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Diablo
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1435s | season 2 will be our biggest update to |
1437s | Diablo 4 since launch with a new quest |
1440s | line events to play as you drive back |
1442s | The vampiric Horde Unholy vampiric |
1444s | powers to wield and new endgame |
1446s | encounters to test your skills and |
1448s | players will need to harness the enemy's |
1450s | own blood magic against them to end this |
1452s | new evil before it's too late in Diablo |
1455s | 4 the season of blood in season 2 the |
1458s | people of sanctuary have a new danger to |
1459s | face Invasion by an army of vampires |
1462s | this shadowy vampire cult has laid claim |
1464s | to large areas of the world and have |
1466s | begun abducting innocent citizens to use |
1468s | in their dark rituals everyone's lives |
1470s | are at risk including your own in season |
1472s | 2 players are going to uncover a plot |
1475s | led by a new ancient vampire named Lord |
1477s | zir who's awoken recently Lord zir is a |
1480s | remnant of a lost age before they were |
1482s | humans in sanctuary it was inhabited by |
1484s | the first born children of anaras and |
1486s | Lilith who are known as the Ancients but |
1489s | because of anari's actions the Ancients |
1491s | had their powers drawn away from them |
1493s | but some among them were not strictly |
1495s | subject to a true death zir and his Co |
1498s | cohort were banished to sleep for an |
1499s | eternity in the city the Ancients but |
1501s | due to the events of Diablo 4 the city |
1503s | began to awake with dire consequences |
1506s | for the humans living on the surface |
1507s | above during the evance of season 2 the |
1509s | player is going to contract a vampiric |
1512s | curse but they're not under Lord zier's |
1514s | control which gives them a unique |
1516s | opportunity to Strike Back Against The |
1517s | Cult and stop lord zier's plans we'll |
1519s | encounter a variety of new characters |
1521s | this season including band of vampire |
1523s | Hunters one with a particularly shadowy |
1526s | past seek out Army kill as many as you |
1529s | can Aris is a professional vampire |
1531s | Hunter she's crossed and recrossed the |
1533s | Wilds of sanctuary putting an end to the |
1535s | undead since long before the events of |
1537s | Diablo I I need to go after the |
1540s | magistrate and you're going to have to |
1541s | come along Aris is played by actor Jemma |
1543s | Chan it's exciting to see more film and |
1545s | television actors lending their talents |
1547s | to the Video Game World Gemma brings a |
1549s | wealth of experience to the table from a |
1551s | wide variety of roles she was a great |
1553s | choice to breathe life into this |
1554s | character of a world weary but |
1556s | determined vampire Hunter with a lot of |
1557s | emotional complexity that's a bite |
1561s | mark you're changing aren't |
1564s | you no from the depth of that wound you |
1566s | should have already she is strong she's |
1570s | compassionate towards others but she's |
1572s | also witnessed a lot of horror in her |
1574s | life so she's pretty emotionally guarded |
1578s | and stubborn and fixed in her worldview |
1580s | oh you're going to change I'm sorry but |
1583s | whatever's preventing your Cravings |
1585s | won't last forever and never do she |
1587s | realized is that the player character |
1590s | has these vampir traits which makes him |
1592s | a useful tool but potentially disposable |
1595s | one this is madness perhaps that's what |
1598s | it |
1599s | takes one of the core seasonal Mechanics |
1602s | for this season are vampiric powers |
1604s | vampiric powers can be acquired by |
1606s | defeating blood Seekers and minions of |
1607s | Lord zir in order to acquire potent |
1609s | blood which allows you to unlock or |
1611s | upgrade vampiric Powers when you collect |
1613s | all of these various Powers they have |
1615s | costs which are going to be detailed as |
1616s | part of the pack system so armor pieces |
1618s | that you collect during the course of |
1619s | the season are going to have these packs |
1621s | associate with them there are three |
1623s | types of packs and you can use the Boon |
1625s | they provide in order to fuel the blood |
1627s | seals for various vampiric Powers you |
1629s | can combine the power of different blood |
1631s | seals in the sanguin circle so long as |
1633s | you have the appropriate combination of |
1635s | packs in order to power them one thing |
1637s | we've really tried hard to do is to |
1639s | provide powers that enhance every build |
1641s | so that there's no one right way to play |
1643s | when pursuing that vampire fantasy |
1645s | there's one in particular that I like |
1646s | where as the player dashes they turn |
1648s | into a cloud of bats they'll curse |
1649s | creatures they pass through along the |
1651s | way as you kill those creatures you're |
1652s | going to actually steal their souls when |
1654s | you use certain abilities on your |
1655s | character all of those souls are |
1657s | Unleashed dealing devastating damage to |
1659s | nearby creatures there's also an ability |
1661s | called Rising Moon where you can stack |
1663s | basic skills and after you reach a |
1664s | maximum number of stacks you go into a |
1666s | vampiric blood rage if you can't get |
1668s | enough of bats there's even a vampire |
1670s | power that allows you to summon a bat |
1671s | companion they'll take a bite out of |
1673s | your enemies and have a chance to stun |
1675s | them Lord zier's Army is pushing across |
1678s | sanctuary in an event called the blood |
1680s | Harvest which will always be active |
1682s | somewhere on the map but will change |
1683s | locations in a cyclical way blood |
1685s | harvests are large scale open world |
1687s | events where vampires have overwhelmed |
1689s | an area in the hopes of enslaving the |
1691s | populace harvesting their blood and |
1693s | siring more vampires players will |
1695s | venture into these areas to rescue |
1697s | prisoners stop Sinister rituals and hunt |
1699s | for high value enemies of course they'll |
1701s | be rewarded for their efforts with a |
1703s | variety of new items as well as the |
1705s | potent blood that fuels their vampiric |
1707s | powers |
1710s | in season 2 the season of blood we're |
1711s | going to be adding five new returning |
1714s | endgame bosses for players to engage |
1715s | with once they get into World tiers 3 |
1717s | and four players be able to earn the |
1719s | materials to summon these bosses by |
1720s | completing Whispers And by completing |
1722s | hell tide events we have some new |
1724s | enemies with powerful Elemental attacks |
1726s | giving players more reason to seek out |
1728s | and equip gear that enhances their |
1730s | resistances what sets these new in-game |
1732s | bosses apart is that they offer a new |
1734s | way to farm uniques so if there's a |
1736s | build defining unique you're after |
1737s | you'll be able to Target Farm specific |
1739s | bosses and our most challenging boss |
1741s | that we're going to be adding as part of |
1742s | season 2 is also going to have an |
1744s | opportunity to drop extremely rare |
1746s | unique items that players have been |
1747s | hunting |
1750s | for we're also going to be adding some |
1752s | quality of life updates in season 2 the |
1754s | first of which is we're going be taking |
1755s | our gem system and making so when gems |
1758s | drop for the player you're actually |
1759s | collecting materials they're going to be |
1761s | stored differently they're not going to |
1762s | go into your inventory the same way to |
1763s | help alleviate some of the concerns |
1765s | about inventory space to players you've |
1766s | talked about before as long as you |
1768s | finished the prologue you can now choose |
1769s | to skip the rest of the campaign and |
1771s | dive straight into creating a seasonal |
1773s | character if you previously unlocked a |
1775s | mountain diablo 4 will be immediately |
1777s | available to use when you begin your |
1778s | journey through the season of blood and |
1780s | we've made it so that Renown rewards |
1782s | persist through Seasons so that the |
1783s | reward is now account bound as we do |
1785s | with every new season we'll be adding a |
1787s | new season journey and a new battle pass |
1789s | filled with new like vampiric themed |
1791s | Cosmetics for them to collect and we'll |
1793s | also be adding some new town portal |
1794s | Cosmetics both in the free and paid |
1796s | versions of our battle pass in season 2 |
1797s | too we'll also be making a number of |
1799s | other changes to the game updating |
1801s | unique powers and items reviewing |
1803s | legendary aspects for different classes |
1805s | we're going to be updating stats like |
1806s | our resistance values across the game |
1808s | and a number of other balance tweaks to |
1809s | make sure the game is as fun as possible |
1811s | for players one of the most exciting |
1813s | things for me about working on seasons |
1815s | is that uh Sanctuary is a big place and |
1817s | there's a lot going on the prime evals |
1820s | and the Angelic forces are still very |
1822s | much in play but I think players are |
1824s | going to enjoy seeing some more human |
1826s | scale dramas play out Diablo 4 second |
1829s | season will be our largest content |
1830s | update yet but we're only getting |
1832s | started along with providing new quest |
1834s | lines powers and events each season |
1837s | we'll continue to improve upon |
1838s | established systems by listening to |
1840s | player feedback to make your adventure |
1841s | in sanctuary the best it can be we're |
1843s | incredibly excited for you to explore |
1845s | more corners of sanctuary so come join |
1847s | us in the |
1856s | hunt |
1860s | Diablo for campfire chat I am Adam |
1863s | Fletcher I'm the uh Community lead here |
1865s | for the Diablo franchise and I'm joined |
1867s | by two people here one of them familiar |
1869s | face one of them a new face yeah feel |
1871s | free to introduce yourself you guys hi |
1873s | everyone I'm Charles Dunn I'm an |
1874s | associate game designer working on the |
1875s | live balance team and hey everybody I'm |
1878s | Adam Jackson I'm the league class |
1879s | designer for Diablo 4 and as you guys |
1882s | know like last week we talked a lot |
1883s | about season 2 we actually revealed on |
1885s | kind of like all the details about |
1887s | season 2 |
1888s | uh we went into a bunch of different |
1890s | updates that are going to be coming with |
1892s | season 2 and then this stream was |
1894s | specifically for class updates talking |
1897s | about resistances talking about updates |
1899s | to damage buckets and more we actually |
1901s | have a lot to talk about hopefully |
1904s | hopefully you guys like numbers cuz I |
1906s | brought some designers uh uh hopefully |
1908s | you guys like uh to hear about all these |
1910s | these changes that we're going to be |
1911s | going through but at the same time we're |
1913s | also going to be talking about uh some |
1915s | future updates that are coming for the |
1917s | game as well we will talk about the |
1919s | first update that's going to be hitting |
1920s | after season 2 launches which is uh |
1923s | patch one to1 uh so we'll be uh hitting |
1926s | on that at the end of the actual stream |
1929s | but before we kind of like jump into one |
1932s | 121 I know that you guys have a lot to |
1935s | talk about regarding classes resistances |
1938s | damage buckets unique |
1940s | items take it away Adam yeah totally so |
1944s | uh yeah we can start jumping to slides |
1945s | so the class team and really the whole |
1947s | deal four team has been very busy with |
1950s | uh improving the game so our strategy |
1952s | for the season of blood is kind of a |
1954s | five-point strategy uh the high level |
1956s | goal here was we were focusing on |
1958s | addressing player feedback and really |
1959s | making systemic improvements to the game |
1961s | we wanted to improve the whole |
1963s | foundation of the game from the ground |
1964s | up as much as we could so our strategy |
1967s | for the season of blood firstly we want |
1969s | to update Elemental resistances uh we've |
1971s | heard feedback that you know they |
1972s | weren't quite hitting the mark that we |
1973s | wanted to and so we're making some |
1975s | changes there we're also looking to make |
1977s | niques more exciting and impactful uh |
1980s | we're also going through every class uh |
1982s | systemically and looking at improvements |
1983s | to address commonly talked about issues |
1985s | that we've kind of heard from the |
1986s | community and from playing the game |
1988s | ourselves uh we're also updating damage |
1990s | buckets and the underlying math of how |
1991s | the game works to make it a little more |
1993s | uh even and have better parity between |
1995s | builds and classes and then the final |
1997s | one is really making all these changes a |
1998s | bonus and making it feel like this is a |
2001s | a large Improvement to the gra to the |
2002s | game from the ground up so I think we'll |
2004s | take it away with Charles first to talk |
2005s | about Elemental resistances yeah let's |
2007s | talk about resistances So currently in |
2010s | the season of the malignant on live |
2011s | right now resistances are calculated in |
