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177s | I have to say it just went way beyond my |
179s | expectation |
181s | it's like nothing that we had in D4 pure |
184s | hatred their mephisto's army they wanted |
187s | them to feel a little bit more different |
188s | from your typical demon family |
190s | everyone's quality was top-notch but at |
192s | the time we didn't know if it was going |
194s | to work I think what we landed is is |
196s | going to turn some heads this is not |
199s | your normal thing it's it's the living |
201s | form of hatred |
210s | the new monster class that we could to |
212s | introduce they're called Hollows these |
215s | Hollows have actually been around for |
217s | like Millennia Mesto at some point did |
220s | go to nantu a long long long time ago |
223s | and these Hollows were a reaction of |
226s | Mesto being in nantu at the time and |
229s | then they went |
231s | dormant bringing Mesto in the Soul Stone |
236s | um seems like the right thing to do for |
239s | nrow but it has a chain reaction that I |
243s | don't think anybody was prepared |
246s | for the hollows are really Rife |
250s | throughout the hantu now that Mesto is |
252s | back and just visually like horribly |
255s | disgusting and sort of made up of the |
258s | things that have been consumed by the |
260s | hollows yeah they're an extension of |
263s | evil infecting wildlife and other |
266s | monsters and people with this thing |
268s | called ier and they were just sort of |
270s | going |
272s | mad when we're designing the hollows the |
276s | the main thing that we wanted to push |
279s | was just if if hatred came to life what |
282s | would it look like so we were thinking |
285s | this black goo that's kind of like |
288s | formless but also have this red anger |
291s | energy inside of it and then with |
294s | Concept we just want to make you know |
296s | cool monsters what if it's three legs |
299s | what if it's no legs is what if it has |
300s | like three arms so we pushed a lot of |
303s | like options and exploration and then |
306s | from then on like everyone from |
308s | narrative to design and concept would |
310s | talk about and it's like okay we like |
311s | this one and then we can push it and |
313s | move |
316s | further the hollow family is made up of |
318s | four members the swarmer the spitter the |
322s | caster and the |
324s | brutes the big thing for me was that the |
327s | family need to be overwhelming with |
330s | without just relying on pure numers so |
332s | they're going to get stronger over time |
333s | if you let them Fester their their their |
336s | hatred after all the swarmer can |
338s | teleport and attack you from behind |
341s | sides the spitter is a slug with legs |
344s | they spew out this momit stream of Goo |
348s | root is the big hulking slow guy of the |
351s | family he has the shield that's buffing |
354s | and making the rest of the Army stronger |
356s | Caster is responsible for creating new |
359s | swarmers they also will Channel onto a |
361s | specific Hollow and view them with extra |
364s | hatred makes them stronger and more |
366s | deadly the holters RO serve as a elegant |
370s | hovering yet maning danging character in |
373s | a game really informed many of our |
376s | design ideas when we want to make a new |
379s | variant we want to know in which |
382s | specific area we would going to see that |
385s | character or creature readability is |
387s | like the main focus went through several |
391s | iteration on the design the texture the |
393s | materials and the camera testing the day |
396s | after she gave me like I what was 10 |
399s | different variations okay now we are |
402s | talking the emission on the spikes |
405s | really like did an awesome job uh to |
409s | boast on the the cette and also to |
412s | improve the readability and in the end |
415s | we have the version that we were both |
418s | happy withs and yeah hand it over to the |
421s | tech |
423s | artist we had some really strong |
425s | narrative Direction in understanding how |
428s | big of a role hatred played and we knew |
431s | that we needed one look to tie it all |
435s | together this hatred has one source and |
437s | it's all it's all about Mesto for the |
439s | hollow specifically we identified that |
442s | we wanted to do some special work with |
445s | the materials with the shaders for those |
446s | characters shaders are the code that |
449s | runs runs on the GPU that takes in all |
453s | sorts of inputs like textures and |
455s | lighting and position and outputs what |
458s | the object surface is supposed to look |
460s | like we wanted a Shader that was capable |
463s | of adding this sludge layer this hatred |
465s | layer over top of it and making it |
467s | Dynamic and animating so that it really |
469s | looks like it was constantly undulating |
472s | or ring so once we had this Shader |
475s | function we were able to kind of apply |
477s | that in all these different contexts |
479s | like the monster |
480s | like the environment the character |
482s | armors even most of the Shader work was |
484s | done by Alex who really took that Shader |
487s | function and made it work in all sorts |
490s | of different contexts and we also have |
492s | the hatred add-ons to these characters |
495s | these tentacles these ring hatred |
498s | growths all over them which was a |
500s | procedurally generated process that was |
502s | largely run by Sky on our |
505s | team the hollow's boss was kind of born |
508s | of this idea of what does a pinnacle |
511s | Hollow really look like we have the |
513s | hollow family um and that was pretty |
515s | well defined by the time that the |
517s | hollow's boss kind of came up for |
519s | concepting our artist Victor had a had a |
522s | lot of cool ideas for horror themes and |
525s | really wanting to push visuals with |
527s | contortions and like breaking the neck |
529s | of this monster all over the place |
530s | that's where we had the option to go |
532s | like can we push it and really get that |
535s | idea of what hatred and the hollows are |
537s | all about this Inky black acre that |
541s | latched on to a once powerful |
544s | spellcaster it was such a great source |
546s | of power that this particular Hollows |
550s | monster turned into the Priestess of |
565s | hatred camera |
568s | settle um Victor Lee a principal concept |
571s | artist on the uh Diablo team and I |
574s | concepted the Priestess of |
577s | hatred Victor Le is one of the ogs from |
581s | Diablo and he's known for creating a lot |
584s | of dark imagery and every time we want |
586s | to have a monster boss he's he's done |
589s | all the greats even Diablo himself one |
592s | of his monitors on on the side of his |
595s | desk is just like a dark black eye |
598s | staring at him and so when when we |
601s | needed something that's pure Darkness |
603s | like we had to tap |
605s | Vic I feel like when we're talking about |
608s | hatred I kind of Imagine visualize it as |
611s | like a black Webby like thing so I |
614s | thought a spider |
616s | configuration would work for this so I |
619s | did a few variations some with um Souls |
624s | a human Souls trapped in the abdomen |
626s | it's like a Purgatory because this |
628s | creature consumes human hum I have this |
631s | nagging feeling for a long time that why |
635s | I felt it's not working no matter how |
637s | interesting the design |
640s | is I'm not pushing the boundaries so I |
644s | basically rethought the whole |
647s | thing a lot of our creatures are just |
650s | like raw aggression it's just muscly and |
654s | and just brutal maybe this one is more |
657s | Insidious what if the human figure is |
661s | not controlling the hatred but it's the |
663s | other way around like the hatred is |
666s | actually marking Humanity it's like |
670s | dragging a puppet around so what I did |
673s | is I kept the human figure as a focal |
676s | point but the rest of the creature is |
679s | this moving mass of basically a ball of |
684s | hatred it broke a lot of rules but I |
688s | felt I just felt like this |
690s | just fits um so I went ahead with it and |
693s | rendered it |
700s | out I was looking at the concept for the |
704s | first time with the designer on the |
706s | feature Charles and we were kind of in |
708s | this stunned silence for a little bit |
710s | because it was this reaction of this |
713s | thing is so cool and then we started |
717s | thinking how are we even going to make |
719s | this thing move |
720s | move typically our monsters are bipedal |
724s | or they're quadrip heads how's it going |
726s | to move we can't rely on walk Cycles |
728s | anymore how's it going to rotate we |
729s | can't rely on you know the built-in |
731s | rotation stuff without it looking weird |
733s | as hell it was clear that in order to |
735s | make this like animate and look natural |
738s | we were going to have to pretty much |
739s | dive into Uncharted |
741s | Territory we wanted it to move in a very |
744s | unique way we wanted it to somersault |
746s | through the air and be super |
747s | unpredictable and Zippy and just have |
750s | like ridiculous animations as those |
752s | tentacles are flying all over the place |
754s | we had that narrative and kind of drive |
756s | to make it formless and with our |
759s | conventional rigging that we could do |
761s | that we were doing prototyping before |
763s | the feature even kicked off like we were |
765s | already meeting with animation and Tech |
767s | art to say hey we have this thing we |
770s | think it's really cool but we need help |
771s | figuring this out so we had a lot of |
774s | early collaboration which was really |
776s | what set us up for Success when the |
778s | animator came back with it going from |
780s | post to post rather than your normal |
781s | animations it's like yes that's it |
784s | that's what hatred should feel |
788s | like when you first find the Priestess |
790s | of patriot it's going to look like a |
793s | lifeless human corpse and you're like |
796s | this is doesn't look like a boss fight |
798s | I'm in a Boss Arena what's going on but |
800s | as you approach you see that the body |
802s | gets pulled into a giant pool of patriar |
805s | and then out of that pool of patriar |
806s | comes this giant mass of tentacles and |
809s | that is the |
810s | boss so after animation it gets to come |
813s | to me and I get to do all of the really |
816s | cool visual effects at the end show what |
819s | those tentacles are doing when they |
821s | impact the ground when they slap |
822s | something when they hit the player it |
825s | really brings the entire thing |
829s | together the vomit attack is really |
833s | gross because there's like this uh part |
836s | of the Torso of the humanoid that has |
839s | been kind of hollowed out and now has |
841s | teeth the tentacles come out from the |
843s | mass and they grab the the humanoid and |
846s | kind of pull the body back so that the |
849s | slit in the belly opens up and all of |
852s | the hatred just pours out a straight |
853s | beam it's it's pretty |
857s | gross the hollows are just such a unique |
860s | family from the moment they spawn in on |
862s | your screen you can tell that they are |
864s | different they have just such unique |
867s | behaviors and animations we were able to |
870s | execute on a vision that's really just |
872s | so different than what we typically do |
873s | the whole process like me feel very |
875s | proud of uh our whole team everyone just |
878s | got it they understood what the Monster |
880s | was they got the vision and it just |
889s | worked the eye on the screen has many |
892s | functions it keeps me in the right frame |
896s | of mind um what we're doing is dark it |
901s | should be horrifying I should feel the |
904s | fear while I'm doing it um it's a |
907s | reminder of that the eye also serves |
912s | as uh a warning like get moving don't |
917s | dwell too long and and wander around you |
919s | know get this thing |
921s | moving get the work done |
928s | [Music] |
939s | hello Diablo Community welcome to |
941s | another Diablo 4 campfire chat we end |
943s | with a creepy eyeball we were just |
944s | talking about this one is our patch 2.1 |
949s | PTR uh campfire chat I know we were just |
