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6s | [Music] |
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8s | so |
28s | [Music] |
34s | [Music] |
37s | excuse me but that was a good test to |
39s | see if the microphone's working |
64s | so |
67s | [Music] |
88s | [Music] |
97s | [Music] |
106s | [Music] |
110s | so |
126s | [Music] |
130s | so many people sneaking in today my |
132s | goodness welcome everybody |
135s | got quite the crowd |
149s | oh |
150s | goodness gravy and of course i don't |
152s | have my water one second |
157s | [Music] |
186s | [Music] |
197s | here i made it on time let the records |
200s | show |
201s | even if you can't see my face |
204s | i am present |
205s | are you |
207s | welcome ladies and gentlemen to the |
208s | official rockfish game stream i am your |
211s | host eric schroeder the community |
212s | ambassador for rockfish games and |
214s | everything related to everspace 2. and |
217s | frankly speaking also everspace won |
220s | but we've mostly been focusing on |
221s | everspace too because you know it's in |
223s | development so uh welcome |
225s | welcome to everybody uh swinging on in |
227s | here |
228s | whoo i'm a little out of breath oh my |
230s | gosh whoo |
232s | but uh yeah i like how to high tail it i |
234s | fill up my water it's completely empty |
236s | that would have been a problem |
238s | but uh yeah how are all of you fine |
240s | gentlemen and ladies doing today oh my |
243s | goodness |
244s | how are you |
246s | it's been a delightful little week here |
247s | at rockfish let me tell you what |
250s | we've had a number of people come back |
252s | from vacation uh we've had a lot of |
254s | stuff behind the scenes going on for |
255s | stuff that we can't quite show you yet |
257s | because it's heavily in development |
260s | but we are |
261s | pretty happy with how things are coming |
263s | together there are also a number of |
265s | things that we are bringing forth that |
267s | will probably i might poke out a little |
269s | bit here and there if the right |
271s | questions are asks ooh |
273s | there we go uh but otherwise yeah it's |
276s | uh |
277s | it's been really good it's been really |
279s | good today |
280s | the focal point is |
282s | unknown signals |
284s | also distress calls but it sounds way |
286s | cooler when you're like oh new unknown |
288s | signal so but regardless |
291s | that stuff that you find when you're in |
293s | super light and see little signals pop |
294s | up those those are what we're talking |
296s | about today um andy has been working on |
300s | a slew of new ones and the this is just |
303s | a taste |
304s | we still have a lot more to come um |
307s | because we just want to add a little bit |
308s | more variety to the game space aside |
310s | from you know these very persistent |
312s | locations these handcrafted places that |
314s | you're going to that you're frequenting |
316s | um we wanted to you know uh create a |
319s | little bit more variety just in like |
321s | locations that you can |
322s | casually run into and have those |
324s | challenges as well um now this is kind |
327s | of like a |
328s | it's not really there's not any |
329s | foreshadowing here going on like this is |
331s | just kind of a process to where we want |
333s | to add more variety into the game space |
334s | especially when you're in in-game state |
336s | um but you know we'll have more |
339s | information on what that looks like this |
341s | coming fall and not update accordingly |
344s | uh but yeah |
347s | i wonder when it's going to be everspace |
348s | 3 focused my guess mad bad is when we're |
350s | done with everspace 2. it's a hunch call |
353s | it a hunch i would be incredibly |
355s | surprised if some of my co-workers were |
356s | secretly working on ever space 3 right |
358s | now even though we're not done with |
360s | every space like that would i would slap |
362s | them i would slap them |
364s | i say that and you know part of the |
366s | process of development is normally |
367s | getting an idea of some semblance of an |
369s | idea for what you're going to do in the |
371s | future before you're done with where |
372s | you're currently at but i digress |
375s | did he just hint that there's going to |
376s | be an everspace 3 no |
379s | but i wouldn't i would be lying if i |
381s | said the team hasn't internally been |
382s | thinking about what that would |
383s | potentially look like i mean come on |
386s | we've all been there you've been working |
387s | on a project you're like man it'd be |
388s | really cool if |
390s | and then you start going in the future |
391s | thoughts like that's that's part of the |
393s | process that's part of the process |
396s | but we got a game to finish we're making |
397s | our first |
398s | core game of everspace 2 which is |
400s | launching in 2023 the first half even |
404s | michael said the first quarter i'm |
406s | hesitant on fully saying that i love you |