2013s | a way called inverse multiplicative so |
2016s | what this means is that if you have say |
2018s | 20% poison resistance and then you grab |
2021s | another piece of gear that has 20% more |
2023s | your character stat sheet will actually |
2024s | show that you have 36% poison resistance |
2027s | and that's because there's a diminishing |
2029s | returns on the more resistance you get |
2031s | it will never quite get you up to 100% |
2033s | it's always kind of like 20% of the you |
2036s | know the remaining amount |
2038s | so it doesn't quite get you up to 100% |
2040s | um and this means that you can stack |
2043s | resistances essentially infinitely |
2045s | there's no hard cap you know you could |
2047s | get resistance on every piece of gear |
2048s | and it would contribute to reducing that |
2051s | damage that you're taking additionally |
2053s | right now armor contributes both to uh |
2056s | Elemental damage reduction it kind of |
2058s | gets factored into this calculation and |
2060s | it also reduces the physical damage you |
2062s | taken uh from just enemies regular |
2064s | attacks instead of uh the elemental |
2066s | attacks so going forward into the season |
2068s | of blood resistances are going to change |
2071s | how they're calculated and they're now |
2073s | going to be additive so that means if |
2076s | you have the 20% poison resistance and |
2077s | you have another piece that has 20% more |
2080s | you're going to have 40% resistance on |
2082s | your character stat sheet exactly as you |
2084s | would expect although since this adds up |
2087s | uh additively now we do need to add a |
2089s | cap so the resistances are going to be |
2091s | capped at a baseline of 70% so your |
2093s | character can stack as up to 70% |
2097s | resistance |
2098s | there are some effects in the game that |
2100s | allow you to go up to 85% with various |
2103s | um effects that increase your max |
2105s | resistance but those are ra rather rare |
2107s | because they are quite |
2109s | powerful additionally armor is also |
2111s | going to only affect physical damage as |
2114s | it used to do both it's now only going |
2116s | to be calculated when you're taking |
2118s | physical damage and not when you're |
2119s | taking Elemental |
2121s | damage additionally to kind of make |
2124s | everyone have a baseline level of |
2125s | resistances we're going to be updating |
2127s | rain |
2127s | so that they have all resistance at all |
2130s | times uh ring amulets already have all |
2132s | resistance but Rings used to have two |
2135s | separate Elemental resistance they could |
2137s | have say fire resistance Plus Cold |
2139s | resistance now they'll have all |
2141s | resistance along with one random one |
2144s | such as fire |
2146s | resistance and in order to really make |
2148s | sure that your character can survive a |
2149s | lot of these Elemental damage that the |
2151s | monsters are going to be thrown out at |
2152s | you you definitely want to be able to |
2153s | stack a lot of this resistance but |
2155s | there's a lot of options to get it you |
2156s | can get it through gear affixes through |
2158s | Paragon points skill tree nodes uh as |
2161s | well as consumables and and variety of |
2162s | other |
2164s | sources so let's talk a little bit about |
2167s | the overall impact that you're going to |
2168s | see as a player uh first and most |
2171s | importantly resistances are going to |
2172s | matter a lot more in season of blood |
2175s | they are just going to be a very |
2176s | important part of uh building your |
2178s | character you're definitely going to |
2179s | want to look to try to cap up at that |
2181s | 70% Mark as you're getting into the late |
2183s | game and fighting the most dangerous |
2184s | monsters they're also going to be a |
2186s | little bit more complex there's a little |
2187s | bit of a puzzle to solve here with |
2189s | hitting that cap you going to want to |
2192s | get you know |
2194s | resistance yeah resistance stonks for |
2196s | sure you're going to care about them |
2198s | you're definitely going to want to be |
2199s | caring about resistances as you're |
2200s | building your character in in season of |
2202s | Blood let's talk a little bit about our |
2204s | overall goals for the elemental |
2206s | resistance system and I think it's |
2208s | important to talk about goals when we're |
2209s | talking about these really big systemic |
2211s | changes because as we're going through |
2213s | and tuning a lot of the numbers and the |
2215s | balance of everything that's coming in |
2217s | season of blood I mean there's a lot in |
2219s | season of blood obviously um we are |
2222s | going to be looking at the tuning and |
2223s | balance of these systems through the |
2224s | lens of these goals so if it turns out |
2227s | that some of our exact tuning you know |
2230s | maybe isn't hitting these goals then |
2231s | we're going to be re-evaluating them and |
2232s | that's why we really want to share our |
2234s | goals for these systems with you so the |
2237s | first one is that we want this system to |
2238s | have an end point players should be able |
2240s | to hit that 70% cap at roughly level 80 |
2244s | for most resistances this isn't going to |
2245s | be something that you're chasing up to |
2247s | level 100 and you need absolute best |
2249s | possible gear in order to hit this cap |
2251s | it's going to be something that's very |
2252s | achievable for most players as they're |
2254s | getting into the late game around level |
2257s | 80ish our second goal is that all |
2259s | players even if they're not paying too |
2261s | close attention to this shouldn't fall |
2263s | too far behind that's why we're adding |
2264s | the all resist to rings and amulets this |
2267s | is a fail safe to ensure that players |
2269s | will always have some baseline minimum |
2271s | amount of resistance so they're not |
2272s | getting completely destroyed by |
2274s | Elemental damage if they're not really |
2276s | optimizing this |
2278s | and finally this is going to be a puzzle |
2280s | to solve for players as you're building |
2282s | your character and there's a lot of |
2283s | paths to solve it this isn't a situation |
2286s | where you need the absolute best |
2288s | possible gear to solve this it's that we |
2290s | give you a lot of different options you |
2292s | can get affixes of resistance through |
2293s | Paragon Elixir gems in particular is |
2296s | very |
2297s | important uh and it's all about |
2299s | optimizing your character to find the |
2301s | best way for you to reach the resistance |
2303s | cap rather than can you reach it at all |
2306s | I really want to highlight this Elixir |
2307s | here we've updated all of the elemental |
2309s | resist Elixir so that they also include |
2311s | you can see here a maximum uh poison |
2315s | resistance increased by 6% and that's |
2317s | really impactful especially because the |
2321s | uh the resistance that you get kind of |
2325s | in excess of 70% is disproportionately |
2328s | valuable just to give you an example |
2330s | let's say you're going from 0% |
2332s | resistance up to 5% resistance what that |
2336s | means is well you're taking 5% less |
2338s | damage you would have taken 100 damage |
2339s | now you take 95 but if you're already at |
2342s | say 70% resistance at the cap and you go |
2346s | up to 76% resistance what that means is |
2349s | if you were to take 100 poison damage |
2352s | well you at 70% you would have taken |
2354s | actually 30 but now at 76 you're only |
2357s | taking 24 because you have 76% |
2360s | resistance and that's actually a 20% |
2363s | damage reduction you're gaining a lot |
2365s | more effective life whenever you add |
2368s | that extra cap at the end so really |
2370s | getting to that cap and pushing above |
2372s | the cap is a great way to give you a a |
2375s | better Fighting Chance against some of |
2376s | these uh late game bosses who are all |
2379s | have these Elemental effects and uh yeah |
2383s | these uh these Elixir are going to be a |
2385s | key Part Of Your Arsenal to take on |
2387s | those late game |
2390s | bosses all right uh I think we want to |
2393s | move on to the next to the uh to uniques |
2396s | yes Adam take away yeah so firstly uh |
2399s | talk a little bit about those goals |
2401s | really quick something that is really |
2402s | important to me and the team is that you |
2404s | know when we're talking to you about the |
2406s | updates we're doing to the game that you |
2407s | understand kind of why we're making |
2409s | these changes and what our goals are |
2411s | because you know you're going to see as |
2412s | we go through all these we're changing |
2414s | like a lot of how the underlying math |
2416s | and other systems of the game work and |
2418s | you know the odds are high that we don't |
2419s | nail everything perfectly but if you |
2421s | understand what we're trying to do and |
2423s | we're more transparent about that than |
2424s | when you're having discussions with each |
2425s | other when you're giving feed back to us |
2427s | they can just be a little bit more high |
2428s | level and better sources of information |
2431s | when you also understand why we're doing |
2433s | things so now moving on to uniques uh |
2435s | let's get into it so generally uh we |
2438s | feel and we've heard the feedback that |
2439s | they're just not exciting enough for the |
2441s | endgame Chase items they're supposed to |
2443s | be really really awesome and cool |
2445s | they're they're just not hitting the |
2446s | Markle all the time uh too often players |
2449s | really don't feel good when they drop |
2450s | and really what uh is an alarm Bell for |
2453s | for me personally is that you know when |
2454s | there's a unique fig your build and it's |
2457s | intended to be good for that build let's |
2458s | say like a fireball unique for a |
2460s | fireball Sorcerer And then a fireball |
2462s | sorcerer doesn't even want that right |
2463s | like we don't want that situation to |
2465s | happen whether it's because the unique |
2466s | effect isn't good enough or the stats on |
2468s | the gear aren't good enough uh we want |
2469s | to make sure these are exciting and |
2471s | awesome and attractive to get so we did |
2473s | a giant pass and we updated nearly every |
2475s | single unique in the game uh not all of |
2477s | them but pretty |
2479s | close so we have a four-fold strategy |
2481s | and I'm going to go through here using |
2483s | some fake examples of kind of what we |
2485s | did and then we're going to go through |
2486s | some real examples of actual changes |
2488s | that we made to the game so the first |
2490s | one and by the way we're also not just |
2491s | doing this in season a this is kind of |
2492s | how we're going to be looking at making |
2494s | uniques uh unique uh going forward so |
2497s | first one is adding new stats to them so |
2499s | as an example here you know increased |
2501s | tornado duration isn't really a stat |
2502s | that exists in the game that can be on |
2504s | gear but it could potentially exist on a |
2506s | unique uh the next one is giving larger |
2509s | existing stat ranges so as an example |
2511s | here you know bonus fire damage would |
2513s | normally roll between let's say 15 and |
2514s | 25% I just made these numbers up but you |
2517s | know on a unique it could be between 30 |
2518s | and 45% or some even higher number right |
2520s | like we can mess with those ranges and |
2522s | make them uh more |
2523s | attractive the next one is overriding |
2525s | slot rules so the example here you know |
2528s | weapons normally can't Ru cooldown |
2529s | reduction which is a really powerful |
2530s | stat on an item but on a unique it |
2532s | potentially |
2534s | could and then the last one is updating |
2536s | unique effects um this is really like |
2538s | actually updating the the special thing |
2540s | that the unique does that adds to your |
2541s | player power so the example here you |
2543s | know a unique can normally require |
2545s | hitting enemies from behind on Tuesdays |
2547s | but now it'll just work when you hit |
2549s | enemies right we we just make it easier |
2551s | and more |
2552s | consistent I love damage on Tuesdays |
2554s | it's my favorite epics me too Tuesday is |
2556s | a good day yeah all right so now let's |
2558s | do go through some actual changes so the |
2560s | first one is fist of Fate this is our |
2562s | our favorite random item where |
2564s | everything's just lucky hit and |
2565s | chance-based um one of the the issues |
2568s | with this unique is that you know |
2569s | because a lot of your stats on your |
2571s | gloves are damage related and this one |
2573s | doesn't really give you that direct just |
2575s | damage power we're taking one of the |
2577s | lucky hit effects and changing it to a |
2579s | new stat that doesn't exist anywhere |
2580s | else in the game that's basically a |
2582s | chance to give you a damage buff for a |
2584s | certain amount of time so now this will |
2586s | make up for some of that you know not |
2587s | giving you your you know skill rank |
2589s | stats or other things but now it gives |
2591s | you some |
2592s | damage uh next one we've got the grasp |
2594s | with Shadow this is a rogue unique |
2595s | that's themed around Shing sh Shadow |
2598s | clones to do damage uh you can see on |
2600s | the left that's the old version The |
2601s | Shadow clone damage range was between |
