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ROCKFISH Games
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0s | hahaha |
---|---|
1s | it's a miracle all right |
5s | things happen |
12s | I'm having some connection issues though |
15s | I'm gonna test for a moment |
27s | what are you doing encoder oh it's good |
30s | all right we're green |
33s | because I just needed a moment figure |
35s | things out oh we are live okay |
38s | hi everyone |
42s | nailed it |
58s | [Music] |
69s | oh I see wizard Jerry's in the YouTube |
72s | chat it's his community built today guys |
75s | it's exciting |
76s | goodness I'm not sure if I can live up |
79s | to the expectation of what it |
80s | accomplishes though that video you |
82s | shared is nuts |
84s | if I suck really bad I'll just play that |
86s | video okay |
87s | [Music] |
91s | the build is amazing though |
93s | it's gonna be fun |
103s | wild charger I love this there should be |
105s | super lightweight screens for the other |
106s | two systems |
107s | unfortunately it's just not a priority |
109s | on my to-do list but I it's on my to-do |
112s | list believe it or not I want to do it I |
114s | want to add those |
116s | I want to add more weight screens |
126s | Bearded Frog Yeah so basically I pulled |
128s | up the community uh suggestions then I |
133s | created a random number generator |
135s | and just push the button and the number |
137s | that it landed on happened to be wizard |
139s | Jerry's |
143s | foreign |
171s | we're just gonna jump over to the guy I |
173s | know we're slight and starting slightly |
175s | early but we're gonna test this I want |
177s | to see sound checks going on |
181s | was that a nice little transition I |
183s | certainly hope it was welcome ladies and |
185s | gentlemen to the official Rockfish game |
187s | stream where I'm your host your guide |
189s | and your servant through all things ever |
191s | space 2. Eric Schrader your community |
193s | Ambassador oh my goodness we are about |
195s | to have a lot of fun here uh we're going |
198s | to be doing three specific things in |
202s | this stream the first one which we have |
204s | pulled up right now is we're going to be |
207s | doing the Community Showcase first I |
208s | want to do it because I'm excited about |
210s | this I was gonna practice it beforehand |
212s | didn't have enough time so I'm gonna be |
215s | diving in and checking this build out |
217s | straight as it is the only reference I |
221s | received was Wizard Jerry's video of |
223s | being absurdly powerful with it |
226s | um so that's this it's so |
228s | the performance of the build is |
230s | indicative of how it was put together |
233s | and uh yeah so I'm I'm really excited to |
236s | jump right into this so uh the other two |
239s | things that we'll be doing we have a |
241s | little bit of a fun section where we're |
244s | going to be comparing the assets of |
247s | certain locations specific stations that |
250s | have been redesigned have been updated |
253s | through the course of Aerospace 2's |
255s | development some of these things you |
256s | guys have probably seen before I know we |
258s | talked about Prescott uh quite heavily |
261s | at one point and talked about the um |
264s | oh what's the specific term that's all |
267s | the little gizmos and doodads and what's |
270s | the calls it's uh basically to optimize |
273s | Prescott while also making it look |
275s | better and uh this has continued to |
277s | happen as well as on a number of |
279s | locations and I'm going to show you uh |
281s | what that looks like in a direct |
283s | comparison format so you know that I'm |
285s | not just bsing you guys you can actively |
288s | see it so that should be a nice little |
290s | thing as well and then we're going to |
291s | top things off with our community |
293s | screenshots per usual just because you |
296s | guys are insane with them I love |
298s | highlighting you all uh it's such a |
300s | blast to see you all contributing so |
301s | much and being so devoted to the cause |
304s | it's crazy what you all come up with so |
307s | uh yeah that's that's the docket for |
310s | today so let's cover this build right |
314s | now What wizard Jerry has uh proposed |
317s | for us is this very aggressive |
321s | bomber build |
323s | that uses both a Synchro pulse and an |
327s | executioner so you know he means serious |
329s | business when those are the two items |
331s | right like come on we all know that |
333s | Synchro pulse is just insane when it |
334s | comes to energy output uh and we know |
336s | that the Executioner it's it is |
338s | unbeatable so long as your opponent's |
341s | Shields are down it is insane how much |
344s | these things can do |
346s | now in conjunction with this because |
348s | most notably the Synchro pulse can be a |
351s | little bit of an energy hog as well as |
353s | the fact that the bomber uses energy for |
356s | secondary uh Weaponry we also have |
359s | energy injectors on board to just like |
361s | streamline the high risk areas that we |
365s | will be undertaking we also have an |
367s | energy Shield just in case things get a |
369s | little more rough than we'd like because |
372s | we kind of want our Shield to be |
374s | disabled the majority of this build in |
378s | fact in his notes he mentions not to |
381s | have a shield XC okay or St excuse me St |
387s | Superior Titanium because that gives way |
390s | too much Shields you need your Shield to |
392s | come down you need to be disabled why |
395s | you might ask what is the point of that |
397s | well if you look over here one is one of |
402s | one of these ah here it is we have a |
405s | couple actually we have ulterior motive |
407s | 100 increase alt generation while Shield |
409s | is depleted this is incredibly important |
411s | for being able to use the arc uh in a |
414s | lot of powerful ways and then there's a |
418s | wasn't there another Shield thing I feel |
420s | like there was maybe I'm forgetting |
421s | where it's at |
423s | uh but regardless you want your shield |
425s | down that's the main main focal point |
427s | here in addition to that |
429s | uh everything else is more or less on |
431s | the standard side with the focused |
433s | attributes look at this Focus like oh my |
436s | gosh major praise to the dedication of |
438s | this build we got serious Firepower we |
442s | have insane precision |
444s | and we have just absurd amounts of |
447s | utility here so this is all going to |
449s | chain together because we need to be |
450s | using devices in order to get reactive |
453s | armor so we can protect ourselves when |
456s | our Shields are down when we fire our |
459s | Arc in close proximity of ourselves so |
461s | it annihilates everything around us then |
464s | regenerates our alt super fast because |
465s | our Shields are down with ulterior |
467s | motive |
469s | oh gosh so I'm excited I'm very excited |
474s | Shield depletion EMP it doesn't have |
476s | that even though I do think that could |
478s | be beneficial in this build it's not |
480s | necessarily necessary so |
483s | all right uh and the pink combination he |
486s | says is called uh German Superman all |
489s | right I'll take it very nice very nice |
492s | uh other quick details to note I believe |
494s | one of these passives is important that |
496s | I'm blocking two of them are kind of |
498s | important and well I think all of them |
502s | are so we do increase damage against uh |
504s | movement uh impeded enemies right so |
509s | um our EMP is gonna come into play there |
511s | but then we also have reduced damage |
513s | from enemy explosives just to kind of |
515s | like make us the champion of explosives |
517s | in this build and we also have the arc |
519s | 9000 damage increase by two percent |
521s | every second after being fired so what |
524s | can be really awesome here is if we get |
526s | a long range Arc 9000 shot fly into it |
529s | where all the enemies are at paparia |
532s | Papa device to get reactive armor |
536s | and then uh question marks and then |
540s | profit it's yeah should be should be a |
542s | lot of fun |
543s | so |
544s | um something else to kind of point out |
546s | and I'm sure this might be a little bit |
547s | surprising for uh wizard Jerry he had |
551s | gone through and tried to find some of |
552s | the best um high-risk areas for loot |
557s | and we have been working on the loot |
558s | modifiers |
561s | uh just a little bit so those numbers |
563s | might not look as familiar to you as |
567s | they previously work |
570s | but we're gonna try this one |
572s | [Music] |
573s | this is gonna be this is gonna be a |
575s | challenge uh we got double trouble |
577s | which honestly I don't think is too bad |
578s | but strength and death this one's |
580s | increasing all the other opponents by |
582s | five percent in regards to their speed |
584s | Shields armor and hole can definitely be |
586s | a nuisance and then we have Evolution |
587s | which I think is actually uh one of the |
590s | hardest ones even though it has like the |
591s | lowest Loop modifier as Christian change |
593s | that come on man |
594s | um in which case one enemy continues to |
597s | increase every 15 seconds uh it's level |
601s | uh up to five levels higher this might |
605s | not sound like a lot you might be |
607s | thinking oh that's not too so bad but |
608s | when it's always one enemy out there |
610s | that's ramping up you want to drop them |
613s | before they get to that five levels |
614s | higher especially with how we've kind of |
616s | been evaluating and revamping the level |
620s | scaling systems |
621s | they are insanely dangerous if you leave |
625s | them alone so uh that's enough |
627s | explanation I think I hope open up one |
630s | more one more we got to cover the |
632s | devices this is also actually an |
633s | important aspect of this build |
635s | EMP |
637s | is so that when your enemies are all |
639s | clustered together you pop it they take |
641s | increased damage for having their |
642s | movement impaired |
644s | also gives you a moment to breathe also |
647s | gives you the reactive armor we also |
649s | have Fusion hook mainly for Mobility |
651s | we have oh wait I I said I looked at |
654s | that when it said EMP that's uh |
656s | Annihilator virus but you know what this |
659s | does here an allergy virus is just that |
661s | added additional damage to you know all |
663s | opponents nearby and then teleporter uh |
666s | he said use parting gift if you can |
669s | still like exploit the damage uh I don't |
671s | even know if that's been fixed yet I |
673s | really don't it hasn't been something |
674s | I've looked into |
677s | um pretty sure it has been uh but |
679s | regardless I know that it will be |
681s | addressed but yeah we'll go ahead and |
683s | keep it because why not |
684s | so uh a bit of mobility in here mixed |
687s | with some crowd control |
690s | to trigger those adaptive armor stacks |
694s | all right |
696s | very good very good |
699s | so let's uh let's do it let's fly this |
703s | bad boy |
707s | so we are going to America I'm actually |
709s | nervous |
712s | I'm actually nervous doing this because |
714s | I I haven't uh I haven't tried this I |
717s | haven't tried this build yet so |
719s | where's Jerry |
722s | nervous |
724s | [Music] |
726s | there's like 180 maximum total last time |
729s | yeah I think it was something like that |
732s | um yeah we definitely upped the ante we |
734s | just we guys want you to get better loot |
736s | based on uh what you're engaging with |
739s | and we just figured |
741s | that's that's the whole incentive of |
743s | having those mutators so you get the |
745s | harder mutators to get greater Rewards |
748s | all right here we go I am so nervous why |
752s | am I so nervous |
756s | all right |
758s | I guess I can fast forward |
763s | so welcome everybody to the stream for |
765s | those of you who don't know if you have |
767s | questions pertaining to any aspect of |
770s | the stream whatsoever or straight up |
772s | everspace 2 in general uh feel free to |
776s | just straight up uh feel free to |
778s | straight up just ask a question and then |
780s | we have another individual another |
782s | Community manager geekbite on the line |
784s | who will 100 take your questions plug it |
788s | into a nice little format thing and uh |
791s | then we'll have these segments in the |
792s | Stream where we'll just straight up |
794s | answer it'll be delightful it'll be |
795s | wonderful it'll be fantastic so all of |
798s | your questions in fact will be answered |
800s | we won't miss a thing |
803s | all right here we go we got an elite |
806s | zirilia drone that's going to be |
807s | leveling up this is terrifying okay |
810s | how do I how do I play this game all |
813s | right |
815s | let's see we're gonna |
818s | explode probably |
837s | oh I missed it I missed it my Shields |
839s | came back up all right so I missed the |
842s | combo |
844s | already right out of the gate |
847s | we'll have to work on that I want to get |
849s | this scout out of the way though |
856s | also guys let me know uh what the how |
859s | the sound's going I did do quite a bit |
861s | of a number to |
864s | um adjust the sounds |
866s | so that the game is uh |
870s | I'm not going to be overpowered by my |
871s | voice |
872s | stuff like that |
878s | okay |
881s | I know wizard Jerry is like probably |
883s | cringing here oh that was good that was |
885s | good we got damaged while our Shields |
887s | was down we almost got her all back |
889s | there we go |
897s | I'm gonna try and do our combo |
905s | damn |
910s | that was uh |
912s | yes I had my Shields back up oh my gosh |
915s | it's so explosive everything just dies |
919s | including myself apparently |
926s | all right we gotta get more alt back so |
929s | we gotta have our Shield straight there |
931s | we go do some damage |
936s | get out of Dodge |
949s | foreign |
959s | just staying in like where the combat is |
964s | happening it holds its own as we are |
967s | just causing an absolute |
969s | crab time of day is very explosively |
973s | including to ourselves |
977s | but it all works out in the end |
986s | oh |
989s | didn't get my reactive armor in time |
995s | oh is there really a drone killed me |
997s | there oh yeah the little laser beam |
999s | probably hit that last uh one whole |
1001s | point that I had |
1004s | my goodness |
1005s | whoo |
1010s | game volume could be lower all right |
1012s | yeah I can adjust that real quick |
1014s | actually |
1023s | is that better |
1026s | wizard Jerry says oops hey no no worries |
1028s | like as you can tell like it's a very |
1030s | very aggressive build |
1032s | and uh yeah we're gonna try this again |
1034s | straight up now I'm kind of getting the |
1035s | feel for the groove and how it's coming |
1037s | together all right here we go |
1041s | foreign |
1043s | so good yeah those laser beams can |
1045s | absolutely wreck any amount of reactive |
1048s | armor you have because of how quickly |
1051s | they proc everything basically |
1059s | well that should give us no do I have |
1061s | did I still have shields oh man I didn't |
1063s | get like hardly any alt back |
1066s | I thought that was a good one silly me |
1078s | where do they all keep coming from |
1084s | foreign |
1100s | all right |
1110s | is it too much damage again |
1114s | but apparently my Shields aren't for |
1115s | good gosh dang it I can't get that |
1117s | timing |
