13 days ago - ZOS_Kevin - Direct link
alternatelder;c-8292752
Seasonal storylines are not what we wanted. Why would you even think people want to be forced to go through even more fomo? Having to play at your pace is anti-consumer.
For the record, the content does not disappear for seasons of the worm cult. You just get the parts at different times. But the content you can still take at your pace once it is live.
13 days ago - ZOS_Kevin - Direct link
spartaxoxo;c-8292909
ZOS_Kevin;c-8292844
Tariq9898;c-8292795
What about the overland difficulty increase?? Is that optional?
This is still being worked on and will be something we rollout later on.
I understand you can't go into detail but tons of players have been agonizing about this for months on end. Can you just let us know if the current plan is that this something players opt in to or a complete overhaul of difficulty in the game that everyone will experience? We don't need details. We know those can't be provided. We know that plans could be changed. But months of anxiety about that question has made left many players anxious and nervous and has completely colored anticipation. If there is anything at all to share on just that one question, it would do wonders to shape anticipation and discussion in a positive direction.
To be honest with you, giving any information at this point would be doing you and everyone else a disservice. We are too early in the prototyping process to share anything that will be helpful. The most I can share is that we have taken the feedback about being able to opt into overland difficulty to the team and highlighted this is very important to the community. But this is a work in progress. Not much more I can share at this moment.
13 days ago - ZOS_Kevin - Direct link
disky;c-8293008
I don't want to come off as entitled, and I know it's just a game, and I understand that game development is about time/resource/priority management, but Matt discussed this in his December letter and now it seems like it's still in early prototyping with no prospects of a release anytime soon. Meanwhile, we're seeing a lot of progress on a major new system that was not discussed publicly prior to today. it's just really frustrating to have been given hope for a change that would make the game fun to play, only to have it shoved aside for something that sounds fun but isn't nearly as important to a lot of us. It feels like a bait-and-switch. I'm here because I love this game and I want it to be better. I'm saying this because ESO matters to me. Please, I'm begging you guys to give overland difficulty options priority. I know it's complicated and controversial but it's something that will, for a lot of people, make the overland game actually fun to play for the first time. Edit: And I just want to say that I understand systems can be developed simultaneously and different teams may be assigned to different features, but I can't get over the feeling that subclassing is something we didn't know about until now, and overland difficulty is something the community has been demanding for years. And also that it's understood how important the feature is to players given the vastness and length of the discussion on this very forum.
Totally get it. Understand where you are coming from. Just want to clarify here that we have a team dedicated to overland, so it is getting the focus and time needed. This is an important feature and we want to make sure this is done correctly. So there is a team dedicated to this. Some of the features that you are seeing today have been in the works for a bit. So that is why you are seeing them today. We hope to have more info in the future to share about overland.