over 1 year ago - ROCKFISH Games - Direct link

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2s foreign
14s YouTube is receiving the signal good
17s good
20s welcome everybody welcome welcome
36s foreign
46s excuse me goodness wow
52s mute your mic streamer gosh hello
54s everyone
64s foreign
73s [Music]
85s [Music]
103s foreign
120s [Music]
134s ladies and gentlemen it's time to get
136s started whether I wanted to or not oh my
139s gosh
141s wow welcome ladies and gentlemen to the
144s official Rockfish game stream I'm your
146s host Eric Schroeder the community
148s Ambassador for Rockfish games I will be
150s leading you through all things everspace
152s 2 related oh my goodness already got
155s some things going on on the screen ah
158s I'm I'm super pumped about today we're
160s gonna have a little Adventure into uh
163s in-game content discussion we're going
165s to be talking a healthy bit about it and
167s I'm gonna show you some things ooh ooh
169s we're gonna show actual things I know
173s it's crazy let's not get ahead of
175s ourselves uh but you know a lot of you
177s guys have been wondering since our post
179s on the kickstarter back in uh 2019 what
183s exactly we meant by these ancient riffs
186s and the in-game content that they would
188s provide so I think it's about time that
190s we jump on that front and start
192s answering those questions now uh of
194s course I do have to preface this with
196s the general it's early access work in
198s progress blah blah blah you know the
201s drill at least I hope you do if you're
203s coming to these streams for the first
204s time welcome this is where we the
207s developers engage with you the community
208s and show you what we've been working on
210s it's not going to be a completely super
212s polished everything's done state if you
215s have that expectation you're already
217s going to be disappointed okay don't walk
219s in here thinking everything you're going
221s to see is like fine-tuned precise
223s exactly the way it's going to be a full
224s release cause it ain't we just got done
226s implementing some of these uh elements
228s like a couple hours ago right Hans
230s Christian couple hours ago so yeah still
233s a lot more work to be done but that
236s being said it's ready to show you what
239s it looks like when we get to an in-game
241s state in everspace 2 exploring the
244s ancient refs so
247s without further ado
250s let's open one
252s let's just let's dive into it right
256s let's just dive into it
259s so uh here you can see we go to the
261s spatial bypass we have a create ancient
263s Rift option
265s this will change but still
268s also just imagine some really super cool
271s sound effects just like
275s and it just gets increasingly louder and
279s intense
280s boom here we go
283s here we go right into a rift I also need
287s to State one other thing before we get
289s really crazy oh before we get super
290s crazy let's just have a quick look at
293s our build so super quick it's going to
295s be lightning fast as well as one other
297s little caveat to note and that is the
300s music is not done here in fact it's
302s gonna be weird remember when I said that
304s you're probably gonna experience some uh
307s strange things then it's not going to be
308s like super done and ever that's one of
311s the things that the music is going to be
312s weird so try to ignore that kind of
316s otherwise just going through our bill we
319s have a pretty standard energy effective
321s kinetic effective double effective
324s Weaponry thing going on here with our
326s Interceptor
328s um not really going for any particular
331s um synergies or anything it's you know
333s it's got some Blood star raid set going
336s on
338s um but honestly it's it's nothing crazy
340s nothing crazy whatsoever we are using
343s the corrosion injector with mercy kill
345s we've got an amp generator with short
347s circuit and we have Parting Gift
349s teleporter because it's fun
352s otherwise uh yeah let's let's just get
356s right into it let's go let's get in
359s let's go
366s nice calm music
369s now just think about the most upbeat
371s thing that you could possibly hear
373s right now that's what you would be
375s hearing
376s got a lot of elements regarding the
379s music that are going to be coming
380s together for this but as you can see as
382s of right now
385s we just got a couple of enemies that are
387s approaching us we see more that are
389s warping in we got several Outlaws we
391s have Outlaws
393s more Outlaws oh come on give me some
395s give me some variety game I know you
397s want to
398s here's a Demolisher nothing you haven't
401s really seen before picked up some some
403s items there don't know what those are
409s music.com again okay good good excellent
414s here we have a zirulia scout
416s we had a freelancer there as well and on
419s the right side you can see it says cedo
421s Rift stage 104 above me right over there
424s right over there right
429s so I hope that you guys can see already
433s that this is not just a one location
435s sort of thing
439s man we are crushing them here this is
441s nice
443s I do think I have this on normal
444s difficulty I might need to change that
446s with a second or a third Rift run if
448s we've got time
452s all you can see is the combination of
455s enemies here
456s isn't normal at all
459s so here we have a redeemer Crusader we
462s have Outlaw Scout Raider a Blood star
465s overseer we're getting a combination of
467s enemies that we
469s generally wouldn't get
471s in standard play
476s and with every kill we increase our
479s resolve over here as well as fill that
482s progress kind of similar to that uh high
485s risk area
487s now you guys are probably familiar with
489s and then once all the enemies are dead
491s we have some portal options
495s and we can choose between which we
497s wouldn't want to go to now this is going
499s to be very familiar for those of you
501s who've run high risk areas because the
504s mutators that we are still adding more
507s of by the way
508s you see that there's a mutator option on
511s each portal so on this first portal you
514s see that enemies will slowly repair
515s their hole on this one enemies have 50
518s increase movement speed yikes and on
520s this one every time an enemy is
521s destroyed all other enemies present are
523s repaired by 20 of their maximum hole hit
525s points I like to be explosive so I'm
528s just going to let them slowly repair
529s their hole because I think I can destroy
531s a lot of them at once with our EMP
532s corrosive uh stuff going on
535s and this is the one we're gonna choose
536s and based on this Choice that's what
539s happens in the next area that you choose
545s so again sound effects here not quite
547s done but you can tell
549s pulling you in
552s not letting go
553s and we're going to phase two of this
555s particular room
563s oh this is gonna be it's gonna be sample
566s they're all nice and close fantastic
571s Retaliator Scout there too
586s beautiful
589s so the combination we're getting on this
591s run actually isn't too bad for us
598s making this look incredibly easy
600s honestly I was uh doing several play
602s tests and smoke tests frankly uh before
605s the stream it started
607s and uh
611s this is much more casual I'm not
614s complaining so far
616s I'm sure we'll see some crazy stuff soon
620s but uh the main core of these uh these
624s riffs
625s is that you can tell that similar to a
628s high-risk area we're not seeing any
630s equipment drop when we take out enemies
633s right
635s the only thing that we do see is like
637s maybe a specialty resource I thought you
640s maybe caught your eye against
643s but aside from that
648s no
649s no no item drops
659s excellent GMB got another pocket of
663s enemies inbound let's just head over and
664s say hello
666s yeah because I don't want that so oh I
668s was too far away that was silly
679s don't want to be don't want to have
681s anything uh too crazy browsing us from
683s far oh yeah we got a Tormentor over here
685s excellent
691s nice our resolve's almost at 100 that's
694s really good so um quick explanation of
697s resolve this little thing up oh it's
699s gone now well resolve is something that
701s you want to try and keep as high as
704s possible
705s because if that reaches zero the rift
708s just ends
709s just it's done
711s every time you kill an enemy it goes up
714s anytime you're taking damage or time
716s just kind of occurs it goes down
719s okay let me still area damage on death
722s that could be beneficial for us
723s corrosion Fields not good for us every
726s time an angels destroy all inner enemies
728s oh all right yeah we're gonna we're
729s gonna
730s go up against the corrosive or no excuse
734s me the deal area damage let's be fine
736s and we'll move on to the next
739s corner of the rift
743s nice nice
747s [Music]
751s and I'm sure that some of you guys are
753s probably wondering like you know I
755s expressed that
757s I am probably playing on normal which I
759s think I am
761s I think
763s so like where's the where's the
764s challenge where's the ramp up
767s what would like bring this together
769s because I'm like a hardcore gamer or
771s something and I want I want my
773s challenges
774s there are plans
777s there are plans that we can't quite
780s um really discuss at the moment
784s but uh furthermore
786s uh the game difficulty uh shouldn't
789s affect the riffs
793s I'm gonna say that one more time just in
794s case anybody missed it
796s the game difficulty should not affect
798s the rips
801s and your game progression like where
805s you're at from a level standpoint I
807s think that's the only modifier that's
809s really being taken into consideration
810s when you're up against these uh Rift
813s challenges
814s so that the enemies aren't like
816s blatantly super powered or underpowered
820s so they are uh calling back your level
823s your player level
827s foreign
831s try and keep our distance a little bit
834s here so we don't explode ourselves that
836s seems to be our leading course of damage
837s now
846s good good excellent
857s really trying to keep
860s our resolve as high as we can this
862s should oh nope it's five percent okay
864s one more
867s maybe maybe two more
871s two more
873s depending on the enemy type that you
875s take out is going to depend on how much
877s progress you make from a Kill
879s there we go
889s excellent and now we're getting to just
891s a soul portal here
894s that's the last one
896s there's nothing else just the one
898s there's no modifier on it whatsoever and
900s this is where we can start talking about
902s like work in progress stuff guys uh not
904s that everything you've seen hasn't been
906s thus far
907s um but what you're gonna see here when
909s we go into the final portal
912s I just want to put a lot of emphasis on
913s is very work in progress okay
917s I think some of you might see this you
921s know I'm throwing it out there like
922s we're really cracking into this as
924s openly as possible and it might feel a
926s bit underwhelming we know it's not done
931s all right
933s like just imagine that being the last
935s bit of the rift and uh we just completed
937s it like that right
941s but we did
943s and all our loots getting sucked into it
947s but so are we so it's okay
949s it's okay
956s I'm gonna throw on some gum
961s foreign
964s that little section there
968s it spits us out of the rift
970s with all the loot
976s oh
978s hello there
981s so that is the very first look
986s of the ancient Rift
989s very first look that one went so fast
996s but yeah let's go ahead and pick up all
998s this Loot and uh let's talk about
1001s legendaries
1003s because I know you all want to know more
1006s I know you all want to see what I just
1007s picked up you're eager you're excited
1010s as am I
1013s because legendaries are in fact making
1014s their way into the game you knew this
1016s already nobody's surprised but
1019s you don't know exactly what they do
1022s so let's just talk about this one that
1025s was a complete random drop I had no idea
1027s this was the one that we were going to
1028s generate let's talk about
1030s Wrath of the Fallen
1033s as with any
1034s legendary item that drops in this game
1038s it will have four modifiers
1041s as well as a very special trait that
1045s modifies some sort of core aspect of the
1047s game
1049s and in the case of this one
1051s this means that killing an enemy now has
1054s a 40 chance to instantly revive them and
1057s force them to fight by your side for 15
1059s seconds
1062s foreign
1064s is that crazy powerful yes is it balance
1068s probably not our legendary power is
1070s going to be crazy powerful though yes
1075s so we're gonna plop this one on
1077s we're gonna use it
1079s we're gonna use it
1082s I like it
1086s cool
1089s at the conclusion of every single Rift
1092s you are guaranteed to receive
1094s one Ledger legendary at least right now
1098s at least right now
1101s I see the question can I have that
1103s Destroyer on my side please from my
1106s testing it is totally possible for any
1108s ship you destroy
1111s yes
1112s any ship that you destroy to fight by
1115s your side I had some pretty fun
1117s combinations
1120s so um
1123s does that mean that an outlawed
1125s Destroyer could do that technically as
1127s of right now at least yes will that
1130s change I don't know maybe
1132s but you can see like the intent behind
1135s the legendaries is we do want it to be a
1137s game-changing attribute it's not just a
1139s matter of oh let's have these stats or
1140s have this like modifier that does a
1142s thing it's all about the specialty
1145s attribute
1146s and that's how every single legendary in
1148s the game will end up being
1152s now regardless of where you are at
1156s you will be spawning a rift of that uh
1160s location so let's uh
1162s I haven't done one in zarkov let's go to
1164s zarkov
1166s I'll just show this to you
1169s zipping on over to zarkov
