to Target
4636s Farm in order to find certain unique
4638s items and if there's a natural extension
4640s of that to figure out like where's the
4641s what's the right way for players to be
4643s able to find an easier method getting
4645s into some of the aspects they might be
4646s looking for as they're progressing
4648s through uh so that is a uh that is
4650s something that the uh the rewards and
4652s systems teams will will be thinking
4653s about and I'll be able to talk about
4654s soon on stream yeah and I I do want to
4657s know like I know we have an update here
4658s coming for 111 which we've just talked
4661s about is in the next couple weeks there
4662s are going to be other patches before uh
4665s season two and so forth yes with
4667s additional changes and items uh that
4669s we're we're we just haven't noted and I
4671s just want to clarify specifically on
4673s that and we do have more patches Beyond
4675s 111 uh before season two to address a
4678s lot of feedback uh that we're receiving
4679s from players and a lot of opportunities
4681s for us to actually do so
4683s um
4684s can we get some sort of matchmaking
4686s system to help with partying up with
4688s random people or group finders I know we
4690s talked about refinders before I know
4693s this is something that uh the team has
4697s obviously received feedback about uh
4699s like helping out with like the social
4700s systems and so forth within the game it
4702s is being evaluated I know
4704s um and the teams are looking at it we
4706s just don't have the exact timeline when
4708s those are actually coming in
4709s specifically from that end
4712s are there going to be changes with arm
4714s I'm sorry I forgot that Andy for man was
4716s the last question uh bean pot 10 says uh
4719s are there going to be changes with armor
4721s regarding survivability uh hardcore is
4723s almost unplayable on Source serve uh
4726s with one shots from Corpse pose and low
4728s innate uh due to low innate armor
4731s yeah I think uh survivability especially
4734s on sorcerer is something that um the the
4737s changes that Joe was talking about for
4740s uh that we'll be talking about in more
4743s detail it's one of the things we want to
4745s include in that we we we
4748s recognize that yeah we also identify
4751s there's a few there are a few
4752s outstanding monster types and abilities
4755s you're doing uh they're killing players
4756s a little more frequently than we expect
4758s and like we're looking at like like you
4760s know creatures that went uh that uh you
4762s know explode when they die for example
4764s uh claim an awful lot of lives right uh
4766s creatures that can chill you know uh
4768s claim an awful lot of lives right or or
4770s charging creatures we've also learned
4772s charging
4773s I've seen a lot of reports about that
4776s and I know uh and you're about it which
4779s I think I've been nerfed like twice now
4780s well there was uh there's a bug fix uh
4784s uh on uh on the Beast charge in
4786s particular where Beach charge could deal
4789s damage
4791s um
4791s even if you interrupted the charge or
4793s the piece died oh I see oh well that's a
4796s good bug fix so I mean we're we're
4798s identifying some of these like really
4800s really difficult affixes uh really
4802s really difficult nightmare dungeon
4803s affixes or like really ones that claim
4805s Lots like a disproportionate amount of
4807s player lives as part of that and we're
4808s looking at those all at once it's not
4810s it's source for survivability is
4811s absolutely an issue and we'll be talking
4813s about it more in the 1.1.1 conversation
4815s next week uh but there's also this idea
4817s of like there's a lot of things out
4818s there that are just doing a lot of like
4821s what feels the player in the moment
4822s pretty cheap like unfair like just I
4824s sort of just died don't really see what
4825s happened so we're looking at more of
4827s these situations and trying to figure
4828s out the right places to make adjustments
4831s we don't want the game to be easy you
4833s know we don't want the rather we don't
4834s want you to be able to walk through
4835s every encounter and we want the game to
4836s feel deadly at times we want you to feel
4838s like you have an opportunity kind of
4839s evade or deal with those situations
4842s um in regards to someone uh Zeus DNA
4844s says we'll be seeing the hotfix notes
4845s before the hotfix comes out today uh
4848s yeah we'll get the notes up uh the
4850s deployment hasn't started and it's not
4851s starting until later this afternoon but
4853s we'll get the notes up so that players
4854s can see it and we'll be mentioning it um
4856s so that players can actually read
4858s through them and so forth this is a
4860s pretty large hotfix in terms of like
4861s items that we're actually fixing and uh
4864s and the nightmare dungeon stuff that we
4866s had just talked about yeah
4867s um
4868s uh Templar knights ass uh question can
4873s we change the Codex in such a way that
4875s we can upgrade the values with found uh
4878s with founded legendary items this could