409s | michael you know i i do and i like i'm a |
412s | gamer through and through as well as you |
414s | know obviously developer but like |
416s | stuff happens things can change but i'm |
418s | you know we are shooting for that q1 um |
422s | michael's saying it's gonna happen so be |
424s | looking out for that then after that we |
426s | will have dlc okay this is guaranteed |
430s | there will be dlc uh some of which will |
432s | be in the form of freebies we'll just |
433s | drop it on you if you own the game boom |
435s | more content that's always fun um and |
438s | also in the form of uh purchasable dlc |
442s | so that's kind of the road map of just |
444s | like what's to come for everspace 2 |
447s | and then after that who knows every |
448s | space 3 five six seven eight nine ten |
451s | everspace infinite ever spaced beyond |
454s | ever space |
456s | space ever uh you know whatever um |
459s | it's |
460s | it's fantastic uh so there you go |
464s | it'll be may 16th this floor wait what |
466s | are we talking about |
470s | i was like i just dove into a random |
472s | conversation i have no idea may 26th |
476s | what what are we even talking about uh |
478s | regardless |
480s | regardless that's kind of the roadmap of |
482s | what things look like so i have this |
484s | build that i was playing earlier um and |
486s | this is kind of like carried over from |
488s | our last stream build it's this striker |
490s | that we dove into |
492s | and i i need to modify it just a little |
495s | bit i'm gonna i wanna i'm gonna change |
497s | one thing um because we did make an |
500s | update to the fusion hook |
502s | i |
502s | don't think it's live in this build but |
506s | i can at least talk about it because |
509s | it's a little bit of feedback you guys |
510s | have provided and we think that it's a |
512s | good idea so whenever you're using kunai |
514s | which is very popular once it stands out |
517s | right |
518s | since it stands out so well |
521s | we made some adjustments on this to |
523s | where when you are grabbing a |
525s | enemy |
526s | it puts them in a better position for |
528s | you to follow up on um in your guys |
530s | current build when you use kunai they |
532s | can be flung right past you which is |
535s | hilarious and fun in some regards but |
536s | also kind of frustrating if you're |
538s | trying a combat sequence and trying to |
540s | like you know bring that all together so |
542s | uh yeah |
544s | so just be advised that that is being |
546s | tweaked and again i don't actually know |
547s | if it's if it was done in this build or |
549s | not legitimately did not get |
550s | clarification so let's just try it |
552s | really quick |
553s | if they fling by okay yep so it's not in |
555s | this build |
557s | but that will be |
559s | that is something that's getting |
560s | adjusted for the future point point of |
563s | ease |
567s | otherwise |
569s | we are going to champion this location a |
571s | little bit and we're gonna start diving |
572s | into those unknown signals as i've been |
574s | preaching |
577s | i've also found one of my new favorite |
579s | combos |
580s | which is just using |
583s | this gatling weapon |
587s | paired with |
589s | the all-day |
590s | mod of the front shield generator |
594s | let me tell you what when you line up |
595s | your shots |
598s | you can do it all day |
601s | all right that's short answer it's so |
603s | good |
609s | like |
610s | if any of you don't know what that mod |
612s | is because you know it's a new one |
613s | anytime my shield gets hit |
615s | not only is it blocking the shots but |
617s | it's also |
619s | giving me energy |
622s | so quite literally able to keep firing |
624s | this thing at maximum capacity |
627s | i just i'm still going |
629s | i'm still going |
633s | still going |
635s | isn't that awesome |
637s | what a great little combo |
640s | like so easy to put together |
644s | so yeah |
646s | anyway uh there's a boss here uh where |
648s | we're at we are in drake we're in the |
649s | outer rim right now um so i figured this |
652s | was a really nice spot because when |
654s | we're done here we start flying around |
655s | we can run into some nice juicy healthy |
657s | unknown signals we might even go to |
659s | union and ceto and zarkov to find some |
662s | unknown signals too because they might |
664s | have some stuff uh specific for their |
666s | locations as well um and uh yeah |
671s | there you go |
678s | um also keep in mind that |
680s | uh gig bytes he is another one of our |
682s | community managers he is cataloging any |
684s | questions that you guys might have for |
685s | the stream so i'm kind of like looking |
688s | over the chats right now and i'm not |
689s | really seeing any particular questions i |
691s | see some conversations happening like |
693s | about spoiler like story spoilers and |
695s | stuff which i totally get it's totally |
696s | fair um but yeah |
