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Diablo
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1231s | ah welcome |
1233s | wonderer I sense that recent events have |
1236s | brought you to |
1238s | me these are strange times |
1241s | indeed so many fear the |
1244s | inexplicable I deal in it and you you |
1250s | seek |
1253s | answers this will lead you to the |
1256s | knowledge you |
1257s | desire Legends State this Rune is the |
1261s | missing piece of an Arcane |
1265s | construct a mighty weapon capable of |
1268s | harnessing ancient power for the one |
1271s | strong enough to control it but be warn |
1276s | for the construct is buried deep beneath |
1279s | kistan in the ancient vaults of zultan |
1283s | Co untouched for centuries they are |
1287s | protected by deadly traps of K's own |
1292s | design and guarded by his mechanical |
1299s | Horrors but the architect zlan K |
1304s | overestimated his |
1307s | cleverness in his hubris the Mage |
1310s | abandoned his work leaving darker forces |
1313s | free to corrupt his minations and claim |
1317s | the vault's power for |
1322s | themselves the answers await you in the |
1326s | depths take the |
1328s | run if you |
1347s | dare |
1349s | season of the construct has so much |
1350s | going on new quest lines new legendary |
1353s | items new unique items new mechanics |
1356s | challenges and |
1360s | more in the season of the construct you |
1362s | learn of a wondrous Place beneath the SS |
1364s | of kistan filled with Untold treasure |
1367s | nearly all who seek this treasure never |
1369s | return those that do return are haunted |
1372s | or worse yet possessed you seek out this |
1374s | place to put an end to whatever is |
1376s | lurking there following a lead you |
1378s | discover a sprawling network of |
1379s | underground vaults it houses the loom a |
1382s | Priceless apparatus built Long Ago by |
1385s | the brilliant Mages zon cool in aan of |
1387s | Calum to shape the elements and build |
1390s | tools to serve Humanity while exploring |
1392s | the network you rescue aan only to |
1395s | discover that the demon malfus has taken |
1397s | over the loom to create its own private |
1400s | hell malfus is a servant of Diablo he's |
1403s | unlike other demons we've enountered |
1404s | Diablo 4 he's shapeless manipulates |
1407s | others takes on forms other than his own |
1410s | he has possessed one of zolan Cool's |
1412s | prized constructs and you must work with |
1415s | aan to explore the vaults gain access to |
1417s | the loom and defeat malfus this season |
1420s | introduces constructs these elementally |
1423s | powered monsters were originally created |
1425s | by aan insultan to protect and maintain |
1427s | the loom unfortunately malf has taken |
1430s | control of them and twisted them to his |
1431s | liking they're powered by various |
1433s | different elements giving them different |
1435s | abilities and strengths and weaknesses |
1437s | you also find them of course in the |
1439s | vaults themselves protecting the many |
1442s | Treasures within as players engage with |
1444s | the storyline of the season of the |
1445s | construct they're going to come across a |
1446s | broken version of the ca during the |
1448s | quest line the cesa is a special |
1451s | construct that was built to command the |
1452s | other constructs based on Ian's in zon's |
1455s | direction aan of Calum repairs the ca to |
1458s | follow your |
1462s | orders the Cal construct is your |
1465s | companion it's a rebuilt construct that |
1467s | will accompany you throughout the season |
1469s | your construct's power will grow along |
1471s | with you the senal construct has many |
1473s | different abilities that can complement |
1475s | the players build it can deal damage |
1478s | Crow control monsters or even support |
1480s | you directly by healing you or providing |
1482s | you a damage bonus magical stones are |
1485s | the key to customizing and empowering |
1487s | your construct they are primarily found |
1489s | in vaults you get governing stones from |
1491s | the season quest line and you get tuning |
1493s | stones from playing through the seasonal |
1495s | content a governing stone is a core |
1497s | construct ability while a tuning stone |
1499s | is a singular modification for any |
1501s | number of governing Stones as players |
1504s | are progressing through the season of |
1505s | the construct and they're leveling up |
1506s | their Center Shaw adding new abilities |
1508s | and improving them they're going to find |
1510s | abilities are going to deal damage to |
1511s | packs of monsters to single monsters and |
1513s | also abilities that are just focused on |
1515s | buffing the power of the player |
1517s | themselves so that players have |
1519s | different options as they're progressing |
1520s | through the season one cool ability is |
1523s | auto defense Auto defense summons a |
1525s | magical barrier around your construct |
1527s | that shoots down enemy projectiles |
1529s | another cool ability that your construct |
1531s | has is focus fire it is a channeled Ray |
1533s | of fire that can chain to multiple |
1536s | enemies use combinations of tuning |
1538s | stones to transform a seemingly simple |
1540s | skill into something truly |
1545s | crazy vaults are seasonal dungeons that |
1548s | are filled with a high concentration of |
1550s | deadly traps where you can farm for the |
1552s | magic stones for your sential constructs |
1555s | you can find the entrances in different |
1556s | zones of sanctuary when the player |
1558s | enters a vault they are met in a |
1560s | familiar area of sanctuary then the |
1563s | player teleports to the Vault proper |
1565s | encountering great challenges vaults not |
1567s | only have our new construct family in |
1569s | them but also new traps built for this |
1572s | season players are going to discover |
1574s | many new hazards inside these Vault |
1575s | spaces you know whether it is spinning |
1577s | pillars shooting out Flames or other |
1579s | traps players need to stay on their toes |
1582s | while they're progressing through these |
1583s | vaults in order to stay alive each vault |
1585s | culminates in a gauntlet of true skill |
1588s | players must avoid traps while fighting |
1590s | waves of enemies and a powerful Elite if |
1592s | you survive that the traps will turn off |
1595s | and the treasure room is revealed if you |
1597s | get hit by a trap you lose one stack of |
1599s | Zan's warding zoltan's warding is a |
1601s | special buff players can get by |
1603s | interacting with a statue of zolan cool |
1605s | when they enter a vault if they have a |
1607s | pearl of warding Ward woven chests are |
1611s | special chests players can interact with |
1613s | at the end of a vault if they have |
1614s | enough stacks of zultan warning left |
1616s | over if a player has more than one stack |
1619s | they can open a rare Ward woven chest |
1622s | those have even better rewards this |
1624s | season introduces our first stationary |
1626s | boss in Diablo 4 this is going to be a |
1628s | fight against this massive protective |
1630s | Golem meant to watch over the vaults the |
1633s | malus once again has managed to corrupt |
1635s | and control because it's stationary it |
1638s | gives us the opportunity to include some |
1639s | of the season's new traps into the arena |
1642s | this presents a lot of unique and new |
1643s | Mechanics for the players to navigate |
1645s | and fight the player is going to need to |
1647s | bring all of their skills and abilities |
1649s | to bear as they try to destroy and fight |
1651s | off these malfus controlled constructs |
1654s | they're also going to make good use of |
1655s | their own CAW make sure they remain |
1657s | upgraded in the fights to |
1661s | come The Gauntlet is a new thick seed |
1664s | nonlinear dungeon for players have a fix |
1667s | amount of time to achieve high scores by |
1669s | proving their might any player who |
1670s | unlocks World tier 4 torment mode can |
1673s | compete in The Gauntlet The Gauntlet |
1675s | starts several weeks into the season of |
1677s | the construct at the beginning of each |
1679s | week a new Gauntlet replaces the current |
1681s | one unlike other dungeons every time you |
1683s | and other players enter The Gauntlet |
1685s | that week it will be exactly the same |
1687s | same monster positions same affixes |
1690s | everything this makes it a Fair |
1692s | competition additionally monsters within |
1694s | the gauntlet start at level 100 this is |
1697s | meant to test your fully leveled up and |
1699s | geared out build it's highly replayable |
1701s | enabling a broad set of player choices |
1703s | players can try different classes and |
1705s | strategies for achieving high scores |
1707s | leaderboards are a place for top players |
1709s | to compete with one another in The |
1710s | Gauntlet these were set each week when a |
1712s | new Gauntlet appears there are Solo |
1714s | leaderboards for each class as well as |
1716s | party leaderboards that vary with party |
1718s | size and of course there are a set of |
1721s | leaderboards just for hardcore players |
1722s | too but some players may not be ready |
1724s | for that type of play so we've created |
1726s | goals for them as well each leaderboard |
1728s | has a ladder that you climb to reach it |
1731s | each rung of the ladder Awards a seal |
1732s | that you can show off and when you earn |
1734s | the Seal of the worthy you'll be ready |
1736s | for leaderboard competition |
1738s | can't wait to see you in |
1751s | [Music] |
1755s | sanctuary hello Diablo Community uh |
1758s | welcome to another Diablo 4 developer |
1761s | update live stream uh my name is Adam |
1763s | Fletcher I am the community lead for the |
1765s | Diablo franchise and of course I'm |
1767s | joining by some special guests here |
1769s | today uh I'm joined by Dan and mine you |
1771s | guys want to introduce yourselves sure |
1773s | thing I'm Dan tangue I am the lead |
1776s | designer for season 3 season of the |
1779s | construct cool and I'm mateline James |
1781s | and I'm one of our Quest designers on |
1782s | Diablo 4 and what you guys probably |
1784s | don't realize is or maybe you do if you |
1787s | watch these streams uh often you'll |
1789s | you'll most definitely realize we're in |
1791s | a completely different set today uh |
1793s | we're actually live from Albany New York |
1795s | at blizzard Albany and we're doing the |
1797s | stream up here here uh and so now we |
1799s | have two different sets we have one in |
1800s | Irvine and one in Albany and we actually |
1802s | have another guest that will be joining |
1804s | us today and it's a very familiar face |
1806s | to all our our live streams that's Mr |
1807s | Adam Jackson he's live from the Irvine |
1811s | Studio hi Adam good to see you and we'll |
1813s | be talking to you soon because we're |
1815s | going to be talking about uh uh balance |
1817s | and classes and everything so we'll be |
1820s | joining uh Adam here shortly but we have |
1823s | a lot to talk about um you know a lot |
1825s | with season 3 we announced it earlier |
1827s | this week uh with season of the |
1829s | construct we've seen a lot of cool |
1830s | feedback and great feedback from uh |
1832s | players uh related to the trailer and |
1834s | everything that that released out uh |
1836s | earlier this week um but we did want to |
1838s | talk a little bit before we jump into |
1840s | season 3 and and those items we do want |
1842s | to talk a little bit about you know the |
1845s | new year and obviously going through the |
1847s | holiday and season two where we had a |
1849s | season of blood uh where players got to |
1852s | jump in of course fight Lord zir jump |
1854s | into different blood harvests and |
1855s | everything and what was awesome to see |
1857s | uh with season of the blood was you know |
1859s | or season blood is that we ended up |
1861s | getting really great feedback from |
1862s | players about how they enjoyed you know |
1865s | um some of the aspects with it and you |
1866s | know just hearing that feedback has |
1868s | helped us a whole lot in terms of how |
1871s | we're going to build out Diablo 4 |
1872s | especially in future seasons and one big |
1874s | thing that you know we introduced was |
1876s | the boss ladder uh with you know of |
1878s | course Uber duriel being part of it uh |
1881s | and it was a a good opportunity for |
1882s | players to kind of uh Target Farm Uber |
1885s | uniques which was really great uh and we |
1887s | got to see a lot of players actually |
1889s | obtain Uber Unix this season uh and I |
1891s | will say like you know we plan on having |
1893s | the boss ladder again for season 3 uh |
1896s | with some some tweaks which we'll talk |
1898s | about here uh shortly uh with um the |
1900s | stuff that we're going to be talking |
1901s | about with quality of life changes and |
1903s | everything and of course we had Avatar |
1905s | of zir this was a new endgame uh feature |
1908s | that we ended up uh announcing at |
1910s | BlizzCon and we introduced right before |
1912s | the holidays for players to check out |
1914s | and you know I I do want to give a huge |
1917s | shout out to the community because we |
1918s | got a lot of feedback about Avatar's |
1920s | year and uh this feedback is really |
1923s | important because we are planning on |
1925s | additional endgame activities in the |
1926s | future I will say that Avatar is year |
1928s | will not be present in season 3 um but |
1931s | based off the feedback we ended up |
1933s | hearing from players um we'll have more |
1935s | news to to share in the future about you |
1938s | know maybe next iterations or or growth |
1941s | from what we've learned with that |
1942s | endgame future with Avatar Zer so thanks |
1944s | again to the community for all the great |
1946s | feedback with that uh and then we have |
1948s | midwinter blade which was our first |
1950s | event our first holiday event uh in |
1952s | Diablo I uh where players got to |
1954s | actually collect really really cool um |
1957s | Cosmetics if you wanted to carry some |
1958s | bells and race around on your back or on |
1961s | your weapons and everything like that |
1962s | you had the opportunity for that another |
1964s | good opportunity for our players to |
1966s | actually provide feedback because this |
1967s | was our first like holiday event and so |
1970s | we're actually going to have future |
1971s | holiday events uh you guys will hear |
1972s | about one pretty soon uh in the future |
1975s | uh and you know based off of a lot of |
1977s | great feedback we got you'll be seeing |
1979s | that feedback applied to some of these |
1980s | future events that we have coming |
1982s | forward and of course at the end of the |
1983s | year we ended up going over kind of all |
1985s | the the big stats since uh Diablo 4 |
1988s | launched and a ton of people have joined |
1990s | uh Diablo 4 uh to you know to slay |
1994s | demons with us in sanctuary and a lot of |
1997s | people have died as well uh and some of |
1999s | these stats you know these numbers have |
2000s | only grown uh since we posted these uh |
2004s | uh late last year of course we had 37 |
2006s | million people died to the sure now more |
2008s | for sure uh since we ended up having |
2010s | that we've had over a trillion monsters |
2012s | killed which is absolutely crazy uh and |
2016s | you know lots of Hardcore desks lots of |
2017s | Hardcore desks for people who choose to |
2020s | play a little bit more risky uh and and |
2022s | play hardcore specifically and our two |
2024s | most popular classes being the Sorcerer |
2026s | And The Necromancer not too surprise on |
2028s | The Necromancer Necromancer is a fan |
2030s | favorite has always been a fan favorite |
2032s | with D2 and D3 uh I actually funny |
2036s | enough I I might actually be playing |
2038s | Necromancer here for season 3 I don't |
2040s | know what you guys were planning on |
2042s | playing for season 3 but the team makes |
2044s | fun of me I play Sor every single season |
2047s | that's my favorite I play last season |
2049s | too so I don't blame you I've been |
2051s | meaning to play Druid so I might do that |
2053s | the trend there there we go I did Drew |
2055s | in season one I did Sor in season two |
2058s | feeling Necromancer in season three so I |
2060s | think that's going to be my choice there |
2062s | but uh so it was great to see all the |
2063s | numbers and and all the the stats from |
2066s | from uh Diablo since launch but today we |
2069s | are here to talk about season 3 season |
2072s | of the construct uh it's arriving |
2074s | January 23rd uh Dan do you want to give |
2077s | us a quick little sure yeah so season of |
2080s | the |
2081s | construct um is packed with a lot of |
2083s | content and so um there's a lot of |
2087s | things we're going to cover coming up I |
2088s | mean uh the first thing we're going to |
2090s | talk about is our all new quest line |
2093s | that delves beneath the Sands of |
2096s | kistan nothing good happens beneath the |
2098s | Sands of kistan so that's where we're |
2101s | headed and um in addition to that uh as |
2105s | you've seen from a lot of the the |
2107s | promotional materials uh we are now |
2110s | introducing a seasonal companion called |
2112s | the cesa construct and that is something |
2115s | that you can upgrade and really kind of |
2119s | round out your builds in new ways uh in |
2122s | addition to that we have a couple of new |
2124s | repeatable activities the first is the |
2126s | vaults which is an all new dungeon type |
2129s | and the second is Arcane trimmers which |
2131s | is a new Overworld activity and last but |
2133s | surely not least in terms of the season |
2136s | 3 package is the gauntlet and |
2139s | leaderboards and those are coming pretty |
2141s | soon uh but uh we'll give you a bit of a |
2145s | tease right now I think yeah so I know a |