4880s reduce the demand to stash avoid aspects
4883s laying around easier adopting a player
4885s to your balance changes but we still
4886s want to find items increase codex values
4889s yeah so
4891s we know that one of the key things that
4894s players are
4896s uh
4898s are carrying in their stash right now
4901s are lots and lots of aspects aspects and
4905s um we're talking about ways to address
4907s that that's an interesting suggestion
4909s um that I think it it's sort of going
4912s toward the same direction here which is
4914s like how can we address the the case
4917s where your stash is completely full of
4919s aspects um and um certainly having an
4922s extra stash tab
4924s um will not hurt that problem but I
4927s think there's more that we'd like to do
4928s in terms of the aspects yeah it's
4932s certainly something we've been
4933s discussing internally for a while
4935s um I think part of this is just the you
4937s know how much fun is it to be able to
4938s extract an aspect from an item and be
4940s able to maintain that role and then how
4942s much is that fund so fun that it's worth
4944s like some of the inventory pressure that
4946s comes about as a result of that that's a
4947s conversation we've had within the dev
4948s team we're going to continue to talk
4950s about it but we know there's there's
4951s there's definitely a lot of improvements
4953s we can make onto the Codex of power for
4955s example to kind of like be embracing
4956s some of these other like advocacy action
4958s systems
4959s uh question from drj16 has the team
4962s considered how certain Nerfs like weapon
4964s cooldown reduction are so much more
4966s impactful for certain classes than
4968s others
4969s yes uh the team is definitely aware that
4972s some of these some of these changes
4974s disproportionately affect like you know
4976s the vulnerable damage change
4977s disproportionately affecting you know uh
4979s like cold sorks yeah there is a we're
4981s definitely aware that that some of these
4982s changes disproportionately affect some
4984s classes and builds more than others
4986s um and this goes back to my earlier
4988s point about when we're going to be
4989s making changes like this moving forward
4991s that we know we're going to have this uh
4993s have an overall effect of reducing
4996s certain effects down or rather reducing
4998s certain like powers or affixes or
5000s whatever it is down to a place where we
5001s want people to use the Baseline to kind
5003s of build from for other parts of the
5005s game that we when we do those things
5006s it's going to affect these different
5008s players in different ways and they're
5009s not going to enjoy that if we could
5010s start if we accidentally not
5012s accidentally if we've ruined their build
5014s in the uh in in order to try to uh weed
5016s the garden and get things into a better
5018s place like ultimately we're going to be
5021s trying to do a lot more situations where
5022s if we're going to take a thing away
5023s we're going to update something where
5025s it's uh it's no longer be as valuable as
5027s part of your build we want to provide a
5029s lot of their options as part of of that
5030s make sure we don't leave the build with
5031s the gaping like giant hole in it as a
5033s result of the change that we made so
5035s this this is going to again it's going
5037s to mean that moving forward when we're
5039s making uh like larger scale balance and
5041s tuning adjustments we're going to do
5043s those a little more slowly uh as a
5045s result in order to make sure that we're
5046s embracing all of these other like
5048s components to give a lot of options all
5050s at once uh when we make a change yeah it
5052s goes back to the the change uh we had on
5055s the screen before right we're going to
5056s provide compelling Alternatives when we
5058s make those kinds of changes that's a
5059s Punchy way to say it punch away uh Kenny
5062s law says question why did you guys
5063s increase the cast time on stuff like
5065s leaving dungeons feels like you're
5067s trying to slow down the game uh by
5069s making us waste time for uh for
5071s something that might feel useless uh we
5073s can look at that we can continue to
5076s evaluate that that change it's a fairly
5078s uh a small difference I know that in a
5082s an arpg small amounts of time can can be
5085s meaningful
5087s um we did uh we did add the research
5089s dungeon button back in it does require
5092s that you're outside the dungeon and so
5094s there's kind of a loop there
5098s um Loki 5123 asks are you going to add
5101s more than six or seven items a season
5104s um are there plans to add more the
5107s feeling is they feel like they they
5108s would want more items per season that
5111s are actually added in
5112s and we've always said that we wanted to
5114s take in the feedback from the players as
5115s we kind of got these Seasons out the
5117s door so season one we add the 13
5119s malignant Hearts uh which I think have
5120s been pretty cool some we're gonna be
5122s looking at the balance some of them have