1181s I could get spoiled by the ease of
1183s spatial bypass travel
1186s I've been detected and then we are going
1188s to create an ancient Rift over here
1190s while enemies are shooting us that's
1192s totally fine you guys are silly
1197s see you later
1206s [Music]
1209s I hope that some of the music ends up
1211s working okay because uh the music that
1213s we are planning on having is really
1215s great
1217s um
1220s but you know how it is oh hey we got an
1222s ally already
1224s see if we can get a Demolisher on our
1225s side ah that would have been awesome
1232s foreign
1238s fighter
1244s So based on where you go like where like
1249s the location the system of your Rift
1253s you're gonna have different
1257s [Music]
1259s visualizations
1262s right because clearly you can tell we're
1264s not in cedo anymore right
1268s and there may or may not be
1270s some other effects
1272s based on which system you are opening
1275s the riffs in as well
1285s for now we're going to just try and uh
1287s survive and overcome this one oh we had
1290s an ocar fighter join us and an outlaw
1292s Scout that's great
1297s nice
1303s nice get him oh he died
1306s I feel a little sad but not really
1313s excellent prospector on our team now
1318s fairly clean legendary in what it
1320s accomplishes
1325s I'm sure that this would synergize
1327s insanely well if Vindicator builds too
1332s especially considering the fact that
1335s vindicators
1337s well actually shoot if you're going for
1339s like uh Delia's perk with nanotechnology
1341s nanotech will also appear nearby allies
1343s got to make sure you've got that all the
1345s way up
1348s make them last uh for that full duration
1350s of 15 seconds for sure
1353s enemy health bars are hidden that one's
1355s not too bad
1356s slowly repair hole
1360s just got two options here all right
1364s so I want to I want to do a quick call
1365s back to some other uh Creations that
1368s we've worked on in the past so you guys
1370s can kind of get a feel for what's going
1372s on here like why why is there a loop
1375s here what's what's the point of this
1377s how's this helping me as a gamer
1380s uh what do I need to access this like
1382s I'm sure you're getting all these sort
1383s of questions coming out
1385s and we will answer
1387s um a group of your questions in about
1388s tinnish minutes but just let's kind of
1391s start from ground one first
1394s the whole idea of the ancient Rift comes
1397s from a tried and true method of most
1400s looting and shooting games where you can
1403s go to a specific location to overcome a
1406s specific objective a challenge to uh
1409s obtain some very high quality stuff
1412s right you guys have done it in like
1414s about any game that you've played ever
1415s right
1417s and this is one of those methods that is
1419s going to be imperative for decking out
1422s your end game ship okay while you can
1427s still do the high risk area runs while
1429s you can still do the jobs and the
1431s missions and you know all that type of
1432s stuff to satisfy either like system
1435s specific requirements or like the actual
1437s doubly named uh challenges that you're
1441s going for
1443s the ancient riffs is more specific in
1446s regards to the type of stuff that you're
1448s going to get out of it while giving you
1450s challenges that you have not experienced
1451s in the rest of the game at all so
1454s um a teen eye has already noticed that
1456s the enemy composition that we're up
1459s against here is nothing like you've seen
1461s in any of the other systems we are
1464s getting an amalgamation of factions on a
1467s team against us
1469s right and sometimes those combinations
1472s are going to be not so bad sometimes
1475s they can be challenged like they can be
1478s rather difficult depending on what's
1480s going on
1482s um as well as these mutators which I
1484s always like to call handicaps in regards
1486s to everspace one's hardcore runs which
1488s this kind of Harkens back to
1492s but it's done in a manner of uh
1496s accessibility where you can quickly Dive
1499s In
1501s do these runs
1504s get your loot and get out
1509s and if you don't do so hop
1511s if you completely get destroyed
1514s [Music]
1516s if if you if you completely get
1518s destroyed there we go
1522s and All Is Lost it's terrible the
1525s ancient ripped sucks you out of it
1530s so you cannot die in these instances
1532s which means
1533s you can't lose any progress from
1536s previous riffs or lose any loot or
1538s anything like that
1540s is uh get out of jail free card
1544s it spits you out and you get nothing
1548s good day sir
1555s you'll also notice that it did not spit
1557s us out with zero hit points
1559s we have full health
1562s upon exiting the rift
1565s so that if there were enemies nearby
1567s we wouldn't just
1569s painfully be crushed
1572s into bite-sized pieces
1574s we'll go ahead and take these guys out
1575s because they're much lower level than us
1583s if I can reach them there we go
1589s excellent
1592s so go ahead and we're going to collect
1594s these resources because I can
1596s they're sitting there looking at me
1598s I want them
1599s we're gonna head back to home base
1602s [Music]
1610s and we're gonna do another Seto run I'm
1613s gonna keep doing some cedar runs
1614s specifically because I don't want to go
1615s anywhere else yet
1620s we're gonna Focus here in sudo
1624s from one place to another in an instant
1626s and unscathed who knows what Havoc this
1630s is doing to your microcellular structure
1632s excellent
1634s and uh I know I said there was gonna be
1636s like 10 minutes five minutes ago but I
1638s think now is like you guys are asking a
1640s lot of questions I'm already like poking
1641s over and seeing people being like Oh Oh
1643s some of you are like overwhelmed some of
1645s you are underwhelmed and I'm sure you've
1647s got some burning questions so uh
1650s geekbite has been on the line he has
1652s been taking in all of those questions
1654s that you guys have been pouring out
1655s through the streams and now we are going
1657s to cover several of those questions so
1659s that we can start the conversation
1661s surrounding these ancient refs the end
1664s game legendaries and all of that stuff
1666s this is an open Forum where we are going
1668s to be talking a little bit about it
1670s um but obviously don't expect me to
1672s spill all the beans this is a first look
1675s uh foremost so geek bite what questions
1679s we got
1680s oh we've got plenty this evening uh good
1683s evening stream uh welcome welcome
1684s welcome
1686s um right where do we start uh over on
1688s YouTube uh Bearded Frog uh why is
1691s difficulty mode considered
1693s uncomplementary to the rift challenges I
1696s don't see why enemy AI Effectiveness
1698s Health DPS can't function alongside the
1701s challenges of the Rifts right
1704s um well that's a that's a really solid
1706s question honestly so uh the short answer
1710s is because we don't want it to
1712s um but that doesn't really flush out you
1716s know all those nuances the the context
1718s behind it and everything uh so the long
1719s answer as least as much as I can respond
1722s to effectively we want these refs to be
1726s very challenging regardless of what
1729s difficulty level that you're playing on
1731s because
1732s there's going to be something more than
1735s just the difficulty modifier that you
1738s can go into your settings and change
1739s here okay because this
1743s isn't going to affect the riffs at all
1747s instead there will be a system
1750s that will be complementary to the riffs
1753s that will be able to adjust that
1756s challenge in the future we'll be able to
1758s talk and share more about that when we
1760s have more of these components in place
1763s but rest assured
1765s the only way that we view the riffs uh
1769s is that they start as a very hard
1771s challenge that's the that's the starting
1774s point okay and that's referring to the
1778s difficulty that you see in that menu
1780s right that contextually should make you
1783s aware that that's the starting point
1785s from there it will then only go up
1790s and up
1793s and up
1796s so more on that in the future next
1799s question
1800s uh Excelsior over on YouTube uh so the
1804s rift levels is currently limited are you
1806s planning to implement an infinite mode
1808s at some point
1810s uh an infinite mode is something that I
1812s know that we've talked about in the past
1814s not in the recent past but kind of like
1815s in the long past
1817s um infinite modes are interesting
1819s because
1820s if we do if we stylize an infinite mode
1823s that means that you're going to have to
1824s be rewarded for every little amount of
1826s progress right so it's like you complete
1828s area one that means you get like an item
1831s right
1832s um so what's that I'm gonna be is it
1834s gonna be a legendary is it going to be
1836s like a pitiful excuse of an item
1838s regardless is it going to be completely
1839s randomized
1841s well because if depending on what that
1843s looks like now we have an ability for
1846s people to effectively cheese riffs they
1847s go in they wipe out the easiest location
1849s in the rift they exit as soon as
1851s possible to be redeemed that reward
1853s instantaneously that reward could be
1857s insane or it could be absolutely garbage
1859s and we don't want to do that we want
1862s there to be a commitment to the rift so
1864s where you have to progress through X
1866s number of areas or whatever in order to
1869s obtain that reward and any way that we
1871s do like an infinite mode on that it
1874s would have to be like broken out into
1876s Parts like you have to complete X number
1878s of locations to get reward one and then
1880s you have to complete X number of
1881s locations again to get reward two and
1883s every time it just looked like too much
1885s of a commitment so also keep in mind
1887s that our demographic what we're aiming
1889s for with our core Vision here with
1891s everspace 2 it's meant to be a pickup
1894s and playable game
1895s this is not meant to be a game that is
1898s demanding of hours and hours and hours
1900s and hours of your life in order to
1903s accomplish a thing and if we were to
1906s make a single Rift span uh across hours
1910s we are kind of shooting ourselves in the
1912s foot we are no longer hitting that
1914s proper demographic or the vision that we
1916s are aiming to accomplish instead now we
1920s are creating something more a
1921s conflicting Vision that's going to
1923s appeal for a certain player type that
1926s can only get there if they go through
1928s the content that isn't necessarily
1930s designed for them uh
1933s two great ideas but conflicting doesn't
1936s work so that's why we have gone in this
1938s direction of more pocket bite-sized
1941s accomplished this task then be rewarded
1944s for it for the riffs
1948s [Music]
1950s I like that question a lot I do
1952s but that's why we've done that
1954s all right cool I think that answers one
1956s of Lori's questions later on with
1958s gathered stages mode or endless mode
1961s okay because that was going to be coming
1963s in yeah so uh Jill's Mercier over on
1966s YouTube uh so for now the risk of these
1970s just hras with mixed enemy types and no
1973s loot
1975s I mean I guess that's one way of looking
1977s at it though I would also say that the
1979s hris also don't have loot until the very
1981s end which is also similar to the ancient
1984s riffs so I think there's even more in
1985s parallel than what you stated uh yes now
1988s as I mentioned from a previous question
1990s there is going to be a lot more depth in
1992s regards to how the riffs scale up and
1997s that's going to be exclusive to the
1999s riffs
2000s exclusive to what you're gaining through
2002s them like I'm sure some of you kind of
2004s saw the tears of the Mad item that I was
2007s gaining now I can't show you that
2009s anywhere because literally isn't
2011s implemented like even I go to my
2013s crafting like you don't see tears of the
2014s Mad anywhere that's intentional this is
2017s a specific resource bound to riffs that
2020s will be utilized for riffs to make what
2024s you're doing in them greater better
2027s different Etc
2029s based on where you're at and what you
2030s want to do you don't have that
2032s flexibility in a high risk area high
2034s risk areas are dependent on the system
2036s that you're in they're dependent on the
2038s mutators that generate on the signal
2039s decoder and that's that's what you get
2042s good luck refs look very different on
2045s that front and they will continue to
2046s evolve as we add more content to it
2055s right uh Eric Holdem on YouTube asks
2058s will we oh sorry will you be able to get
2060s star forged legendaries oh I like this
2063s question but no we are not going to have
2066s star forged legendaries at least not at
2068s this time that's not really uh the
2070s intent behind legendaries uh legendaries
2072s are already pretty remarkable in and of
2074s themselves because of that specialty
2077s modifier they have so if we made
2079s legendaries
2081s um combating against themselves in
2083s regards to their grades yes that's an
2085s added layer of depth if you will from
2088s the itemization standpoint
2090s um internally we kind of just deem that
2091s as grindy like we want you to find the
2094s legendary that you want and when you
2095s find that legendary the only difference
2096s between another similar legendary is
2098s going to be the mods because if we add
2100s that extra layer of grading to the
2103s legendary specifically it starts
2105s slipping into those territories of is
2106s this actually good for the player does
2108s this feel good or does this feel like a
2110s chore and we kind of argue that it feels
2112s more like a chore
2114s that's not to say we can't discover some
2116s additions or changes on that front but
2118s as of right now we've left it out
