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ROCKFISH Games
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2s | foreign |
---|---|
14s | YouTube is receiving the signal good |
17s | good |
20s | welcome everybody welcome welcome |
36s | foreign |
46s | excuse me goodness wow |
52s | mute your mic streamer gosh hello |
54s | everyone |
64s | foreign |
73s | [Music] |
85s | [Music] |
103s | foreign |
120s | [Music] |
134s | ladies and gentlemen it's time to get |
136s | started whether I wanted to or not oh my |
139s | gosh |
141s | wow welcome ladies and gentlemen to the |
144s | official Rockfish game stream I'm your |
146s | host Eric Schroeder the community |
148s | Ambassador for Rockfish games I will be |
150s | leading you through all things everspace |
152s | 2 related oh my goodness already got |
155s | some things going on on the screen ah |
158s | I'm I'm super pumped about today we're |
160s | gonna have a little Adventure into uh |
163s | in-game content discussion we're going |
165s | to be talking a healthy bit about it and |
167s | I'm gonna show you some things ooh ooh |
169s | we're gonna show actual things I know |
173s | it's crazy let's not get ahead of |
175s | ourselves uh but you know a lot of you |
177s | guys have been wondering since our post |
179s | on the kickstarter back in uh 2019 what |
183s | exactly we meant by these ancient riffs |
186s | and the in-game content that they would |
188s | provide so I think it's about time that |
190s | we jump on that front and start |
192s | answering those questions now uh of |
194s | course I do have to preface this with |
196s | the general it's early access work in |
198s | progress blah blah blah you know the |
201s | drill at least I hope you do if you're |
203s | coming to these streams for the first |
204s | time welcome this is where we the |
207s | developers engage with you the community |
208s | and show you what we've been working on |
210s | it's not going to be a completely super |
212s | polished everything's done state if you |
215s | have that expectation you're already |
217s | going to be disappointed okay don't walk |
219s | in here thinking everything you're going |
221s | to see is like fine-tuned precise |
223s | exactly the way it's going to be a full |
224s | release cause it ain't we just got done |
226s | implementing some of these uh elements |
228s | like a couple hours ago right Hans |
230s | Christian couple hours ago so yeah still |
233s | a lot more work to be done but that |
236s | being said it's ready to show you what |
239s | it looks like when we get to an in-game |
241s | state in everspace 2 exploring the |
244s | ancient refs so |
247s | without further ado |
250s | let's open one |
252s | let's just let's dive into it right |
256s | let's just dive into it |
259s | so uh here you can see we go to the |
261s | spatial bypass we have a create ancient |
263s | Rift option |
265s | this will change but still |
268s | also just imagine some really super cool |
271s | sound effects just like |
275s | and it just gets increasingly louder and |
279s | intense |
280s | boom here we go |
283s | here we go right into a rift I also need |
287s | to State one other thing before we get |
289s | really crazy oh before we get super |
290s | crazy let's just have a quick look at |
293s | our build so super quick it's going to |
295s | be lightning fast as well as one other |
297s | little caveat to note and that is the |
300s | music is not done here in fact it's |
302s | gonna be weird remember when I said that |
304s | you're probably gonna experience some uh |
307s | strange things then it's not going to be |
308s | like super done and ever that's one of |
311s | the things that the music is going to be |
312s | weird so try to ignore that kind of |
316s | otherwise just going through our bill we |
319s | have a pretty standard energy effective |
321s | kinetic effective double effective |
324s | Weaponry thing going on here with our |
326s | Interceptor |
328s | um not really going for any particular |
331s | um synergies or anything it's you know |
333s | it's got some Blood star raid set going |
336s | on |
338s | um but honestly it's it's nothing crazy |
340s | nothing crazy whatsoever we are using |
343s | the corrosion injector with mercy kill |
345s | we've got an amp generator with short |
347s | circuit and we have Parting Gift |
349s | teleporter because it's fun |
352s | otherwise uh yeah let's let's just get |
356s | right into it let's go let's get in |
359s | let's go |
366s | nice calm music |
369s | now just think about the most upbeat |
371s | thing that you could possibly hear |
373s | right now that's what you would be |
375s | hearing |
376s | got a lot of elements regarding the |
379s | music that are going to be coming |
380s | together for this but as you can see as |
382s | of right now |
385s | we just got a couple of enemies that are |
387s | approaching us we see more that are |
389s | warping in we got several Outlaws we |
391s | have Outlaws |
393s | more Outlaws oh come on give me some |
395s | give me some variety game I know you |
397s | want to |
398s | here's a Demolisher nothing you haven't |
401s | really seen before picked up some some |
403s | items there don't know what those are |
409s | music.com again okay good good excellent |
414s | here we have a zirulia scout |
416s | we had a freelancer there as well and on |
419s | the right side you can see it says cedo |
421s | Rift stage 104 above me right over there |
424s | right over there right |
429s | so I hope that you guys can see already |
433s | that this is not just a one location |
435s | sort of thing |
439s | man we are crushing them here this is |
441s | nice |
443s | I do think I have this on normal |
444s | difficulty I might need to change that |
446s | with a second or a third Rift run if |
448s | we've got time |
452s | all you can see is the combination of |
455s | enemies here |
456s | isn't normal at all |
459s | so here we have a redeemer Crusader we |
462s | have Outlaw Scout Raider a Blood star |
465s | overseer we're getting a combination of |
467s | enemies that we |
469s | generally wouldn't get |
471s | in standard play |
476s | and with every kill we increase our |
479s | resolve over here as well as fill that |
482s | progress kind of similar to that uh high |
485s | risk area |
487s | now you guys are probably familiar with |
489s | and then once all the enemies are dead |
491s | we have some portal options |
495s | and we can choose between which we |
497s | wouldn't want to go to now this is going |
499s | to be very familiar for those of you |
501s | who've run high risk areas because the |
504s | mutators that we are still adding more |
507s | of by the way |
508s | you see that there's a mutator option on |
511s | each portal so on this first portal you |
514s | see that enemies will slowly repair |
515s | their hole on this one enemies have 50 |
518s | increase movement speed yikes and on |
520s | this one every time an enemy is |
521s | destroyed all other enemies present are |
523s | repaired by 20 of their maximum hole hit |
525s | points I like to be explosive so I'm |
528s | just going to let them slowly repair |
529s | their hole because I think I can destroy |
531s | a lot of them at once with our EMP |
532s | corrosive uh stuff going on |
535s | and this is the one we're gonna choose |
536s | and based on this Choice that's what |
539s | happens in the next area that you choose |
545s | so again sound effects here not quite |
547s | done but you can tell |
549s | pulling you in |
552s | not letting go |
553s | and we're going to phase two of this |
555s | particular room |
563s | oh this is gonna be it's gonna be sample |
566s | they're all nice and close fantastic |
571s | Retaliator Scout there too |
586s | beautiful |
589s | so the combination we're getting on this |
591s | run actually isn't too bad for us |
598s | making this look incredibly easy |
600s | honestly I was uh doing several play |
602s | tests and smoke tests frankly uh before |
605s | the stream it started |
607s | and uh |
611s | this is much more casual I'm not |
614s | complaining so far |
616s | I'm sure we'll see some crazy stuff soon |
620s | but uh the main core of these uh these |
624s | riffs |
625s | is that you can tell that similar to a |
628s | high-risk area we're not seeing any |
630s | equipment drop when we take out enemies |
633s | right |
635s | the only thing that we do see is like |
637s | maybe a specialty resource I thought you |
640s | maybe caught your eye against |
643s | but aside from that |
648s | no |
649s | no no item drops |
659s | excellent GMB got another pocket of |
663s | enemies inbound let's just head over and |
664s | say hello |
666s | yeah because I don't want that so oh I |
668s | was too far away that was silly |
679s | don't want to be don't want to have |
681s | anything uh too crazy browsing us from |
683s | far oh yeah we got a Tormentor over here |
685s | excellent |
691s | nice our resolve's almost at 100 that's |
694s | really good so um quick explanation of |
697s | resolve this little thing up oh it's |
699s | gone now well resolve is something that |
701s | you want to try and keep as high as |
704s | possible |
705s | because if that reaches zero the rift |
708s | just ends |
709s | just it's done |
711s | every time you kill an enemy it goes up |
714s | anytime you're taking damage or time |
716s | just kind of occurs it goes down |
719s | okay let me still area damage on death |
722s | that could be beneficial for us |
723s | corrosion Fields not good for us every |
726s | time an angels destroy all inner enemies |
728s | oh all right yeah we're gonna we're |
729s | gonna |
730s | go up against the corrosive or no excuse |
734s | me the deal area damage let's be fine |
736s | and we'll move on to the next |
739s | corner of the rift |
743s | nice nice |
747s | [Music] |
751s | and I'm sure that some of you guys are |
753s | probably wondering like you know I |
755s | expressed that |
757s | I am probably playing on normal which I |
759s | think I am |
761s | I think |
763s | so like where's the where's the |
764s | challenge where's the ramp up |
767s | what would like bring this together |
769s | because I'm like a hardcore gamer or |
771s | something and I want I want my |
773s | challenges |
774s | there are plans |
777s | there are plans that we can't quite |
780s | um really discuss at the moment |
784s | but uh furthermore |
786s | uh the game difficulty uh shouldn't |
789s | affect the riffs |
793s | I'm gonna say that one more time just in |
794s | case anybody missed it |
796s | the game difficulty should not affect |
798s | the rips |
801s | and your game progression like where |
805s | you're at from a level standpoint I |
807s | think that's the only modifier that's |
809s | really being taken into consideration |
810s | when you're up against these uh Rift |
813s | challenges |
814s | so that the enemies aren't like |
816s | blatantly super powered or underpowered |
820s | so they are uh calling back your level |
823s | your player level |
827s | foreign |
831s | try and keep our distance a little bit |
834s | here so we don't explode ourselves that |
836s | seems to be our leading course of damage |
837s | now |
846s | good good excellent |
857s | really trying to keep |
860s | our resolve as high as we can this |
862s | should oh nope it's five percent okay |
864s | one more |
867s | maybe maybe two more |
871s | two more |
873s | depending on the enemy type that you |
875s | take out is going to depend on how much |
877s | progress you make from a Kill |
879s | there we go |
889s | excellent and now we're getting to just |
891s | a soul portal here |
894s | that's the last one |
896s | there's nothing else just the one |
898s | there's no modifier on it whatsoever and |
900s | this is where we can start talking about |
902s | like work in progress stuff guys uh not |
904s | that everything you've seen hasn't been |
906s | thus far |
907s | um but what you're gonna see here when |
909s | we go into the final portal |
912s | I just want to put a lot of emphasis on |
913s | is very work in progress okay |
917s | I think some of you might see this you |
921s | know I'm throwing it out there like |
922s | we're really cracking into this as |
924s | openly as possible and it might feel a |
926s | bit underwhelming we know it's not done |
931s | all right |
933s | like just imagine that being the last |
935s | bit of the rift and uh we just completed |
937s | it like that right |
941s | but we did |
943s | and all our loots getting sucked into it |
947s | but so are we so it's okay |
949s | it's okay |
956s | I'm gonna throw on some gum |
961s | foreign |
964s | that little section there |
968s | it spits us out of the rift |
970s | with all the loot |
976s | oh |
978s | hello there |
981s | so that is the very first look |
986s | of the ancient Rift |
989s | very first look that one went so fast |
996s | but yeah let's go ahead and pick up all |
998s | this Loot and uh let's talk about |
1001s | legendaries |
1003s | because I know you all want to know more |
1006s | I know you all want to see what I just |
1007s | picked up you're eager you're excited |
1010s | as am I |
1013s | because legendaries are in fact making |
1014s | their way into the game you knew this |
1016s | already nobody's surprised but |
1019s | you don't know exactly what they do |
1022s | so let's just talk about this one that |
1025s | was a complete random drop I had no idea |
1027s | this was the one that we were going to |
1028s | generate let's talk about |
1030s | Wrath of the Fallen |
1033s | as with any |
1034s | legendary item that drops in this game |
1038s | it will have four modifiers |
1041s | as well as a very special trait that |
1045s | modifies some sort of core aspect of the |
1047s | game |
1049s | and in the case of this one |
1051s | this means that killing an enemy now has |
1054s | a 40 chance to instantly revive them and |
1057s | force them to fight by your side for 15 |
1059s | seconds |
1062s | foreign |
1064s | is that crazy powerful yes is it balance |
1068s | probably not our legendary power is |
1070s | going to be crazy powerful though yes |
1075s | so we're gonna plop this one on |
1077s | we're gonna use it |
1079s | we're gonna use it |
1082s | I like it |
1086s | cool |
1089s | at the conclusion of every single Rift |
1092s | you are guaranteed to receive |
1094s | one Ledger legendary at least right now |
1098s | at least right now |
1101s | I see the question can I have that |
1103s | Destroyer on my side please from my |
1106s | testing it is totally possible for any |
1108s | ship you destroy |
1111s | yes |
1112s | any ship that you destroy to fight by |
1115s | your side I had some pretty fun |
1117s | combinations |
1120s | so um |
1123s | does that mean that an outlawed |
1125s | Destroyer could do that technically as |
1127s | of right now at least yes will that |
1130s | change I don't know maybe |
1132s | but you can see like the intent behind |
1135s | the legendaries is we do want it to be a |
1137s | game-changing attribute it's not just a |
1139s | matter of oh let's have these stats or |
1140s | have this like modifier that does a |
1142s | thing it's all about the specialty |
1145s | attribute |
1146s | and that's how every single legendary in |
1148s | the game will end up being |
1152s | now regardless of where you are at |
1156s | you will be spawning a rift of that uh |
1160s | location so let's uh |