1118s | the timing's tricky |
1127s | yeah don't worry guys if this uh if this |
1129s | ends up being like user error and I |
1132s | can't bring this together I am |
1133s | absolutely going to play the video |
1135s | that wizard Jerry shared with me because |
1137s | it it seriously is impressive and I |
1140s | think you should all definitely see it |
1141s | so that's my backup plan in case I |
1143s | continue to suck |
1147s | whoo |
1149s | those drones are a huge pest |
1161s | that's rough but you can also I hope you |
1164s | can also see there's a lot of explosions |
1166s | happening |
1167s | um just how quickly that boss meter is |
1170s | building on the right side I'm gonna |
1172s | give this one more go uh in an attempts |
1175s | to combo this alt regeneration |
1178s | um unless we actually change that Marco |
1181s | uh I don't know if Marco's actually in |
1183s | this I'm gonna check out one thing real |
1185s | quick |
1186s | uh sorry about the music dying I |
1188s | actually disabled that intentionally one |
1190s | second I want to check because I think |
1192s | one of the changes we've actually made |
1194s | for a future update is that alts can no |
1196s | longer uh generate alt and that might be |
1200s | something that is imperative to this |
1202s | build |
1204s | and how Splash damage works so I'm going |
1206s | to look this up I'm also going to uh get |
1209s | the music going again so that we can at |
1211s | least hear that |
1217s | all right uh hang on one second |
1222s | all right cool |
1226s | we're gonna pause |
1228s | I'm gonna look at this real quick |
1242s | now this isn't something that we are |
1244s | going to do |
1254s | not seeing it at the moment but I know |
1257s | that we've talked about it internally |
1261s | okay so this was a bug fix that should |
1265s | actually be live now |
1268s | yeah this should be this should be live |
1271s | now so I |
1272s | hmm all right uh so basically uh we made |
1275s | it to where the arc 9000 and the quantum |
1277s | tether for all of you Striker fans uh |
1280s | they don't they shouldn't be recharging |
1282s | their own alt energy back |
1287s | um so alt is not gained through using |
1290s | alt energy is not gained by using an ALT |
1293s | you have to do it through other means |
1294s | that being said I know that I still have |
1296s | very explosive damage to the EMP as well |
1299s | as uh the annihilator virus so I'm going |
1301s | to try and focus on those |
1303s | wizard chair if you got any pointers |
1305s | real quick I would love to hear them if |
1307s | there's something else that you worked |
1308s | around on that front |
1312s | my goodness isn't this great pulling up |
1316s | another person's build that's just |
1318s | insanely different from my play style |
1320s | that's so aggressive I don't even know |
1322s | what I'm doing it's fantastic |
1325s | it's fantastic |
1327s | oh my gosh |
1329s | the more aggressive build you are |
1331s | playing the more calm you should be |
1333s | have you been to any of these streets |
1336s | oh my gosh |
1340s | oh man my my |
1343s | energy and my excitement over these |
1345s | builds just like it's like over nine |
1347s | thousand okay like it's it's insane |
1350s | asking me to be calm in the midst of so |
1352s | much joy and enthusiasm |
1355s | I'll try I'm not sure how well I can |
1357s | hold it together |
1360s | all right let's start things off uh with |
1362s | the bang |
1363s | right |
1364s | yeah |
1374s | all right let's gain some distance over |
1375s | here so we don't accidentally kill |
1377s | ourselves there's a bad art it's a bad |
1378s | Arc |
1379s | I recognize that |
1382s | all right proper spacing |
1385s | all right get some distance okay okay |
1387s | all right here we go just taking things |
1390s | nice and easy |
1399s | really need this guy down though |
1402s | oh my goodness do I ever |
1414s | all right there we go |
1416s | all right okay all right I'm getting the |
1418s | feeling I'm getting I'm getting this |
1421s | this is coming together |
1430s | oh there we go we got it we got it |
1432s | all right so we can zoom on by again |
1434s | it's going to charge the arc and then I |
1436s | just release the feast and say good |
1438s | night |
1440s | oh yeah look at that boss spawn charge |
1443s | yo oh that is beautiful all right all |
1446s | right |
1447s | I just have to uh you know make sure I |
1450s | don't get |
1452s | annihilated instantaneously |
1459s | or try something here |
1462s | a little bit closer to our adversaries |
1465s | pop this |
1467s | which should start giving us a heck ton |
1469s | of Alt |
1472s | we move out |
1473s | our Shield's charts dang it |
1483s | those corrosion mines are certainly |
1484s | keeping our health up though |
1490s | okay another Alt |
1503s | toasty |
1507s | [Music] |
1509s | oh we hit ourselves with that in mind oh |
1512s | that was that was pain incarnate |
1515s | that's unfortunate |
1519s | foreign |
1526s | up though it's as crazy as it looks we |
1530s | did in fact get the boss spawn |
1534s | wowzers |
1539s | would have been nice to have start off |
1541s | with the uh |
1544s | with The Arc 9000 but here we are |
1552s | [Music] |
1555s | oh that's just a heck ton of damage |
1557s | though |
1559s | even without using the |
1562s | the arc |
1564s | I don't have to go for the weak points |
1568s | I'll just top it off |
1570s | with a nice explosive |
1574s | whoo |
1579s | wow |
1583s | now obviously that was not optimized by |
1585s | any stretch of the imagination |
1588s | but uh |
1591s | if we were to start from the beginning |
1594s | of going into this high risk area to the |
1597s | conclusion of it uh that was actually |
1599s | one of my fastest HRA clears |
1603s | um and I don't necessarily go in through |
1606s | and like optimize my builds or anything |
1607s | uh but that being said even though like |
1611s | I'm not used to this play style even |
1613s | though it's a little bit actually it's a |
1616s | lot a bit out of my comfort zone and how |
1617s | it's played |
1619s | um I do like all of that stacking damage |
1621s | where you're dropping all of these |
1624s | corrosion mines that once they get those |
1626s | kills it's bringing back your house so |
1628s | fast it's making sure that your Shields |
1631s | are ironically still down so you're |
1632s | getting a lot of alt back in conjunction |
1635s | with that crowd control of the EMP and |
1637s | the annihilator virus like that was I |
1639s | was sick I'm not sure how many of these |
1642s | things I'm allowed to pick up because I |
1644s | have to be careful about content being |
1646s | shown today |
1647s | we have been making some wonderful |
1650s | progress |
1651s | we'll take this though |
1653s | nice but yeah that's three blueprints |
1655s | for those of you who are uh wondering |
1658s | three blueprints |
1660s | at it we had a number of |
1664s | uh prototypes in there do we have a star |
1667s | forged I can't remember if we did or not |
1670s | as well as an echo canceler |
1673s | all right |
1674s | um but yeah for anybody who's wondering |
1676s | like oh my gosh the drop rates blah blah |
1679s | blah we are always working on those |
1680s | clearly it's not done clearly it's work |
1683s | in progress uh but uh we are making sure |
1685s | that we want the loot to drop from high |
1687s | risk areas to be meaningful to have an |
1690s | impact on the game |
1692s | so that is a continual work in progress |
1694s | also keep in mind that as we're working |
1696s | on that particular element we are |
1699s | working on end game elements too okay we |
1702s | will have a lot of fun stuff to show uh |
1705s | this coming fall |
1707s | and uh yeah high risk areas are not |
1710s | technically in-game content but they are |
1713s | a nice means to get Bountiful loot uh by |
1718s | overcoming these challenges So speaking |
1720s | of overcoming challenges |
1722s | let's use this bomber again we'll do one |
1725s | more |
1726s | and uh then we'll show some of the work |
1728s | that we've been up to in regards to uh |
1731s | location stations getting improved and |
1733s | updated |
1735s | uh and we'll also go into questions |
1737s | after this second high-risk area let's |
1740s | see if we got uh see if we got a good |
1741s | one here |
1742s | strength of death turrets on asteroids I |
1745s | was warned about |
1748s | um let's see |
1759s | and also if you're wondering about the |
1761s | values that you see here versus the one |
1762s | that was in space |
1764s | um I think these are well no these are |
1766s | also updated okay never mind |
1769s | I was gonna say I don't think these were |
1771s | updated but I think they are |
1774s | old uh items getting transferred to like |
1777s | new data sometimes there's wonky things |
1779s | that happen so I wouldn't think about |
1780s | these too much I think uh |
1783s | enemy region might be fun since we have |
1786s | corrosive but that's also turrets on |
1788s | asteroids man some of these are are |
1791s | terrible |
1792s | and terrifying we'll just go with the |
1795s | one that has the highest loot quality |
1796s | how's that sound we got 260 over here we |
1799s | have 260 over there they both have |
1800s | turrets on asteroids okay uh we'll do |
1802s | strength and death Evolution oh we just |
1804s | did those |
1805s | let's mix it up uh wait |
1808s | over leveled strength and death |
1811s | Shard sensors |
1818s | this should be pain for all intents and |
1821s | purposes |
1828s | all right |
1829s | so yeah be sure to be asking your |
1831s | questions |
1832s | [Music] |
1833s | we're gonna go to one more high risk |
1835s | we're gonna do this again I think I've |
1837s | got the hang of it I think I think I |
1838s | know what I'm doing |
1846s | let's see |
1848s | if I'm just talking myself up |
1851s | or if I can prove it here we go |
1860s | all right first things first oh my gosh |
1863s | level 28 this oh they got too many got |
1868s | too many over level that's insane |
1871s | look at the damage output they got going |
1874s | on oh my goodness |
1877s | all right we got a |
1880s | we got a curb their enthusiasm that's |
1881s | what we gotta do |
1884s | all right we're gonna position ourselves |
1886s | a little bit more accordingly |
1893s | oh my goodness |
1896s | execute we are getting some nice kills I |
1899s | need that bomber down whoop here we go |
1903s | focus on this guy uh we annihilated him |
1906s | gusting and I didn't want to do that to |
1908s | him |
1908s | oh well it should be enough to get the |
1910s | kill |
1923s | that oh I need it thank you |
1943s | all right |
1947s | oh too close |
1953s | all right yeah I'm feeling this this is |
1956s | uh I like that I like how this operates |
1968s | I really wanted to hit that Annihilator |
1970s | virus there maybe I can get close enough |
1974s | perfect |
1979s | all right all right |
1985s | let's go after this bomber who just |
1986s | absolutely crushed me |
1992s | there we go more speed up more speed |
1995s | please thank you |
2001s | clear the drones give me that oh yes yes |
2012s | yes I |
2015s | hello there |
2022s | wrong spot wrong time |
2028s | that was almost really bad actually I |
2030s | need that alt back |
2031s | there you are |
2033s | oh that's bad placement but we'll take |
2035s | it |
2045s | oh I don't want to be near that okay |
2048s | I let it go too far shame on me |
2053s | so I'm gonna try I'm gonna try something |
2055s | and this is we do need the alt charge |
2057s | back up though maybe I'm not gonna be |
2058s | able to try it up |
2067s | yikes oh I'm doing it |
2072s | all right oh |
2074s | my gosh I was feeling so good about that |
2077s | like I just needed one more little |
2078s | maneuver and I missed it I missed my |
2080s | button press |
2081s | oh my gosh this is nuts though I love |
2083s | that the fact that I'm holding my own |
2086s | with enemies that are three levels |
2088s | higher than me on this build is actually |
2091s | crazy |
2093s | um |
2094s | because death build and differences uh I |
2097s | should also point that out uh wow |
2101s | this is nuts |
2105s | jeez |
2106s | um yeah I almost got the boss to trigger |
2109s | there that was awfully close but um |
2111s | seriously wizard Jerry |
2112s | um |
2114s | that is so much fun that isn't that is |
2117s | crazy I'm probably gonna come back to |
2119s | this and play it a little bit more |
2121s | um a little bit later in the Stream but |
2123s | I do want to go ahead and transition |
2124s | over to our question segment uh so we're |
2127s | gonna go ahead and do that geekbite are |
2129s | you there |
2130s | I am indeed awesome so yeah go ahead and |
2132s | uh start rolling off those questions and |
2136s | we'll get some clarity for the fine folk |
2138s | that are out here in the chat |
2141s | good evening everyone at first up we |
2145s | have Bearded Frog over on YouTube and in |
2147s | reference to the percentage change in |
2150s | the high risk areas is it a higher |
2153s | percentage all round like the g b allies |
2155s | want is that a bigger debuff on the loot |
2157s | quality too |
2159s | uh and so so like positive mutators |
2165s | is that the the focal point of the |
2167s | question |
2168s | uh overall I think just wondering if |
2170s | it's going to be a higher percentage for |
2172s | all hras |
2174s | um |
2175s | yeah okay so the positive ones but the |
2177s | the specifically uh asking about the GMB |
2180s | allies one that's gonna debuff on the |
2182s | loop quality okay yeah I I totally get |
2184s | that I like that question a lot um the |
2186s | short answer is I don't know and I want |
2190s | to be very clear in this response |
2191s | because it almost sounds like juvenile |
2194s | um but sincerely when I showed you those |
2198s | um those signal decoders and I started |
2200s | saying like oh hey yeah the values are |
2202s | changing this was not my plan to talk |
2205s | about today because we are legitimately |
2207s | not done with those adjustments so |
2210s | even if I knew that we wanted to go in a |
2215s | direction of making even like the |
2217s | positives be a greater ramification to |
2220s | the player's loot pool uh for example |
2223s | you know we haven't tested that yet we |
2225s | haven't figured that out yet and you |
2227s | guys haven't either like it hasn't been |
2228s | in your hands so what I can say on that |
2232s | front is that overall we just want there |
2234s | to be better loot drops from the high |
2236s | risk areas that's what we've seen from |
2237s | Community feedback that's what we've had |
2240s | in our own internal play testing |
2242s | sessions and so those modifiers are |
2244s | being adjusted so I know it's kind of a |
2248s | bit of a non-answer because I know that |
2249s | you're you're really wanting to know |
2251s | about that very specific detail but it's |
2255s | being worked on as we speak I'll be able |
2257s | to give you more information when we |
2259s | lock in a few more of those numbers |
2260s | though so I appreciate your patience as |
2262s | we get those tweaked |
2265s | all right excellent uh next up we've got |
2268s | uh Lego my superego uh on Twitch who |
2272s | asks any reason that the newish fire |
2274s | planets are causing major lag on my |
2275s | system the rest of the game is fine and |
2278s | I think it's just optimization yeah it |
2280s | really comes down to optimization I mean |
2282s | we're really happy with how we've been |
2284s | optimizing as we've been going through |