2148s | ton of stuff for season 3 this is most |
2151s | definitely the biggest season yet for |
2152s | Diablo 4 uh with a lot of content and as |
2155s | you mentioned quest line and story being |
2158s | the first thing that we wanted to dive |
2159s | into meline I think this is a good |
2161s | opportunity to talk to us a little bit |
2163s | about uh what we can expect for the |
2164s | quest line for abely so as Dan mentioned |
2166s | we have a new quest line for for season |
2168s | 3 in it you are going to assist the Mage |
2171s | aan to purge the demon malus from the Z |
2175s | uh vaults of zultan cool um malfus has |
2179s | taken over the vaults um turned them |
2181s | into his own little kingdom and it's |
2184s | turned the hazards and the constructs in |
2187s | inside of them um against their makers |
2191s | um I think a a good question to start |
2194s | with is kind of why constructs it's a |
2196s | little bit of a departure from from |
2197s | Seasons uh past you know season one |
2200s | dealt with malignancy and um season two |
2204s | dealt with vampires both stemming from |
2206s | Lilith's influence um but Sanctuary is |
2208s | such a big place um and so many |
2210s | different um stories and lore where |
2213s | present day Sanctuary is kind of the |
2215s | Dark Ages we've had you know thousands |
2216s | of years of um different technology and |
2219s | magic and this is one of those stories |
2222s | um we spent a lot of time discussing as |
2224s | a team what we even wanted to do for for |
2226s | season 3 um and the story team really |
2229s | fell in love with um Mage glands we deed |
2233s | into um a lot of Diablo lore we delved |
2236s | into the sin war books we delved into |
2239s | the rodri Vault Etc um and the Mage |
2243s | Clans for people that don't know were |
2244s | these ancient Mage societies that really |
2248s | um were expertise in certain um levels |
2252s | of of magic and we love the viai um |
2255s | they're typically the bad guys um |
2257s | typically delve into demoic magic even |
2259s | though they're not you know |
2261s | traditionally evil per se um and visai |
2265s | created constructs they took U machinery |
2267s | and their demotic magic and made these |
2270s | soldiers or these guards um our |
2273s | protagonist aan is not technically visai |
2275s | he's part of the inad Clan with a zultan |
2278s | cool um but their goal was to take these |
2281s | idea of constructs and make them their |
2283s | own and you know do him in a different |
2285s | way um yeah and zultan Cole is kind of a |
2289s | you know a familiar face for everyone in |
2292s | he's a cool dude yeah yeah no no pun |
2296s | intended definitely pun intended pun |
2298s | intended Zan played a part in the Diablo |
2302s | 3 story and of course we saw him in |
2304s | Diablo Immortal as well yes Sultan was |
2306s | one of the original horadam um good old |
2309s | uncle tyriel gave him the Original Soul |
2311s | Stones it's like hey I trust you take |
2314s | care of him um zolan went a little bit |
2316s | off script and he's like what if I made |
2319s | these better and so he created his his |
2321s | Dark Soul Stone um which was his own |
2324s | kind of flaw attempt at ending the |
2326s | Eternal conflict um it didn't go quite |
2329s | as he expected and the rest of fom said |
2331s | we don't really like what you're |
2333s | doing you got to get out so they killed |
2335s | him um |
2338s | were too frightened of you um but zolan |
2340s | and aan knew each other um in their |
2342s | youth and became business partners um |
2345s | and eventually friends and they shared |
2347s | this vision of if we can create our own |
2349s | version of constructs and um create this |
2352s | alternate power source that's not using |
2354s | demonic magic the loom um they these |
2358s | constructs can fight Heaven and Hell and |
2360s | Humanity can flourish um unfortunately |
2363s | didn't go as expected they couldn't just |
2366s | get they couldn't get right and zolan |
2367s | was just like you know what I'm going to |
2369s | move on to bigger and greater things |
2371s | this is a failure let's move on and aan |
2373s | was like no I really we we have |
2375s | something here let's keep going um and |
2377s | unfortunately that created a rift in |
2378s | their friendship and that Rift allowed |
2381s | for the demon malus to infiltrate their |
2384s | work um malfus is a demon that you're |
2387s | going to en uh encounter in the quest |
2390s | line and then fight an Uber version of |
2392s | him later in the season um he's a little |
2394s | bit different than our typical demon you |
2396s | know you think of you know big scary guy |
2399s | with horns um like I said before we took |
2401s | inspiration from sin war and they have a |
2404s | lot of different types of demons they |
2405s | have different abilities um different |
2407s | shapes one of them is like this Stone |
2410s | liquid Mouse uh Mass with a mouth on top |
2414s | and so the original malus um was like |
2416s | this Red Mist and that allowed him to |
2418s | kind of sleak into sneak into Corners |
2421s | that he wasn't supposed to um malus is a |
2423s | named demon um and he's one of Terror |
2426s | but very unimportant in the hierarchy of |
2428s | hell and that kind of bothers him um we |
2431s | joked around on the team that he he had |
2433s | a death job in hell um so when he took |
2436s | found the opportunity to sneak into |
2437s | sanctuary and to corrupt the vaults he's |
2439s | like this is my this is my time to shine |
2441s | this is my kingdom I'm going to rule it |
2443s | um and he did that successfully for many |
2445s | many years and he might have gotten away |
2447s | with it forever except he was a little |
2449s | bit too prideful he's like I'd like to |
2452s | sneak out and and leave the vaults yeah |
2454s | he's not satisfied with the vaults he |
2456s | now wants to start trying to T take over |
2459s | a sanctuary itself and that's where the |
2460s | player comes in yeah so I think we have |
2463s | a footage of the the quest line uh the |
2465s | early Parts um you are going to start in |
2467s | gay cool um where malus's influence has |
2471s | has seeped in um villagers and demons |
2474s | don't typically go well I can't even |
2476s | imagine their insurance rates um but |
2478s | they hire you and they're like hey |
2480s | something's going on something up north |
2481s | please figure it out for us um and so |
2483s | you find the the first um vault and you |
2487s | you delve into it to try and get a sense |
2489s | of what's going on and these are where |
2491s | you're going to start um uh seeing the |
2494s | first hostile constructs that malus has |
2496s | corrupted and find your own construct um |
2499s | you start finding pieces of it you're |
2501s | going to keep traveling through and |
2502s | eventually you're going to find aan who |
2504s | is in a less perfect than ideal |
2507s | situation under U malus's influence um |
2510s | you eventually free him he's like thank |
2513s | you so much I don't even know what's |
2515s | going on but let's figure this out to |
2516s | together and he fixes the the cesa |
2520s | construct for you he's like you're |
2521s | probably going to need this as we we |
2523s | delve into and force malfus |
2526s | out yeah and here we're seeing like part |
2529s | of the quest line like obviously |
2530s | building up and kind of creating your |
2532s | your own sental construct yeah now I |
2535s | think we have footage of of the malus |
2537s | fight as well oh yeah we can jump into |
2539s | that so malus is our first stationary |
2541s | boss um he uses the environment the the |
2544s | hazards in the room as well as his to to |
2547s | smack you around um there are different |
2550s | um elements in the in the boss fight |
2552s | that are going to periodically switch um |
2555s | like I said before he's you know this |
2557s | Red Mist but for this fight he is um |
2560s | possessed the the largest construct he |
2562s | could find the guardian um to to fight |
2565s | you um and the loom is in the background |
2569s | yeah so you know uh imagine then malfus |
2572s | has pretty much become like the |
2575s | embodiment it it's it's it's the Vault |
2577s | itself and the vault is now coming alive |
2579s | to to try and kill when you delve into |
2581s | the vaults it's definitely going through |
2582s | his literal body um he definitely wants |
2585s | you out he doesn't want you in there |
2586s | he's going to do every throw everything |
2588s | in the kitchen sink at you yep we also |
2590s | have footage of our new seasonal town |
2592s | the gate Hall um this is kind of the |
2594s | gate World Gateway between the the |
2597s | vaults and the upper World um you're |
2599s | going to go through it in the quest line |
2600s | and then it is going to turn into a town |
2602s | for you to use um has a waypoint so easy |
2606s | travel |
2607s | um most of the the vendors that you know |
2609s | and love um you see here that they're |
2611s | actually construct vendors that Ian has |
2614s | fixed for you to help you out um and |
2617s | here you're going to be accessing um the |
2619s | vaults you can also access them in the |
2620s | Overworld if you choose so so it should |
2622s | be a really convenient place for you to |
2624s | to visit and and turn into your your |
2626s | main hub for the season yeah we we |
2628s | expect a lot of players will be hanging |
2630s | out here in in the the gate Hall since |
2633s | all your vendors will be here it'll be |
2634s | easy access to the vaults and everything |
2636s | so kind of the new Hub specifically for |
2639s | season 3 so yeah sounds really cool yeah |
2641s | really excited for the the the quest |
2643s | line and story for for season 3 |
2645s | obviously we talked about CAW constructs |
2647s | and how that's actually going to be um a |
2650s | big part of the storyline people have |
2652s | been talking about it all this week with |
2654s | you know seeing the footage of like wow |
2655s | it looks like we have these little |
2656s | companions with us now for season 3 so |
2659s | uh Dan can you talk us a little bit |
2661s | about you know what CAW construct yeah |
2663s | so the caw construct is a a seasonal |
2666s | companion and the seasonal companion is |
2669s | kind of the embodiment of your power |
2671s | Chase for the season so every season we |
2673s | try to develop a new type of power Chase |
2676s | and you know power is really important |
2678s | to our players obviously this is a game |
2680s | about becoming super powerful and |
2682s | killing lots of demons and we're always |
2683s | trying to find new ways to do that so we |
2686s | really wanted to stretch ourselves this |
2687s | season and you know find a way that uh |
2690s | players hadn't seen before and so uh |
2694s | that is how the the ca came into being |
2697s | now the the ca is this little construct |
2701s | uh well maybe not so little but it |
2703s | follows you around and um it has uh |
2707s | different skills and abilities and I |
2709s | will note ah I will note you can pet |
2712s | your construct your your construct but |
2715s | you you you have to be able to pet it so |
2717s | yes absolutely important yeah and so um |
2721s | you can have two skills on your ca |
2725s | construct |
2727s | those are given to uh the construct |
2731s | using what is called a governing Stone |
2733s | and governing stones are the |
2735s | semi-precious stones that you can find |
2738s | throughout your adventures in season 3 |
2740s | they drop in a lot of those repeatable |
2742s | activities I mentioned which we'll cover |
2744s | soon and um there's lots of different |
2747s | types I think there's about 12 that you |
2749s | can slot |
2751s | in we weren't satisfied with that though |
2754s | uh cuz I mean okay 12 skills it's cool |
2756s | don't get me wrong but we wanted to |
2759s | allow players really to modify those |
2762s | skills however they saw fit and so we've |
2766s | also developed 27 different tuning |
2769s | Stones another type of stone that you |
2771s | can slot in then to modify that skill |
2774s | and so you've got those two governing |
2776s | stones and then each governing Stone has |
2779s | three different tuning stones that can |
2781s | modify it and just create really wild |
2785s | combination of powers that'll allow |
2788s | players to experiment how they see fit |
2792s | um and so kind of with that breadth of |
2794s | powers then you've got a lot of |
2795s | different options for being able to um |
2799s | kind of round out your build and create |
2802s | new types of ways to kill demons awesome |
2807s | that's very cool it sounds really cool |
2809s | and I I think we we might actually have |
2811s | examples and footage of like you know |
2813s | what some of these would be yeah so let |
2814s | me tell you what's going on here um so |
2817s | we've brought up our construct |
2819s | menu and this is in the inventory UI but |
2824s | it's its own separate UI so you know |
2826s | your construct is not going to take up |
2828s | your your traditional inventory space |
2831s | and uh this construct has two governing |
2834s | Stones equipped right now one is called |
2836s | Focus fire which was that beam of fire |
2838s | that was coming out the other one is |
2840s | called lightning bolt and you can see |
2841s | it's shooting some lightning bolts like |
2844s | I said two skills not too bad you're |
2846s | killing some folks here um but we want |
2849s | to we want to amp things up a bit so in |
2853s | addition to being able just to get |
2854s | Stones as drops from activities you can |
2857s | also craft stones and so we've gone to |
2860s | our gate Hall here and we're crafting a |
2862s | new uh Stone we're going to see what we |
2864s | get in this case it's a Pummel Stone a |
2866s | governing Stone I already have that |
2869s | skill so um it's just going to count |
2871s | towards XP towards leveling up Pummel uh |
2875s | and I'm going to kid out my uh uh CAW a |
2878s | little bit different so we've got Focus |
2880s | fire and I think the first thing we're |
2883s | going to add is voluminous support uh |
2886s | fancy way of saying that it's going to |
2888s | increase the area of effect for your |
2890s | attacks uh we're also going to add |
2892s | electrocution now even though Focus fire |
2894s | is a fire attack electrocution is going |
2896s | to add some lightning damage to it and |
2898s | it's also going to add a little bit of |
2900s | chance of stun and so now we're dipping |
2902s | our toes into this crowd control and |
2905s | then finally uh we're going to add |
2907s | arcing support and arcing support's |
2909s | really cool because arcing support |
2911s | allows your abilities to chain and so |
2914s | now let's see what that power is going |
2915s | to look like when we bring it back |
2919s | up all right so here now you can see |
2922s | that Focus fire is chaining amongst |
2924s | enemies you can see that some of them |
2927s | are getting stunned little electricity |
2929s | around them and it had a bigger area of |
2931s | effect similarly if we were to apply |
2933s | some of these to the lightning bolt |
2934s | attack uh let's say we gave it |
2936s | multi-shot in that arcing support now it |
2939s | can just blast through enemies um so |
2942s | yeah it's got a lot of options there we |
2945s | yeah so we're kind of seeing some |
2946s | examples of what players can potentially |
2947s | do with their their senol constructs and |
2950s | actually um uh make adjustments and and |
2953s | modify them to kind of suit your |
2955s | specific play style I think a big |
2956s | question is like can you actually add um |
2959s | a you know maybe some uh status effects |
2962s | or things like that like can you |
2964s | potentially add in a tuning and that may |
2966s | make enemies like vulnerable for |
2968s | instance yes absolutely so again we |
2970s | wanted to give all of you a lot of |
2972s | different options to play with we want |
2974s | this to be a toy that you can experiment |
2976s | with and so that means that you know |
2978s | some of the examples we showed were more |
2980s | damage dealing where the the Cals doing |
2982s | the damage but then we also want to give |
2984s | players the ability to just kind of set |
2986s | up you know enemies for you to go in and |
2989s | you know uh land the killing blow so um |
2992s | there are a lot of different support |
2993s | stones that can make things vulnerable |
2996s | bleed things electrocute them chill them |
2999s | I mean the list goes on I mean pretty |
3001s | much any of the you know the verbs in |
3003s | the game so your your possibilities are |
3005s | are are massive with what you can do |
3007s | with your your cesa and you know one |
3010s | thing this is actually something that um |
3011s | sea white who was in the video our uh |
3014s | our Dev insights video before the actual |
3016s | start of the stream uh pointed out |
3018s | yesterday on on social media to to |
3021s | players that were asking a little bit |
3022s | more or for more clarity on some some |
3024s | items but the C construct actually does |
3026s | scale one to one with like specific um |
3029s | like secondary type of stats or even or |
3031s | uh things that are associated with your |
3033s | your actual character so things like |
3035s | attack rating or uh crit chance for |
3038s | instance yeah it was very important for |
3040s | the ca to feel as if it was an extension |
3043s | of you if you wanted to be that also we |
3045s | really didn't want to get you know a CA |
3047s | that was just outclassed when you got |
3049s | the level 100 cuz then where's the fun |
3051s | right so uh yes absolutely the caw will |
3055s | be become more powerful as you become |
3057s | more powerful awesome yeah so Central |
3059s | constructs obviously playing a huge role |
3062s | uh and with the construct and you now |
3064s | being able to customize and uh change |