699s | if you have questions about |
701s | the game |
702s | you know about development you know |
703s | stuff like that feel free to ask if they |
706s | are like super blatantly obvious ones |
708s | i'm sure the community will answer them |
710s | or geekbike will give you the heads up |
712s | um but if they're like really super |
713s | detailed and you're curious about like a |
715s | mechanic or something like that happy to |
717s | answer if your question is when |
719s | specifically is the fall update going to |
721s | be released like by the freaking minute |
723s | uh you know i'm not giving details like |
725s | that out um but yeah just be kind of |
728s | mindful about what you ask |
731s | actually shoot nah don't be mindful just |
733s | ask whatever if it's dumb enough the |
734s | community i'll make sure you know |
739s | that's how that works right |
742s | oh my god |
746s | you know |
748s | i made a little time sheet there but |
749s | seriously the |
751s | there's the only such thing as a bad |
753s | question is one that goes unasked that's |
756s | that's what a bad question is so if |
759s | you're curious if you have a question |
760s | lay it on us |
763s | [Music] |
767s | yeah see how he zips around like this |
768s | this is one of the things that we will |
769s | be addressing with the kunai fusion hook |
772s | edition |
777s | i need more energy shoot me |
779s | shoot me |
780s | yeah |
783s | yeah all right |
788s | get rid of that shield oh yeah |
794s | you get rid of all your buddies oh my |
796s | gosh |
799s | this guy just got freaking destroyed |
820s | delicious |
823s | oh man alec has taken a lot of damage |
824s | maybe i should maybe i should help him |
846s | everyone always |
847s | talks about how annoying alec is when he |
849s | jumps in have you ever thought to help |
851s | him though huh |
853s | you ever thought to make sure that he |
854s | was doing okay |
858s | i like has feelings too and a lot of |
860s | children |
862s | and that right alec |
864s | am i right |
868s | look at this sick new ship |
873s | it's kind of like an aeroplane |
876s | i don't know why i said it like that i |
877s | just felt like to be incredibly |
878s | classical |
881s | pretty cool |
886s | all right |
887s | so let's go find some random stuff |
892s | and uh oh you know what i'm gonna do two |
894s | things |
895s | because right now on my missions no my |
899s | my uh |
901s | my challenges i have |
903s | outlaw i started trying to do these uh |
906s | before the stream started and then i |
907s | just kind of gave up if they happen |
909s | they'll happen naturally it'll be |
910s | beautiful |
912s | good thing that i was around see you |
914s | adam yeah take care alec |
919s | cool |
922s | oh i see some questions being generated |
924s | and good good |
925s | all right let's see if i can uh |
928s | do this okay good i can |
930s | do zurelia retaliators specialize in |
932s | different kinds of damage like zerulia |
934s | have more armor and do more shield |
935s | damage |
936s | or |
937s | why isn't this looping around i thought |
940s | i fixed that interaction |
943s | uh no it's oh cause it's not doing the |
948s | all right hang on a second hang on a |
949s | second everybody |
951s | apparently |
955s | i done a goof one second |
975s | fit to data that's what i wanted fit to |
977s | data |
982s | everyone's like what he's what is he |
983s | doing well we have this little we have |
985s | this little document that catalogs your |
986s | questions and in order for me to see |
988s | your questions fully uh i need to be |
990s | able to have the data show up so first |
992s | question we have from twitch from med |
994s | bed do zurelia retire specialize in |
996s | different kinds of damage like you |
997s | really have more armor and do more |
998s | shield damage or something similar to |
1000s | that |
1003s | so i mean the big thing between zerulia |
1005s | and retaliators is that the damage types |
1007s | they offer have special effects right |
1009s | clearly the zerulia are fire based |
1012s | retaliators clearly ice based |
1015s | um but in general um the difference also |
1018s | happens to be like |
1019s | certain ships are like more profound |
1021s | with their damage output than others so |
1024s | zerelia as a whole they kind of just do |
1026s | more damage like they're about stacking |
1028s | damage with the fire |
1029s | um but their defenses are a little |
1031s | lackluster in comparison to the |
1033s | retaliators who are far more about |
1035s | disabling you um |
1037s | hence the buildup of ice right |
1039s | and |
1040s | they have a bit more armor as a whole i |
1043s | believe |
1045s | uh so yeah that's gonna be like the |
1047s | biggest difference between the two of |
1049s | them on that front uh more variations |
1052s | may come into play in the future you |
1054s | know |
1055s | but yeah |
1057s | sloreen tetson from youtube there was |