1162s | I haven't done one in zarkov let's go to |
1164s | zarkov |
1166s | I'll just show this to you |
1169s | zipping on over to zarkov |
1181s | I could get spoiled by the ease of |
1183s | spatial bypass travel |
1186s | I've been detected and then we are going |
1188s | to create an ancient Rift over here |
1190s | while enemies are shooting us that's |
1192s | totally fine you guys are silly |
1197s | see you later |
1206s | [Music] |
1209s | I hope that some of the music ends up |
1211s | working okay because uh the music that |
1213s | we are planning on having is really |
1215s | great |
1217s | um |
1220s | but you know how it is oh hey we got an |
1222s | ally already |
1224s | see if we can get a Demolisher on our |
1225s | side ah that would have been awesome |
1232s | foreign |
1238s | fighter |
1244s | So based on where you go like where like |
1249s | the location the system of your Rift |
1253s | you're gonna have different |
1257s | [Music] |
1259s | visualizations |
1262s | right because clearly you can tell we're |
1264s | not in cedo anymore right |
1268s | and there may or may not be |
1270s | some other effects |
1272s | based on which system you are opening |
1275s | the riffs in as well |
1285s | for now we're going to just try and uh |
1287s | survive and overcome this one oh we had |
1290s | an ocar fighter join us and an outlaw |
1292s | Scout that's great |
1297s | nice |
1303s | nice get him oh he died |
1306s | I feel a little sad but not really |
1313s | excellent prospector on our team now |
1318s | fairly clean legendary in what it |
1320s | accomplishes |
1325s | I'm sure that this would synergize |
1327s | insanely well if Vindicator builds too |
1332s | especially considering the fact that |
1335s | vindicators |
1337s | well actually shoot if you're going for |
1339s | like uh Delia's perk with nanotechnology |
1341s | nanotech will also appear nearby allies |
1343s | got to make sure you've got that all the |
1345s | way up |
1348s | make them last uh for that full duration |
1350s | of 15 seconds for sure |
1353s | enemy health bars are hidden that one's |
1355s | not too bad |
1356s | slowly repair hole |
1360s | just got two options here all right |
1364s | so I want to I want to do a quick call |
1365s | back to some other uh Creations that |
1368s | we've worked on in the past so you guys |
1370s | can kind of get a feel for what's going |
1372s | on here like why why is there a loop |
1375s | here what's what's the point of this |
1377s | how's this helping me as a gamer |
1380s | uh what do I need to access this like |
1382s | I'm sure you're getting all these sort |
1383s | of questions coming out |
1385s | and we will answer |
1387s | um a group of your questions in about |
1388s | tinnish minutes but just let's kind of |
1391s | start from ground one first |
1394s | the whole idea of the ancient Rift comes |
1397s | from a tried and true method of most |
1400s | looting and shooting games where you can |
1403s | go to a specific location to overcome a |
1406s | specific objective a challenge to uh |
1409s | obtain some very high quality stuff |
1412s | right you guys have done it in like |
1414s | about any game that you've played ever |
1415s | right |
1417s | and this is one of those methods that is |
1419s | going to be imperative for decking out |
1422s | your end game ship okay while you can |
1427s | still do the high risk area runs while |
1429s | you can still do the jobs and the |
1431s | missions and you know all that type of |
1432s | stuff to satisfy either like system |
1435s | specific requirements or like the actual |
1437s | doubly named uh challenges that you're |
1441s | going for |
1443s | the ancient riffs is more specific in |
1446s | regards to the type of stuff that you're |
1448s | going to get out of it while giving you |
1450s | challenges that you have not experienced |
1451s | in the rest of the game at all so |
1454s | um a teen eye has already noticed that |
1456s | the enemy composition that we're up |
1459s | against here is nothing like you've seen |
1461s | in any of the other systems we are |
1464s | getting an amalgamation of factions on a |
1467s | team against us |
1469s | right and sometimes those combinations |
1472s | are going to be not so bad sometimes |
1475s | they can be challenged like they can be |
1478s | rather difficult depending on what's |
1480s | going on |
1482s | um as well as these mutators which I |
1484s | always like to call handicaps in regards |
1486s | to everspace one's hardcore runs which |
1488s | this kind of Harkens back to |
1492s | but it's done in a manner of uh |
1496s | accessibility where you can quickly Dive |
1499s | In |
1501s | do these runs |
1504s | get your loot and get out |
1509s | and if you don't do so hop |
1511s | if you completely get destroyed |
1514s | [Music] |
1516s | if if you if you completely get |
1518s | destroyed there we go |
1522s | and All Is Lost it's terrible the |
1525s | ancient ripped sucks you out of it |
1530s | so you cannot die in these instances |
1532s | which means |
1533s | you can't lose any progress from |
1536s | previous riffs or lose any loot or |
1538s | anything like that |
1540s | is uh get out of jail free card |
1544s | it spits you out and you get nothing |
1548s | good day sir |
1555s | you'll also notice that it did not spit |
1557s | us out with zero hit points |
1559s | we have full health |
1562s | upon exiting the rift |
1565s | so that if there were enemies nearby |
1567s | we wouldn't just |
1569s | painfully be crushed |
1572s | into bite-sized pieces |
1574s | we'll go ahead and take these guys out |
1575s | because they're much lower level than us |
1583s | if I can reach them there we go |
1589s | excellent |
1592s | so go ahead and we're going to collect |
1594s | these resources because I can |
1596s | they're sitting there looking at me |
1598s | I want them |
1599s | we're gonna head back to home base |
1602s | [Music] |
1610s | and we're gonna do another Seto run I'm |
1613s | gonna keep doing some cedar runs |
1614s | specifically because I don't want to go |
1615s | anywhere else yet |
1620s | we're gonna Focus here in sudo |
1624s | from one place to another in an instant |
1626s | and unscathed who knows what Havoc this |
1630s | is doing to your microcellular structure |
1632s | excellent |
1634s | and uh I know I said there was gonna be |
1636s | like 10 minutes five minutes ago but I |
1638s | think now is like you guys are asking a |
1640s | lot of questions I'm already like poking |
1641s | over and seeing people being like Oh Oh |
1643s | some of you are like overwhelmed some of |
1645s | you are underwhelmed and I'm sure you've |
1647s | got some burning questions so uh |
1650s | geekbite has been on the line he has |
1652s | been taking in all of those questions |
1654s | that you guys have been pouring out |
1655s | through the streams and now we are going |
1657s | to cover several of those questions so |
1659s | that we can start the conversation |
1661s | surrounding these ancient refs the end |
1664s | game legendaries and all of that stuff |
1666s | this is an open Forum where we are going |
1668s | to be talking a little bit about it |
1670s | um but obviously don't expect me to |
1672s | spill all the beans this is a first look |
1675s | uh foremost so geek bite what questions |
1679s | we got |
1680s | oh we've got plenty this evening uh good |
1683s | evening stream uh welcome welcome |
1684s | welcome |
1686s | um right where do we start uh over on |
1688s | YouTube uh Bearded Frog uh why is |
1691s | difficulty mode considered |
1693s | uncomplementary to the rift challenges I |
1696s | don't see why enemy AI Effectiveness |
1698s | Health DPS can't function alongside the |
1701s | challenges of the Rifts right |
1704s | um well that's a that's a really solid |
1706s | question honestly so uh the short answer |
1710s | is because we don't want it to |
1712s | um but that doesn't really flush out you |
1716s | know all those nuances the the context |
1718s | behind it and everything uh so the long |
1719s | answer as least as much as I can respond |
1722s | to effectively we want these refs to be |
1726s | very challenging regardless of what |
1729s | difficulty level that you're playing on |
1731s | because |
1732s | there's going to be something more than |
1735s | just the difficulty modifier that you |
1738s | can go into your settings and change |
1739s | here okay because this |
1743s | isn't going to affect the riffs at all |
1747s | instead there will be a system |
1750s | that will be complementary to the riffs |
1753s | that will be able to adjust that |
1756s | challenge in the future we'll be able to |
1758s | talk and share more about that when we |
1760s | have more of these components in place |
1763s | but rest assured |
1765s | the only way that we view the riffs uh |
1769s | is that they start as a very hard |
1771s | challenge that's the that's the starting |
1774s | point okay and that's referring to the |
1778s | difficulty that you see in that menu |
1780s | right that contextually should make you |
1783s | aware that that's the starting point |
1785s | from there it will then only go up |
1790s | and up |
1793s | and up |
1796s | so more on that in the future next |
1799s | question |
1800s | uh Excelsior over on YouTube uh so the |
1804s | rift levels is currently limited are you |
1806s | planning to implement an infinite mode |
1808s | at some point |
1810s | uh an infinite mode is something that I |
1812s | know that we've talked about in the past |
1814s | not in the recent past but kind of like |
1815s | in the long past |
1817s | um infinite modes are interesting |
1819s | because |
1820s | if we do if we stylize an infinite mode |
1823s | that means that you're going to have to |
1824s | be rewarded for every little amount of |
1826s | progress right so it's like you complete |
1828s | area one that means you get like an item |
1831s | right |
1832s | um so what's that I'm gonna be is it |
1834s | gonna be a legendary is it going to be |
1836s | like a pitiful excuse of an item |
1838s | regardless is it going to be completely |
1839s | randomized |
1841s | well because if depending on what that |
1843s | looks like now we have an ability for |
1846s | people to effectively cheese riffs they |
1847s | go in they wipe out the easiest location |
1849s | in the rift they exit as soon as |
1851s | possible to be redeemed that reward |
1853s | instantaneously that reward could be |
1857s | insane or it could be absolutely garbage |
1859s | and we don't want to do that we want |
1862s | there to be a commitment to the rift so |
1864s | where you have to progress through X |
1866s | number of areas or whatever in order to |
1869s | obtain that reward and any way that we |
1871s | do like an infinite mode on that it |
1874s | would have to be like broken out into |
1876s | Parts like you have to complete X number |
1878s | of locations to get reward one and then |
1880s | you have to complete X number of |
1881s | locations again to get reward two and |
1883s | every time it just looked like too much |
1885s | of a commitment so also keep in mind |
1887s | that our demographic what we're aiming |
1889s | for with our core Vision here with |
1891s | everspace 2 it's meant to be a pickup |
1894s | and playable game |
1895s | this is not meant to be a game that is |
1898s | demanding of hours and hours and hours |
1900s | and hours of your life in order to |
1903s | accomplish a thing and if we were to |
1906s | make a single Rift span uh across hours |
1910s | we are kind of shooting ourselves in the |
1912s | foot we are no longer hitting that |
1914s | proper demographic or the vision that we |
1916s | are aiming to accomplish instead now we |
1920s | are creating something more a |
1921s | conflicting Vision that's going to |
1923s | appeal for a certain player type that |
1926s | can only get there if they go through |
1928s | the content that isn't necessarily |
1930s | designed for them uh |
1933s | two great ideas but conflicting doesn't |
1936s | work so that's why we have gone in this |
1938s | direction of more pocket bite-sized |
1941s | accomplished this task then be rewarded |
1944s | for it for the riffs |
1948s | [Music] |
1950s | I like that question a lot I do |
1952s | but that's why we've done that |
1954s | all right cool I think that answers one |
1956s | of Lori's questions later on with |
1958s | gathered stages mode or endless mode |
1961s | okay because that was going to be coming |
1963s | in yeah so uh Jill's Mercier over on |
1966s | YouTube uh so for now the risk of these |
1970s | just hras with mixed enemy types and no |
1973s | loot |
1975s | I mean I guess that's one way of looking |
1977s | at it though I would also say that the |
1979s | hris also don't have loot until the very |
1981s | end which is also similar to the ancient |
1984s | riffs so I think there's even more in |
1985s | parallel than what you stated uh yes now |
1988s | as I mentioned from a previous question |
1990s | there is going to be a lot more depth in |
1992s | regards to how the riffs scale up and |
1997s | that's going to be exclusive to the |
1999s | riffs |
2000s | exclusive to what you're gaining through |
2002s | them like I'm sure some of you kind of |
2004s | saw the tears of the Mad item that I was |
2007s | gaining now I can't show you that |
2009s | anywhere because literally isn't |
2011s | implemented like even I go to my |
2013s | crafting like you don't see tears of the |
2014s | Mad anywhere that's intentional this is |
2017s | a specific resource bound to riffs that |
2020s | will be utilized for riffs to make what |
2024s | you're doing in them greater better |
2027s | different Etc |
2029s | based on where you're at and what you |
2030s | want to do you don't have that |
2032s | flexibility in a high risk area high |
2034s | risk areas are dependent on the system |
2036s | that you're in they're dependent on the |
2038s | mutators that generate on the signal |
2039s | decoder and that's that's what you get |
2042s | good luck refs look very different on |
2045s | that front and they will continue to |
2046s | evolve as we add more content to it |
2055s | right uh Eric Holdem on YouTube asks |
2058s | will we oh sorry will you be able to get |
2060s | star forged legendaries oh I like this |
2063s | question but no we are not going to have |
2066s | star forged legendaries at least not at |
2068s | this time that's not really uh the |
2070s | intent behind legendaries uh legendaries |
2072s | are already pretty remarkable in and of |
2074s | themselves because of that specialty |
2077s | modifier they have so if we made |
2079s | legendaries |
2081s | um combating against themselves in |
2083s | regards to their grades yes that's an |
2085s | added layer of depth if you will from |
2088s | the itemization standpoint |
2090s | um internally we kind of just deem that |
2091s | as grindy like we want you to find the |
2094s | legendary that you want and when you |
2095s | find that legendary the only difference |
2096s | between another similar legendary is |
2098s | going to be the mods because if we add |
2100s | that extra layer of grading to the |
2103s | legendary specifically it starts |
2105s | slipping into those territories of is |
2106s | this actually good for the player does |
2108s | this feel good or does this feel like a |
2110s | chore and we kind of argue that it feels |
2112s | more like a chore |
2114s | that's not to say we can't discover some |
