about 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/999860/announcements/detail/2861432654111403396]here[/url].
about 4 years ago - rdw2ts - Direct link

We've been hard at work over here at Windwalk. As many of you know, since the last update, we've added 2 new engineers to the team, Kristian and Josh. They are now fully on board and working hard. We're so grateful to have them as we push EOB to the next level at full speed.

Early Access v1.5.0 represents our largest update to date. In this update, we've made large changes to up the focus on deductive gameplay elements and reduce the amount of combat in game. With 8 players, 6 Crew and 2 Aliens, being discovered early marks almost certain death. We also needed a bigger ship to house more players, so we decided to fully revamp the Andromeda. Map 2 is now in process. Finally, we've heard your comments - WASD is now the control scheme. We sincerely thank you for drilling this feedback home and can't wait for you to play EOB 1.5.0.

GENERAL UPDATES
  • The Andromeda has been completely Overhauled with new art and some layout updates.
  • Enemy on Board is now an 8 player game
  • The only control scheme has been removed and replaced with WASD
  • The interactive tutorial and combat training have been removed

GAMEPLAY UPDATES General
  • Players now start with one charge on their chosen starting item.
  • Removed one Molotov c*cktail and replaced it with a bandage.
Aliens
  • Temporary alien transformations are now invincible.
  • Permanent transforms have 200 HP.
Crises
  • Crises now lasts as long as it takes for the generators to be repaired
  • During Crisis, players cannot speak in global voice chat or text chat
  • Crew have their vision radius reduced significantly
  • Aliens passively gain EP during Crises.
Sudden Death
  • Now activates if there are too few crew members to repair the generators. (Only one crew member alive during Crisis)
  • The aliens permanently transform.
  • Cyborg cores are NOT activated.

ECONOMY Credits
  • The number of credits earned per round has been roughly doubled.
Storefront
  • Characters can now be purchased with credits via the in-game store.
  • Items are now purchased with credits, rather than being unlocked after playing specific numbers of games.
  • Silas, Niko, and Sarrel are no longer free, however, all existing accounts will retain ownership of these characters.

USER INTERFACE Minimap
  • The minimap has been updated to reflect the new level and improved
Voice Panel
  • The voice panel now makes it more obvious if you are alien, who your partner is, and what alien type they have chosen.
  • The voice panel now has colors for each player
Other
  • Players may now be muted in parties and during the pick screen
  • The overhead UI has been updated to make it more obvious if you are an alien
  • All Item tooltips have been simplified and made consistent
[/list]