3067s | things up for how you want to play |
3069s | there's new challenges and that are |
3071s | associated with uh uh the season season |
3074s | 3 season of the construct and one of |
3076s | them is vaults uh which I know we do |
3079s | want to dive a little bit more into uh |
3081s | specifically um so yeah do you guys want |
3083s | to talk a little bit more about vaults |
3085s | sure vault are a new dungeon for the |
3087s | season and we have four types of of |
3090s | vaults um like I said before they are |
3093s | the extension of malfus um and because |
3095s | of that he has turned the hazards inside |
3097s | of them into um enemies and and of |
3101s | themselves we wanted to explore the |
3102s | fantasy of a environment that was |
3105s | hostile and it was ready to kill you |
3107s | often and uh so they're filled with |
3110s | hazards um that you know spinning fires |
3113s | of death um floor plates that come alive |
3116s | um arrows that shoot out of the walls |
3118s | and with our construct enemies I think |
3120s | we have some some footage of the the |
3122s | vaults as well to kind of walk you |
3123s | through it um so yeah constructs in them |
3128s | per usual um these because they're so um |
3131s | hostile and dangerous we wanted them to |
3133s | have a good um be lucrative and be risk |
3137s | reward um so we have a lot of different |
3139s | loot I think a little bit later in the |
3142s | video there's like an explosion of gold |
3143s | and that's just going to be common um |
3146s | and our dungeon designers you know |
3148s | typically with the dungeon experience |
3151s | you know you get a popup and you're like |
3153s | okay it's telling me to kill all the |
3154s | enemies I know what to do um the dungeon |
3156s | designers wanted to explore a little bit |
3158s | of a I'm not sure what I'm going to be |
3160s | experiencing I have to go find my |
3161s | objective and so they're the um |
3164s | objectives are vague a little bit on |
3166s | purpose but typically vaults end in this |
3169s | uh what we call informally as a Death |
3171s | Room a danger room um where it is |
3174s | everything is being thrown at you all |
3176s | the traps From the Vault um accumulated |
3178s | in in one large |
3180s | room so yeah we're really excited to |
3183s | it's a bit of new gameplay you know |
3185s | dodging traps and and this is one of the |
3188s | the danger rooms for example um yeah |
3191s | we're really excited to get people to to |
3193s | dive into this and experiment you know |
3196s | yeah and and obviously with vaults like |
3199s | what like tons of traps here there I |
3202s | know that there's some gameplay |
3203s | associated with like kind of avoiding |
3205s | and rewards associated with those as |
3207s | well yes absolutely so um certainly |
3210s | meline has outlined a lot of the risks |
3212s | associated with vaults I mean those |
3214s | hazards are going to be pretty |
3216s | unforgiving uh but if we're putting a |
3218s | lot of risks in front of you guys uh we |
3221s | want to make sure there's a lot of |
3222s | rewards too so you you saw a little bit |
3224s | of it already with like some of the |
3226s | basic chests in the uh uh vaults have |
3229s | been souped up so they're you know more |
3231s | rewarding than those chests you'd find |
3233s | in other dungeons but there's another |
3234s | mechanic at Play too and that's called |
3237s | zultan Waring so as you ENT Vault um |
3241s | after you've cleared some of malus's |
3244s | influence out of the Vault uh you can |
3246s | find the Statue of Zan cool because of |
3248s | course Zan cool he has to have a statue |
3251s | got to have statue in every Vault I mean |
3252s | that's just how he rolls right so um if |
3256s | you're able to find a a special uh it's |
3258s | called a pearl of warding you can offer |
3261s | that to the Statue and in return the |
3263s | statue is going to Grant you zolan |
3265s | warding uh this is a |
3267s | buff it doesn't really help your combat |
3271s | too much but what it does is it gives |
3274s | you additional rewards and you can see |
3276s | right there there's uh kind of that |
3278s | glowing one to the side with the icon |
3280s | that is a w woven chest that uh contains |
3283s | extra rewards if you're able to keep |
3286s | that buff and so as you get better and |
3289s | better at the vaults um you're going to |
3292s | start basically challenging yourself to |
3295s | keep the buff and you keep the buff by |
3297s | avoiding the hazards and so the game |
3300s | play really becomes focused on trying to |
3302s | make sure that you're moving as cleanly |
3304s | as possible through the vaults in |
3307s | addition to fighting the enemies in |
3308s | order to get the highest pay up and I |
3310s | you know if you if you make like |
3312s | mistakes like I know I will make |
3313s | mistakes like I am I am a person that |
3317s | get hits by like every single trap Under |
3319s | the Sun uh are there ways of being able |
3321s | to like help mitigate like some of that |
3324s | that that those of mistakes you can have |
3326s | multiple stacks of Buffs so you you know |
3328s | pearl one Pearl is I believe three |
3330s | stacks and so if you want to go grind |
3332s | the overal activity get the pearls |
3334s | you're like okay I have a bunch of |
3336s | stacks I have a really good chance um |
3339s | and if you don't make it and you no |
3342s | Stacks left there were two chests at the |
3344s | end you still always get a a loot um but |
3347s | the super great loot comes from so boing |
3351s | yep got it so yeah so there there are |
3353s | opportunities for players to actually |
3354s | get multiple chess uh and you can |
3357s | actually have multiple stacks of of |
3360s | warding uh to essentially create a |
3362s | buffer if you know you're planning on |
3364s | playing a little bit more sloppy you |
3366s | really really want to brute force your |
3367s | way through you can but you got to |
3369s | invest a little more time got it no that |
3371s | makes sense that's that's great to know |
3372s | and like I guess with uh the pearls and |
3374s | Overworld activity I know that has like |
3377s | uh to to earn those types of bus like |
3379s | how how do players actually right so uh |
3382s | that's our second repeatable activity |
3384s | that I'd mentioned which is the Arcane |
3386s | Tremors and so Arcane trimers is uh a |
3391s | new type of Overworld activity that's |
3393s | really localized around the entrances of |
3395s | the Vault so remember how we were |
3397s | talking about malus and malus's sites |
3400s | have become grander now that he controls |
3402s | all the vaults and so all the constructs |
3404s | are starting to spill out into sanctuary |
3406s | and cause trouble additionally uh some |
3409s | new types of Hazards have Unearthed and |
3411s | are starting to appear around the vaults |
3414s | and so it's your job to every so often |
3417s | go in and beat back you know all these |
3420s | uh uh construct invasions or incursions |
3423s | essentially uh that are creating the |
3425s | Tremors and so I can talk a little bit |
3427s | about this activity we can uh Hue up |
3430s | some uh video for that |
3432s | too and so uh here uh you've arrived and |
3436s | you see basically a roaming band of |
3438s | constructs and you know obviously it's |
3441s | your job to go in and uh kill them and |
3444s | send them back to where came from but um |
3448s | that's not all uh you need to do within |
3450s | this activity uh what you're looking to |
3452s | do to really Advance the activity is |
3455s | look for these cores that you can use uh |
3458s | to draw out malus's most powerful |
3461s | lieutenants and so you're getting a core |
3463s | here from an obelisk which is an |
3465s | Overworld Hazard and you've got to make |
3467s | sure to not get hit by that and if you |
3469s | collect enough cores you're able to |
3472s | depos them in a braer which you can see |
3474s | on screen here here glowing and the |
3477s | braer is a signal that you are now |
3479s | challenging uh one of the Heralds of |
3481s | malus and the herald of malus you see |
3483s | appearing right there uh you and |
3486s | hopefully a bunch of other of your |
3487s | friends will you know gang up and defeat |
3489s | the herald of malfus get some cool |
3491s | rewards in addition to those pearls that |
3494s | we were talking about before which you |
3496s | can then use to supercharge your rewards |
3498s | elsewhere awesome yeah and I know like |
3500s | this being an Overworld activity you |
3503s | know we one thing that and this is based |
3505s | off of feedback that we've gotten from |
3507s | from the community as well even with |
3508s | season uh season of blood there was |
3511s | blood Harvest which were Overworld |
3513s | activities and now there's kind of |
3515s | activities everywhere there there's and |
3517s | they all have different various rewards |
3519s | for the player whether that's vaults |
3520s | whether that's doing uh some of the the |
3523s | the um the activities on on the |
3525s | Overworld for the season you have |
3527s | opportunities of actually being able to |
3528s | get rewards kind of all over the place |
3530s | yeah Our intention is for season one you |
3531s | kind of stayed in tunnels and then |
3532s | season two you kind of stayed in the |
3534s | Overworld most of the time we would |
3535s | didn't want to make the players feel |
3537s | like they're stuck and they can only |
3538s | stay in one place and this is it so the |
3540s | intention is you do some dungeons you do |
3542s | some overall activities maybe do some |
3544s | bounties along the way you should feel |
3546s | like you're mobile and not hey I have to |
3548s | stay here for the season yep yeah and I |
3550s | and just uh another thing that I know we |
3553s | we briefly touched on which was vaults |
3555s | and how there are uh nightmare |
3557s | variations of that yes and that's |
3559s | something that um is additional to just |
3563s | going through vaults as well so you the |
3565s | vaults are fully dungeons in that |
3568s | respect and so we have the ability and |
3570s | have made nightmare versions of all of |
3572s | these Dungeons and the nightmare |
3574s | versions of the dungeons obviously have |
3576s | more difficult combat but they also have |
3578s | a lot more rewards so those those chests |
3581s | we talked about before the ward woven |
3582s | chests uh you actually get more of those |
3585s | as you advance in the nightmare system |
3587s | so then your Vault runs become even more |
3589s | and more rewarding in that case yeah and |
3592s | like how would you access something like |
3594s | that specific right so uh we're going to |
3596s | use the uh nightmare dungeon sigil |
3598s | system but we've created a way uh that |
3601s | the game can now award unique seasonal |
3604s | sigils and in this case they're called |
3606s | Vault sigils and so we did that because |
3609s | you know for those folks who really want |
3610s | to focus in on vault play uh you can |
3614s | earn the Vault sigils and now you can |
3615s | Target Farm the vaults instead of |
3617s | leaving it up to random chance very cool |
3620s | one last dungeon the the mega Uber |
3622s | dungeon it's kind of a it's very large |
3625s | it's the best uh features of all the |
3628s | other vaults put into one and that is |
3630s | where malfus lives and so you will be |
3633s | quest line You'll defeat him and then |
3634s | Uber version of him post quest line for |
3636s | the rest of the season and so there is |
3638s | an Uber version of malus uh that is even |
3641s | more challenging than the quest version |
3644s | and um he kind of |
3647s | sits parallel to the the current boss |
3649s | ladder so you don't need to do him for |
3652s | the boss ladder but it's certainly going |
3653s | to be a bonus for you if you do |
3655s | awesome so yeah way way more additional |
3658s | content in in this season um and we have |
3661s | a lot of different VAR ways of being |
3663s | able to play and and take your character |
3664s | you can do it activities on the |
3666s | Overworld uh you can actually use those |
3668s | activities to help you out in the vaults |
3669s | uh you can do nightmare variations of |
3671s | the VA vaults we have Uber vaults now |
3675s | with with a larger more difficult Vault |
3677s | uh with uh with you know a new boss here |
3680s | for season 3 as well and this is just a |
3683s | little bit of of what we have for season |
3685s | 3 with you know of course we have senal |
3687s | constructs which will'll be around with |
3688s | you all the time and with that we of |
3691s | course have one additional component to |
3693s | season 3 and that's with the gauntlet |
3696s | and leaderboard and I you know I will |
3698s | caveat like I know we mentioned this in |
3699s | the blog earlier this week so the |
3701s | gauntlet and leader board are actually |
3702s | not going to launch at the start of this |
3705s | season um and that's really because you |
3707s | know we we want players to actually go |
3710s | through the season and actually grow and |
3712s | learn the season with their character |
3714s | before we actually launch the leader |
3716s | boards so uh we will have uh information |
3718s | on when we actually do launch uh |
3720s | Gauntlet leaderboards uh really soon but |
3723s | uh Dan I know wants to kind of dive |
3725s | deeper into what leaderboards are and |
3728s | what the gauntlet is for players so they |
3730s | have a better idea yeah so a lot of you |
3733s | saw a taste at BlizzCon of what the |
3736s | gauntlet and the trials leader boards |
3738s | are going to be and so we can go in a |
3740s | bit more depth here um and hopefully |
3744s | start to answer some of your questions |
3747s | um so the gauntlet is another new |
3750s | dungeon type uh The Gauntlet is |
3754s | something that unlocks with the overall |
3756s | leaderboard feature in World tier 4 and |
3760s | um basically that means that it's |
3762s | targeting more of your your in-game |
3764s | players at this point folks who have |
3767s | really decided on a build they're |
3770s | starting to really round it out it's |
3772s | become more powerful and now they want |
3774s | to prove their might uh not just to |
3776s | themselves but you know obviously to |
3778s | show off and have bragging rights so um |
3783s | The Gauntlet itself uh new type of |
3786s | dungeon is kind of based around three |
3788s | different principles uh the first is |
3790s | that it is fix seed the second is that |
3793s | it is nonlinear and thirdly like I said |
3796s | it's there to prove your might and so |
3798s | I'm going to kind of unpack that a |
3800s | little bit um fix seed means really that |
3804s | it is trying to be as Fair as possible |
3807s | for everyone everyone gets the same |
3810s | Gauntlet every week and so you're not |
3814s | fishing for you know the best role of a |
3816s | rift or something like that um it's |
3819s | really a Level Playing Field at this |
3821s | point and let me tell you that was kind |
3822s | of hard to do our game is not very good |
3825s | at doing one thing it it loves to do |
3827s | random things but in this case we felt |
3830s | competition demanded that it be fair |
3832s | yeah um |
3835s | nonlinear is really all about how the |
3838s | dungeon is laid out it is not a dungeon |
3840s | where you travel from the beginning to |
3842s | the end it's not about trying to get to |
3844s | the end as quickly as possible it's |
3845s | about the choices you make while you're |
3847s | within that dungeon and so uh the layout |
3851s | uh basically allows you to develop all |
3853s | manner of strategies I mean when we had |
3856s | people uh testing the dungeons uh the |
3859s | gauntlets uh there would be arguments |
3861s | over or not even arguments sometimes |
3863s | people would just kind of say what was |
3865s | the best path you took oh I think I can |
3867s | do better than that and so a lot of it |
3869s | is trying to figure out your way through |
3871s | the dungeon each week and then finally |
3874s | proving your might is about killing |
3878s | enemies and Gathering what we're calling |
3880s | promite and then trying to get the |
3883s | highest score possible so it's not about |
3885s | just going fast certainly going fast |
3887s | helps but it's really about how |
3890s | effective and efficient are you at |
3892s | combat and that's going to be reflected |
3895s | in your score and so at the end of a |
3897s | gauntlet you're going to get uh a score |
3900s | and uh you're going to say okay um can I |
3904s | do better than that and we're going to |
3905s | say well you know we've got a couple |
3908s | targets you can try and hit but really |
3910s | you're going to be shooting for those |
3911s | leaderboards yeah um but let's Circle |
3913s | back on strategies a little bit and I |
3915s | think we've got a little bit of video to |
3917s | help with that so here's the gauntlet |
3920s | right here um it for all intensive |
3923s | purposes look like a normal dungeon uh |
3926s | but we said again it's World tier 4 it's |
3928s | targeting level 100 players so we're |
3931s | going to throw a dungeon boss at you |
3933s | right at the start yeah and I I will |
3934s | note like I know we're mentioning level |
3936s | 100 technically you can do Gauntlet |
3938s | before level 100 it's just more probably |
3940s | more efficient to do it at level 100 |
3942s | just because it is an endgame activity |
3944s | that and it'll be challenging I mean if |
3946s | you think you're ready to tackle The |
3948s | Gauntlet below level 100 by all means |
3950s | it's just it's not tuned that way um and |
3954s | so here uh you're fighting you know the |
3957s | tomb Lord and he's pretty powerful but |
3961s | um you're more powerful in that case you |
3963s | defeated him now the cool thing about |
3965s | defeating that boss is it doesn't drop |
3967s | loot it drops a shrine and that Shrine |