2125s excellent excellent I know Hans
2127s Christian's been in the both the chance
2129s answering any of these questions
2130s actually yeah and I should I should give
2132s a quick shout out to Hans Christian so
2133s he's he's in the chats he's HCK uh he is
2136s one of our lead designers he's been
2138s working very hard on these riffs so he's
2141s also answering questions that you guys
2143s have uh so if they are asked of me or
2146s they're not asked of me definitely yield
2148s to his responses so if he answers a
2150s similar question that I ask
2152s his Trump's Mind through and through
2154s because he's the one implementing most
2156s of this stuff okay alongside the rest of
2158s the team of course but
2160s uh yeah so big shout out to Hans
2162s Christian for being able to make it
2163s answer questions really really good
2165s stuff
2167s so yeah uh excellent right over on
2170s Twitch is asking our legendary is going
2173s to have any sort of limit or for how
2175s many you can have equipped similar to
2177s like Destiny exotic yes so uh there has
2181s been internal discussion on this one and
2183s this is probably gonna be a can of worms
2184s that I open but I'm gonna tell you
2185s because like we're super transparent
2187s here all right that's how we do things
2189s so as of right now
2192s the Restriction we have in place for
2194s legendaries is that you can only have
2196s one equipped at a time just one
2199s legendary it quits at a time
2202s I know somebody is already flipping a
2204s table but you know what that's how we go
2206s about development on this front uh I
2209s don't want to be super clear why we're
2211s going that route is because
2213s from a development standpoint we have to
2215s make sure all the freaking legendaries
2217s work by them okay
2219s like that in and of itself it's like
2221s this is Phase One this is where we're
2224s putting one foot in front of the other
2226s instead of taking a flying leap over the
2229s cross of who knows where
2231s which could be uh horrible for us and
2235s for you Frankly Speaking so uh starting
2238s point you're only allowed one legendary
2241s this is something that we feel pretty
2244s good about at this time
2247s um it is possible to change but I do
2250s think it's unlikely for it to change
2253s okay
2257s uh so yeah
2262s so just typing one question up there we
2264s go
2267s uh right so uh te3cube on Twitch has
2271s begun the legendary if you kill yourself
2273s we'll and this is regarding the
2275s legendary that you've got equipped at
2276s the moment yeah if you kill yourself
2278s will that have a chance to revive you
2280s for 50 seconds uh death and
2283s no because if you look at the rule it
2286s says killing an enemy has a 40 chance to
2289s instantly arrive them so if an enemy
2291s kills you uh the legendary can't trigger
2294s because the prerequisites haven't been
2295s met
2300s what a cheeky question that would be
2302s kind of hilarious but no we've got other
2304s tools in regards to like sustaining
2306s yourself right we've got the perks we've
2308s got a couple other interactions uh
2310s consumables
2312s but no that it does not happen from the
2315s cargo unit Wrath of the Fallen
2319s all right
2320s very good
2323s on YouTube
2325s will there eventually be something in
2327s the game that will require us to have
2330s this legendary gear to be able to defeat
2332s it
2333s fishing of course I love I love those
2336s fishing questions the short answer
2339s um you know I I really do appreciate
2340s this question so I'm going to be
2341s incredibly transparent like I normally
2343s am so uh
2353s foreign
2355s and that's really the full of it so
2358s um I hope that you guys can understand
2359s that
2361s um uh and I know that that was like
2362s crazy spoiled territory and Michael's
2364s probably pissed off that I said that but
2366s um ultimately
2368s um yeah so I hope that's a pretty clear
2370s answer uh should probably iron out a
2373s couple things and it gives away a bit of
2375s what we're planning on doing but still
2376s uh that's uh that's really what it comes
2379s down to
2381s like a great answer I'll throw a little
2383s down perfect
2385s yeah
2387s moving on to uh Thunder flame uh on
2391s YouTube is there going to be a limit to
2393s how many Legends you can have equipped
2395s it once I don't know you've already
2396s answered that yeah yeah so currently it
2398s is one and I I say currently you know
2400s because you got you got stuff for the
2402s grain of salt I'm not saying this
2404s because like we want to kill fun guys
2406s like of course there's more than one
2407s legendary out there we're gonna see a
2409s slew of them right
2410s um and we want to make sure that the
2413s ears there's a lot of intentionality
2415s behind what these legendaries do and we
2417s also want to make sure that
2420s if you're taking all of these legendary
2422s effects and combining them all like like
2424s that of self is absurd like we have to
2427s make sure that there's still a challenge
2429s for play right there will be a space and
2434s a time for you to just steamroll enemies
2437s there will be
2439s I can guarantee it
2441s but it's not going to be by stacking
2445s every single odd in your favor because
2447s of equipment that's all legendaries like
2451s we want it to be intentional based on
2453s how you are building it out not just
2456s because you have this particular item
2458s that does all the work for you right so
2460s if you want to have a specific playstyle
2463s that goes around a legendary that's what
2465s you're supposed to do you're not
2467s supposed to just equip all the
2468s legendaries and just be magically
2469s powerful and not have to do a dang thing
2471s in terms of thoughts so that's really
2474s why we're putting a lot of emphasis on
2476s one legendary right now and why it's
2478s probably gonna stay that way
2480s um it could take it you know there's
2482s there's a possibility of change like I
2484s don't want to like I just want to make
2486s sure you guys are aware like
2488s this is very much the design intent
2491s behind it though like we don't want you
2495s guys just stacked with stuff that just
2497s does all the work for you like that's
2498s not that's not necessarily fun we've
2500s played that in other games like you know
2502s it when everything is just super powered
2505s then nothing is a challenge and it's
2507s it's repetitive it's dull it's
2509s you know it so yeah
2512s we want the loot to have a meaningful
2514s impact on what you are building for and
2517s one of the best ways to do that is to
2519s restrict you to one item that changes a
2522s core foundational mechanic in the game
2523s in this case it is Reviving your enemies
2526s that fight for you for a short time that
2529s is a very big deal I know the Vindicator
2531s players out there understand this
2532s through and through the difference
2534s between having a suite of drones around
2536s you versus not is a night and day
2538s difference
2540s foreign
2541s yeah
2545s kill cool uh right a bit of a not
2549s technical question from Finns on YouTube
2550s uh first that slot on this legendary is
2553s a Precision stat do legendary modules
2556s thus still follow the Firepower
2558s Precision structure being the only three
2561s stat bonuses in the first step I believe
2565s that's correct
2567s um Hans Christian would probably be able
2568s to answer that further
2570s um I don't I don't necessarily know if
2573s that's going to be like uh
2576s always bound to legendaries or not
2579s and Hans Christian I'm not sure if you
2581s actually answered that one already
2583s but
2584s um
2585s yeah pretty sure that it's just how it's
2589s coded in right now
2591s um the legendaries the big thing for the
2593s launcher is at this point in time is
2594s that they have that outstanding modifier
2596s that no other thing has whereas then
2598s they have modifiers that are generally
2601s pooled in from a pool of modifiers that
2605s can generate on that item type
2609s legendaries can have four modifiers
2613s so yep
2618s oh cool right next up and flying through
2621s these uh slower intestine over on
2623s YouTube asks will this enemy on your
2626s side thing also work in hras
2635s [Music]
2637s I love them shots for the answers well I
2640s mean I mean sincerely like this these
2642s legendaries like we're we're bringing
2644s these in like fresh to the game
2648s so far and uh you know not every
2651s legendary has been tested equally at
2653s this point yet right so I can guarantee
2656s there's going to be some really wonky
2657s weird interactions between them
2660s and uh we've already seen a couple and
2662s we've been ironing out several of the
2664s bugs that occur from them
2666s but for the most part the big things
2667s that we don't want to happen is whenever
2670s you're using this and it creates an ally
2672s then when the Ally dies they drop loot
2676s for example right
2677s super basic uh hopefully that's super
2680s basic understanding so effectively all
2682s of the enemies uh that are converted to
2685s an ally that generated
2687s aid for you is kind of in a separate
2690s pool of type of ships it doesn't have
2693s any loot associated with it so when it's
2695s destroyed No Loot drops
2698s but it should be able to generate and
2701s basically every situation where you're
2704s destroying an enemy and you have a 40
2706s chance of it occurring
2715s cool
2718s so I think we're going to take a quick
2720s time out on the questions I know there's
2722s going to be more pouring in
2723s um but I want to get into another Rift I
2725s went ahead and opened one over here in
2727s Union so we're going to go through this
2729s one and hopefully we're going to grab
2730s another legendary that we can show and
2732s talk about oh that's exciting uh so
2735s let's let's do that let's get on that
2738s maybe we'll see a couple of different uh
2741s enemy combinations too
2745s one of the nastiest ones that I've seen
2747s was a combination of elite Proto Scouts
2751s and some zorilla that had ocar Shield
2755s generating drones
2758s it was uh it was a bit nasty
2763s but it can happen
2773s all right here we go
2781s this area is not too bad so far
2786s now also remember like for all of those
2789s of you who are like looking at this and
2790s you're saying like man I really want a
2792s challenge remember what you are seeing
2795s here first off I am decent at this game
2798s so it's not like I'm just
2800s um face rolling these guys in fact I
2802s know that the uh really skilled players
2805s are looking at us going man you're
2806s killing them so slowly
2808s um but like
2810s this is not this isn't easy
2814s this might be more perceived as kind of
2816s like a
2818s maybe a standard challenge uh you know
2821s at worst
2823s but it's only going to go up in the
2827s challenge
2828s of this experience from here it's only
2830s going up this is the base
2833s of what rips are going to be uh doing
2836s against you as you combat against them
2839s as you open them up fly through them go
2841s against their challenges
2843s complete their objectives
2850s it's going to be looking a bit different
2852s uh in the future on Regard in that front
2857s but for now you're seeing the first
2862s Gates being opened as to what to expect
2865s from how these riffs operate
2872s we're gonna do explosive death
2875s you can also just fly into these you
2877s don't have to like
2878s enter them enter them either what ship
2880s is that this is an uh interceptor
2883s I think it's a tier two plus interceptor
2893s wow that was very explosive feels good
2911s I wanted to get that sniper but well
2921s they just melt
2924s I love that
2928s oh yeah we gotta we got an overseer on
2931s our team
2933s that's fun
2949s oh
2964s so I'm really hoping I get one of the
2965s legendaries I really want to show one of
2967s them that's just been
2970s yeah we we have to Hope on RNG to see
2973s what's gonna happen next but
2976s another area of effect
2978s I feel like that one's been working in
2981s our favor but let's mix things up
2983s they mean name types are hidden all
2985s right
2986s let's do that
2997s yeah I see I see there is a question
2999s pertaining to the weapon that I'm using
3000s because it sounds different like the
3002s autocannon what's what's going on here
3004s um there is actually still a lot more
3006s sound design work coming to weapons
3007s believe it or not
3009s um but yeah this is a decimator variant
3012s of the autocannon which is why it sounds
3014s particularly different
3016s but the different tiers the different uh
3019s yeah different tiers of uh Weaponry have
3022s different sounds so if you guys use
3024s Superior syncopulses for example you
3027s know that this is not the sound of it
3029s it's a different sound of a Synchro
3031s pulse
3032s just based on that mere fact alone
3044s let's see let's uh do that number
3047s excellent beautiful
3054s you'll also notice that all of these
3056s enemies whenever we can't see the name
3058s they're all called ancient
3063s I don't know why
3072s all right here we go
3085s that's a surreal no that's a prospector
3087s all right
3089s oh
3091s Retaliator there
3094s getting froze in these engagements sucks
3097s by the way
3108s there really are nearby it's not good
3124s I'm glad we're getting a couple allies
3125s to join us because uh
3128s getting focused by some of these shots
3130s and explosions is uh can be pretty
3133s brutal
3136s right if I was stage three or four and
3137s then we're moving into the fourth stage
3154s I see I see a question that I really
3156s want to answer that simply can't be
3159s answered right now but the question is
3160s what are tears of the matter
3163s it's a resource that specifically drops
3167s inside a wrist that's that's the short
3169s of it
3170s and now we're gonna Destroy This Outlaw
3172s Destroyer because he has no place here
3173s on these riffs
