about 4 years ago - rdw2ts - Direct link
Howdy!

What a week of Early Access. Thank you for all your kind words, suggestions, comments, and feedback. We've been overwhelmed by your support...You all are the best!

Anyways...we've been hard at work as per usual and are now starting to work through some changes.

Hope you enjoy and join us for the Outage Event in our Discord!

PATCH NOTES ROUND
  • Added voice indicators for approaching generator failure. This should help remind us all to do generators.
ABILITIES
  • Battle Rage: Removed movespeed bonus from active ability.
  • Heal: Now targets player with the lowest % health. Fixed heal beacon health.
  • Shield: Deals 4/6/8 damage on break. Cast time reduced to .75/.6/.45
ITEMS
  • Fixed stance breaking
  • Snare Trap: Charged snare trap particle effect updated
  • Force Blaster: Sweet spot knockback slightly decreased.
PERKS
  • Knuckle Dusters: Base damage reduced to 0 at all levels. Damage vs Transformed Aliens increased to 16/18/20. Damage during battle rage increased to 6/7/8.
  • Second Wind: Added visual and sound indicators on trigger.
  • Shock Therapy: Max health increased by 2/4/6 on trigger.
  • Advanced Optics: Increase substantially at all levels. Is now a Spy character perk.
  • Thermal Imaging: Is now a general perk.
  • Espresso: 5/10/15% => 10/17.5/25%
  • Make It Rain: Fixed Level 3 perk bug
  • Alien Hunter: Doubled the bonus when the target is an alien.
  • Pack Tactics: 1/2/3 => 2/2.5/3
  • Lightweight: 2/4/6%
  • Ninja: 8/12/16%
  • Scrappy: 7/6/5 -> 6/5/4
ALIENS
  • Symbiont ability cooldowns at game start increased from 5 -> 15s
  • Adjusted some movement and attack point parameters to make attacking feel smoother and more accurate
  • Reduced alien attack time from .85 -> .75 seconds
  • Adjust alien attack animation to properly match the swing time
  • Leech time to drain 1.75s -> 1.65s
OTHER
  • Default Character Button added in the progression tab.
  • Abilities in sandbox mode.
  • Fixed being able to pick up items when the player had action block on them (stun, and cast animations).
  • Fixed animation stances breaking on other players when casting abilities that were hidden or had no cast time.
  • All characters can punch when an empty slot is equipped.





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