1059s | some talk about a character model in the |
1060s | cockpit some time ago is that still on |
1062s | the table it is in fact still on the |
1064s | table |
1065s | so for anybody who wants to know what |
1068s | does it mean to be on the table that |
1069s | means that |
1070s | it's something of a priority it's just |
1072s | not being worked on so there is an idea |
1076s | there is a concept that we would very |
1077s | much like to put a character in the |
1081s | cockpit of the ship |
1082s | um i can't go into photo mode right |
1084s | there silly me |
1087s | um and yeah we would like to do that we |
1090s | would like to do that if we can get to |
1092s | it awesome but it's not |
1095s | the priority for us okay so i would not |
1098s | expect it i think that could be that |
1100s | could go into some poor uh |
1102s | directions here i would not expect to |
1104s | have bodies in the cockpits at like full |
1106s | 1.0 release even afterwards um it's just |
1110s | something that we've talked about |
1111s | internally it would be a nice to have |
1113s | but i was never planned to be in the |
1115s | game |
1116s | and it's something that |
1118s | you know we've only talked about |
1119s | internally and say yeah i think it would |
1120s | be nice |
1121s | so yeah |
1123s | zero guarantee that it will happen but |
1126s | it's technically on the table |
1129s | are any of the promised 1.0 features |
1131s | from the roadmap going to be pushed to |
1133s | the free dlc post release i hope not |
1136s | brian brown um you never know what's |
1138s | going to happen through developments |
1140s | which is always frustrating um you know |
1142s | we have very intense standards here at |
1145s | rockfish actually like pertaining to the |
1147s | promises that we speak on so whenever |
1150s | i'm in these streams and i'm talking on |
1151s | specific topics there's an |
1153s | intentionality to that like i'm not |
1154s | going to give you guys information |
1156s | that's going to get wildly changed at |
1159s | least to our knowledge and understanding |
1161s | of where we're at with the tools that we |
1162s | have and the projections that we are |
1165s | foreseeing um that said stuff does come |
1168s | up you know we've had delays here and |
1170s | there we've had to swap things around um |
1172s | you know |
1174s | there was a character plan for the |
1175s | summer update that didn't get dropped |
1177s | right and that's because it just he he |
1180s | she it wasn't ready um |
1184s | so we were like nope this we're not |
1186s | gonna do this yet so we pulled that back |
1188s | out um the beauty of doing that actually |
1191s | i should say like sometimes when these |
1193s | situations happen it's not just because |
1195s | oh we're not going to reach this |
1196s | deadline it's because we have these |
1198s | really solid ideas for what this |
1200s | character is going to do we could either |
1202s | wing it and make it by the deadline and |
1205s | it's going to be okay it's going to do |
1207s | what we said it was going to do |
1208s | or we could make it actually good we |
1211s | could make it actually enjoyable it's |
1213s | functional it's fun that's what we want |
1215s | to do whenever we're establishing these |
1217s | things and sometimes our projected |
1218s | deadlines you know they kind of go at |
1220s | the window and we're like dang it |
1222s | because we don't like delays just as |
1223s | much as you guys we want you guys to be |
1225s | enjoying a fine game so um so yeah for |
1228s | that character in particular like that |
1230s | character was moved back |
1232s | they're not being removed they could be |
1234s | in the fall update they might not |
1238s | but alongside that character i can |
1240s | guarantee that when they do enter into |
1242s | the game space you're gonna have some |
1244s | fun i can guarantee that so |
1247s | yeah yay development oh my gosh isn't |
1250s | game dev fun isn't game dev so fun but |
1253s | uh for the most part any major ideas |
1255s | themes designs stylizations uh gameplay |
1259s | systems whatever that we can't reach |
1262s | for any reason whatsoever by 1.0 you |
1266s | absolutely can bet we will put that into |
1269s | the dlc either for free or with a |
1273s | massive amount of additional content to |
1275s | come but that content |
1278s | that would be pushed to the dlc |
1280s | is not stuff that we promised would |
1283s | happen by the 1.0 release so anybody |
1285s | please do not like misinterpret what i'm |
1287s | saying there okay |
1289s | if the content that we promised |
1292s | is not done |
1294s | by 1.0 |
1296s | like wait i said that weird if the |
1297s | content we promised isn't done by 1.0 |
1300s | that we said was going to be done by 1.0 |
1303s | it will absolutely come in a free |
1305s | package but that even being said i've |
1307s | had discussions with the team i don't |
1308s | know if there's anything officially off |