3970s | can then be used as a power up to you |
3972s | know further increase your power within |
3974s | the gauntlet and there's other types of |
3976s | new shrines within the gauntlet too uh |
3978s | we just hit previously here a pillar of |
3981s | proving and that's a a shrine that |
3984s | actually respawns all the enemies around |
3986s | you now why would you want to do that |
3988s | cuz you want to kill them again and get |
3989s | their score right so we've got the |
3992s | pillar of proving we've got the pillar |
3994s | of Glory which is a way to basically get |
3996s | a multiplier on your score and we've |
3999s | even got chests scattered all throughout |
4001s | the dungeon that you can earn keys for |
4003s | and you see Keys up in the corner on the |
4005s | HUD there and those keys give you even |
4007s | additional score so a lot of the the |
4010s | strategy of a gauntlet is you know as a |
4012s | solo player at least trying to find the |
4015s | most optimal path through it and use |
4018s | that as a way to you know take your |
4020s | really cool build and get the highest |
4022s | score possible and you know something we |
4025s | saw in the footage obviously the first |
4026s | thing we ran into was a boss like a tomb |
4028s | Lord right there um and so you could |
4031s | technically take that tomb Lord further |
4034s | into the dungeon if you want to you're |
4036s | not stuck in the room yeah you're not |
4038s | you're not stuck in the room you you can |
4040s | you can draw that tomb Lord right next |
4042s | to another Shrine and do a combo with |
4044s | and then start building up even higher |
4046s | score than exactly and so that's the |
4047s | thing I think with with gauntlets like |
4049s | you we're going to start to see some |
4051s | really and because they change weekly |
4053s | and these leaderboards will be weekly uh |
4055s | we're going to see players kind of |
4057s | create different combinations of what |
4059s | what's the best way of optimizing for |
4061s | the best score possible um you know |
4064s | taking advantage of the shrines taking |
4065s | advantage of the chess taking advantage |
4067s | of like should I drag a bunch of enemies |
4069s | over here just because I know I'll have |
4071s | a shrine ready and stuff like that so |
4072s | it's going to actually be really |
4073s | interesting to see and I think it adds |
4075s | even more complexity to the to the idea |
4078s | once you start adding additional players |
4080s | to it as well yeah now the uh we had a |
4083s | lot of fun testing this especially in |
4085s | parties because parties can then start |
4088s | dividing and conquering what you need to |
4090s | do in order to get that high score and |
4092s | so we expect party scores to be frankly |
4095s | ridiculous parties got got to play with |
4098s | friends there for that and stuff and so |
4100s | I know with leader boards uh when you're |
4103s | you're looking at leader boards like I |
4104s | think we actually have an image of uh |
4106s | the leader boards here just like a a |
4108s | quick uh throw up here but you can see |
4110s | um based off of how leader boards are |
4112s | there is an overall leaderboard uh for |
4115s | for players um but then you can you have |
4117s | the ability of actually being able to uh |
4120s | filter by class so you can see where you |
4122s | are within your own class yeah so each |
4124s | class does have a unique ladder and uh |
4127s | that's those those first five icons you |
4129s | see right there represent each of those |
4131s | classes if you're playing solo and that |
4134s | was was really important to us cuz we |
4135s | were talking about that that component |
4137s | of fairness that we want uh to make sure |
4139s | that you know the competition is a Level |
4141s | Playing Field we understand that you |
4143s | know a a ball lightning sorc for example |
4146s | uh probably shouldn't be compared to you |
4149s | know a rogue or something like that and |
4151s | so uh we allow each class uh to compete |
4155s | independently and then there are also |
4157s | ladders for each of the different party |
4160s | sizes because obviously a four person |
4163s | party probably is going to be able to |
4165s | cover more ground than a twers party and |
4168s | so that actually creates eight ladders |
4171s | with leaderboards right there and then |
4174s | we also multiply that by two because we |
4177s | have separate uh ladders for our |
4179s | hardcore players because they are well |
4182s | they're competing on Hardcore Mode they |
4183s | should get their own ladders exactly |
4185s | exactly and then we also have uh filters |
4189s | and leaderboards for the different |
4191s | platforms yeah so you can actually |
4193s | compare your yourself if you're playing |
4195s | on Xbox you can compare yourself to |
4196s | other players on Xbox uh same thing for |
4199s | PC or which is great to see like we have |
4201s | the option of being able to kind of |
4203s | really uh filter out and see where we we |
4205s | stack against other players in the |
4207s | leaderboard and that all gets rolled up |
4209s | into a global leaderboard as well and |
4212s | all of those leaderboards we mentioned |
4214s | you are also able to uh filter uh by |
4217s | friend and by Clan if you want to be |
4219s | able just to see the people you're |
4221s | familiar with and not compete with uh |
4223s | kind of the community at large yeah so |
4225s | it's it's catered and customized to like |
4227s | allow players to actually really get |
4229s | into like almost like a granular type of |
4231s | uh look of how they may compete against |
4233s | you know just maybe everyone or maybe |
4235s | just everyone on Xbox or maybe just your |
4237s | friends or maybe just people in your |
4238s | clan which is really cool to see um and |
4241s | of course with leaderboards and you know |
4244s | tackling leaderboards as you mentioned |
4246s | it is a separate dungeon uh there are |
4248s | kind of rewards associated with |
4249s | leaderboards as that's right |
4252s | so we straight up here though the the |
4254s | ultimate the ultimate reward of a |
4256s | leaderboard is glory and bragging rights |
4258s | exactly and so you know only the top |
4261s | 1,000 players during a week are going to |
4264s | be able to get on the |
4265s | leaderboards and um it's going to be a |
4268s | pretty big |
4269s | accomplishment but we got to do a little |
4271s | bit better than that and so not only do |
4274s | we have the weekly leader boards we have |
4276s | the Hall of the Ancients which is the |
4279s | top 10 players from every ladder each |
4282s | week get written to the Hall of the |
4283s | ancient now unlike the weekly |
4285s | leaderboard the Hall of the Ancients |
4287s | don't reset and so that is a permanent |
4289s | record of everyone who is the best of |
4292s | the best each week each season and it's |
4295s | not going to ever get erased going to be |
4297s | there forever more so yeah you always |
4298s | have bragging rights if you ever want to |
4300s | show to other people like even if you |
4303s | come back like in a later season or |
4305s | something you can always go like I trust |
4307s | me I know what I'm doing typ of thing |
4308s | yeah uh but we've got some additional |
4310s | rewards too uh we've got some neat |
4312s | Cosmetics for folks who you know maybe |
4315s | don't hit the Hall of the Ancients but |
4317s | they hit another threshold on the |
4318s | leaderboards and we've also introduced |
4321s | another type of reward called seals now |
4325s | I like to think of myself like I could |
4326s | compete but I I know better than that I |
4329s | I am never going to be ranking on those |
4330s | leaderboards ever and so |
4333s | um the seals are meant for players |
4336s | frankly like me who just uh you know not |
4340s | ready for the leaderboards yet and so |
4342s | what the seals are is you know let me |
4345s | describe it this way so we've got that |
4348s | ladder we were describing right and each |
4350s | rung of that ladder is going to have a |
4352s | seal associated with it and so as you |
4355s | get better and better each week for that |
4357s | Gauntlet you're going to be able to earn |
4359s | seals and start ranking up in terms of |
4361s | the seals that you have and um it's |
4365s | going to go from kind of uh I believe |
4367s | it's called seal of the blooded which is |
4368s | the Baseline all the way up to seal of |
4371s | the worthy and once you hit seal of the |
4373s | worthy now you're ready according to the |
4375s | game to be able to compete in the |
4377s | leaderboard so for myself I'm probably |
4379s | just going to be trying to get seal of |
4381s | the worthy each week um but it's going |
4383s | to be pretty |
4384s | with seal of the Worthy is still |
4388s | something that's pretty cool that you |
4389s | can display to other players to let them |
4391s | know that you know you're still pretty |
4393s | good at the leaderboards it's just maybe |
4395s | you're not on the leaderboard itself I |
4397s | Believe In You Dance yeah we believe in |
4399s | you yeah belief belief is great but I I |
4403s | know my limits |
4404s | so yeah so uh lots of lots of cool stuff |
4407s | for season 3 Gauntlet being a huge part |
4409s | of it as we mentioned right at the |
4411s | beginning that Gauntlet won't be at the |
4413s | start of the season but we do plan it is |
4415s | a season 3 thing it it is coming in |
4417s | season 3 um we just want to make sure |
4419s | that players can actually uh grow their |
4421s | characters at the beginning of season 3 |
4423s | it's not like a speedrun type of thing |
4425s | just to jump into to Gauntlet especially |
4427s | on the first week of Gauntlet if we were |
4429s | to have it with the launch of of of the |
4431s | actual season so uh players can uh we'll |
4434s | hear more news about when Gauntlet |
4436s | actually hits really really soon we'll |
4438s | have information on that and we'll be |
4439s | sharing that with players but thank you |
4441s | guys for for sharing a little bit about |
4443s | some of those season three components of |
4445s | course with season uh a new season there |
4447s | are uh there's a new season journey and |
4449s | there is a new battle pass there's a lot |
4451s | of uh uh feedback that we got um from |
4454s | players and some data that we actually |
4456s | saw from players related to um season |
4458s | journey and some optimizations that |
4460s | we've kind of made to make it a little |
4461s | bit more friendly a little bit better |
4463s | for players specific specifically I know |
4464s | one big thing uh that we uh ended up |
4467s | hitting on specifically was uh for |
4469s | instance like the um one of the |
4472s | components for season Journey last |
4474s | season was like hey you need to kill 10 |
4477s | people in |
4478s | PvP which made it a little difficult for |
4480s | some people and we we even saw that in |
4482s | some of our data from from players yeah |
4484s | yeah we yeah we we're looking over the |
4486s | data we're listening to your feedback |
4489s | and um yeah PVP objectives just aren't |
4494s | that popular and so um because we're |
4498s | always keeping an eye on you know |
4500s | improving the game and improving the |
4502s | objectives for the season Journey uh we |
4504s | decided to modify some of the PVP |
4506s | objectives that exist and then there's |
4509s | one in particular that we ripped out it |
4511s | just had such a low completion rate so |
4513s | yeah there's been optimizations based |
4515s | off of player feedback and of course |
4516s | data that we've seen from that end um |
4519s | and then I know that one uh big thing is |
4521s | like some of the rewards associated with |
4523s | season Journey uh we we uh kind of amped |
4527s | them up a little bit it's super |
4529s | important for us to make sure that the |
4530s | season journey is rewarding I mean it's |
4532s | it's one of the backbones of our season |
4535s | and if folks feel as if they're not |
4537s | compelled to you know go in and |
4539s | participate then that's that's a Miss |
4541s | for us so you know we went back and |
4543s | really took a close look at the rewards |
4546s | and amped them up in a couple of key |
4547s | ways um the first way we amped them up |
4551s | is uh we made sure that it was a good |
4553s | vehicle for earning some of those |
4555s | governing stones and tuning Stones we |
4557s | talked about and so you actually get an |
4561s | advanced look um for some of those |
4564s | governing and tuning Stones if you play |
4565s | the season journey and so you'll get the |
4567s | drops a little bit sooner and that'll |
4569s | give you a little more of a leg up uh |
4571s | with specking out your CAW um the other |
4574s | thing we did is we looked at those later |
4576s | chapters you know champion and Slayer |
4579s | and |
4580s | destroyer and we said wow those still |
4582s | don't feel reward boing enough I mean |
4584s | we're asking players to do a lot there |
4586s | we're asking them to go into the boss |
4588s | ladder defeat bosses you know really |
4591s | invest a lot of time so we wanted to |
4592s | make sure those rewards felt meaty and |
4595s | so we added a number of ancestral |
4597s | legendaries there including some that |
4599s | are 925 high power so hopefully |
4603s | hopefully that will be something that |
4606s | folks will really enjoy and uh you know |
4609s | get more folks you know wanting to take |
4611s | that Journey with the season also |
4612s | something slightly related to season |
4614s | journey and feedback is we got some |
4616s | feedback that um previously um for our |
4618s | quest lines you had to complete certain |
4620s | levels of season journey to even um |
4623s | progress in the quest line got a lot of |
4625s | feedback it people didn't like it we |
4628s | don't want people not to feel good with |
4630s | it so starting season 3 you can just do |
4632s | it start to finish there's no season |
4634s | Journey break yep very so it's no longer |
4637s | says level up to you know chapter three |
4639s | of the Season Journey yeah yeah most |
4642s | definitely yeah it's uh and again |
4644s | Community feedback has been so helpful |
4645s | for us especially as we uh have been uh |
4648s | iterating on seasons and going from |
4650s | season to season so it's been super |
4651s | great uh another big thing that's coming |
4654s | uh with at least um season or with |
4657s | season 3 is it's a cosmetic that I think |
4660s | a lot of players have been are have been |
4663s | looking forward to and first actually |
4665s | let's actually jump into uh all this the |
4667s | actually can we throw that graphic back |
4668s | up there we go uh yeah so there lot new |
4671s | Cosmetics coming one big thing I know |
4673s | that was really popular with season 2 |
4674s | was the town portal SK everyone everyone |
4677s | is rolling with the blood portal I am |
4680s | not rolling with the blood portal I'm |
4682s | like the the one person that's rolling |
4684s | with like the angelic wings one uh if |
4687s | there's other people like that like |
4688s | shout out to those people you're part of |
4690s | my crew uh but there are also um cool |
4693s | new skins and of course new emotes that |
4695s | are coming with the new uh premium |
4697s | battle pass uh for uh season 3 and then |
4700s | one uh item that I think we actually |
4704s | haven't really added to since launch is |
4707s | emblems specifically uh emblems are kind |
4709s | of like on your character title and on |
4711s | your character on the uh the character |
4713s | bar for your screen uh I have been |
4715s | rocking the tree of Whispers one for a |
4717s | long time I'm going to put it into |
4719s | retirement uh because we are adding new |
4721s | ones here I believe we're adding um I |
4724s | think it's three I believe for this |
4725s | season so you will get two new emblems |
4730s | per uh your adventures in the season |
4733s | Journey and then three through the the |
4735s | battle pass awesome so yeah we're adding |
4737s | in emblems I know that's something that |
4739s | people were were asking about because we |
4741s | we've always had the three at launch and |
4743s | so uh this now gives you the opportunity |
4745s | of actually collecting additional |
4746s | emblems in season 3 and of course uh |
4749s | season blessings are also getting uh |
4751s | adjusted for uh the new season because I |
4754s | know with the last season of course they |
4756s | were specifically catered towards season |
4758s | of blood uh this one is uh of course |
4761s | being updated for season 3 including um |
4764s | items that uh affect like like tuning |
4766s | stones for instance uh specifically for |
4768s | players so uh season blessings will be |
4771s | getting uh updated for this new season |
4773s | and then um I know that one thing that |
4777s | um people and something I mentioned in |
4780s | the beginning which is uh the boss |
4781s | ladder items that is most definitely uh |
4784s | uh coming back for season 3 so players |
4787s | can expect uh to to have the opportunity |
4790s | of being able to tackle uh through the |
4792s | boss ladder and we actually do have some |
4793s | optimizations that we'll be talking |
4794s | about here really shortly related to uh |
4797s | being able to jump into boss ladders so |
4800s | yeah lots of stuff for season 3 tons of |
4804s | stuff for season 3 biggest season yet |
4806s | for Diablo I um and you know we we |
4809s | covered a lot I'm looking forward to |
4811s | people jumping in it begins on January |
4813s | 23rd uh where players will be able to |
4815s | actually jump in and uh create new |
4816s | characters for the season so uh Dan mine |
4820s | thank you guys so much oh you're welcome |
4822s | really appreciate it and then I know for |
4824s | the next part of our broadcast we're |
4826s | actually going to use some amazing Tech |