951s | here last week and we were talking about |
952s | the mid-season update but this one is |
954s | kind of like the big one because we're |
955s | going to be talking about everything |
957s | coming with patch 2.1 and season 7 I am |
959s | joined here by Mr Colin finer Mr Charles |
962s | Dunn who have appeared on prior uh |
964s | campfire chats we were gonna have Adam |
967s | Jackson he's unfortunately uh not |
969s | feeling very well so we hope he gets |
971s | better soon uh and we do also have |
973s | another guest here who is live from |
975s | Albany blizzard Albany and that is Mr |
977s | Dan tangue uh who's going to be uh |
980s | talking a little bit as well about |
982s | what's coming up for patch 2.1 uh and |
985s | he's showing off his red Diablo 4 jacket |
988s | we have our new black diabl 4 jackets as |
991s | well look at this models how are you Dan |
994s | hopefully you're |
996s | good and he not sure if he can hear |
1001s | me but either way either way uh a few |
1004s | things that we do want to uh talk about |
1006s | before we actually do jump into |
1007s | everything uh obviously PTR is coming up |
1010s | soon we are doing this stream a little |
1012s | early this time uh mainly because the |
1014s | Thanksgiving holiday is coming up here |
1016s | in the US uh and so we are going to be |
1019s | talking about some of the contents |
1021s | before even the patch notes are ready we |
1023s | do plan on having a Blog immediately |
1025s | after this stream uh so players can |
1027s | actually check out the blog and read a |
1029s | little bit more about what we talked |
1030s | about today but the patch notes will be |
1032s | available next Wednesday uh for players |
1035s | to actually check out uh so it'll be |
1037s | before the US holiday here so everyone |
1039s | can kind of dive deep into the patch |
1041s | notes for PTR PTR is currently planned |
1044s | to start on December 3rd so that will be |
1047s | after the US holidays here uh for |
1049s | Thanksgiving um so there's a ton of |
1051s | stuff that uh is coming up for players |
1054s | to kind of jump into but I know what we |
1056s | want to do is really just dive straight |
1058s | deep into all the new stuff that we do |
1061s | want to talk about so for uh the first |
1064s | thing we do want to chat about is just |
1065s | season 7 and what that's going to be so |
1068s | we're actually going to jump over to Mr |
1070s | Dan tangue in Albany uh to kind of walk |
1073s | us through so Dan do you want to take |
1076s | over |
1079s | oh no d d can't currently hear all right |
1084s | what so I don't know what happened I you |
1086s | know maybe maybe uh we we don't have |
1088s | satellites working or something like |
1090s | that so instead I guess we'll just start |
1091s | with classes first sure uh so uh Mr |
1094s | Charles done do you want to talk about |
1096s | class changes that are coming with |
1097s | season 7 I know we talked a little bit |
1099s | about this last week with Adam Jackson |
1101s | uh just a reminder sporn expect that to |
1105s | be addressed for season 7 and we will |
1107s | actually be talking a little bit about |
1108s | that now so uh Charles yeah absolutely |
1111s | I'd love to talk about uh some of the |
1113s | changes coming to all the different |
1114s | classes in Diablo 4 as well as some |
1116s | broader more systemic updates that are |
1118s | happening uh that kind of affect all |
1120s | classes um equally in a way um yeah so |
1123s | like I said uh just going through uh |
1125s | individual class by class um seeing |
1128s | seeing some of the new stuff that's |
1129s | coming for a lot of the um a lot of |
1131s | classes let's uh start with the |
1133s | Barbarian I believe the first one up |
1135s | yeah so um Barbarian is definitely a |
1137s | class that um you know we think a lot |
1139s | the classes have been uh performing uh |
1141s | pretty well across the board they're |
1143s | always a step under the spirit born um |
1145s | but Barbarian maybe a step and a half uh |
1147s | below and so we're looking at at a lot |
1149s | of Buffs across the board uh for them |
1151s | here uh specifically looking at some |
1152s | stuff with hammer of the Ancients uh |
1154s | buffing that number up here uh a little |
1156s | bit of a rework to the walking Arsenal |
1158s | passive uh previously it was um uh the |
1162s | bonus was was just 8% now we're going to |
1165s | be giving you a bigger bonus and when |
1166s | you have all of them active you're going |
1168s | to get um more attack speed and some |
1170s | bonus crowd control duration which we |
1171s | think really plays into that um that |
1173s | kind of build additionally we're also |
1176s | updating um earthquakes that has been a |
1179s | uh one of my favorite Builds on |
1181s | Barbarian right just seeing those big |
1182s | earthquakes come out everywhere Leake is |
1184s | the best Leaf Quake oh I absolutely love |
1186s | it um you know the visuals on that is |
1188s | just topnotch so we're really um we we |
1190s | took some lessons from what we did on uh |
1192s | on Rogues in the past with their uh uh |
1195s | stun grenades power where a lot of the |
1197s | legendaries that talk to stun grenad |
1199s | ades also had kind of this extra bit |
1201s | where it increased the damage of all of |
1203s | your stun grenades so that you kind of |
1205s | got these synergistic builds um with the |
1207s | various aspects Al together and we're |
1210s | extending that over to earthquakes now |
1211s | here so um we're adding on basically hey |
1215s | all these ones that talk to earthquakes |
1216s | just uh they increase the the damage of |
1219s | all of them o overall yeah it's a little |
1221s | bit less finicky too right cuz now it |
1223s | lasts after the earthquake expires if |
1225s | you leave it absolutely uh so we think |
1228s | this would just be a much more um |
1230s | comprehensive build um overall we also |
1233s | got a new legendary that talks directly |
1235s | to earthquakes as well uh UPS their |
1237s | damage and increases uh their fire turns |
1240s | it into fire damage and uh I think this |
1243s | is really cool um and as we're going to |
1246s | see some more stuff as actually get onto |
1247s | the PTR um but I think uh earthquakes |
1250s | and Hammer of the Ancients might be a a |
1252s | build that uh you're going to be very |
1253s | interested in combining those two uh |
1255s | with some of the stuff that you will see |
1256s | come |
1258s | PTR all right let's move on to uh the |
1260s | source uh sorceress uh sorceress one of |
1263s | the the key notes that we've we've |
1265s | noticed with uh well sorceress over uh |
1268s | the whole lifespan of of Diablo is |
1271s | Diablo 4 is that players often felt uh |
1274s | like they were pigeon hold into burning |
1276s | builds in particular uh Firebolt |
1277s | enchantment is probably uh probably the |
1280s | most used enchantment by far uh because |
1282s | it was just kind of a free way to apply |
1284s | a very small amount of burning to |
1286s | enemies uh but that was what you needed |
1288s | to to turn on a lot of the the passives |
1290s | in their skill tree um and and you know |
1293s | that that was a powerful build uh |
1295s | powerful interactions but we felt like |
1296s | that was making it everything a little |
1299s | too homogeneous you felt like you had to |
1301s | do this in order to access uh a lot of |
1303s | these passives and so we decided that we |
1306s | really want these these burning |
1308s | synergies to really be benefiting builds |
1310s | that are dedicated to Burning uh type |
1312s | builds and not just ones who are |
1314s | splashing it in with a Firebolt |
1316s | enchantment and so with that in mind we |
1318s | we did a rework on the enchantment to uh |
1320s | increase the uh or remove the burning |
1324s | damage from the enchantment and uh |
1326s | change it over to this which uh has a |
1328s | healing component to it and then we also |
1331s | updated a lot of those burning passes to |
1332s | really play better in the dedicated Fire |
1335s | based builds rather than being something |
1337s | that you just want to Splash into |
1338s | everything yeah hopefully there's a lot |
1340s | more build variety absolutely yeah that |
1342s | is that is one of the the main uh |
1344s | driving goals of a lot of our updates is |
1346s | increasing that build variety so you |
1347s | don't feel like you have to take this |
1349s | checklist of mandatory things before |
1351s | moving on to to what you actually want |
1353s | for your build so an example here on |
1354s | devouring Blaze you've got uh bonus |
1358s | previously it was bonus Critical Strike |
1359s | damage against burning enemies no matter |
1361s | how much they're burning for so you just |
1362s | apply that little bit of burning and you |
1364s | would get this now instead you get a |
1366s | bigger bonus but it's just for your |
1368s | pyroman C Critical Strike skill so it |
1370s | really encourages hey you're a fireball |
1372s | build you're a meteor build something |
1373s | that wants to do those big fire crits |
1375s | devouring blaz is now even more valuable |
1376s | for those builds and it's not something |
1378s | that you necessarily need to or feel |
1380s | compelled to Splash in other |
1383s | builds all right on to the next one uh |
1386s | we also did some updates for ball |
1387s | lightning so uh ball lightning the the |
1390s | previous upgrades uh like kind of these |
1393s | these Mages ball lightning and wizards |
1394s | ball lightning were uh about stunning |
1396s | enemies or or spawning some correcting |
1398s | energy with uh admittedly some kind of |
1401s | complex conditions you had to jump |
1402s | through a lot of Hoops to get these uh |
1404s | one of the things we really like to do |
1406s | with a lot of these updates is simplify |
1407s | them down and streamline and really |
1409s | focus in on on what the the the |
1410s | interesting factor is yeah makes it a |
1412s | little bit more modular too right so |
1414s | there's more builds the less sort of |
1415s | focus that initial step is on that scill |
1417s | absolutely so we've got the Mages ball |
1419s | lightning here that now is just |
1421s | increasing your Dam its damage against |
1422s | stunned enemies it's really that payoff |
1424s | for a lot of the lightning stun effects |
1426s | and then uh Wizards ball lightning is |
1429s | just always going to be generating more |
1430s | cracked energy just more consistent |
1432s | generation |
1434s | there all right on to uh the next one |
1437s | we've got um so in the new new uniques |
1439s | that we want to show off here on the |
1440s | sorc uh talking uh about ball lightning |
1443s | so this is actually something |
1445s | interesting we're doing this season |
1446s | where we're making two uniques that are |
1449s | in the same slot and they they're going |
1452s | to modify the skill in a different way |
1453s | so they they will be mutually exclusive |
1455s | so you can take either this one here |
1457s | which turns ball lightning into a kind |
1460s | of like a bowling ball really you you |
1462s | send it forward it goes pretty fast and |
1464s | when it hits a Target it's going to |
1466s | explode and kind of Splash outward and I |
1469s | think this is really cool it offers an a |
1471s | switched up play style to the way you're |
1473s | you're familiar with ball lightning |
1474s | which was kind of slow moving forward or |
1477s | um if you pick the other unique it you |
1479s | can actually retain the the old |
1481s | gravitational aspect so we can go on and |
1483s | and take a look at that one here um in |
1485s | the next |
1488s | clip right so so a lot of the ball |
1491s | lightning builds in the past we're we're |
1493s | using the gravitational aspect that |
1494s | cause it to rotate around you and we've |
1497s | um updated that and kind of reworked the |
1499s | gravitational aspect so that now that uh |
1501s | that functionality is built into this |
1503s | new unique and also has some you know |
1505s | additional bonuses uh to to encourage |
1508s | this kind of play style and uh obviously |
1511s | the gravitational aspect that used to do |
1512s | this has been reworked into a new cool |
1514s | effect that you'll be able to to demo |