5123s been kind of like lift them up make them
5124s a little more exciting in some places uh
5126s but broadly we're pretty happy they
5127s generally are
5129s um and then we have our our uniques and
5132s our legendary items that we had with the
5133s season as well I think if there is if if
5135s we see that there's like a lot of like a
5138s lot of interest in trying to get more of
5139s these we can start trying to think about
5140s how we can inject a few more legendaries
5143s into the game with each season or a
5144s couple more uniques potentially in the
5146s game with each season but we want to
5147s continue to see like kind of what the
5148s feedback looks like uh this is a good
5150s example of the last one for more so yeah
5152s good to know
5153s um you know separately from that like
5155s are you guys looking at potentially uh
5157s like reworking or redoing so that that
5160s means patch 1.1.1 is kind of in that
5162s vein of trying to like get these things
5163s into a slightly better place and we do
5165s we do want to go back over our existing
5167s Legendary Power library and identify the
5169s ones where they can afford to be lifted
5171s up with redesigns and changing the way
5172s that some parts of them work so they've
5174s better fulfilled up the stated purpose
5176s in terms of where they're supposed to
5177s sit in builds so there's there's gonna
5179s be a lot of opportunities for that along
5179s the way as well it's not going to be the
5181s only way we inject like new find the
5183s game isn't going to just be through the
5185s season mechanic isn't just going to be
5186s the addition of brand new legendaries
5188s uniques but also going back over the
5190s existing legendary Powers after we see
5191s players use them a little bit more
5192s making adjustments accordingly
5195s um question from Panda mousey and more
5198s MRA uh same question actually what's
5200s your plan for resistances uh
5203s uh right now they feel like a wasted
5205s stat uh do we have any changes to
5207s resistances that might be changing maybe
5209s sooner or later or how's that going to
5211s work uh resistance has fallen one of
5213s those categories where if we we need to
5215s make a change the way that resistance
5217s damage is or rather the way that players
5219s use resistance to uh to mitigate damage
5221s from certain sources and it's going to
5223s be a far-reaching uh change we actually
5225s go through and make this which means we
5227s want to be able to take the time with it
5228s and do it properly it's gonna be right
5229s now we plan to put that into season two
5230s as part of a larger rework so you can
5233s look forward to more information as we
5234s get a little bit closer to season two
5240s campaign bosses be added to the pool of
5243s dungeon bosses that we encounter I feel
5245s like campaign bosses are underutilized
5249s I think that I think there could be more
5251s opportunities to fight some of those
5252s campaign bosses in the future
5255s um
5256s uh I I can't comment further on exactly
5260s what that how that will look but I agree
5263s with that sentiment sounds good okay uh
5267s Joe is Joe is often said this so like we
5269s we definitely want to make sure we find
5270s the right ways to bring act bosses in
5272s yeah yes yeah
5274s um this is actually a a question party
5277s Canon 30 uh hi there guys can you um uh
5280s thanks for the information uh my
5282s question is about crashes on PlayStation
5283s 5 is that a known issue uh we do we are
5286s aware of
5287s um some some issues on consoles
5290s specifically Xbox PlayStation uh like
5293s that may be having crash issues on from
5295s their side I do want to note like I know
5297s with one one zero there was a a bug fix
5303s towards a specific memory leak that the
5306s team was trying to identify and find and
5308s they actually did find it and it was
5309s addressed there there was actually an
5311s additional fix in one one one because
5313s I've seen a lot of questions whether on
5315s Reddit and so forth about PC performance
5318s and and so forth and even even on like
5320s just performance in general that uh will
5322s be addressed there
5325s um and I know that the team the
5327s engineers here are still actively you
5329s know troubleshooting and and figuring
5331s out like specific situations that
5332s players might be running into of course
5335s if you have like more information on
5337s those please post in console bugs on our
5339s forums because and give as much
5341s information as possible because a lot of
5342s those Repro steps on our side sometimes
5344s really difficult and it helps our teams
5346s out helps our QA teams out to be able to
5348s see if they can actually reprove the
5350s same type of issues that players are
5351s having
5352s um
5354s do you guys plan on uh introducing more
5356s ways I'm sorry this is Mr
5359s I don't want to butcher that do you guys
5362s plan on introducing more craft slash uh
5365s modify gear currently only gold has
5367s value uh
5369s and only one stock can be rolled