2286s | the game um but you know Drake is the |
2288s | latest system and therefore it's |
2291s | probably gonna have the greatest |
2293s | optimization issues you're probably |
2295s | going to find the largest number of bugs |
2297s | there |
2298s | um there's going to be a slew of issues |
2300s | because you know it's a you know it's |
2303s | early access and I'm not using that as |
2305s | like you know uh well you know you have |
2307s | to you have to deal with it now |
2309s | um it's just a matter of this was the |
2311s | most recently added and in order to |
2313s | balance those systems I'm sure that |
2315s | they're working accordingly with the |
2316s | rest of the game especially in a level |
2318s | of fluidity |
2320s | I think that that's the proper word here |
2322s | um then uh yeah it's got to take a |
2325s | little bit more time you guys have only |
2326s | had your hands on Drake since this |
2329s | summer and I'm and like the I know the |
2331s | feedback that we've been receiving on |
2333s | the forums uh as well as the bug reports |
2336s | goodness |
2337s | we have been chopping the block |
2340s | to make sure things run so much more |
2342s | smoothly and me flying through Prescott |
2344s | right here during the course of the |
2347s | stream where my encoders going crazy |
2349s | right like you're not seeing it skip |
2351s | anymore you're seeing my face move |
2353s | accordingly in my whoops and my |
2355s | driving's terrible but my mouth is |
2357s | moving with the audio exactly before |
2361s | like whenever we were still developing |
2364s | parts of Union and into zarkov and even |
2366s | the kite nebula Prescott hadn't been |
2368s | fully optimized we hadn't completed all |
2370s | the parts yet and it was lagging during |
2373s | the streams like visible lag during the |
2375s | stream so it is a process I'm sorry that |
2378s | your computer's having some challenges |
2380s | but I can assure you we are wanting the |
2384s | whole game to be played at those minimum |
2386s | specs that we've listed which can be |
2388s | seen on Steam as well as on the Discord |
2390s | and uh so long as you're meeting those |
2392s | requirements yeah we will have it be |
2395s | fluid |
2396s | um at those bare minimum specs for sure |
2404s | lent |
2405s | um right on YouTube we've got spooky |
2407s | Mysteries asking will there be a way to |
2409s | turn off UI sound effects and like the |
2412s | pinball sound effects when grabbing |
2414s | stuff |
2416s | uh that is an interesting accessibility |
2420s | request can't say I've heard too many |
2423s | people talking about that one uh if at |
2425s | all but that is not in the plans no uh |
2428s | we are quite happy with our sound design |
2430s | UI |
2432s | um but I do know that even with that |
2434s | being said like if you wanted to |
2437s | um adjust certain audios well I guess |
2441s | that's not really going to be something |
2442s | you can really adjust without also |
2444s | adjusting like Blaster fire and stuff |
2448s | I mean I throw the suggestion on the |
2450s | steam forms see what other people are |
2452s | saying surrounding it I just I haven't |
2453s | seen people talking about that one it |
2455s | doesn't bother me |
2456s | but you know if it does bother you like |
2459s | it's really impacting your immersion if |
2461s | it's impacting your enjoyment Factor |
2463s | yeah let us know throw a comment on the |
2465s | forums and let's uh have a conversation |
2467s | [Music] |
2472s | over on YouTube who wants to know will |
2476s | AllCast swamp Fighters make a comeback |
2481s | we want everything from Aerospace one |
2484s | and every space too |
2490s | you're like oh here he goes again he's |
2492s | on this hold but it's true like if we if |
2496s | we could we would take every single |
2497s | aspect of our space one and just right |
2500s | back into outer space 2 except in a uh |
2502s | greater capacity right greater degree so |
2505s | uh hopefully we see him in the future |
2509s | I can't guarantee they will |
2511s | but I'm not gonna say they won't |
2513s | it's toss-up |
2518s | um we've got a bit in front following up |
2520s | with some more HRA question at will |
2524s | higher level items drop from the hras |
2526s | now since that is one of the reasons |
2527s | really unknown signals and jobs are a |
2530s | better source of loot it's higher level |
2532s | items are better adapt |
2534s | so I think in regards to the signal |
2538s | decoders the oh I need to double check |
2541s | this I might not be speaking truths so |
2545s | um let me let me um |
2547s | let me say this really quick don't take |
2549s | it completely verbatim I haven't had a |
2551s | talk with Ponce Christian about HRA |
2553s | generation in a while but uh the way |
2556s | that I understand it is that the level |
2559s | of the signal decoder is what the base |
2561s | level of what all the enemies are going |
2563s | to be there so if you're level 25 you |
2566s | find a level 26 signal decoder that |
2569s | should make all the enemies spawn at |
2571s | level 26 and so then if you had like an |
2573s | all levels are one to three levels |
2575s | higher uh if I'm understanding it |
2577s | correctly they should be able to go all |
2579s | the way up to level 29s for example |
2580s | because it should be according to the |
2582s | level of the HRA |
2584s | signal decoder now that being said |
2589s | that being said I also know that we have |
2592s | had conversations internally about |
2594s | equalizing the playing field when it |
2596s | comes to hras |
2599s | versus |
2600s | jobs missions |
2603s | other outside sources so that if you are |
2606s | looking for something more specific you |
2607s | go to jobs if you're looking to outfit |
2610s | your current build where you're at and |
2612s | getting a lot of chances hras |
2615s | so |
2616s | um yeah I don't think Hans Christian's |
2619s | in chat unfortunately |
2621s | um but that is something that I would |
2623s | I'm gonna follow up with you about |
2625s | because you've also struck my curiosity |
2628s | high risk areas just haven't been a |
2630s | priority as of late you could probably |
2632s | tell |
2633s | um the values have just been |
2636s | getting modified for other reasons |
2640s | and uh yeah |
2645s | so I will follow up with you about HRI |
2647s | generation |
2651s | at level and that was Bearded Frog right |
2656s | that was this all right yeah because I |
2658s | don't like questions gone uh unanswered |
2661s | because I don't know that's like the |
2662s | lamest thing ever uh and uh yeah I'll |
2665s | follow up with you |
2667s | hey thanks right wizard Jerry uh it's |
2672s | maybe a little bit spoiler territory but |
2674s | a quick question will we do Dev streams |
2677s | when DLCs are being developed oh I mean |
2681s | whether Michael wants me to stream or |
2683s | not I'm not stopping I'm just he's like |
2686s | no we don't need any more for Rockfish |
2687s | screw it I'm doing on my personal |
2689s | Channel |
2690s | no I I uh I think that as we continue |
2694s | through development for everspace 2's |
2696s | lifespan and you know maybe into the |
2698s | future of what other other projects we |
2699s | have you know like a potential ever |
2700s | space three or whatever you know |
2703s | um I'm very confident that we have been |
2706s | enjoying this formula of streaming and |
2708s | having conversations with you clarifying |
2710s | questions it's been a good formula it's |
2712s | allowed us to be incredibly transparent |
2713s | you guys know exactly what we're up to |
2715s | so we don't happen to become like a |
2718s | shady company in your eyes because it's |
2720s | like oh Rockfish did a Kickstarter they |
2722s | strolling my money no we're like |
2723s | explaining exactly how that money is |
2725s | being spent what we're developing on |
2727s | where our priorities at so yeah so long |
2729s | as you're developing stuff I'm rather |
2731s | confident that the uh the streams will |
2735s | continue |
2739s | uh right final question and again a bit |
2742s | potential spoilery uh so we may not get |
2744s | the answer all the exploring on Twitch |
2746s | yeah it will be a system where the Orca |
2750s | are the default enemies |
2752s | the default enemies |
2754s | so uh this is actually a lore question |
2757s | believe it or not |
2758s | I need I need like little reader glasses |
2760s | to put on like okay gather round now |
2763s | children uh but the long story short of |
2766s | this is that the okar are not your enemy |
2770s | they're not you might be going uh but |
2773s | Eric in everspace one yeah in everspace |
2777s | one you were a colonial fighter you were |
2780s | impeding on the peace treaties that were |
2781s | kept that the okar Were Meant to stop as |
2785s | well as the Colonials for example but |
2786s | the okar were like oh this is a marked |
2789s | Colonial fighter registered as a wartime |
2793s | fighter like directly from the oak |
2797s | colonial conflict Oka aren't gonna let |
2800s | that slide so absolutely they start off |
2802s | as your enemies they're engaging you and |
2804s | you are forced to engage with them and |
2806s | the result of that is quite the mess yes |
2808s | absolutely and uh but in everspace too |
2812s | because you ditched that Colonial |
2814s | fighter and you start using much more |
2816s | updated Fighters since the war that |
2818s | happened uh approximately 15 years ago |
2824s | um and after the events of everspace one |
2825s | about a year after those events |
2828s | then uh the okar are like oh this isn't |
2831s | a registered Colonial fighter from the |
2833s | war front uh We're not gonna just |
2835s | immediately be your enemy Okay so |
2839s | at best you're going to see the more |
2844s | overzealous okar like the oak R Prime |
2848s | for example who have this belief that |
2851s | instead of diplomacy being the uh way to |
2854s | engage with Colonials that the only way |
2856s | to take care of this |
2859s | aforementioned treaty is to just |
2862s | annihilate them so the oak R Prime are a |
2866s | different cast than say like the oak our |
2870s | clerics |
2872s | and uh they have different values they |
2874s | have different beliefs |
2876s | but they do kind of go to similar |
2878s | councils |
2880s | except those Ogar Prime that you start |
2882s | engaging with especially here in |
2883s | everspace too they're kind of operating |
2885s | on their own accord they're not supposed |
2887s | to be flying through the DMZ they're not |
2890s | supposed to be attacking uh Outlaws |
2892s | Colonials gmbs but they are |
2895s | so |
2897s | all of that context |
2899s | taken care of now |
2901s | the question is will we have the okar as |
2906s | the leading enemy in everspace 2. |
2909s | getting it all back around |
2912s | no not really |
2914s | not really you will have pockets to |
2916s | fight against the prime the ocar prime |
2918s | uh but I don't foresee us getting too |
2922s | heavy-handed and you having to aggress |
2924s | all of the okar again because uh the |
2927s | events of everspace one almost LED that |
2930s | conflict to a new war |
2933s | so there you go |
2937s | wake up there |
2939s | all right final one uh before we can |
2943s | crack on again uh again from Lego my |
2945s | superego on Twitch uh what are the |
2947s | challenges with making any sequels |
2949s | multiplayer or even Co-op |
2952s | the the challenges of read the question |
2955s | one more time I want to make sure I |
2956s | understand the question what are the |
2957s | challenges with making any sequels |
2959s | multiplayer or even Co-op or Michael has |
2962s | answered it as well in uh twitch chat |
2964s | okay perfect okay |
2967s | um yeah if Michael's answered it then uh |
2969s | shoot we're gonna read it off |
2972s | but um otherwise I mean there's so |
2975s | there's so many |
2976s | um but uh oh Michael does have a |
2978s | response and he's got he's got the super |
2980s | like intense one and I love this |
2983s | straight to the chase as per usual |
2985s | Michael doesn't mess around uh basically |
2987s | we would have to rewrite all gameplay |
2989s | code from scratch so no dice for |
2991s | multiplayer and ever space too sorry |
2994s | wait I'm gonna read that again |
2996s | we would have to rewrite all gameplay |
2998s | code from scratch so no dice for |
2999s | multiplayer in everspace too |
3003s | sorry |
3007s | but uh yeah I mean I don't know if you |
3009s | guys have read any of the articles about |
3011s | Michael's Journey |
3013s | um and the establishment of Rockfish |
3015s | games but there is some history there in |
3018s | exploring what would be kind of like |
3021s | multiplayer territory what that looks |
3022s | like |
3023s | um it's just not the focal point of what |
3026s | we are designing everspace to to be it |
3027s | really isn't we wanted this to be a |
3029s | single player experience we knew what we |
3031s | were diving into for the development |
3033s | thereof and that's what we are focused |
3035s | on so everspace 2 would completely alter |
3038s | the formula we'd have to redo a lot and |
3040s | so it's not going to happen |
3042s | um future projects potentially yeah I |
3045s | mean we even have said that on the |
3046s | forums you know people were saying like |
3047s | everspace 3 MMO uh hold your horses |
3051s | there that's that's a little bit bold |
3052s | but it's possible that we could see |
3054s | future titles that have you know Co-op |
3058s | that is possible |
3059s | uh we'll just have to see |
3062s | so time will tell |
3064s | time will tell so thank you for those |
3067s | questions geekbite thank you for all the |
3068s | questions that you guys have been asking |
3070s | it is awesome |
3071s | um we are going to jump into some more |
3073s | gameplay uh by specifically talking |
3075s | about these uh areas and everspace 2 |
3079s | that have received visual updates that |
3083s | you guys may or may not noticed in fact |
3085s | I was flying around Prescott as a little |
3087s | bit of a Segway |
3089s | in order to address this in fact looking |
3091s | at these buildings right here |
3093s | I know some of you know this already but |
3095s | still like this building |
3098s | completely different |
3100s | from the original one that you guys had |
3102s | seen as well as this one |
3105s | as well as this one |
3108s | as well as we could we could like just |
3110s | fly around and I could address like so |
3112s | many different assets that have been |
3114s | completely reworked |
3116s | and uh it's it's crazy it's crazy the |
3119s | what this does even is I don't know the |
3123s | technical jargon of it |
3126s | but basically game run faster that's |
3129s | that's the short of it that's the short |
3130s | of it so I I want to show you I want to |
3134s | show you the difference here on some of |
3136s | these because it's it really is uh |
3139s | pretty insane |
3143s | and like seeing where it was at and then |
3145s | where it's now uh at |
3148s | that sounded weird okay so I'm gonna |
3150s | jump over here real quick |
3152s | so this is uh what it was like before we |
3156s | reworked it |
3157s | okay |
3159s | this is what it was like before we |
3161s | reworked it |
3163s | we had this building which was much more |
3165s | simplified less geometric stuff going on |
3170s | um there's a there's a specific word for |
3172s | it I keep ah it's like on the it's on |
3174s | the tip of my tongue can't remember |
3175s | what's called but um |