4828s | first time we're doing this uh because |
4830s | we now have two different sets one here |
4832s | in Albany which is themed like Cathedral |
4834s | of light you know we're in a colder |
4836s | environment uh it is cold outside in |
4838s | Albany I'm not used to that as a a |
4840s | California person I'm sorry about that I |
4843s | landed lots of snow um but it's like |
4846s | Cathedral of light fracture Peaks you |
4848s | know kind of feeling and of course we'll |
4850s | be going to Irvine where we're in like |
4852s | the I hate to say the bits of Hell her |
4855s | Vine is not like hell I promise I live |
4858s | there but our studio is like that and we |
4861s | are going to be joined by uh Adam |
4863s | Jackson uh Adam hopefully you're there |
4866s | there you are hello hey I hope you can |
4868s | hear me I'm always I can hear you live |
4871s | from |
4872s | Irvine Adam you know they always call it |
4875s | the Adam and Adam show whenever you and |
4876s | I are on and of course we're going to be |
4878s | talking a little bit about um some of |
4881s | the balance changes uh coming with uh |
4884s | season 3 and and what players can expect |
4887s | and and a little bit about um some of |
4888s | the philosophy as well of what you have |
4892s | kind of uh or what what you want to |
4893s | actually present to the players of what |
4895s | they can expect uh going forward |
4897s | especially with gauntlet being involved |
4898s | so do you want to uh take it |
4900s | away yeah totally got lots to talk about |
4903s | today so I'm pretty excited so I'm |
4906s | really going to be going over three |
4908s | different major topics today we talk |
4910s | about uh what's coming in for season 3 |
4911s | and Beyond so the first one is I think |
4913s | what everybody expects we have some new |
4915s | class updates coming uh a little bit of |
4917s | a caveat here though I'm not going to be |
4919s | going over every single note or every |
4920s | single update but I am going to give you |
4922s | kind of a high level of what's coming |
4923s | for every class uh but you'll definitely |
4925s | find out some more stuff when you look |
4927s | into the patch notes and see other |
4928s | things we're doing um and patch notes |
4930s | are going to be coming out very soon |
4931s | like tomorrow is tomorrow actually yeah |
4933s | they they they're coming out tomorrow so |
4935s | players going to expect to see them |
4936s | tomorrow we we'll give you a preview |
4938s | today but you'll see the full patch ons |
4939s | tomorrow correct so it'll be a preview |
4941s | but you know you'll still get an idea of |
4943s | kind of what we're thinking and what |
4944s | we're doing uh next I want to do a brief |
4946s | explanation of kind of how we currently |
4947s | view class balance you know the game's |
4949s | gone through a lot we've been out for a |
4950s | little while we also have the gauntlet |
4952s | coming so uh you know a lot of changes |
4954s | coming and we're going to be adapting to |
4956s | it and then the last thing is kind of a |
4958s | road map for our plans for seasonal |
4959s | updates going forward I kind of want to |
4961s | give people some more concrete ideas of |
4964s | when we update and how we update so |
4966s | first we're going to start with the |
4967s | class updates so first for the Barbarian |
4970s | uh we got a few things going on uh the |
4972s | first one is some big improvements to |
4974s | charge uh you know right now charge is |
4977s | you you need a bunch of different |
4978s | legendaries and other effects to make it |
4980s | really kind of seen and be powerful and |
4982s | we're going to be moving a lot of power |
4983s | to the Baseline skill from legendaries |
4985s | and other effects uh it's going to do a |
4987s | lot more damage now than it did before |
4989s | uh we might be insane but I think it's |
4992s | really cool and so we're going to do it |
4994s | but you can see here kind of season two |
4996s | what the damage numbers look like uh you |
4998s | know did like 1,200 and then season 3 |
4999s | it's like 12,000 so you know like like8 |
5002s | extra something like that so it's going |
5004s | to do a lot of damage now Baseline of |
5006s | course legendaries are adjusted to |
5007s | compensate but yeah you should have a |
5008s | lot more fun with it out the gate uh |
5011s | we're also doing a lot of Buffs to keepy |
5012s | passives uh such as walking Arsenal uh |
5015s | to kind of keep them uh up to date with |
5017s | the one that most people pick that shall |
5019s | not be named uh and then also we're just |
5022s | seeing a lot of shouts you know we got a |
5023s | lot of feedback that players don't |
5025s | really like feeling kind of mandatory |
5027s | that they put all the different shouts |
5028s | on their bar I played a barbarian last |
5030s | season I know how it feels um so we're |
5032s | trying to kind of walk this line where |
5033s | we want it to be fun and you can put all |
5035s | the shouts on your bar but it's not |
5037s | required and you kind of feel like |
5039s | there's good reasons not to so we've |
5041s | done some changes |
5044s | there and you know if I were a Betty man |
5047s | I'd say I'd put my money into you know |
5049s | charge and maybe some key passives as |
5052s | far as things that I think you'll be |
5053s | happy to see so I think you'll be uh |
5056s | kind of happy uh with our changes there |
5057s | you know Adam whenever we have you on |
5059s | you have to talk about class stons and |
5061s | this is this is I like my STS |
5065s | yes so next let's go over to the |
5067s | sorcerer again these aren't all the |
5069s | changes these are just high level stuff |
5071s | uh first one is you know we've we know |
5073s | that sorcerer players have kind of had |
5075s | some pain trying to apply vulnerable to |
5076s | enemies so we're giving it to lightning |
5078s | spear now so just Baseline Lightning |
5080s | Spear when it crits enemies will now |
5082s | make them vulnerable so you have another |
5083s | Avenue there that isn't Frost Nova to |
5085s | consistently apply it uh we also have |
5088s | some Buffs to various Paragon legendary |
5090s | nodes that you can look forward to that |
5091s | kind of open up or make some things |
5093s | stronger and last but not least uh for |
5096s | you meteor fans meteor build is getting |
5098s | quite a few updates and Buffs across the |
5100s | board uh we also are giving a are giving |
5103s | them a new unique that kind of changes |
5104s | how you think about it and how it plays |
5106s | that I'll be showing off in a little bit |
5107s | so uh can't wait can't wait to see it |
5109s | it's so good it's so good yeah totally |
5111s | so again here uh meteor players and |
5114s | Elemental Summoner players like the ones |
5116s | that like to use the different |
5117s | conjurations we got some stuff there in |
5119s | the legendary or the Paragon legendary |
5121s | node space that should make you happy |
5124s | and next we've got the |
5126s | Rogue so we've got quite a few changes |
5129s | coming to the Rogue there's a lot of |
5130s | Buffs to really underuse skill and skill |
5132s | upgrades you know a lot of people use |
5134s | you know twisting blades and poison INB |
5136s | and things like that and we're really |
5137s | targeting some of the things that people |
5139s | aren't using so much and giving them |
5140s | some |
5141s | love um in particular we're targeting |
5144s | range builds to make them more viable |
5145s | and fun uh I know I think it's the |
5148s | Precision key passive is is getting a |
5150s | bit of a rework and a lot of stuff |
5152s | coming for things like penetrating shot |
5153s | and stuff like that and we're also |
5155s | updating pretty much all the range |
5157s | uniques including windforce Sky Hunter |
5158s | and Eagle horn they're going to be quite |
5160s | a bit more usable and Powerful I think |
5163s | um so here again some Buffs coming |
5164s | really to range builds in general and |
5166s | also Cal trops which is a bit of an |
5168s | underuse skill that we we're giving some |
5171s | love and then we' got the jured next so |
5175s | here we've got some Buffs coming to |
5177s | various Spirit bonds that aren't seen as |
5178s | much play as others as example a prickle |
5181s | skin is the one that gives you some |
5182s | thorn |
5183s | uh the amount there is being increased |
5185s | by a lot you can see here in season two |
5186s | it gives about 300 at this level and |
5189s | then season 3 I think it's doing about |
5190s | 4X what it used to so uh some big Buffs |
5193s | coming to various spirit boes that are |
5198s | underused and then uh also rabies is |
5201s | getting quite a few upgrades uh we got a |
5203s | new legendary coming in for rabies |
5205s | that's pretty neat and then we also have |
5206s | a buff to enhance rabies so for all of |
5208s | you that love spreading your poisons |
5210s | among enemies uh you're going to be a |
5212s | little bit happy in season |
5213s | 3 so here again we got some Buffs uh I |
5217s | put rabies here but also lightning storm |
5219s | and we'll be showing off a new unique |
5220s | there to I'm actually probably going to |
5222s | play lightning storb in season 3 because |
5223s | it's got a really cool unique coming |
5225s | that we're going to so you'll have that |
5227s | to look forward to yeah I'm I'm I'm so |
5230s | excited for you to show these uniques I |
5232s | think people are going to um probably |
5234s | cater their builds for those classes to |
5236s | the some of those uniqu they're pretty I |
5237s | mean we have uniques coming for every |
5238s | class we're just going to be showing |
5239s | those two off today again not everything |
5241s | but they're pretty cool uh last but not |
5243s | least we got Necromancer so blood and |
5245s | iron golems uh so fun fact for those of |
5248s | you who didn't know but the Bing Golem |
5249s | when it when it attacks enemies with its |
5251s | normal attack it actually uh Cleaves and |
5253s | hits nearby enemies and the blood and |
5254s | iron golems didn't and they were very |
5256s | jealous and unhappy and so we just |
5258s | decided to give it to them so now all |
5260s | your Golems uh your Golem friends are |
5262s | going to AOE cleave when they attack uh |
5264s | I didn't mention put in a no here but |
5265s | also just golems in general are getting |
5267s | some Buffs and I think we even some |
5268s | other minion Buffs across the board but |
5270s | you can see those in the patch notes |
5273s | and then uh a quality of life change |
5274s | coming is that a bone prison uh friendly |
5276s | players and your minions can now move |
5278s | through them uh you know we've seen some |
5279s | situations I know I've played it where |
5281s | you'll bone prison an enemy and your a |
5283s | minion build and then your minions |
5284s | actually can't get to the enemy or you |
5286s | know they start they want to go |
5287s | somewhere else and the bone prison |
5288s | actually blocks them so now you and your |
5290s | friends will just be able to go through |
5291s | it um it'll be a lot more |
5293s | usable and then we got a lot of bone |
5296s | Spirit upgrades uh including a redesign |
5298s | of one of the aspects which is the |
5299s | aspect of swolling curse I think bone |
5301s | Spirit players are going to be really |
5303s | happy um so you can see here on the left |
5305s | is kind of the old version of bone |
5307s | spirit and it basically dealt increased |
5309s | damage based on distance traveled and |
5310s | the gameplay there was you want to be |
5312s | kind of far away from your enemy and |
5313s | then let it slowly creep towards them it |
5314s | would do more damage uh but it turns out |
5317s | uh bone Spirit players really just kind |
5318s | of shotgun it and try and get next to |
5320s | enemies so it wasn't really very usable |
5321s | or good most of the time so now we |
5323s | change it where this legendary gives you |
5325s | everything a bone Spirit player would |
5327s | want you get more more crit chance on |
5329s | bone Spirit which means X CDR goes down |
5331s | thanks to its upgrades and then when you |
5333s | hit enemies your max Essence is |
5335s | temporarily increased which means uh |
5337s | more damage on bone spirit so this |
5339s | really just kind of gives you everything |
5340s | that you |
5342s | want and so here again uh we got some |
5345s | Buffs coming to Bone spirit and to |
5347s | Golems for the necromancers so if you |
5349s | use either of those I think you'll be |
5350s | eating pretty well this |
5352s | season and again these are just some |
5354s | examples we got a lot more stuff in the |
5356s | patch not for |
5357s | everybody next let's go over the couple |
5360s | new uniques so the first one is that |
5361s | meteor one I talk Al about so this |
5363s | unique is the Starfall coordinate it |
5366s | basically being like a spender skill |
5369s | into a charge based skill so now you can |
5371s | actually run meteor with other things |
5373s | like Fireball or incinerate or firewall |
5376s | and it makes it into a very powerful |
5378s | cooldown base skill that summons a bunch |
5380s | of meteors uh it also synergizes with |
5383s | your enchantment um and you basically |
5385s | just drop a lot more metors on around |
5387s | like carpet bombing enemies with them |
5389s | it's it's pretty |
5391s | awesome |
5393s | and then the next one is the new jid |
5395s | unique this is for lightning storm uh |
5397s | basically what this does is it makes |
5398s | your lightning storm grow quicker so you |
5400s | can get up to that maximum amount I |
5402s | think it's five four or five Stacks |
5404s | really quickly and then also when your |
5405s | lightning bolts crit uh an additional |
5408s | lightning bolt will come down and do |
5409s | more damage and that additional |
5410s | lightning bolt also ex ex still a |
5412s | lightning storm lightning bolt so you |
5414s | get all of your synergies with all of |
5416s | your other effects so basically it turns |
5417s | into lightning everywhere is is pretty |
5420s | cool when you combine it with all the |
5421s | other uh lightning based legendaries and |
5426s | stuff next uh now that we're done with |
5428s | the class updates I kind of want to talk |
5430s | a little bit about how we've been |
5431s | viewing class balance and how we're |
5433s | going to be thinking about going forward |
5434s | in season 3 and |
5436s | Beyond so one of the things that we've |
5439s | been talking about a lot on the team is |
5441s | kind of thinking about how should we be |
5442s | updating the game when it comes to |
5444s | buffing and nerfing classes and builds |
5446s | and then also how often should we update |
5447s | it and I kind of want to get a little in |
5449s | the weeds here to understand where we're |
5451s | coming from |
5455s | uh so first is that we want to balance |
5457s | kind of two competing Concepts that are |
5459s | always at odds with each other that we |
5461s | believe players want that really make |
5463s | for a fun game and a fun experience |
5464s | particularly in Diablo I but this is |
5467s | honestly kind of true for most games as |
5469s | far as when they update when it comes to |
5472s | balance so the first one is we believe |
5475s | that players really want to feel like |
5477s | know you all can have fun with powerful |
5478s | builds that you discover kind of a core |
5480s | part of playing these games is is you |
5483s | know you think outside the box or you |
5484s | discover something or maybe even you |
5486s | follow a guide but you're you find |
5488s | something that's really cool and awesome |
5489s | and then you want to go wreck demons and |
5491s | you know kill stuff with it right you |
5492s | want to feel like you have this sense of |
5494s | permanence where you know you can make |
5496s | something it's going to be cool and you |
5497s | can go and have fun with |
5499s | it but then on the flip side uh here we |
5503s | also believe that players want the meta |
5506s | to refresh so that the same things |
5507s | aren't obviously the best choices |
5509s | forever right uh looking back at season |
5511s | 2 easy thing to point to is ball |
5513s | lightning right you know ball lightning |
5515s | was really fun and awesome news flash it |
5517s | was also kind of bugged uh but you know |
5520s | during season two it a lot of people had |
5522s | a lot of fun with it uh but we believe |
5524s | that you know if we just kept things |
5525s | like ball lightning or Hoda Barb or |
5527s | these things that are really powerful |
5528s | for many seasons over and over uh not |
5530s | only sorcerer players in the case of |
5532s | ball lightning but even players of other |
5534s | classes would start to feel this kind of |
5535s | gravitational pull and a lot of pressure |
5537s | to play the things that are obviously |
5539s | more powerful than other things and then |
5541s | players would start to feel pigeon hold |
5542s | into being forced to play very specific |
5544s | things and so kind of this dichotomy of |
5546s | these two competing factors where you |
5548s | want to have a sense of permanence and |
5550s | finding things and having fun and not |
5551s | being afraid that blizzard is going to |
5553s | take it away from you but you also want |
5555s | to have a sense of you know the same |
5556s | thing isn't strong forever and you look |
5557s | at the leaderboards or you look on |
5559s | forums or wherever you you know look for |
5561s | your feedback and everybody just is |
5563s | playing the same things and you feel |
5564s | like not everything is viable |
5567s | right so in this vein um some of the |
5570s | larger changes that you're going to see |
5571s | and season 3 there are kind of bug fixes |
5573s | or Nerfs uh and you know before uh a lot |
5577s | during BlizzCon and before we've talked |
5578s | about how you want to give players a |
