Elite: Dangerous

Elite: Dangerous Dev Tracker




04 Aug

Post
    on News - Thread - Direct
COMMANDERS.
I have updated the above post with a call to action!

"To help the team further, please can I ask that those of your experiencing the troubling wait times contribute to the following Issue Tracker report with the system you are travelling from (or your general trajectory breakdown): https://issues.frontierstore.net/issue-detail/60880"

Thank you again for your help and patience! o7
Post
    on News - Thread - Direct
Might lock the thread soon if that's ok o7
Post
    on News - Thread - Direct
(Thank you all again, by the way o7)
Post
    on News - Thread - Direct
[ATTACH type="full" alt="MicrosoftTeams-image (118).jpg"]363273[/ATTACH]

Greetings Commanders.

Since the release of Update 16 it has been noted that many of you are experiencing unusually lengthy Fleet Carrier jump times.

Where yes, these times can vary in order to compensate for heavy traffic, it's becoming more apparent after some extended monitoring of the situation that there may be something more to the situation for us to look into.

[HR][/HR]

To help the team further, please can I ask that those of your experiencing the troubling wait times contribute to the following Issue Tracker report with the system you are travelling from (or your general trajectory breakdown): https://issues.frontierstore.net/issue-detail/60880

[HR][/HR]

Thank you for your patience on the matter.

Again, we have been keeping an eye on thing... Read more
Post
    on News - Thread - Direct
Truly though, thank you all for your thoughts and feedback as always :)
Just locking the door for the weekend.
Hope you have a wonderful one ahead, Commanders o7
Post
    on News - Thread - Direct
Greetings Commanders!

July has been brutally defeated in gladiatorial combat with August reigning supreme. As we clear away its mutilated corpse to make way for the new one, lets take a look at some of the recent GalNet news so we don't have to dwell on how much we're going to miss them now they are gone.

[ATTACH type="full" alt="GalNetRoundUp04082023.png"]363260[/ATTACH]

DEDICANT QUEST YIELDS RESULTS - 27 July 3309
In shocking news, Independent Pilots efforts to track down the logs of the missing Dedicant megaship revealed that a bunch of we... Read more
Post
    on News - Thread - Direct
"Shadowsnog, post: 10193075, member: 295278"


and here we have a prime example of why devs tend to lock their threads.

Post
    on News - Thread - Direct
Just to acknowledge!
Seeing the repeated requests and frustrations over these not being on your preferred or expected ships.
I've literally been in a call to pass on this feedback moments ago with the guys, it's taken onboard - we really do hope you like the direction the team are taking though, at the very least, with these new ideas for kits for you.
Thanks for the thoughts!
Post
    on News - Thread - Direct
"St0rmFury, post: 10193091, member: 266151"


Thanks Sally, it might seem like we're not being appreciative towards the design team, but the Krait phantom is quite literally the most popular explorer ship. Not having a ship kit for phantom, but the corvette got one is just... I dunno lol


Absolutely, no need to worry on the repeats or further clarifying - loud and clear with you all :) As I said, it's already feedback on the team o7
Post
    on News - Thread - Direct
"CMDR Anden Beliam, post: 10193012, member: 241545"


Possible to have it for the Krait MkII?? Asking for my explorer friend 😁🥰


Will pass the thought on for sure! :)
Right now trying to wrestle with the store to give us back the full list of ships after a bit of an overwhelm.
Post
    on News - Thread - Direct
"Fnord Velkor, post: 10192953, member: 295220"


Since my question to you in the launcher thread didn't get a reply, I'll try again. Can we please get the team so sort out why the text in the latest launcher is blurred?

[ATTACH type="full" alt="blurry launcher.jpg"]363237[/ATTACH]

Very annoying.



Once again, and I'm really sorry that I need to keep saying this but I cannot always reply to every single post!
Posting to me multiple times actually won't speed anything up I'm afraid so please be patient with me or trust me that I've seen your post. Thanks!
Post
    on News - Thread - Direct
"Luriant, post: 10193005, member: 260013"


I can't see the DBX shipkit that appear in the thumbnail.
Please..... please!!!!! I NEED IT, (in orange color of course). Will be the perfect addition to my loved Canonn Probe.


One sec, working on it o777777777
Post
    on News - Thread - Direct
"Medi0cr3, post: 10193031, member: 195492"


why are new ship kits coming out when there's no incentive to buy them with the game in a bad state as it is right now with bugs? U16 saw references to anecdotal bug fixes at best. Rather than fixing Odyssey multi-crew experience with constant crashing. Consistent crashing to desktops. lack of AA fixes at best. Crap thargoid heart glowing, basically just patching over it. You can see see through the petal especially as it passes over a solid object like a planet or sun... come on fdev.


Some issues simply take a lot longer to investigate and make good and with Elite being the absolute size, age and intricacy that it is - a lot is involved in everything around it.
As always the team are continuing to work as hard as they can in the best way manageable when it comes to development and all involved.
We're all collectively doing our best, I can't ever say much more t... Read more
Post
    on News - Thread - Direct
Whew.
All kits as specified - so theeeee
[LIST]
[*]Cobra Mk III
[*]Diamondback Explorer
[*]Asp Explorer
[*]Python
[*]Imperial Cutter
[*]Federal Corvette
[*]Anaconda
[/LIST]
All now in store. Thanks!
Post
    on News - Thread - Direct
"Fixitman, post: 10192999, member: 270785"


I only see survey ship kits for 4 ships at the store, and the DBX isn't one of them. I then selected the DBX only, and it shows a single 12-piece kit for it. It appears as though the announcement was made before all kits were actually made available.


Takes a moment for the store to catch up at times. Unfortunately it's a bit hard to judge but with a little patience it'll be all ok soon :)

03 Aug

Post
    on News - Thread - Direct
"Jumpin\' Jack Flash, post: 10191978, member: 838"


Hi @ Untilting,:)
Same here with the Cutter, enters station (relatively) okay on auto dock.
Exit can be variable with auto launch, so when I have to use manual undocking (because ship dithers too much or gets stuck in the stations framework) it's touch and go. Sometimes I'm fined, but If I can't extract the ship, logging out and then logging back in the game usually puts me back in the hanger with no fine (sometimes).
The 'flakey' operation of the Cutter when using auto launch is still happening, I've noticed similar but lesser auto launch problems with some of the other ships as well.

Jack :)


All contributions to https://issues.fronti... Read more
Post
    on News - Thread - Direct
"Malic, post: 10191946, member: 45844"


One thing I have notices is when the thruster bug was in effect until it got fixed in update 15, partway the docking computer was "fixed" to deal with the reduced thrust. Am not sure if the fix was undone when the thruster output was doubled and might be causing the issue now, they are too powerful and overshooting.


Is there any chance you could contribute this to the report, Malic so it's more official? (If you feel it's related of course).
Post
    on News - Thread - Direct
"Cori, post: 10191930, member: 89268"


Morning Sally

Looks like someone already started one - https://issues.frontierstore.net/issue-detail/60821


Thanks so much
Comment

Hi there!
Please could you pop us over a ticket (via https://customersupport.frontier.co.uk/hc/en-us/requests/new) so we can look into this with you?
Thank you!
~Nebula