1310s | of the table that we promised that won't |
1313s | make it by 1.0 anyway so you're not you |
1315s | might not even have to worry about that |
1317s | so yeah there you go |
1320s | are there plans to add different sets of |
1322s | weapons like bloodstar eclipse yes |
1324s | uh thank you from uh mini on youtube |
1327s | yeah we are absolutely adding more sets |
1329s | um you may even be able to find some new |
1332s | ones this fall as early as this fall |
1334s | so |
1336s | set a previous stream that the |
1337s | difficulty would be dealt with as the |
1338s | last thing before release but what does |
1340s | the team envision under difficulty uh |
1342s | says silly from twitch i love this |
1344s | question too um |
1346s | difficulty |
1347s | is there's so much that comes with |
1349s | difficulty |
1350s | there's so much that comes with |
1351s | difficulty but i'm gonna actually pull |
1353s | up a little um |
1355s | chat that michael brought to the team |
1357s | just the other day |
1359s | actually |
1360s | uh beca through a forum post um you guys |
1364s | could all you could all find this |
1365s | actually on steam there was a post that |
1367s | says too hard for me and a person's |
1369s | basically going through saying it's hard |
1371s | to utilize this order that do these |
1374s | things um and they started a little |
1376s | conversation about difficulty and |
1378s | michael uh like i think was yesterday |
1380s | yeah it was yesterday |
1382s | he basically popped up and said hey uh |
1384s | do we have plans to do timed puzzles and |
1386s | boss fights uh differently based on what |
1389s | difficulty that is selected these are |
1392s | the questions that we're asking |
1393s | internally this was from the ceo himself |
1395s | right these are the questions that we're |
1396s | asking internally about what we want |
1398s | that difficulty to do to the game space |
1401s | which is such an important element like |
1403s | right now it's so boring and standard |
1405s | it's like very easy your enemies are |
1406s | weaker your weapons do more damage very |
1409s | hard there's more enemies and they do |
1411s | more damage to you |
1414s | that's it's boring it's it's it's very |
1417s | rudimentary and we said that whenever we |
1419s | first dropped it but we dropped it |
1420s | because |
1421s | you guys wanted some semblance of what |
1423s | that looked like and it also does help |
1425s | us for balancing purposes for the future |
1427s | of what the difficulty system will look |
1429s | like um but hopefully in this rambling |
1431s | you can tell |
1433s | what difficulty looks like to answer |
1436s | your direct question directly |
1440s | we want it to be |
1442s | customizable |
1443s | to the extent of |
1446s | having more profound interactions and a |
1448s | higher difficulty |
1450s | and having much more simple interactions |
1452s | at a less difficulty that's not to say |
1454s | we are going to withhold content |
1457s | so if you're playing on easy mode you |
1458s | don't get to experience an enemy type or |
1460s | a location no no you'll be able to see |
1463s | everything regardless of what difficulty |
1465s | you're on but the level of complexity |
1467s | that there is like |
1470s | higher difficulty your enemies are more |
1472s | resilient to emps so instead of it |
1473s | lasting eight seconds it's only gonna |
1475s | last six you know just a simple example |
1477s | like that |
1478s | um |
1479s | you could see |
1481s | yeah so so there's a lot of a lot of |
1484s | there's a lot to that there's a lot to |
1486s | that |
1488s | uh time timed puzzles like what michael |
1490s | brought up like you know you're gonna |
1492s | have a lot more time on easy mode versus |
1494s | on hard mode where it's gonna be like |
1495s | where we envisioned it you know stuff |
1498s | stuff like that |
1499s | cus stuff like that so |
1501s | yeah |
1503s | hopefully that's much more direct |
1507s | of a response and answers that question |
1509s | a little bit more fruitfully |
1511s | um |
1512s | yeah |
1513s | i think a really easy example to know |
1515s | like what we really mean by it is by |
1517s | looking at everspace one's difficulties |
1519s | when you pop open that difficulty and |
1521s | you see the differences between them you |
1522s | have a very clear and fair understanding |
1525s | of what you're getting into uh normal is |
1527s | how the game's in intent to be played on |
1529s | harder on easier it lists out all the |
1532s | different things i've talked about this |
1534s | topic far too long you get it it's not |
1537s | just a matter of numbers go up numbers |
1539s | go down there's intricacies there's |
1541s | subtleties there's a lot that goes into |
1543s | play uh based on that difficulty alone |
1547s | okay |
1548s | okay |
1551s | all right |
1556s | ooh |
1557s | wonderful cracks |
1560s | kazavan asks over on twitch this will be |
1562s | my last one and then we're going to get |