5579s | heads up of what's coming um so these |
5581s | are the things you're going to see when |
5583s | at the launch of season 3 that are kind |
5584s | of being they're having their power |
5585s | lowered uh the first one is the ball |
5587s | lightning enchantment uh or enhancement |
5589s | sorry is causing it to deal well too |
5591s | much damage obviously um the Rogues uh |
5594s | Rogues have also been getting extra |
5596s | combo points via very specific unique |
5598s | interactions that's made them very |
5599s | powerful uh twist twisting blades again |
5602s | on the Rogue and poison mbu have had |
5603s | some interactions that were cleaning up |
5605s | that makes it do more damage than was |
5607s | intended uh the Druid very recently kind |
5609s | of climbed to the top of the power level |
5611s | in the game due to kind of a an |
5614s | unfortunate interaction with blurred |
5615s | beasts uh where we you can double dip |
5617s | damage uh and really we've had a couple |
5619s | cases like this earlier in the game so |
5621s | we're redesigning this Legendary Power |
5623s | uh where you know you can kind of apply |
5625s | a DOT or some effect and then something |
5627s | else does damage based on the dot or |
5629s | some dealing damage on something else |
5631s | and then that damage double dips and |
5632s | then just goes into Crazy Town really |
5634s | quick um so we're we're nipping that in |
5636s | the bud uh for the Barbarian the Hammer |
5639s | of the Ancients the violent Hammer of |
5640s | the anches which is one of the upgrades |
5641s | that you can get was always being |
5642s | applied whether or not you had it and |
5644s | we're we're cleaning that up so |
5646s | basically everybody would always take |
5647s | the other upgrade and then they were |
5648s | getting both and then overpower this is |
5650s | more of an oversight not a bug but it |
5652s | was kind of just too strong in general |
5654s | if you remember when season 2 launched |
5655s | we we redid All the combat math in the |
5657s | game and back then overpower you know |
5658s | nobody was really playing it and then we |
5661s | really wanted to give it some love and |
5662s | we definitely did uh so it's a little |
5664s | bit too strong right now and so it's |
5666s | just getting toned down |
5669s | in and now next I want to talk about our |
5671s | season road mapap kind of uh you know |
5673s | when we were talking about how we think |
5674s | about how often we should update the day |
5676s | update the game we wanted to let you the |
5678s | community know kind of what the |
5679s | conclusions we came to and what we're |
5681s | going to be doing so right now our plan |
5683s | is to update the game twice per season |
5685s | when it comes to class balance uh and |
5688s | really just class updates we're going to |
5689s | do one update at the launch of a season |
5691s | where you're going to see see more kind |
5692s | of large scale things The Meta is kind |
5694s | of expected to shift a little more and |
5696s | then we also plan to do a mid-season |
5697s | update and that'll come somewhere around |
5699s | the center of the Season you know |
5701s | depending on the exact dates of patch |
5703s | cycle so you'll get a little bit smaller |
5705s | of an update there but still something |
5707s | that'll you know do a bunch of Buffs and |
5709s | we're go into detail what you can expect |
5711s | of |
5711s | these so first let's talk about season |
5714s | launch and what you can expect when a |
5715s | new season comes when it comes to |
5716s | classes and systems on |
5719s | balance so the first thing is we're |
5721s | going to be giving you some new content |
5722s | you can count on this uh we're going to |
5723s | be giving new legendaries and uniques |
5725s | that are added to the game uh the amount |
5727s | that we do can be variable but what we |
5729s | can commit to is that every class should |
5731s | be getting something new in this space |
5733s | so you can expect some amount of new |
5734s | legendaries and some amount of new |
5736s | uniques that'll give you new toys to |
5738s | play with next there are balance updates |
5741s | uh we'll be doing both balance and |
5743s | design updates for all the classes and |
5744s | by Design updates I mean you know some |
5746s | more in-depth things where we change |
5747s | around functionality rather than just |
5748s | moving numbers up and down uh again the |
5751s | amount is very variable here it kind of |
5753s | depends on the needs of the game at the |
5754s | time and how much other stuff that we're |
5756s | doing but as a general idea just so you |
5758s | you can know what to expect we plan to |
5759s | do many Buffs to things that are |
5761s | underperforming a few Nerfs to the |
5763s | things that are really overperforming |
5765s | and then bug fixes which can honestly be |
5767s | both Buffs or Nerfs depending on what |
5769s | the actual bug is and then we also plan |
5771s | to do other game updates you know our |
5772s | team isn't really only just doing |
5774s | classes we also look at Monster balance |
5777s | and feeli we do systems with drop rates |
5779s | and things like that um how quickly |
5781s | players can get things that let them |
5783s | have access to different uh types of |
5784s | content all of that so you can expect |
5786s | that the beginning of a season and then |
5789s | last but not at least are larger updates |
5790s | and initiatives right these aren't |
5792s | guaranteed every season uh but we want |
5794s | to launch these when they're ready these |
5795s | are kind of you know the the big things |
5797s | that really shake up the game and change |
5799s | how players fundamentally interact with |
5800s | things an example of some things here or |
5803s | couple things that we did in season 2 |
5804s | you know we updated the resistance uh |
5806s | math and combat math to the game and |
5808s | that was kind of a really big change of |
5810s | just how uh players interact with |
5812s | monsters and how they interact with |
5813s | their gear and stats and how they scale |
5815s | things but we also do support for other |
5817s | things that might not seem so obvious |
5819s | like content like Avatar of year where |
5821s | we have to go and look at the monsters |
5822s | we have to look at the scaling |
5824s | we when they do these things so uh you |
5827s | know we we support all those larger |
5828s | updates and initiatives well and you can |
5830s | expect these kinds of things going |
5831s | forward in Seasons but again not every |
5833s | season just depends on uh when it's |
5835s | ready to come |
5837s | out and next let's talk about the |
5839s | mid-season patch and kind of what that |
5840s | looks like |
5842s | so the first thing is we want to bring |
5843s | back previous season fan favorites you |
5845s | know one of the nice things about a |
5846s | seasonal kind of model for a game is |
5848s | that we can experiment with things and |
5850s | then bring back the things that work so |
5852s | an example of where we did this uh |
5854s | before was the malignant rains you know |
5855s | a lot of the malignant hearts in season |
5857s | 1 had really cool designs that people |
5859s | really liked and got attached to and we |
5861s | were able to bring that back in the form |
5862s | of unique rins right um going forward we |
5865s | think that these the way that we bring |
5866s | back these designs could be legendaries |
5868s | uniques or even other ways right like we |
5870s | can maybe just add it as paragon nodes |
5872s | or passives or actives or other ways |
5873s | skill tree we don't really want to be |
5875s | limited to it must always be uniques or |
5877s | it must always be Legend but what we do |
5879s | want to limit ourselves to is that we |
5881s | definitely want to promise that we can |
5882s | do one thing per class and we also think |
5885s | that we can pull from all seasonal |
5886s | designs not only from the previous |
5888s | season right if the design of the power |
5890s | mechanic of a season doesn't really fit |
5892s | into something that's ever green for |
5893s | players then we don't want to be limited |
5895s | to trying to shoehorn it in we may just |
5896s | bring back you know maybe a lot of |
5898s | malignant hearts or a lot of blood seals |
5900s | uh people really got attached to we |
5902s | don't want to be limited to like oh we |
5903s | can only bring back four or five things |
5906s | and then we can never bring more so |
5907s | we're just going to kind kind of look |
5908s | like what happened in the past and |
5909s | people liked and then bring some of |
5911s | those things |
5912s | back and then the balance updates we |
5914s | also want to do this in the mid-season |
5915s | patch uh the scope of this will be |
5918s | smaller compared to the beginning of the |
5920s | Season uh and we also want to do other |
5922s | game updates you know like I said before |
5924s | to monsters systems drop rates and some |
5926s | some of those things uh we also want to |
5928s | try mix in a lot of Buffs for each class |
5930s | and then we will be doing bug fixes and |
5932s | these will be both Buffs and Nerfs and |
5934s | we'll go into a little more detail of |
5935s | that in a minute and then we're really |
5937s | going to try and hit this Goo uh no |
5939s | promises these are famous last words for |
5940s | me but you know we want to try and do |
5942s | few to no Nerfs that really aren't bugs |
5944s | and our kind of thinking and philosophy |
5946s | here is that we know that unlike the |
5947s | beginning of a season players spent a |
5949s | lot of time farming for these things and |
5951s | we don't want you to be scared of making |
5953s | powerful stuff and then knowing that |
5955s | we're going to take it away if it's too |
5956s | strong right and we want to have a sense |
5958s | of permanence when you start a season |
5959s | that you can try and Target something |
5960s | that's cool and then finish it um but |
5964s | you know sometimes we need to if |
5965s | something's way too far out of control |
5967s | particularly now that we have the |
5968s | gauntlet coming in and we our plan is to |
5970s | really broadcast the Nerfs uh whether |
5972s | they're design or bug fixes before the |
5974s | mid-season update so that you have an |
5976s | idea of what's coming so that you can |
5977s | adjust your builds and play |
5980s | accordingly so now let's give a couple |
5982s | examples here of kind of you know if |
5984s | these things that existed in season 3 |
5986s | and Beyond how would we think about and |
5987s | how would we handle these in a |
5988s | mid-season |
5990s | patch so you know in season 2 like I |
5992s | mentioned before the Hammer of the |
5994s | Ancients this upgrade violent Hammer of |
5995s | the Ancients was just always being |
5997s | applied right uh basically overpower |
5999s | builds were just getting 30% more |
6001s | multiplicative damage for free uh it was |
6003s | a bug not intended at all this is |
6005s | something that we would fix in a |
6007s | midseason patch so like if this happened |
6009s | in season 3 you could expect that in the |
6010s | mid-season patch we would bug fix this |
6012s | and you know that would be a NERF to |
6014s | that |
6015s | build on the other hand a little bit |
6017s | more complicated one uh so if you |
6019s | remember aifi essence you Necromancer |
6021s | play ERS uh this was your key passive |
6023s | and it was really really really good um |
6026s | it basically says that your bone skills |
6028s | deal more damage based on each point of |
6029s | essence you have above 50 the game play |
6032s | here that we had intended was you know |
6033s | you try you try and increase your mass |
6034s | Essence which is a fun little |
6036s | itemization game that you have but then |
6038s | you also have some gameplay of trying to |
6039s | Only cast and then get back to Max as |
6041s | soon as you can so you care about |
6042s | resource regen like there's all these |
6044s | cool gameplay and itemization things |
6045s | going on uh what we didn't anticipate |
6048s | though was that players would get as |
6050s | much Max Essence as they were able able |
6051s | to or that they were able to keep it as |
6053s | high as they were able to and those were |
6054s | really just oversights on our part so |
6056s | then in season two you know we we Nerf |
6058s | this by 50% a whopping 50% and I still |
6061s | think this is probably one of the |
6062s | strongest key passives in the game |
6064s | that's how good it was it's really good |
6066s | um but you know it still keeps all the |
6068s | gameplay that it had before so what if |
6070s | this existed in season 3 well here this |
6074s | would kind of be more of a question mark |
6075s | for us uh we may fix it in the |
6078s | mid-season patch we would definitely fix |
6080s | it at the start of next season but |
6081s | technically this isn't a bug it's just |
6083s | something that is just really strong |
6086s | that we kind of had an oversight about |
6088s | um here we would be looking at you know |
6089s | Community feedback um how badly is it |
6092s | warping The Meta are other builds in |
6093s | Necromancer really not able to function |
6095s | at all because this one is so much |
6096s | better we'd be looking at other more |
6098s | things like that that are qualitative uh |
6100s | types of feedback and then make a |
6102s | judgment call there and you know in |
6104s | these cases this is where it gets really |
6105s | doodly sometimes we may be wrong but |
6107s | we're going to really try and lean on |
6108s | the side of not changing unless we |
6110s | really feel feel like it's needed to |
6112s | keep the game |
6114s | healthy so again kind of a recap a tldr |
6118s | uh first our strategy here with players |
6119s | is to communicate early and communicate |
6121s | often we want to let you know |
6122s | particularly when it comes to Nerfs |
6124s | what's coming and really what we're |
6125s | thinking um and then again at the start |
6127s | of the Season you can expect some new |
6128s | content in the form of legendaries and |
6130s | uniques we'll also be getting some more |
6132s | in-depth balance updates including |
6134s | design update updates to things that we |
6135s | feel we could do better at uh lots of |
6137s | Buffs few Nerfs but bug fixes that are |
6139s | both Buffs and Nerfs to keep the in a |
6141s | healthy State and then in the mid-season |
6143s | patch you get new content in the form of |
6145s | uh previous fan favorites from other |
6147s | seasons and then we will be doing a |
6149s | balance patch uh it'll be a bit smaller |
6151s | it'll be mostly Buffs and then bug fixes |
6153s | that are both Buffs and Nerfs and |
6155s | hopefully few to know to know design |
6157s | Nerfs uh is what we're going to try and |
6159s | commit to and so again the reason why |
6161s | we're doing this is we really want you |
6162s | to know kind of where we're thinking and |
6164s | we want to try and commit to concrete |
6166s | things we can and this is something that |
6168s | we feel we can commit to you as far as |
6170s | what we bring uh to DIA before going |
6171s | forward um again last thing is that you |
6174s | know we are open to feedback on this |
6175s | this isn't set in stone that forever |
6177s | more we'll be only doing two updates per |
6179s | season when it comes to balance um we're |
6181s | trying to find that right amount of time |
6184s | where you feel like you can experiment |
6185s | and have fun but the same thing isn't |
6187s | strong forever so you know please give |
6189s | us your feedback let us know what you |
6191s | think um but this is how we're going to |
6192s | start and then we're going to go from |
6194s | here so thank |
6195s | you awesome thank you so much uh Adam |
6199s | for going over all the balance changes |
6201s | coming for season 3 along with the road |
6203s | map which is really important and so |
6204s | that's that's a big thing that we will |
6208s | make sure we do is obviously communicate |
6210s | often communicate early specific about |
6213s | uh or specifically about all the balance |
6215s | changes that may occur with the start of |
6217s | a season and of course with that |
6218s | midseason patch and just for like like |
6221s | better understanding within the |
6222s | community if you follow version numbers |
6224s | of our our our our updates because we |
6226s | usually do client patches with um uh big |
6228s | patches uh usually mid-season patch is |
6231s | land around like around the3 variant of |
6234s | a patch if if if you want to go |
6237s | specifically in that um we do have a lot |
6239s | of uh other quality of life items that |
6241s | are also coming within season 3 that we |
6243s | do want to get into before we jump into |
6245s | Q&A uh and we did want to uh tackle some |
6248s | of these because these are really big |
6249s | and these are based off of uh players |
6251s | and what they're telling us and of |
6252s | course uh things and improvements that |
6254s | we've already talked about beforehand |
6255s | that are now actually coming into uh |
6257s | Diablo 4 um one big thing that I know |
6259s | that we mentioned uh in one of our prior |
6262s | streams with campfire chat Mr Joe Shelly |
6264s | our game director actually brought up uh |
6266s | which was hell Tides uh hell Tides was |
6269s | you know something we learned within |
6270s | season 2 and season of blood is everyone |
6272s | really enjoyed blood Harvest and blood |
6274s | Harvest was always up uh hell Tides |
6276s | though were kind of timed in specific uh |
6278s | moments and you know hell Tides was |
6281s | something that we wanted to improve upon |
6283s | uh for players and now hell Tides will |
6285s | actually be up pretty much all the time |
6287s | uh so players will be able to actually |
6288s | jump into hell Tides whenever they need |
6290s | to there is a 5 minute break uh to kind |