3177s | very simple structures so that we could |
3179s | just make the place playable so you guys |
3182s | could fly around you could have your fun |
3183s | uh and then we did this to it |
3186s | [Music] |
3188s | what |
3191s | look at that |
3194s | this makes the game run smoother |
3197s | this makes the game run smoother |
3201s | it's insane and you can see just like |
3205s | you can't see all the buildings of |
3207s | course but you can see so much was |
3209s | transformed just from readdressing these |
3212s | key assets and Prescott making a |
3215s | smoother performance making it more |
3216s | visually pleasing like it's it's crazy |
3219s | it's genuine Game Dev magic yeah it |
3221s | really is |
3222s | space witchcraft 100 100 now there's a |
3227s | couple more locations that I would uh |
3229s | like to show you on this front as well |
3230s | so we're gonna go to them |
3233s | so you can just you can really see how |
3236s | much this all like it's all come |
3238s | together how much so much of it has |
3240s | changed |
3241s | oh wait we need to use |
3244s | our space Magic |
3248s | pretty nuts |
3252s | pretty nuts so |
3254s | um Michael was able to uh but |
3257s | get a few of these to show there's |
3260s | there's so many of them but we're going |
3262s | to be going over four key locations |
3264s | today I believe |
3265s | we're gonna go to Devana gas orbit here |
3271s | just really show you because like |
3274s | sometimes through Early Access like you |
3275s | look at something you're like I think |
3277s | that's different but I can't put my |
3278s | finger on it right like I want to |
3280s | actively show you what's going on so you |
3283s | see just how wildly different it is |
3291s | thank you for that question Joyce I |
3293s | think Mommy's going to help you |
3295s | excellent no big deal I have five |
3299s | children all right let's go |
3301s | so we're gonna go over to |
3304s | um |
3305s | we're gonna go over to devonna gas orbit |
3328s | still think this is my favorite super |
3329s | light what's your guy's favorite super |
3331s | light |
3333s | what's your favorite super light |
3340s | five children but there's only two ever |
3342s | spaces |
3345s | oh |
3347s | thank you thank you for adding a little |
3349s | joy in my life that was great intimate |
3351s | 22. I appreciate that charcoal |
3354s | that's good |
3356s | foreign |
3361s | shout outs to Joyce oh my gosh you guys |
3365s | [Music] |
3367s | all right so we're we are here in |
3369s | davanagas orbit and you know |
3372s | these gas Harvesters |
3376s | have actually gone through a significant |
3378s | number of changes believe it or not |
3382s | also don't want to die here that would |
3384s | be embarrassing |
3387s | but a lot of the prospects of GMB |
3390s | actually got changed around to a pretty |
3392s | healthy capacity to make the theming a |
3396s | little bit more accurate |
3399s | just to bring it all together |
3401s | look at these guys |
3403s | attacking all over the place |
3408s | flying near her just looking around you |
3411s | know at this crane |
3414s | all the textural qualities that you're |
3416s | seeing all these pipes |
3418s | these massive canisters full of |
3421s | probably gas |
3424s | the ventilation says like all of this |
3426s | stuff |
3431s | this was not in here when it first |
3434s | launched to you guys |
3435s | now we just |
3438s | yeah well you got what was coming to you |
3440s | deal with it dang that's just that's |
3443s | kind of that's kind of |
3445s | that's kind of mean Adam you're kind of |
3446s | a jerk |
3448s | so uh let's show the quick comparison of |
3451s | this site so you can see where it was at |
3453s | when it first launched versus where it's |
3455s | at now |
3458s | this was when it first launched |
3464s | what yeah |
3467s | yeah this is the gas Harvesters |
3471s | when we were initially working on them |
3473s | you can see that it's much more straight |
3475s | line across the top right you know not |
3477s | nearly as many like those little detail |
3479s | details and stuff uh this is showing red |
3482s | I don't think this was actually red |
3484s | maybe it was whenever there's enemies |
3485s | nearby so that might be why that's |
3487s | showing red |
3488s | but it normally was blue as well I think |
3491s | it's just right because enemies nearby |
3493s | Museum like kind of like the simplified |
3495s | rendition of how we were bringing it to |
3497s | life and then we have |
3503s | wow like |
3510s | that's insane |
3513s | is that not insane |
3517s | the amount of work we go to revisit |
3520s | these elements for optimization purposes |
3522s | as well as you know because we want to |
3525s | be incredibly aesthetically pleasing |
3529s | [Music] |
3538s | thanks |
3539s | and um |
3542s | just a huge shout out |
3544s | to |
3546s | your guys feedback |
3548s | as well as the team just like continuing |
3550s | to dedicate the cause because as you |
3554s | guys know like Prescott was a |
3556s | problematic location where you were |
3557s | getting frame drops Galore and it was |
3559s | awful right then you have uh devonna gas |
3562s | orbit here which was also the cause of |
3565s | frame drops we had issues on that front |
3568s | it was nasty it was not pleasant |
3570s | and we go through and we make it better |
3572s | and more optimized crazy let's go to |
3575s | another one |
3576s | let's go to another we got we got a |
3578s | couple more to show |
3580s | a couple more to show |
3589s | and we're gonna be manually traveling to |
3592s | these locations because it feels better |
3594s | than cheating |
3597s | also I looked over and I see a couple |
3599s | people still talking about multiplayer |
3600s | and blah blah that's not the other thing |
3602s | uh you know that's all fine and dandy |
3604s | guys but I do want to make sure you guys |
3606s | know uh we are not doing multiplayer in |
3609s | everspace too like it's not happening |
3610s | okay so if you're like oh well yeah but |
3613s | what if you did this and you could do |
3614s | that and I know these development |
3615s | techniques no uh we are not doing |
3618s | everspace 2 multiplayer |
3621s | done and okay I just make sure you guys |
3623s | know that |
3625s | okay this is not debatable |
3628s | Vision single player game just being |
3630s | super clear on that front |
3632s | stop harassing my boss |
3639s | all right |
3646s | you guys aren't you guys aren't actually |
3648s | harassing |
3650s | I love you all you're wonderful |
3653s | foreign |
3657s | VR or multiplayer pick one |
3660s | about new |
3663s | [Laughter] |
3666s | oh my gosh |
3671s | I know this is a crazy concept but how |
3673s | about uh the developers create what |
3676s | their vision is supposed to be and then |
3678s | from that point |
3681s | from that point based on garnered |
3684s | feedback development time and resources |
3686s | we make those decisions of improvements |
3689s | huh |
3691s | I know I know it's mind-boggling |
3696s | there's always pays havoc on my |
3698s | geolocationary sensors you'll get used |
3701s | to it hive |
3705s | oh my goodness |
3710s | all right so next site we are going to |
3713s | is in the middle of Sito |
3717s | got a beautifully updated uh site |
3720s | if you guys remember it's kind of the um |
3722s | it's the Star Trek esque you guys |
3725s | mentioned that before uh the station |
3727s | right |
3730s | so we are going in that direction |
3733s | gonna be checking it out |
3736s | flying around |
3738s | seeing the beauty that is |
3743s | the solar research station that's what |
3746s | it's called |
3751s | [Music] |
3760s | yeah and I wanna I wanna read this |
3763s | message off too because Michael said it |
3764s | and I want to make sure you guys do know |
3766s | like he says don't get me wrong we'd |
3768s | love to have co-op in the everspace |
3770s | universe someday uh yeah and I I really |
3773s | want to stress this too because like our |
3775s | internal discussions guys like |
3777s | yes we have this initial Vision we have |
3779s | these great plans on how we're bringing |
3781s | everything together but sometimes uh we |
3783s | just have to stop and go |
3785s | but what if we did this you know we |
3787s | asked those questions |
3789s | what would this look like how how much |
3792s | time would this actually require what |
3793s | type of resources do we need |
3796s | [Music] |
3797s | we don't just we don't just like slide |
3799s | it on our table we're like no it's not |
3800s | gonna happen |
3802s | you know like no it we talk we discuss |
3805s | we evaluate |
3807s | multiplier is not happening that's all |
3809s | but Co-op and multiplayer we do think |
3812s | would be amazing |
3815s | in the everspace universe |
3817s | all right so this is this station I'm |
3820s | already seeing details that I when's the |
3824s | last time I was at the station holy cow |
3826s | this is |
3828s | do we update this even further Michael |
3829s | goodness um yeah so just seeing all the |
3832s | improvements |
3833s | uh on the sides of the station like |
3837s | I even remember we had kind of like this |
3841s | uh cheeky part of the station that was |
3843s | still under construction we had like |
3845s | this Banner like covering up uh little |
3848s | doodads |
3849s | that hadn't been refined yet |
3852s | maybe that's not another station |
3853s | probably because we don't really delete |
3855s | our assets we like to reuse them |
3858s | um but yeah you can see there's so much |
3863s | so much on these bases like these are |
3865s | these are not small assets |
3867s | look at this |
3869s | who spends this much time on a little on |
3872s | a little thing under a spaceship that |
3874s | most players are probably never gonna |
3875s | see we do because it's cool dang it we |
3879s | love it |
3881s | look at those details you want to see |
3883s | where this thing started from it's kind |
3885s | of crazy |
3886s | it's kind of crazy so uh so that's what |
3889s | we're gonna do we're gonna we're gonna |
3890s | show you where this one started from |
3891s | it's nuts oh my gosh this one is crazy |
3899s | all right here we go |
3902s | here's where this one started from and |
3904s | you might be looking at this going like |
3905s | oh wait a second you'd literally just |
3906s | showed us that this is exactly what nah |
3910s | nope I didn't let's look at some of |
3913s | these details see see these uh sides |
3915s | these kind of rounded uh bits here a lot |
3918s | less detail work on the sides like these |
3920s | angles in particular |
3923s | not uh it's kind of kind of |
3926s | I'm the smoothest thing ever right |
3930s | a couple little details here and there |
3931s | check this out you ready |
3933s | [Music] |
3937s | it's like we just we just like just |
3941s | waxed the thing thing down and like put |
3943s | planks and just super smooth like |
3947s | ironed it out |
3949s | grinding it down look at look at that |
3952s | we got this like almost like plate work |
3955s | looking thing all these little details |
3958s | right which just it just wasn't doing a |
3961s | force boom |
3962s | how much more refined I need tea you |
3966s | know like |
3969s | look at this |
3971s | all those details |
3974s | pow |
3974s | [Music] |
3980s | oh okay so Michael adds a nice little |
3982s | bit of clarity here he says a lot of |
3984s | details but they were just slapped onto |
3986s | the surface without a proper structure |
3988s | yeah uh yeah absolutely absolutely so um |
3991s | what you see in that transition oh |
3994s | whoops |
3995s | what you see in that transition is the |
3997s | refinement of all of these different |
3999s | um |
4000s | we're going to call them like |
4002s | I need to know the terminal that the |
4004s | technical terminology I'm so sorry but |
4006s | basically you have like different little |
4008s | parts that you then put together to make |
4010s | a large hole right something like uh |
4013s | this right and so what happened first is |
4016s | we had these little parts and we kind of |
4017s | tossed them together but there wasn't |
4019s | integration |
4022s | of the design structure so you have |
4025s | Parts like this uh like this little bit |
4028s | here that's just like jetting into it's |
4031s | like one asset into another and they're |
4032s | not really a cohesive whole they're just |
4034s | kind of uh there they exist but then you |
4037s | have it be refined like that and now you |
4041s | have actual functional uh components |
4044s | that are coming together |
4045s | connecting where they're supposed to you |
4047s | don't have any of that wonky sort of um |
4050s | you know things look like they're |
4052s | passing through one another weirdness |
4056s | a lot of that was cleaned up on that |
4058s | front as well as the stylization |
4061s | to uh ensure that it's coming across as |
4065s | the way it's meant to be presented right |
4073s | so there's a lot of detail work that |
4076s | goes in on these elements after we get |
4079s | the initial structure in place like we |
4081s | build all the things |
4082s | plug it all together and then we |
4084s | integrate it |
4086s | we make sure it's talking to each other |
4088s | we make sure it's it's friends with one |
4090s | another |
4091s | all right one more and then we are going |
4093s | to jump over to uh more questions |
4097s | one more site |
4099s | [Music] |
4106s | it's probably my favorite one too so I |
4108s | saved it for last |
4112s | and yeah as I'm as I'm like flying |
4114s | around uh chaotically uh just note that |
4118s | uh |
4120s | we are still collecting your questions |
4122s | so if you have any uh any questions at |
4125s | all like about the development of |
4126s | everspace too if you have observations |
4128s | or statements that you kind of want to |
4130s | make that can be formed in the phrase of |
4132s | a question to get clarity on your |
4135s | observation uh you can ask those whether |
4137s | it's about the work that we're doing or |
4139s | anything like that |
4143s | and uh yeah Michael also says this but |
4146s | um for those who don't know our creative |
4148s | director UVA |
4150s | uh he is a he's an architect |
4154s | he is an architect so when it comes to |
4156s | like structures |
4158s | and uh like |
4164s | realistic |
4168s | operating |
4171s | functionality |
4175s | he desires that stuff like and you see |
4178s | that probably a lot in Prescott as well |
4180s | like we don't want to just |
4182s | throw things in that simply look cool |
4185s | we wanted to have like a certain |
4188s | function about it you can actually spend |
4190s | time in Prescott and watch the various |
4192s | lifts transport boxes |
4195s | around the city |
4198s | you can do that |
4200s | because that's what we did because we're |
4202s | crazy |
4205s | it's all there |
4212s | yeah UVA is a a pretty dedicated dude |
4215s | for sure |
4217s | realism in my ever space too okay all |
4220s | right all right this is good I mean you |
4223s | have to have you have to have some |
4225s | degree of realism for that immersion |
4226s | Factor right like if we were flying uh |
4229s | you know |
4232s | a stretched out bison with lizard wings |
4235s | and was shooting ketchup guns like maybe |
4239s | that's gonna appeal to certain players |
4240s | that's just not our vision it would |
4241s | still work I suppose but like there's a |
4244s | huge difference of immersion right |
4245s | versus you looking at this versus you're |