2116s | additions or changes on that front but |
2118s | as of right now we've left it out |
2125s | excellent excellent I know Hans |
2127s | Christian's been in the both the chance |
2129s | answering any of these questions |
2130s | actually yeah and I should I should give |
2132s | a quick shout out to Hans Christian so |
2133s | he's he's in the chats he's HCK uh he is |
2136s | one of our lead designers he's been |
2138s | working very hard on these riffs so he's |
2141s | also answering questions that you guys |
2143s | have uh so if they are asked of me or |
2146s | they're not asked of me definitely yield |
2148s | to his responses so if he answers a |
2150s | similar question that I ask |
2152s | his Trump's Mind through and through |
2154s | because he's the one implementing most |
2156s | of this stuff okay alongside the rest of |
2158s | the team of course but |
2160s | uh yeah so big shout out to Hans |
2162s | Christian for being able to make it |
2163s | answer questions really really good |
2165s | stuff |
2167s | so yeah uh excellent right over on |
2170s | Twitch is asking our legendary is going |
2173s | to have any sort of limit or for how |
2175s | many you can have equipped similar to |
2177s | like Destiny exotic yes so uh there has |
2181s | been internal discussion on this one and |
2183s | this is probably gonna be a can of worms |
2184s | that I open but I'm gonna tell you |
2185s | because like we're super transparent |
2187s | here all right that's how we do things |
2189s | so as of right now |
2192s | the Restriction we have in place for |
2194s | legendaries is that you can only have |
2196s | one equipped at a time just one |
2199s | legendary it quits at a time |
2202s | I know somebody is already flipping a |
2204s | table but you know what that's how we go |
2206s | about development on this front uh I |
2209s | don't want to be super clear why we're |
2211s | going that route is because |
2213s | from a development standpoint we have to |
2215s | make sure all the freaking legendaries |
2217s | work by them okay |
2219s | like that in and of itself it's like |
2221s | this is Phase One this is where we're |
2224s | putting one foot in front of the other |
2226s | instead of taking a flying leap over the |
2229s | cross of who knows where |
2231s | which could be uh horrible for us and |
2235s | for you Frankly Speaking so uh starting |
2238s | point you're only allowed one legendary |
2241s | this is something that we feel pretty |
2244s | good about at this time |
2247s | um it is possible to change but I do |
2250s | think it's unlikely for it to change |
2253s | okay |
2257s | uh so yeah |
2262s | so just typing one question up there we |
2264s | go |
2267s | uh right so uh te3cube on Twitch has |
2271s | begun the legendary if you kill yourself |
2273s | we'll and this is regarding the |
2275s | legendary that you've got equipped at |
2276s | the moment yeah if you kill yourself |
2278s | will that have a chance to revive you |
2280s | for 50 seconds uh death and |
2283s | no because if you look at the rule it |
2286s | says killing an enemy has a 40 chance to |
2289s | instantly arrive them so if an enemy |
2291s | kills you uh the legendary can't trigger |
2294s | because the prerequisites haven't been |
2295s | met |
2300s | what a cheeky question that would be |
2302s | kind of hilarious but no we've got other |
2304s | tools in regards to like sustaining |
2306s | yourself right we've got the perks we've |
2308s | got a couple other interactions uh |
2310s | consumables |
2312s | but no that it does not happen from the |
2315s | cargo unit Wrath of the Fallen |
2319s | all right |
2320s | very good |
2323s | on YouTube |
2325s | will there eventually be something in |
2327s | the game that will require us to have |
2330s | this legendary gear to be able to defeat |
2332s | it |
2333s | fishing of course I love I love those |
2336s | fishing questions the short answer |
2339s | um you know I I really do appreciate |
2340s | this question so I'm going to be |
2341s | incredibly transparent like I normally |
2343s | am so uh |
2353s | foreign |
2355s | and that's really the full of it so |
2358s | um I hope that you guys can understand |
2359s | that |
2361s | um uh and I know that that was like |
2362s | crazy spoiled territory and Michael's |
2364s | probably pissed off that I said that but |
2366s | um ultimately |
2368s | um yeah so I hope that's a pretty clear |
2370s | answer uh should probably iron out a |
2373s | couple things and it gives away a bit of |
2375s | what we're planning on doing but still |
2376s | uh that's uh that's really what it comes |
2379s | down to |
2381s | like a great answer I'll throw a little |
2383s | down perfect |
2385s | yeah |
2387s | moving on to uh Thunder flame uh on |
2391s | YouTube is there going to be a limit to |
2393s | how many Legends you can have equipped |
2395s | it once I don't know you've already |
2396s | answered that yeah yeah so currently it |
2398s | is one and I I say currently you know |
2400s | because you got you got stuff for the |
2402s | grain of salt I'm not saying this |
2404s | because like we want to kill fun guys |
2406s | like of course there's more than one |
2407s | legendary out there we're gonna see a |
2409s | slew of them right |
2410s | um and we want to make sure that the |
2413s | ears there's a lot of intentionality |
2415s | behind what these legendaries do and we |
2417s | also want to make sure that |
2420s | if you're taking all of these legendary |
2422s | effects and combining them all like like |
2424s | that of self is absurd like we have to |
2427s | make sure that there's still a challenge |
2429s | for play right there will be a space and |
2434s | a time for you to just steamroll enemies |
2437s | there will be |
2439s | I can guarantee it |
2441s | but it's not going to be by stacking |
2445s | every single odd in your favor because |
2447s | of equipment that's all legendaries like |
2451s | we want it to be intentional based on |
2453s | how you are building it out not just |
2456s | because you have this particular item |
2458s | that does all the work for you right so |
2460s | if you want to have a specific playstyle |
2463s | that goes around a legendary that's what |
2465s | you're supposed to do you're not |
2467s | supposed to just equip all the |
2468s | legendaries and just be magically |
2469s | powerful and not have to do a dang thing |
2471s | in terms of thoughts so that's really |
2474s | why we're putting a lot of emphasis on |
2476s | one legendary right now and why it's |
2478s | probably gonna stay that way |
2480s | um it could take it you know there's |
2482s | there's a possibility of change like I |
2484s | don't want to like I just want to make |
2486s | sure you guys are aware like |
2488s | this is very much the design intent |
2491s | behind it though like we don't want you |
2495s | guys just stacked with stuff that just |
2497s | does all the work for you like that's |
2498s | not that's not necessarily fun we've |
2500s | played that in other games like you know |
2502s | it when everything is just super powered |
2505s | then nothing is a challenge and it's |
2507s | it's repetitive it's dull it's |
2509s | you know it so yeah |
2512s | we want the loot to have a meaningful |
2514s | impact on what you are building for and |
2517s | one of the best ways to do that is to |
2519s | restrict you to one item that changes a |
2522s | core foundational mechanic in the game |
2523s | in this case it is Reviving your enemies |
2526s | that fight for you for a short time that |
2529s | is a very big deal I know the Vindicator |
2531s | players out there understand this |
2532s | through and through the difference |
2534s | between having a suite of drones around |
2536s | you versus not is a night and day |
2538s | difference |
2540s | foreign |
2541s | yeah |
2545s | kill cool uh right a bit of a not |
2549s | technical question from Finns on YouTube |
2550s | uh first that slot on this legendary is |
2553s | a Precision stat do legendary modules |
2556s | thus still follow the Firepower |
2558s | Precision structure being the only three |
2561s | stat bonuses in the first step I believe |
2565s | that's correct |
2567s | um Hans Christian would probably be able |
2568s | to answer that further |
2570s | um I don't I don't necessarily know if |
2573s | that's going to be like uh |
2576s | always bound to legendaries or not |
2579s | and Hans Christian I'm not sure if you |
2581s | actually answered that one already |
2583s | but |
2584s | um |
2585s | yeah pretty sure that it's just how it's |
2589s | coded in right now |
2591s | um the legendaries the big thing for the |
2593s | launcher is at this point in time is |
2594s | that they have that outstanding modifier |
2596s | that no other thing has whereas then |
2598s | they have modifiers that are generally |
2601s | pooled in from a pool of modifiers that |
2605s | can generate on that item type |
2609s | legendaries can have four modifiers |
2613s | so yep |
2618s | oh cool right next up and flying through |
2621s | these uh slower intestine over on |
2623s | YouTube asks will this enemy on your |
2626s | side thing also work in hras |
2635s | [Music] |
2637s | I love them shots for the answers well I |
2640s | mean I mean sincerely like this these |
2642s | legendaries like we're we're bringing |
2644s | these in like fresh to the game |
2648s | so far and uh you know not every |
2651s | legendary has been tested equally at |
2653s | this point yet right so I can guarantee |
2656s | there's going to be some really wonky |
2657s | weird interactions between them |
2660s | and uh we've already seen a couple and |
2662s | we've been ironing out several of the |
2664s | bugs that occur from them |
2666s | but for the most part the big things |
2667s | that we don't want to happen is whenever |
2670s | you're using this and it creates an ally |
2672s | then when the Ally dies they drop loot |
2676s | for example right |
2677s | super basic uh hopefully that's super |
2680s | basic understanding so effectively all |
2682s | of the enemies uh that are converted to |
2685s | an ally that generated |
2687s | aid for you is kind of in a separate |
2690s | pool of type of ships it doesn't have |
2693s | any loot associated with it so when it's |
2695s | destroyed No Loot drops |
2698s | but it should be able to generate and |
2701s | basically every situation where you're |
2704s | destroying an enemy and you have a 40 |
2706s | chance of it occurring |
2715s | cool |
2718s | so I think we're going to take a quick |
2720s | time out on the questions I know there's |
2722s | going to be more pouring in |
2723s | um but I want to get into another Rift I |
2725s | went ahead and opened one over here in |
2727s | Union so we're going to go through this |
2729s | one and hopefully we're going to grab |
2730s | another legendary that we can show and |
2732s | talk about oh that's exciting uh so |
2735s | let's let's do that let's get on that |
2738s | maybe we'll see a couple of different uh |
2741s | enemy combinations too |
2745s | one of the nastiest ones that I've seen |
2747s | was a combination of elite Proto Scouts |
2751s | and some zorilla that had ocar Shield |
2755s | generating drones |
2758s | it was uh it was a bit nasty |
2763s | but it can happen |
2773s | all right here we go |
2781s | this area is not too bad so far |
2786s | now also remember like for all of those |
2789s | of you who are like looking at this and |
2790s | you're saying like man I really want a |
2792s | challenge remember what you are seeing |
2795s | here first off I am decent at this game |
2798s | so it's not like I'm just |
2800s | um face rolling these guys in fact I |
2802s | know that the uh really skilled players |
2805s | are looking at us going man you're |
2806s | killing them so slowly |
2808s | um but like |
2810s | this is not this isn't easy |
2814s | this might be more perceived as kind of |
2816s | like a |
2818s | maybe a standard challenge uh you know |
2821s | at worst |
2823s | but it's only going to go up in the |
2827s | challenge |
2828s | of this experience from here it's only |
2830s | going up this is the base |
2833s | of what rips are going to be uh doing |
2836s | against you as you combat against them |
2839s | as you open them up fly through them go |
2841s | against their challenges |
2843s | complete their objectives |
2850s | it's going to be looking a bit different |
2852s | uh in the future on Regard in that front |
2857s | but for now you're seeing the first |
2862s | Gates being opened as to what to expect |
2865s | from how these riffs operate |
2872s | we're gonna do explosive death |
2875s | you can also just fly into these you |
2877s | don't have to like |
2878s | enter them enter them either what ship |
2880s | is that this is an uh interceptor |
2883s | I think it's a tier two plus interceptor |
2893s | wow that was very explosive feels good |
2911s | I wanted to get that sniper but well |
2921s | they just melt |
2924s | I love that |
2928s | oh yeah we gotta we got an overseer on |
2931s | our team |
2933s | that's fun |
2949s | oh |
2964s | so I'm really hoping I get one of the |
2965s | legendaries I really want to show one of |
2967s | them that's just been |
2970s | yeah we we have to Hope on RNG to see |
2973s | what's gonna happen next but |
2976s | another area of effect |
2978s | I feel like that one's been working in |
2981s | our favor but let's mix things up |
2983s | they mean name types are hidden all |
2985s | right |
2986s | let's do that |
2997s | yeah I see I see there is a question |
2999s | pertaining to the weapon that I'm using |
3000s | because it sounds different like the |
3002s | autocannon what's what's going on here |
3004s | um there is actually still a lot more |
3006s | sound design work coming to weapons |
3007s | believe it or not |
3009s | um but yeah this is a decimator variant |
3012s | of the autocannon which is why it sounds |
3014s | particularly different |
3016s | but the different tiers the different uh |
3019s | yeah different tiers of uh Weaponry have |
3022s | different sounds so if you guys use |
3024s | Superior syncopulses for example you |
3027s | know that this is not the sound of it |
3029s | it's a different sound of a Synchro |
3031s | pulse |
3032s | just based on that mere fact alone |
3044s | let's see let's uh do that number |
3047s | excellent beautiful |
3054s | you'll also notice that all of these |
3056s | enemies whenever we can't see the name |
3058s | they're all called ancient |
3063s | I don't know why |
3072s | all right here we go |
3085s | that's a surreal no that's a prospector |
3087s | all right |
3089s | oh |
3091s | Retaliator there |
3094s | getting froze in these engagements sucks |
3097s | by the way |
3108s | there really are nearby it's not good |
3124s | I'm glad we're getting a couple allies |
3125s | to join us because uh |
3128s | getting focused by some of these shots |
3130s | and explosions is uh can be pretty |
3133s | brutal |
3136s | right if I was stage three or four and |
3137s | then we're moving into the fourth stage |
3154s | I see I see a question that I really |
3156s | want to answer that simply can't be |
3159s | answered right now but the question is |
3160s | what are tears of the matter |
3163s | it's a resource that specifically drops |
3167s | inside a wrist that's that's the short |
3169s | of it |
3170s | and now we're gonna Destroy This Outlaw |