6292s | of reset the zone and stuff but uh every |
6295s | hour you will be able to jump into a |
6298s | hell TI which is great so it's more |
6300s | opportunities to earn Cinders uh and of |
6302s | course uh more opportunities to uh earn |
6305s | and obtain loot or even like things like |
6307s | living steel and stuff to kind of go |
6308s | through the uh the Uber boss ladder |
6310s | which is great um the other thing is and |
6312s | this is this is a controversial topic |
6314s | because I don't know how people actually |
6316s | uh pronounce this but I've always called |
6318s | it wasdi other people call it wasda some |
6321s | people call it WD we need a PLL up I |
6324s | almost want to put a poll up within uh |
6326s | within twitch chat maybe you guys can |
6327s | chime in here and let me know what you |
6329s | prefer calling it I'm going to call it |
6331s | WD uh but WD controls are coming to |
6334s | Diablo 4 this is actually something we |
6336s | talked about way back at the launch of |
6338s | the game we heard a lot of players |
6340s | asking specifically for additional |
6342s | control um uh opportunity or options for |
6345s | them and this actually is a a great |
6348s | feature that uh Drew I know who's uh |
6352s | on on the D4 team shout out to Drew I |
6355s | know he's watching but and he's here in |
6358s | this office but the but at least for Wy |
6360s | it uh it offers more uh accessibility |
6363s | options for players uh which is great to |
6366s | see so uh wasy controls are going to be |
6368s | in Diablo I and this is something we've |
6370s | been talking about we're also really |
6372s | lucky it came online just as we were |
6374s | putting all those hazards in the |
6375s | dungeons so now you know the players |
6377s | have even more precise control to avoid |
6380s | wda feel very good WD however you want |
6384s | to pronounce it uh that is uh going to |
6388s | be chat likes Wy according to Rich it's |
6391s | to |
6392s | be uh but yeah it is coming to the game |
6395s | and what's really great about this as |
6396s | well is that it is customizable you can |
6399s | actually uh uh change things out and |
6401s | stuff if you'd like uh so um really |
6404s | happy to see it and we're happy to hear |
6405s | uh feedback from players and their |
6407s | experiences with it uh once they jump |
6409s | into season 3 uh and then of course uh |
6412s | we have uh a a new resp mode coming to |
6415s | the skill trees you know this is um uh |
6418s | respecing on skill trees has always been |
6420s | a little difficult and now there's a |
6421s | more optimized way of being able to do |
6423s | so another big uh uh Community item that |
6426s | a lot of players have been asking for uh |
6429s | this kind of goes uh uh hand inand with |
6431s | the opportunity of actually taking your |
6433s | whole Paragon board and completely |
6434s | resetting it before as opposed to doing |
6436s | it one by one that we had beforeand a |
6438s | lot yeah there's there's more |
6440s | opportunities to actually Respec and do |
6442s | it in a a much more organized fashion |
6444s | with |
6445s | this and then uh this has been a huge |
6448s | one this is specifically for console |
6450s | players um I probably get this question |
6453s | maybe like once every single day about |
6455s | gold trading um obviously more gold is |
6457s | in the uh Diablo |
6460s | 4 economy or ecosphere with this with |
6464s | season especially since season 2 and uh |
6467s | for console users like trading gold has |
6469s | been very difficult uh it's been slow uh |
6472s | almost it's it's you could be there for |
6475s | quite a while trying to trade a |
6476s | significant amount of gold and so the |
6478s | gold trading UI has been updated for |
6480s | console users uh so they'll be able to |
6482s | actually trade gold without having to |
6484s | maybe spend 5 to 10 minutes doing so in |
6486s | one trade so I know that is a big thing |
6488s | that players have been asking for so |
6490s | we're happy that's actually being |
6492s | included and then this one is also kind |
6495s | of calling back to uh What uh Joe shell |
6498s | had brought up in a a prior campfire |
6500s | chat uh which was uh item higher item |
6504s | scaling in World tier 4 I think he uh |
6506s | used a really good example of how uh |
6509s | World bosses was kind of like hey you |
6511s | you get 925 gear off of them uh and at |
6513s | times it feels like maybe that's like |
6515s | the most optimized way of doing it and |
6517s | it didn't feel very rewarding in other |
6519s | uh types of activities such as like |
6521s | nightmare dungeons for example so higher |
6524s | item scaling in World tier 4 is actually |
6526s | coming into uh season 3 and and going |
6529s | forward for Diablo four uh so even when |
6532s | you're doing uh like higher nightmare |
6534s | dungeons you're going to have way more |
6535s | opportunities of actually obtaining um |
6539s | uh I 925 gear uh as opposed to uh you |
6543s | know before where it was it was a much |
6545s | lower chance and it felt like you should |
6547s | be doing other types of activities |
6549s | beforehand so making sure that you know |
6551s | there's more options available as |
6553s | opposed to just kind of pigeon huling |
6555s | yourself into maybe timed World bosses |
6557s | and stuff like that from that |
6559s | end |
6561s | and then um this one is is a a point of |
6564s | feedback that we've gotten from a lot of |
6566s | players and this is something that you |
6567s | know we kind of optimized uh within |
6570s | season two last year things like the |
6572s | living steel buff based off of community |
6574s | feedback was really big and so we're |
6576s | actually increasing opportunities to |
6577s | earn the Beast and Ice uh summoning |
6579s | items so uh this kind of goes back to |
6582s | what I was saying earlier in the in our |
6583s | our stream where uh with the boss ladder |
6586s | there will be more opportunities for |
6587s | players to kind of jump into those uh so |
6589s | there'll be additional summoning items |
6590s | for beast and Ice uh which will then of |
6592s | course help you eventually get to Uber |
6594s | durial um and this goes hand inand with |
6596s | some of the living steel Buffs that we |
6598s | ended up doing in season 2 uh within |
6600s | hell tide so a lot of quality of life |
6602s | updates and there's additional ones that |
6604s | players will end up seeing uh within the |
6605s | patch notes that'll be releasing |
6607s | tomorrow uh so you should uh check out |
6609s | the patch notes that'll be hitting on |
6610s | Diablo 4.com uh specifically for uh all |
6614s | the details and all the the items that |
6616s | even Adam Jackson was talking about |
6618s | earlier um now we come to the part where |
6621s | I I always mess up names uh but actually |
6625s | actually before we do that um I'm I'm |
6627s | breaking order produ the our wonderful |
6630s | production group here is going to be |
6631s | like what's wrong with you Adam um one |
6634s | thing I did want to call out is we |
6635s | actually have a new uh promo for for |
6638s | twitch starting with season 3 and that |
6640s | is our support of streamer Pro promo uh |
6643s | we had the support of streamer for |
6645s | season 1 we have it again for season 2 |
6647s | it is a new amount that players can |
6649s | actually earn this time it's different |
6651s | uh before we only had a select group of |
6652s | streamers I think it was like around |
6654s | like 2,000 streamers that signed up and |
6656s | opted in now it's for any streamer that |
6659s | streams Diablo 4 thank you twitch for |
6661s | making the engineering updates to allow |
6663s | for it to be just across the whole |
6664s | entire category any streamer that is |
6666s | streaming Diablo 4 if you a viewer and |
6669s | you happen to be watching them you can |
6670s | either purchase a a uh sub from them or |
6673s | gift a sub and to a total of two so it |
6676s | could be one gifted one purchase or two |
6678s | gifted and you'll actually end up Ear |
6680s | earning the mount as well you just need |
6682s | to make sure that your battl net account |
6683s | is actually linked with your Twitch |
6685s | account and uh you are watching a |
6688s | participating uh Diablo 4 streamer it'll |
6690s | note it on their channels and stuff uh |
6692s | for you to earn that amount so that is |
6694s | coming and there'll be a Blog later |
6696s | today about that specific um uh twitch |
6699s | supporter streamer program that's going |
6700s | to be launching uh with the start of |
6702s | season 3 on January 23rd so make sure to |
6704s | check it out and I believe it's actually |
6705s | going to be running for quite a while |
6707s | like like a month or so uh so players uh |
6709s | will be able to kind of uh take part in |
6711s | that uh from their end but uh now our |
6714s | favorite part which is uh the Q&A and |
6717s | we're actually going to be going back |
6718s | and forth between Irvine and here in |
6720s | Albany because Adam Jackson of course is |
6722s | still with us uh to answer any specific |
6725s | questions related to class and class |
6727s | balance that uh players may have but I |
6730s | know one question um that as as we queue |
6733s | up questions specifically from our side |
6735s | and have my my live feed right here we |
6737s | attempt to not butcher names uh maybe I |
6740s | will I will spoilers uh but uh one |
6743s | question that we do have is uh how have |
6745s | the team's thoughts changed in regards |
6746s | to balance since Diablo 4's release this |
6749s | is a question for Mr Adam Jackson and |
6751s | Irvine if you could uh help us with that |
6756s | answer yeah um let me |
6760s | think it's a deep question but uh I |
6763s | think okay so uh I guess we'll start |
6768s | with because you know there's like a |
6769s | long history of pal right I think |
6770s | there's actually a very good story and |
6772s | we could start even before launch and |
6773s | going into launch and how we thought |
6774s | about things um but I think we'll start |
6776s | with like season one and the transition |
6779s | from kind of the launch version of the |
6781s | game into our first season right um |
6783s | obviously we launched the game we had |
6785s | some pretty benign ideals I think of you |
6787s | know hey we want all the classes to be |
6789s | within a certain power range of each |
6790s | other and everything should be viable |
6792s | for everyone and you know basically |
6793s | everything feels good and there's a lot |
6794s | of different ways to play right um and |
6797s | then one of the issues that we ran into |
6798s | this season one that I think is |
6799s | interesting to talk about is we realized |
6802s | that in the in our quest to make items |
6805s | and and item stats really fun and |
6806s | powerful and interesting we had over |
6808s | budgeted on quite a few of them and I |
6810s | think just in the interest of time I'll |
6811s | pick on cooldown reduction it's a very |
6813s | scary stat to me and the team um so you |
6816s | know we realized in the launch version |
6818s | Game the cooldown reduction was too high |
6819s | right and so players are basically able |
6822s | to solve cooldown reduction us that with |
6824s | air quotes um and get to a point where |
6826s | they had very low if any cooldowns on a |
6828s | lot of their skills and and this was |
6831s | true for many stats not just cool down |
6832s | reduction but one of the problems that |
6834s | we knew was going to come up that was a |
6836s | kind of futur us problem but really |
6838s | almost immediately us problem is that if |
6840s | we let players solve these things |
6842s | whether it's you know defensive stats |
6843s | cooldown reduction resource whatever it |
6845s | may be then and we let them solve it |
6848s | only in gear then we're going to get to |
6850s | a state where we can't give exciting |
6852s | things to you anymore that you're going |
6854s | to be really happy about and that will |
6856s | feel impactful because you just got it |
6858s | all in gear right and while gear does |
6859s | need to be cool interesting if you |
6861s | completely solve these things I can't |
6862s | give you a legendary power or I can't |
6864s | give you something late game that really |
6866s | Buffs and changes your build in a |
6867s | meaningful way if you got it from Just |
6870s | One Source and so then we launched |
6872s | season one and we're like okay you know |
6873s | we're going to kind of eat our |
6874s | vegetables here and we're going to |
6876s | preserve the long Health term health of |
6877s | the game but we're going to do these |
6878s | very necessary Nerfs and there were |
6880s | quite a few right and even at the time |
6882s | we did this we knew you know we tried to |
6884s | mix in a bunch of Buffs and you know try |
6886s | and make it feel good but we we just |
6887s | didn't hit the mark right we kind of |
6889s | failed in that endeavor ever we did you |
6891s | know do the necessary things to bring |
6892s | the game in a long-term healthy state |
6894s | but it came at the the cost of player |
6897s | fun and player sentiment and so you went |
6898s | from you know the beginning preseason to |
6900s | season 1 and the game overall just got |
6902s | quite a bit less fun because you were |
6904s | just less powerful and you weren't |
6905s | compensated enough from the player point |
6907s | of view and so we kind of learned a |
6910s | lesson there of like we need to be a |
6911s | little bit more thoughtful and careful |
6913s | of when we roll out these things and how |
6915s | we roll them out and then also how we |
6916s | communicate it right because we didn't |
6917s | really tell people the the interest |
6920s | because of these problems we just came |
6921s | out with a patch and you know let you |
6922s | figure it out and that didn't go too |
6924s | well right so then in season 2 came |
6926s | around and you know we did a big combat |
6928s | math update to the game we were kind of |
6930s | a little worried cuz you know we had to |
6931s | kind of need thread this needle of we |
6933s | also were nerfing player power because |
6935s | we changed a lot of multiplicative |
6936s | synergies to be additive but we wanted |
6938s | to do it in a way where you felt more |
6939s | powerful and it felt more fun and fair |
6941s | so we had to do a lot of more work on |
6943s | the monster side and balance monsters to |
6945s | the new expected player power when you |
6946s | know vulnerable is not always |
6947s | multiplicative and all these other crazy |
6949s | things going on |
6950s | and and I think we threaded that needle |
6952s | really well a little bit to my surprise |
6954s | I'll be honest I was a little scared |
6955s | going into it because it's just such a |
6957s | big update right um and then we also |
6959s | decided during season two when it came |
6961s | to balance that instead of trying to you |
6963s | know Nerf and whacka all things that are |
6965s | really strong and immediately take them |
6968s | away because it's not supposed to be |
6969s | that way we just kind of let it ride and |
6971s | so that's why you saw things like you |
6972s | know ball lightning Hoda Barb uh the |
6974s | Druid uh poison Druid uh Rogue combo |
6977s | like many classes had just something |
6979s | that was kind of cra crazy um and we |
6981s | just Let It Go um but even now you know |
6984s | towards the the end of season two we're |
6986s | seeing that you know some people are |
6987s | starting to be a little upset of like |
6989s | hey you know these same builds are just |
6990s | killing everything and if I want to do |
6992s | the really hard content I have to be one |
6994s | of these things because that's the only |
6995s | thing that works um and obviously we |
6997s | don't want that to be the future of the |
6998s | game forever and so now we're we're |
7000s | trying to come up with a more balanced |
7002s | approach of how we see these things and |
7004s | that's why again I was saying kind of in |
7005s | my presentation we're thinking a lot of |
7007s | you know how often do we update actually |
7009s | really matters I think from from your |
7011s | point of view as a player because that |
7013s | determines how long you are safe to do |
7015s | something that feels crazy and awesome |
7016s | and Powerful but then also how we update |
7019s | the game matters as well of like hey are |
7020s | we okay with you know one or two things |
7023s | being really strong for a while or what |
7025s | is the the range that something can be |
7027s | too strong before we consider it a |
7029s | problem uh that's another subject that |
7031s | maybe I like to go into in the future |
7032s | but or more in depth in the future but I |
7035s | think that kind of answers the question |
7036s | it's already a little longwinded so I'll |
7038s | there all good no I appreciate it Adam |
7041s | and uh so we're going to go through some |
7043s | additional questions I might be going |
7045s | going back to Adam but I know uh one |
7048s | question that we at least have gotten |
7050s | regarding uh season 3 is um this is from |
7054s | Ice Vixen I'm attempting uh what about |
7057s | group play in vaults how does that |
7059s | specifically work um because obviously |
7061s | there's like the warding buff and |
7062s | everything how how do rewards kind of |
7064s | associate with that right so you were |
7067s | able to group up and play through a |
7071s | vault and um yeah it behaves pretty much |
7075s | like any other nightmare dungeon and so |
7078s | you know um there are instances uh where |
7082s | if you leave the dungeon uh you will |
7085s | lose the buff so we're trying to avoid |
7088s | some cases where players might try to uh |
7091s | cheat their way to the end yeah uh but |
7093s | overall you know we're trying to be as |
7095s | supportive as possible for group play |
7097s | awesome makes sense and then I know uh |