3178s oh we got it we gotta we got a fun one
3183s excellent
3185s it's all the loot gets sucked in
3187s spits us out yeah so like if you guys
3190s get to this section and then like you do
3192s a thing
3193s and you don't pick up the loot in time
3194s it's not lost
3196s it pulls all the loot with you and spits
3198s you out alongside it
3199s like this
3209s so we got a legendary weapon
3217s this one is called devotion
3221s let's look at it
3227s [Music]
3232s foreign
3233s [Music]
3238s so if you guys are anything like me and
3240s you forget to use your alt like all the
3242s time this could be your go-to
3244s because of just the sheer amount of
3248s damage
3250s it uses
3253s just insane
3256s that being said it does consume your Alt
3260s with each shot so just a quick quick
3265s note on this
3266s it has a pretty decent fire rate too
3269s like it's not it's not
3271s it's not slow
3274s right
3279s obviously a sound effect is not done
3280s either by the way
3282s but the point of it draining 10 with
3285s each shot is effectively so that you
3288s don't
3289s have alt and tandem of using devotion
3293s devotion is all about you using an
3297s absurd amount of energy
3300s in order to fire the dying thing which
3302s is very very powerful let's see if we
3305s can uh
3306s one shot this bomber
3308s and maybe not one shot it but
3311s oh we can't fire it anymore we're out of
3313s alt we gotta generate all
3316s I use too much of it in the
3317s demonstration of firing it
3326s we need to get more alt first
3330s foreign
3332s Christian I found a bug
3335s I found a bug so even though our alt
3337s isn't fully charged uh because it was
3339s when we started using the weapon it
3340s looks like I can actually uh actually no
3343s I can't use it but it's flashing in the
3346s upper left like we can still use the alt
3348s so uh I'm just saying that audibly so we
3350s can write that out and fix it
3360s let's take out some of these lesser
3363s enemies in this area real quick
3365s I want to get some more alt to use this
3367s a bit more so
3369s um the big thing for using this one and
3370s yes I'm using two legendaries at the
3372s same time Dove build for testing we
3375s don't have it restricted yet but that
3377s will be something that becomes
3378s restricted
3379s um what I would need is I'd need
3381s increased alt generation yeah I would
3384s need to change that over
3386s um let's see I also need to get in here
3389s I feel like I need to
3391s [Music]
3392s do some stuff on that front to help
3395s power up alts more effectively to
3398s [Music]
3400s yeah because I probably want to go crit
3401s happens ulterior motive
3404s well no probably critical faculty with
3407s hey right the point is is that you want
3409s to uh sustain your alt generation and
3413s combination of devotion
3415s and it just does insane amounts of
3417s damage for you
3418s uh so long as you're keeping that up
3421s right
3423s I don't appear to be gaining all energy
3425s oh maybe I'm not
3427s maybe that's just a straight bug
3429s and we need to fix it
3435s show us your mod folder oh my gosh you
3438s guys
3439s uh let's see let's go through let's go
3442s through here
3450s going back to cedo
3452s the standard way
3468s hold on I think I got His Radio
3471s signature
3476s nope
3482s we're not doing side quests today boys
3486s last Secret
3500s I see people saying like I think one
3502s percent would be fine and more
3504s reasonable
3505s um I can't assure you with the testing
3506s that we did is very possible with
3509s certain builds to achieve way more alt
3512s energy in the blink of an eye than you
3514s might be thinking
3515s so it does kind of require a particular
3519s build in order to utilize effectively
3522s but um rest assured we want to make sure
3525s that the legendaries aren't so broken
3527s that it just like
3529s again makes the game painfully easy
3531s there has to be a trade-off there has to
3533s be a purpose for you using it in order
3535s to bring together some other components
3537s that you are
3539s synergizing right like that you are uh
3541s establishing
3544s there should be some semblance of
3546s purpose on that front uh and some are
3548s just kind of like General sort of like
3550s benefits you no matter what too I
3552s suppose but
3553s this is one that very much requires a
3556s demand of the player's competence
3558s in order to bring it together and then
3561s it can be incredibly fruitful now I say
3564s all of this and is this 100 done and
3567s gloriously balanced Perfection no is it
3570s gonna stay 10 I don't know
3573s I'm showing you stuff like fresh out of
3576s the oven
3578s like we barely had time to stick a thing
3581s into it and make sure that it was done
3584s is it fun and is it something cool that
3586s we want to show you that we've been
3587s working on yes so here you go also we're
3590s updating a little bit of the UI and
3592s stuff so like here on the hanger you can
3593s see up there where the ship is at like
3596s when we change ships you can see which
3599s one it's on versus which one uh the
3602s other ones that are available and you
3604s also see the number of slots that you
3605s still have left
3607s so we know that we have two ships
3610s out of nine is there nine slots there
3611s two four six eight nine yep
3615s this is a little detail just little
3616s updates like that through the UI that we
3619s will continue to do
3622s so I'm gonna go ahead and Swap this
3623s weapon off since we are not doing an ALT
3626s build that's going to help us out too
3628s much
3629s on that front and we also want to just
3631s clear out some of this other stuff in
3633s general I think
3644s so I'm just going to clear out a lot of
3646s this
3647s relatively quickly
3653s so we can go collect more stuff
3656s thank you
3670s and then we're also going to store this
3673s legendary in our hanger
3677s cool
3680s need to dismantle 100 legendaries to be
3682s familiar with them for a sec for the
3684s second one to equip oh my gosh you guys
3685s are ridiculous
3687s I do like how you bring up dismantling
3689s legendaries though because that sounds
3691s like an interesting concept that we
3692s haven't gotten to yet
3694s so I'm going to open up one more ancient
3697s Rift we're gonna blow through this one
3698s get another legendary
3700s and then after that we'll answer some
3703s more questions
3717s man we're doing way more riffs than I
3719s thought I was gonna do today I'm just
3720s like plowing through them
3723s just plowing through them
3741s [Music]
3747s there we go
3757s all right
3760s that was very painful actually
3767s I need some allies come on take the heat
3770s off of me
3790s oh Frost shield drone oh
3794s I'm glad he's isolated
3796s he can be a little bit of a nuisance if
3798s he's around other specific enemy types
3801s too
3808s and just in case anybody's wondering it
3810s because I'm thinking it and so I imagine
3812s you guys are too
3813s just to be clear
3816s the generation of enemies and these
3819s riffs
3820s at this time
3823s it's completely random
3827s emphasis
3829s intentional
3832s all right
3834s so let's see enemies destroyed
3839s health bars hidden this is fine we'll do
3841s an enemy Health person
3848s Wormhole animation is sick just wait
3850s until it has its sound effects
3853s but thanks yeah we wanted to go for this
3855s feeling of just hopelessness where it
3858s cracks open and then it's like
3860s all right you've you've deemed us worthy
3863s and uh you're going in you don't have a
3865s choice
3866s it's kind of reminiscent of the um
3869s specific black holes of everspace one
3872s ancient Warden destruction
3875s that may or may not be intentional
3883s [Music]
3889s there we go
3892s thank you
3896s yeah we're cruising through these pretty
3898s fast
3904s I'm sure there's some lunatics out there
3906s who would be cruising through these even
3907s faster but don't you worry about that we
3910s we'll get you covered
3912s I promise
3917s I'm actually really excited for the next
3919s couple iterations we've got going for
3920s the ancient riffs what that's going to
3922s look like but for now you can see very
3925s clearly
3927s that's this Loop that we're that's
3929s recurring Loop that we're doing over and
3931s over
3932s um to get these ancient riffs is very
3936s much something that requires a sort of
3940s established part in the game to
3943s accomplish so you can't just open
3944s ancient riffs at the start obviously you
3947s guys can put together that you need kala
3949s at the very least because you have to
3952s have a spatial bypass
3959s so
3961s and then there's certain things like the
3965s tears of the mad that's just dropped
3966s again above me if I can only be found
3968s here
3969s I know that you're all kind of like
3970s putting two and two together
3972s you already figuring out next steps ooh
3976s resistance to EMP let's do that
3978s absolutely we're not using EMP very much
3982s probably
3995s foreign
3999s look over guys make sure you're not
4001s harassing Hans Christian okay
4005s the decisions that we've made for you
4008s know a lot of the Reps very much has an
4012s appropriate in-game
4014s stylization in mind
4016s and you know part of this is like yeah
4018s we're open to feedback you know we're
4020s showing you so of course you can like
4021s say what you will but also keep in mind
4024s that there's going to be some stuff that
4025s you say that's going to be completely
4026s irrelevant since
4028s there's still a lot more to these that
4030s are coming so if it sounds like we're
4032s ignoring you or we or you think there's
4034s something like super basic you're like
4035s well why isn't X Y or Z in there because
4038s of reasons
4040s um it's probably not because of that
4042s reason that you're thinking of it's
4043s probably because of something else
4046s but regardless I'm really happy that
4047s we're able to start showing you giving
4049s you a slice of what this is starting to
4051s look like
4053s and how you'll be approaching uh the end
4057s game of everspace 2
4059s one aspect of it a big aspect of it
4064s that can help you find new equipment
4066s that can change our play styles
4080s I know they're resistant to emps but
4082s they can still take damage from it
4089s it's the benefit of the modes of the
4092s devices
4096s foreign
4101s excellent
4103s one more
4105s something else I guess I didn't mention
4107s but at any point in time during the
4109s course of the rift you can you can
4110s technically leave it I don't know why
4112s you would honestly but we did it just in
4114s case somebody out there is like I feel
4116s like this Rift isn't going well I want
4117s to get out of here you just instantly
4119s return from the rift uh and you lose
4122s nothing just like if you were to die in
4124s the rift you lose nothing
4126s it's effectively the same exact uh thing
4129s and there'll be even fancier animations
4133s for entering the rift exiting the Rev
4136s being destroyed in the rift like if you
4138s can think it then yeah there's probably
4140s another sort of thing kind of going to
4142s show up soon ish soon-ish
4148s I love Crossing them so quickly
4151s I haven't seen this legendary before Bob
4154s what
4159s Bob's the legendary all right
4162s we're gonna discover a new one together
4163s folks
4180s um but otherwise whenever you are uh
4183s creating these riffs one other thing I'd
4185s like to mention
4186s now I'm going over to the spatial bypass
4188s and it says create ancient riff right
4191s this may or may not be completed
4196s we don't necessarily want there to be
4199s some sort of random thing you have to
4202s find in order to open ancient riffs
4206s um
4206s but with more features coming to ancient
4209s riffs in the future
4210s there's going to be a reward or rather
4213s an added risk reward system uh towards
4217s if you are collecting a lot of tiers of
4219s the Fallen
4221s or tears of the Mad excuse me
4224s and uh utilizing those
4227s through the systems that we are
4228s designing for ancient riffs
4231s let's see what Bob's all about I I've
4232s never oh it's another uh another cargo
4235s unit gain a permanent combat drone Ally
4238s named Bob 30 second respawn timer oh my
4240s gosh
4242s Bob join me please where are you
4246s hello Bob
4251s I'm impressively enamored
4256s what
4261s um I'm not even mad
4266s that's not invulnerable no no
4268s gain a permanent combat drone Ally named
4270s Bob
4271s man that's amazing so he's got a 30
4273s second respawn timer which tells me
4276s that when he gets destroyed after 30
4278s seconds he comes back
4282s that's quite nice I almost like this one
4285s well that's hard to say which one I like
4287s more between Wrath of the fallen and Bob
4290s foreign
4293s I feel like I got shafted though I only
4295s got three modifiers on this one what the
4296s heck Hans Christian
4299s you are you're making Bob not look so
4302s hot what's up with that
4306s and I said Hans Christian I don't know
4308s if he's the one who actually whipped up
4310s Bob or not um also keep in mind that
4313s we do have legendaries inbound that are
4315s being designed by
4317s Kickstarter backers
4320s Kickstarter backers are designing a slew
4323s of legendaries as well so
4325s um I am glad that we found another cargo
4327s unit legendary because
4329s this kind of reveals just how many
4332s legendaries we do have in the works how
4335s many we have plans for
4337s because if there's two cargo units I'd
4340s say we only were to like do something
4341s like eight legendaries well that would
4343s be that would be kind of silly two of
4346s the eight legendaries or cargo units
4348s that that doesn't seem very fresh or fun
4351s or you know whatever so that in and of
4353s itself should probably be speaking a bit
4356s towards
4357s a bit of our vision a bit of our plans
4359s and the magnitude
4361s the quantity of legendaries in and of
4364s itself
4366s and if you didn't pick up on what I'm