2603s | you know 14 to 21% and now it can roll |
2606s | between between 31 and 52% so it's much |
2611s | higher and next one we've got hellhammer |
2613s | we've actually got a couple of things |
2614s | going on here uh you can see here first |
2617s | one is again increasing the stat ranges |
2619s | the damage to burning enemies goes from |
2621s | 14 to was at 28% and now it's going to |
2625s | 42 to 70% so a lot more damage to |
2627s | burning enemies and then the next one is |
2629s | actually overriding the slot Rule and |
2631s | adding a new stat that can't normally be |
2632s | on weapons which is ranks to upheaval |
2635s | and when we start going later in the |
2636s | presentation you're going to learn that |
2638s | skill ranks are really really powerful |
2640s | in the season of blood and going forward |
2642s | so this is going to make this item much |
2644s | more attractive than it used to |
2646s | be and then the last one updating unique |
2648s | effects this is another Barbarian unique |
2650s | ancients oath so before it was that |
2652s | steel graphs launched two additional |
2654s | chains which it's still doing is pretty |
2656s | neat um and before it was that it slowed |
2658s | enemies that got hit and you know we |
2660s | found really that adding a slow to |
2662s | enemies isn't really quite uh the |
2664s | powerful effect that we want so instead |
2665s | of doing a slow |
2667s | um now it's going to give you a whole |
2668s | bunch of multiplicative bonus damage to |
2669s | anything that you grab so again just |
2671s | straight up a lot more powerful than it |
2673s | was |
2675s | before all right now we're also going to |
2677s | be adding some new legendaries and |
2678s | uniques to season 2 uh so here we're |
2680s | going to go through some of the uniques |
2681s | specifically that we're adding that you |
2682s | can be chasing when you're going through |
2684s | Diablo |
2685s | 4 so this first one is called flicker |
2688s | step uh this one is basically when you |
2690s | evade through enemies you're going to |
2692s | reduce your ultimate cool down by a |
2694s | pretty chunky amount so you can see here |
2696s | as the player is evading through enemies |
2698s | their ultimate cool down is uh getting a |
2700s | lot shorter so you can you know try and |
2702s | create an ultimate build where you're |
2703s | just focus on using your ultimate a |
2704s | bunch of |
2707s | times uh the next one is scoundrel's |
2709s | Leathers this is our new rogue unique uh |
2712s | this one says that when you have inner |
2713s | side active and you have that unlimited |
2714s | energy then on cast when you cast a core |
2717s | skill uh you have a chance to spawn a |
2719s | random trap and this random trap can |
2721s | also be death trapped so it's pretty |
2724s | cool and last last but not least this is |
2727s | one of my favorite ones is dolman Stone |
2729s | this is for the Druid and it says that |
2731s | when you cast hurricane and then you |
2733s | cast Boulder while your hurricane is |
2734s | active your Boulder will actually spin |
2736s | around you and get caught in the |
2737s | hurricane and yes you can actually have |
2739s | multiple Boulders going on at |
2742s | once it's pretty |
2747s | awesome all right next we're going to be |
2749s | talking about class Improvement so this |
2750s | is the next part of our strategy which |
2752s | is really looking at the issues that the |
2753s | community's been talking about with |
2754s | every class and uh before you actually |
2757s | jump in because I know we're we're a lot |
2758s | of people are seeing the uh the item |
2760s | levels on some of those |
2763s | uniques and stuff and I know last week |
2765s | we had talked about uh uh item level |
2768s | being 920 but then uh there some some of |
2771s | the uniques that we we showed earlier |
2773s | for instance actually ended up |
2774s | showcasing like 925 or or other numbers |
2778s | Beyond so yeah I wanted to be clear yeah |
2780s | 925 is going to be the new maximum uh |
2783s | range that you can get for your gear so |
2785s | 925 is the max I power you can get to |
2787s | yeah so it's Che it's us clarifying |
2789s | essentially last week where we said 920 |
2792s | but it's actually 925 uh so we just |
2795s | wanted to clear that up with everyone to |
2797s | make sure that people understood |
2800s | yep all right so next let's talk about |
2802s | uh the unique that you can get in the |
2803s | game so as you know oh we can go to the |
2805s | next |
2807s | slide oh it's good oh I don't oh there |
2809s | we go okay cool sweet yeah so here we're |
2812s | just going to give you a preview here so |
2814s | you can now Target farm uniques and to |
2816s | be be clear here with these new bosses |
2817s | that we're adding in the season of blood |
2820s | these are the uniques that the boss will |
2821s | be able to drop now you can still get |
2823s | uniques from all content in the game um |
2826s | it's just a rare chance to get any of |
2828s | them but you have a much higher chance |
2829s | to get these specific uniques off of |
2831s | these specific bosses so here you can |
2833s | see a list that was the first one next |
2835s | is Varan here so if you're chasing any |
2837s | of these you know you want your staff of |
2839s | endless Rage or your you know mad Wolf's |
2841s | Glee as a druid this is who you're going |
2843s | to be Target farming next we we've got |
2846s | Lord zir so here's the list we can stay |
2848s | here for a few seconds and just yeah |
2851s | we'll post we'll post these lists on the |
2853s | uh on on the site so that players can |
2855s | actually um reference back to these if |
2857s | they need to after the stream but these |
2859s | are uh these these are all the I know |
2861s | we've gotten a lot of questions about |
2863s | like hey you talked about Target farming |
2865s | like what can I actually Target Farm off |
2867s | of these new bosses and so uh we wanted |
2869s | to make sure that we actually showcase |
2870s | that list here so every player can |
2872s | actually see all the the uh uniques that |
2875s | they can actually Target farm |
2876s | specifically from these bosses yep so |
2878s | this is the Beast and Ice these are all |
2880s | the uniques you can get |
2883s | there and then last one is duriel so |
2885s | here's all the uniques and a lot of the |
2887s | uniques here by the way on durio are are |
2889s | going to be new ones coming in for the |
2890s | season so he's got a lot of pretty |
2892s | powerful ones and then they're last but |
2894s | not least are the Uber uniques that have |
2896s | a higher chance to drop from him so this |
2898s | is his loot |
2902s | table give yourself a |
2905s | Sho yeah yeah Uber uniques will |
2907s | definitely be more achievable in this |
2909s | season they'll still be very rare but |
2910s | you know if you're getting duriel on |
2911s | farm and you're killing him a bunch |
2913s | you're probably going to be able to see |
2914s | one of them throughout a season most |
2916s | definitely will'll be able to uh see one |
2917s | if you're you're really farming on on |
2919s | durial and at the same time um you'll |
2922s | probably know a lot of people within |
2923s | your own clan that actually will end up |
2925s | having Uber uniques this season uh and |
2928s | and again these bosses are available in |
2930s | season 2 but they're also available in |
2933s | the Eternal realm on day one with uh |
2935s | October 17 |
2937s | so all right so now let's get to the |
2940s | class improvements so yeah our strategy |
2942s | here was addressing issues with the each |
2944s | class of the community is talking about |
2946s | um these changes are mostly unique to |
2948s | each class and they're meant to Target |
2949s | specific pain points that players have |
2951s | been having uh what you'll be seeing |
2952s | here today by the way in this |
2954s | presentation are just some examples it's |
2955s | not a list of all the changes if we did |
2957s | that we'd be here all day but we will be |
2959s | coming out with patch notes and a Blog |
2961s | explaining things uh pretty soon right |
2963s | after the stream we're going to give you |
2965s | a preview kind of what what you can |
2968s | expect so the first one is a general |
2971s | change and this is that fortify amounts |
2973s | uh when you gain fortify are going to be |
2975s | changed from being based on your base |
2977s | life to your maximum life and what this |
2979s | means is that increasing your maximum |
2981s | life is going to make these effects |
2982s | stronger and this is across the board |
2984s | yeah I think this is a really important |
2985s | change for any kind of build that's |
2986s | trying to you know build really tanky |
2988s | they want to build fortify they want to |
2990s | build max life and and previously |
2993s | whenever it fortify was based on your |
2996s | base life building more maximum life |
2998s | actually meant that it was harder to get |
3000s | your character fully fortified well |
3001s | because you had more life to to fortify |
3003s | through and so with this change you can |
3005s | see here in this example on the left uh |
3008s | the pretty much the same character |
3009s | almost the exact same life total uh |
3012s | before you would get about 368 fortify |
3015s | with this effect and now the exact same |
3016s | effect exact same character now gets 677 |
3021s | so almost double amount if you are |
3023s | building a lot of Maximum life like this |
3024s | character is you're just going to see a |
3026s | lot more fortify values which means it's |
3028s | it's a lot easier for your character to |
3030s | get into that powerful fortified |
3036s | State all right next we're going to talk |
3039s | about some class adjustments here so |
3041s | during our season of the lant live |
3043s | stream if you remember we talked about |
3044s | how sometimes we're going to need to |
3045s | make adjustments to things that are |
3047s | overperforming right so I want you to |
3050s | imagine for a little bit that you have |
3052s | your perfect game that you're creating |
3054s | right where your power level of |
3055s | everything in the game is here |
3057s | balance-wise right everything's exactly |
3059s | the same um firstly uh you know we live |
3062s | in the real world so nothing no game's |
3064s | really exactly like this it's more like |
3066s | something like this right where you have |
3067s | a range where you know your lowest power |
3069s | thing and your highest power thing are |
3071s | within here and this is actually better |
3072s | for a healthier game because if |
3074s | everything's exactly the same then you |
3076s | know your power level can get kind of |
3078s | flat and boring right if like Fireball |
3080s | does the exact same as upheaval does the |
3082s | exact same as everything else um your |
3083s | game can end up kind of flat so some |
3085s | variances pretty good right but then |
3088s | sometimes you know when things get out |
3090s | of this range that's kind of a sweet |
3091s | spot if something is like way up here |
3094s | then this can warp the design and warp |
3096s | what players are doing and warp even the |
3097s | perception in front of the game so one |
3099s | of the things that we had talked about |
3100s | during that stream is when we have |
3101s | things that are up here usually this is |
3103s | due to either like unplanned synergies |
3106s | you know or um something that's bugged |
3108s | or working unintended it can get out of |
3109s | the range and so we're committed now |
3111s | that when things get out of range too |
3113s | far we're going to bring it back to that |
3115s | normal Realm where everything is um so |
3119s | in the season of blood we're really |
3120s | looking at three situations here where |
3122s | this happens sometimes builds and play |
3124s | Styles can just dramatically be |
3125s | outperforming others another one is |
3127s | fixing unintended interactions that |
3128s | result in extreme outliers these are |
3130s | usually like bugs or other things like |
3132s | that and then designs and this is kind |
3134s | of future proofing but we're looking at |
3135s | designs that have the potential for |
3137s | infinite power scaling so that going |
3139s | forward uh particularly when we're |
3140s | adding leaderboards into the game uh we |
3143s | really want to make sure that the power |
3144s | levels of things isn't too out of whack |
3146s | and particularly for too long of a time |
3148s | so we're going to be more committed to |
3150s | to looking at these things more often so |
3152s | in the season of blood we don't really |
3154s | have too many of these and to be clear |
3156s | the overwhelming majority of our changes |
3158s | are going to be Buffs uh but these are |
3160s | some adjustments to get ahead of first |
3162s | to make sure that those power levels are |
3163s | kind of the same we can go to the next |
3165s | slide here so the first one is |
3168s | Necromancer uh if you've played a bone |
3169s | spear necro you probably saw this coming |
3171s | a little bit um but oopi Essence your |
3174s | key passive uh we're reducing your |
3176s | damage bonus from 1 to |
3178s | .5% and to be clear here even after this |
3181s | change this key passive is still |
3183s | probably a contender for being the |
3184s | strongest one in the game uh it's really |
3186s | really powerful it adds a ton of damage |
3189s | and really what this lets us do actually |