7099s | this is a question back for Adam a |
7101s | popular question uh regarding uh minion |
7105s | builds uh and plans for Minion builds I |
7108s | know I know this one has been uh brought |
7111s | up in chat quite often uh what are the |
7113s | plans for like uh like maybe Necromancer |
7115s | Dre minion Bill specifically yeah yeah |
7118s | yeah um yeah I definitely don't get |
7120s | asked this all the time uh |
7123s | so let me |
7127s | think so we we know the feedback that |
7129s | people want minion builds to be kind of |
7131s | more impactful and and these are now I'm |
7133s | kind of going into my opinion but I |
7135s | think a lot of that feedback comes from |
7136s | a combination of you know they don't |
7138s | feel uh necessarily maybe as powerful as |
7141s | other builds which we we can and we do |
7142s | and if you've noticed in our past |
7144s | patches we've consistently been number |
7145s | buffing minion builds um and even this |
7147s | patch does have some number Buffs in |
7148s | that realm but I I think a more hard |
7151s | more complicated difficult problem to |
7153s | solve is kind of the relationship |
7154s | between the player and the minion and |
7155s | making the minions feel really cool and |
7158s | awesome and your investment into them |
7160s | really pay off in a way that is kind of |
7161s | more visceral um that is a harder |
7164s | problem to solve that |
7166s | requires um in my mind and I'm not |
7169s | promising anything but you know these |
7170s | are things like you know rethinking of |
7172s | how the Book of the Dead upgrades work |
7174s | and that relationship between |
7175s | sacrificing and Minion upgrades and and |
7178s | really trying to make them do more uh |
7180s | visually I think cool and awesome things |
7182s | and maybe more reacting to you and so |
7184s | you feel like they're they're doing a |
7186s | lot more on their own a little bit um |
7190s | that's kind of the the direction that we |
7191s | think we don't have anything to announce |
7193s | right now as far as that and J |
7194s | companions I think are kind of in a |
7195s | similar vein even though they don't have |
7197s | quite the the same supporting fantasy |
7199s | that Necromancer does because they don't |
7200s | have a book of the Dead for example but |
7202s | I think players really just want this |
7203s | visceral feeling like my I've got my |
7205s | gain with me and we're all going and and |
7207s | messing with stuff um so you know we're |
7209s | doing number Buffs now uh it is a thing |
7212s | that we are looking at I don't have any |
7214s | promises of when because again this is |
7216s | something that I think is a little more |
7217s | difficult to tackle and we have other |
7218s | things that we're tackling that are you |
7220s | know a little more difficult coming in |
7221s | the near future but um it is something |
7223s | that we know of and that will definitely |
7225s | be coming I just don't know when awesome |
7228s | I appreciate it um a question related to |
7231s | uh Uber uniques on Uber vaults uh is |
7234s | that something that players can find |
7236s | there or like what can they find in that |
7238s | so so Uber uniques are still the domain |
7240s | of of duriel at this point that's going |
7242s | to be your best shot for getting Uber |
7244s | uniques uh but we still wanted to make |
7246s | the Uber Vault rewarding and so um for |
7249s | the CAW construct we've actually created |
7252s | several unique tuning Stones uh which |
7256s | really we haven't given away too much |
7258s | information about but um defeating Uber |
7261s | malus is going to be the only way to |
7262s | earn those awesome yeah so players like |
7265s | will be able to get really really like |
7267s | powerful unique tuning Stones |
7269s | specifically from those and I will spoil |
7272s | it a little bit we did technically have |
7275s | uh like PC Gamer did a a good interview |
7278s | with with uh uh with Sean and and I know |
7281s | it was kind of like revealed |
7282s | specifically in in one of the the shots |
7284s | there so if people want like a sneak |
7286s | peek of what one does there there is an |
7288s | opportunity to actually check it out |
7290s | there so um people can actually see it |
7292s | there um another question back for Adam |
7295s | uh this is another big question within |
7296s | chat oh by the way beef cake monster |
7298s | asked that last question I forgot names |
7300s | but this one is actually asked by a lot |
7302s | of people so just many names |
7305s | specifically um snapshotting |
7307s | snapshotting is something that um uh |
7310s | kind of appeared especially as players |
7311s | were going through like Avatar of Zer uh |
7314s | do we have any plans regarding |
7316s | snapshotting what we might do for that |
7319s | yeah uh we do have things coming I don't |
7321s | have anything to announce today uh it |
7323s | won't be at the beginning of season 3 |
7324s | but we we do have fixes coming for |
7326s | snapshotting we're aware of the problem |
7329s | um it came on it came out a little hot |
7331s | at the end of season two but uh yeah |
7333s | we've talked about it we've seen it we |
7334s | we kind of know the intricacies of it |
7336s | and we will be taking a look at it in |
7338s | the future |
7340s | awesome I appreciate it um a question |
7342s | that I've also seen a few times in chat |
7344s | about Zen Co funny enough uh do we like |
7347s | encounter Z zultan cool in this do not |
7350s | encounter him he is still dead no |
7351s | digging up his head this time um but you |
7353s | will hear his voice um we have several |
7355s | lore books that Dro throughout the |
7357s | vaults and generally his presence um and |
7359s | aan speaks of him quite often of course |
7362s | we have to hear zultan Co and his |
7363s | wonderful voice of talking down to |
7366s | everyone um so that that makes perfect |
7368s | sense um I know |
7370s | a question regarding um The Vault |
7372s | specifically is that an area that |
7374s | players can actually maybe potentially |
7375s | level up Paragon glyphs or is that still |
7377s | something that is uh uh tied to |
7381s | nightmare dungeons so the nightmare |
7383s | versions of vaults should work the same |
7385s | way as nightmare dungeons in that |
7386s | respect you should be able to to level |
7388s | up your glyphs there too awesome yeah I |
7390s | know that a lot of people were hearing |
7392s | about the nightmare vaults and they're |
7393s | going like well does that serve also the |
7395s | same like can I do almost like get both |
7398s | objectives in one type of thing which |
7400s | you now can uh so and that was from G |
7402s | 055 who asked that question uh |
7405s | specifically and then um I know a |
7408s | question we have from uh you and tanks |
7411s | up uh bad terrible Adam uh how many |
7415s | times can we do the gauntlet in a week |
7418s | so we have not restricted players access |
7422s | to the gauntlet um I think it's you know |
7425s | it's the type of content we want people |
7427s | to try and master and in order to be |
7430s | able to do that you've got to be able to |
7432s | practice and you've got to be able to |
7434s | improve and so really it's you can play |
7437s | it as much or as little as you want um |
7441s | which is a change again from something |
7442s | like a nightmare dungeon where you need |
7444s | a Sigil the only requirement right now |
7447s | is that you are World tier 4 and that |
7449s | you think you're ready yeah so again you |
7452s | can jump into uh uh these specifically |
7455s | before gauntlets specifically before |
7457s | hitting level 100 usually preferred to |
7459s | go in at level 100 but uh you can try |
7462s | tackling it a little bit earlier if you |
7464s | want uh and you can do it as many times |
7465s | as you want which is really cool so it's |
7467s | like it's I'm excited to see how players |
7470s | optimize uh because of course they |
7472s | change every single week and they get to |
7473s | kind of like learn and they get to kind |
7475s | of maybe modify based on how many people |
7477s | are within their party which is really |
7479s | really cool um a question that we also |
7482s | have been getting regarding um uh some |
7485s | of the uh the hold I lost my question |
7490s | now I'm so bad at this U the itemization |
7492s | updates that we have talked about in the |
7494s | past a lot of people are asking like hey |
7496s | is that still on track for season 4 this |
7498s | one was specifically from uh Ferell uh |
7501s | yes that is still on track for season 4 |
7503s | we have a a really massive itemization |
7505s | update coming uh specifically for That |
7508s | season uh and we'll have more news to |
7510s | share as we get closer to season 4 uh |
7512s | but for right now we don't have news to |
7514s | share with with the community uh for for |
7516s | season 3 regarding that but uh it it |
7519s | will be pretty significant and we'll be |
7521s | talking about that more in a future uh |
7523s | stream here coming down the line um and |
7526s | then uh let's see any updates regarding |
7529s | like some of the group finders or social |
7531s | features I know that is also another big |
7533s | question that um a lot of players have |
7535s | been asking over the last you know uh |
7538s | couple months specifically about hey are |
7540s | we making any changes and everything |
7542s | towards that and really this is |
7544s | something that we addressed at BlizzCon |
7545s | as well I think Tiffany answered this |
7547s | one where um it is something that that |
7549s | we're looking into and we're the the |
7551s | team is obviously seeing the feedback |
7553s | and it's something that we're we're |
7554s | planning on working and making better as |
7556s | through the lifetime of Diablo I um so |
7559s | players can expect to see better and |
7561s | more optimizations towards the social |
7563s | features and the Friend Finders |
7565s | specifically from that end |
7568s | um let's see uh do we get more sources |
7572s | of uber uniques um uh for this specific |
7576s | season uh really the the best way of |
7578s | grabbing Uber uni is through the boss |
7580s | ladder for sure through uh Uber durial |
7582s | and there are more uh you know you can |
7584s | of course find Uber uni anytime |
7585s | throughout the game it's just there are |
7587s | higher chances through uh Uber durial uh |
7590s | and that is still the same specifically |
7592s | for this season and then of course now |
7594s | more opportunities to go into that fight |
7596s | now since we've like amped up a lot of |
7598s | the uh the drops specifically around uh |
7601s | like living steel from season two to the |
7603s | be some nice uh summoning items now with |
7605s | season 3 so players will actually be |
7607s | able to kind of jump into uh ubu dual |
7609s | specifically from that end um let's see |
7613s | I know we get a lot of questions about |
7614s | field of view uh from from players uh |
7617s | asking like hey is there any update of |
7619s | like are you guys planning on actually |
7621s | uh uh increasing the field of view uh |
7623s | right now we don't have any plans uh |
7625s | towards that it's just something that |
7627s | you know we we've been hearing a lot |
7628s | from from players uh there's a lot of |
7630s | work that of course has to go into |
7632s | something like that um so but you know |
7634s | we'll we if whenever we do have an |
7636s | update we'll we'll make sure to actually |
7637s | provide that specifically on that end |
7639s | uh codex updates is another big thing |
7641s | because people have been asking about |
7643s | you know the Codex updates I'm just like |
7645s | kind of shotgunning quite I'm seeing |
7647s | like Words appear in chat I'm like oh |
7649s | yeah that thing um that is something |
7652s | that we talked about before and that |
7653s | work is currently underway uh and that |
7655s | will also be part of a future season uh |
7658s | and it is a massive update there |
7660s | something that we had talked about |
7661s | beforehand on previous streams which was |
7663s | uh kind of helping out with inventory uh |
7666s | making sure the those specific uh |
7668s | aspects were like pulled out of |
7669s | inventory and kind of stored uh within |
7672s | within the character or cataloged within |
7674s | the character so uh we will have more uh |
7677s | info on when that actually ends up |
7678s | hitting soon um but there's a ton of |
7681s | things that are coming to uh D4 to to |
7684s | help address a lot of some of this |
7685s | community feedback specifically on that |
7688s | end and then um question regarding |
7690s | Gauntlet um this is from uh RM dragonart |
7695s | uh will you be able to inspect the top |
7696s | players in Gauntlet and see what builds |
7698s | their potentially using so you will be |
7700s | able to inspect the top players from |
7702s | Gauntlet there will be a link from the |
7704s | leaderboard to a player's |
7707s | profile um and you'll be able to see |
7709s | what they're playing currently uh but we |
7712s | do not save a snapshot right now of what |
7715s | they played at that moment got it |
7717s | awesome so yeah if you want to see kind |
7719s | of like uh you know top builds and stuff |
7722s | like that you have the opportunity to |
7723s | but it does if they happen to change |
7725s | their build overnight or something like |
7727s | that it's going to grab whatever that |
7728s | existing build is specifically from that |
7730s | end um and then uh I know we've gotten |
7734s | or this was a question from Max not TV |
7736s | regarding malfus um do we have any plans |
7739s | of malfus becoming maybe potentially an |
7740s | endgame boss outside of the season um or |
7744s | are we planning on maybe you know |
7747s | introducing it in like a boss letter in |
7749s | the in the future right so every season |
7752s | you know uh much as Adam described for |
7755s | power you know we take a look at those |
7757s | elements that we really liked from a |
7759s | previous season to see if we can bring |
7760s | them forward um certainly people uh on |
7764s | the team like fighting malus hopefully |
7766s | you all enjoy fighting malfus too uh if |
7769s | you like fighting him enough then |
7772s | perhaps in the future yeah we could |
7774s | bring them over to the boss ladder but |
7776s | just like foran yeah but we're not with |
7778s | no commitments to that quite yet awesome |
7781s | cool well I know we went through some |
7783s | questions here and we're we're a little |
7785s | over be we're aiming for for 90 minutes |
7788s | we're a little Beyond it's totally fine |
7790s | though um really yeah a lot of stuff in |
7792s | season 3 really appreciate everyone uh |
7794s | providing uh questions and if you have |
7796s | additional questions of course um make |
7798s | sure to ask them over social media |
7801s | Reddit forums we're always checking |
7803s | those out and of course we'll we'll try |
7804s | to address them in either future streams |
7806s | or immediately if we can uh after the |
7808s | stream again patch notes for season 3 |
7811s | and the new the new uh 1.3 patch are |
7813s | going to be hitting tomorrow so make |
7815s | sure to check diablo.com specifically |
7817s | for those patch notes |
7819s | um it's a it's a big one always a big |
7821s | always a big patch notes uh when you |
7823s | start off a new season specifically um |
7826s | and you know we have a lot of of other |
7828s | activities that are going on within the |
7829s | Diablo Universe Diablo I started their |
7832s | new season uh just a couple weeks ago uh |
7835s | D2 repping D2 today there we go d2r um |
7839s | uh D2 I know we've gotten a lot of |
7840s | questions about when the next ladder |
7842s | will be we'll have more news on that in |
7843s | February we don't expect it a ladder |
7845s | reset to happen until February but we'll |
7847s | give you a specific date uh as we get |
7849s | closer to February of course Di has a |
7851s | ton of new updates as well they had a |
7852s | big big update before the holiday |
7854s | regarding uh familiars being added to |
7856s | the game and they've been expanding on |
7858s | that um so there's a ton of stuff coming |
7860s | to uh to the Diablo Universe D4 even |
7864s | earlier this month we we we uh talked |
7866s | about how uh we will have uh Ray tracing |
7869s | and uh a lot of those features coming |
7871s | into Diablo 4 here really soon uh so um |
7874s | players should expect to see that um uh |
7877s | within a future update really soon so |
7879s | I'm I'm super excited for that those |
7881s | items um but lots of stuff within the |
7883s | diaa universe and of course uh season 3 |
7886s | hitting on January 23rd um I Just Want |
7889s | to Thank You Know meline Dan Adam |
7892s | Jackson from Irvine uh I'm looking |
7894s | forward to uh flying back and saying hi |
7897s | again Adam but I want to thank you guys |
7900s | for for of course joining us on uh this |
7903s | special uh developer update live stream |
7905s | for season 3 um and just a heads up for |
7908s | for people that are watching uh we uh |
7910s | our friends at Xbox are actually doing |
7913s | an Xbox developer direct uh that's going |
7914s | to be starting here really soon uh so |
7916s | make sure to check that out on their the |
7918s | Xbox channel on Twitch and on YouTube |
7920s | and of course uh we'll be raing into |
7922s | some of our our wonderful Diablo |
7923s | Partners on YouTube and twitch so make |
7925s | sure to tune in to them immediately |
7927s | after the stream um but thank you guys |
7929s | again for for tuning in for the |
7932s | developer update uh for season the |
7935s | construct which is launching on January |
7937s | 23rd Pion notes tomorrow on Diablo 4.com |
7940s | and yeah thank you guys from alany |
7942s | really appreciate it you have a good |
7956s | [Music] |
7963s | one |