4247s | looking at that so that's a very |
4249s | different expectation |
4254s | foreign |
4261s | so we're going to Vesna mining colony |
4279s | so um |
4282s | where to begin |
4284s | um |
4287s | um |
4287s | man |
4292s | I even remember |
4295s | seeing this location go through so many |
4299s | different iterations |
4303s | of you know taking the concept art which |
4306s | I feel like this is like it just pulls |
4308s | the concept art and just it's in the |
4310s | game now like it's kind of crazy |
4312s | so many different ways that we were |
4314s | connecting all the dots and making uh |
4317s | parts and pieces that felt like they |
4319s | were valuable to a PlanetSide location |
4325s | all of this stuff is |
4328s | gosh I mean |
4332s | what |
4335s | who do you just put that much work in a |
4336s | satellite we do |
4338s | please put this much work in a laser we |
4342s | do |
4344s | like that crane we've seen before it's |
4346s | okay but we do |
4348s | um like all of this stuff like this |
4350s | right here is the the centerpiece I |
4352s | think |
4353s | this right here is the centerpiece |
4355s | you're gonna see a lot uh including the |
4357s | fact that these are entirely new turrets |
4359s | that we actually added later in |
4360s | development |
4362s | I think you guys know that pretty sure |
4363s | we talked about it once |
4365s | there's actually different lasers |
4368s | different uh turret types I should say |
4372s | you know this is definitely not the same |
4376s | a lot of work to bring all this together |
4378s | and don't even get me started on this |
4379s | bet oh my gosh oh my goodness it's crazy |
4383s | so here we are at another location let's |
4386s | look at the before and after shall we |
4388s | because that's the fun bit that's the |
4390s | fun bit |
4391s | this one is such a night and day |
4395s | difference it is absurd okay just look |
4397s | look at this look at this initial like |
4400s | you you already can like see how much of |
4403s | a difference this one's been through |
4404s | right |
4405s | look at that initial design for the |
4408s | headquarters of GMB |
4412s | the initial design okay where we're |
4415s | plugging in the details and making |
4417s | things all Snappy and happy and then we |
4419s | were just lying now it needs to be |
4420s | better boom |
4423s | what |
4426s | and okay so I know obviously there's the |
4430s | there's the screen right now look at |
4432s | everything behind |
4435s | look at everything behind |
4442s | what like |
4449s | and of course this was yet another |
4451s | location that we were seeing a lot of |
4453s | you guys have optimization issues or |
4455s | frame rate issues so we decided we've |
4457s | got to go back in we gotta crack it down |
4458s | we got to make things fit we got to make |
4460s | things work we gotta let you guys play |
4462s | the game you know we got to make sure it |
4465s | is optimal and that's what we did all of |
4469s | these improvements |
4470s | all of these improvements |
4472s | have not only been for us to make the |
4475s | game far more visually appealing but |
4477s | have also contributed to a much better |
4480s | optimized state of performance so we're |
4484s | just going to like go through all of |
4485s | these once again we're just going to |
4486s | start back at the beginning it's crazy |
4488s | to me it's crazy to me okay we got |
4490s | Prescott the initial Prescott stuff here |
4493s | right you can you can seriously see the |
4496s | difference of that GMB headquarters |
4497s | right it's just like |
4498s | GB |
4500s | I am I'm a rectangle right that's it |
4502s | that's right and then boom crazy |
4508s | crazy and I was like the details are all |
4510s | around too like the building on the left |
4511s | the very left |
4513s | like there's a lot more going on |
4515s | underneath as well I don't have a |
4516s | comparison there but still it's crazy |
4518s | we've also got you know devona gas orbit |
4521s | we go from here it's humble beginnings |
4523s | to Boom |
4528s | crazy |
4533s | so nuts |
4536s | we head on over to this station |
4539s | the solar station |
4547s | all those little intricacies Binding |
4550s | Together |
4552s | get the angles right you could like the |
4555s | the geometrics here are off right like |
4558s | even just looking at this you've got |
4559s | this curvature here that's not really |
4561s | the same curvature anywhere else you got |
4563s | like this really sharp angle for example |
4565s | these are these are like little details |
4568s | that we care about because consistency |
4570s | in your designs is incredibly important |
4572s | here |
4574s | right |
4575s | we see all these little all these little |
4577s | traits about it |
4578s | and are adjusted in order to bring it |
4581s | together as a cohesive whole we've got |
4582s | these lines now far more consistent with |
4585s | one another right far more smooth right |
4589s | see that smoothness here instead of that |
4591s | sharp angle |
4593s | everything's like it fits together |
4598s | it fits together |
4600s | right |
4603s | so much work on this front |
4606s | after we've plugged it all in just to |
4608s | make it just cleaning it up it's nuts |
4610s | and then finally we've got |
4612s | G and B's Main Headquarters over here in |
4615s | zarkov |
4621s | so we've been hard at work |
4623s | sometimes you might not notice it ah but |
4628s | there's so many little details |
4634s | that are constantly getting refreshed |
4636s | updated improved in order for a quality |
4640s | gaming experience |
4652s | it's crazy |
4655s | it's crazy all right so we're gonna head |
4657s | back to the game |
4658s | and uh we are going to maybe we can do a |
4661s | high risk area or something uh while uh |
4665s | geekbite's gonna throw some more |
4666s | questions |
4668s | so what do we got what are you guys |
4670s | asking yeah |
4672s | uh well to be fair uh YouTube we've been |
4675s | asking I think we're getting a bit uh |
4676s | slacking on on Twitch they're not asking |
4678s | him any questions oh it's a YouTuber |
4680s | coming to the floor okay uh so Excelsior |
4683s | has asked uh would you consider |
4685s | reworking The Parallax texture of |
4688s | Windows in Prescott and maybe other |
4690s | locations some of them look very blurry |
4693s | and weird when getting close |
4697s | that is a very specific question yeah |
4701s | that I would love to say oh yeah I |
4704s | totally know we're working on a normal |
4706s | like I I I I gotta ask the specific |
4709s | person on the team |
4711s | who works on Windows is it the windows |
4714s | of the buildings that is something I |
4718s | would absolutely have to follow up with |
4719s | you about uh but I will say that we are |
4722s | very pleased with the results that we |
4725s | currently have in regards to how |
4727s | Prescott has come together like night |
4731s | and day stuff okay I mean you saw the |
4734s | comparison you saw the comparison |
4738s | um |
4738s | so oh Michael says nope too much work |
4741s | for such a minor detail all right |
4744s | yeah so I mean you can see that we're |
4746s | putting in a lot of work for all the |
4747s | different components and and uh spaces |
4749s | and and whatever of these sites uh but |
4753s | we do not need that Precision detail at |
4757s | the level of |
4758s | like walking around for example so it |
4762s | does not sound like those windows will |
4763s | be just thank you for swinging in on |
4765s | that Michael I appreciate it |
4767s | so all right next question |
4769s | next up slowing uh over on YouTube again |
4772s | another law question so you might like |
4774s | this one in everspace one why did the |
4777s | Orca attack throng on site I thought the |
4781s | gnos were considered by all to be a |
4783s | non-threat |
4787s | uh so that is lore accurate yes the |
4789s | notes are considered to not be a threat |
4791s | however uh one thing that throng does |
4794s | that really ticks off the okar and is |
4797s | why he's actually targeted by them is |
4800s | that he's directly working with a |
4803s | colonial militarized asset and as such |
4806s | the okar are like oh heck no this guy's |
4809s | got to be brought down |
4811s | he is listed by the okar authorities as |
4813s | a prime target that's why |
4818s | great question next one |
4821s | um Eric Oldham on YouTube has asked |
4824s | regarding loadouts for ships can we have |
4826s | loadouts in our home base only you can |
4829s | have two ships set up with different |
4830s | equipment but not perks and devices as |
4833s | far as I know oh my gosh so I I love |
4836s | this question so much and this has been |
4838s | something that uh I have definitely |
4841s | harassed my teammates about because I |
4844s | want that |
4845s | um I want to be incredibly clear like I |
4848s | think that would be amazing however |
4852s | um |
4853s | there's a lot of work that goes into |
4857s | setting up the ability |
4859s | to have all of those different layout |
4861s | options to be able to cycle your |
4864s | equipment in a correct capacity based on |
4867s | so many internal factors in order to |
4870s | outfit your ship |
4872s | correctly uh without accidentally making |
4875s | something vanish |
4877s | and |
4878s | um the short answer is it is on the list |
4881s | of would be super awesome |
4885s | but |
4886s | it is not something of a priority at all |
4890s | it is almost to an extent considered to |
4893s | be an aesthetic |
4895s | I know I know I know |
4898s | um it's almost considered to be an |
4900s | aesthetic so uh if if and this is a |
4904s | massive if here |
4905s | we were to approach uh the home base and |
4909s | expand its opportunities in regards to |
4912s | swapping ships swapping equipment uh |
4915s | choosing a specific Loadout uh again I |
4918s | would love this like I want to be I want |
4919s | to be so clear on this front like I |
4921s | would love that that's what I want |
4923s | um you know I think we can even both uh |
4926s | easily reference like Diablo 3's what's |
4929s | it called like wardrobe |
4931s | feature right where you can save |
4933s | multiple loadouts on that front you just |
4935s | like click and it just takes whatever's |
4937s | in your stash equips it to you like such |
4940s | a fantastic feature also note |
4943s | um when I mentioned Diablo 3 that this |
4945s | is a company uh that is not exactly |
4948s | small and that feature of customization |
4951s | and saving builds to choose them did not |
4953s | show up until years |
4957s | after the DLC |
4960s | of the game |
4962s | okay we're talking |
4965s | a long time after their initial launch |
4969s | did they add in the ability to save |
4972s | bills and access them so so uh if we're |
4975s | doing just a very light comparison on |
4978s | this front it's like you take Rockfish |
4979s | games in comparison to Blizzard and you |
4981s | look at the same feature opportunity |
4985s | you're kind of seeing why it's not a |
4987s | priority like we have so many more |
4990s | focuses |
4992s | to ensure that the gameplay uh |
4996s | progression the gameplay scaling the |
4998s | gameplay itemization the gameplay and |
5001s | game the gameplay |
5003s | Etc |
5004s | is exactly where it needs to be now when |
5007s | all of that falls into place like this |
5009s | is this is where like this is not a |
5011s | priority it's an aesthetic right if we |
5013s | can get all of these things in place in |
5015s | a timely fashion |
5017s | um uh then we can look into those |
5020s | incredibly fun and functional quality of |
5023s | life features such as saving saving |
5026s | build loadouts I really hope we find the |
5028s | time to do so I really do but it's |
5033s | just please know that it's not it's not |
5036s | a priority right now |
5037s | so |
5039s | yep |
5040s | ah |
5042s | I want it so bad all right next question |
5046s | uh variable ass on YouTube uh is enemy |
5050s | scaling being worked on or redone or |
5052s | whatever it is because they feel like |
5053s | it's uh not in a good place Fair struck |
5056s | on at the moment well this is the first |
5058s | time we've heard anyone talking about |
5060s | level scaling oh my gosh |
5064s | yeah I mean it's I mean I certainly hope |
5067s | that you know that we are still quite a |
5070s | bit of ways from having that polish of |
5072s | level scaling um but just just to like |
5075s | really answer your question fully |
5076s | because like this is a very serious |
5078s | question okay I want to give you the |
5080s | answer that you deserve because I really |
5082s | appreciate this question so |
5084s | um With all sincerity like where we are |
5086s | currently at in everspace 2 where you |
5089s | stop at level 25 |
5091s | we are decently happy with where the |
5094s | scaling is at for this space for the |
5097s | opportunities that you have like the |
5099s | high risk areas the jobs uh the |
5101s | different sectors stuff like that we're |
5103s | decently happy we are not a hundred |
5105s | percent happy however this has not been |
5107s | something we wanted to like crack open |
5110s | and evaluate and and like go ham with |
5113s | because |
5115s | a scaling system whenever you are doing |
5117s | any degree of |
5120s | difficulty scaling |
5122s | any sort of dynamic scaling you have to |
5125s | have the starting point and you have to |
5128s | have the endpoint to authentically make |
5131s | it work you have to level 25 is not the |
5134s | end point |
5135s | the equipment you have access to is not |
5137s | the endpoint |
5138s | the situations you're encountering |
5141s | are not the end point |
5144s | so even if we wanted the level scaling |
5148s | to be like perfection in the Early |
5150s | Access state right now uh it wouldn't be |
5155s | a proper representation of what it's |
5157s | going to look like at full release like |
5158s | it just it wouldn't it wouldn't so |
5161s | um |
5162s | all of that to say is you can absolutely |
5165s | be assured that level scaling is a |
5169s | system that we are using because of how |
5173s | it eases certain players in and |
5175s | challenges players who are asking for |
5177s | that uh in accordance with the |
5179s | itemization uh with the missions that |
5182s | we're designing with the like all of |
5185s | these different aspects right so level |
5186s | scaling is not leaving |
5189s | but I can guarantee you that we are |
5191s | certainly fine-tuning and in some cases |
5194s | completely changing how those systems |
5197s | operate and tandem to your overall |
5199s | gaming experience so thank you for that |
5202s | question I'm |
5204s | I'm sure we will be able to talk so much |
5207s | more on level scaling when we actually |
5208s | have something to show uh it's just not |
5211s | right now |
5213s | so we'll see |
5217s | fabulous sounds a fabulous answer uh |
5219s | fins on YouTube ass and he said the |
5223s | prime for for some info any updated |
5226s | expectation about roughly when fall |
5228s | update will go live now that we're |
5230s | halfway through the calendar fall of |
5232s | 2022. |
5233s | I would anticipate probably in the |
5236s | second half of fall |
5240s | yeah I can't I can't reveal more than |
5242s | that but you guys knew that |
5246s | but I can't okay actually actually one |
5248s | thing I can say is that we haven't had |
5250s | any delays so so there you go we haven't |
5254s | had any delays everything has been |
5256s | according to the timetables |
5258s | so |