4368s saying I can't really spell it out
4369s further than that guys we're we're not
4371s making a small number of legendaries
4374s all right
4380s well Bob this is you and me now buddy
4384s that's great
4387s and when I say it's just you and me Bob
4388s I actually mean it's you me and geekbite
4391s who's got some more questions to answer
4393s for you guys since I've seen so many
4396s questions showing up so let's crack into
4399s yet another round of questions and start
4401s ironing out the things that I can talk
4403s about and the things that I can't uh
4406s regardless let's go let's make this
4407s happen actually we've got Pandora's box
4410s of questions here beautiful all right
4413s let's try and rapid fire it shall we oh
4415s good good luck good luck uh will there
4417s be any uh sorry this is from Finns on
4419s YouTube will there be ancient Rifts in
4421s tightly closed spaces like in caves
4423s inside asteroids perhaps underwater
4425s covered by Ice Etc uh if it was
4428s underwater you'd never be able to fire
4429s so no that would not particularly happen
4432s um unless we had to generate a bunch of
4433s other additional things in order to
4435s allow something like that but that seems
4437s a little bit outside the scope and scale
4439s of what we would like to accomplish
4441s could there be interior space riffs it
4443s is possible I suppose but that is not a
4447s focal point at this time uh there will
4449s be more variety in the locations of
4451s riffs I can guarantee that but that's
4453s about as much as I can answer on that
4456s front so what you and also please keep
4459s in mind that what you're seeing here is
4460s like the very first iterations of these
4462s riffs to get them going to make sure
4464s that they're mechanically working as
4465s intended which they are like we've got
4467s bare bone structure the foundations here
4469s where you're going through four
4470s different segments you have a boss at
4472s the end that delivers a bunch of loot
4474s that spits you about to where you can do
4476s a new Rift again and if there's only
4478s going to be more added to it there's
4479s going to be more variety added from this
4481s point I even had a conversation with
4483s Hans Christian earlier this week about
4485s what some of that looks like so he can
4487s even say yeah exactly Eric in the chat
4489s and you know that we're I'm not making
4491s this stuff up like there's definitely
4493s more on that front but we have to start
4496s from this foundation in order to build
4498s on top of it right so yeah
4503s [Music]
4505s excellent excellent Right Moving on
4506s quickly wizard Jerry on YouTube does
4509s this special attribute EG 40 chance of
4512s Reviving and then it'll be 50 seconds a
4514s little bit different uh or will be a
4516s variant of it on the same kind of
4518s legendary so maybe 30 chance of Reviving
4521s an enemy for example I do like this
4523s question uh no that's not that's not how
4525s it works as of right now
4527s um in fact I'm pretty sure the plan
4530s is to have the legendary loot have a
4533s very static number so it's not going to
4535s vary based on
4536s you know any other Factor kind of like
4538s the modifiers do right so like for
4540s example we're looking at this one right
4542s here that has 304 Precision 297 utility
4545s etc etc we don't want the legendary
4549s status to be something that can be
4551s randomized on that front is it at the
4554s most
4555s it would very very slightly if we were
4558s to go in that direction but
4561s I don't that's not really an intent that
4563s we have we want the legendary provide
4565s its benefit always and then the random
4569s stuff can be on top of that surrounding
4572s its legendary attribute that should be
4574s pretty consistent
4577s uh cool cool cool wait this was actually
4580s answered this question was answered by
4582s Hans Christian Tiberius on Twitch was
4585s asking ah riffs all going to have the
4587s same number of stages and his answer was
4590s probably not
4593s and that is correct
4596s that's all the more we're gonna say
4601s a little bit more so you know I talked
4604s about how
4605s the overarching vision of everspace 2 is
4607s to make sure that it's accessible it's a
4608s very pick up and play style of game
4610s right like it might not seem like that
4612s at first but anybody who has ever played
4615s everspace 2 for the first time and was
4617s thrusted into the tutorial you know that
4620s process is slow there's a reason we have
4622s a skip tutorial button okay like it is
4625s it takes a bit to just get the controls
4628s down it takes a little bit to understand
4630s like pointing and shooting like
4632s especially for people who aren't akin to
4634s these style of games like it's a it's a
4637s big change and we want to make sure that
4639s it's accessible you can dive in and it's
4641s not going to like break you if you're
4643s not the most skillful player of all time
4646s when it comes to six degrees of freedom
4647s so on that front and what I'm saying all
4650s of this for
4652s is that like we just want to make sure
4654s that
4656s when we're doing these ancient riffs in
4658s the end game that we are providing that
4660s accessibility from a standpoint of time
4663s because we know that not everybody has a
4666s two-hour timetable commitment say like
4668s I'm gonna do a rift today like we don't
4670s want to design these like uh
4675s certain games in their like super long
4678s campaign structures of like especially
4680s in like those Co-op style of games right
4682s this is a single player game and we want
4684s to honor your time commitment when you
4687s are playing it and through that we don't
4689s want there to be riffs that are like
4691s hours long to do
4693s hours long to accomplish that would that
4695s goes outside of the the vision that we
4698s have this is what I was looking for I
4700s wanted to grab a Vindicator and see what
4701s happened when I have Bob because I
4702s wanted to see if I'd break the game so
4704s we're going to do this if it crashes I'm
4706s sorry
4708s I want to see I want to see if Bob's
4710s gonna still be alive
4711s we should have oh I should have checked
4713s my passives
4715s I don't know if we have five or six hang
4716s on
4717s hang on a second I'm doing too much
4718s maximum number of active Dr Jones
4720s increased by one so we should have seven
4721s drones
4722s seven drones six plus Bob
4726s we've got six indicators upper left but
4729s we got seven flying around us
4731s I like that but should there be an
4733s indicator
4735s anyway
4738s oh let's go back stop it anyway next
4742s question next question uh slow intention
4745s on YouTube will we be able to update the
4747s level of legendaries
4749s [Music]
4753s so that question opens up
4757s a different discussion
4761s um
4762s man
4769s Michael's not here I think Michael's not
4772s here that's true I think the important
4774s thing to know about the whole crafting
4776s system in a nutshell is that we are
4779s still making improvements especially on
4781s the modification side of crafting like
4784s crafting as a whole like making stuff
4787s pertaining to especially Weaponry is
4790s very much like a fill in the gaps of
4792s where you're currently at style of
4794s crafting system so if anybody's
4796s expecting to be in like a late game
4797s situation you want to craft the best
4799s item that exists in the game that's it's
4801s not going to happen like that's not
4803s that's not what crafting is supposed to
4804s do it is meant to supplement it is not
4806s meant to uh impose upon the space of the
4811s looter shooter itself if the crafting
4813s was better than everything else then I
4815s told you this was opening up a different
4817s conversation uh but like if like this
4819s this opens up an entirely different door
4821s of how we design finding stuff versus
4824s what you are crafting so there has to be
4827s a play off and on of this where the
4830s crafting supplements but the
4832s modification can enhance and go over the
4835s top right
4836s so I say all of that and I hope that you
4839s can kind of see like modifying loot in
4842s general is something that is meant to be
4844s pretty powerful so long as you're
4846s putting the time and effort to gain
4847s those resources
4849s um and you know legendary equipment is
4852s definitely equipment and there's
4854s definitely a modify button that's
4855s hovering over the top of that one
4858s and that's all the more I can say
4862s and maybe Hans Christian answered it
4864s more fully than that but that's all the
4865s more I'm given
4870s right uh next up we uh
4875s um Fred specvet over on YouTube uh will
4877s the legendaries have a fixed stat range
4880s or will they vary for example this one
4882s has 304 Precision what if they roll
4885s between 204 and uh 200 400 would uh that
4890s would mean hunting for an item attention
4892s yeah so modifiers and when I say
4895s modifiers I'm talking about the stuff
4896s below the unique legendary attribute the
4901s unique legendary
4903s ability
4905s passive trait whatever you want to call
4908s it all the stuff underneath is
4910s randomized and bound to it from there
4913s generally speaking legendaries have four
4915s modifiers associated with them Bob got
4918s undercut here poor Bob I don't know he
4920s only got three for some reason it's
4922s probably because his work in progress
4923s and it's not all done but still uh
4926s they're supposed to have four like this
4929s so you'd have the leading trait which is
4933s fixed and then you have the four
4935s modifiers that are random
4939s so we're going to take this vindi we're
4942s going to do a rift with it but we'll
4945s also keep answering questions of course
4949s right uh Tiberius on Twitch uh regarding
4953s Loot and legendaries if every riff gives
4955s a legendary then does that mean the
4957s player only needs to run play 15 or
4959s whatever risk to get every legendary I
4962s believe Hans Christian did answer this
4963s and say that not every Rift will drop a
4966s legendary for currently in the dev build
4968s if you do right and I think another
4971s thing to point out is that while it does
4974s appear actually I even said it earlier
4976s in the Stream so so I should clarify I
4978s should I should update
4981s so from my testing that I've appeared
4984s that there was always a legendary that
4985s dropped from the wrist but if Hans
4986s Christian is saying that it's not always
4988s guaranteed then that tells me uh well
4990s that that's incorrect so it's probably
4995s gonna drop
4996s from a rift uh that being said
5000s um
5002s actually let me check my notes real
5003s quick
5005s because I want to make sure
5013s [Music]
5018s [Music]
5030s one second guys I I need a I need a
5033s check on a thing to make sure that I
5034s don't say something silly
5040s because overall we do have a vision for
5042s legendaries and um
5048s how to find them
5055s um so
5056s overall
5058s um
5058s I found it overall
5061s we
5063s don't want legendaries to only come from
5067s one location we do want there to be a
5070s couple of different ways to acquire
5072s legendaries but I think I mean I can
5074s actually absolutely confirm that riffs
5076s are the main way to acquire them you
5078s just might not always get one so
5081s sometimes there's going to be uh you
5083s know situations that you have to really
5085s push yourself in order to accomplish
5086s them but for the most part
5089s legendaries are going to be almost
5091s solely dropping from them
5096s and
5099s more of the ways to drop those will be
5103s discussed in the future
5107s oh gosh
5109s so like
5113s let me give you guys a little bit a
5114s little bit more context on the front
5116s because that sounds kind of like meh
5117s like what does he mean
5118s um
5119s [Music]
5121s there are plans to have like different
5124s goals and mutators and modifications of
5131s the surrounding Rift experience okay
5135s um and
5137s I think that's going to
5139s um
5142s more or less make your question
5146s a bit more satisfied with
5150s the content we're adding in the future
5152s as opposed to just my response here
5154s saying
5155s there's more in the future right
5157s um so I think that this is one of those
5159s situations where you'll just have to
5161s wait and see what we're up to and then
5163s you can respond to that content
5165s accordingly whether you really like it
5167s or you don't and we can have a
5169s conversation from that point
5171s but uh yeah as of right now it's
5174s the Rifts are the the big thing to get
5177s Legendaries from
5178s so yeah
5181s actually we just had a bit of
5183s clarification from Doctor Who you uh
5186s there's only a chance for a legendary
5187s dropping a rift and but there will be
5190s means to improve yes improving I wasn't
5194s sure if I could say that word but yes
5198s absolutely uh excellent right it's all
5202s on Twitch asks how many unique
5204s legendaries effects are currently in the
5206s plan variance options per slot how many
5209s legendaries are in the plans Ah that's
5211s unfortunately that's too revealing of a
5213s question for me to answer two revealing
5215s I have a question for me to answer but
5216s what I can say is that we want there to
5219s be a nice selection of legendaries I say
5223s that and you know I know a lot of you
5224s guys have been experiencing the set
5226s items in everspace 2 as of this time
5228s which there are like literally two right
5231s you have
5232s you have the uh Blood star set and you
5237s have the uh Eclipse set and that's it
5240s there's more sets coming uh and I
5243s certainly don't want you guys to look at
5244s the sets and be like oh they're probably
5246s gonna do like a similar thing with the
5247s legendaries ah well it looks different
5250s right sets are one thing legendaries are
5252s another
5253s um and legendaries we want them to have
5255s an impact regardless of what they are
5258s um and a lot of variety comes from every