3172s | Destroyer because he has no place here |
3173s | on these riffs |
3178s | oh we got it we gotta we got a fun one |
3183s | excellent |
3185s | it's all the loot gets sucked in |
3187s | spits us out yeah so like if you guys |
3190s | get to this section and then like you do |
3192s | a thing |
3193s | and you don't pick up the loot in time |
3194s | it's not lost |
3196s | it pulls all the loot with you and spits |
3198s | you out alongside it |
3199s | like this |
3209s | so we got a legendary weapon |
3217s | this one is called devotion |
3221s | let's look at it |
3227s | [Music] |
3232s | foreign |
3233s | [Music] |
3238s | so if you guys are anything like me and |
3240s | you forget to use your alt like all the |
3242s | time this could be your go-to |
3244s | because of just the sheer amount of |
3248s | damage |
3250s | it uses |
3253s | just insane |
3256s | that being said it does consume your Alt |
3260s | with each shot so just a quick quick |
3265s | note on this |
3266s | it has a pretty decent fire rate too |
3269s | like it's not it's not |
3271s | it's not slow |
3274s | right |
3279s | obviously a sound effect is not done |
3280s | either by the way |
3282s | but the point of it draining 10 with |
3285s | each shot is effectively so that you |
3288s | don't |
3289s | have alt and tandem of using devotion |
3293s | devotion is all about you using an |
3297s | absurd amount of energy |
3300s | in order to fire the dying thing which |
3302s | is very very powerful let's see if we |
3305s | can uh |
3306s | one shot this bomber |
3308s | and maybe not one shot it but |
3311s | oh we can't fire it anymore we're out of |
3313s | alt we gotta generate all |
3316s | I use too much of it in the |
3317s | demonstration of firing it |
3326s | we need to get more alt first |
3330s | foreign |
3332s | Christian I found a bug |
3335s | I found a bug so even though our alt |
3337s | isn't fully charged uh because it was |
3339s | when we started using the weapon it |
3340s | looks like I can actually uh actually no |
3343s | I can't use it but it's flashing in the |
3346s | upper left like we can still use the alt |
3348s | so uh I'm just saying that audibly so we |
3350s | can write that out and fix it |
3360s | let's take out some of these lesser |
3363s | enemies in this area real quick |
3365s | I want to get some more alt to use this |
3367s | a bit more so |
3369s | um the big thing for using this one and |
3370s | yes I'm using two legendaries at the |
3372s | same time Dove build for testing we |
3375s | don't have it restricted yet but that |
3377s | will be something that becomes |
3378s | restricted |
3379s | um what I would need is I'd need |
3381s | increased alt generation yeah I would |
3384s | need to change that over |
3386s | um let's see I also need to get in here |
3389s | I feel like I need to |
3391s | [Music] |
3392s | do some stuff on that front to help |
3395s | power up alts more effectively to |
3398s | [Music] |
3400s | yeah because I probably want to go crit |
3401s | happens ulterior motive |
3404s | well no probably critical faculty with |
3407s | hey right the point is is that you want |
3409s | to uh sustain your alt generation and |
3413s | combination of devotion |
3415s | and it just does insane amounts of |
3417s | damage for you |
3418s | uh so long as you're keeping that up |
3421s | right |
3423s | I don't appear to be gaining all energy |
3425s | oh maybe I'm not |
3427s | maybe that's just a straight bug |
3429s | and we need to fix it |
3435s | show us your mod folder oh my gosh you |
3438s | guys |
3439s | uh let's see let's go through let's go |
3442s | through here |
3450s | going back to cedo |
3452s | the standard way |
3468s | hold on I think I got His Radio |
3471s | signature |
3476s | nope |
3482s | we're not doing side quests today boys |
3486s | last Secret |
3500s | I see people saying like I think one |
3502s | percent would be fine and more |
3504s | reasonable |
3505s | um I can't assure you with the testing |
3506s | that we did is very possible with |
3509s | certain builds to achieve way more alt |
3512s | energy in the blink of an eye than you |
3514s | might be thinking |
3515s | so it does kind of require a particular |
3519s | build in order to utilize effectively |
3522s | but um rest assured we want to make sure |
3525s | that the legendaries aren't so broken |
3527s | that it just like |
3529s | again makes the game painfully easy |
3531s | there has to be a trade-off there has to |
3533s | be a purpose for you using it in order |
3535s | to bring together some other components |
3537s | that you are |
3539s | synergizing right like that you are uh |
3541s | establishing |
3544s | there should be some semblance of |
3546s | purpose on that front uh and some are |
3548s | just kind of like General sort of like |
3550s | benefits you no matter what too I |
3552s | suppose but |
3553s | this is one that very much requires a |
3556s | demand of the player's competence |
3558s | in order to bring it together and then |
3561s | it can be incredibly fruitful now I say |
3564s | all of this and is this 100 done and |
3567s | gloriously balanced Perfection no is it |
3570s | gonna stay 10 I don't know |
3573s | I'm showing you stuff like fresh out of |
3576s | the oven |
3578s | like we barely had time to stick a thing |
3581s | into it and make sure that it was done |
3584s | is it fun and is it something cool that |
3586s | we want to show you that we've been |
3587s | working on yes so here you go also we're |
3590s | updating a little bit of the UI and |
3592s | stuff so like here on the hanger you can |
3593s | see up there where the ship is at like |
3596s | when we change ships you can see which |
3599s | one it's on versus which one uh the |
3602s | other ones that are available and you |
3604s | also see the number of slots that you |
3605s | still have left |
3607s | so we know that we have two ships |
3610s | out of nine is there nine slots there |
3611s | two four six eight nine yep |
3615s | this is a little detail just little |
3616s | updates like that through the UI that we |
3619s | will continue to do |
3622s | so I'm gonna go ahead and Swap this |
3623s | weapon off since we are not doing an ALT |
3626s | build that's going to help us out too |
3628s | much |
3629s | on that front and we also want to just |
3631s | clear out some of this other stuff in |
3633s | general I think |
3644s | so I'm just going to clear out a lot of |
3646s | this |
3647s | relatively quickly |
3653s | so we can go collect more stuff |
3656s | thank you |
3670s | and then we're also going to store this |
3673s | legendary in our hanger |
3677s | cool |
3680s | need to dismantle 100 legendaries to be |
3682s | familiar with them for a sec for the |
3684s | second one to equip oh my gosh you guys |
3685s | are ridiculous |
3687s | I do like how you bring up dismantling |
3689s | legendaries though because that sounds |
3691s | like an interesting concept that we |
3692s | haven't gotten to yet |
3694s | so I'm going to open up one more ancient |
3697s | Rift we're gonna blow through this one |
3698s | get another legendary |
3700s | and then after that we'll answer some |
3703s | more questions |
3717s | man we're doing way more riffs than I |
3719s | thought I was gonna do today I'm just |
3720s | like plowing through them |
3723s | just plowing through them |
3741s | [Music] |
3747s | there we go |
3757s | all right |
3760s | that was very painful actually |
3767s | I need some allies come on take the heat |
3770s | off of me |
3790s | oh Frost shield drone oh |
3794s | I'm glad he's isolated |
3796s | he can be a little bit of a nuisance if |
3798s | he's around other specific enemy types |
3801s | too |
3808s | and just in case anybody's wondering it |
3810s | because I'm thinking it and so I imagine |
3812s | you guys are too |
3813s | just to be clear |
3816s | the generation of enemies and these |
3819s | riffs |
3820s | at this time |
3823s | it's completely random |
3827s | emphasis |
3829s | intentional |
3832s | all right |
3834s | so let's see enemies destroyed |
3839s | health bars hidden this is fine we'll do |
3841s | an enemy Health person |
3848s | Wormhole animation is sick just wait |
3850s | until it has its sound effects |
3853s | but thanks yeah we wanted to go for this |
3855s | feeling of just hopelessness where it |
3858s | cracks open and then it's like |
3860s | all right you've you've deemed us worthy |
3863s | and uh you're going in you don't have a |
3865s | choice |
3866s | it's kind of reminiscent of the um |
3869s | specific black holes of everspace one |
3872s | ancient Warden destruction |
3875s | that may or may not be intentional |
3883s | [Music] |
3889s | there we go |
3892s | thank you |
3896s | yeah we're cruising through these pretty |
3898s | fast |
3904s | I'm sure there's some lunatics out there |
3906s | who would be cruising through these even |
3907s | faster but don't you worry about that we |
3910s | we'll get you covered |
3912s | I promise |
3917s | I'm actually really excited for the next |
3919s | couple iterations we've got going for |
3920s | the ancient riffs what that's going to |
3922s | look like but for now you can see very |
3925s | clearly |
3927s | that's this Loop that we're that's |
3929s | recurring Loop that we're doing over and |
3931s | over |
3932s | um to get these ancient riffs is very |
3936s | much something that requires a sort of |
3940s | established part in the game to |
3943s | accomplish so you can't just open |
3944s | ancient riffs at the start obviously you |
3947s | guys can put together that you need kala |
3949s | at the very least because you have to |
3952s | have a spatial bypass |
3959s | so |
3961s | and then there's certain things like the |
3965s | tears of the mad that's just dropped |
3966s | again above me if I can only be found |
3968s | here |
3969s | I know that you're all kind of like |
3970s | putting two and two together |
3972s | you already figuring out next steps ooh |
3976s | resistance to EMP let's do that |
3978s | absolutely we're not using EMP very much |
3982s | probably |
3995s | foreign |
3999s | look over guys make sure you're not |
4001s | harassing Hans Christian okay |
4005s | the decisions that we've made for you |
4008s | know a lot of the Reps very much has an |
4012s | appropriate in-game |
4014s | stylization in mind |
4016s | and you know part of this is like yeah |
4018s | we're open to feedback you know we're |
4020s | showing you so of course you can like |
4021s | say what you will but also keep in mind |
4024s | that there's going to be some stuff that |
4025s | you say that's going to be completely |
4026s | irrelevant since |
4028s | there's still a lot more to these that |
4030s | are coming so if it sounds like we're |
4032s | ignoring you or we or you think there's |
4034s | something like super basic you're like |
4035s | well why isn't X Y or Z in there because |
4038s | of reasons |
4040s | um it's probably not because of that |
4042s | reason that you're thinking of it's |
4043s | probably because of something else |
4046s | but regardless I'm really happy that |
4047s | we're able to start showing you giving |
4049s | you a slice of what this is starting to |
4051s | look like |
4053s | and how you'll be approaching uh the end |
4057s | game of everspace 2 |
4059s | one aspect of it a big aspect of it |
4064s | that can help you find new equipment |
4066s | that can change our play styles |
4080s | I know they're resistant to emps but |
4082s | they can still take damage from it |
4089s | it's the benefit of the modes of the |
4092s | devices |
4096s | foreign |
4101s | excellent |
4103s | one more |
4105s | something else I guess I didn't mention |
4107s | but at any point in time during the |
4109s | course of the rift you can you can |
4110s | technically leave it I don't know why |
4112s | you would honestly but we did it just in |
4114s | case somebody out there is like I feel |
4116s | like this Rift isn't going well I want |
4117s | to get out of here you just instantly |
4119s | return from the rift uh and you lose |
4122s | nothing just like if you were to die in |
4124s | the rift you lose nothing |
4126s | it's effectively the same exact uh thing |
4129s | and there'll be even fancier animations |
4133s | for entering the rift exiting the Rev |
4136s | being destroyed in the rift like if you |
4138s | can think it then yeah there's probably |
4140s | another sort of thing kind of going to |
4142s | show up soon ish soon-ish |
4148s | I love Crossing them so quickly |
4151s | I haven't seen this legendary before Bob |
4154s | what |
4159s | Bob's the legendary all right |
4162s | we're gonna discover a new one together |
4163s | folks |
4180s | um but otherwise whenever you are uh |
4183s | creating these riffs one other thing I'd |
4185s | like to mention |
4186s | now I'm going over to the spatial bypass |
4188s | and it says create ancient riff right |
4191s | this may or may not be completed |
4196s | we don't necessarily want there to be |
4199s | some sort of random thing you have to |
4202s | find in order to open ancient riffs |
4206s | um |
4206s | but with more features coming to ancient |
4209s | riffs in the future |
4210s | there's going to be a reward or rather |
4213s | an added risk reward system uh towards |
4217s | if you are collecting a lot of tiers of |
4219s | the Fallen |
4221s | or tears of the Mad excuse me |
4224s | and uh utilizing those |
4227s | through the systems that we are |
4228s | designing for ancient riffs |
4231s | let's see what Bob's all about I I've |
4232s | never oh it's another uh another cargo |
4235s | unit gain a permanent combat drone Ally |
4238s | named Bob 30 second respawn timer oh my |
4240s | gosh |
4242s | Bob join me please where are you |
4246s | hello Bob |
4251s | I'm impressively enamored |
4256s | what |
4261s | um I'm not even mad |
4266s | that's not invulnerable no no |
4268s | gain a permanent combat drone Ally named |
4270s | Bob |
4271s | man that's amazing so he's got a 30 |
4273s | second respawn timer which tells me |
4276s | that when he gets destroyed after 30 |
4278s | seconds he comes back |
4282s | that's quite nice I almost like this one |
4285s | well that's hard to say which one I like |
4287s | more between Wrath of the fallen and Bob |
4290s | foreign |
4293s | I feel like I got shafted though I only |
4295s | got three modifiers on this one what the |
4296s | heck Hans Christian |
4299s | you are you're making Bob not look so |
4302s | hot what's up with that |
4306s | and I said Hans Christian I don't know |
4308s | if he's the one who actually whipped up |
4310s | Bob or not um also keep in mind that |
4313s | we do have legendaries inbound that are |
4315s | being designed by |
4317s | Kickstarter backers |
4320s | Kickstarter backers are designing a slew |
4323s | of legendaries as well so |
4325s | um I am glad that we found another cargo |
4327s | unit legendary because |
4329s | this kind of reveals just how many |
4332s | legendaries we do have in the works how |
4335s | many we have plans for |
4337s | because if there's two cargo units I'd |
4340s | say we only were to like do something |
4341s | like eight legendaries well that would |
4343s | be that would be kind of silly two of |
4346s | the eight legendaries or cargo units |
4348s | that that doesn't seem very fresh or fun |
4351s | or you know whatever so that in and of |
4353s | itself should probably be speaking a bit |
4356s | towards |