5259s | that's good news |
5261s | progress is being made accordingly |
5266s | so yeah |
5269s | um another one pertaining to the fall |
5271s | update not asking about any kind of deer |
5274s | but uh will these refined models that |
5277s | you've been showing come in the fall |
5278s | update and will more model places get |
5281s | optimized in the future like air on |
5283s | force and that's from Wizard Jerry okay |
5285s | yeah so um if I understand it correctly |
5289s | a lot of what I showed you is actually |
5291s | in your games now uh the main reason why |
5295s | I went back and showed you kind of like |
5297s | where things started from and where |
5298s | they're at now is because a lot of |
5300s | individuals actually just haven't |
5302s | noticed it almost becomes like second |
5304s | nature because your focal point is in |
5306s | space it's it's in combat with your |
5308s | opponents right like a lot of you have |
5310s | gone through the story and you're like |
5311s | okay I'm done with the story I'm just |
5313s | gonna I'm just gonna like play around |
5315s | and do all the other things but this is |
5316s | part of the aspect of like how |
5319s | everything is still being worked on |
5320s | through this development process right |
5323s | so when you go back to a lot of these |
5324s | locations you're gonna see the updated |
5328s | assets okay there's still more to come |
5331s | of course and I'll have more comparisons |
5333s | to show you maybe even next week I'm not |
5335s | sure uh maybe Michael uh but I do know |
5338s | that we uh like this is something that |
5340s | we catalog something that we are uh like |
5343s | we have these as visual references to |
5345s | just like make sure we're not going |
5347s | crazy right like we we want to see the |
5349s | differences we want to make sure it's |
5351s | all coming together well so |
5352s | uh yeah |
5354s | there you go |
5356s | excellent excellent all right last one |
5358s | uh for this section uh from Finns again |
5361s | uh one thing that I sometimes Miss is an |
5363s | ability to somehow mark an area that I |
5365s | visited it struck cleared especially in |
5368s | low visibility areas uh will this be |
5371s | addressed somehow I know some of the uh |
5373s | the systems that we're going to have |
5375s | like foggy atmospheres and sometimes you |
5377s | can't always remember if you've been in |
5378s | the same place or not right so foggy |
5380s | atmosphere is definitely something that |
5381s | we've seen as kind of An Inconvenient uh |
5386s | uh effect of the gameplay experience |
5389s | because I mean on one hand like we are |
5391s | intentionally impeding your vision right |
5393s | like that's that's part of the challenge |
5395s | that we're establishing uh but on the |
5396s | other hand we have had a lot of people |
5400s | um |
5401s | predominantly say that it's like their |
5403s | least favorite location to do X Y or Z |
5407s | because clouds right there's a there's |
5410s | frustration that's occurring and that's |
5412s | uh that's not that's not good right |
5414s | that's not good so I know to a degree |
5419s | um we have been going through and |
5420s | especially like ensuring the um |
5425s | the way that the secrets are hidden |
5428s | we're making sure that they are |
5429s | accessible to where you're not just um |
5435s | how to phrase this |
5438s | trying to find anything and everything |
5440s | hidden amongst the the gas clouds right |
5443s | because like that would be |
5445s | that would be a really hard challenge |
5447s | right to just be flying into the clouds |
5449s | and just trying to find anything at all |
5451s | we are intentionally designing those |
5454s | levels so that there are |
5457s | leading points of interest to help you |
5460s | find certain elements and |
5463s | a couple of weeks ago maybe a month ago |
5466s | now we even like were evaluating the |
5469s | state of all our secrets and and uh |
5474s | how you're collecting them all that |
5475s | stuff and determine that some secrets |
5478s | are really crappy |
5481s | um and I know that the gas locations |
5484s | came up I gave it from a level of us |
5486s | internally testing trying to bring it |
5488s | all together it was a little bit more |
5491s | challenging than I think we intended it |
5493s | to be so |
5495s | those little locations uh secrets and |
5498s | stuff absolutely we'll see a bit more uh |
5501s | adjustments maybe some will even |
5503s | straight up change |
5506s | so uh |
5508s | yeah |
5512s | I think that's uh I think that provides |
5515s | uh decent Clarity on that right I've got |
5518s | one last question that we've just |
5519s | sneaked in from twitch station |
5521s | yeah black coffee writer just asked how |
5523s | do you guys make screenshots from the |
5525s | exact same perspective is that available |
5527s | to us |
5531s | ah no it's it is uh definitely a feature |
5534s | only available uh on the dev console we |
5538s | we're wait we basically |
5540s | um |
5541s | shoot I don't even know how it's |
5543s | freaking done I'm not even gonna pretend |
5544s | to |
5545s | to understand how it's done but you're |
5547s | basically I'm pretty sure that it comes |
5549s | down to like loading different versions |
5551s | of of you know the game while you're |
5553s | literally sitting in the game it's like |
5555s | an editor command |
5557s | so no it's it's not that's not something |
5559s | you'll be able to toggle uh you can't |
5562s | play Legacy ever space two or anything |
5566s | like that that's not going to be a thing |
5568s | can't boot up the Prototype version uh |
5572s | style inside of everspace 2 proper like |
5579s | there you go |
5581s | oh my God that's me something now for |
5584s | the questions |
5585s | all right sounds good thank you so much |
5587s | for those questions so I'm gonna finish |
5588s | this challenge area it looks like I'm |
5590s | gonna lose |
5592s | um and then we are gonna go into your |
5594s | community screenshots |
5597s | and just showcase how freaking awesome |
5599s | you guys are and of course in that |
5601s | process we will continue to answer more |
5602s | questions |
5604s | um how did we win that I honestly |
5605s | thought we were gonna lose |
5609s | weight um but yeah we'll continue |
5610s | answering questions and why not |
5619s | you're welcome |
5620s | excellent |
5622s | I do want to I want to do this Hydro |
5623s | scary first though |
5626s | I like how we just say oh yeah we're |
5628s | gonna go to screenshots it's highlight |
5629s | how awesome you are oh I do this high |
5631s | risk area |
5632s | it's a little more gameplay slow a |
5634s | little more is that okay |
5635s | [Music] |
5640s | yeah and I had to have been super close |
5641s | I'm I'm surprised I didn't lose that |
5643s | honestly |
5650s | I see just a couple observations about |
5652s | how you have to check every gray before |
5653s | deleting it's also very obtuse path to |
5655s | getting your gear essentially the path |
5656s | of getting best gear loadouts is very |
5658s | obtuse and very grindy and specific in |
5660s | this current build yeah |
5664s | yep |
5666s | I agree |
5668s | without proper end game in place I |
5670s | definitely agree with them |
5674s | so yeah |
5678s | I think |
5686s | I think that |
5688s | there are a lot of concerns |
5692s | surrounding |
5695s | the itemization and the grind of |
5699s | everspace 2 |
5701s | um right now |
5703s | that you guys honestly shouldn't be too |
5706s | worried about |
5707s | and I'm glad that you are like like |
5710s | don't don't get me wrong here I love |
5712s | that that's something that's like |
5713s | driving you forward it's like everspace |
5714s | too it's a focused looter shooter so the |
5717s | Looting and the shooting better be |
5718s | freaking on point agreed a hundred |
5721s | percent agreed however it's really hard |
5724s | to gauge what that fully looks like |
5728s | with an incomplete experience |
5731s | so |
5732s | I know that you guys like I see a lot of |
5734s | passion in the chat and we also see it |
5736s | on the forums there's a lot of active |
5738s | discussions about uh what I would argue |
5741s | to be hot topics not really but you know |
5743s | like real people are wanting that very |
5747s | fine-tude uh looter shooter focused uh |
5751s | combat in space experience and we do too |
5754s | we are not done |
5756s | we hear you |
5757s | all right and you guys have some really |
5761s | cool suggestions of really crazy ones |
5763s | our vision is not complete you're not |
5764s | experiencing the full thing |
5767s | when this fall comes around and if |
5770s | somehow you still don't like it then you |
5773s | open those doors for complaining okay |
5776s | all right |
5779s | because this fall should be offering you |
5782s | a first taste of how this all comes |
5784s | together |
5785s | and how the progression |
5787s | of your content builds up |
5790s | and |
5792s | probably a pretty decent taste of what |
5795s | authentic in-game content should look |
5798s | like it's not going to all be done |
5800s | it's not gonna all be done but I think |
5802s | it's going to reveal so much more |
5808s | than you guys might think |
5811s | and I think you'll also be |
5813s | insanely happy |
5816s | with this coming fall as well |
5822s | all right I'm gonna Crush these guys |
5826s | and then we're gonna get into some |
5827s | Community screenshots here um also I am |
5831s | in a level 23 high-risk area and all the |
5834s | enemies do appear to be level 23s even |
5837s | though I'm level 25 so I know that was a |
5839s | question like a long time ago uh but uh |
5843s | yeah pretty sure |
5845s | pretty sure it's relevant here |
5848s | I believe this is the intense |
5867s | man you know it's it's kind of crazy |
5869s | because even though I am you know |
5872s | much more focused on taking these foes |
5875s | out |
5876s | uh it's not technically as hard because |
5878s | they're lower level right |
5880s | but that boss spawn is so much slower |
5884s | than that freaking wizard Jerry build oh |
5887s | my God like we're talking night and day |
5889s | difference and yet I still get crushed |
5891s | oh gosh |
5892s | I'm gonna chalk that one up to uh I was |
5895s | having a conversation and uh the chat |
5898s | distracted me and the light was in my |
5900s | eye and my brother was playing and my |
5901s | dog ate my homework uh let's go to your |
5903s | screenshots |
5904s | we'll follow under excuses |
5907s | thanks just catalog that one uh totally |
5910s | not my fault whatsoever I don't know |
5914s | you guys know what you're talking about |
5915s | uh |
5917s | but uh yeah we have some we have some |
5919s | really Pleasant screenshots uh that you |
5921s | all have been taking so one quick moment |
5923s | as I prepped the screenshots I will have |
5926s | a delightful little view what you've |
5928s | been up to as well as answer more |
5929s | questions that are generated on the Fly |
5932s | ah awesome awesome |
5944s | as a reminder everything that you are |
5947s | seeing rotate at the bottom of the |
5948s | screen here this is where we have a lot |
5950s | of activity with everspace too so if you |
5953s | are not a part of our Discord if you're |
5955s | not a part of our Instagram if you're |
5956s | not a part of our Reddit you know all |
5958s | those types of things you know it's okay |
5960s | if you don't want to be but we do have a |
5962s | lot of Engagement we have a lot of |
5964s | little discussions and sometimes I can |
5966s | sneak things here and there uh don't |
5967s | tell Michael uh and it's a lot of fun |
5969s | it's really a good time I think this |
5972s | next week I might be doing a little bit |
5974s | of work actually in uh in the Discord so |
5979s | you would be able to dive in and like |
5981s | see what I'm kind of doing on that front |
5982s | uh it could be kind of fun and no it's |
5985s | not going to be like heavy spoilers or |
5987s | anything like that but you can just kind |
5988s | of like be a part of my process and uh |
5990s | ask questions and it'd be kind of like a |
5992s | mini stream through the course of the |
5995s | work week |
5997s | I was a lot of talking while music was |
5998s | going on I don't know how much you could |
6000s | hear but uh yeah I stand by it |
6003s | so next up we've got |
6006s | fan art yay all right uh and by fan art |
6009s | I mean screenshots uh we haven't had a |
6011s | lot of fan art recently |
6012s | um we need more of that we need more fan |
6015s | art if you guys like making stuff with |
6017s | your hands like you know I don't know |
6019s | Clay |
6021s | Legos I I don't know stop animation you |
6025s | know uh you're into metal working |
6027s | whatever uh we have received some |
6030s | incredibly cool stuff in the past we've |
6032s | had people put together uh ship Snips is |
6036s | that what they're called I always forget |
6037s | what they're called uh making incredible |
6039s | uh reproductions of Aerospace two ships |
6042s | in like this size uh wizard Jerry |
6044s | actually who supplied the bill today he |
6046s | also uh made a miniature Fighter for his |
6049s | favorite ship |
6051s | um which uh is not this one but uh it's |
6055s | really cool stuff like definitely fun to |
6057s | check out and if you are into that style |
6059s | of stuff share it with us we love to |
6062s | highlight your talents and abilities on |
6063s | that front as well so diving in to our |
6066s | screenshots this very first one comes |
6068s | from pretzel who's a completely new user |
6070s | to the Discord at the at the least and |
6073s | uh he had some nice solid shots to dive |
6076s | into and and showcase where he's at I'm |
6079s | definitely digging his ship build as |
6081s | well it looks nice and Polished love the |
6083s | way that this is angled to go off into |
6085s | space voyages prepped and ready to go |
6089s | very very cool Nice Shot pretzel |
6092s | uh next up we've got uh Thunder flight |
6095s | oh that did not transition the way I |
6096s | wanted to there it is we got Thunder |
6098s | flame using some cheeky ways of taking a |
6102s | photo now this one at first I was like |
6105s | hang on a second and then I realized |
6107s | this is very likely an Underside shot at |
6110s | a station maybe even |
6113s | um Marie De vent in her flying Duchess |
6116s | where you can see actually it wouldn't |
6117s | be there because the ship doesn't show |
6119s | up |
6120s | but I digress it's a place that |
6122s | certainly has ships for sale |
6124s | uh and then just taking a shot right |
6127s | next to it I love it I love seeing more |
6129s | than one player ship in the same shot uh |
6131s | you know because it makes me uh it makes |
6134s | me really happy uh and excited uh you |
6139s | know about the possibility of |
6141s | multiplayers |
6144s | Michael's gonna slap me oh my gosh uh |
6146s | we're not doing multiplayer nurses too |
6148s | oh my gosh I'm sorry brought up it's my |
6150s | fault it's not you it's me but I love it |
6152s | I really do like how this comes together |
6153s | it's it's Pleasant it's great |
6156s | and uh you know it's clever too I like |
6159s | those shots clever shots are fun uh next |
6161s | up we've got one from crispy muffin uh |
6164s | this one crispy muffin supplies some |
6167s | outstanding shots uh just in a nutshell |
6169s | and uh he's one of our Galactic |
6171s | photographers and this one you know it's |
6174s | this is like par for the course for him |