1515s | out on the PTR as well this like a fun |
1518s | trade-off now and sort of how you want |
1520s | to use ball lightning yeah it really |
1521s | helps it be a bit more build defining |
1523s | which is our our goal for a lot of the |
1525s | uniques is is hey you get this unique |
1526s | and it feels like it's it's very uh |
1528s | foundational to your build one thing I |
1530s | do want to call out here is the inherent |
1532s | AIX on this right up near the top that |
1534s | ball lightning can be cast while moving |
1537s | this makes it a lot smoother to just be |
1539s | moving around at at um and just keep on |
1541s | clicking that ball lightning and you're |
1543s | not going to have to like stop like that |
1545s | you know very short half second stop to |
1547s | cast it it just feels much smoother and |
1549s | this is one that you really this build |
1551s | is just wants to be on the move right |
1553s | and that encourages |
1555s | that all right so let's talk about the |
1557s | Druid next uh so this one |
1559s | Druid is this season a lot of werewolf |
1562s | updates you know season of The Werewolf |
1564s | I absolutely love werewolf builds and I |
1566s | think they've been you know maybe a |
1568s | little bit behind the rest of builds |
1570s | over the course of of Diablo's history |
1572s | and so this season a lot of our updates |
1573s | are really focused on building uh making |
1575s | that build come up to par yeah like pure |
1578s | werewolf right not mixing it with other |
1580s | things yeah a lot of times you saw some |
1582s | like rapid shape shifting builds and |
1583s | those are fun those are great but uh you |
1585s | know pure werewolf um was really wasn't |
1588s | quite hitting the Mark and so that's |
1589s | what a lot of our focus |
1591s | is let's take a look at some of these |
1593s | updates so we've got updates to shred |
1595s | you know the main core skill for these |
1597s | werewolf builds previously the Raging |
1600s | shred upgrade was uh just combo attack |
1602s | that applied some poisoning damage so |
1604s | now it's going to still do that and |
1606s | apply a lot more poisoning damage but |
1608s | it's also going to cause them to take |
1610s | even more poisoning damage for the next |
1612s | 5 seconds so this is you know your your |
1614s | kind of finishing move on your combo or |
1616s | your your core combo but then it also |
1619s | enhances all the other poisoning damage |
1621s | that you've applied through something |
1622s | like |
1625s | Rayes all right we've got um updates to |
1628s | Boulder now this isn't uh necessarily |
1629s | with the the werewolf theme but still |
1631s | Boulder is a uh a skill that we saw a |
1634s | good opportunity to improve on it we had |
1637s | uh two upgrades on Boulder in the past |
1639s | uh the kind of the two choices and they |
1641s | were both fairly similar they both dealt |
1643s | with Critical Strike chance or Critical |
1645s | Strike damage and we thought that was an |
1647s | opportunity to rework one of them to to |
1648s | give it a different identity and uh |
1651s | basically the identity was poison |
1652s | Boulder like just a giant ball of poison |
1655s | what does that look like or what does |
1656s | that do changing the damage type always |
1658s | helps sort of Branch out and make it |
1659s | feel really different yeah yeah and we |
1661s | got some really sweet visuals for it too |
1663s | I'm not sure if we have a video on that |
1665s | I think we just have to rely on that in |
1666s | the PTR yeah yeah people people will see |
1668s | it on the PTR but yeah it's it's got |
1670s | some cool visuals associated with it |
1673s | yeah and so uh that one will be will be |
1675s | very cool definitely check that one out |
1676s | this one I'm very excited about because |
1678s | blood how as we see like has always just |
1681s | generated Spirit but now yeah yeah it |
1684s | was always a just generating some Spirit |
1686s | but you still do that but now it gives |
1688s | you even more increased damage until you |
1690s | shape shift out of werewolf form so |
1692s | going back to what Colin mentioned about |
1694s | really focusing in on pure werewolf that |
1696s | was an area uh that we we felt hey we |
1699s | want to really reward you for staying in |
1701s | the werewolf form and really committing |
1703s | to that identity and and just making |
1705s | sure that felt like an appropriate |
1706s | payoff and this is one of the areas that |
1708s | we're doing that |
1711s | in all right so let's talk a little bit |
1713s | about uh one of the the updated uh |
1716s | legendaries so the uh aspect of the |
1719s | Blurred Beast so this previously was was |
1722s | a legendary that just caused your shred |
1724s | to do some bonus damage to poison |
1725s | enemies uh it was fine but it wasn't too |
1728s | enticing but now with the new update |
1730s | here you actually do still do more |
1733s | damage just all the time and depending |
1736s | on how far you're traveling for Shred |
1738s | you're going to do some bonus hits and |
1740s | it looks so cool your your werewolf is |
1743s | is Dashing across the screen and then |
1744s | just doing this like multi-hit kind of |
1746s | attack and so if you're really close |
1748s | you're just going to get maybe one |
1750s | additional strike but if you're at this |
1751s | further distance as you see in this clip |
1753s | you're going to get the full uh four |
1755s | hits so it's really about positional |
1757s | gameplay a bit more than it was in the |
1759s | past and you get very heavily rewarded |
1761s | for it when you do kind of execute that |
1763s | properly that's awesome and it's going |
1765s | to be really great for like movement |
1766s | just moving around abely across the map |
1769s | which I know uh movement is always a big |
1771s | thing that players really really want |
1773s | people have always been asking for so |
1775s | it'll be cool to see people kind of like |
1776s | just bouncing around as a druid uh with |
1779s | the aspect of the blur Beast so very |
1780s | cool yeah it's always great we can |
1782s | inject like changing how you play also |
1784s | right cuz you can imagine like launching |
1786s | into a group of enemies then picking out |
1788s | specific targets that you really want to |
1789s | launch to and that's how you optimize |
1791s | that build wise absolutely this is one |
1795s | of my favorite ones in this patch |
1796s | actually um big fan of of the a lot of |
1798s | these Druid updates aspect of Wolf's |
1800s | Rain so this is a combo kind of uh |
1803s | legendary combining the powers of |
1805s | hurricane and your wolf companions so |
1808s | when you cast hurricane your all of your |
1810s | wolves actually spawn a little mini |
1811s | hurricane of their own and these will do |
1815s | bonus damage for each of your active the |
1816s | Wolves so it really encourages these |
1819s | companion based builds that already have |
1821s | this wolf pack of you know five wolves |
1823s | following them around now your hurricane |
1825s | affects all of them and you know they |
1828s | get bonus damage for how many you got so |
1830s | you really want to be stacking up as |
1831s | many wolves as you can they all get |
1833s | hurricanes and you just get to shred |
1834s | through the whole screen with that super |
1838s | cool all right moving on to Rogue uh so |
1841s | this is one that uh Shadow clone has |
1844s | been probably the Rogue skill that I |
1845s | would say um it maybe wasn't quite |
1849s | hitting the mark compared to most other |
1850s | skills um and and that was for a a |
1853s | variety of of reasons and not to get too |
1856s | technical here on on the details but for |
1859s | a lot of the effects that you're your uh |
1861s | that you have with your legendaries and |
1863s | your passives and and those kind of |
1864s | things historically Shadow clone uh |
1867s | behaved inconsistently with those it it |
1869s | wouldn't necessarily pick up all of the |
1871s | bonuses it wouldn't trigger all of the |
1873s | effects and the end result was basically |
1875s | that your Shadow clone dealt a whole lot |
1878s | less damage than you did you thought hey |
1880s | I'm I'm hitting for you know millions |
1882s | and My Shadow clone sitting for like |
1884s | thousands right yeah and so we really |
1887s | looked at that comp comprehensively and |
1889s | thought okay we need to to kind of |
1891s | rethink how Shadow clone Works across |
1893s | the board to really bring it up to par |
1895s | to make it uh behave the way you expect |
1899s | and then also extend that to a lot of |
1901s | the other summons in the game the |
1904s | summons like your your Necromancer um |
1906s | skeletons your Druid Companions and so |
1908s | on so we did basically a rework of that |
1911s | entire |
1912s | system and uh the long and short of it |
1914s | is that they should just work a whole |
1916s | lot better going forward in this season |
1919s | where they're going to trigger all of |
1921s | your lucky hit effects they're going to |
1923s | interact with all of your damage |
1925s | modifiers and multipliers that they |
1927s | previously were were inconsistently |
1929s | working with so just one example here a |
1931s | very simple example you got wind Striker |
1933s | aspect this is a very simple legendary |
1935s | that just says hey when you critically |
1936s | strike gain some movement speed now in |
1939s | the past that was only when you your |
1941s | player character critically stri with |
1944s | one of your skills and it would not |
1946s | happen whenever one of your druid compan |
1948s | or your Shadow clone critically strikes |
1951s | but now all of that will work so your |
1954s | companions or your summons or your |
1955s | Shadow clone critically strikes and you |
1957s | have win Strikers now your character |
1959s | gets that bonus it's huge yeah it's I I |
1962s | really can't um you know overstay this |
1964s | like how how many new interactions and |
1966s | synergies this unlocks with not just |
1968s | Shadow clone but all of the summons in |
1970s | general across the |
1972s | game um but with Shadow clone in |
1974s | particular we've got a new unique item |
1978s | and and this one is Assassin's stride |
1980s | and the effect here works with Mobility |
1983s | skills and your Shadow imbuement once |
1986s | again kind of playing up that combo |
1988s | aspect so all of your Mobility skills |
1990s | are going to always be Shadow imbued |
1993s | with some bonus potency so they're going |
1994s | to do some more damage and whenever you |
1997s | damage an elite or boss with a Mobility |
2000s | skill there's a chance to trigger an |
2002s | instant free Shadow andumin explosion so |
2005s | those of you who like playing Shadow |
2006s | step builds uh one of my fav ones with |
2009s | um with Rogue you know just like Adam |
2011s | had said before about jumping around the |
2012s | screen with werewolves you can do that |
2013s | with Shadow step now too and you're just |
2015s | going to be getting a lot of those um |
2017s | those resets and and kills much quicker |
2020s | as you leap Out of the Shadows trigger a |
2021s | shadow andb explosion and then move on |
2024s | to the next pack of enemies really cool |
2027s | uh unique for that kind of |
2029s | build um additionally cow trops uh maybe |
2033s | the the skill that was the most kind of |
2035s | clunky on control wise to use God |
2038s | seriously if you if you've ever tried to |
2040s | use cal trops um it it can be a struggle |
2043s | sometimes where where your character |
2044s | would leap backwards and and you |
2045s | wouldn't go in the right direction |
2047s | wouldn't hit the enemies uh We've |
2049s | updated the animation here to just |
2051s | basically be a lot very similar to to |
2053s | the smoke grenade skill where you just |
2055s | pick a point on the screen your |
2056s | character throws it and it just goes |
2058s | where you you point it I I am the king |
2061s | of like cropping one minion out of like |
2063s | 100 and then also falling like jumping |
2065s | back into like a giant mob and going |
2067s | like well I didn't didn't calculate that |
2068s | correctly so this that update I've we |
2071s | were we were talking about this |
2072s | beforehand like before we even went live |
