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So the gathering skill has been nerved hard since the animation changes. You can't e-spam gather anymore which doubled if not tripled time spent gathering. Is there a way to bypass the animation or disable it?

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over 1 year ago - /u/SLG-Dennis - Direct link

Originally posted by Caloris97

I can definitely see what you mean but in my experience there's never enough farmers/gatherers mid to lategame. It was an unnecessary change imo (might be unintentional) that will fortify the problematic in my view but ig gatherers might be more essential at least early on.

This change was indeed fully intentional, it was never intended for gathering being as quick as spamming E while walking by until vehicles come in to begin with, but animations were planned for later on. There is several parts in Eco that just got a simple implementation to start off and that will change over time.

As usual it's a subjective thing. I'm aware people generally don't tend to like change and that some think it's annoying, but it's not news that Eco has a focus on manual labor and making the progress to newer technology very noticable.

The thought for gathering animations game-mechanically indeed went into the direction of /u/Praecipitoris though, we actually consider that as a buff for the profession. In opposite to you I usually see too much stuff on the market though, e.g. a overabundance of farmers, which is not surprising as experience is very different depending on where you play.

The animations at least aren't going away nor become switchable. We do work on a accessability option for people that are affected negatively by the display of limbs during running, though.

And animation speed is something that can be linked to different skills. Gulping is also staying for the massive food needs, but there might be changes at the system once the general balance pass is through and it's clear how the labour system should ultimately work. Maybe gulping will then not be even needed anymore.