6175s | you know we got that nice little bit of |
6178s | depth of field that pulls your focus |
6180s | inward to what the heck's going on you |
6183s | have this debris field that I mean it |
6185s | almost looks like this all these parts |
6187s | are falling down to this planet right |
6189s | now like it feels like this entire |
6191s | structure is just coming down in this |
6193s | instance by the use of the smoke and the |
6195s | fire and the depth of field again you |
6198s | also have the shards of a destroyed ship |
6201s | nearby or turret or something like the |
6204s | way that that is brought together is |
6206s | fantastic it's awesome looks like a |
6208s | falling station uh getting pulled down |
6210s | into this planet's gravity so great |
6213s | awesome shot from crispy muffin |
6217s | very very good I am cycling way too many |
6220s | photos without answering questions |
6222s | geekbite do we have some more questions |
6224s | I got nothing no questions all right |
6228s | stream's over get out of here everyone |
6231s | that's totally fine there's no pressure |
6233s | to ask him questions but guys if you do |
6235s | have any you know whether it's about uh |
6237s | wizard Jerry's build I suppose you want |
6240s | to ask him questions he's over in |
6241s | YouTube |
6242s | um if you have questions about we've got |
6243s | one we've got one we've got okay perfect |
6246s | Jerry |
6248s | has some level 25 weapons damage numbers |
6251s | seem unfamiliar I think it's because |
6254s | they changed in level scaling did I |
6256s | guess right uh like from the build that |
6259s | I was currently showing is that what |
6260s | he's referring to I'm guessing yes yeah |
6262s | probably yeah um yeah and the the answer |
6264s | is yeah probably |
6266s | yeah I mean it's no secret that like we |
6269s | because we're not at level 30 yet we |
6272s | can't be done with level scaling so |
6273s | there has to be more dominant front |
6275s | right |
6276s | um and we'll probably have more |
6277s | discussions about you know that in the |
6279s | future uh right now is not the time |
6281s | because we you can't see it uh we're |
6284s | it's not in a position to Showcase you |
6285s | know so uh but yeah I mean there's |
6287s | definitely tweaks and adjustments to all |
6291s | the levels uh both in how it scales and |
6293s | also its static numbers uh for balancing |
6296s | purposes so |
6298s | yeah |
6300s | I like that question a lot |
6302s | um more to come on that front I'm sure |
6304s | of it so on this photo we've got Seth |
6308s | 1784 I didn't know Nobu was in everspace |
6312s | too |
6314s | anyway |
6320s | let's dig these uh close-up planetary |
6322s | shots with that sort of like uh rainbow |
6325s | what's it called thing going on words |
6328s | are hard for me today apparently |
6330s | um it's just it comes together really |
6331s | nicely this is It's almost like a scene |
6333s | out of a movie |
6335s | um a nice poster to slap up on your wall |
6337s | really |
6339s | Pleasant |
6340s | nice |
6342s | colorful |
6344s | this comes together well I dig it |
6347s | I dig it so it's good stuff uh geekbite |
6350s | if you have another question and it like |
6352s | I transitioned pictures just go ahead |
6354s | and say I've got one or something like |
6355s | that and we'll do more questions |
6357s | otherwise I'm Gonna Keep moving yeah |
6359s | I've got one uh just bitter Frost uh |
6361s | Frost frog even asking how did your week |
6364s | go Eric are you doing well oh yeah my |
6367s | week was good |
6371s | no I'm fine I'm fine guys uh all is well |
6375s | with the |
6377s | uh yeah I mean there's there's a lot |
6380s | that I could talk about on a on a |
6381s | personal level but as the stream's not |
6383s | for that |
6384s | um I appreciate you asking though uh |
6386s | yeah I'm I'm definitely well I think |
6388s | Rockfish as a whole we've been man |
6390s | there's so much more that I wish I could |
6392s | show you guys With all sincerity like |
6394s | there's there's so much and you're kind |
6396s | of seeing those results right you're |
6398s | seeing that you know that I'm not making |
6400s | this crap up because like you're seeing |
6402s | these number values that are a little |
6403s | bit different you're like and maybe you |
6405s | noticed a marker that wasn't on your |
6407s | game or you know stuff like that because |
6408s | I'm playing in the Dove build that has |
6410s | more stuff updated you know a lot of |
6412s | this stuff just isn't ready to talk |
6414s | about yeah it's not ready to show |
6416s | because simply put it's not done it's |
6419s | not done so I would show you and then |
6421s | you get all excited and it's gonna |
6422s | change after like three revisions and |
6423s | you're like wait I like that one more |
6425s | well that doesn't matter because it's |
6427s | according to how we need to have it fit |
6429s | with everything else right so |
6431s | um it's it's a it's a tricky process and |
6435s | uh you know I'm glad that you guys |
6437s | emitted those Community builds so we |
6438s | could pull one out today I think we had |
6440s | a lot of fun with that |
6441s | um so yeah so in regards to how I'm |
6444s | doing for work there you go uh it's |
6446s | insanely productive but it's all it's |
6449s | all hidden trust trust stuff so we got |
6452s | this shot that is a super hot from dark |
6456s | chaos |
6457s | I don't even know the location of this |
6459s | one I think this is Draco claimed too |
6462s | I think this is one of the Drago claims |
6465s | I can't remember |
6467s | oh |
6468s | but I love it |
6470s | I love it it is burning don't get to see |
6474s | a lot of those lava asteroids but when |
6477s | you find those proper nooks and crannies |
6479s | where secrets are hidden uh can be |
6483s | can be pretty neat this almost looks |
6485s | like you're too close to a star in |
6486s | everspace one |
6489s | so pretty neat |
6491s | all right let's bounce to another image |
6493s | do we have a question I do I do a crispy |
6496s | muffin on Twitch uh do you think |
6499s | Freelancers or something will use ships |
6502s | that are made of some random Parts as |
6504s | the player ship does would be neat to |
6506s | give the impression since the play is |
6508s | technically a freelancer themselves I |
6510s | understand if performance or other |
6512s | difficulties with making are doable but |
6514s | still a neat thought yeah I know um so |
6517s | there's |
6518s | there's a number of reasons why we don't |
6519s | do that um I don't actually think any of |
6522s | them are performance related believe it |
6524s | or not it's more that we are like as a |
6527s | single player game we very much want it |
6528s | to be focused around like this is your |
6530s | ship and nobody else has it so from an |
6533s | immersion level yeah you go stop at a |
6535s | station like all these ships for sale |
6536s | you're like oh wow like all these ships |
6538s | should be being flown about in this DMZ |
6542s | right like they should exist out there |
6544s | technically but they don't because it's |
6547s | yours like yours needs to stand out from |
6550s | everyone else that's how we are |
6552s | intentionally designing the structure of |
6554s | the playership as well as the way that |
6556s | it all comes together so would that be |
6558s | cool I mean |
6561s | arguably yes arguably no really comes |
6566s | down to the vision and the vision we |
6568s | don't want that we don't we don't want |
6570s | that |
6571s | um so yeah |
6572s | that's all |
6574s | I do like that question though |
6576s | um I I would love to see more variety of |
6578s | ships and they're probably coming anyway |
6581s | uh so you know |
6585s | here you go this shot comes from T3 Cube |
6588s | uh |
6590s | wow |
6591s | I think this is how I was supposed to be |
6594s | playing wizard Jerry's build |
6597s | uh based on like how I watched him play |
6599s | it uh but yeah like you just you go ham |
6602s | with the minds just to cover all this |
6604s | distance and the second your opponents |
6606s | get close to you your alt just goes |
6609s | launch an arc 9000 wipe the screen your |
6612s | energy comes back for your secondaries |
6614s | and you do it all again I didn't use my |
6616s | consumables |
6617s | wizard Jerry that was I I didn't use |
6620s | energy injectors oh my gosh that would |
6622s | have made a huge difference goodness |
6625s | anyway but no I love the way this comes |
6627s | out um it's also kind of refreshing to |
6630s | see something |
6632s | a bit more different than the the |
6635s | standard takes uh it's a standout image |
6637s | so nice job T3 Cube |
6639s | I love the mixture of different types in |
6642s | here uh while I technically don't know |
6644s | if those are corrosive or not you can |
6646s | definitely tell those are webbing uh |
6648s | mines so cool cool stuff |
6651s | all right I'm gonna transition do we |
6653s | have another question |
6656s | I've got one just come in from a sunk |
6659s | room on Twitch how in the world do you |
6662s | manage to stay so psyched about this |
6664s | labor of love you're all working on it's |
6666s | so awesome to see are there any specific |
6669s | things that really drive you forward |
6672s | oh my gosh we could we could we could do |
6675s | an entire stream on this |
6678s | um I think that like |
6683s | the the simple answer |
6685s | is that we love what we do |
6690s | that's the simple answer |
6692s | um what that means |
6695s | is so |
6698s | so much more because what we love to do |
6703s | there's so many different specifics |
6705s | there's there's uh |
6707s | oh my gosh I just I'm like I'm |
6710s | speechless |
6711s | because of |
6714s | how this all comes together for all of |
6716s | us at Rockfish right for all of us like |
6719s | we have individuals who are super |
6720s | dedicated to the story some people don't |
6722s | necessarily care though we have people |
6725s | who are super dedicated to that end game |
6728s | gameplay experience we have other people |
6730s | that don't really care about that right |
6732s | like everybody has a specific role that |
6734s | they bring to the table that they're |
6736s | incredibly excited about in order to |
6739s | make sure all of those elements are done |
6742s | as a labor of love they're coming from |
6746s | our hearts they're coming from uh |
6750s | you know the Integrity that we have as |
6752s | human beings it's man |
6755s | it's it's crazy for me for myself like |
6759s | whenever I dive into everspace too |
6761s | um you know what really what really |
6763s | drives me forward it's gonna kind of |
6765s | sound negative I I don't want it to come |
6766s | across negative what really drives me |
6768s | forward is |
6770s | um it's kind of twofold one it's that |
6773s | there are |
6775s | so many games that exist that just don't |
6778s | put a lot of emphasis on that next level |
6781s | of quality and polish |
6783s | um that you know Rockfish does like this |
6786s | is something we do this one of the main |
6788s | reasons why I joined Rockfish actually |
6791s | um and that level of dedication that |
6793s | level of of quality and maintaining |
6797s | um you know ourselves as human beings |
6799s | through that process like it's just it's |
6802s | so important that that in and of itself |
6803s | drives me forward |
6805s | and the second reason is because this is |
6807s | a game that I really love to play |
6811s | it's a game that I really love to play |
6813s | right |
6814s | um you know I I play a lot of different |
6816s | games |
6817s | um the ones that last the most for me uh |
6820s | ironically aren't shooting games |
6822s | however the way that this game captures |
6826s | the skill-based nature of |
6830s | gamer performance |
6832s | while allowing a tremendous amount of |
6834s | player agency |
6836s | over the course of you know |
6839s | X number hours I don't really care about |
6841s | play time so much but like you are able |
6843s | to do a lot within the space of |
6846s | everspace 2 and when I'm going through |
6848s | it and I'm evaluating systems and I'm |
6850s | cracking things open I mean shoot if |
6852s | Marco was here you would even know that |
6854s | just today I was evaluating some perks |
6856s | because it was just like you know |
6857s | something doesn't quite feel right for |
6859s | this to me and like I want it to feel |
6861s | right I want it to be fun I want it to |
6862s | be good and so I slapped Marco well not |
6865s | really slap Marco but like I I sent a |
6867s | message to the whole team was like I'm |
6869s | not sure how I feel about this I feel |
6870s | like maybe we have things maybe a little |
6872s | bit differently this is my suggestion |
6874s | you know and you know of course Marco |
6876s | claps back because he's incredibly smart |
6877s | and Brilliant uh designer and you know |
6880s | we that's how we iron out these details |
6882s | right it's like we love it we want it to |
6885s | be the best like we really do I'm not |
6887s | like I'm not saying that as like a you |
6889s | know some sort of like facade or like |
6892s | gotcha go buy our game like it's that's |
6894s | the way it is like we love doing this |
6896s | and I hope that shows I really do hope |
6899s | that shows it that's what drives me |
6901s | forward I see something that I might not |
6903s | quite like I want it to be great |
6906s | boom I'm in hey guys this that other |
6909s | thing let's fix it let's drive it |
6911s | forward |
6912s | and a lot of people on the team are like |
6915s | that |
6915s | they're dedicated to a very specific |
6917s | cause they want to bring it to light |
6919s | they want to make sure that it's |
6920s | honoring the vision that Michael and UVA |
6922s | and others have set and maximize the |
6925s | goodness that it creates |
6928s | we've been sitting on a photo from |
6929s | Bradley here uh who's been doing a lot |
6932s | of fine work with his uh very intimate |
6935s | photos that's what I'm going to call |
6937s | them close-ups of these ships it's |
6939s | always a pleasure I always enjoy these |
6941s | just seeing the detail work of Matthias |
6943s | for example on these ship models and |
6945s | bringing them all together like it's oh |
6947s | I love it I love it like it's nuts so um |
6951s | Michael says he saw my wall of text on |
6953s | slack thank you thank you for that Mike |
6956s | foreign |
6962s | anyway uh but yeah I love the love the |
6966s | way that he's using the depth of field |
6968s | again like just it makes you just feel |
6971s | like these photos bring you into the |
6973s | gameplay experience very solid |
6976s | I dig it |
6978s | I dig it we're gonna transfer to another |
6980s | uh image and I'm I'm sure there's |
6982s | probably a couple questions that |
6983s | generated after my little I got so |
6985s | excited there but man we we love this |
6987s | stuff that we're making if we didn't why |
6989s | would we be making it you know so yeah |
6992s | if you guys have more questions be |
6993s | shooting them at us geekbite do we have |
6995s | another one |
6996s | uh no everybody's in stunned silence |
6999s | after your uh after my rousing speech |
7003s | speaker |
7004s | look at how |
7008s | like man yeah it's it's good stuff we we |
7011s | have we have a lot of fun at Rockfish uh |
7014s | it's it's pretty fantastic kind of like |
7016s | this shot from high barf hey all right |
7018s | uh High barf uh drops us lots of photos |