3190s | and you'll see when you get to look at |
3192s | our patch notes it gives us some room to |
3193s | add power in other places in in bone |
3195s | necro um rather than it all being |
3197s | centralized only around the key passive |
3200s | we're also reducing the bone graph |
3201s | legendary Paragon node Max exence per |
3203s | stack a little bit um you're still going |
3205s | to be able to get get a ton of Maximum |
3206s | Essence in the game but we're just |
3208s | bringing these uh down a little |
3210s | bit and then the next two these are |
3212s | going to be kind of themed we've got the |
3213s | Barbarian the Supreme Wrath of the |
3215s | Berserker um this is the one where while |
3217s | your Wrath of the Berserker is active |
3219s | when you spend Fury you get uh damage |
3222s | bonus on berserking multiplicatively and |
3224s | this could scale infinitely and now |
3226s | we're just adding a cap to it and then |
3228s | the next one similarly for the Druid the |
3230s | aspect of the rampaging we Beast uh the |
3232s | crit strike damage bonus is now going to |
3233s | be capped at 200% and again these |
3235s | numbers are still really high at you |
3237s | know 1002 100% multiplicative bonus |
3240s | damage we're not really looking to just |
3242s | you know Nerf these things to the ground |
3244s | or anything we're just making sure that |
3245s | there's a cap on the maximum amount you |
3247s | can get so that in the future when |
3248s | players you know it lets us add things |
3251s | like increasing the duration of these or |
3253s | making an infinite duration or doing |
3254s | other things like that that we wouldn't |
3256s | be able to do if these were just |
3257s | uncapped |
3259s | forever all right so now let's get to |
3261s | specific classes and kind of uh the cool |
3263s | things that are coming so first that |
3265s | we've heard from Barbarian players that |
3267s | their Paragon boards are just kind of |
3268s | weak right they're not particularly |
3270s | impactful or exciting um we're going to |
3272s | look here at one example and we've |
3273s | changed quite a few of these uh this is |
3275s | the decimator Paragon node uh beforehand |
3278s | we kind of turn into a meme you know it |
3280s | gave you a low chance to apply |
3281s | vulnerable to enemies uh with when using |
3283s | a specific weapon two-handed slashing |
3285s | weapons and now you can see in the |
3287s | season of blood instead it's still going |
3289s | to be themed a little bit around |
3290s | vulnerable but now when you make enemies |
3292s | vulnerable you just get a a percent |
3294s | damage bonus and then when you overpower |
3296s | vulnerable enemies you double that and |
3298s | you get a a 20% multiplicative damage |
3300s | bonus so it's much more powerful than it |
3302s | was before and is on par with other |
3304s | similar |
3305s | effects next one now is berserking a |
3308s | berserking barbarians are going to be |
3309s | eating pretty happy this patch uh the |
3312s | damage bonus used to be additive so you |
3314s | know when you went to the berserking |
3315s | state and you got that you know damage |
3317s | bonus it was only additive with your |
3318s | other damage bonuses bonuses and now |
3320s | it's going to be multiplicative so your |
3322s | just being in berserking in general is |
3323s | going to be much more lucrative for you |
3326s | and next uh the of ancestral Force |
3329s | legendary everyone's favorite uh game |
3331s | mechanic in the game uh before it was |
3334s | that you know when you use Hammer the |
3335s | Ancients it nuked out some damage and |
3337s | then a little explosion and then that |
3339s | damage kind of had a separate value and |
3341s | so sometimes you'd be motivated to you |
3342s | know turn around and attack and not hit |
3344s | the enemy directly because you want to |
3345s | hit him with the explosion and not your |
3347s | normal hit um now it's just going to |
3350s | cause the Quake to happen but it just |
3351s | increases the damage of the base skill |
3353s | and then the quake and the base skill |
3354s | just do one source of damage so now |
3356s | you're not motivated anymore to do any |
3358s | strange |
3360s | Behavior next one let's talk about the |
3362s | sorcerer so incinerate uh is getting a a |
3365s | pretty big buff here the ramp up time uh |
3367s | so for those of you who don't play you |
3369s | know or play incinerate builds before |
3371s | used to be that ramped up over 4 seconds |
3373s | so you would you know Channel your |
3374s | inserate on an enemy and the Damage |
3376s | would go up and go up and go up over 4 |
3377s | seconds and now we're cutting that in |
3379s | half to two seconds the total damage |
3381s | that you're going to get is still the |
3382s | same we're just making it much easier |
3384s | for you to get that Max maimum amount |
3386s | and now you can reposition a lot more |
3388s | often and next one enhanced Frozen orb |
3392s | uh we uh buffed this so that now it |
3394s | grants additional explosion damage |
3395s | against Elites this includes bosses as |
3398s | well so normally you know Frozen orb |
3400s | damage is kind of a big AOE damage so a |
3402s | single Target isn't that great so in you |
3404s | know boss scenarios it's not really as |
3406s | good and now we've added a tuning knob |
3408s | here so now we can make this you know |
3409s | much better or more comparable to other |
3411s | builds when it comes to to Big single |
3414s | Target enemies |
3416s | and then last but not least uh we've got |
3417s | some feedback that the winter and |
3419s | electrocute Paragon glyphs didn't really |
3421s | have a place where you could be where |
3423s | they could be used on the Paragon board |
3425s | so we've adjusted either the glyphs or |
3426s | the board itself so now these can be |
3428s | slotted and actually give you a a good |
3430s | bonus effect like the other glyphs |
3432s | do all right let's talk about Rogue a |
3435s | little bit now so unlike maybe the Barb |
3437s | and the sorc that we just talked about |
3439s | we felt that Rogue was honestly in a |
3441s | pretty good place we didn't have as many |
3443s | pressing issues there weren't as many |
3444s | things that really needed to address on |
3446s | Rogue uh there there were still some |
3448s | things that we saw but not quite as many |
3449s | as other classes the one area that we |
3452s | saw was with basic skills pretty much |
3454s | every rogue build was running puncture |
3457s | now puncture is a great skill it does a |
3459s | whole lot of really cool things but |
3461s | basically the other four basic skills |
3462s | were just not seeing really any use at |
3464s | all and there was a variety of reasons |
3467s | there and so we have taken a look at at |
3470s | the four of those to update them uh |
3472s | mainly looking at their lucky hit chance |
3473s | for blade shift and forceful Arrow |
3477s | bringing those up to the 50% chance to |
3479s | kind of keep them on par with the other |
3480s | Basics and then enhanced blade shift the |
3483s | upgrade to Blade shift will now |
3485s | immediately give you the full movement |
3487s | speed bonus prior you had to move |
3488s | through enemies and it took a little bit |
3490s | time to ramp up we're just going to give |
3491s | that full move speed bonus right off the |
3492s | bat and then heartseeker the Critical |
3495s | Strike chance that you get whenever |
3497s | heartseeker hits a Target it previously |
3499s | stacked up at 3% per cast per stack and |
3503s | that meant you needed to hit an enemy |
3504s | five times before you got the full 15% |
3506s | bonus and five times is a lot so now |
3508s | we're going to increase the gain per |
3511s | stack up to five% per stack so you can |
3514s | get that full bonus within three hits |
3515s | which is very conveniently the same |
3517s | number that you need to max out your |
3518s | combo points so heartseeker might see a |
3521s | little bit more play in combo Point |
3522s | builds going forward additionally we |
3525s | also took a look at the impetus passive |
3527s | and this one we just made it occur a |
3529s | little bit more often you only need to |
3530s | move 12 instead of 15 M and but more |
3533s | importantly it also increases the damage |
3535s | of your next nonbasic attack prior it |
3538s | just said your next attack and that |
3540s | meant that you you know you would |
3542s | occasionally use a basic and then you'd |
3544s | get the bonus on the basic which didn't |
3546s | do a lot of damage now you're definitely |
3547s | going to be getting this full bonus on a |
3550s | higher damage skill like a core skill |
3552s | whenever you uh get to trigger the |
3554s | impetus |
3555s | passive let's talk about Druid yeah so |
3558s | similar to lead to the Rogue the druid's |
3560s | in a pretty good place uh so not quite |
3562s | as many updates as other classes but we |
3563s | F still found some room to make J |
3565s | players happy uh first one is Ravens uh |
3568s | Ravens is getting pretty good Buffs |
3570s | across the board uh the passive damage |
3572s | is being increased by 20% that's the |
3573s | little Ravens that pick your enemies to |
3575s | death uh the active damage is also |
3577s | getting increased by a whopping 55% so |
3580s | that's the actual circle of Ravens that |
3581s | hit enemies and then enhanced Ravens the |
3584s | bonus Critical Strike chance that you |
3585s | get is going to be increased from 5 to |
3587s | 8% so across the board just a much |
3588s | better skill and then rabies rabies is |
3592s | also getting a pretty big damage buff |
3594s | and then we're also o making one of the |
3595s | upgrades which is natural rabies uh it |
3597s | used to make it that your rabies spread |
3599s | twice as fast or 100% faster we're |
3602s | giving half of that base line so now |
3603s | your rabies is going to actually just |
3605s | spread between enemies 50% faster so you |
3607s | don't have to wait as long for them to |
3608s | get infected and then the natural rabies |
3610s | will increase that by another 50% to |
3612s | make it 100 R feels a lot better to play |
3615s | with now it spreads out to the whole |
3616s | pack right away yeah a lot quicker a lot |
3618s | easier to use |
3620s | yep and now Necromancer players so |
3622s | Necromancer players will be pretty happy |
3624s | here we got a lot of stuff coming for |
3625s | you and again this isn't even all of it |
3627s | waiting to reach out after this so |
3630s | minions uh Buffs lots of them um first |
3633s | thing is death's defense this is a |
3635s | passive that was kind of mandatory for |
3636s | Minion builds this was really our fail |
3638s | safe that you know a boss or other big |
3640s | hit from enemies would just one shot all |
3642s | of your all of your minions um basically |
3645s | now that passive is Baseline so now they |
3647s | can't get hit for more than you know so |
3649s | much of their life without uh you know |
3651s | having this defense in there I'll also |
3653s | add in that uh this this Baseline |
3656s | functionality that your minions can't |
3657s | take more than 30% life this applies to |
3659s | all player pets across the game |
3660s | including Druids wolves that's just how |
3663s | our pets now work and of course we've |
3665s | redesigned the death defense passive to |
3667s | give you another alternative if you want |
3668s | even more defense on your minions yeah |
3670s | good clarification jid's eating even |
3672s | better today too yes yes um next Golem |
3675s | uh basic attack damage is getting |
3677s | doubled we're insane um but yep so it's |
3680s | going to get a lot stronger your blood |
3682s | Golem and your Iron Golem's active |
3683s | damage is also going up the blood Golem |
3685s | by 55% the Iron Golem slam is going to |
3688s | be 15% better um also many of your |
3690s | minion Paragon no damage values have |
3692s | been increase so that scaling uh minion |
3694s | damage into the mid and late game is |
3696s | also going to be a lot |
3697s | better uh cold breiner aspect uh this |
3700s | one uh used to say that you know your |
3702s | your cold skeletal Mages could cast |
3704s | blizzard you know kind of made sense |
3706s | thematically cold Mages blizzard cold |
3708s | things um but now we're opening this up |
3710s | to more builds so now this aspect still |
3713s | makes your mes cast blizzard but now you |
3714s | you can take any Mages that you want not |
3716s | just cold |
3718s | Mages and next uh so we had some AIX |
3721s | reductions here so before we had your |
3724s | the Thorns related affixes we had one |
3726s | that was specific for your skeletal |
3728s | Warriors one for your skeletal Mages and |
3729s | another for your Golem and now we're |
3732s | basically just cleaning that up so now |
3733s | instead of having three separate affixes |
3735s | we now have one unified your minions |
3737s | inherit Thorns AIX and that can appear |
3739s | on rain shields and gloves so now you're |
3741s | going to have a little bit less spam of |
3742s | affixes that you're not interested in if |
3744s | you're not looking for thorns in your |
3746s | build and last but not least shields uh |
3749s | this just makes sense Shields have armor |
3751s | on them so now when you're when you have |
3753s | a shield as a necro it has armor |
3756s | cuz they protect you that's what they do |
3762s | yes all right so let's talk a little bit |