5372s more ways to craft and modify gear yeah
5374s yes uh yes we do want to add more to
5377s more options for players to kind of
5379s modify the items they're they're getting
5380s uh what we have really at the in like
5383s the preseason now the season one state
5385s is still uh very like a baseline
5388s experience in terms of item modification
5389s uh we are looking at more opportunities
5391s in the future to allow players do more
5393s with their items so yeah that is that is
5396s a plan for the future uh the almighty
5399s Striker says why does the necrominions
5401s take uh why do they take ability slots
5403s uh it could be uh easily a different
5405s button how many uh of necromanian builds
5409s have beat Uber Lois
5412s um
5412s lots of questions about you know is
5414s there uh we already answered the the the
5418s the the drop rates for uniques and so
5420s forth that was the second part of the
5421s question but I guess the question mostly
5423s is about Necromancer minions and ability
5425s slots also I saw other questions related
5428s to Companions whether they're uh Druid
5431s companions with wolves or Necromancer
5433s minions if there's any changes or plans
5435s for those to actually potentially get a
5437s little bit more tweaked up yeah this is
5440s something we do care about one of the
5441s things that uh uh that sounded
5444s dismissive yeah yeah we care about a lot
5445s of things but going uh what what I I was
5448s just trying to get to another point
5449s which is um uh there's some really cool
5451s stuff in some of the blinded Hearts sure
5454s that affects this uh in terms of like
5456s kind of uh getting getting credit for
5459s additional abilities yeah
5462s um uh and um we do care a lot about the
5465s number of
5467s um the the sort of like ratio of
5470s um uh ability to number of slots that it
5473s takes up and making that as optimal as
5475s possible
5476s yeah that's right we want to make sure
5478s that uh if you're going to play a
5479s necromancer and you're going to summon
5480s skeletons uh that you are going to be uh
5484s I mean that takes up that's that's the
5485s weight of an ability you know like it's
5486s it's the same as having an active you
5488s know you wanna you need to like play
5490s with it it's gonna take a little bit of
5491s space in your bar you don't get that in
5492s addition to a bunch of other things if
5493s you don't want to have skeletons on your
5494s bar right now the guy the idea you'd be
5497s sacrificed a lot of those skills in
5498s order to give you I'll give you that
5499s extra space
5500s um and in terms of the like the
5503s viability of like minion builds various
5505s parts of game there are some bills that
5506s will like get pretty deep into content
5508s obviously but there is I think there's
5510s still room for improvement in terms of
5512s like median survivability and other
5513s conversations along those lines uh that
5515s is something still happening and then
5516s there was the other conversation the
5517s question about Druid companions right
5519s yeah kind of kind of similar to
5521s um uh Necromancer minions and people are
5524s asking like can that ever be a viable
5525s thing yeah I think possibly we see
5528s players actually there are a few players
5530s that run like literally all three
5531s companion skills and use that as part of
5532s the uh the build that they'll they'll go
5534s after for their Druid and I think if
5536s there's there's likely room here to do
5538s more with companion skills whether it
5540s rises to the full level of like a
5542s complete like spec uh I think it's going
5544s to be it could be interesting but I
5546s think there's I know that there's people
5547s on team that are very excited about
5548s trying to explore uh more of this side
5550s of the Druid over time
5552s um but we don't have as many there
5554s aren't as many interconnecting points
5556s for the way that you interact with your
5558s companions right now and the way that
5559s like the the skeleton army does for the
5561s for the Necromancer in terms of ways
5563s that you modify them and do more with
5564s them so there's a I think there's some
5566s groundwork we need to do to like provide
5568s a lot more options there but something
5569s the team's interested in yeah I'm gonna
5571s do one last question here which is uh
5573s will there be uh better loot tables for
5574s like treasure goblins any alternate uh
5577s Goblin types uh specifically for those
5580s yeah I think uh I think we loved how
5583s many you know D3 uh has like all kinds
5587s of lessons there's there's like 10
5589s different kinds of goblins or a 14 maybe
5591s and spend a little while since I looked
5594s at that uh that um data uh that that uh
5600s in the editor
5601s um but uh we think that there's lots of
5604s room for there to be more fun Goblin
5607s types uh in the future in terms of the
5610s uh the treasure uh the treasure goblins
5612s have a tendency to provide uh we
5613s actually uh actually I had a
5615s conversation with the the leads the
5617s designer last week uh talking about this