4357s | a bit of our vision a bit of our plans |
4359s | and the magnitude |
4361s | the quantity of legendaries in and of |
4364s | itself |
4366s | and if you didn't pick up on what I'm |
4368s | saying I can't really spell it out |
4369s | further than that guys we're we're not |
4371s | making a small number of legendaries |
4374s | all right |
4380s | well Bob this is you and me now buddy |
4384s | that's great |
4387s | and when I say it's just you and me Bob |
4388s | I actually mean it's you me and geekbite |
4391s | who's got some more questions to answer |
4393s | for you guys since I've seen so many |
4396s | questions showing up so let's crack into |
4399s | yet another round of questions and start |
4401s | ironing out the things that I can talk |
4403s | about and the things that I can't uh |
4406s | regardless let's go let's make this |
4407s | happen actually we've got Pandora's box |
4410s | of questions here beautiful all right |
4413s | let's try and rapid fire it shall we oh |
4415s | good good luck good luck uh will there |
4417s | be any uh sorry this is from Finns on |
4419s | YouTube will there be ancient Rifts in |
4421s | tightly closed spaces like in caves |
4423s | inside asteroids perhaps underwater |
4425s | covered by Ice Etc uh if it was |
4428s | underwater you'd never be able to fire |
4429s | so no that would not particularly happen |
4432s | um unless we had to generate a bunch of |
4433s | other additional things in order to |
4435s | allow something like that but that seems |
4437s | a little bit outside the scope and scale |
4439s | of what we would like to accomplish |
4441s | could there be interior space riffs it |
4443s | is possible I suppose but that is not a |
4447s | focal point at this time uh there will |
4449s | be more variety in the locations of |
4451s | riffs I can guarantee that but that's |
4453s | about as much as I can answer on that |
4456s | front so what you and also please keep |
4459s | in mind that what you're seeing here is |
4460s | like the very first iterations of these |
4462s | riffs to get them going to make sure |
4464s | that they're mechanically working as |
4465s | intended which they are like we've got |
4467s | bare bone structure the foundations here |
4469s | where you're going through four |
4470s | different segments you have a boss at |
4472s | the end that delivers a bunch of loot |
4474s | that spits you about to where you can do |
4476s | a new Rift again and if there's only |
4478s | going to be more added to it there's |
4479s | going to be more variety added from this |
4481s | point I even had a conversation with |
4483s | Hans Christian earlier this week about |
4485s | what some of that looks like so he can |
4487s | even say yeah exactly Eric in the chat |
4489s | and you know that we're I'm not making |
4491s | this stuff up like there's definitely |
4493s | more on that front but we have to start |
4496s | from this foundation in order to build |
4498s | on top of it right so yeah |
4503s | [Music] |
4505s | excellent excellent Right Moving on |
4506s | quickly wizard Jerry on YouTube does |
4509s | this special attribute EG 40 chance of |
4512s | Reviving and then it'll be 50 seconds a |
4514s | little bit different uh or will be a |
4516s | variant of it on the same kind of |
4518s | legendary so maybe 30 chance of Reviving |
4521s | an enemy for example I do like this |
4523s | question uh no that's not that's not how |
4525s | it works as of right now |
4527s | um in fact I'm pretty sure the plan |
4530s | is to have the legendary loot have a |
4533s | very static number so it's not going to |
4535s | vary based on |
4536s | you know any other Factor kind of like |
4538s | the modifiers do right so like for |
4540s | example we're looking at this one right |
4542s | here that has 304 Precision 297 utility |
4545s | etc etc we don't want the legendary |
4549s | status to be something that can be |
4551s | randomized on that front is it at the |
4554s | most |
4555s | it would very very slightly if we were |
4558s | to go in that direction but |
4561s | I don't that's not really an intent that |
4563s | we have we want the legendary provide |
4565s | its benefit always and then the random |
4569s | stuff can be on top of that surrounding |
4572s | its legendary attribute that should be |
4574s | pretty consistent |
4577s | uh cool cool cool wait this was actually |
4580s | answered this question was answered by |
4582s | Hans Christian Tiberius on Twitch was |
4585s | asking ah riffs all going to have the |
4587s | same number of stages and his answer was |
4590s | probably not |
4593s | and that is correct |
4596s | that's all the more we're gonna say |
4601s | a little bit more so you know I talked |
4604s | about how |
4605s | the overarching vision of everspace 2 is |
4607s | to make sure that it's accessible it's a |
4608s | very pick up and play style of game |
4610s | right like it might not seem like that |
4612s | at first but anybody who has ever played |
4615s | everspace 2 for the first time and was |
4617s | thrusted into the tutorial you know that |
4620s | process is slow there's a reason we have |
4622s | a skip tutorial button okay like it is |
4625s | it takes a bit to just get the controls |
4628s | down it takes a little bit to understand |
4630s | like pointing and shooting like |
4632s | especially for people who aren't akin to |
4634s | these style of games like it's a it's a |
4637s | big change and we want to make sure that |
4639s | it's accessible you can dive in and it's |
4641s | not going to like break you if you're |
4643s | not the most skillful player of all time |
4646s | when it comes to six degrees of freedom |
4647s | so on that front and what I'm saying all |
4650s | of this for |
4652s | is that like we just want to make sure |
4654s | that |
4656s | when we're doing these ancient riffs in |
4658s | the end game that we are providing that |
4660s | accessibility from a standpoint of time |
4663s | because we know that not everybody has a |
4666s | two-hour timetable commitment say like |
4668s | I'm gonna do a rift today like we don't |
4670s | want to design these like uh |
4675s | certain games in their like super long |
4678s | campaign structures of like especially |
4680s | in like those Co-op style of games right |
4682s | this is a single player game and we want |
4684s | to honor your time commitment when you |
4687s | are playing it and through that we don't |
4689s | want there to be riffs that are like |
4691s | hours long to do |
4693s | hours long to accomplish that would that |
4695s | goes outside of the the vision that we |
4698s | have this is what I was looking for I |
4700s | wanted to grab a Vindicator and see what |
4701s | happened when I have Bob because I |
4702s | wanted to see if I'd break the game so |
4704s | we're going to do this if it crashes I'm |
4706s | sorry |
4708s | I want to see I want to see if Bob's |
4710s | gonna still be alive |
4711s | we should have oh I should have checked |
4713s | my passives |
4715s | I don't know if we have five or six hang |
4716s | on |
4717s | hang on a second I'm doing too much |
4718s | maximum number of active Dr Jones |
4720s | increased by one so we should have seven |
4721s | drones |
4722s | seven drones six plus Bob |
4726s | we've got six indicators upper left but |
4729s | we got seven flying around us |
4731s | I like that but should there be an |
4733s | indicator |
4735s | anyway |
4738s | oh let's go back stop it anyway next |
4742s | question next question uh slow intention |
4745s | on YouTube will we be able to update the |
4747s | level of legendaries |
4749s | [Music] |
4753s | so that question opens up |
4757s | a different discussion |
4761s | um |
4762s | man |
4769s | Michael's not here I think Michael's not |
4772s | here that's true I think the important |
4774s | thing to know about the whole crafting |
4776s | system in a nutshell is that we are |
4779s | still making improvements especially on |
4781s | the modification side of crafting like |
4784s | crafting as a whole like making stuff |
4787s | pertaining to especially Weaponry is |
4790s | very much like a fill in the gaps of |
4792s | where you're currently at style of |
4794s | crafting system so if anybody's |
4796s | expecting to be in like a late game |
4797s | situation you want to craft the best |
4799s | item that exists in the game that's it's |
4801s | not going to happen like that's not |
4803s | that's not what crafting is supposed to |
4804s | do it is meant to supplement it is not |
4806s | meant to uh impose upon the space of the |
4811s | looter shooter itself if the crafting |
4813s | was better than everything else then I |
4815s | told you this was opening up a different |
4817s | conversation uh but like if like this |
4819s | this opens up an entirely different door |
4821s | of how we design finding stuff versus |
4824s | what you are crafting so there has to be |
4827s | a play off and on of this where the |
4830s | crafting supplements but the |
4832s | modification can enhance and go over the |
4835s | top right |
4836s | so I say all of that and I hope that you |
4839s | can kind of see like modifying loot in |
4842s | general is something that is meant to be |
4844s | pretty powerful so long as you're |
4846s | putting the time and effort to gain |
4847s | those resources |
4849s | um and you know legendary equipment is |
4852s | definitely equipment and there's |
4854s | definitely a modify button that's |
4855s | hovering over the top of that one |
4858s | and that's all the more I can say |
4862s | and maybe Hans Christian answered it |
4864s | more fully than that but that's all the |
4865s | more I'm given |
4870s | right uh next up we uh |
4875s | um Fred specvet over on YouTube uh will |
4877s | the legendaries have a fixed stat range |
4880s | or will they vary for example this one |
4882s | has 304 Precision what if they roll |
4885s | between 204 and uh 200 400 would uh that |
4890s | would mean hunting for an item attention |
4892s | yeah so modifiers and when I say |
4895s | modifiers I'm talking about the stuff |
4896s | below the unique legendary attribute the |
4901s | unique legendary |
4903s | ability |
4905s | passive trait whatever you want to call |
4908s | it all the stuff underneath is |
4910s | randomized and bound to it from there |
4913s | generally speaking legendaries have four |
4915s | modifiers associated with them Bob got |
4918s | undercut here poor Bob I don't know he |
4920s | only got three for some reason it's |
4922s | probably because his work in progress |
4923s | and it's not all done but still uh |
4926s | they're supposed to have four like this |
4929s | so you'd have the leading trait which is |
4933s | fixed and then you have the four |
4935s | modifiers that are random |
4939s | so we're going to take this vindi we're |
4942s | going to do a rift with it but we'll |
4945s | also keep answering questions of course |
4949s | right uh Tiberius on Twitch uh regarding |
4953s | Loot and legendaries if every riff gives |
4955s | a legendary then does that mean the |
4957s | player only needs to run play 15 or |
4959s | whatever risk to get every legendary I |
4962s | believe Hans Christian did answer this |
4963s | and say that not every Rift will drop a |
4966s | legendary for currently in the dev build |
4968s | if you do right and I think another |
4971s | thing to point out is that while it does |
4974s | appear actually I even said it earlier |
4976s | in the Stream so so I should clarify I |
4978s | should I should update |
4981s | so from my testing that I've appeared |
4984s | that there was always a legendary that |
4985s | dropped from the wrist but if Hans |
4986s | Christian is saying that it's not always |
4988s | guaranteed then that tells me uh well |
4990s | that that's incorrect so it's probably |
4995s | gonna drop |
4996s | from a rift uh that being said |
5000s | um |
5002s | actually let me check my notes real |
5003s | quick |
5005s | because I want to make sure |
5013s | [Music] |
5018s | [Music] |
5030s | one second guys I I need a I need a |
5033s | check on a thing to make sure that I |
5034s | don't say something silly |
5040s | because overall we do have a vision for |
5042s | legendaries and um |
5048s | how to find them |
5055s | um so |
5056s | overall |
5058s | um |
5058s | I found it overall |
5061s | we |
5063s | don't want legendaries to only come from |
5067s | one location we do want there to be a |
5070s | couple of different ways to acquire |
5072s | legendaries but I think I mean I can |
5074s | actually absolutely confirm that riffs |
5076s | are the main way to acquire them you |
5078s | just might not always get one so |
5081s | sometimes there's going to be uh you |
5083s | know situations that you have to really |
5085s | push yourself in order to accomplish |
5086s | them but for the most part |
5089s | legendaries are going to be almost |
5091s | solely dropping from them |
5096s | and |
5099s | more of the ways to drop those will be |
5103s | discussed in the future |
5107s | oh gosh |
5109s | so like |
5113s | let me give you guys a little bit a |
5114s | little bit more context on the front |
5116s | because that sounds kind of like meh |
5117s | like what does he mean |
5118s | um |
5119s | [Music] |
5121s | there are plans to have like different |
5124s | goals and mutators and modifications of |
5131s | the surrounding Rift experience okay |
5135s | um and |
5137s | I think that's going to |
5139s | um |
5142s | more or less make your question |
5146s | a bit more satisfied with |
5150s | the content we're adding in the future |
5152s | as opposed to just my response here |
5154s | saying |
5155s | there's more in the future right |
5157s | um so I think that this is one of those |
5159s | situations where you'll just have to |
5161s | wait and see what we're up to and then |
5163s | you can respond to that content |
5165s | accordingly whether you really like it |
5167s | or you don't and we can have a |
5169s | conversation from that point |
5171s | but uh yeah as of right now it's |
5174s | the Rifts are the the big thing to get |
5177s | Legendaries from |
5178s | so yeah |
5181s | actually we just had a bit of |
5183s | clarification from Doctor Who you uh |
5186s | there's only a chance for a legendary |
5187s | dropping a rift and but there will be |
5190s | means to improve yes improving I wasn't |
5194s | sure if I could say that word but yes |
5198s | absolutely uh excellent right it's all |
5202s | on Twitch asks how many unique |
5204s | legendaries effects are currently in the |
5206s | plan variance options per slot how many |
5209s | legendaries are in the plans Ah that's |
5211s | unfortunately that's too revealing of a |
5213s | question for me to answer two revealing |
5215s | I have a question for me to answer but |
5216s | what I can say is that we want there to |
5219s | be a nice selection of legendaries I say |
5223s | that and you know I know a lot of you |
5224s | guys have been experiencing the set |
5226s | items in everspace 2 as of this time |
5228s | which there are like literally two right |
5231s | you have |
5232s | you have the uh Blood star set and you |
5237s | have the uh Eclipse set and that's it |
5240s | there's more sets coming uh and I |
5243s | certainly don't want you guys to look at |
5244s | the sets and be like oh they're probably |
5246s | gonna do like a similar thing with the |
5247s | legendaries ah well it looks different |
5250s | right sets are one thing legendaries are |