BALANCE UPDATES Aliens Infestor
  • Now gains less EP per affected player to account for more players being in the game.
Spider
  • Lay egg now has an animation visible to everyone.
  • Lay egg now takes 1.5 seconds to cast
Leech
  • Leech tether radius significantly increased.
  • Leech duration increased 1s -> 2.5s
  • The leech now gains EP over time when leeching, rather than only at the end
Items EMP
  • Slow duration increased to 2 seconds.
  • Slow magnitude increased to 75%.
  • EMP 2 Stun duration increased to 1.5 seconds.
Force Baton
  • Now only loses ammo with contact. Errant swings aren't punishing.
Force Blaster
  • Damage decreased to 10 base + 5 for the sweet spot
Hookshot
  • Now stuns for 1.25s after pulling the target.
Knife
  • Damage increased to 14.
  • Now can be charged even without the Toxic blade perk.
Laser Repeater
  • Use time significantly lowered
  • Damage decreased to 20.
  • Slow duration decreased to 0.5 seconds.
Laser Sword
  • All strikes have new visuals.
  • Damage per strike is now 20/20/25.
  • Use time slightly lowered.
Molotov c*cktail
  • Damage decreased to 10/s
  • Total damage decreased from 50 -> 30.
Mortar
  • Damage over time increased to 10/s
  • Total damage per strike increased to 50
Shiv
  • Damage decreased to 8.
Sledgehammer
  • Damage increased to 85.
Snare Trap
  • Stun duration increased to 1.25 seconds
Sniper Rifle
  • Damage increased to 75
Stim Serum
  • Total healing increased to 15.
Stun Gun
  • Stun time significantly reduced (chainstun is no longer possible)
  • Damage increased to 8 per attack.
Throwing Axe
  • Projectile speed now significantly higher.
  • 4 throwing axes now spawn in the armory every round.
Wrench
  • Damage increased to 22.5
  • Attack time has been reduced
  • The wrench can now be charged without the Heavy Wrench perk
Character Perks Monkus
  • Lean Build 1: 2% base move speed increase and -10 max HP.
  • Lean Build 2: 4% base move speed increase and -15 max HP.
  • Lean Build 3: 6% base move speed increase and -20 max HP.
  • Scrappy 1: Reduces roll cooldown by 1 second per 5 damage given or taken.
  • Scrappy 2: Reduces roll cooldown by 1 second per 4 damage given or taken.
  • Scrappy 3: Reduces roll cooldown by 1 second per 3 damage given or taken.
Lucius
  • Second Wind 2: Survive fatal damage with 10 HP once.
  • Second Wind 3: Survive fatal damage with 15 HP once.
Triss
  • Ninja 1: Gain 6% move speed if no players are nearby.
  • Ninja 2: Gain 9% move speed if no players are nearby.
  • Ninja 3: Gain 12% move speed if no players are nearby.
Virgil
  • Critical failure no longer works on security cameras.
  • Critical Failure 1: Your teleport beacons explode dealing 10 dmg
  • Critical Failure 2: Your teleport beacons explode dealing 15 dmg
  • Critical Failure 3: Your teleport beacons explode dealing 20 dmg
Niko
  • Utility Belt 1: Reduces max HP by 20
  • Utility Belt 2: Reduces max HP by 15
  • Utility Belt 3: Reduces max HP by 10
General Perks Robust
  • Robust 1: Unchanged 10.0 Max HP
  • Robust 2: 12.5 Max HP
  • Robust 3: 15.0 Max HP
Cybernetics
  • Cybernetics 1: 5%->4% damage increase
  • Cybernetics 2: 7.5%->6% damage increase
  • Cybernetics 3: 10%->8% damage increase
Toxic Blade
  • Now no longer required to charge a knife.
  • Toxic Blade 1: +0.5 base damage & +2 charged damage
  • Toxic Blade 2: +1.0 base damage & +4 charged damage
  • Toxic Blade 3: +1.5 base damage & +6 charged damage
Heavy Wrench
  • Heavy Wrench 1: +1.0 base damage & +5 charged damage
  • Heavy Wrench 2: +2.0 base damage & +6 charged damage
  • Heavy Wrench 3: +2.5 base damage & +7 charged damage
Battle Axe
  • Now no longer required to charge an axe
  • Battle Axe 1: +2 base damage & +4 charged damage
  • Battle Axe 2: +3 base damage & +5 charged damage
  • Battle Axe 3: +4 base damage & +6 charged damage
Nanoweave Vest
  • Nanoweave Vest 1: 4% damage reduction
  • Nanoweave Vest 2: 6% damage reduction
  • Nanoweave Vest 3: 8% damage reduction
Alien Hunter
  • Removed bonus damage to transformed aliens.
Overdrive
  • Duration reduced from 10 to 8 at all levels
Shock Therapy
  • Shock Therapy 2: Reduced max HP bonus to +3.5 MaxHP
  • Shock Therapy 3: Reduced max HP bonus to +5.0 MaxHP
Nope Nope Nope
  • Nope_Nope_Nope_1: 5.0% bonus movespeed when near a transformed alien.
  • Nope_Nope_Nope_2 7.5% bonus movespeed when near a transformed alien.
Pack Tactics
  • All levels reduced since more players are now in the game.
  • Pack Tactics 1: 1.5% movespeed per nearby player
  • Pack Tactics 2: 2.0% movespeed per nearby player
  • Pack Tactics 3: 2.5% movespeed per nearby player
Flanking
  • All levels reduced since more players are now in the game.
  • Flanking 1: 2% damage per nearby player
  • Flanking 2: 3% damage per nearby player
  • Flanking 3: 4% damage per nearby player
Slow Drip
  • Slow Drip 1: 6 HP per minute regeneration.
  • Slow Drip 2: 9 HP per minute regeneration.
  • Slow Drip 3: 12 HP per minute regeneration.
Lightweight
  • Lightweight 2: 3.5% movespeed per empty equipment slot.
  • Lightweight 3: 5% movespeed per empty equipment slot.





Recent Enemy on Board Posts

over 3 years ago - rdw2ts