2074s | and I was like thank thank God I was |
2076s | like oh my God please so yeah it's I'm |
2079s | excited for that Cal trop should be so |
2081s | much more usable now and we think that |
2083s | this is a really good change going |
2084s | forward yeah all right on to the |
2087s | Necromancer so Necromancer we've done |
2089s | some um improved itemization and updates |
2092s | to the overpower synergies specifically |
2094s | the rathma Vigor key passive so |
2096s | previously it would just uh give you |
2099s | some uh an overpower once every uh 12 |
2102s | seconds and uh or when you overhealed |
2105s | for some bonus life and now we're just |
2106s | tacking on a big chunk of overpower |
2108s | damage to it uh we definitely felt like |
2110s | these these pure blood-based um |
2113s | overpower builds were just not quite |
2114s | hitting that Mark and you know just |
2118s | pumping the power into these pure builds |
2120s | through the RMA Vigor key passive we |
2122s | think is going to be very helpful to |
2123s | make these builds really |
2126s | Shine On to the next um we've got uh the |
2131s | one of the new uniques so similar to |
2133s | what we did with the sorcerer where we |
2136s | had kind of these paired uniques that we |
2138s | we're going to have two uniques in the |
2139s | same slot for Necromancer as well this |
2141s | time in the in the pants slot and |
2144s | they're both going to be uh working with |
2145s | blood wave so this one uh cmi's Legacy |
2149s | will cause instead of shooting one blood |
2152s | wave out forward you're going to get two |
2154s | that kind of converge on you and this |
2156s | definitely changes up the the targeting |
2158s | of it the positioning requirements and |
2160s | really the use case because it's pulling |
2161s | towards you instead of pushing away so |
2164s | instead of being a defensive skill it's |
2165s | much more about the damage and pulling |
2167s | them together and then when they hit |
2169s | they do a big chunk of damage as well so |
2171s | definitely turns blood wave into a much |
2173s | more damage Focus skill and a little bit |
2174s | less on uh the the CC or the knockback |
2177s | crowd control of it yeah and it play |
2179s | Super well that key passive absolutely |
2182s | absolutely especially if you want to be |
2183s | using this for for that big damage |
2186s | moment now the alternative is um inria's |
2189s | memory where it uh it still shoots the |
2193s | the blood wave forward and then at the |
2196s | end of its path it will trap The Targets |
2198s | in a bone prison so this is a a unique |
2201s | that is very much about combining Blood |
2204s | and Bone so a little bit less of the |
2206s | pure blood and much more about combining |
2208s | the two now Additionally you see we're |
2211s | using some bone Spears here uh or should |
2213s | I say blood Spears because that is what |
2216s | they now become blood Spears and um |
2220s | instead of costing a bunch of essence |
2221s | they're going to cost um or sorry they |
2224s | they drain maximum life still cost |
2226s | Essence there um but they drain maximum |
2228s | life uh to cast additionally from a |
2231s | nearby |
2232s | corpse uh to fire an extra bone uh bone |
2235s | spere blood spere uh so there there's a |
2238s | lot going on with this one but I think |
2240s | it's it really comes together to be a |
2242s | very uh strong build when you're using |
2244s | the bone spear and the blood wave and |
2246s | then casting bone spear reduces blood |
2248s | waves cool down that's the inherent aex |
2250s | on these legs uh really makes a really |
2252s | cool build that uh that I think |
2254s | synergizes very nicely yeah it's |
2256s | awesome all right and so on to the |
2258s | spirit born so we we kind of uh you know |
2261s | warned at the start you know Spirit born |
2263s | we recognize has been one or or multiple |
2266s | steps above most other classes um and |
2269s | and players have fun people love playing |
2271s | the spear boorn very powerful and we |
2273s | really like that but we do have to |
2274s | recognize you know for the long-term |
2276s | health of the game it's important that |
2277s | we have a bit better class parody across |
2279s | the board so you don't feel like you're |
2281s | doing it wrong if you're not playing a |
2283s | spirit born yeah and we have like a lot |
2285s | of the classes outside of the spirit |
2287s | born are actually in a really good spot |
2288s | they're pushing pit tier 100 plus which |
2291s | is great and again we're not looking to |
2293s | really buff every class up to clearing |
2296s | pit 150 easily right we don't want to |
2297s | create that arms race where we just have |
2299s | to continuously sort of ask you the |
2301s | player to chew through you know 20 |
2303s | different tourment TI CU we're just arms |
2304s | racing that power so much yeah we do |
2307s | think that kind of our Target there is |
2310s | closer to where the other five classes |
2311s | are and spirit borne was just you know |
2313s | too high up uh and it's rather than than |
2316s | try to power creep the whole game we'd |
2319s | like to to make sure we make some small |
2322s | improvements everywhere else to to the |
2323s | underperforming builds and those ones |
2325s | that don't have enough love and then uh |
2327s | get Spirit born back down to a more |
2329s | healthy spot and so with that in mind uh |
2331s | one of the biggest offenders uh or |
2333s | biggest power points rather of um on on |
2337s | the spirit born was the rod of Capi here |
2339s | uh this one is the one that uh converts |
2341s | your core skills into basic skills and |
2344s | uh does it used to do uh reduced damage |
2347s | based on Vigor cost and admittedly the |
2350s | calculations there were kind of complex |
2352s | and so we've simplified it down a little |
2354s | bit where the they will just gain the |
2357s | bonus Critical Strike damage uh it will |
2359s | be substantially less previously it was |
2361s | uh one to 3% now it'll be down to um 0.1 |
2365s | to 0.5 per point of vigor there we think |
2368s | this will bring it to a much healthier |
2369s | spot but still kind of retain the core |
2371s | fantasy and the core build implications |
2374s | of this item uh it just won't be pushing |
2377s | quite the same um trillions of damage |
2379s | that that we were seeing before we also |
2382s | fix some of the issues called out here |
2383s | at the at the above like viscus shield |
2385s | and things like that scaling in unended |
2387s | way unintended ways that were just way |
2389s | outside of our expectations yeah |
2391s | definitely some some unintended kind of |
2393s | bugged interactions that were maybe |
2395s | double dipping or scaling too high um we |
2397s | we a pass to to make those uh more in |
2400s | line with our |
2403s | expectations all right um additionally |
2406s | we've got uh you know new aspects of |
2408s | course uh being a class in Diablo 4 |
2410s | you're going to be getting new content |
2411s | every season so we've got uh new |
2413s | legendary aspect here the aspect of |
2415s | endless talents that causes you a razor |
2417s | ring wings uh to increase your all of |
2419s | your Eagle skill damage and razor Wing |
2422s | critical strikes will uh Grant even more |
2424s | Stacks so you can really stack that up |
2425s | you know it Stacks up to uh 50% that's a |
2427s | whole whole lot so you really want to be |
2428s | spamming out these razor wings and |
2430s | getting those crits to stack this up uh |
2433s | to as fast as possible yeah and this |
2434s | goes back to like just the prior slide |
2436s | where we talked about how razor wings |
2438s | and ctip builds are are getting some |
2440s | extra love in this specific season which |
2442s | were more so underutilized in in uh uh |
2445s | season six so uh with season 7 players |
2448s | we'll be able to see these new legendary |
2450s | aspects of course and then uh and how |
2452s | they actually tie back in with some of |
2453s | the changes that we're doing for those |
2455s | builds absolutely |
2457s | all right and we've got some updates to |
2460s | um some of the underused uniques as well |
2463s | uh ring of Rising Moon here uh this one |
2466s | would trigger pestilence swarm every 10 |
2467s | seconds we felt like that was a little |
2469s | too long given the pace of combat in our |
2470s | game uh and especially compared to some |
2473s | of the other options at at the unique |
2475s | slot uh ring slot so we've reduced that |
2477s | down to every 4 seconds you'll spawn a |
2479s | pestilence swarm and the Vigor generated |
2481s | goes up from one up to three so a lot |
2484s | more um resource generation because your |
2486s | rings are often resource gener one so we |
2488s | want to make sure this is a compelling |
2489s | option compared to your other uh choices |
2491s | at the ring |
2494s | slot all right so let's talk a little |
2496s | bit about uh some of the broader updates |
2498s | that affects all classes so the one I'm |
2501s | excited about here is the ultimate |
2502s | updates so uh in the previous season we |
2506s | introduced skill ranks on ultimates |
2508s | right so you could now rank up your |
2509s | ultimate up to rank five and that was |
2511s | that was good gave you some cool down |
2512s | reduction some damage but now when you |
2515s | actually fully invest in it up to that |
2516s | rank five every Ultimate in the game is |
2519s | going to get a new rank five bonus so |
2522s | for example here on last rate we've got |
2524s | at rank five last rates damage is going |
2526s | to be increased by 40% of your Critical |
2528s | Strike damage bonus gives it this |
2530s | scaling Factor so you can see on the |
2532s | left last rate at rank one is doing |
2534s | about 38,000 damage but you rank it up |
2537s | to five and it goes crazy high up to uh |
2540s | 19,000 damage because it's now getting |
2542s | that Critical Strike damage |
2544s | scaler and so if you really want to |
2546s | build a dedicated last rate build as |
2548s | kind of your your core damaging effect |
2551s | this is going to be a great way to build |
2552s | around it and a good reward for |
2554s | investing all those extra skill points |
2555s | into it definitely I love to see us add |
2557s | more things that incentivize you to |
2559s | actually put some points into skills |
2561s | yeah yes so often you know sometimes |
2564s | you'd see um if you just wanted the |
2566s | access to the utility of the ultimate |
2568s | hey it's fine to put in one point right |
2570s | you get one point you get the utility |
2571s | maybe you get some some buff from it but |
2574s | if you really wanted to invest in it we |
2576s | want to make sure that that investment |
2577s | those skill ranks feels meaningful and |
2579s | we think these rank five bonuses on |
2581s | ultimates in particular is going to be a |
2582s | really good way to to pay off those |
2584s | ultimate builds |
2587s | definitely all right uh We've also got |
2589s | some new uh generic legendary aspects to |
2592s | really support this style uh they that |
2593s | talk directly to Ultimate skills so |
2596s | we've got the vehement Brawlers aspect |
2597s | that causes uh casting an ultimate skill |
2600s | increases all of your damage output by |
2601s | 10 to 30% for 8 seconds and you also |
2604s | gain additional skill ranks in your |
2606s | ultimate so hey we just talked about |
2608s | skill rank bonuses now we've got um you |
2612s | know a legendary that will give you some |
2613s | bonus skill ranks nice we've also got |
2616s | the uh ring of apic fervor which uh says |
2619s | casting your ultimate skill will |
2620s | increase your damage by 8 to 18% so a |
2623s | little bit less than the V Brawlers but |
2625s | it Stacks up to 10 times so you can get |
2628s | way more if you can cast your ultimate |
2631s | fast enough and kind of chain it |
2633s | together so this will be really good for |
2635s | like Rogue that use uh Rogues that use |
2637s | preparation uh to really get that |
2639s | ultimate cool down reduction and or any |
2642s | build that really wants to focus around |
2643s | casting your alt many times in a row um |
2646s | this one is going to be a great |
2648s | legendary for that those style of |