5252s | another |
5253s | um and legendaries we want them to have |
5255s | an impact regardless of what they are |
5258s | um and a lot of variety comes from every |
5260s | single one of those and we want to have |
5262s | a lot of different ways that the end |
5264s | game can be changed especially if you |
5267s | can only have one at a time |
5271s | so if there wasn't variety and the |
5274s | legendaries and you could only ever have |
5275s | one at a time that would suck |
5278s | we don't want the game to start so we |
5281s | are making sure there's going to be |
5283s | healthy variety but I also can't tell |
5285s | you I can't give you numbers |
5288s | uh because that's |
5290s | too that's that's too much of the |
5291s | informations |
5293s | but uh it should be it should be |
5295s | substantial enough I think I think you |
5298s | will be pleasantly surprised |
5304s | right this one has an answer from Anne's |
5307s | Christian but I'll read it out anyway |
5308s | for uh everybody else uh might be a |
5311s | possible compromise would you consider |
5313s | removing the legendary limit however |
5315s | limiting the active modifiers on them to |
5318s | a certain amount and has Christian did |
5320s | say that there will probably be an |
5322s | increase it means to increase the number |
5324s | of legendaries that can be equipped at |
5326s | once but don't expect that you can equip |
5329s | them all thanks Christian he knows that |
5332s | Michael's not here oh my gosh don't |
5334s | worry |
5338s | let's go it's good |
5340s | uh right Gabriel V on YouTube asked have |
5343s | you considered diminishing returns on |
5345s | legendary's power as an option |
5351s | in regards to |
5354s | like |
5356s | I don't know if it was when you were |
5357s | using the legendary earlier |
5362s | um |
5363s | the the |
5365s | um the other one that sucks the alt away |
5367s | I should I should put a build together |
5369s | to try and use that actually let's let's |
5371s | do that |
5372s | um so I mean there's there's a lot of |
5374s | considerations that we uh haven't made |
5377s | yet and pertain to several of the the |
5380s | alts or for several of the equipment |
5382s | that you can find |
5385s | the legendaries |
5386s | um but you know as with all things that |
5389s | get developed over time |
5390s | we seek to find those make sure that it |
5393s | feels good that it feels healthy uh and |
5396s | you know just have a generally good time |
5397s | uh with it |
5400s | so I'm going to make this to where see |
5404s | what's our precision's decent uh |
5410s | hmm |
5414s | I'm gonna try and change this around a |
5415s | little bit we're going to add more |
5417s | Precision than Firepower because our |
5418s | Firepower sucks |
5420s | um |
5421s | and we're just gonna try and proc |
5424s | whole Synchro pulse should proc a decent |
5426s | amount and then paired with devotion we |
5428s | could bring it up and then pull that |
5433s | sorry I'm trying to kind of just put |
5434s | this together I'll try and make a |
5435s | working build around it I really wish I |
5437s | had these but |
5445s | that might not be this this could |
5446s | actually be a good combination because |
5447s | it only recharges while boosting |
5449s | okay |
5451s | let's let's answer another question as |
5452s | I'm kind of like plugging away at this |
5457s | has asked on YouTube what will uh |
5461s | players have to do in the standard game |
5462s | to unlock the Rifts yeah so that's gonna |
5465s | be something that you'll experience in |
5468s | time just whenever we get the game State |
5469s | out there um as I did say earlier in the |
5471s | Stream you guys do know that you have to |
5473s | have the spatial bypass so you know that |
5476s | kala has to be unlocked in order to |
5478s | start in on that side of |
5481s | the ancient riffs not all right so uh |
5484s | even like with where we're at on this |
5486s | particular save file like we see that |
5489s | our next main mission is the emissary |
5493s | so they can probably already give you |
5495s | some sense of like where you should |
5497s | probably be if you wanted to even start |
5499s | riffs at all |
5502s | but uh more information will be on that |
5504s | front the closer that we get the big |
5507s | thing is that Rifts will not be |
5509s | accessible until |
5512s | you get to the coyote nebula like that |
5514s | they're they're completely locked out |
5516s | from you so if you're trying to like |
5518s | grind riffs you're gonna at least have |
5520s | to plow through the storyline first |
5523s | um but ultimately I think it's the most |
5526s | beneficial to do riffs whenever you are |
5528s | at level 30 but you know that's gonna |
5532s | yeah that's that's also opening up |
5534s | another conversation |
5536s | so yeah |
5539s | anyway |
5542s | um |
5543s | I don't know if you can answer this one |
5544s | but we'll try anyway sure uh will |
5547s | ancient units EG the wardens appear in |
5550s | the ancient riffs that's from Wizard |
5552s | Jerry on YouTube oh well I'm sure that |
5553s | we'll see other sort of entities enemy |
5556s | types and what haps used in ancient |
5558s | riffs that are not currently available |
5559s | to show because they're not ready or |
5561s | because we have plans that we can't talk |
5562s | about yet so |
5570s | uh while he said the limit might be one |
5573s | legendary the team already looked at |
5576s | having one weapon and one module is the |
5578s | limit as a way of building your own set |
5579s | bonus now Hans Christian has an |
5582s | answering this one as well uh there will |
5584s | probably be a possibility to increase |
5586s | this number later in the game yeah so um |
5590s | yeah we're getting this question a lot |
5591s | so I really want to drive this one home |
5594s | um the short of it is that there's going |
5596s | to be a lot of experimentation on how |
5599s | the legendaries affect the player builds |
5602s | that we're seeing come out of the game |
5604s | whether they're ones that we are |
5605s | establishing whether there's ones that |
5606s | you guys are establishing and we want |
5609s | legendaries to complement and explode |
5612s | certain types of build opportunities |
5615s | because of that if we were to allow for |
5618s | the multiple combinations of builds that |
5621s | are already very powerful in and of |
5622s | themselves it creates like this |
5625s | hyper reality of everything just being |
5627s | way too good and you don't even have to |
5629s | try to earn it right so the |
5631s | intentionality behind locking |
5634s | legendaries behind only using one at a |
5637s | time is so that you focus in on what |
5640s | it's providing that you now need to |
5643s | establish your potential build around |
5646s | okay like that's the core of why there's |
5650s | that restriction in place |
5652s | that being said |
5655s | one of the foundational rules |
5658s | of legendary attributes is that they |
5662s | make exceptions to rules |
5665s | [Music] |
5668s | so |
5669s | if you're following along and I've just |
5672s | explained how there's this rule that you |
5674s | can only have one legendary |
5676s | and we know that we have tools to make |
5679s | exceptions to the rules like we want to |
5681s | have that playful interaction where it |
5683s | feels like you're breaking the game and |
5685s | being rewarded for it so that's |
5687s | definitely something in line with our |
5689s | vision and how we want to move forward |
5693s | but there is a very strong |
5694s | intentionality to that restriction in |
5697s | the first place |
5698s | okay we don't want you to get |
5700s | three four five legendaries slap them on |
5703s | your ship and never have to try again |
5706s | there should always be the notion of |
5709s | thinking about what you're putting |
5711s | together why you're using that Thruster |
5714s | in this shield in that particular energy |
5716s | weapon and tandem with what's coming |
5719s | together right there needs to be |
5721s | intentionality behind that if it gets to |
5723s | a point where you're just like I just |
5725s | need to slap on the highest number then |
5727s | I feel like we haven't quite done our |
5730s | due diligence and providing the |
5733s | itemization that we intend to do and the |
5736s | experience that you probably want so is |
5740s | the game done and it's where it needs to |
5741s | be now no freaking no of course not it's |
5744s | not but that's because we're not in the |
5746s | in-game we're not at level 30 we don't |
5748s | have everything to mash up and to |
5750s | compare on that front yet more content |
5752s | has to be in place in order for you to |
5754s | balance and create equality around said |
5757s | content |
5758s | um but do know that that is our vision |
5760s | as we move forward we want that to be |
5762s | the core structure of you putting the |
5765s | effort into this equipment you're |
5767s | plugging into your ship it should not |
5769s | just be slapped on because of a number |
5770s | it should be slapped on because of a |
5773s | special attribute or because of a |
5774s | special trait or because of |
5776s | how it works with this other thing like |
5778s | that's the intentionality behind |
5780s | itemization as a whole in any game it |
5783s | should be at least and that's that's the |
5785s | direction we're taking so |
5787s | I look over in the chat and I see the |
5789s | game isn't done |
5791s | oh goodness gravy you guys next question |
5798s | Anton M on YouTube asks a question about |
5802s | your legendary weapon actually that |
5803s | you've got equipped how does he believe |
5805s | when they uh behave when the ultimate is |
5807s | reigned what would he stop shooting or |
5809s | shoot was only like 10 power I don't |
5812s | know I guess we'll find out |
5815s | yeah I I have not seen all the |
5817s | legendaries and I haven't like fully |
5819s | tested all of them like we've like a lot |
5821s | of the legendaries uh and Hans Christian |
5823s | can probably answer this even better |
5824s | than me because he's the one doing it I |
5826s | think we started plugging in legendaries |
5828s | into the game about |
5830s | two weeks ago and when I say plugging |
5834s | them out I'm not referring to like their |
5835s | attribute stats because those have been |
5837s | around since freaking prototype but like |
5840s | having the actual modifiers that |
5843s | legendaries add I think it was about |
5845s | two-ish weeks ago that we started |
5848s | truly incorporating them into the game |
5851s | Space maybe a little bit earlier than |
5853s | that but |
5856s | um I'm like looking over because I'm |
5857s | curious like I want to see if Hans |
5858s | Christian says something like no Eric |
5860s | that's completely wrong I've been |
5861s | working on this for four months thanks |
5862s | for caring you know something like that |
5863s | uh let's less than two weeks yeah okay |
5867s | that's what I thought |
5869s | yeah |
5870s | so |
5871s | yeah these are like when I when we do |
5874s | these streams and we're showing you |
5876s | stuff it is seriously hot off the press |
5878s | guys like this is not um this is not |
5881s | traditional development stream stuff |
5883s | generally speaking if you guys are going |
5885s | to a development stream they're showing |
5887s | you content that is either a mostly |
5889s | finished and won't be changing like at |
5891s | all or B |
5893s | um they're not even talking about the |
5895s | development stuff because they want it |
5897s | to be like some sort of like specialty |
5899s | surprise and all this type of stuff we |
5901s | just want to show you what we're |
5902s | freaking working on like we love having |
5904s | this engagement with you we love having |
5905s | these discussions with you and yeah sure |
5907s | it brings up a lot of these curious |
5909s | questions that you have that we can't |
5910s | answer I get that but this gives you a |
5913s | slice of what to expect and how our |
5915s | vision looks so your expectation can |
5919s | help start getting aligned with the |
5921s | reality of development yes there's more |
5924s | coming to riffs yes there's restrictions |
5927s | on legendaries yes there's way to break |
5929s | restrictions like all of these things |
5931s | things are going to come to a head |
5934s | especially the closer we get to that |
5936s | full release so I'm glad we're able to |
5938s | like tell you that it's being worked on |
5940s | or that there's going to be more and |
5942s | stuff like that sometimes it could be |
5944s | kind of those hard conversations where |
5945s | you're not getting the answers you |
5947s | really want but I assure you it's all |
5949s | part of this process of us wanting to |
5951s | show you why it is as soon as we can |
5956s | to get it out the door and the state |
5958s | that it really deserves not only for |
5959s | ourselves and our vision but also for |
5961s | you and your expectation |
5963s | so cool |
5965s | I'm gonna do this uh riff as we're |
5968s | answering more questions |
5969s | so let's uh let's do this |
5971s | right Shields Messier on YouTube ask can |
5975s | you actually dismantle |
5979s | Maybe |
5984s | there's definitely gonna be a lot on the |
5986s | front of legendary modification I'm just |
5989s | gonna straight up say it it's spoiler |
5991s | alert but you but all of you probably |
5994s | already assumed that |
5999s | right uh Excelsior has asked um good |
6003s | suggestion actually probably this more |
6004s | than a question but would you consider |
6006s | adding challenge Rifts with seeds for |
6009s | her core player base like for example |
6011s | liveries instead of here |
6015s | it's an interesting idea we do have a |
6017s | lot of plans for diversifying rips |
6021s | um that's a curious idea |
6023s | interesting |
6026s | it's possible |
6030s | though I won't say that was necessarily |
6032s | in the plan |
6035s | because I don't think hang on a second |
6036s | let me check the notes really quick |
6039s | and also read the question off one more |
6041s | time I want to make sure that I I'm |
6042s | digesting this properly let's say would |
6044s | you would you consider adding challenge |
6046s | riffs with seeds for hardcore hardcore |
6050s | player base the grant for example liver |
6052s | is instead of gear yeah okay so |
6055s | um at this time no that's not in the |
6057s | plan I can I can straight up confirm |
6059s | that I do like that idea though so it's |
6061s | like you can challenge your buddy be |
6063s | like hey try this specific Rift with me |
6065s | and see how far you can get you know |
6066s | like have that sort of challenging sort |
6068s | of uh buddy interaction with a friend |
6070s | that could be really cool |
6073s | um |
6075s | trying to see if there's anything on a |
6078s | sort of front that would be meaningful |
6080s | that could be discussed on this |
6084s | but it doesn't look like it |
6085s | unfortunately no so |
6088s | um I think that that would be something |
6089s | amazing if we had more time to work on |
6092s | everspace 2 uh and like all of like |
6096s | having more money having more you know |
6098s | all of that stuff right |
6100s | um that would be I think that would be a |
6101s | really cool thing to add alongside |
6104s | I mean I'll I'll go ahead and say it |