7021s | and he's got some little gyms in there |
7023s | once in a while I think this is one of |
7024s | them uh you know I've still gonna |
7026s | question your ship colors High barf I |
7029s | think I've seen that like every time you |
7030s | share a screenshot |
7032s | I just I'm just not sure how I feel but |
7036s | you know what if that's your style and |
7037s | you're loving it you do you man you keep |
7040s | rocking it oh my gosh but I do love how |
7043s | we have this progression downward we |
7045s | don't see a lot of downward focused |
7047s | shots actually we see a lot of either |
7048s | moving upwards which is generally A good |
7051s | rule of thumb and uh conveyed uh |
7053s | photography |
7054s | um as well as to the right which is also |
7057s | a significant aspect of Photography as |
7061s | well uh ask me why I know |
7063s | um and yeah I think that this is I think |
7066s | this is a nice Twist on it just because |
7067s | you're seeing how much of this uh planet |
7070s | is like dominating the photo and then |
7073s | you have the ship almost like descending |
7075s | on the location uh so nice nice clever |
7079s | shot uh cool stuff we also have this one |
7083s | from high barf |
7085s | um and this one's more focused on the |
7087s | elements up top while you have the ship |
7089s | going downward |
7091s | um |
7092s | and we have you know I just talked about |
7094s | like downward shots I would actually |
7096s | like to flip this photo over can I can I |
7100s | actually do that can I rotate this I'm |
7102s | just curious let me |
7104s | uh |
7107s | it kind of works it kind of it's |
7111s | probably as of uh whatever uh regardless |
7113s | it's a great it's a great little shot I |
7115s | do I do like this shot too and you guys |
7117s | did as well uh just highlighting all |
7119s | this debris outside and then like flying |
7121s | in uh the reason why I was I like really |
7124s | like the shot is this reminds me of the |
7126s | colonial derelict space stations at |
7128s | everspace one |
7130s | feels like it's just like pulled |
7131s | straight out of it in fact uh so that |
7134s | made me happy that made me pretty happy |
7138s | very very good stuff I'm gonna cycle |
7140s | over to the chemical Bros shot right |
7142s | here |
7143s | questions we got the one that teach |
7147s | three Cube from twitch that when will |
7150s | balance for different factions be |
7151s | Revisited I personally still feel like |
7154s | izzurilla and retaliators are a very far |
7156s | cry from each other |
7158s | okay um I mean balance is |
7164s | balance what a beast I feel like |
7170s | I feel like balance is |
7174s | always |
7176s | the most important aspect of game design |
7179s | right |
7180s | and as such uh at least it's one of the |
7183s | most important aspects okay uh maybe we |
7185s | could find arguments in others but but |
7187s | balancing like if there's if a game is |
7190s | too easy that changes your experience so |
7194s | much if a game is too hard again |
7197s | massive change right there has to be a |
7200s | lot of these Middle Ground solutions |
7201s | that bring everything together in order |
7204s | for uh you know the player base to |
7206s | experience and enjoy because that |
7208s | enjoyment factor is ultimately what |
7210s | we're after if something's too easy |
7213s | I would argue that most players don't |
7215s | enjoy that they get bored they drop out |
7218s | whereas if something's too challenging |
7220s | players are not feeling very good it's |
7223s | leaving a sour taste in your mouth you |
7225s | kind of get frustrated and then you go |
7227s | play another game at three in the |
7229s | morning and you can't seem to get your |
7230s | win streaks and you complain to |
7231s | everybody and you call people names and |
7233s | you feel like a terrible human being |
7235s | um like there's just |
7237s | balance is something that is constantly |
7239s | refined constantly evaluated constantly |
7242s | looked at and Frankly Speaking it's one |
7245s | of the reasons why I had a as Michael |
7247s | put it wall of text to our team today |
7251s | because it's it's constantly something |
7254s | that we are looking to refine and adjust |
7257s | so when will the zirilia and Retaliator |
7262s | factions get fully balanced to their |
7265s | perfection uh probably 1.0 release is my |
7268s | guess uh but also note though that like |
7271s | with where the game is at right now |
7274s | um I know we've seen you know a lot of |
7276s | remarks about zurilla uh drones in |
7279s | particular we did scale that one back we |
7281s | I think we've made a couple other little |
7282s | tweaks and adjustments zurelia is very |
7284s | strong right now they are |
7286s | um but that is intentional they are |
7288s | meant to be one of the strongest |
7289s | factions of the game where their |
7291s | Firepower it just dominates |
7293s | um it also is kind of thematic going in |
7296s | with the whole fire and flames right |
7298s | um whereas irelia they are meant to be |
7299s | much more defensive they're a lot harder |
7302s | to bring their ships down sometimes it |
7304s | might not be able to see that because of |
7307s | maybe certain types of equipment you're |
7309s | using or or builds that you have but |
7311s | they don't actually put out as much |
7312s | damage as cyrillium so they are |
7315s | intentionally meant to be on different |
7317s | playing fields |
7319s | maybe that needs to be further split for |
7322s | that to stand out or maybe there are |
7325s | elements that need to be equalized there |
7328s | who knows |
7330s | but we'll figure it out |
7331s | that's that's what we do |
7333s | that's what we do this shot that's been |
7336s | sitting on the screen uh the chemical |
7338s | bro uh you know I really love how |
7342s | everything about this location for this |
7344s | Aurelia comes across it really is like |
7347s | one of my favorite visual locations and |
7349s | just adding the Scout flying upwards |
7352s | that has the burning thrusters as per |
7355s | normal uh just it really just |
7359s | I dig it I dig it I love the framing I |
7362s | love the depth just everything about |
7364s | this I just want to put on my wall |
7367s | another poster for me please that would |
7369s | be great so good we're gonna cycle over |
7371s | to medved's shot here uh a nice |
7375s | soft Embrace with space as geekbite |
7378s | might have another question I think I |
7379s | saw a couple questions show up |
7381s | yep I've got |
7383s | um one from black coffee right it just |
7386s | comes through so is it just my feeling |
7388s | or are there only very timid negative |
7391s | sweep forward sweat Wing designs in the |
7394s | game so far it feels a bit old like non |
7397s | here or non there is it is there |
7399s | something really in your face like an |
7401s | x-29 also what is driving the design |
7404s | team in terms of component choices like |
7407s | what other Inspirations they are looking |
7408s | for my goodness there's a there's so |
7412s | much man I want to listen I I wish I |
7415s | could just call Matthias and be like all |
7416s | right Spill the Beans how do you how do |
7418s | you build ships |
7419s | um and you know he's answered me on that |
7421s | front before |
7422s | um so to a degree I can answer this for |
7425s | him um but I also want to make sure that |
7427s | I'm not like going too out of bounds so |
7429s | from what I can recall like it comes |
7431s | back to so many different things but um |
7434s | um |
7435s | first let's focus on what's in the game |
7437s | actually so with each playership class |
7441s | we have a specific style of their wings |
7445s | to make them stand out right so they |
7447s | have somewhat similar Silhouettes in |
7449s | comparison to one another right so in |
7451s | regards to Ford swept wings for example |
7453s | we have Sentinels that always have the |
7456s | wings moving forward some of them are |
7458s | kind of you know softer and then some |
7460s | are just like wow I'm out there you put |
7462s | your guns on the front your cockpit set |
7464s | back your guns are literally blocking |
7465s | your view |
7467s | um and there's four specific Wing types |
7469s | per each ship that then have four |
7472s | different variants based on which tier |
7474s | it is right so that's 16 different Wings |
7477s | if uh in this game that you're gonna see |
7479s | as forward swept for the Sentinel the |
7482s | Vanguard uh excuse me not the Vanguard |
7485s | The Vindicator also has somewhat of a |
7489s | forward swept Wing stylization uh Motif |
7492s | to it and so you'll see a little bit of |
7495s | that as we move forward like I think |
7496s | that the latest uh Wing sets on that |
7499s | front you can really see on that heavy |
7502s | the Drone carrier ship right The |
7504s | Vindicator |
7506s | really bringing that thing forward as |
7508s | well in regards to like the inspiration |
7511s | that Matthias draws from I mean it comes |
7514s | from so much sci-fi right whether it's |
7516s | you know Star Wars |
7521s | or like Babylon 5 or |
7526s | um whether it's uh Star Trek or like |
7531s | uh Blade Runner even uh freaking |
7535s | uh I know aliens is in there too uh |
7539s | there's there's so there it |
7542s | it just goes on and on and on and is |
7545s | from where all of this inspiration comes |
7546s | from it's it's nuts |
7549s | um |
7550s | and how he brings it all together oh |
7552s | Michael adds some clarified details |
7554s | thank you so much Michael I appreciate |
7555s | that ship design is mostly coming from |
7557s | UVA and Toby oh okay excuse me all right |
7560s | all right so Matthias is just the |
7562s | Mastermind to bring it all together all |
7563s | right but UVA creative director and uh |
7566s | Toby who's the concept artist |
7569s | uh they pull from like uh Star Wars uh |
7573s | star bgs |
7577s | beat |
7578s | bgs what well static Galactica but but |
7582s | that would be BS |
7584s | yeah okay all right I got confused yeah |
7586s | Battlestar galacta |
7588s | um uh St ma'am |
7590s | why why am I blanking on these acronyms |
7593s | uh but you know a lot of uh sci-fi Halo |
7596s | Destiny uh Starcraft I believe like all |
7601s | so much |
7602s | somehow |
7605s | Galaxy Quest |
7608s | I don't think Galaxy Quest is on that |
7612s | list but you never know |
7614s | uh goodness gravy Star Trek start asked |
7619s | to Star Trek oh my gosh it's getting |
7621s | late my brain's turning off guys but |
7623s | yeah there's there's a lot that brings |
7625s | these together |
7627s | um we gotta get through the rest of |
7628s | these images I gotta go soon uh but yeah |
7630s | we oh my gosh the time is the time is |
7633s | over okay turn off the questions I gotta |
7635s | fly by the rest of these screenshots we |
7638s | are the stream is over oh my gosh so |
7640s | next up we have med bed again with just |
7644s | it's we changed the pace of all these |
7646s | like really explosive things we like |
7648s | we we um we |
7651s | we cooled things down |
7655s | where's my where's my we we cooled |
7659s | things down there we go all right |
7661s | perfectly time uh great shot I love it |
7664s | asteroids are fun we've got dark chaos |
7666s | being dark and chaotic of course uh love |
7669s | the way he's passing through this space |
7671s | with those lights on very ominous |
7675s | awesome stuff dig it |
7678s | we've got Phantom Lord which I think was |
7681s | his first shot that you submitted on the |
7682s | Discord but such a pleasant shot from |
7684s | everspace one just massive amount of |
7686s | praise for him to dip in here share this |
7690s | screenshot especially because like right |
7692s | now uh he says that his computer can't |
7694s | really handle everspace too so the fact |
7697s | that I know that his settings are |
7698s | probably reduced when he took this photo |
7700s | from everspace one like man that's still |
7703s | that's still a quality shot I love that |
7705s | we have so many so many details going on |
7708s | here we've got a great range of motion |
7711s | uh conveying exploration and The |
7714s | Narrative of everspace one all in all in |
7716s | just a single shot very well done |
7718s | Phantom Lord five seven five three |
7720s | seriously really comes together well |
7722s | we've got chemical bro uh another one of |
7725s | these lava Planet shots you guys really |
7728s | enjoyed this one I really am digging the |
7730s | coloration that happens on the ship here |
7733s | I don't necessarily know 100 what colors |
7736s | that ship is but the light from the |
7738s | engines slapping on there with the heat |
7740s | from all the places I dig it I love it |
7743s | almost looks like a watermelon I just |
7745s | want to take a bite out of it |
7746s | it's great and then we've also got spoot |
7748s | Knight who started sending a bunch more |
7750s | images uh today and I didn't have time |
7752s | to like catalog anymore uh you guys are |
7754s | nuts but I love it |
7756s | um this one I just I like because of the |
7758s | The Vibes it's bringing you know always |
7760s | these close star shots with debris |
7762s | and the ship kind of in the space |
7765s | surrounding it is very enjoyable a lot |
7767s | of fun uh good good stuff all right guys |
7771s | uh |
7772s | so yeah |
7776s | hang on a second I see it I see a thing |
7778s | a potential question that I think I want |
7780s | to answer |
7781s | uh Aerospace roadmap link seems to be |
7785s | broken okay yeah we'll have to probably |
7787s | revisit the website every now and then |
7789s | there's a little hiccup that occurs |
7792s | um but yeah if you are interested in |
7794s | seeing the road map of of uh you know |
7796s | where we're at and what's to come you |
7798s | can absolutely head on over to uh that |
7801s | didn't work hang on you can absolutely |
7803s | head on over |
7805s | to the Discord the Discord and the uh I |
7809s | think it's the everspace two frequently |
7812s | asked questions there's actually a |
7813s | little timeline of what was recently |
7816s | released and what's to come forward |
7818s | excuse me and when |
7820s | so definitely keep that on your radar uh |
7823s | otherwise we are gonna go right back to |
7825s | the screen again hi just a quick just |
7827s | showing you the Discord thing I actually |
7829s | have to go normally I do some uh post |
7831s | stream Shenanigans with you all uh but I |
7835s | I do not have the time so what I am |
7837s | going to try and do is set you guys up |
7839s | for twitch to head on over to Corbin |
7843s | um and geekbite actually if you could |
7845s | set the raid there that would be super |
7847s | awesome |
7848s | um if you had questions that were |
7850s | cataloged that I was not able to answer |
7852s | go ahead and send over to the Discord |
7854s | and ask uh ask rfg there's a channel for |
7856s | that I'll respond to you pretty quickly |
7860s | um otherwise guys you have been awesome |
7861s | today thank you so much for all of your |
7864s | questions and your contributions as well |
7865s | as another shout out to wizard Jerry for |
7867s | his community build that borrower was |
7869s | insane uh I gotta get my practice in for |
7872s | that style of build |
7874s | um otherwise I have been Eric Schrader |
7875s | your community Ambassador for all things |
7877s | ever space too don't stop being awesome |
7879s | and we'll catch [ __ ] again next week |
7882s | toodles |
7906s | [Music] |
7914s | [Music] |
7931s | foreign |
7933s | [Music] |