2651s | builds all right we've also done some |
2654s | updates to the Rune words and so Rune |
2656s | wordss uh vessel of hatred um feature uh |
2659s | the you has been really well received we |
2661s | think that they've really uh you know |
2663s | spiced up some some build variety and uh |
2665s | we're going to add some new runes here |
2668s | and update some of the old |
2669s | ones um so all of the invocation runes |
2672s | uh have overflow so the cost of many of |
2676s | them have also been uh adjusted to allow |
2678s | you to proc this overflow effect when |
2680s | you generate more offering than needed |
2682s | uh much more |
2684s | often uh and then also the the ritual |
2687s | runes uh the ones that you know generate |
2689s | the offering um some of them have been |
2692s | redesigned to have uh some uh larger |
2695s | potential moments of this overflow so an |
2697s | example here on the The Seer Rune uh |
2700s | this generates a ton of offering 300 |
2701s | offering at once uh and you get that by |
2704s | casting five skills but then instead of |
2707s | just casting five skills and then |
2709s | generating all of it and then casting |
2710s | five again instantly um we we've added |
2713s | in this this exhausted period for 3 |
2716s | seconds so you can you can get that uh |
2719s | $300 offera once but then you got to |
2721s | wait 3 seconds before you start building |
2723s | up those Stacks again it's like getting |
2725s | like large buckets every every a couple |
2727s | seconds in stuff of offering now with |
2729s | these yeah this is a good tuning knob to |
2732s | to kind of make sure that hey we can |
2733s | give you this strong moment of power but |
2735s | then it it is followed by by a little |
2737s | bit of a weaker moment where you can't |
2738s | generate that rather than every Rune |
2741s | always just being a steady amount would |
2743s | like to have those Peaks and valleys it |
2745s | really think that leads to more |
2747s | interesting moments of gameplay yeah |
2749s | it's about potency versus frequency so |
2751s | you get really strong effects but you |
2753s | can't do it as often right and that'll |
2755s | play right into the the updates with a |
2757s | lot of the Overflow to make sure that |
2759s | when you do overflow it feels really |
2761s | good and feels really rewarding to get |
2763s | that so let's talk about some of the |
2766s | other runes we've got some new runes to |
2768s | show off yeah so we've got uh three new |
2771s | Rune words here the nagu Rune a |
2773s | legendary Rune that will uh gain 100 |
2775s | offering uh as long as you're |
2778s | maintaining a summon and so as I kind of |
2780s | alluded to earlier with the the shadow |
2782s | clone section summon is our new catch |
2785s | all term for any thing that you summon |
2788s | you know it's pretty self-explanatory |
2790s | but that includes things like |
2791s | Necromancer minions Druid companions |
2793s | sorcerer conjurations um Rogue Shadow |
2797s | clones and even Barbarian ancients from |
2799s | some of yours call of the Ancients and |
2801s | some of the legendaries that SPM those |
2802s | those are all |
2804s | summons uh igny Rune will generate 25 |
2808s | offering um but it stores up offering |
2812s | every uh. 3 seconds so so you're |
2814s | actually doing about 75 offering per |
2816s | second rough |
2818s | and by you actually Cash It In by |
2821s | casting a non-basic skill to get that |
2823s | offering so as long as you're out there |
2824s | kind of spamming your basic skill you're |
2826s | going to be kind of banking up this |
2828s | offering and then when you cast the non |
2830s | Basic you cash all in you probably |
2831s | trigger the Rune it's connected to you |
2833s | get a big overflow you get a big moment |
2835s | of power |
2836s | there and finally we've got the chalk |
2838s | Rune that generates or requires 20 |
2841s | offering rather and this will invoke |
2842s | druid's lightning bolt that's one of |
2844s | those um those uh it's not the the core |
2847s | skill but lightning bolt is is kind of |
2849s | that uh other power in The Druids kit uh |
2852s | similar to like earthquake or or yeah |
2856s | yeah um so and enable those kind of |
2859s | builds to to Really tap into that |
2861s | effect awesome lots of runes lots of |
2865s | runes lots of changes coming to classes |
2867s | you know there's more changes in the |
2869s | notes that we'll have um that will be |
2871s | hitting next week uh so players can look |
2873s | into those these are just a few examples |
2874s | that we have for PTR um and of of course |
2878s | really need feedback on a lot of these |
2879s | changes I know there's some people going |
2881s | in chat going like hey I'm noticing like |
2884s | you know maybe you're giving a lot of |
2885s | offering and then there's a little bit |
2887s | of a cool down period or something like |
2889s | that let us know like we want people to |
2890s | try those out like test it out so that |
2893s | we have the feedback so that before we |
2894s | go live with with patch 2 one uh we can |
2897s | end up uh making any feedback changes |
2900s | based off of community feedback so lots |
2902s | of cool stuff thank you so much for |
2904s | walking us through all the different |
2905s | class changes and everything like that |
2907s | Charles um do we have Dan available from |
2910s | Albany we do have Dan |
2913s | Dan oh there we go I was like Dan was |
2916s | just like staring blankly at the camera |
2918s | and I was like was uh but we uh Dan is |
2922s | actually going to be talking about all |
2923s | the new content that's coming in patch |
2925s | 21 uh with season 7 so Dan do you want |
2928s | to take it away and talk to us a little |
2930s | bit about it absolutely uh couple of |
2932s | technical difficulties uh could not keep |
2934s | me from uh sharing this with everybody |
2936s | so |
2939s | um this PTR uh for patch 21 is a PTR of |
2944s | a couple firsts at this point um this is |
2947s | going to be the first time that we're |
2948s | bringing the seasonal realm uh to a PTR |
2951s | so what does this mean we've got uh a |
2953s | lot of seasonal content coming up in |
2954s | season 7 and we want to be able |
2957s | to get all of your feedback on this |
2960s | content it's pretty important for us to |
2962s | you know like uh Adam was saying really |
2965s | have those iteration Cycles where yall |
2967s | are able to test and you know show |
2969s | what's working and what is it um this is |
2972s | also going to be the first time since |
2975s | season two that we bringing back |
2977s | seasonal character Powers uh so if you |
2980s | remember in Season Two Season of blood |
2983s | uh they were vampire powers and you |
2985s | slotted them into your sanguin circle |
2987s | and so uh for season 7 could be a little |
2991s | bit different not vampires this time |
2993s | this time it's going to be |
2995s | Witchcraft and so I'm excited to really |
2998s | dig into that right now and tease out |
3001s | what what y'all can uh play in a couple |
3003s | weeks so |
3005s | witchcraft is enables you as a |
3008s | practitioner to uh call upon the power |
3011s | of the swamp to do your bidding and so |
3014s | you've met some witches before in the in |
3016s | the game and you're going to meet some |
3018s | more in the the coming season but before |
3021s | I really dive into witchcraft uh we got |
3023s | to talk about your enemies now your |
3026s | enemies of this season are going to be |
3027s | called the head rotten now the head |
3029s | rotten are Abominations that Spawn from |
3032s | the Tree of Whispers and you're going to |
3035s | slay them and collect what we call |
3037s | Restless rot and this is going to be our |
3039s | currency for the |
3042s | season now uh like I said you know the |
3045s | season is about witchcraft uh so they're |
3047s | going to be some witches and those |
3049s | witches are going to be residing around |
3051s | the tree of Whispers And they're going |
3053s | to have some altars and these altars are |
3056s | pretty important to you learning your |
3058s | witchcraft and so you're going to travel |
3060s | to an altar you're going to make an |
3063s | offering of restless rot and that's |
3065s | going to enable you to to learn the |
3069s | Witchcraft now equipping witchcraft is |
3072s | going to be pretty simple you know we |
3074s | wanted to uh take what was best from a |
3077s | lot of these styles of menus that we've |
3080s | done in the past and distill it into |
3082s | something that's very convenient and |
3084s | easy to use and the result is this |
3087s | witchcraft menu that you can see in |
3088s | front of you and so equipping is going |
3091s | to be super simple you've got an |
3092s | inventory on the bottom and then you're |
3094s | going to drag or otherwise move that |
3096s | power to one of the slots up top and |
3099s | you're going to have five normal slots |
3101s | five normal Powers you can equip at any |
3103s | point and one unique power for you know |
3105s | really special uh witchcraft that you |
3108s | can find um the other thing is that you |
3111s | can upgrade your witchcraft directly in |
3114s | that inventory using Restless rot uh so |
3117s | again we're streamlining the process to |
3120s | you know make it easy for players to |
3122s | equip and upgrade their |
3125s | witchcraft now uh obviously it wouldn't |
3129s | be a season without some rewards and so |
3132s | let's talk about those a little |
3134s | bit uh this season we're going to have |
3136s | another reputation style gameplay in the |
3139s | form of coven's |
3141s | favor now killing head rotten will get |
3143s | you headless rot or killing head rotten |
3145s | will get you Restless rot |
3147s | uh but in order to advance the the |
3149s | coven's favor you actually need to |
3151s | complete Whispers And completing those |
3154s | Whispers will increase your rank and |
3156s | allow you to unlock rewards including |
3158s | items and materials and things like that |
3161s | in addition new to this season you're |
3163s | going to also unlock at certain ranks |
3166s | new Witchcraft and then you will have |
3168s | new things you can learn from those |
3170s | altars and then because everyone loves |
3173s | it uh we're bringing back uh the |
3175s | resplendant spark as well so that's |
3177s | going to be at the end of your um uh |
3181s | coven's favor Rank and of course the |
3183s | real splendent spark nowadays can be |
3186s | used from crafting you know uh a random |
3190s | Mythic unique to actually targeting |
3191s | uniques using a lot of those uh runes |
3194s | that you can earn in the |
3196s | game all right one last little thing |
3199s | with respect to Witchcraft so we wanted |
3201s | to try out something a little bit |
3202s | different and so we've also created |
3205s | several powers that are lost to these |
3208s | witches the coven of the swamp and so |
3211s | those you can only find by traveling out |
3213s | in the world and discovering forgotten |
3216s | altars and these forgotten altars will |
3218s | allow you to learn these lost powers and |
3221s | um yeah we just thought we try something |
3224s | a little bit different here and uh yeah |
3226s | let us know what you think about it now |
3229s | uh let's talk about some of the |
3231s | Witchcraft itself you know we've talked |
3233s | it up a bit um we're going to release |
3237s | it's over 20 Powers uh for the season |
3240s | and we're going to show you four of |
3241s | those right now so let's talk about the |
3244s | first one this one's really popular this |
3246s | is the poison |
3247s | frog so the poison frog as you imagine |
3250s | is a servant that you can summon that |
3252s | fights alongside you uh as its name |
3255s | implies it will poison your enemies and |
3259s | you know if it runs out of Health it's |
3261s | going to explode viciously uh with a lot |
3264s | of poison damage folks are having a lot |
3266s | of fun with this one |
3268s | uh next up next up is Doom orb so Doom |
3271s | orb is a pure orb of eldrich energy that |
3275s | circles around you and damages any enemy |
3278s | it touches and it can also launch itself |
3281s | at distant enemies before returning also |
3284s | another favorite at this point vengeful |