6106s | something that we had previously talked |
6108s | about was having some semblance of like |
6111s | online leaderboards for something like |
6114s | the races for example now as you guys |
6117s | can probably imagine we cut this out |
6120s | fairly early in development for a number |
6122s | of reasons uh you know specifically |
6125s | because of financial support because of |
6128s | implementation issues because of uh |
6131s | overarching vision and not coinciding |
6134s | with that whatsoever like we've had to |
6135s | go in very specific directions and leave |
6137s | other pretty cool ideas out in order to |
6141s | satisfy what we need to accomplish right |
6143s | so that sounds and the reason why I'm |
6146s | bringing that up is because going |
6147s | through specific Rift seeds sounds a lot |
6150s | like that style of like online |
6152s | leaderboard uh sort of cool stuff really |
6156s | like it's neat it's awesome don't get me |
6158s | wrong it's just not a focal point that |
6160s | we can spend a lot of time on because of |
6163s | the added situation that creates and the |
6166s | demands that that requires from a |
6168s | technical side to bring to life it's |
6171s | just not a priority |
6173s | so |
6175s | does sound cool |
6176s | but just it can't be it can't be |
6179s | something we spend our time on at this |
6181s | time with where we're at in development |
6183s | and I'm looking at the calendar thinking |
6186s | about when our full release is and just |
6191s | man |
6193s | uh we do not want explosive dots I mean |
6196s | area on death and drop mines well shoot |
6198s | I guess we're choosing enemy name types |
6199s | are hidden we don't want our drones to |
6201s | just be crushed |
6205s | all right next question |
6208s | and this question is from slowing on |
6211s | YouTube will there be Randall riffs |
6214s | opening or will it always happen via a |
6216s | bypass |
6222s | interestingly enough we have our initial |
6225s | plans for the ancient rest like if you |
6226s | go way back in 2019 when we first talked |
6229s | about ancient riffs we talk about how |
6231s | you access ancient risks by going to a |
6234s | specific system and they randomly open |
6236s | up so that that was actually the initial |
6239s | intent uh |
6241s | three three math math is hard three |
6243s | years ago |
6245s | three years ago that was the initial |
6247s | intent but this was also the ideation |
6249s | phase of what an ancient riff could |
6251s | potentially be right we jotted down some |
6254s | ideas and said it would be cool if and |
6256s | left it there then we developed a game |
6259s | now that this game has taken form based |
6261s | on our vision based on your feedback |
6263s | based on a lot of these cultivating |
6265s | factors of growth and success and |
6267s | development and blah blah now we are |
6269s | going hey we need to get to the end game |
6271s | let's look at what our plans are take |
6273s | out the sheets of paper ah yes ancient |
6275s | riffs they do these things in that |
6277s | specific way |
6278s | and we look at where the game's at and |
6280s | we go does that work |
6284s | short answer no it didn't really work |
6287s | it didn't really work not for the design |
6290s | structure that we have in mind for the |
6293s | Player's progression and the |
6295s | opportunities uh that you are moving |
6297s | into especially in a late game formula |
6299s | so they should be activated from the |
6302s | spatial bypasses almost specifically now |
6305s | there's always the chance that we could |
6307s | have like a random one that spawns based |
6309s | on a situation or events and maybe |
6312s | that's like even the tutorial into them |
6314s | or whatnot but there is not the intent |
6316s | anymore based on what the original |
6319s | design was that they are only accessed |
6322s | by going to a specific system and have |
6324s | them randomly open we want that more of |
6327s | randomization factor applied to hras as |
6330s | opposed to riffs where we wanted to be |
6331s | more constructed uh more aligned to how |
6335s | you're accessing them from player |
6336s | standpoint to get more of what you want |
6339s | even though the adventure through them |
6341s | will have more variety and and come up |
6343s | with uh you know those unique challenges |
6346s | that we desire so yeah |
6351s | next question |
6353s | uh fins on YouTube uh us looking at the |
6357s | wrist I miss green color in the |
6358s | environment orange and purple and neat |
6360s | but I really love green things any |
6362s | chance some Rifts will be green nope we |
6365s | are completely done with the riffs 100 |
6367s | the colors are are finalized you're not |
6370s | getting any more colors nope |
6373s | we've run out of coolers yeah we ran out |
6375s | of colors we actually contacted uh uh |
6378s | the color people |
6380s | few looks |
6383s | oh my gosh |
6385s | I mean we're not done with environments |
6387s | on the Rifts at all we're not done with |
6389s | the objectives in the riffs so yeah I |
6391s | mean you want green I am rather |
6393s | confident that we will see green colored |
6397s | Rose for sure |
6400s | oh wow that that is a cool little jump |
6404s | over power drop I like that |
6407s | so I'm using the devotion I'm going to |
6409s | kind of use it in tandem I'm trying to |
6410s | do a little bit more of an ALT style |
6412s | generation build here so I that's what |
6415s | I'm kind of focused on while we're still |
6416s | answering more questions I want to keep |
6417s | going with the questions because I know |
6418s | there's lots of them so let's do it |
6421s | uh right a Kappa cop on Twitch |
6424s | um asked I like loaded up on high |
6426s | capacity rockets and Blasting away on |
6428s | big targets with it any chance legendary |
6430s | missiles mines Rockets Etc Hans |
6433s | Christian did actually uh answer as well |
6435s | and he said yes |
6438s | look okay |
6439s | um I'm gonna I'm gonna take that one |
6441s | further Hans Christian's already walking |
6443s | the line I'm gonna I'm gonna like sit on |
6446s | the edge and just like look over it |
6448s | we're not even done with all the types |
6451s | of weapons in the game yet okay |
6453s | foreign |
6456s | there we go |
6463s | I'm already getting I'm getting an extra |
6465s | Michael right now hey Eric how's the |
6467s | stream going oh uh quiet yeah so like |
6471s | nobody's there there's no questions I |
6473s | don't want to talk about all right |
6474s | anyway |
6478s | I crispy MILF in on Twitch uh has asked |
6481s | will legendaries have their own crafting |
6483s | material or will they just hold for |
6485s | example more star charged conduits to |
6488s | upgrade dismantled if it's implant |
6493s | I'm not sure I understand read the |
6494s | question one more time let me let me |
6496s | make sure I will legendaries have their |
6498s | own crafting materials or will they just |
6500s | hold for example more star charged |
6502s | conduits to upgrade dismantled okay so |
6506s | it's you're referring to like the these |
6508s | bits |
6509s | these bits okay yeah so um in short |
6513s | there's going to be legendary |
6516s | modification stuff that we will talk |
6517s | about in the future it is not at this |
6520s | time so |
6522s | uh that's about the best not answer I |
6525s | can get there's there's gonna be there's |
6526s | gonna be stuff in the future |
6528s | and there's going to be a reason for |
6529s | wanting to |
6531s | to |
6533s | do do things with legendaries |
6539s | that is terribly vague and I hate it but |
6542s | yeah legendary stuff |
6544s | legendary stuff |
6546s | okay right uh we've got two more |
6550s | questions one's been answered by Hans |
6551s | Christian |
6553s | um at Finn's as asked on YouTube will |
6555s | there be legendary consumables legendary |
6557s | catalysts legendary ship colors |
6559s | legendary energy orbs legendary |
6561s | something else uh enhance Christian has |
6564s | answered uh there might be some other |
6567s | legendary items yes yeah so um I think |
6570s | this is a fun question and I want to |
6572s | answer it in a fun way too because we |
6574s | have internally had discussions about |
6576s | what should be a legendary and |
6580s | everything that you listed has actually |
6583s | come up at some point or another we've |
6585s | talked about legendary Vindicator drones |
6588s | we've talked about legendary the |
6591s | wings on a ship we've talked about |
6593s | legendary like if it exists in the game |
6596s | we thought about would it be possible to |
6598s | have a legendary variant of it that's |
6600s | actually really cool the drones like |
6603s | showing up before everything else does |
6605s | but like so I watched it thundercore |
6608s | I've never got this one either another |
6609s | legendary I haven't seen |
6611s | oh my gosh this is exciting but um |
6615s | yeah so and in short yeah we want to |
6618s | make sure that |
6620s | the content that we deem legendary is |
6623s | fitting of that title right and as of |
6626s | right now being the core of the game |
6629s | surrounding itemization your loot |
6632s | a lot of that is going to come straight |
6634s | into the loot it's gonna be your weapons |
6637s | it's gonna be your modules those are |
6640s | going to be the big Honkers right when |
6643s | it comes to crafting you know we have |
6645s | these catalysts you have the Rarities |
6646s | common uncommon rare Superior and |
6648s | there's clearly a button right here that |
6650s | says legendary Right |
6652s | no there's not there's not clearly I'm |
6654s | being very facetious here but like |
6656s | could there be is that possible like it |
6660s | is technically possible and we've |
6662s | thought about it if we go in that |
6664s | direction we have to take incredible |
6666s | care and how that's cultivated because |
6670s | as I've said before like especially on |
6671s | this crafting front right like if we |
6673s | were able to have uh crafting blueprints |
6676s | of legendary status for your basic |
6680s | inventory right now all of a sudden |
6682s | we're going into this territory of |
6686s | crafting being a dominant way of end |
6691s | game status right |
6694s | if we were to go into that phase that |
6697s | also means that there's going to be a |
6699s | new evaluation of crafting as a whole |
6701s | and how that's constructed to build up |
6703s | because the remember the intent of |
6704s | crafting is to fill in the gaps as |
6707s | you're building up crafting specifically |
6709s | primary and secondary weapons right your |
6712s | modules your consumables and your |
6714s | catalysts and your components frankly |
6716s | that looks a bit different because those |
6719s | can still be incredibly viable and your |
6722s | end game State pertaining to the stops |
6724s | the modifiers the temporary bonuses that |
6726s | they provide the expansion of |
6728s | modification it provides you know |
6730s | there's all of that type of stuff right |
6732s | there's all that type of stuff that is |
6734s | very important to note |
6736s | so |
6737s | [Music] |
6739s | yeah we thought about it there's been a |
6742s | lot of different concepts and and ideas |
6744s | pertaining to like maybe not Legendary |
6746s | perks I don't think we thought about |
6748s | Legendary perks but like |
6750s | we wanted to stand out we want it to be |
6752s | unique and itemization at its whole is |
6755s | like the big thing right that's that's |
6757s | where it all comes down to Legend I look |
6760s | over legendary earthwine yeah |
6762s | Commodities I suppose there could be |
6764s | legendary Commodities that happen in the |
6765s | future that's definitely not uh |
6767s | not not a possibility |
6770s | so let's pick up thundercore and let's |
6772s | look at this in between questions I want |
6774s | to talk about this real quick because |
6776s | I've never seen it before |
6778s | and then we'll answer another question |
6780s | Thunder core is insane why in the okay |
6784s | it's two levels higher okay enemies |
6787s | affected by our EMP will be electrified |
6788s | and continuously shock targets within |
6790s | 300 meters for 638 damage per second |
6793s | [Music] |
6797s | damage has increased by five percent for |
6799s | each enemy affected what |
6802s | what |
6803s | what that's insane that's what |
6808s | goodness we were trying to design around |
6810s | this one and now I'm like putting on way |
6812s | too many and this is going to get |
6813s | convoluted pretty fast I don't care I |
6814s | like Bob he's staying and we're not |
6816s | really getting too much value on |
6817s | devotion because I keep forgetting about |
6818s | it uh thundercore looks amazing all |
6821s | right next question |
6824s | of the love of both uh basically very |
6828s | cool I record them on YouTube asked will |
6832s | there ever be consumable armor Shield |
6834s | drones for play use in the future like |
6836s | in everspace one oh I love this question |
6839s | too so we have had a lot of talk about |
6841s | The Vindicator and its types of drones |
6843s | and just general drones that the player |
6846s | could have access to uh overall and the |
6850s | short answer of it is we would love to |
6852s | have more variety on that front will we |
6855s | hard to say do we have plans to |
6858s | technically |
6861s | but it looks different based on where |
6864s | we're at with development will we have |
6867s | time for X Y and Z who knows |
6870s | um but we've even showed you that |
6871s | concept art uh at least |
6873s | let me uh let me see if I can actually |
6875s | pull it up really quick let me see if I |
6877s | can |
6878s | oh no I emptied out my fan art or |
6881s | concept art folder hang on a second I |
6883s | want to see if I can find this really |
6883s | quick because we even had concept of |
6886s | different Vindicator drones okay that I |
6890s | know we've shown in the Stream |
6892s | let me see if I I found it okay okay |
6895s | all right here quick quick interlude |
6897s | here because this is relevant like look |
6899s | at this |
6902s | look at that |
6904s | now I should I should point out I should |
6906s | point out because this is this is a |
6908s | little bit like okay now you're thinking |
6911s | oh we're gonna have you know it's eight |
6914s | different types of drones for the |
6915s | Vindicator whoa no no so so here's some |
6917s | context this was actually made for us to |
6920s | figure out the core design of The |
6923s | Vindicator drone and I want to put |
6924s | emphasis on the here when I say that |
6927s | okay we wanted to have one specific |
6930s | Vindicator drone bound to the show so we |
6934s | chose from this assortment of styles |
6937s | from the concept art okay well I showed |
6939s | this concept art a long time ago for |
6941s | anybody who's wondering like this has |
6943s | this has been seen already in a previous |
6945s | stream but just want to show it again |
6947s | obviously we went with number five we |
6949s | really enjoy that one |
6951s | if |
6953s | big old freaking F we were to go into a |
6956s | direction of like more drone types and |
6958s | stuff uh there's a possibility that it |
6961s | would come from this pool and some of |
6962s | these might even look a little bit |