1563s | into whatever is happening here |
1566s | and we'll go to some new places new |
1568s | places are there any plans to add a fire |
1570s | visual to the burning debuff to pair |
1573s | with the frozen visual effect from the |
1575s | retaliators i think that as far as the |
1578s | um conditions the conditional effects go |
1581s | they're not completely done so i imagine |
1584s | that there will be |
1586s | i imagine that there will be um |
1589s | i'm gonna ping the appropriate |
1591s | party member |
1594s | and see if i can get more detail on that |
1597s | um i don't know if i'll get a response |
1600s | by the end of the stream or not |
1608s | but we'll see |
1611s | i believe that's in the plan |
1613s | i believe that's in the plan let me see |
1615s | if i can get a more firm response for |
1617s | you okay so that's that round of |
1619s | questions for now let's get into |
1621s | this location see what's going on |
1624s | might just be a normal unknown location |
1626s | which it looks like it is |
1646s | let's just have a quick look around |
1650s | this looks like i'm playing everspace |
1652s | one right now |
1654s | honestly it just |
1670s | yep we're like going to a |
1673s | like we're trying to find the points of |
1675s | interest trying to collect some stuff |
1676s | there's like a random minefield oh my |
1678s | gosh we are really |
1684s | that looks like we've been modifying the |
1686s | loot quality doesn't it |
1689s | all right |
1694s | look at this blood star guy let's see if |
1697s | we can hit him with this |
1704s | that's it oh man that got soaked by his |
1708s | armor |
1711s | all right |
1712s | either that or we need new cruise |
1714s | missiles |
1720s | ow ow ow ow |
1727s | all right so it looks like this is a |
1728s | pretty basic |
1731s | signal location |
1733s | this is not one of the new ones that i |
1735s | was hoping we'd run into so we're gonna |
1737s | bounce |
1741s | excuse me |
1746s | oh cause my shield was up |
1749s | has that really always been the case |
1752s | oh my gosh that's a bug if i've ever |
1754s | seen it |
1755s | you can't go to super light when your |
1756s | front shield generator's on because |
1758s | there's something in the way oh my gosh |
1760s | that's a hilarious bug i'm gonna ask the |
1762s | team to keep that in |
1764s | oh my goodness i'm not really |
1766s | let me just write that down |
1769s | that's funny |
1782s | gotta love these development streams |
1783s | where |
1784s | random stuff happens just on the fly oh |
1787s | my goodness you guys having tons of |
1789s | questions today i love this so much |
1793s | oh my goodness that you're just pouring |
1797s | in i love it |
1801s | all right cleaning up uh the questions |
1805s | excellent excellent |
1817s | um because i see a quick question that |
1819s | you've asked geekbyte um i'm just gonna |
1821s | address it right now uh just for |
1823s | everybody uh the question was are future |
1824s | experimental branches projected to last |
1826s | one week |
1828s | um yes they are um also because i know |
1832s | that |
1833s | you know we encourage the |
1835s | we encourage a fresh restart um and that |
1838s | can be really difficult to start over |
1839s | and then have only one week to try and |
1841s | get to like all of the |
1842s | new territories even though the new |
1845s | content is technically accessible uh but |
1847s | you know having the power through the |
1849s | story can be a little bit tedious um |
1852s | i think that there was a there was a |
1854s | conversation |
1856s | i had a while back about like at the |
1858s | start of experimental giving like a |
1865s | i'll have to follow up and see if |
1867s | there's like a thing that we can do for |
1869s | those but in short uh |
1871s | yeah in some cases it might even be a |
1874s | good thing to just go with where you're |
1876s | at |
1877s | instead of doing a restart based on |
1880s | various factors |
1885s | but uh we do always recommend |
1888s | doing the save wipe though so |
1890s | we'll have we'll just have to see |
1896s | i wasn't super light with a big old |
1897s | shield on my nose either yeah yeah i |
1898s | know that's fair |
1902s | [Music] |
1904s | yeah okay so i'm gonna read this aloud |
1906s | because i want to make sure and let you |
1908s | guys know how i feel about this as well |
1911s | uh how the team feels how rockfish feels |
1913s | so a statement was like |
1914s | big difference between gameplay |
1916s | difficulty and gameplay annoyance |
1917s | difficulty a completely agreed so uh he |
1920s | comments on a game that at a higher |
1922s | difficulty would remove the minimap |
1925s | so it's not that it's hard it's just |
1926s | annoying you know annoyance subjective |
1929s | here because some people like to have |
1931s | nothing that's holding their hand and |
1933s | they include a map as one of those |
1935s | things they'd rather get a feel under |
1937s | the lay of the land and memorize it by |