3764s | about the damage bucket changes and when |
3766s | I refer to damage buckets I'm mainly |
3767s | talking about Critical Strike damage |
3769s | vulnerable damage and overpower damage |
3771s | as well so in season of the malignant |
3775s | vulnerable and Critical Strike damage |
3776s | were different buckets and mixing these |
3778s | two so if you critical struck a |
3780s | vulnerable enemy would kind of multiply |
3782s | all of your Critical Strike damage by |
3784s | all of your vulnerable damage and you |
3785s | just get more than the sum of your parts |
3787s | like dramatically more and this meant |
3790s | that the optimal way for basically every |
3792s | single build in the game to play was to |
3793s | stack Critical Strike damage was to |
3795s | stack vulnerable damage and then just |
3797s | make enemies vulnerable and then crit |
3799s | them that's how you did most damage in |
3801s | season of malignant no matter what your |
3802s | build no matter what your class and so |
3804s | that meant that say If an item dropped |
3806s | that had plus crit chance plus crit |
3808s | damage and plus vulnerable damage that |
3810s | was best in slot for literally |
3812s | everyone and that was unhealthy it was |
3815s | leading to a lot of stagnation a lot of |
3817s | builds that could not fully utilize |
3819s | Critical Strike or vulnerable say builds |
3820s | like dot builds because dots can't crit |
3823s | they they couldn't really capitalize on |
3825s | this in the same way and they got left |
3826s | behind builds that |
3828s | could so on the next slide I think or uh |
3832s | yeah so so moving forward into the |
3834s | season of blood |
3835s | Critical Strike damage vulnerable and |
3837s | overpower as well are going to be |
3840s | different buckets but mixing them will |
3841s | only give multiplicative damage bonuses |
3843s | capped at a certain amount so if an |
3845s | enemy is vulnerable You're Going To Deal |
3847s | 20% more damage to them and it doesn't |
3849s | matter how much additional plus |
3851s | vulnerable damage you get it's not going |
3853s | to increase the 20% multiplicative |
3855s | amount same with Critical Strike it'll |
3857s | give you 50% multiplicative damage and |
3860s | then overpower as well if you overpower |
3862s | an enemy similar to crit it will give |
3864s | you up to 50% uh bonus damage based on |
3867s | your health total uh overpower |
3869s | calculations are um are we're not going |
3873s | to get into all the details of exactly |
3875s | how overpower is calculated in season of |
3876s | the blood here but you can definitely |
3877s | check out the patch notes for a more |
3879s | explicit detail there but basically know |
3881s | that it has a multiplicative aspect up |
3883s | to 50% just like crit and vulnerable and |
3886s | it'll scale and just be better trust us |
3888s | it'll be good yes overpower is was |
3891s | definitely not overpowered in season of |
3893s | the malignant it was rather on the week |
3894s | weekend and here going into season of |
3897s | blood it is going to be much more |
3898s | powerful I really expect blood necros |
3901s | and uh wear bear Druids to be doing very |
3904s | well in this season so let's go over a |
3906s | an actual example here with numbers just |
3908s | to clarify what I mean so if you have |
3911s | 150% Critical Strike damage that is |
3914s | includes that's what it shows on your |
3916s | character sheet right that's that's how |
3918s | much uh Critical Strike damage you have |
3920s | you it also factors in this 50% bonus |
3923s | damage that you deal anytime you |
3925s | crit and similarly if you have 200% |
3927s | vulnerable damage it also factors in |
3929s | that 20% vulnerable damage that is just |
3931s | Baseline to vulnerable |
3933s | application previously we would take the |
3936s | entire 150% and multiply it by 200% and |
3939s | that would be your damage output it |
3940s | would scale really high but now we're |
3944s | going to take the whatever damage you |
3946s | would deal and we're going to multiply |
3948s | it by 1.5 because it's a crit and then |
3951s | we're going to take that result and |
3952s | multiply it by 1.2 because the enemy is |
3954s | vulnerable and that's why the 50% and |
3957s | the 20% combin to 80 it doesn't combine |
3960s | to 70 because you're multiplying them |
3962s | together like I said so you still get |
3964s | some uh Synergy where it's greater than |
3966s | the sum of its parts but no longer is it |
3968s | the full 150 and the full 200 we're just |
3971s | always going to take the 50 and the 20 |
3973s | and so that should give us uh a bit more |
3976s | uh scaling will be a bit more consistent |
3979s | across crit and vulnerable and you're |
3981s | not going to be incentivized to every |
3983s | build has to Str uh stack Critical |
3985s | Strike damage and has to stack |
3986s | vulnerable it it'll still be valuable to |
3988s | do it for builds that are interested in |
3989s | that but it's not going to be the best |
3991s | in slot for every single build every |
3993s | time want to say one of the things we |
3995s | wanted to do here was still motivate you |
3996s | and you should be glad to be mixing |
3998s | multiplicative buckets it's still an |
4000s | interesting thing to do just your |
4001s | opportunity cost isn't insane if you |
4003s | don't so now you can do other |
4006s | things yeah so the overall impact that |
4009s | players are going to feel in season of |
4010s | blood with this is that the nominal |
4013s | damage numbers that you're doing are |
4014s | going to go down slightly and that's |
4016s | because you just don't have this massive |
4018s | multiplicative bonuses but we're not |
4020s | here trying to make the player uh weaker |
4023s | against Monsters what we actually did |
4025s | was we went through and looked at all |
4026s | the monsters in the game and retuned |
4028s | them to make sure that players who are |
4031s | you know optimizing their build and have |
4032s | strong builds are still approximately as |
4034s | equal against Monsters as they were |
4036s | before mixing damage types as we said |
4038s | was going to be less required it's still |
4040s | powerful to do but it's not going to be |
4042s | the end all Beall of the only way you |
4043s | can build your |
4045s | character and of course building |
4047s | individual damage types are going to be |
4048s | more equal in value mainly like I said |
4049s | about overpower overpower builds are |
4051s | just falling behind same with things |
4052s | like dot damage builds or minion focused |
4054s | builds those are going to come up and be |
4056s | much more comparable to builds like |
4058s | Critical Strike focused ones or |
4059s | vulnerable focused ones and so on yeah |
4062s | so we have a little visual here but |
4064s | imagine this is like this the current |
4065s | season where criton vul builds are just |
4067s | really high up there they're doing a ton |
4068s | of damage they're wiping everything and |
4071s | then all the other builds are kind of |
4072s | pretty far behind right if you're not |
4073s | mixing the these two things then you're |
4075s | you're just less effective in season two |
4078s | what we're doing is we're bringing them |
4079s | together and then what we're going to do |
4082s | after that is balance Monster Power |
4084s | around this so you know again our goal |
4086s | is not to make you weaker it's to make |
4088s | everything have more parity and we're |
4090s | going to balance the whole game around |
4091s | this new world that we live in in the |
4093s | season of blood yeah it's not about |
4094s | bringing crit and V down it's about |
4097s | making sure other builds can reach that |
4099s | same level of power that crit and V |
4101s | builds experienced in season of |
4102s | malignant it'll just open up the the |
4104s | space for more builds to reach that type |
4106s | of power level with a variety of skills |
4108s | and affixes and not just crit and |
4112s | bom so let's talk a little bit about the |
4114s | overall goals for the damage bucket |
4116s | changes first and foremost we really |
4118s | want players to be rewarded for |
4119s | investing into their primary Vector of |
4121s | damage so for example if you're a blood |
4123s | Necromancer who really likes to |
4124s | overpower enemies you're going to be |
4126s | rewarded for investing in plus overpower |
4128s | damage as well as other tanky stats that |
4130s | scale it like health and fortifi |
4133s | generation and then once you invest in |
4136s | that as like the main bulk of your power |
4138s | you can find other ways of increasing |
4140s | that maybe you do find a way to apply |
4142s | vulnerable but it's not going to be the |
4144s | main focus of your build you can also |
4146s | get a lot of skill ranks to increase |
4147s | whatever your core skill rank is those |
4149s | still increase your core skill damage |
4151s | multiplicatively with skill ranks which |
4153s | goes back to what Adam had said earlier |
4155s | about how powerful skill ranks are going |
4157s | to be going forward into season of |
4159s | Blood also we don't want this to just |
4162s | make the game simpler we know that right |
4164s | now players find they feel like you know |
4167s | they're getting crit and vulnerable on |
4169s | their gear and that's great that that |
4170s | adds an interesting layer of of the item |
4173s | Chase like hey you found the best and |
4174s | Slot item and with this change it's not |
4177s | going to be that exact same but Our |
4179s | intention is not to make the itemization |
4181s | game simpler or uh more boring because |
4185s | we're actually making a bunch of other |
4187s | changes to make this a bonus to find |
4190s | other ways of scaling your character in |
4191s | interesting ways that Adam's gonna talk |
4194s | about here |
4196s | yeah so last but not least we're going |
4199s | to talk about making it a bonus and I'm |
4201s | going to kind of uh expose a a gap in |
4203s | our armor here what we were really |
4205s | afraid of when we were looking at doing |
4207s | these changes is that in a vacuum if we |
4209s | did this in nothing else we think that |
4211s | it could be a negative experience to the |
4213s | game kind of what Charles alluded to um |
4215s | what I am terrified of is that we do |
4217s | these changes and the reaction basically |
4219s | is wait you're lowering my damage and |
4220s | you're making it less rewarding to try |
4222s | and build crit and vul this is awful I |
4224s | hate it right um this isn't our goal and |
4226s | we knew that we had to combine this with |
4228s | some other systemic updates to the game |
4230s | to make sure that this new world of |
4231s | itemization damage buckets and builds |
4233s | was something that's interesting and |
4235s | kind of has some meat to it as a |
4237s | player um and also what we mentioned |
4239s | before is that we are again going to be |
4241s | tuning monsters to be more appropriate |
4242s | with the new player power level uh our |
4245s | goal here is that your player power |
4246s | difference should be minimal if anything |
4248s | you'll probably feel more powerful |
4250s | compared to before just because of all |
4251s | the unique upgrades and other you know |
4253s | class updates and changes that we're |
4255s | making to the game so we you shouldn't |
4257s | really have a huge difference in how you |
4258s | feel going through mobs and Dungeons and |
4260s | things um just you're having more |
4262s | options of how you do |
4264s | it so here's the other big part of our |
4267s | updates we're adding effects to kind of |
4269s | give that scaling back but instead of |
4270s | having it be Baseline we're going to do |
4272s | it through player interaction so if you |
4274s | remember before that little graphic of |
4275s | like you know the crit and Vol was |
4276s | really high and the other player power |
4278s | was down below how are we bringing these |
4280s | things together well we're going to |
4282s | bring that player power up for the other |
4284s | builds through these kind of designs and |
4286s | effects so the goals with these changes |
4288s | before we get into them are twofold the |
4290s | first is we want to add some |
4292s | multiplicative power back to the player |
4294s | but in a more interesting way because as |
4296s | we mentioned before we are removing |
4297s | multiplicative power um by capping it |
4300s | with crit and vul so we wanted now like |
4303s | the upside of that is that we can |
4304s | actually give it back but we can do it |
4306s | now in choices that you make as a player |
4308s | rather than it just being an underhood |
4309s | thing about how the game works and then |
4311s | we also want to try and make the |
4312s | itemization experience better uh part |
4314s | particularly in the latter portions of |
4315s | the game uh we want the the stats you |
4317s | chase on your items kind of be more |
4318s | tailored to your build and be a little |
4320s | bit more interesting um this isn't the |
4322s | end all be all of our plans for |
4323s | itemization but this is just one way |
4325s | that we think we can try and make your |
4326s | your stats and your gear and how they |
4328s | mix with your build a little bit more |
4330s | interesting so now let's go through an |
4332s | example so this is kind of these kinds |
4335s | of effects are what we added kind of all |
4337s | over the place on all the classes of |