6963s | familiar and what we've done with enemy |
6965s | types in particular number four here |
6968s | he might look a little bit familiar for |
6970s | example |
6971s | so I don't want to say no |
6974s | there's definitely a means to do so |
6977s | right |
6978s | but um at the same time I think it is |
6981s | important just to to know like there's a |
6983s | lot that we are |
6985s | focused in on things that we want to |
6986s | develop and encourage proper growth |
6989s | um for all types of play |
6992s | uh let alone drone types |
6995s | so uh but we also don't want to make |
6997s | like this hyper complicated additional |
6999s | system of drones that you're managing on |
7003s | top of your already deep inventory |
7005s | system right |
7007s | so uh what I mean by that is there's not |
7009s | gonna be like a tab devoted to drones |
7011s | and then you have to outfit all your |
7012s | drones like each one like oh here's Bob |
7014s | he gets this weapon he gets this Shield |
7016s | like you're not gonna |
7017s | if you're if your mind's going that way |
7019s | I just want to cut that off that is the |
7021s | wrong expectation to have okay |
7023s | at best |
7025s | we would have a system like everspace |
7027s | one where you could launch different |
7029s | types of drones from a consumable slot |
7031s | or that you find randomly out in The |
7035s | Ether out in space that you can convert |
7038s | to your cause like there are in a couple |
7040s | locations within sedum |
7042s | so |
7045s | yeah so that should be the expectations |
7047s | held is there room for more technically |
7050s | yes |
7052s | but that's that's about it I was very |
7055s | thorough with that one |
7057s | very thorough |
7059s | ly indeed last question that I have |
7062s | which is just nicely timed towards the |
7066s | end yep absolutely on Twitch uh ask can |
7070s | Legends respond with a prefix |
7074s | they know we go |
7080s | [Laughter] |
7089s | there we go yeah thanks for the question |
7091s | everyone uh I shall see you all in the |
7093s | next one yeah excellent very good so |
7096s | we're gonna do this one last run I'm |
7097s | gonna I'm gonna use the EMP right here |
7100s | right now I want to see what happens but |
7102s | I have a feeling everything's just gonna |
7103s | get roasted toasted oh my gosh that's |
7105s | beautiful |
7108s | oh that's insane that was that was |
7110s | delightful |
7112s | I think this is one actually Casper |
7115s | I think you'd mentioned that he was |
7117s | using this and it's just like insanely |
7118s | fun |
7119s | because we really need a sentinel to get |
7121s | this maximized honestly but um |
7124s | the way that I think it's meant to |
7126s | really work is to just |
7128s | Bounce Around everything nearby and just |
7131s | crush it all instantaneously so let's |
7132s | try and do that here |
7134s | we got a couple guys that are close |
7138s | so if our drones don't destroy them |
7139s | first which they are our drones are too |
7142s | good |
7144s | here we go we can |
7150s | they killed each other too fast we |
7152s | didn't get to see that |
7154s | see the bridging between them oh my gosh |
7156s | now we're stacking ourselves with too |
7158s | many legendaries we're just like |
7159s | overcoming everything |
7161s | but um |
7163s | oh my gosh all right let's keep let's |
7165s | keep going enemies are resistant to EMP |
7167s | no oh okay good we went to this one I |
7169s | don't know what it is |
7172s | we're going to this one though |
7177s | I don't want them to be resistant to EMP |
7184s | oh my gosh there should be four |
7186s | modifiers on legendaries yeah |
7188s | there should be four |
7190s | um I think Bob got shafted either that |
7192s | or Hans Christian's uh answered that |
7194s | differently oh remember when I was |
7196s | talking about like drones and like the |
7198s | different looks that they have |
7200s | to Oak our Shield charts drone you don't |
7202s | get to see that very often |
7208s | but they do exist they're out there in |
7209s | the either |
7215s | all right she's kind of like uh and I |
7218s | like the way that this is actually used |
7220s | it doesn't seem like our our alt is |
7223s | too under used here like we can recharge |
7226s | it up fairly quickly |
7231s | I do think maybe it doesn't work the |
7232s | best on a Vindicator though because you |
7234s | know |
7238s | drones are stealing all the kills |
7243s | but regardless |
7245s | speaking of kills we're getting them so |
7248s | fast with our drones and our added Bob |
7250s | oh my gosh Bob is just leaving the |
7252s | church I love it |
7256s | most perhaps um |
7260s | electricity jump oh yeah that's cool I |
7263s | like that that's Pretty stinking cool |
7270s | yeah I really need to be flying a |
7272s | sentinel right now to just like maximize |
7273s | that for sure |
7275s | all right uh anyway health bars ahead |
7277s | and finance let's go we got one minute |
7278s | left in the Stream I want one more |
7280s | legendary we're just gonna whatever |
7281s | shows up |
7282s | it's gonna be great |
7292s | oh yeah okay so yeah |
7295s | I see the response about like the number |
7297s | of modifiers on uh legendary and shot so |
7300s | yeah I mean it can it can vary I think |
7302s | that's a very sound answer that I should |
7304s | probably say instead of it should be for |
7307s | um because it is gonna there's so many |
7308s | different factors of goodness |
7310s | and I wouldn't get worked up about it |
7315s | I would not get worked up about it |
7317s | big thing is that we want to make sure |
7319s | that legendaries stand out |
7323s | wow I I shot the coil gun and then my |
7326s | ALT just recharged right there that was |
7328s | awesome |
7332s | that was really cool |
7334s | it was Destroy This |
7338s | yeah that's really nice this is any oh |
7341s | no where'd the big guy go |
7343s | you get away from me oh he's right there |
7347s | if you're wondering why my ALT keeps |
7349s | charging it's because I keep spending it |
7351s | from devotion |
7353s | that's crazy I've got so many drones out |
7355s | this is nuts there's nuts |
7365s | very cool |
7372s | heal up we're gonna go through this last |
7374s | last uh territory |
7377s | oh whoops I went through it there we go |
7382s | destroy the boss see what legendary we |
7384s | get then we're gonna call it a stream |
7387s | but Matt I was not expecting to go |
7389s | through this many riffs through the |
7391s | course of the stream today was not |
7394s | expecting to highlight |
7395s | how many is this four legendaries wow |
7398s | I think the goal was sorry Michael I |
7401s | think the goal is to only show like one |
7403s | legendary |
7406s | I have exceeded expectations that's what |
7408s | we're |
7412s | oh my gosh and then just completely |
7416s | crushed him |
7418s | eye of the storm okay this is the last |
7421s | one will this is a good one |
7423s | we'll show this one |
7429s | oh my gosh |
7446s | all right so let's grab this uh eye of |
7448s | the storm have a look at it yeah this |
7452s | one's uh |
7453s | this one's pretty fun secondary weapons |
7455s | will always critical hit while your alt |
7457s | charge is below 30 percent |
7460s | wouldn't this just be a fantastic |
7462s | combination with devotion |
7464s | if you're keeping |
7466s | your |
7467s | alt low |
7470s | and you're just |
7472s | pounding away with secondaries oh my |
7474s | gosh there's so many there's so much |
7477s | there in and of itself which would be so |
7479s | powerful |
7481s | but uh bomber fans rejoice and wanting |
7484s | to just absolutely shred their opponents |
7487s | with infinite secondary weaponry |
7491s | [Music] |
7493s | so yeah there you go |
7496s | Snipping tool is right oh my gosh you |
7498s | guys don't have to be that crazy well I |
7500s | guess you kind of do because I can't |
7502s | publicly share these in the Discord but |
7504s | uh yeah hi the storm |
7506s | always critical hitting with your |
7507s | secondaries and keep in mind that this |
7510s | does include stuff like rockets right it |
7514s | includes stuff like mines that hit |
7516s | everything in the vicinity so there's |
7519s | already some incredibly powerful |
7520s | secondary uh weapon rebuilds |
7523s | um especially pertaining to mines |
7524s | honestly I think that they are arguably |
7526s | the strongest at this point in time in |
7527s | the game |
7529s | um but obviously through that you can |
7531s | still get some other pretty gnarly |
7533s | pretty cool combinations |
7535s | and you also want to make sure you're |
7538s | using the right secondary because if you |
7540s | use to stabilizer missiles uh you're |
7542s | doing it wrong |
7545s | not that you couldn't use that in tandem |
7547s | with another secondary but for The |
7549s | Vindicator here this would suck right |
7551s | like this would help us basically none |
7555s | anyway |
7555s | [Music] |
7557s | so |
7559s | illusion guys we have been hard at work |
7561s | on the ancient riffs to bring those |
7563s | together |
7564s | um we've got the foundation of the rift |
7566s | down so you can see how they're opened |
7568s | you use the spatial bypass you see that |
7571s | there's a certain number of locations |
7572s | you have to survive through and it's |
7575s | always finished off with some sort of |
7577s | boss-like event and I say that like it |
7580s | wasn't the exact same thing every single |
7582s | time that you saw on the stream but you |
7586s | know there it is and then you are you |
7590s | have a good chance of obtaining a |
7591s | legendary now in the death build uh I is |
7595s | I'm cheating I can always get a |
7596s | legendary that was intentionally |
7598s | designed for us to play test and to show |
7601s | stuff honestly and there's also a lot |
7603s | more still coming to these riffs okay |
7606s | there's a lot more still okay whether |
7609s | that's pertaining to |
7610s | what you're getting out of it whether |
7613s | that's pertaining to the objectives |
7615s | within it whether that's pertaining to |
7618s | like |
7619s | the visualizations of it |
7622s | there's still a lot more coming and uh |
7625s | that's even outside of the fact that |
7628s | we've got a lot more legendaries that we |
7630s | are uh baking in the oven they are |
7633s | fluffing up rather nicely at least most |
7635s | of them some of you could make you ought |
7637s | to get the burn dutches and you're like |
7638s | nah it's not so good |
7639s | um but there's a lot of this content |
7642s | which is our focal point for this fall |
7644s | this is all coming well not all but |
7647s | there's this is a lot of the content |
7649s | that we are focused on and what we want |
7651s | to deliver for this fall |
7654s | and that's I mean there's even more |
7656s | pertaining to freaking mutators and |
7659s | modifiers and oh my gosh it's just it |
7662s | keeps going it will it ever end will it |
7664s | end Hans Christian are you dying like I |
7666s | am inside oh |
7670s | but it's beautiful it's it's a wonderful |
7672s | problem to have uh and we are eager to |
7675s | get more and more and more of this |
7677s | variety and this content into the game |
7679s | Space for you guys to get your hands on |
7681s | it |
7682s | um |
7683s | so yeah there it is successful stream is |
7686s | successful |
7687s | I'm tired |
7690s | whoo |
7692s | so I'm sure that you guys probably asked |
7694s | a couple more questions but in short if |
7697s | you do have more the best way to get |
7699s | those answered is by sneaking over to |
7701s | the Discord it's right there it's |
7702s | leaving screen oh my gosh discord.gg |
7705s | Rockfish games there's an Ask rfg |
7707s | Channel dive in there ask your questions |
7710s | we would love to help clarify further |
7713s | details you know this to be true because |
7715s | I've been doing it all freaking stream |
7716s | whether I was technically supposed to or |
7719s | not you know that's debatable uh but I |
7722s | did anyway because I love you I love |
7724s | sharing this information with you the |
7725s | team loves giving this content to you |
7728s | again to help align those expectations |
7730s | to help you see what our overarching |
7732s | vision is meant to be and to also start |
7736s | those discussions so we can ensure that |
7738s | this is not just the game we want it to |
7740s | be but also the game you want it to be |
7742s | so |
7744s | cool |
7745s | we're done stream's over we're good |
7749s | that's all I got I I have to run I it's |
7751s | the it's we're late technically we've |
7754s | been in post-stream Shenanigans for |
7756s | seven minutes |
7757s | post room Shenanigans for seven minutes |
7759s | so uh I gotta get out of here uh and you |
7764s | is awesome oh my gosh all of you have |
7767s | been so awesome all of you have had such |
7769s | great questions |
7770s | um and if there's any uh |
7773s | so many words I have been Eric Schroeder |
7775s | your community Ambassador for Rockfish |
7776s | games don't stop being awesome let's |
7779s | continue the conversation elsewhere and |
7782s | uh we'll catch you next week when we'll |
7784s | probably have even more stuff to show |
7787s | toodles |
7788s | [Music] |
7811s | [Music] |
7820s | okay look my wife and children are |
7821s | coming in right now so I just have to |
7823s | give one other quick little detail |
7825s | because this is important all right I |
7827s | just want a huge shout out to Hans |
7828s | Christian and Casper uh who have been |
7832s | diving in here and answering questions |
7833s | alongside me because we knew that we |
7836s | were going to have a lot of people uh |
7838s | poking about and like trying to figure |
7839s | things out what they were seeing on the |
7841s | screen questions generating so huge |
7843s | shout out to you guys really do |
7844s | appreciate it if there are other members |
7846s | of the team that were in chat speaking |
7847s | of forever hold your peace but sincerely |
7849s | major thanks for them diving in |
7852s | um and also did you know that wish |
7855s | listing us helps us so much and it also |
7858s | helps you because it tells you whenever |
7860s | everspace 2 has a sale or when an update |
7862s | shows up like one yesterday that said we |
7865s | were going to talk about ancient riffs |
7866s | today like these things happen if you |
7870s | wishlist us it pops up in your little |
7871s | news feeds it's wonderful it's so |
7873s | delightful |
7874s | and uh not only that but it gives |
7878s | exposure for us like it's a win-win |
7881s | situation and the game is going to go up |
7883s | in price whenever we get into next year |
7886s | when the game launches so right now is |
7889s | the time to buy if you're looking for |
7890s | the most affordable opportunity okay I |
7894s | just putting that out there because I |
7896s | know some of you are pitched for cash |
7897s | and you just don't know how you want to |
7898s | spend your money if that's you wish list |
7902s | us wait for sales all that type of stuff |
7903s | right now otherwise we do appreciate you |
7906s | sharing your love of the game with |
7909s | others uh it's always a treat to see you |
7912s | doing that watching your streams it's |
7915s | it's so great it's so wonderful so all |
7918s | right guys I'm out toodles |
7921s | for real this time |