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I know that a dynamic loot system is in the works but until then it would be great if all the very valuable items such as the LEDX would be removed from the static spawn and instead put onto raiders and bosses as a rare spawn.

It would end the hatchling debate for now while also keeping the pouch in the game as it is.

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almost 5 years ago - /u/trainfender - Direct link

Originally posted by NoFoodAfterMidnight

Yeah, they need to do a lot of things like this tbh. The biggest issue that allows for hatchlings/pistolings to thrive is that the best loot in the game doesn't require gear to get. And the best way to make you want to use gear to make money without outright requiring it through shit like gearscore, is to gate it behind combat. Loot on or guarded by AI enemies, or in a location that promotes PvP like a door that sounds an alarm and takes ~90 seconds to open. Do things like this everywhere: high end scavs or raiders patrolling inside resort, at the start of labs, at techlight, have kiba set off an alarm and open the gate slower, and put better loot on higher end scavs. It incentivizes using gear without forcing you to use some just to play, because playing the way you want to is important. You're far more likely to get that good loot with a higher end kit, but you can still try it or just loot somewhere else with little to no gear. You can still hatchet run for easy money if you want, but you won't be getting those gamma-able value items anymore, leaving players with that option too.

It would be relatively easy, I know they can alter loadouts for AI on the fly, and adding entity spawns to maps and pathing in Unity is easy, unless they're using some proprietary pathing system.

The game would be so much better with incentive to run gear.

yeah this idea has already been voiced. but the thing is that there are too many places of good loot - we just cant practically put enemies around every point - it will be too many network entities/characters which will lead to lags. fps drops and overall chaotic experience about enemies all over the place.

most importantly it will require a lot of routing - AI pathfinding work, balancing etc.

Nevertheless, we plan to add more patrol points near important places. And the idea to remove static valuable loot and spawn it in raiders, bosses has a point too. They spawn some rare loot right now. Just not the "all rare hatchling dream" loot