4338s | ways to give you multiplicative power so |
4341s | on the left here is the old Elemental |
4343s | Elemental summon |
4344s | Paragon node legendary uh Paragon |
4346s | legendary node on the Sorcerer And |
4348s | before it basically said you know we |
4349s | want you to put all the conjuration |
4351s | skills on your bar and when you do they |
4353s | have reduced cool down and Mana cost per |
4354s | skill you have this is your Hydra your |
4357s | ice blades and your Lightning Spear |
4359s | right we have one for each element now |
4362s | you're still going to get that um you |
4363s | can see on the right this is the season |
4364s | of Bloods design so they still get |
4366s | reduced cooldown and Mana cost but now |
4368s | we've given you a goal to Chase and a |
4370s | way to multiplicatively scale their |
4372s | damage so the way it works here is that |
4376s | those conjuration skills are all going |
4378s | to deal multiplicative more damage based |
4381s | on the total amount of your bonus damage |
4383s | stat with fire lightning and cold so |
4386s | here you can see and I think these |
4387s | numbers actually match to what the |
4388s | current bonus is so what we want you to |
4390s | do here is you go to your character |
4392s | sheet you're like okay I want to get |
4393s | bonus damage of fire lightning and coold |
4395s | these you know are like your plus fire |
4396s | damage on your gear or whatever right |
4398s | normally these stats aren't very |
4400s | attractive but now they're going to be a |
4401s | lot more attractive because they will |
4403s | multiply atively turn or these additive |
4406s | stats will now turn into multiplicative |
4408s | stats if you take this node and you go |
4410s | for this specific |
4411s | build and the other really neat thing |
4413s | about this is that it makes your Paragon |
4415s | board or Paragon nodes and even we can |
4418s | make items or other effects more |
4419s | interesting where we say Hey you know |
4421s | you get a bonus non-physical damage that |
4423s | will actually triple dip with this |
4425s | Paragon node uh uh Legendary Power |
4429s | because it will increase your damage |
4430s | with fire lightning and cold and so it |
4432s | actually will triple the am amount that |
4434s | this one node would give you in value |
4435s | for this one Legendary Power and we've |
4438s | added these effects kind of all over the |
4440s | place you're going to see a lot more |
4441s | scaling you're going to care about |
4443s | different stats that you didn't care |
4444s | about before because now they can be |
4445s | multiplicative depending on what you get |
4448s | um here's another one this is one for |
4450s | the uh Rogue this is a a redesign that |
4452s | we're doing for no Witnesses so what |
4455s | this does is this one makes you care |
4457s | about your damage with ultimate stat so |
4459s | this was a stat that could appear on |
4461s | your gear it usually wasn't very good no |
4462s | one really tried to chase it |
4464s | but this says that now your ultimate |
4465s | skills on your Rogue will deal |
4467s | multiplicative more damage based on that |
4470s | stat and when you cast your ultimate |
4473s | that multiplicative damage will apply to |
4474s | all of your skills for 8 seconds so this |
4477s | kind of enables a complete new build |
4478s | with the Rogue where you want to spam |
4480s | you know rain of arrows or whatever |
4481s | ultimate you can as often as you can |
4484s | because even just using the ultimate is |
4486s | going to give you a multiplicative bonus |
4487s | and that bonus on all of your skills |
4489s | will be based on this damage with |
4491s | ultimate uh stat that you can get via |
4493s | gear and Paragon in other places yeah I |
4495s | think Rogue is my favorite class to play |
4497s | that new flicker step unique on where |
4499s | when you're evading through enemies you |
4501s | get a lot of ultimate cooldown reduction |
4502s | it lets you trigger no Witnesses more |
4504s | often you want to build a lot of |
4506s | ultimate and you can play it you know |
4507s | with rain of arrows or Shadow clone or |
4509s | death trap any of them it it just feels |
4511s | really good and a much more cohesive |
4513s | package that lets you scale to a really |
4515s | strong late game build and is not just |
4517s | based around crit and V it's now based |
4519s | around ultimate skill damage yeah and to |
4521s | be clear here this will be on all the |
4522s | classes got some amount of this and it's |
4524s | not only on the Paragon board some of it |
4526s | your key passes will be doing it some |
4528s | uniques will be doing this um there's |
4530s | kind of a bunch of places and I believe |
4532s | last but not least so if you remember |
4534s | last time uh we were on stream and I |
4536s | talked we I brought up how we had a |
4538s | stated goal of trying to scale effects |
4541s | that don't really scale very well um |
4544s | these are generally effects where |
4545s | there's a legendary power that spawns a |
4547s | thing like let's say earthquakes with |
4549s | the Barbarian or um dust devils on the |
4553s | Barbarian things like that um and those |
4555s | effects didn't really scale very well we |
4557s | wanted to add things that do so in the |
4559s | season of blood we've added some things |
4560s | this isn't going to be everything we do |
4562s | forever this is just the beginning but |
4563s | we've got two new Paragon glyphs per |
4565s | class where we are going to be adding |
4567s | these scaling effects so now you can |
4568s | create builds hopefully that you weren't |
4570s | really able to before and we gave you a |
4572s | way to scale them um and again we're |
4574s | planning to do more of this kind of |
4575s | design in the future I think it's very |
4576s | interesting and um yeah so here's going |
4579s | to be some examples so the first one is |
4580s | Rumble this is a new Barbarian glyph and |
4583s | it's basically going to let your |
4584s | earthquakes scale multiplicatively with |
4587s | all the strength that you get in an area |
4589s | around the glyph when you slot it and |
4591s | then you also deal uh more damage based |
4594s | on uh each active earthquake that you |
4596s | have so you want to get a lot of active |
4597s | earthquakes and it makes you more |
4599s | powerful just to clarify I think when |
4601s | you building strength around this this |
4603s | will give additive damage to your |
4604s | earthquakes most glyphs on the the top |
4607s | section is all additive damage oh yeah |
4609s | good clarification the second half the |
4611s | additional bonus gives you a multi lica |
4613s | bonus based on how many earthquakes |
4615s | you're you're creating so you it's still |
4618s | great for earthquake builds because it |
4619s | increases all of your damage that way |
4621s | yeah um next is the stalite this is for |
4624s | the sorcerer so we're giving you a way |
4626s | to scale your ice spikes uh per |
4628s | intelligence P purchase within range and |
4630s | then also your ice spikes are going to |
4632s | have a higher crit |
4634s | chance and then uh we've got explosive |
4636s | this one is for the Rogue and this one |
4638s | lets you scale your stun grenade damage |
4640s | with dexterity and then also you're |
4642s | going to get damage reduction whenever |
4643s | you drop a stun |
4648s | grenade all right I know we've gone |
4650s | through a ton of slides here a lot of |
4653s | slides a lot of stuff to actually cover |
4654s | um regarding class changes of course all |
4656s | the damage bucket changes and everything |
4658s | um one thing to note is I know we we |
4660s | only highlighted a few specific things |
4662s | on classes as we've mentioned uh patch |
4664s | notes are actually going to be coming |
4666s | after the stream uh so you'll be able to |
4668s | read through every single class change |
4670s | all the different uh changes that we |
4671s | even talked about last week uh on the |
4673s | stream uh and other items including bug |
4677s | fixes and |
4678s | everything there's it's a it's a pretty |
4680s | lengthy patch notes uh it's it's by far |
4684s | our largest one yet for sure uh in fact |
4686s | I think if you add up all our patch |
4688s | notes beforehand this one ends up like |
4691s | being like half of like all our prior |
4693s | patch notes combined |
4694s | so sign a lot it was a lot for us to do |
4697s | yeah yeah so uh patch nights will end up |
4699s | going live here after the stream so you |
4701s | can check it out on Diablo 4.com um we |
4704s | do want to talk about uh some of our |
4706s | future changes that are also going to be |
4708s | coming postseason 2 uh for instance |
4710s | patch 121 we haven't even hit patch one |
4712s | 120 patch one 120 is coming out on |
4714s | October 17th with the start of season 2 |
4717s | but patch 121 is actually going to be |
4719s | coming out um uh after season 2 but |
4723s | before Bliss con um but we did want to |
4725s | actually cover what would be in patch |
4728s | 121 and we also wanted to talk about how |
4731s | uh feature content pieces like within |
4733s | season two we're going to be constantly |
4735s | updating and adding new features uh to |
4738s | to the game within season 2 and uh |
4740s | players will hear more about that uh at |
4742s | like BlizzCon and and future streams but |
4745s | one big thing that we are adding in one |
4747s | 12 one is a training dummy kind of a a |
4751s | Target dummy where you can actually uh |
4753s | uh practice bills test out different uh |
4756s | uh you know items and everything like |
4758s | that this will be located in Kad uh in a |
4761s | seller and you can actually custom it |
4763s | and change it from like a normal |
4765s | training dummy to you know adding |
4767s | additional ones or boss ones and you'll |
4769s | actually be able to uh test out |
4771s | different builds so this will be coming |
4773s | in one 12 one just a reminder one I'm |
4775s | going to continuously say that so people |
4777s | don't go |
4778s | like on October 17th 121 uh but this |
4782s | will be uh towards the end of this month |
4785s | we'll have more information as that |
4786s | actually hits and then the other feature |
4788s | that we're going to be adding and this |
4789s | one's a big one that I know people have |
4791s | been asking for in 121 there will be a |
4794s | option for you to be able to reset uh |
4796s | your Paragon board uh which we know that |
4799s | everyone has been asking for and it's |
4800s | something that we've been wanting to put |
4801s | in and so easier resps yeah easier resps |
4805s | it's going to be way better for players |
4807s | uh and so in one 121 that feature will |
4809s | actually be coming uh and again like |
4811s | like I said towards the end of this |
4813s | month we'll have that we'll we'll talk |
4815s | more about that there will be patch |
4816s | notes associated with that update and of |
4818s | course we'll have more updates to season |
4821s | 2 that we'll be talking about at |
4822s | BlizzCon so so uh you should make sure |
4824s | to check out BlizzCon if you're going or |
4826s | if you want to go you can still grab a |
4827s | ticket and of course uh we also |
4830s | yesterday announced the uh BlizzCon uh |
4833s | uh collection uh which has a bunch of |
4835s | Diablo 4 stuff along with some World of |
4837s | Warcraft Hearthstone OverWatch items in |
4840s | there but with the uh Diablo 4 items it |
4842s | does include a uh like a to like the |
4845s | Legendary Collection actually includes a |
4846s | token for the premium battle pass the uh |
4849s | premium battle pass we've been getting a |
4850s | lot of questions about this the premium |
4852s | battle pass token in that can be used |
4854s | for uh season 2 if you want or it can be |
4856s | used for any future season uh so you can |
4858s | use that token you can save it if you |
4860s | like um and that is included in this and |
4863s | it also has some really cool mounts with |
4864s | some cool effects and mount armor and |
4866s | everything so um but that is available |
4868s | on the uh the battl net shop now for uh |
4872s | and that is the pcon collection cool um |
4876s | we have some uh Q&A that we do want to |
4878s | go over uh today um I know that players |
4881s | if you have questions uh feel free to |
4883s | jump into twitch chat uh and ask your |
4885s | questions I will butcher your names |
4887s | guaranteed it's a promise I do every |
4889s | stream that's why they bring me here um |
4891s | uh but we will uh we'll be answering |
4893s | questions on Twitch chat but the first |
4895s | question I know that we we've heard a |
4897s | lot about is uh what are your plans for |
4899s | like underperforming skills because it's |
4901s | been something that um you know we we've |
4903s | heard a little bit about it today but I |
4905s | think um it's something that we've been |
4907s | hearing for the last you know couple |
4909s | months of like hey some of these builds |
4911s | just don't feel viable it feels I'm |
4913s | going under one build like what are you |
4915s | guys planning on doing that totally um |
4917s | well first we plan to redo all the |
4919s | underlying math of the game and change |
4921s | how all the builds work and change all |
4923s | the not so skills specifically um yeah |
4926s | there are definitely skills that are |
4927s | underperforming that um don't have as |
4929s | wide of a use case as we would want um I |