3287s | servant so vengeful servant as the name |
3290s | implies as another servant like the Frog |
3292s | and this one will absorb damage and then |
3295s | Rush enemies |
3297s | and then last but not least we've got |
3300s | one of those lost witchcraft Powers I |
3302s | was telling you about and this is |
3304s | Pano so this one procs when you cast |
3309s | other powers and so if you cast a hex |
3312s | and an aura at the same time and inflict |
3315s | it upon uh uh an enemy there's a chance |
3319s | that you will then proc the Pano and the |
3322s | pan as you can see sucks everything into |
3325s | it in a swirling dervish of fish and |
3330s | destruction so um yeah that's a Peak at |
3333s | some of the Witchcraft Powers you're |
3335s | going to be able to play with |
3336s | soon but what good are powers if we |
3340s | aren't offering you some new activities |
3342s | within the season to participate in and |
3345s | so these come in the form of head hunts |
3348s | now head hunts are |
3351s | um a whisper driven activity and so the |
3355s | tree is searching for these head rotten |
3359s | the tree wants you to eliminate these |
3360s | head rotten and so it's going to help |
3363s | you by highlighting areas within the |
3364s | world where it thinks there's a lot of |
3366s | head rotten for you to kill so you're |
3368s | going to follow the whispers in order to |
3371s | you know find the head hunts and kill |
3373s | the head rotten now uh these are subzone |
3376s | takeovers uh similar to hell |
3378s | tiddes um they're going to feature a |
3382s | number of all new Whispers mixed in with |
3384s | some existing ones uh this was an |
3386s | opportunity for our team to try out some |
3389s | new Whispers and really kind of tell a |
3391s | little bit of a story each time you're |
3392s | going out on a head hunt uh because |
3395s | Whispers offer us that |
3397s | opportunity now completing Whispers has |
3399s | a chance of spawning a head- rotten boss |
3402s | and the head rotten bosses are the |
3403s | things you're really going to be looking |
3404s | out for because those are going to give |
3405s | you some additional rewards I'm going to |
3407s | tell you about delivering a head rotten |
3410s | boss's head to the tree of Whispers |
3413s | enables you to earn occult gems |
3417s | let's talk about ult gems now we're |
3419s | pretty excited about these ult gems are |
3422s | special socket tables that have unique |
3424s | effects that help you fine-tune your |
3426s | build so they can only be slotted in the |
3430s | jewelry slot and so this is a way of |
3434s | basically having them coexist with |
3436s | runes and um they only last for the |
3441s | season so when your items transfer to |
3443s | the Eternal realm at the end of the |
3445s | season these are going to disappear |
3447s | but in the meantime I think you're going |
3449s | to have a lot of fun with them let's |
3451s | dive into them a little |
3452s | bit so each a cold gem has built-in |
3456s | defense we don't want you to have to |
3458s | make a choice between you know uh a |
3461s | royal diamond or a oyal skull and an |
3463s | occult gem so all of these occultt gems |
3467s | have defense built into them so that you |
3469s | know uh really you're getting a bonus |
3472s | above and beyond you know those uh gems |
3475s | that I just described and so here are |
3477s | some examples of them first up we've got |
3479s | the Elder sigil this is going to boost |
3482s | your damage whenever you hex enemies so |
3484s | if you're leaning into certain types of |
3486s | hexes you like using Elder sigil may be |
3489s | a good fit for you killing wind this is |
3492s | going to boost your crit and move for |
3496s | folks who really dig uh you know uh |
3500s | specking out with eldrich powers so if |
3502s | you equip three or more eldrich Powers |
3505s | then slotting a killing wind and to say |
3507s | one of your rings might benefit you |
3509s | quite a bit and then finally we've got |
3512s | dust Stone this is a legendary one so |
3514s | it's going to be even more powerful than |
3515s | the other two I talked about this is |
3518s | going to boost when you use hex and Aura |
3523s | and afflict other enemies with those so |
3525s | each time you do that not only do you |
3528s | have a chance to proc that pirano I |
3530s | talked about before but you're going to |
3532s | increase the damage that you output per |
3534s | Affliction so you can kind of get a |
3536s | sense |
3537s | that the ult gyms are providing you even |
3540s | more incentives for you know uh creating |
3544s | a certain type of build and you know we |
3547s | are just really excited to see what kind |
3549s | of combinations y'all come up with uh I |
3551s | think uh yeah it's going to be pretty |
3554s | exciting so final thing is you know we |
3559s | were doing a lot with the trio Whispers |
3561s | we've got the witches around them you |
3563s | know uh so we thought well we should you |
3566s | know take some of the quality of life |
3568s | feedback we've heard from players and |
3570s | try and address it so the first thing |
3572s | we've done is we've updated the town |
3575s | around the tree of Whispers uh we added |
3577s | some more services to it because we |
3579s | expect you to be returning to it a lot |
3581s | more this season and uh we've changed |
3585s | the layout a little bit to make it a |
3586s | little more convenient to navigate and |
3589s | move the Waypoint so that it's just |
3590s | quicker to get to the tree of Whispers |
3592s | to turn in things but sometimes you know |
3595s | you're in the middle of a head hunt we |
3597s | found and you're getting a lot of grim |
3600s | favor but you don't want to leave you |
3602s | want to try and go fight the boss that |
3604s | you just summoned right so we've also |
3607s | implemented what we call the Raven of |
3608s | the tree and the Raven of the tree |
3610s | appears at every head hunt Zone and that |
3613s | allows you to turn in your Grim favor on |
3615s | the spot so that you don't have to go |
3617s | back to the tree town now you're not |
3619s | going to have access to all those other |
3620s | services so you know you hit your |
3622s | inventory limit you'll probably want to |
3624s | go back to town but in the moment |
3626s | when you're in a flow you can go to the |
3628s | Raven of the tree get your cash and then |
3630s | keep fighting and then finally we felt |
3634s | like we wanted to expand the rewards a |
3636s | little bit more for the Tre of Whispers |
3638s | so we've added ancestral caches it's a |
3640s | pretty low probability of getting one |
3642s | but they're there and these guarantee |
3644s | you uh getting an ancestral item from a |
3646s | cache so obviously you see this pop up |
3649s | uh I have a feeling you're probably |
3650s | going to select it so uh yeah I think |
3654s | that's all I have to uh talk about out |
3657s | for the uh upcoming PTR so I'll kick it |
3660s | back over to you Adam awesome thank you |
3662s | so much Dan talking about a ton of new |
3665s | stuff coming for uh patch 2.1 PTR and of |
3668s | course season 7 uh I'm super excited for |
3671s | all the tree whisper updates I know a |
3673s | lot of people in chat are especially |
3674s | with the Raven not having to go back to |
3676s | the tree Whispers every single time |
3678s | being able to turn in Grim favors right |
3679s | there through the Raven on top of that |
3681s | also just the rework of the zone so |
3683s | everything's a little bit closer you not |
3685s | have to walk all the way across to walk |
3686s | all the way back to the Waypoint or to |
3688s | get to the vendors and everything so |
3689s | there's a lot of big changes with that |
3691s | um and please do choose the |
3695s | ancestral why would you not yeah and I |
3698s | think it's important to remember we |
3699s | added the ability to favorite way points |
3702s | part of season six or of the last uh |
3704s | patch that we did so it's super helpful |
3706s | with that witch Town yeah most |
3708s | definitely and of course I you know |
3710s | we've we people have been seeing some of |
3712s | the the new uh witchcraft powers and and |
3715s | noticing some familiarities of like H |
3718s | Diablo lore and I will say we we'll be |
3720s | talking more about the story of season 7 |
3723s | as we get closer to launch so uh players |
3725s | can hear more about kind of like the the |
3727s | origins of all like what we've been kind |
3729s | of talking about here with this story |
3731s | with Diablo I so thank you again Dan for |
3733s | walking us through all the content |
3735s | that's coming with season 7 and of |
3737s | course uh last but not least we do want |
3738s | to talk about some big quality of life |
3740s | changes one really really big one that |
3743s | we're really excited to talk about and |
3744s | Mr Colin fer will talk and walk us |
3746s | through everything yeah thanks Adam so |
3749s | um most of these are sort of systemic |
3751s | updates so I I'll talk through them |
3753s | Paragon migration is more just a |
3756s | reminder on how the new Paragon system |
3757s | works um all of the Paragon experience |
3761s | that you've earned in a season is |
3762s | actually at the end of season 6 going to |
3765s | be added to your Eternal realm Paragon |
3767s | so what that means is uh you know if |
3769s | you're Paragon level 230 on a season all |
3772s | of that 230 worth of experience is going |
3774s | to get added to your Eternal which |
3776s | probably is going to level up your |
3777s | Eternal Paragon and I mentioned this |
3779s | because we added the really cool soul |
3782s | soul Soul Stone I kept calling it The |
3784s | Vessel of hatred Crystal but it's a soul |
3787s | Stone um that really cool Soul Stone |
3789s | that you get at Paragon level 300 you |
3791s | can actually earn that on Eternal so if |
3793s | you're not willing to sort of put in |
3794s | hundreds of hours to get that in a |
3795s | season you can work your way there on |
3797s | the Eternal realm as you sort of cash in |
3799s | these Seasons so we think that's going |
3800s | to feel pretty good it's going to be |
3801s | really nice is you're like playing |
3802s | through multiple seasonal characters and |
3804s | then eventually you'll end up just |
3805s | getting enough P to actually earn those |
3807s | rewards at level 300 Paragon so that's |
3809s | actually it's not like I have to have it |
3812s | in this season or something like that |
3814s | you know you probably end up getting in |
3815s | in a couple Seasons if you play pretty |
3817s | uh pretty extensively and you level up |
3818s | your Paragon yeah definitely um the |
3821s | second one here is now we are |
3824s | essentially tying the unique power so if |
3826s | you think about like the fists of Fate |
3827s | that random damage rule from one to 200 |
3831s | um that's going to be tied the floor is |
3833s | going to be tied to the amount of |
3834s | Greater axes that are on that items if |
3836s | you have one greater AIX the floor is |
3838s | going to go up a little bit from the the |
3840s | 1% um when you get four greater aices |
3842s | it's going to go up quite a bit it's not |
3844s | exactly perfect because we wanted to |
3846s | maintain the sort of specialness of a |
3848s | 4ga with a perfect unique rule um we've |
3850s | seen some of those on on Reddit and I |
3852s | think it's always uh such a cool moment |
3854s | to to sort of see those drop but it's |
3856s | going to be a substantial increase to |
3858s | the power of the floor so it's it's |
3859s | going to be um nearly impossible to get |
3861s | a 4ga with a really crappy uh unique |
3864s | power roll yeah it's always great great |
3866s | getting a 4ga and then like 1% yeah yeah |
3870s | that always just feels bad you never |
3872s | want to be comparing like oh I got a 4ga |
3874s | well my one ga1 is maybe better because |
3876s | it has a better unique role that wasn't |
3878s | a moment we felt was really enticing so |
3880s | we wanted to make sure that the more G |
3882s | you get just the better the item is uh |
3885s | comprehensively just better yeah |
3887s | absolutely so that should help quite a |
3888s | bit um and then uh I'm going to talk |
3891s | about one thing previously on that which |
3893s | is um ancestral legendaries they are now |