1939s | not having a map conveniently there |
1942s | because now they are instructed to |
1944s | memorize because they can't just know |
1946s | magically through a map right some |
1949s | people really like that |
1950s | so some developers could also see that |
1953s | as not annoying but just as a greater |
1955s | challenge however you are correct and |
1957s | how that actually changes the gameplay |
1958s | experience because now you have you're |
1962s | requesting the player to pay attention |
1963s | to something that they didn't have to |
1965s | previously |
1967s | um and |
1968s | that's |
1970s | that can be very off-putting |
1972s | um and it has to be done very eloquently |
1975s | if you're going to implement something |
1976s | that removes some foundational feature |
1979s | right um |
1980s | and |
1981s | sometimes that can be very healthy for a |
1984s | game and sometimes that can be very |
1985s | detrimental to it even for just like a |
1988s | challenge mode so yeah like we do |
1990s | consider those various details um you |
1993s | know so yeah and every space too when we |
1996s | get to the massive difficulty uh you go |
1998s | to the map uh you can't see anything yep |
2001s | no you just have to fly around randomly |
2002s | and super light until you run into a |
2004s | location by luck you have to be at the |
2005s | exact coordinates and then you can go |
2007s | there and that's the only way |
2008s | we feel it's really strongly |
2011s | that would be terrible but no i the |
2013s | point is is that like |
2015s | it's gonna depend there's different |
2017s | factors but we want to make sure that |
2019s | they aren't annoying as you put it we |
2022s | want to make sure that they |
2023s | invoke |
2026s | additional thoughts and skill |
2029s | as opposed to |
2031s | additional medium |
2043s | ouch |
2044s | we are getting burned literally |
2054s | oh my goodness |
2065s | so |
2098s | flying around me i don't like that |
2100s | it's like they knew my front shield |
2101s | generator was on |
2131s | hopefully that'll take care of the drone |
2132s | behind you |
2143s | excellent |
2155s | a lot of damage from the australians |
2179s | excellent |
2185s | yeah so as we continue to go through |
2186s | these various locations we may or may |
2188s | not find some new stuff |
2190s | sometimes we'll just run into stuff that |
2192s | you guys are already familiar with |
2195s | but as i find the new stuff i'll point |
2196s | them out we do have a couple new ones |
2199s | intercepted |
2213s | excellent i also see a container over |
2215s | here so i'm gonna grab that |
2223s | some credits better value by |
2227s | bye weight see you at the base toodles |
2231s | all right |
2236s | yeah but going to these unknown signals |
2238s | it very much feels like at least to me |
2239s | it feels like a little slice of |
2241s | everspace one because you don't know |
2242s | what you're going to find you just have |
2243s | to deal with it |
2244s | oh my goodness so let's keep let's keep |
2247s | going on |
2254s | hard difficulty mode we completely |
2257s | inverse all the key buttons |
2260s | and you can't change them |
2264s | don't worry guys |
2266s | that's not what we're gonna do |
2268s | [Music] |
2273s | now we do also want to see some distress |
2275s | signals because that's going to be |
2277s | actually let's look for some distress |
2278s | signals |
2279s | let's look for some distress signals |
2288s | yeah there's a there's a reason why like |
2290s | in everspace one |
2292s | when there's stuff that impedes your |
2293s | ability to do certain things they are |
2295s | literally called handicaps |
2298s | specific to hardcore mode like |
2302s | i want to put a lot of emphasis on that |
2303s | right now |
2307s | okay trouble coalition versus |
2308s | retaliators |
2310s | this is something that you can have |
2312s | happen |
2313s | it's definitely there just a random |
2316s | battle support |
2317s | out in the middle of nowhere |
2321s | wow |
2322s | my coalition guy got completely screwed |
2330s | see if we can win this now we also upped |
2332s | the difficulty |
2333s | of |
2334s | the enemies in these particular uh cases |
2337s | so it's actually kind of hard to help |
2340s | the coalition win especially when you're |
2341s | on very hard like you have to |
2343s | seriously protect them |
2350s | let's see if we can win it oh man |
2352s | they're getting overwhelmed i don't know |
2354s | if we're gonna be able to |
2356s | oh my gosh they're getting completely |
2358s | destroyed |
2363s | coalition stay on fire |
2372s | yikes |
2378s | oh that's not good those are all going |
2379s | to pop and coalition's just going to |
2382s | or they're gonna chase me which is |
2384s | good |
2386s | that was good that was good we might win |
2388s | this |
2389s | we might win this |
2393s | it's gonna be so close |
2403s | oh we need a we need a big juicy target |
2410s | come on |