4932s | would say we we're going to try and look |
4934s | at them at an individual basis on a |
4935s | skill by skill there are definitely ones |
4937s | that I've that we've identified as a |
4938s | team that we're already uh going to |
4940s | start taking a look at um you know we we |
4943s | learn a lot when we launch the game to |
4946s | millions of people right of course we |
4947s | have ideas that sometimes pan out |
4949s | sometimes they don't and when they don't |
4951s | we have to kind of re-evaluate well what |
4953s | was the purpose of it can we still keep |
4954s | the heart and the spirit of the skill um |
4957s | without changing it completely or |
4958s | sometimes we do need to change it and |
4960s | make it like fit an actual use case |
4961s | that's unique that isn't that doesn't |
4963s | fit any other skill so it it kind of |
4966s | depends what our answer is on a skill by |
4968s | skill basis but it is definitely a goal |
4970s | of ours that we don't want a skill to |
4972s | just languish forever and just not |
4974s | really have a use case or be useful um |
4976s | to clarify though I do think it's okay |
4978s | that a skill is a little more Niche and |
4981s | maybe is it like we're not saying every |
4982s | skill needs to be used equally by every |
4984s | player no I don't think that's a |
4987s | reasonable expectation I don't know if |
4988s | it's very healthy right I think it's |
4989s | there's something attractive about |
4991s | feeling smart that you're able to find |
4993s | this Niche use case or you're playing in |
4995s | a unique way that not many other people |
4997s | do but if a skill isn't fulfilling even |
4999s | a any purpose or the purpose it was |
5001s | intended for then think that's grounds |
5003s | to to reevaluate and try and find |
5005s | something that that works better for it |
5007s | yeah definitely and there's a few |
5008s | different ways that a skill can kind of |
5011s | fall short right it it's not just always |
5013s | a matter of numbers right it's not just |
5015s | oh just crank up the damage on it um you |
5017s | know if the if the damage is crazy of |
5019s | course it'll be usable but that's not |
5021s | the right answer all the time uh |
5023s | sometimes you know we looked at we |
5025s | talked about puncture earlier today on |
5026s | the Rogue and if you look at just pure |
5028s | damage puncture compared to the other |
5030s | Basics on Rogue about comparable like it |
5032s | it wasn't n an outlier in one way or |
5034s | another but we saw so many players |
5035s | playing puncture because of its |
5036s | interaction with other systems right we |
5038s | had it hey puncture is a really easy way |
5040s | of applying vulnerable and in season of |
5042s | malignant vulnerable was really valuable |
5044s | so we're not only tackling this on |
5047s | making the other options more usable and |
5049s | and interact in a more in an easier to |
5051s | use way but also you know adjusting the |
5054s | systemic issue like hey vulnerable is |
5055s | too mandatory so you have to take the |
5057s | thing that applies vulnerable and now |
5059s | that that's less of a hard requirement |
5060s | we're hoping that that brings these |
5062s | other Basics to the four and we're going |
5064s | to take a similar approach when we look |
5065s | at other underperforming skills as well |
5068s | yeah I think that's actually a really |
5069s | good point is that you know we talked a |
5070s | lot about base systems of the game in |
5072s | the season of blood and a reason why |
5074s | we're really looking at all these base |
5076s | systems and and changing them pretty |
5077s | significantly is that we want a stronger |
5079s | foundation so that we can identify these |
5081s | outlying skills or effects and now we |
5083s | can fix them in a way that's more |
5085s | healthy for the overall game because |
5086s | when the overall systems are healthy |
5088s | then we can go back and look at the |
5090s | outliers and fix them in a good way um |
5092s | you know like we could have fixed |
5093s | puncture by just taking away the |
5094s | vulnerable application right but really |
5095s | the problem is vulnerable not puncture |
5098s | necessarily so all right we have a |
5101s | question here from Zig Zog uh are |
5103s | channeling skills still not allowed to |
5105s | overpower after this patch considering |
5107s | the scaling changes uh this is true yes |
5110s | uh it's just part of the the way Diablo |
5113s | 4 works is that channeling skills do not |
5115s | overpower um that's partially because it |
5118s | would just if you overpower is |
5120s | determined on a skill cast BAS so when |
5123s | you cast a skill uh the game determines |
5125s | hey did you overpower or did you not and |
5128s | if you overpower the channel skill then |
5130s | you know Channel skills can in theory go |
5132s | on forever and that would just be a |
5134s | situation we don't want to live in where |
5135s | you're just fishing for procs basically |
5137s | of overpower and then as soon as you get |
5138s | it you you let it go forever that's not |
5141s | really the kind of gameplay we want to |
5142s | encourage in Diablo 4 and so uh it's |
5146s | true that yes uh channeled skills do not |
5147s | overpower uh but we're still looking uh |
5150s | when we're looking to balance uh |
5152s | channeled skills such as incinerate uh |
5154s | we know that going in yeah they should |
5156s | be balanced and tuned around the fact |
5157s | that they can't overpower and actually |
5159s | to allude to that cuz that's a good |
5160s | Segway um if you remember back I talked |
5162s | about the the Barbarian and the Druid |
5164s | how we're capping that unlimited uh cap |
5167s | of power that you can get that's kind of |
5169s | also why overpower doesn't work on |
5170s | channeled skills is that if we made it |
5172s | work we would have to tune and balance |
5174s | all of overpower around the potential |
5176s | infinite duration that a channeled skill |
5177s | has and that means that now overpower |
5179s | only gets used for channeled skills cuz |
5181s | that's the only place that it's going to |
5182s | be good and then everything else doesn't |
5184s | feel as good because of it that's why |
5186s | we're adding these caps and things to |
5187s | some places is that it's not really |
5189s | because we don't like people to get a |
5191s | lot of power it's that everything else |
5193s | must become weak for one thing to be |
5195s | even reasonable let alone strong if we |
5197s | allow infinite scaling of things and |
5200s | over that makes you know while that one |
5201s | thing might be really cool it makes the |
5203s | overall game much less fun or |
5206s | interesting um I'm going |
5208s | to Spitfire a few questions I'm just |
5210s | going to answer really quick just so I |
5211s | can like sure a lot of questions here uh |
5214s | yeah totally um are there uh plans on |
5218s | like yearly road maps and road maps for |
5219s | the game uh blz conon stay tuned uh the |
5225s | uh in regards to um we've getting a lot |
5228s | of questions about social features and |
5230s | like group finders and and and uh uh |
5232s | Clan features and everything those are |
5234s | things that we're looking at and and and |
5236s | most definitely have been taking in a |
5238s | lot of feedback nothing to announce |
5240s | today but it is something that I know |
5241s | the team is very much uh uh reading and |
5244s | seeing uh does this mean that Tempest |
5247s | Roar only drops from from durial or can |
5249s | it drop from other rare moms no it can |
5251s | drop from other rare mobs uh duriel just |
5254s | happens to have a we we were showcasing |
5257s | the the specific uh uh drop tables for |
5261s | uh uniques for these bosses here so |
5263s | you'll know like hey if I want to get a |
5265s | tempest Roar on a druid or something I |
5267s | can actually farm durial and have a |
5269s | better chance of knowing that I wanted |
5271s | to clarify you can still get them in the |
5273s | other parts of the game when you finish |
5274s | nightmare dungeon or go through it they |
5275s | can still drop off of mobs be end of The |
5278s | Nightmare dungeon reward you still get |
5279s | them out of heal tide all those things |
5281s | just go doing this you have a higher |
5283s | chance to get these specific things y um |
5286s | let's see we have uh a question from sck |
5290s | and Boppers uh will we be seeing more |
5293s | support or basic Focus builds this time |
5296s | around I basic skills I guess so yeah |
5299s | basic builds basic skill builds yeah |
5302s | yeah there's not as uh much support like |
5306s | um building your entire build around |
5308s | dealing damage with basic skills that's |
5310s | not something that we have a ton of |
5311s | support in the game for right now or in |
5314s | season of blood but it's definitely |
5315s | something on our radar is like hey this |
5317s | is a cool idea of of making your basic |
5319s | skill kind of flipping it on its head |
5321s | right basic skills right now are a bit |
5322s | more of a setup a bit more of a |
5323s | generator type of skill uh that's |
5326s | definitely design space that we are |
5327s | looking into and and will be be making |
5330s | designs for in the future um don't have |
5332s | any specifics to share yet obviously but |
5333s | it's certainly on our radar to enable |
5335s | those going forward yeah we know it and |
5337s | we think it's cool too y um here's some |
5341s | more designer specific questions uh from |
5343s | Lucky Luciano I know that person uh how |
5346s | are the uh how are the Necromancer and |
5348s | sorcerer uh sorceress classes uh being |
5351s | balanced to account for the CH for the |
5353s | changes to resistances which |
5355s | intelligence characters inherent |
5357s | inherently benefit from sure uh I could |
5360s | take this one so one thing to keep in |
5363s | mind is when you're making a fantasy |
5366s | arpg or a fantasy based games we do |
5369s | actively want there to be some |
5371s | differences between the classes where |
5373s | some are better or worse at some things |
5375s | than others right we want them to have |
5376s | bounds for picking your class so that |
5379s | there're you know you feel different |
5380s | than all the other ones right if |
5381s | everyone was just like a blank class |
5383s | that would be a very different game than |
5384s | what we made for Diablo um so that was |
5387s | partially why when we talked about |
5389s | resistances we talked a lot about how |
5390s | our goals are that everyone can kind of |
5391s | comfortably get there because what we |
5393s | didn't want was if resistances really |
5396s | matter and you can't get to cap or you |
5397s | can only get to cap at like level 100 |
5399s | with max out gear and even then you may |
5400s | not be able to and you have to like do |
5401s | this really complicated puzzle then |
5404s | those classes would have a really large |
5406s | advantage over the other ones in the |
5407s | elemental resistance realm right and a |
5409s | lot of our bosses and things do that |
5410s | type of damage so it would actually be a |
5412s | really big balancing issue um because of |
5414s | that we made it that it's a very |
5416s | achievable goal this goal might be a |
5418s | little bit easier to get on Sorcerers |
5419s | necromancers or whoever you know they |
5421s | have the in scaling with element or |
5422s | resistances or whatever stat may have |
5423s | you um and we also even purposely make |
5426s | effects like uh passive nodes or Paragon |
5429s | nodes or other designs that are class |
5431s | specific different classes can get to |
5433s | different break points easier than other |
5435s | ones and that's by Design kind of if you |
5438s | remember what I talked about like the |
5440s | perfect balance world and we have like a |
5442s | gap this is the world we actually live |
5443s | in we want like barbarians to be better |
5445s | at some things than necros or Druids to |
5448s | be better at some things than Rogues and |
5450s | vice versa right um |
5452s | that makes for a more interesting and |
5454s | compelling experience where your class |
5457s | uh experience when you're playing |
5458s | through the game feels different right |
5459s | like if you play a sorcerer for the |
5461s | first time and when you played a |
5462s | barbarian your whole life you're like oh |
5463s | wow it's really nice that it's easier |
5465s | for me to fix this resistance game than |
5466s | when I'm playing on my Barb or hey when |
5468s | I'm playing on a Barb compared to a |
5469s | swords it's really nice I have all these |
5470s | Unstoppable skills that move me around |
5472s | everywhere um you know like there's we |
5474s | want there to be kind of differences in |
5475s | pros and cons to things so um really |
5478s | when we when we need to make a change is |
5480s | when it gets out of that Realm that's |
5482s | kind of reasonable right if something's |
5483s | too far down even where you know it's |
5486s | too painful to play a class for some |
5487s | reason right like we've heard some |
5488s | feedback from Necromancer players where |
5490s | we don't give them a ton of mobility and |
5492s | they're you know kind of sad hey we |
5493s | don't have enough and we need to get |
5495s | brought up here well we're okay with |
5496s | being a little lower we just what's what |
5499s | we're at is not acceptable then same |