3897s | going to when an ancestral item drops |
3899s | it's going to drop the top end of the |
3900s | legendary aspect role so if you think in |
3903s | season six we added five more ranks to |
3905s | compensate ancestral being added uh rank |
3908s | 21 is usually where they end up Landing |
3910s | now ancestral items when they drop |
3911s | they're going to be at the top end of |
3913s | that so you should always be pretty |
3914s | excited when an ancestral drops cuz it's |
3916s | always the best uh sort of top end ranks |
3918s | of that Legendary Power that could drop |
3921s | we we saw lots of conspiracy theories on |
3923s | Reddit of people going like hey I I |
3925s | think like uh my codex of power is not |
3928s | getting up updated correctly or |
3930s | something like that and we totally |
3931s | understand like there was a lot of |
3932s | confusion behind it we admit that on our |
3934s | end and uh this just makes it easier and |
3936s | better for players and being able to |
3938s | grab it it's not calling behind the |
3940s | scenes on a computer like it was |
3942s | actually was he was literally just like |
3944s | making sure you got the lowest aspect |
3946s | roles or anything like that but |
3949s | harder so uh that that most definitely |
3952s | will address a lot of the confusion |
3954s | there as well as just make it better for |
3956s | players overall yeah definitely and then |
3959s | the second Point here is we've uh pretty |
3960s | substantially increased the ancestral |
3962s | drop rate across the the board um |
3964s | they're not going to be raining from the |
3965s | sky but it's definitely incre a pretty |
3967s | substantial increase that uh we think |
3969s | it's just going to level up all the |
3970s | different activities in the game and |
3971s | that should just feel a lot better uh we |
3973s | don't want to go too far where they're |
3975s | no longer special but we thought that we |
3977s | were a little bit uh a little bit too |
3978s | conservative on our first swing and this |
3980s | will affect all torment tiers right not |
3982s | just tier torment four yep exactly so |
3984s | all torment tiers are to get this |
3986s | increase |
3987s | great and then the next |
3990s | one uh so we saw that gems were dropping |
3993s | a little too frequently uh constantly |
3996s | getting stuck on the ground and players |
3997s | were capped on them so we are doing a |
3998s | pass to reduce them overall but to |
4001s | compensate we're actually adding a snc |
4003s | for them so you're going to be able to |
4004s | take gem fragments and craft uh random |
4006s | legendary amulets and random legendary |
4008s | Rings those all obviously have a chance |
4010s | to be ancestral once you get into the |
4012s | torments so it's a really nice way for |
4014s | us to sort of uh make sure that you're |
4016s | never hitting a point where you just |
4018s | have so many gem fragments they're |
4019s | they're worthless right awesome |
4021s | yeah um and then the next one I think is |
4023s | going to be uh I'm I'm super excited |
4026s | about and that's class Quest updates um |
4029s | they're going to work similar to alars |
4031s | of Lilith right do you have more details |
4033s | on that yeah so uh class Quest so most |
4036s | classes or every class has this um you |
4038s | know special mechanic so like uh on |
4040s | Sorceress you've got your enchantment |
4041s | slots and in the past when you hit Level |
4044s | 15 you'd get a quest where you had to to |
4046s | go and and help out a mage to find a |
4048s | lost home um so for players who have |
4051s | already completed that you are going to |
4053s | uh if you you do need to log into that |
4055s | character first uh to kind of unlock it |
4057s | across your account but once you've done |
4059s | that any subsequent sorceress that you |
4061s | make once you hit Level 15 you're going |
4063s | to immediately unlock that first |
4065s | enchantment slot and then once you hit |
4066s | Level 30 you'll unlock the second one |
4069s | now for every class the exact level is |
4071s | going to be different it depends on when |
4072s | that would normally unlock but you won't |
4074s | have to go through the whole quest line |
4076s | do so but for those of you who really |
4077s | enjoyed doing those quests there will be |
4079s | a pretty juicy reward if you do choose |
4081s | to do it but you're going to get that |
4082s | mechanic right off the bat that's |
4084s | awesome and you could still just log |
4086s | into your seasonal character and do it |
4087s | to unlock the class mechanic not we |
4089s | don't require you to log into your |
4090s | Eternal character right to get |
4093s | those cool so I think that's going to be |
4095s | awesome I always like check the time |
4097s | like oh I'm level 40 I should probably |
4099s | go to my class Quest I have definitely |
4101s | forgotten to unlock my Golem on my |
4103s | necromancers for a little longer than |
4105s | than I would like to admit well uh |
4107s | production spoiled it our as they raise |
4111s | their hands up in the air but the next |
4112s | update is obviously a big one uh which |
4115s | is finally we don't have to say this is |
4117s | in development still because Armory is |
4120s | coming with uh season 7 patch 2.1 um so |
4124s | Colin want to go through it all |
4125s | absolutely yeah this one was a really |
4127s | Niche request we had to dive super deep |
4129s | into the forum so that one guy who asked |
4131s | for this this is for you um I'm just |
4133s | kidding this has been a super hot |
4135s | requested feature we're excited to bring |
4137s | it to everybody so um everybody's going |
4140s | to get this update Armory is going to |
4141s | allow you to save builds it's going to |
4143s | save all your equipment all of your |
4145s | skills all of your Paragon all your |
4147s | Paragon glyphs can even name it um and |
4150s | what this really allows you to do is be |
4151s | a lot more flexible in the end game |
4153s | right so if you're really liking your |
4155s | Fireball build but you got this really |
4156s | sweet uh ball lightning unique uh now |
4159s | it's really easy to just save off that |
4161s | fireball build if you ever want to come |
4162s | back to it um and you can start building |
4164s | out that ball lightning um build so |
4166s | we're really excited about this we're |
4167s | not going to charge you for respecing or |
4169s | anything like that so you save it it's |
4171s | yours um it's even come with some cool |
4174s | quality of life things where uh we |
4176s | actually Mark all of the equipment |
4177s | that's actually part of an Armory slot |
4179s | um and that's really important to know |
4181s | because we're just saving the equipment |
4183s | right so you'll want to know if you're |
4184s | going to modify this item that it would |
4186s | affect any of the loadouts that are |
4187s | currently using this item yeah if you if |
4189s | you take a legendary and say change the |
4191s | imprinted aspect on it you know it it's |
4193s | still part of that build so it might not |
4194s | be the right one so you do probably want |
4197s | to get you know multiple sets of gear if |
4198s | you want to be building this up but it's |
4199s | so much easier to swap between them so |
4201s | much easier to explore all the the new |
4203s | build possibilities that that we |
4204s | introduce every season with the new |
4206s | items and and updates absolutely and |
4208s | it's in all the main towns it's even in |
4210s | the training rooms which is very nice um |
4213s | and it's important to note that we will |
4214s | swap it from anywhere so if the |
4216s | equipment is in your stash or if it's in |
4218s | your inventory you don't have to worry |
4219s | about it we'll just swap it out for you |
4221s | yeah it'll just all it's automatically |
4224s | does it which is really nice |
4226s | it makes it as easy as possible for |
4228s | players to be able to really utilize the |
4230s | future which I think is great cool so |
4232s | yeah we're super excited um we're really |
4234s | leaning into the flexibility that's why |
4236s | we've just removed a lot of the the cost |
4238s | to to switch around and we think this |
4240s | should open up you know if you're |
4241s | playing a druid you don't have to go |
4242s | make another Druid or go through 300 |
4244s | clicks to change out your Paragon so |
4246s | yeah and I think one thing I I do want |
4248s | to notice because this will be in PTR we |
4250s | really need people to actually test it |
4251s | there a brand new feature there's a lot |
4253s | of complexities behind it obviously it's |
4254s | pulling things from your St pulling |
4256s | things from other inventories Etc so |
4258s | want to make sure that uh players |
4260s | actually do get an opportunity to |
4262s | actually test it during PTR give us |
4264s | feedback it's something that we're going |
4265s | to continuously iterate one thing I do |
4267s | want to call out is in PTR it won't have |
4269s | controller support it will have |
4270s | controller support when we do launch it |
4272s | with uh patch 2.1 the the final patch |
4275s | itself but for the PTR it won't actually |
4278s | be uh there won't be controller support |
4279s | on it so I just want to caveat that now |
4282s | for players that are actually going to |
4283s | that do play on controller to to note |
4285s | that it won't be there for that |
4286s | specifically so um tons of changes |
4290s | coming for for season 7 obviously all |
4293s | the class changes the ultimate changes |
4294s | that that uh Charles talked about uh the |
4297s | balance and and and items are related to |
4299s | that new Rune words uh rework run wordss |
4302s | as well um we have of course all the |
4304s | season s stuff that Dan talked about |
4306s | with the Witchcraft Powers uh and of |
4308s | course our new gems the oult gems so we |
4310s | want players to actually jump in and try |
4311s | those out and with all the the quality |
4313s | of life fixes that we do have so um I |
4316s | know we do want to jump into Q&A before |
4319s | uh we we uh uh oh PTR I forgot sorry I |
4324s | forgot about PTR updates I can't even |
4326s | follow my own agenda that's like sitting |
4328s | here on a piece of paper Adam uh but uh |
4330s | we do actually do have some PTR updates |
4332s | really quickly that I do want to talk |
4334s | about because um as you guys remember uh |
4337s | the with 2. uh the prior uh ptrs we did |
4341s | character copies before or account |
4343s | copies from your main uh accounts things |
4345s | are going to be a little different for |
4346s | patch 2.1 this is way better for players |
4349s | if you guys remember back with uh even |
4351s | the the patch 2.0 PTR we actually did an |
4355s | account copy and it was like weeks and |
4356s | weeks in advance and people are like |
4358s | whoa this like my Barb from like you |
4360s | know it feels like yester year or |
4362s | something like that uh now we are giving |
4364s | the flexibility of players being able to |
4366s | account copy uh on demand essentially |
4369s | for PTR so with patch 2.1 PTR there will |
4373s | be a kind of a new button on the UI |
4375s | where you will be able to actually uh |
4377s | account copy over to your PTR account so |
4380s | it'll take all your characters from your |
4382s | your your normal account and move them |
4384s | over there are a few caveats we do want |
4386s | to mention though is that it does |
4388s | replace everything once you do that and |
4390s | you can do it multiple times so but each |
4392s | time you do that it does replace it all |
4394s | so if you do bounce between you know PTR |
4397s | and like the your main account on on the |
4400s | normal game servers uh just and let's |
4402s | say you get new gear you can move those |
4404s | things over just note it's going to wipe |
4405s | out everything on your ptrr when you do |
4407s | do that if you also utilize the let's |
4410s | say you don't actually utilize the uh |
4412s | the the account copy over and you |
4414s | actually use the account boosts or the |
4416s | the character boost that we actually |
4418s | have within PTR just note that if you do |
4420s | account copy over afterwards it will |