5260s single one of those and we want to have
5262s a lot of different ways that the end
5264s game can be changed especially if you
5267s can only have one at a time
5271s so if there wasn't variety and the
5274s legendaries and you could only ever have
5275s one at a time that would suck
5278s we don't want the game to start so we
5281s are making sure there's going to be
5283s healthy variety but I also can't tell
5285s you I can't give you numbers
5288s uh because that's
5290s too that's that's too much of the
5291s informations
5293s but uh it should be it should be
5295s substantial enough I think I think you
5298s will be pleasantly surprised
5304s right this one has an answer from Anne's
5307s Christian but I'll read it out anyway
5308s for uh everybody else uh might be a
5311s possible compromise would you consider
5313s removing the legendary limit however
5315s limiting the active modifiers on them to
5318s a certain amount and has Christian did
5320s say that there will probably be an
5322s increase it means to increase the number
5324s of legendaries that can be equipped at
5326s once but don't expect that you can equip
5329s them all thanks Christian he knows that
5332s Michael's not here oh my gosh don't
5334s worry
5338s let's go it's good
5340s uh right Gabriel V on YouTube asked have
5343s you considered diminishing returns on
5345s legendary's power as an option
5351s in regards to
5354s like
5356s I don't know if it was when you were
5357s using the legendary earlier
5362s um
5363s the the
5365s um the other one that sucks the alt away
5367s I should I should put a build together
5369s to try and use that actually let's let's
5371s do that
5372s um so I mean there's there's a lot of
5374s considerations that we uh haven't made
5377s yet and pertain to several of the the
5380s alts or for several of the equipment
5382s that you can find
5385s the legendaries
5386s um but you know as with all things that
5389s get developed over time
5390s we seek to find those make sure that it
5393s feels good that it feels healthy uh and
5396s you know just have a generally good time
5397s uh with it
5400s so I'm going to make this to where see
5404s what's our precision's decent uh
5410s hmm
5414s I'm gonna try and change this around a
5415s little bit we're going to add more
5417s Precision than Firepower because our
5418s Firepower sucks
5420s um
5421s and we're just gonna try and proc
5424s whole Synchro pulse should proc a decent
5426s amount and then paired with devotion we
5428s could bring it up and then pull that
5433s sorry I'm trying to kind of just put
5434s this together I'll try and make a
5435s working build around it I really wish I
5437s had these but
5445s that might not be this this could
5446s actually be a good combination because
5447s it only recharges while boosting
5449s okay
5451s let's let's answer another question as
5452s I'm kind of like plugging away at this
5457s has asked on YouTube what will uh
5461s players have to do in the standard game
5462s to unlock the Rifts yeah so that's gonna
5465s be something that you'll experience in
5468s time just whenever we get the game State
5469s out there um as I did say earlier in the
5471s Stream you guys do know that you have to
5473s have the spatial bypass so you know that
5476s kala has to be unlocked in order to
5478s start in on that side of
5481s the ancient riffs not all right so uh
5484s even like with where we're at on this
5486s particular save file like we see that
5489s our next main mission is the emissary
5493s so they can probably already give you
5495s some sense of like where you should
5497s probably be if you wanted to even start
5499s riffs at all
5502s but uh more information will be on that
5504s front the closer that we get the big
5507s thing is that Rifts will not be
5509s accessible until
5512s you get to the coyote nebula like that
5514s they're they're completely locked out
5516s from you so if you're trying to like
5518s grind riffs you're gonna at least have
5520s to plow through the storyline first
5523s um but ultimately I think it's the most
5526s beneficial to do riffs whenever you are
5528s at level 30 but you know that's gonna
5532s yeah that's that's also opening up
5534s another conversation
5536s so yeah
5539s anyway
5542s um
5543s I don't know if you can answer this one
5544s but we'll try anyway sure uh will
5547s ancient units EG the wardens appear in
5550s the ancient riffs that's from Wizard
5552s Jerry on YouTube oh well I'm sure that
5553s we'll see other sort of entities enemy
5556s types and what haps used in ancient
5558s riffs that are not currently available
5559s to show because they're not ready or
5561s because we have plans that we can't talk
5562s about yet so
5570s uh while he said the limit might be one
5573s legendary the team already looked at
5576s having one weapon and one module is the
5578s limit as a way of building your own set
5579s bonus now Hans Christian has an
5582s answering this one as well uh there will
5584s probably be a possibility to increase
5586s this number later in the game yeah so um
5590s yeah we're getting this question a lot
5591s so I really want to drive this one home
5594s um the short of it is that there's going
5596s to be a lot of experimentation on how
5599s the legendaries affect the player builds
5602s that we're seeing come out of the game
5604s whether they're ones that we are
5605s establishing whether there's ones that
5606s you guys are establishing and we want
5609s legendaries to complement and explode
5612s certain types of build opportunities
5615s because of that if we were to allow for
5618s the multiple combinations of builds that
5621s are already very powerful in and of
5622s themselves it creates like this
5625s hyper reality of everything just being
5627s way too good and you don't even have to
5629s try to earn it right so the
5631s intentionality behind locking
5634s legendaries behind only using one at a
5637s time is so that you focus in on what
5640s it's providing that you now need to
5643s establish your potential build around
5646s okay like that's the core of why there's
5650s that restriction in place
5652s that being said
5655s one of the foundational rules
5658s of legendary attributes is that they
5662s make exceptions to rules
5665s [Music]
5668s so
5669s if you're following along and I've just
5672s explained how there's this rule that you
5674s can only have one legendary
5676s and we know that we have tools to make
5679s exceptions to the rules like we want to
5681s have that playful interaction where it
5683s feels like you're breaking the game and
5685s being rewarded for it so that's
5687s definitely something in line with our
5689s vision and how we want to move forward
5693s but there is a very strong
5694s intentionality to that restriction in
5697s the first place
5698s okay we don't want you to get
5700s three four five legendaries slap them on
5703s your ship and never have to try again
5706s there should always be the notion of
5709s thinking about what you're putting
5711s together why you're using that Thruster
5714s in this shield in that particular energy
5716s weapon and tandem with what's coming
5719s together right there needs to be
5721s intentionality behind that if it gets to
5723s a point where you're just like I just
5725s need to slap on the highest number then
5727s I feel like we haven't quite done our
5730s due diligence and providing the
5733s itemization that we intend to do and the
5736s experience that you probably want so is
5740s the game done and it's where it needs to
5741s be now no freaking no of course not it's
5744s not but that's because we're not in the
5746s in-game we're not at level 30 we don't
5748s have everything to mash up and to
5750s compare on that front yet more content
5752s has to be in place in order for you to
5754s balance and create equality around said
5757s content
5758s um but do know that that is our vision
5760s as we move forward we want that to be
5762s the core structure of you putting the
5765s effort into this equipment you're
5767s plugging into your ship it should not
5769s just be slapped on because of a number
5770s it should be slapped on because of a
5773s special attribute or because of a
5774s special trait or because of
5776s how it works with this other thing like
5778s that's the intentionality behind
5780s itemization as a whole in any game it
5783s should be at least and that's that's the
5785s direction we're taking so
5787s I look over in the chat and I see the
5789s game isn't done
5791s oh goodness gravy you guys next question
5798s Anton M on YouTube asks a question about
5802s your legendary weapon actually that
5803s you've got equipped how does he believe
5805s when they uh behave when the ultimate is
5807s reigned what would he stop shooting or
5809s shoot was only like 10 power I don't
5812s know I guess we'll find out
5815s yeah I I have not seen all the
5817s legendaries and I haven't like fully
5819s tested all of them like we've like a lot
5821s of the legendaries uh and Hans Christian
5823s can probably answer this even better
5824s than me because he's the one doing it I
5826s think we started plugging in legendaries
5828s into the game about
5830s two weeks ago and when I say plugging
5834s them out I'm not referring to like their
5835s attribute stats because those have been
5837s around since freaking prototype but like
5840s having the actual modifiers that
5843s legendaries add I think it was about
5845s two-ish weeks ago that we started
5848s truly incorporating them into the game
5851s Space maybe a little bit earlier than
5853s that but
5856s um I'm like looking over because I'm
5857s curious like I want to see if Hans
5858s Christian says something like no Eric
5860s that's completely wrong I've been
5861s working on this for four months thanks
5862s for caring you know something like that
5863s uh let's less than two weeks yeah okay
5867s that's what I thought
5869s yeah
5870s so
5871s yeah these are like when I when we do
5874s these streams and we're showing you
5876s stuff it is seriously hot off the press
5878s guys like this is not um this is not
5881s traditional development stream stuff
5883s generally speaking if you guys are going
5885s to a development stream they're showing
5887s you content that is either a mostly
5889s finished and won't be changing like at
5891s all or B
5893s um they're not even talking about the
5895s development stuff because they want it
5897s to be like some sort of like specialty
5899s surprise and all this type of stuff we
5901s just want to show you what we're
5902s freaking working on like we love having
5904s this engagement with you we love having
5905s these discussions with you and yeah sure
5907s it brings up a lot of these curious
5909s questions that you have that we can't
5910s answer I get that but this gives you a
5913s slice of what to expect and how our
5915s vision looks so your expectation can
5919s help start getting aligned with the
5921s reality of development yes there's more
5924s coming to riffs yes there's restrictions
5927s on legendaries yes there's way to break
5929s restrictions like all of these things
5931s things are going to come to a head
5934s especially the closer we get to that
5936s full release so I'm glad we're able to
5938s like tell you that it's being worked on
5940s or that there's going to be more and
5942s stuff like that sometimes it could be
5944s kind of those hard conversations where
5945s you're not getting the answers you
5947s really want but I assure you it's all
5949s part of this process of us wanting to
5951s show you why it is as soon as we can
5956s to get it out the door and the state
5958s that it really deserves not only for
5959s ourselves and our vision but also for
5961s you and your expectation
5963s so cool
5965s I'm gonna do this uh riff as we're
5968s answering more questions
5969s so let's uh let's do this
5971s right Shields Messier on YouTube ask can
5975s you actually dismantle
5979s Maybe
5984s there's definitely gonna be a lot on the
5986s front of legendary modification I'm just
5989s gonna straight up say it it's spoiler
5991s alert but you but all of you probably
5994s already assumed that
5999s right uh Excelsior has asked um good
6003s suggestion actually probably this more
6004s than a question but would you consider
6006s adding challenge Rifts with seeds for
6009s her core player base like for example
6011s liveries instead of here
6015s it's an interesting idea we do have a
6017s lot of plans for diversifying rips
6021s um that's a curious idea
6023s interesting
6026s it's possible
6030s though I won't say that was necessarily
6032s in the plan
6035s because I don't think hang on a second
6036s let me check the notes really quick
6039s and also read the question off one more
6041s time I want to make sure that I I'm
6042s digesting this properly let's say would
6044s you would you consider adding challenge
6046s riffs with seeds for hardcore hardcore
6050s player base the grant for example liver
6052s is instead of gear yeah okay so
6055s um at this time no that's not in the
6057s plan I can I can straight up confirm
6059s that I do like that idea though so it's
6061s like you can challenge your buddy be
6063s like hey try this specific Rift with me
6065s and see how far you can get you know
6066s like have that sort of challenging sort
6068s of uh buddy interaction with a friend
6070s that could be really cool
6073s um
6075s trying to see if there's anything on a
6078s sort of front that would be meaningful
6080s that could be discussed on this
6084s but it doesn't look like it
6085s unfortunately no so
6088s um I think that that would be something
6089s amazing if we had more time to work on
6092s everspace 2 uh and like all of like
6096s having more money having more you know
6098s all of that stuff right
6100s um that would be I think that would be a
6101s really cool thing to add alongside
6104s I mean I'll I'll go ahead and say it
6106s something that we had previously talked