5619s we are making a a we are going to be
5621s buffing uh like legendary drop chance
5623s for example from items will appear from
5625s Treasure goblins would you want them to
5626s be uh to feel a little bit more exciting
5628s when the moments they drop awesome yeah
5630s cool well I know we talked about a lot
5633s today we I I just want to recap some
5635s stuff that we had mentioned today
5636s obviously
5638s um and we we've been hearing a lot of
5640s feedback regarding the patch uh and you
5643s know we're we're telling you guys now
5644s that we completely hear you loud and
5646s clear we don't plan on doing patches
5648s like this ever again where we're not
5650s going to be essentially uh removing the
5653s fun in the player power firm from
5655s players uh drastically like this and if
5658s we ever do that
5659s um for any type of class like a builder
5661s or whatnot we'll make sure that there's
5663s always some really good alternatives for
5665s for players to actually be able to try
5667s out a different build that will also be
5668s boosted way back up uh to to kind of uh
5672s help out and give other options for
5674s players to actually kind of jump into
5676s um and you know we will ourselves do a
5679s better job of course communicating back
5681s to the community again what we're saying
5683s now is that we will be getting uh
5685s passionates in front of community the
5687s community way earlier in advance whether
5689s through a campfire chat or through like
5692s a Blog of some sort or any type of
5694s communication so that you guys can get a
5696s better chance of looking at patch notes
5697s beforehand seeing any type of changes
5699s that might be coming down beforehand
5701s because I think communication was key
5702s here I think you guys not seeing what we
5706s were planning on doing in US US kind of
5708s giving that Vision uh really really
5710s affected
5711s um a lot of the the response from from
5715s you guys and I think if we just provided
5717s that over to everyone and gave a little
5720s bit more of a heads up I think it would
5721s have helped a whole lot there from that
5724s specific situation well yeah I'm sorry I
5726s was just gonna say I think uh I think
5729s that's absolutely one part of it and you
5731s were you were you were talking about it
5733s in a more full way but I want to really
5735s make sure I hit on like one of the
5737s really
5739s um great points of feedback that we've
5741s been seeing is like why can you Nerf
5743s things today and then buff things far in
5747s the future right and so what we're
5748s saying is not only is there a change to
5752s communication but we're also going to
5754s pair changes like that together
5758s so that we don't have we don't have
5760s exactly the situation that players have
5762s called out as uh unfair yep most
5765s definitely and of course uh with one one
5767s one coming really soon we are committing
5770s to a uh another campfire chat next week
5773s next Friday uh probably at the same time
5776s we'll confirm more than likely it'll be
5777s 11 A.M next Friday uh we'll we'll end up
5780s posting about uh the details uh over the
5783s next week so that just as a reminder to
5785s the community and there we'll actually
5787s go through all the the uh the changes
5790s that we just talked about here into more
5792s into greater detail uh Joe I know will
5794s end up providing uh greater detail
5796s changes on like the Barbarian and
5798s sorcerer
5799s adjustments that we're going to be
5800s making based off of community feedback
5802s and then of course we'll also be talking
5804s about just essentially every everything
5806s in the patch notes for that patch 111
5809s will be coming out in a couple weeks
5810s with us having a stream next Friday I
5813s anticipate it being very soon or shortly
5816s after
5817s the stream uh specifically so and again
5820s we do have a hotfix today that we will
5824s be rolling out this afternoon we'll be
5825s having notes uh related to that hotfix
5828s here really soon and there's a lot of
5831s changes in there including the the
5832s nightmare dungeon changes that we talked
5833s about today so
5836s um again
5837s thank you guys for the feedback we we
5840s most definitely hear you loud and clear
5842s uh you know it's it's something that we
5845s wanted to address and it was something
5847s very you know important for the team
5849s here for us to actually address the
5851s community and talk to you guys more
5853s about it and also change some of the the
5855s the the ways that we were doing
5859s um specific items uh or or specific
5861s processes uh so we really do appreciate
5865s the feedback of course continue
5866s providing feedback to us it's really
5868s important for for the game itself and
5870s for us to make a better experience for
5872s the players out there so uh thank you
5874s guys again for tuning in uh we'll see
5876s you next Friday for the next campfire
5878s chat to talk about patch 111 and all the
5881s changes that are coming up really
5882s appreciate it
5885s foreign
5896s [Music]
5920s [Music]