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Hi I am just looking for information as wiki info isn't very informative yet, and answers are all from many years ago and likely outdated. With oil drilling, what is the lowest craft time? Building on high concentrations of oil makes the craft time lower, but how low can it go? Whats the drop-off from say 100% oil to 95% or 80% oil?

I am feeling discouraged as I am on a server that has one oil hotspot and it seems 24 pumpjacks in a 90-95% oilfield cannot produce more petroleum than 6 pumpjacks placed on a 100% hotspot and I am confused why this would be. I think the lowest time my drills have are around 2 mins at about 96% concentration and it says it can be under a minute with 100%. Do oil concentrations go above 100%, and do not show excess oil on the environment data?

Thanks for any answers, just trying to figure out the math on these things

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over 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by Himbler12

Also as a sidenote: with an modern upgrade 2 in an oil refinery, it requires 2.85 petroleum to make 1 petroleum product. 1 barrel is required to pump 1 petroleum, and you get 3 barrels back flat per craft of petroleum product. I seem to be losing barrels, even though I should technically be creating 0.15 barrels per petroleum product craft. Can anyone tell me why this is?

That is intended, 25% of barrels get lost in the process due to wear and tear.

over 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by Himbler12

Any plans on including that in tooltips in future? I was crying my eyes out doing the math over and over but knowing this makes it all better lol

Not sure the need for it, as it's just part of the production recipe and will show when you do a bigger craft by automatically adjusting the numbers. So that's rather a no, as it would be redundant information.

I'm personally not sure why one would question that at all, but thats probably just me. I've seen stuff like this done in other games and never questioned if the recipe was intended to be like that. I've taken it as some stuff is supposed to be lost. They had no explanation for it either, though. It was just part of the recipe, which is self explaining. You put in that and get out that.

over 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by Himbler12

Are barrels the only item in the game that function like that though? I can't think of any other instances of items where it will round to remove items rather than gain items in larger crafts.

Most of the people I play with on servers do calculations based off of hovering over the recipes, applying whatever module percentage that can be applied and then multiplying per craft to see how many resources you need to start production and this is literally only not the case with barrels

They're the only ones yet. You'll have more of those in the future, as well as added scrap and garbage on every craft in the game.

The way you calculate doesn't work well with Eco, as the recipes displayed are rounded to the amount of crafting (or 1) - so your results will be off for many recipes, as many recipes only make efficient use of materials when you craft several at a time, due to cost or output being in 0.X range, which gets rounded for display and crafting.

over 2 years ago - /u/SLG-Dennis - Direct link

The bug here is rather the zone that allows crafting as fast as you describe (up to 0 / 1 s), that's not intended behaviour.






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