5500s | thing on the high end right where maybe |
5502s | it's too easy to get things then we need |
5503s | to bring it in so um yeah the answer is |
5507s | we we made resistances this way knowing |
5509s | this in mind so that you know barbarians |
5511s | EX still going to be very easy for you |
5513s | to get to this cap uh just by playing |
5515s | the game and doing a little bit of |
5516s | planning so we don't expect that there |
5518s | be a huge power discrepancy especially |
5519s | since everyone's going to get to that |
5521s | cap eventually anyways awesome we have a |
5524s | question from psychop Fant uh which is a |
5527s | good question it's for barbarian |
5528s | specifically uh what are your plans to |
5530s | address Barbarian resource generation |
5532s | and uncoupling it from |
5534s | shouts yeah see in the seasons of blood |
5537s | or in the season of blood we haven't |
5539s | completely uh answered the shout issue |
5542s | which we're aware of like you know |
5543s | players want to put on all the shouts |
5544s | and then shout all the time um and just |
5548s | yell at enemies a lot I guess they shout |
5550s | out me a lot we're we're still looking |
5552s | at what we want our solutions to be |
5554s | we're also looking at similar thing with |
5556s | um Sorcerers with equipping defensive |
5558s | skills um where they want to take like |
5559s | you know Frost Nova and uh flame shield |
5562s | and teleport and do all of them um it's |
5565s | a deeper issue to solve that I think |
5567s | requires us to really look at why people |
5569s | are picking them and to make sure that |
5571s | they're still okay picking some just not |
5572s | picking all of them all the time uh we |
5574s | don't have anything to announce yet but |
5576s | it is something that we are aware of uh |
5578s | but it's a little bit more complicated I |
5580s | think one of the things I'll just be |
5582s | transparent about how at least for |
5583s | shouts we're thinking is one of the |
5585s | issues that made it hard was that we we |
5588s | designed a lot of our passives and our |
5590s | legendary effects and other things that |
5592s | said when you shout gain X and so right |
5597s | away that becomes triple more powerful |
5599s | when you make put on three shouts |
5601s | instead of one and we didn't balance it |
5603s | that way where you know we expected |
5605s | everyone to just always take the three |
5606s | things same with defensive skills or |
5608s | anything else that's synergistic like |
5609s | that on the one hand we like these kinds |
5611s | of designs like hey your score skills do |
5613s | more damage or your other things you |
5614s | know of a category do more to make you |
5616s | think about mixing the category but when |
5618s | we go too far and we definitely I think |
5620s | did with shouts as an example then it |
5622s | just says hey do all of them or don't do |
5624s | any of them and the answer right now is |
5626s | really do all of them because they're |
5627s | all really strong independently um so we |
5630s | may need to like decouple them which is |
5632s | is like hey instead of all your shouts |
5633s | get increased duration or you always |
5635s | heal when your shouts are active it'll |
5636s | be when specific shouts are but then you |
5639s | know that doesn't feel good it's kind of |
5640s | limiting because we're kind of telling |
5641s | you what to do so we have to try and |
5643s | walk that balance really well which is a |
5645s | a difficult tight rope to |
5647s | walk um a question here regarding um |
5651s | glyphs um |
5654s | from Max 78 sorry I don't want to |
5657s | butcher the name any plans on making |
5659s | more glyphs or bonuses spell agnostic |
5663s | uh yes so as we're making more content |
5666s | going forward in in uh future Seasons |
5668s | we're going to be making a lot more gphs |
5670s | uh and you know that is definitely |
5673s | design space is to work on categories of |
5676s | of skills or uh either other unique |
5678s | effects uh it's not always going to be |
5681s | and honestly we we showcased three |
5682s | glyphs here on this stream and we're |
5684s | adding in 10 new glyphs in season of |
5687s | blood uh and and they're not all that |
5689s | exact same design yeah uh so yes the the |
5692s | design space for making new glyphs uh is |
5695s | definitely very open and it's something |
5696s | we're going to be exploring going |
5698s | forward awesome uh this is actually a a |
5701s | good question because we talked about CC |
5703s | last week which is from mastaz so what's |
5706s | the reduction for cc I know you said |
5708s | against the |
5709s | player uh but with an overall reduction |
5711s | does that reduce the sorcerer's ability |
5714s | to CC uh enemies specifically and then |
5717s | the amount applied to enemies no no we |
5719s | didn't do any changes or significant |
5721s | changes to outo CC this is only incoming |
5723s | cc to the player not CC of you to the |
5725s | monster that's actually a really good |
5726s | question because I I know when you hear |
5729s | like oh reduction is CC it's like oh no |
5730s | I'm going to C enem way |
5732s | less just just on the player itself |
5735s | because we have heard a lot of feedback |
5737s | from players about you know you just |
5739s | sometimes you just get especially in |
5740s | higher level done get completely stuck |
5743s | and all the the CC changes are actually |
5745s | noted in the patch notes so you'll be |
5747s | able to read more about that um question |
5750s | from Darth microtransaction |
5752s | DM know who DM is he's a he's a a Diablo |
5757s | partner that we have how many uh total |
5759s | new legendaries and new unique items are |
5761s | coming in season 2 uh any U uh new Uber |
5764s | uniques uh yes there are all three of |
5767s | those that are being added we show we |
5769s | well we well well new new uh new Legend |
5774s | new not new not not Uber sorry that is |
5778s | all in the um patch notes so you'll read |
5782s | in the patch yeah you'll get to see them |
5783s | very soon I don't have the exact number |
5784s | off my head I it's a pretty total I |
5787s | believe 18 yeah there's five class |
5790s | legendaries five class uniques and then |
5794s | two generic legendaries and six uh us |
5798s | just Rand want give you'll see it |
5802s | there's a good number check the patch |
5803s | notes yes um all right we're going to |
5805s | take one more question here and this is |
5806s | from uh cier uh with the changes to |
5810s | damage buckets it'll be much harder Ed |
5812s | to just stack very high damage to |
5814s | overcome some of the hardest content |
5816s | like uber do you plan to make |
5818s | adjustments to bosses to account for |
5819s | lower damage ceilings oh how far do I |
5822s | want to go into this |
5824s | answer we've had a lot of conversations |
5827s | about this |
5829s | um yeah I'll just I'll get all right so |
5832s | yes um we did look at Monster Power and |
5836s | boss power and specifically Uber Lilith |
5838s | as well so why don't we talk about Uber |
5840s | Lilith tuning cuz we did actually tune |
5841s | her a little bit specially in the season |
5842s | of blood and going forward so our idea |
5844s | with tuni Uber Lilith and this |
5846s | aspirational very difficult content |
5848s | right um kind kind of a little history |
5851s | lesson right when when the game came out |
5853s | Uber lth obviously was very very hard |
5855s | right I say her power levels up here |
5856s | right everything else like comparably is |
5858s | somewhere around here she's ridiculously |
5860s | crazy hard really the only builds that |
5862s | were able to beat her were builds that |
5864s | had either like really really strong |
5866s | interactions like bone spear necro where |
5868s | it was just like really really overtuned |
5870s | or ones that were bugged right where you |
5873s | know they just got like 100x more power |
5874s | than other things and it wasn't really |
5876s | intended um we don't really want our |
5879s | aspirational content to live in that |
5881s | space where like only oversights can |
5883s | really beat it comfortably we our goal |
5885s | for it was always that most builds would |
5887s | be able to beat it and it was kind of an |
5889s | achievable goal but it was hard and |
5891s | obviously having that balance in a |
5893s | multiplicative uh scaling game is really |
5895s | hard it turns out um in season of blood |
5898s | one thing that is really nice and is an |
5900s | advantage to all of these overhauls that |
5902s | we're doing to our math and the power |
5904s | level of the classes is that before like |
5906s | we talked about the difference of |
5907s | multiplicative power of the crit V and |
5908s | everyone else was crit V was way up here |
5910s | and could compete with her everything |
5912s | else couldn't really so you kind of were |
5913s | forced into these builds to have a fair |
5916s | chance at the fight which isn't really |
5917s | the world that we want to live in now |
5919s | that we've kind of you know stabilized |
5921s | the ground of all the builds you know |
5922s | they can't in theory I'm hoping can't |
5925s | get as crazy of a difference in power |
5927s | level between each other that means that |
5929s | now we can more finely tune things like |
5931s | uber Lilith like any other endgame |
5933s | content that we make that they can be |
5935s | more stable as far as who can beat them |
5937s | so we took a look at Uber Lilith and |
5939s | you'll see that uh We've tested her |
5942s | internally with builds that aren't those |
5944s | ones that we know are crazy and tuned |
5947s | her at a to a degree where we believe |
5949s | these average builds will be able to |
5951s | defeat her obviously there will be |
5953s | variants you know like I said the top |
5954s | ones and the bottom Ones Will there will |
5956s | be some but it'll be much more in line |
5958s | with one another so uh we did take a |
5961s | look at that specifically and we do |
5962s | believe that just the the foundation of |
5964s | the game as a whole will mean that more |
5966s | players and more builds will be able to |
5968s | do more content yeah it goes back to |
5970s | what I was saying in the damage bucket |
5971s | discussion was that Our intention is not |
5973s | to just bring everyone down it's to open |
5976s | up the room for more builds to reach |
5978s | that same level of power let more builds |
5980s | take on Uber Lilith and not just have to |
5982s | rely on either crit vulnerable |
5985s | interaction or rely on bugged |
5988s | interactions yeah at the end of the day |
5990s | what this will likely mean also is that |
5991s | if you were a crazy strong build or if |
5993s | you find something that's crazy strong |
5995s | she'll probably be easier compared to |
5997s | life but then your average person she'll |
6000s | she'll be much more doable you still |
6002s | have to play really well though it's a |
6003s | hard fight still she still hard it's |
6005s | still a hard fight yeah and I think |
6006s | there's also even just changes that you |
6007s | guys had already talked about regarding |
6009s | like resistances and things like that |
6010s | that will also be the found everything |
6013s | is different I think overall it'll be |
6015s | more achievable um awesome well uh thank |
6018s | you Adam thank you Charles for for |
6020s | joining us and everyone for for |
6021s | listening to a bunch of designers of |
6025s | math go into numbers and math and |
6027s | everything for you guys regarding class |
6028s | changes and all the other damage buckets |
6030s | and resistance changes that are coming |
6031s | to the game uh just a reminder season 2 |
6035s | season of Blood starts on October 17th |
6038s | that is the same day season 1 season of |
6040s | the malignant ends so uh you guys will |
6043s | find that the transition between seasons |
6045s | will just be uh fluid uh from one season |
6048s | to the next uh but that will begin on |
6050s | October 17th also of course like what we |
6053s | announced last week Diablo 4 is coming |
6055s | to steam so you can wish list that now |
6057s | so if you prefer to play on Steam you |
6059s | have that uh option of being able to |
6061s | grab uh Diablo 4 on Steam and so you can |
6063s | go there and wish list uh Diablo 4 there |
6066s | right now and it will be available on |
6068s | October 17th that does support cross |
6070s | progression and uh uh crossplatform play |
6074s | so if you do want to play with other |
6075s | people on Battlenet or on consoles you |
6079s | still can and if you want to carry over |
6080s | your progress from B net or consoles |
6082s | over to steam you still can as well uh |
6085s | from there but October 17th season 2 |
6087s | season of blood and at the same time uh |
6090s | one 121 just a reminder the the uh |
6093s | Target dummy that we talked about and |
6096s | the uh reset Paragon uh board feature |
6098s | will be coming in one 121 that will be |
6100s | landing in late October uh and before |
6103s | BlizzCon so make sure to uh tune in for |
6107s | those notes do I have anything else I |
6109s | say oh biscon make sure check us out |
6112s | yeah blon is going to be really cool so |
6114s | uh thank you guys again thank you |
6115s | Charles thank you Adam and we'll see you |
6118s | guys in game thank you so much see you |
6119s | in |
6134s | [Music] |
6140s | game |
6148s | [Music] |
6189s | [Music] |