4423s | also replace those so just just be |
4425s | careful with that we'll we'll make sure |
4427s | to note that all in the blog so players |
4429s | are aware uh but it is just a caveat |
4431s | that we do want to mention for players |
4433s | but it does allow for way more |
4434s | flexibility being able to carry that |
4436s | stuff over |
4439s | definitely there we go uh but new |
4442s | additions for the the Boost and that we |
4444s | have for PTR obviously we'll end up |
4446s | having the new unique items within uh |
4449s | the character boost that will be |
4450s | available uh in season 7 PTR we'll have |
4453s | you know witchcraft pow as the the |
4454s | Witchcraft progression items uh that we |
4456s | had talked about earlier as well so |
4458s | those will be all part of the PTR boost |
4460s | so it gives you guys the tools of being |
4462s | able to test everything and getting us |
4464s | feedback uh for anything that you guys |
4466s | want to change uh before uh the season 7 |
4469s | uh and Patch 2.1 actually kicks |
4471s | off cool now we can go if you in it uh I |
4476s | do want to uh call out quickly just a |
4478s | reminder that we will have a Blog up |
4480s | immediately after the stream for uh PTR |
4483s | patch notes will be next Wednesday again |
4485s | this is due to us streaming a little |
4487s | early for the holidays just to make sure |
4489s | that everyone was here to do a stream uh |
4491s | for PTR and then PTR is planning on |
4493s | starting on December 3rd so players will |
4496s | be able to jump into PTR then of course |
4498s | it is just PC battl net just easier for |
4500s | us and more flexibility for us to be |
4502s | able to do updates and everything from |
4503s | our end uh for PTR but uh I know we have |
4507s | a question teed up so if you have |
4508s | questions please put them in chat and we |
4511s | will uh get those you know we'll try to |
4514s | address as many as possible for the end |
4515s | of the stream I have to like reach over |
4517s | there's like a plant here that no one |
4519s | can see but uh will all the PTR content |
4521s | be available on day one is the is a |
4525s | question that we probably um we we've |
4527s | heard when we announce a PTR stream and |
4530s | we know that players are probably going |
4531s | to ask just because with the past PTR U |
4535s | you know we had out yeah we did split it |
4537s | out um we will say that all the PTR |
4539s | content will be available day one so |
4541s | players can jump in uh and actually uh |
4544s | check out everything related to uh patch |
4546s | 2.1 immediately with day one uh whenever |
4550s | they need to so shouldn't be a problem |
4552s | um jumping into some questions um small |
4555s | petting zoo I know small petting zoo |
4557s | they're they're a person that plays a |
4559s | lot of of companion Dr I would imagine |
4561s | based on the so they're asking uh will |
4564s | there be fixes to storm and werewolf |
4566s | tags given to Druid wolves uh by the uh |
4569s | item Storm's companion um they have |
4571s | never functioned would more than double |
4573s | the damage of the build Yes actually uh |
4575s | as part of that comprehensive update |
4577s | that I mentioned to summons across the |
4578s | game uh I did take path to to look at at |
4581s | specifically updating how the Wolves |
4583s | interact with Storm's companion and now |
4585s | now uh whenever they're imbued with a |
4587s | lightning from storms companion they do |
4589s | count as Lightning skills and because |
4591s | the you know not to get too technical |
4593s | but because the way the damage is |
4595s | calculated and and and um attributed uh |
4597s | it should also work with all the things |
4599s | that say Hey when you deal lightning |
4601s | damage do something special your your |
4603s | lightning wolves are going to be be |
4605s | triggering and interacting with all |
4606s | those effects it should be it should |
4608s | work in every way that that you're |
4610s | expecting to going forward awesome |
4612s | shocky |
4614s | pets uh question from narrator dog how |
4617s | does this fit into how does like the |
4619s | season 7 stuff fit into lore uh because |
4622s | during vessel of hatred and the tree |
4624s | seem to be on good terms Dan I don't |
4626s | know if you want to answer this or or if |
4628s | you want me to answer it uh up to you um |
4632s | yeah so I'll say first off we're not |
4634s | going to get too deep of an answer uh |
4636s | we're going to reveal more uh about the |
4639s | story uh as uh we get closer to the |
4642s | release of season 7 uh that said uh we |
4645s | are really looking at trying to build |
4649s | upon the events of vessel of hatred uh |
4652s | with every season moving forward and so |
4655s | um you'll start seeing changes in the |
4657s | world as we do that and I'll leave it at |
4660s | that cool you'll hear more soon again we |
4663s | we plan on doing a uh more grandiose |
4666s | reveal of season 7 content in the story |
4670s | as we get closer to the release so uh |
4672s | you'll hear more about um kind of like |
4675s | the backstory of everything and how the |
4677s | tree of Whispers plays into everything |
4679s | as well um question from uh toothless 81 |
4683s | is there going to be a rework or cost |
4685s | reduction to masterworking uh Veil |
4688s | crystals have become a huge roadblock |
4689s | we're trying to uh gear multiple |
4692s | alts yeah I think um we are always |
4695s | keeping our eye on the economy we did a |
4697s | big pass uh if you remember we did a |
4699s | stream last week that was talking about |
4700s | tightening up the economy um so we do |
4703s | intend on taking a look at generally how |
4706s | things are playing out um I think alt is |
4708s | something that we need to definitely be |
4710s | taking a look at we do want to encourage |
4712s | alt gameplay um those was part of the |
4713s | big Paragon changes so um that sort of |
4716s | feedback is super valuable it's really |
4717s | good to know that veiled crystals are |
4719s | that alt Blocker we want to make sure |
4720s | that alts are something that players are |
4722s | really excited about if that's something |
4724s | that they want to pursue so appreciate |
4727s | that um question related to um like |
4731s | stacking items this is from U Maran |
4735s | gaming uh any plans on the amount that |
4737s | you can stack like items potions like uh |
4741s | like potions keys and runes wow I can't |
4743s | read um any any updates or are we |
4745s | looking at any of that type of thing we |
4747s | definitely are looking at it uh we don't |
4749s | have anything to share but it's top of |
4751s | mind um I know that boss materials for |
4753s | example are at 50 um there are some |
4755s | technical reasons why we have it like |
4756s | that but it's something we are actively |
4758s | looking at um |
4762s | draconia mentions uh do you know of XP |
4765s | Wells are getting fixed and uh do you |
4767s | know if there's a opportunity for maybe |
4770s | pets uh collecting loot a little bit |
4772s | faster or anything on the screen for for |
4774s | players I I know that XP well definitely |
4777s | has been reported and it's something |
4778s | we're looking into so we know about it |
4780s | we're looking at it um this is part of |
4783s | the PTR is to find a lot more of these |
4785s | types of problems so we will look at it |
4787s | um as far as the pets uh no plans at the |
4789s | moment I know we've done a big pass on a |
4791s | lot of things to essentially make sure |
4794s | that like when uh rare item drops and |
4796s | torment it's just going to get Auto |
4797s | Salvage so we do try and essentially |
4799s | make a lot more of the loot uh just Auto |
4801s | pick up a |
4802s | bow um question from mag's PVE will |
4807s | Druid ever see some love for Ravens uh |
4810s | would be awesome to have a maybe a |
4812s | different companion outside of like the |
4814s | wolves and everything that they have |
4816s | right now or the the uh The Vines and |
4818s | stuff wait is there any plans for maybe |
4821s | uh adjustments to Ravens in the future |
4823s | yeah absolutely the Ravens uh you know |
4825s | one of the the three companions compared |
4827s | to the Wolves and the vine creeper which |
4830s | I I think are are often a bit more of |
4832s | the the Marquee ones in the companion |
4833s | builds at least as they currently are uh |
4835s | that's something we're definitely aware |
4836s | of and and going forward you know when |
4839s | we look to make new new effects for for |
4841s | these companion builds um I think Ravens |
4844s | might be uh you know maybe the next one |
4845s | we start looking at but nothing I can |
4847s | commit to firmly at this point um but |
4850s | it's definitely something that we have |
4852s | noticed and uh yeah it's something we'll |
4854s | we'll keep in mind appreciate that part |
4856s | of that summoning tag update was really |
4857s | to sort of give us more tools to do |
4859s | things like improve the Raven experience |
4861s | or the call the Ancients experience yeah |
4864s | yeah I think that summon update is is |
4866s | going to be really huge for companion |
4868s | Druids and and every other build that |
4869s | uses these um and we'll definitely you |
4872s | know look at it under that new lens um |
4875s | uh after this update and and see where |
4877s | we can make further improvements uh |
4879s | we'll do one last question but this is |
4880s | like a two-parter questions from two |
4881s | different people one's from uh Teo |
4883s | Diablo 4 the other one's from deall 22 |
4887s | and they're both related to Armory um |
4889s | will items in the Armory be locked from |
4891s | accidentally selling them uh and |
4894s | separately will saved items for Armory |
4896s | builds have like maybe an icon or |
4898s | something associated to them to kind of |
4899s | like call them out that they are part of |
4901s | a saved build yes so when you do save a |
4904s | load out we favored all of those items |
4906s | so just automatically that happens no no |
4910s | mistaken like oh crap you'd have to |
4913s | unfavored it then sell it uh and then |
4915s | that at that point it's like well it's |
4917s | sort of on you um and then the second |
4919s | part is yes there is a little icon that |
4921s | does indicate that hey this is part of |
4923s | an Armory cool so yeah you know that |
4925s | like hey this is part of a build don't |
4927s | don't mess with it don't accidentally |
4929s | unfavored it or anything like that which |
4931s | is uh good to know so um cool well we |
4935s | again thank you guys for for uh uh |
4937s | tuning in for our patch 2.1 PTR stream I |
4941s | know there's a lot of uh news coming |
4944s | down the line for Diablo 4 as we get |
4946s | closer to uh 2.1 uh but we do have a |
4949s | Blog that will be going live this |
4951s | afternoon probably right after this |
4952s | stream and again our patch notes the |
4954s | full patch notes for this PTR will be |
4956s | next Wednesday so it's a little bit of a |
4959s | delay mainly due to the holidays and us |
4961s | doing the stream a little bit early |
4963s | normally we have the patch notes |
4964s | immediately after the stream uh so |
4965s | there's going to be way more content |
4967s | beyond what we just talked about here in |
4969s | those patch notes for people to actually |
4971s | check out and of course patch 2.1 PTR is |
4974s | launching on December 3rd uh for PC |
4976s | battl net users so really looking |
4978s | forward to people jumping in trying |
4980s | everything that we talked about today |
4981s | including the new features including the |
4983s | Armory including all the season 7 stuff |
4985s | with witchcraft powers and Ault gems |
4987s | that we we actually heard um from uh Dan |
4990s | as well so huge thanks to Dan out in |
4992s | Albany and of course uh thank you Colin |
4995s | thank you Charles for uh talking us uh |
4998s | through all the content that's going to |
4999s | be coming with patch 2.1 PTR uh and yeah |
5003s | we'll we'll see you guys uh probably |
5005s | after the holidays but we'll see you in |
5007s | the PTR for sure and we'll check you |
5011s | guys out in aontu see you guys thanks |
5013s | thanks |
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