6108s about was having some semblance of like
6111s online leaderboards for something like
6114s the races for example now as you guys
6117s can probably imagine we cut this out
6120s fairly early in development for a number
6122s of reasons uh you know specifically
6125s because of financial support because of
6128s implementation issues because of uh
6131s overarching vision and not coinciding
6134s with that whatsoever like we've had to
6135s go in very specific directions and leave
6137s other pretty cool ideas out in order to
6141s satisfy what we need to accomplish right
6143s so that sounds and the reason why I'm
6146s bringing that up is because going
6147s through specific Rift seeds sounds a lot
6150s like that style of like online
6152s leaderboard uh sort of cool stuff really
6156s like it's neat it's awesome don't get me
6158s wrong it's just not a focal point that
6160s we can spend a lot of time on because of
6163s the added situation that creates and the
6166s demands that that requires from a
6168s technical side to bring to life it's
6171s just not a priority
6173s so
6175s does sound cool
6176s but just it can't be it can't be
6179s something we spend our time on at this
6181s time with where we're at in development
6183s and I'm looking at the calendar thinking
6186s about when our full release is and just
6191s man
6193s uh we do not want explosive dots I mean
6196s area on death and drop mines well shoot
6198s I guess we're choosing enemy name types
6199s are hidden we don't want our drones to
6201s just be crushed
6205s all right next question
6208s and this question is from slowing on
6211s YouTube will there be Randall riffs
6214s opening or will it always happen via a
6216s bypass
6222s interestingly enough we have our initial
6225s plans for the ancient rest like if you
6226s go way back in 2019 when we first talked
6229s about ancient riffs we talk about how
6231s you access ancient risks by going to a
6234s specific system and they randomly open
6236s up so that that was actually the initial
6239s intent uh
6241s three three math math is hard three
6243s years ago
6245s three years ago that was the initial
6247s intent but this was also the ideation
6249s phase of what an ancient riff could
6251s potentially be right we jotted down some
6254s ideas and said it would be cool if and
6256s left it there then we developed a game
6259s now that this game has taken form based
6261s on our vision based on your feedback
6263s based on a lot of these cultivating
6265s factors of growth and success and
6267s development and blah blah now we are
6269s going hey we need to get to the end game
6271s let's look at what our plans are take
6273s out the sheets of paper ah yes ancient
6275s riffs they do these things in that
6277s specific way
6278s and we look at where the game's at and
6280s we go does that work
6284s short answer no it didn't really work
6287s it didn't really work not for the design
6290s structure that we have in mind for the
6293s Player's progression and the
6295s opportunities uh that you are moving
6297s into especially in a late game formula
6299s so they should be activated from the
6302s spatial bypasses almost specifically now
6305s there's always the chance that we could
6307s have like a random one that spawns based
6309s on a situation or events and maybe
6312s that's like even the tutorial into them
6314s or whatnot but there is not the intent
6316s anymore based on what the original
6319s design was that they are only accessed
6322s by going to a specific system and have
6324s them randomly open we want that more of
6327s randomization factor applied to hras as
6330s opposed to riffs where we wanted to be
6331s more constructed uh more aligned to how
6335s you're accessing them from player
6336s standpoint to get more of what you want
6339s even though the adventure through them
6341s will have more variety and and come up
6343s with uh you know those unique challenges
6346s that we desire so yeah
6351s next question
6353s uh fins on YouTube uh us looking at the
6357s wrist I miss green color in the
6358s environment orange and purple and neat
6360s but I really love green things any
6362s chance some Rifts will be green nope we
6365s are completely done with the riffs 100
6367s the colors are are finalized you're not
6370s getting any more colors nope
6373s we've run out of coolers yeah we ran out
6375s of colors we actually contacted uh uh
6378s the color people
6380s few looks
6383s oh my gosh
6385s I mean we're not done with environments
6387s on the Rifts at all we're not done with
6389s the objectives in the riffs so yeah I
6391s mean you want green I am rather
6393s confident that we will see green colored
6397s Rose for sure
6400s oh wow that that is a cool little jump
6404s over power drop I like that
6407s so I'm using the devotion I'm going to
6409s kind of use it in tandem I'm trying to
6410s do a little bit more of an ALT style
6412s generation build here so I that's what
6415s I'm kind of focused on while we're still
6416s answering more questions I want to keep
6417s going with the questions because I know
6418s there's lots of them so let's do it
6421s uh right a Kappa cop on Twitch
6424s um asked I like loaded up on high
6426s capacity rockets and Blasting away on
6428s big targets with it any chance legendary
6430s missiles mines Rockets Etc Hans
6433s Christian did actually uh answer as well
6435s and he said yes
6438s look okay
6439s um I'm gonna I'm gonna take that one
6441s further Hans Christian's already walking
6443s the line I'm gonna I'm gonna like sit on
6446s the edge and just like look over it
6448s we're not even done with all the types
6451s of weapons in the game yet okay
6453s foreign
6456s there we go
6463s I'm already getting I'm getting an extra
6465s Michael right now hey Eric how's the
6467s stream going oh uh quiet yeah so like
6471s nobody's there there's no questions I
6473s don't want to talk about all right
6474s anyway
6478s I crispy MILF in on Twitch uh has asked
6481s will legendaries have their own crafting
6483s material or will they just hold for
6485s example more star charged conduits to
6488s upgrade dismantled if it's implant
6493s I'm not sure I understand read the
6494s question one more time let me let me
6496s make sure I will legendaries have their
6498s own crafting materials or will they just
6500s hold for example more star charged
6502s conduits to upgrade dismantled okay so
6506s it's you're referring to like the these
6508s bits
6509s these bits okay yeah so um in short
6513s there's going to be legendary
6516s modification stuff that we will talk
6517s about in the future it is not at this
6520s time so
6522s uh that's about the best not answer I
6525s can get there's there's gonna be there's
6526s gonna be stuff in the future
6528s and there's going to be a reason for
6529s wanting to
6531s to
6533s do do things with legendaries
6539s that is terribly vague and I hate it but
6542s yeah legendary stuff
6544s legendary stuff
6546s okay right uh we've got two more
6550s questions one's been answered by Hans
6551s Christian
6553s um at Finn's as asked on YouTube will
6555s there be legendary consumables legendary
6557s catalysts legendary ship colors
6559s legendary energy orbs legendary
6561s something else uh enhance Christian has
6564s answered uh there might be some other
6567s legendary items yes yeah so um I think
6570s this is a fun question and I want to
6572s answer it in a fun way too because we
6574s have internally had discussions about
6576s what should be a legendary and
6580s everything that you listed has actually
6583s come up at some point or another we've
6585s talked about legendary Vindicator drones
6588s we've talked about legendary the
6591s wings on a ship we've talked about
6593s legendary like if it exists in the game
6596s we thought about would it be possible to
6598s have a legendary variant of it that's
6600s actually really cool the drones like
6603s showing up before everything else does
6605s but like so I watched it thundercore
6608s I've never got this one either another
6609s legendary I haven't seen
6611s oh my gosh this is exciting but um
6615s yeah so and in short yeah we want to
6618s make sure that
6620s the content that we deem legendary is
6623s fitting of that title right and as of
6626s right now being the core of the game
6629s surrounding itemization your loot
6632s a lot of that is going to come straight
6634s into the loot it's gonna be your weapons
6637s it's gonna be your modules those are
6640s going to be the big Honkers right when
6643s it comes to crafting you know we have
6645s these catalysts you have the Rarities
6646s common uncommon rare Superior and
6648s there's clearly a button right here that
6650s says legendary Right
6652s no there's not there's not clearly I'm
6654s being very facetious here but like
6656s could there be is that possible like it
6660s is technically possible and we've
6662s thought about it if we go in that
6664s direction we have to take incredible
6666s care and how that's cultivated because
6670s as I've said before like especially on
6671s this crafting front right like if we
6673s were able to have uh crafting blueprints
6676s of legendary status for your basic
6680s inventory right now all of a sudden
6682s we're going into this territory of
6686s crafting being a dominant way of end
6691s game status right
6694s if we were to go into that phase that
6697s also means that there's going to be a
6699s new evaluation of crafting as a whole
6701s and how that's constructed to build up
6703s because the remember the intent of
6704s crafting is to fill in the gaps as
6707s you're building up crafting specifically
6709s primary and secondary weapons right your
6712s modules your consumables and your
6714s catalysts and your components frankly
6716s that looks a bit different because those
6719s can still be incredibly viable and your
6722s end game State pertaining to the stops
6724s the modifiers the temporary bonuses that
6726s they provide the expansion of
6728s modification it provides you know
6730s there's all of that type of stuff right
6732s there's all that type of stuff that is
6734s very important to note
6736s so
6737s [Music]
6739s yeah we thought about it there's been a
6742s lot of different concepts and and ideas
6744s pertaining to like maybe not Legendary
6746s perks I don't think we thought about
6748s Legendary perks but like
6750s we wanted to stand out we want it to be
6752s unique and itemization at its whole is
6755s like the big thing right that's that's
6757s where it all comes down to Legend I look
6760s over legendary earthwine yeah
6762s Commodities I suppose there could be
6764s legendary Commodities that happen in the
6765s future that's definitely not uh
6767s not not a possibility
6770s so let's pick up thundercore and let's
6772s look at this in between questions I want
6774s to talk about this real quick because
6776s I've never seen it before
6778s and then we'll answer another question
6780s Thunder core is insane why in the okay
6784s it's two levels higher okay enemies
6787s affected by our EMP will be electrified
6788s and continuously shock targets within
6790s 300 meters for 638 damage per second
6793s [Music]
6797s damage has increased by five percent for
6799s each enemy affected what
6802s what
6803s what that's insane that's what
6808s goodness we were trying to design around
6810s this one and now I'm like putting on way
6812s too many and this is going to get
6813s convoluted pretty fast I don't care I
6814s like Bob he's staying and we're not
6816s really getting too much value on
6817s devotion because I keep forgetting about
6818s it uh thundercore looks amazing all
6821s right next question
6824s of the love of both uh basically very
6828s cool I record them on YouTube asked will
6832s there ever be consumable armor Shield
6834s drones for play use in the future like
6836s in everspace one oh I love this question
6839s too so we have had a lot of talk about
6841s The Vindicator and its types of drones
6843s and just general drones that the player
6846s could have access to uh overall and the
6850s short answer of it is we would love to
6852s have more variety on that front will we
6855s hard to say do we have plans to
6858s technically
6861s but it looks different based on where
6864s we're at with development will we have
6867s time for X Y and Z who knows
6870s um but we've even showed you that
6871s concept art uh at least
6873s let me uh let me see if I can actually
6875s pull it up really quick let me see if I
6877s can
6878s oh no I emptied out my fan art or
6881s concept art folder hang on a second I
6883s want to see if I can find this really
6883s quick because we even had concept of
6886s different Vindicator drones okay that I
6890s know we've shown in the Stream
6892s let me see if I I found it okay okay
6895s all right here quick quick interlude
6897s here because this is relevant like look
6899s at this
6902s look at that
6904s now I should I should point out I should
6906s point out because this is this is a
6908s little bit like okay now you're thinking
6911s oh we're gonna have you know it's eight
6914s different types of drones for the
6915s Vindicator whoa no no so so here's some
6917s context this was actually made for us to
6920s figure out the core design of The
6923s Vindicator drone and I want to put
6924s emphasis on the here when I say that
6927s okay we wanted to have one specific
6930s Vindicator drone bound to the show so we
6934s chose from this assortment of styles
6937s from the concept art okay well I showed
6939s this concept art a long time ago for
6941s anybody who's wondering like this has
6943s this has been seen already in a previous
6945s stream but just want to show it again
6947s obviously we went with number five we
6949s really enjoy that one
6951s if
6953s big old freaking F we were to go into a
6956s direction of like more drone types and
6958s stuff uh there's a possibility that it
6961s would come from this pool and some of
6962s these might even look a little bit
6963s familiar and what we've done with enemy
6965s types in particular number four here
6968s he might look a little bit familiar for
6970s example
6971s so I don't want to say no
6974s there's definitely a means to do so
6977s right
6978s but um at the same time I think it is
6981s important just to to know like there's a
6983s lot that we are
6985s focused in on things that we want to
6986s develop and encourage proper growth
6989s um for all types of play
6992s uh let alone drone types
6995s so uh but we also don't want to make
6997s like this hyper complicated additional
6999s system of drones that you're managing on
7003s top of your already deep inventory
7005s system right
7007s so uh what I mean by that is there's not
7009s gonna be like a tab devoted to drones
7011s and then you have to outfit all your
7012s drones like each one like oh here's Bob
7014s he gets this weapon he gets this Shield
7016s like you're not gonna
7017s if you're if your mind's going that way
7019s I just want to cut that off that is the
7021s wrong expectation to have okay
7023s at best
7025s we would have a system like everspace
7027s one where you could launch different
7029s types of drones from a consumable slot
7031s or that you find randomly out in The
7035s Ether out in space that you can convert
7038s to your cause like there are in a couple
7040s locations within sedum
7042s so
7045s yeah so that should be the expectations
7047s held is there room for more technically
7050s yes
7052s but that's that's about it I was very
7055s thorough with that one
7057s very thorough
7059s ly indeed last question that I have
7062s which is just nicely timed towards the
7066s end yep absolutely on Twitch uh ask can
7070s Legends respond with a prefix
7074s they know we go
7080s [Laughter]
7089s there we go yeah thanks for the question
7091s everyone uh I shall see you all in the
7093s next one yeah excellent very good so
7096s we're gonna do this one last run I'm
7097s gonna I'm gonna use the EMP right here
7100s right now I want to see what happens but
7102s I have a feeling everything's just gonna
7103s get roasted toasted oh my gosh that's
7105s beautiful
7108s oh that's insane that was that was
7110s delightful
7112s I think this is one actually Casper
7115s I think you'd mentioned that he was
7117s using this and it's just like insanely
7118s fun
7119s because we really need a sentinel to get
7121s this maximized honestly but um
7124s the way that I think it's meant to
7126s really work is to just
7128s Bounce Around everything nearby and just
7131s crush it all instantaneously so let's
7132s try and do that here
7134s we got a couple guys that are close
7138s so if our drones don't destroy them
7139s first which they are our drones are too
7142s good
7144s here we go we can
7150s they killed each other too fast we
7152s didn't get to see that
7154s see the bridging between them oh my gosh
7156s now we're stacking ourselves with too
7158s many legendaries we're just like
7159s overcoming everything
7161s but um
7163s oh my gosh all right let's keep let's
7165s keep going enemies are resistant to EMP
7167s no oh okay good we went to this one I
7169s don't know what it is
7172s we're going to this one though
7177s I don't want them to be resistant to EMP
7184s oh my gosh there should be four
7186s modifiers on legendaries yeah
7188s there should be four
7190s um I think Bob got shafted either that
7192s or Hans Christian's uh answered that
7194s differently oh remember when I was
7196s talking about like drones and like the
7198s different looks that they have
7200s to Oak our Shield charts drone you don't
7202s get to see that very often
7208s but they do exist they're out there in
7209s the either
7215s all right she's kind of like uh and I
7218s like the way that this is actually used
7220s it doesn't seem like our our alt is
7223s too under used here like we can recharge
7226s it up fairly quickly
7231s I do think maybe it doesn't work the
7232s best on a Vindicator though because you
7234s know
7238s drones are stealing all the kills
7243s but regardless
7245s speaking of kills we're getting them so
7248s fast with our drones and our added Bob
7250s oh my gosh Bob is just leaving the
7252s church I love it
7256s most perhaps um
7260s electricity jump oh yeah that's cool I
7263s like that that's Pretty stinking cool
7270s yeah I really need to be flying a
7272s sentinel right now to just like maximize
7273s that for sure
7275s all right uh anyway health bars ahead
7277s and finance let's go we got one minute
7278s left in the Stream I want one more
7280s legendary we're just gonna whatever
7281s shows up
7282s it's gonna be great
7292s oh yeah okay so yeah
7295s I see the response about like the number
7297s of modifiers on uh legendary and shot so
7300s yeah I mean it can it can vary I think
7302s that's a very sound answer that I should
7304s probably say instead of it should be for
7307s um because it is gonna there's so many
7308s different factors of goodness
7310s and I wouldn't get worked up about it
7315s I would not get worked up about it
7317s big thing is that we want to make sure
7319s that legendaries stand out
7323s wow I I shot the coil gun and then my
7326s ALT just recharged right there that was
7328s awesome
7332s that was really cool
7334s it was Destroy This
7338s yeah that's really nice this is any oh
7341s no where'd the big guy go
7343s you get away from me oh he's right there
7347s if you're wondering why my ALT keeps
7349s charging it's because I keep spending it
7351s from devotion
7353s that's crazy I've got so many drones out
7355s this is nuts there's nuts
7365s very cool
7372s heal up we're gonna go through this last
7374s last uh territory
7377s oh whoops I went through it there we go
7382s destroy the boss see what legendary we
7384s get then we're gonna call it a stream
7387s but Matt I was not expecting to go
7389s through this many riffs through the
7391s course of the stream today was not
7394s expecting to highlight
7395s how many is this four legendaries wow
7398s I think the goal was sorry Michael I
7401s think the goal is to only show like one
7403s legendary
7406s I have exceeded expectations that's what
7408s we're
7412s oh my gosh and then just completely
7416s crushed him
7418s eye of the storm okay this is the last
7421s one will this is a good one
7423s we'll show this one
7429s oh my gosh
7446s all right so let's grab this uh eye of
7448s the storm have a look at it yeah this
7452s one's uh
7453s this one's pretty fun secondary weapons
7455s will always critical hit while your alt
7457s charge is below 30 percent
7460s wouldn't this just be a fantastic
7462s combination with devotion
7464s if you're keeping
7466s your
7467s alt low
7470s and you're just
7472s pounding away with secondaries oh my
7474s gosh there's so many there's so much
7477s there in and of itself which would be so
7479s powerful
7481s but uh bomber fans rejoice and wanting
7484s to just absolutely shred their opponents
7487s with infinite secondary weaponry
7491s [Music]
7493s so yeah there you go
7496s Snipping tool is right oh my gosh you
7498s guys don't have to be that crazy well I
7500s guess you kind of do because I can't
7502s publicly share these in the Discord but
7504s uh yeah hi the storm
7506s always critical hitting with your
7507s secondaries and keep in mind that this
7510s does include stuff like rockets right it
7514s includes stuff like mines that hit
7516s everything in the vicinity so there's
7519s already some incredibly powerful
7520s secondary uh weapon rebuilds
7523s um especially pertaining to mines
7524s honestly I think that they are arguably
7526s the strongest at this point in time in
7527s the game
7529s um but obviously through that you can
7531s still get some other pretty gnarly
7533s pretty cool combinations
7535s and you also want to make sure you're
7538s using the right secondary because if you
7540s use to stabilizer missiles uh you're
7542s doing it wrong
7545s not that you couldn't use that in tandem
7547s with another secondary but for The
7549s Vindicator here this would suck right
7551s like this would help us basically none
7555s anyway
7555s [Music]
7557s so
7559s illusion guys we have been hard at work
7561s on the ancient riffs to bring those
7563s together
7564s um we've got the foundation of the rift
7566s down so you can see how they're opened
7568s you use the spatial bypass you see that
7571s there's a certain number of locations
7572s you have to survive through and it's
7575s always finished off with some sort of
7577s boss-like event and I say that like it
7580s wasn't the exact same thing every single
7582s time that you saw on the stream but you
7586s know there it is and then you are you
7590s have a good chance of obtaining a
7591s legendary now in the death build uh I is
7595s I'm cheating I can always get a
7596s legendary that was intentionally
7598s designed for us to play test and to show
7601s stuff honestly and there's also a lot
7603s more still coming to these riffs okay
7606s there's a lot more still okay whether
7609s that's pertaining to
7610s what you're getting out of it whether
7613s that's pertaining to the objectives
7615s within it whether that's pertaining to
7618s like
7619s the visualizations of it
7622s there's still a lot more coming and uh
7625s that's even outside of the fact that
7628s we've got a lot more legendaries that we
7630s are uh baking in the oven they are
7633s fluffing up rather nicely at least most
7635s of them some of you could make you ought
7637s to get the burn dutches and you're like
7638s nah it's not so good
7639s um but there's a lot of this content
7642s which is our focal point for this fall
7644s this is all coming well not all but
7647s there's this is a lot of the content
7649s that we are focused on and what we want
7651s to deliver for this fall
7654s and that's I mean there's even more
7656s pertaining to freaking mutators and
7659s modifiers and oh my gosh it's just it
7662s keeps going it will it ever end will it
7664s end Hans Christian are you dying like I
7666s am inside oh
7670s but it's beautiful it's it's a wonderful
7672s problem to have uh and we are eager to
7675s get more and more and more of this
7677s variety and this content into the game
7679s Space for you guys to get your hands on
7681s it
7682s um
7683s so yeah there it is successful stream is
7686s successful
7687s I'm tired
7690s whoo
7692s so I'm sure that you guys probably asked
7694s a couple more questions but in short if
7697s you do have more the best way to get
7699s those answered is by sneaking over to
7701s the Discord it's right there it's
7702s leaving screen oh my gosh discord.gg
7705s Rockfish games there's an Ask rfg
7707s Channel dive in there ask your questions
7710s we would love to help clarify further
7713s details you know this to be true because
7715s I've been doing it all freaking stream
7716s whether I was technically supposed to or
7719s not you know that's debatable uh but I
7722s did anyway because I love you I love
7724s sharing this information with you the
7725s team loves giving this content to you
7728s again to help align those expectations
7730s to help you see what our overarching
7732s vision is meant to be and to also start
7736s those discussions so we can ensure that
7738s this is not just the game we want it to
7740s be but also the game you want it to be
7742s so
7744s cool
7745s we're done stream's over we're good
7749s that's all I got I I have to run I it's
7751s the it's we're late technically we've
7754s been in post-stream Shenanigans for
7756s seven minutes
7757s post room Shenanigans for seven minutes
7759s so uh I gotta get out of here uh and you
7764s is awesome oh my gosh all of you have
7767s been so awesome all of you have had such
7769s great questions
7770s um and if there's any uh
7773s so many words I have been Eric Schroeder
7775s your community Ambassador for Rockfish
7776s games don't stop being awesome let's
7779s continue the conversation elsewhere and
7782s uh we'll catch you next week when we'll
7784s probably have even more stuff to show
7787s toodles
7788s [Music]
7811s [Music]
7820s okay look my wife and children are
7821s coming in right now so I just have to
7823s give one other quick little detail
7825s because this is important all right I
7827s just want a huge shout out to Hans
7828s Christian and Casper uh who have been
7832s diving in here and answering questions
7833s alongside me because we knew that we
7836s were going to have a lot of people uh
7838s poking about and like trying to figure
7839s things out what they were seeing on the
7841s screen questions generating so huge
7843s shout out to you guys really do
7844s appreciate it if there are other members
7846s of the team that were in chat speaking
7847s of forever hold your peace but sincerely
7849s major thanks for them diving in
7852s um and also did you know that wish
7855s listing us helps us so much and it also
7858s helps you because it tells you whenever
7860s everspace 2 has a sale or when an update
7862s shows up like one yesterday that said we
7865s were going to talk about ancient riffs
7866s today like these things happen if you
7870s wishlist us it pops up in your little
7871s news feeds it's wonderful it's so
7873s delightful
7874s and uh not only that but it gives
7878s exposure for us like it's a win-win
7881s situation and the game is going to go up
7883s in price whenever we get into next year
7886s when the game launches so right now is
7889s the time to buy if you're looking for
7890s the most affordable opportunity okay I
7894s just putting that out there because I
7896s know some of you are pitched for cash
7897s and you just don't know how you want to
7898s spend your money if that's you wish list
7902s us wait for sales all that type of stuff
7903s right now otherwise we do appreciate you
7906s sharing your love of the game with
7909s others uh it's always a treat to see you
7912s doing that watching your streams it's
7915s it's so great it's so wonderful so all
7918s right guys I'm out toodles
7921s for real this time