2412s | oh no nicolas just loop |
2414s | wow |
2417s | i think we got the last kill right as |
2419s | coalition like almost went down |
2423s | excellent that was very close quite a |
2426s | mess |
2427s | i hope everyone's all right |
2431s | that feels good |
2432s | that feels good |
2435s | that's a lot of ships yes it was all |
2437s | right more distress calls |
2439s | we're gonna we're gonna run into new |
2440s | ones i promise |
2442s | they're here they're present |
2446s | and if we're not seeing them if we don't |
2447s | see them after a little bit i'll just uh |
2449s | start telling you what some of them are |
2450s | like but we do have plans to implement |
2453s | uh more like we have more unknown |
2455s | signals on the way we've got more |
2456s | distress calls on the way |
2459s | just something to add a little bit more |
2460s | uh you know uniqueness to what's going |
2463s | on in the universe |
2465s | situations that people are caught in and |
2467s | uh you know situations that you get |
2469s | yourself caught in |
2471s | we want to add to that |
2472s | because it's fun |
2498s | i'm going to answer a couple more |
2499s | questions here as we're looking around |
2508s | will there be an actual star forge as |
2511s | the location or maybe it will be the |
2513s | only as a manufacturer method asks many |
2516s | from youtube i'm going to need a little |
2518s | bit more context behind what you uh |
2520s | believe a star forge is |
2526s | because it sounds like you're talking |
2527s | about |
2529s | the creation of like specific |
2531s | manufactured goods |
2535s | and as of right now the only way to do |
2537s | that is if you craft at random which |
2541s | internally we don't think feels the best |
2543s | it's like you can make all of these |
2545s | different things |
2546s | but you only get the basics but if you |
2548s | randomly craft something you have a |
2550s | chance to have like a bloodstar item be |
2553s | made for example um |
2555s | part of us likes it part of us doesn't |
2557s | like it um it's still getting cleaned up |
2559s | that system is still being looked at |
2563s | as a whole i think that there's |
2565s | probably the most like |
2567s | adjustments coming to |
2570s | primary weapons under this crafting |
2572s | field it's been a it's been a point of |
2573s | conversation we've had even through like |
2575s | discussions and whatnot |
2577s | uh several times over but we're getting |
2579s | pretty happy with how secondaries |
2582s | modules consumables and components work |
2585s | through crafting as well as catalysts |
2586s | frankly |
2588s | we're pretty happy with all these but |
2589s | primary weapons still feel a little bit |
2591s | off modifying is still uh something |
2594s | that's getting a lot of work done to it |
2596s | as well |
2599s | yes there are steam achievements planned |
2601s | for 1.0 release i just saw that just |
2603s | answering it straight up yup |
2605s | absolutely are there plans to introduce |
2607s | amd fsr 2.1 to the game on launch or |
2609s | perhaps in the fall update we've |
2610s | received that question a number of times |
2611s | uh fred sparkvet um and the short answer |
2614s | is we would love to |
2616s | but we will |
2618s | much with any sort of like addition of |
2621s | you know |
2624s | new settings and graphic options and |
2627s | tweaks and doohickeys and stuff like |
2629s | that uh we will make announcements |
2631s | accordingly that says hey you guys can |
2633s | now do these things |
2636s | so |
2637s | yeah hopefully |
2639s | hopefully |
2640s | my guess is that we will |
2643s | but |
2645s | it's a guess |
2647s | it's a gus |
2649s | i noticed every update brings at least |
2651s | one system fully reworked damage hey |
2653s | let's see what i can do hey here's a new |
2656s | one this is a distress call where this |
2657s | guy's like hey help me out i'm damaged |
2660s | okay |
2664s | this is new so this kind of gives you |
2667s | some semblance of |
2669s | what this could look like for a number |
2671s | of different things but this basic |
2673s | element is this freelancer freighters |
2675s | like man i'm stuck i need repairs |
2677s | maybe his engines are down right and so |
2679s | you specifically have to have one |
2681s | nanobot |
2682s | that is large |
2684s | uh we actually have it already |
2686s | but if you didn't of course |
2689s | you could go in here and presumably |
2691s | craft it |
2693s | probably |
2694s | i can't hilariously enough that's more |
2696s | of a state of the |
2698s | cheated save build that i'm using oh my |
2700s | gosh |
2701s | but regardless i can transfer it over we |
2703s | do that |
2705s | nice and simple no worries |
2709s | that's all he needed gives me credits |
2710s | for it |
2711s | i had a nanobot he gave me 4 000 credits |
2714s | for it |
2716s | neat so that's also very similar to um |
2719s | an event that actually happens in |
2720s | everspace one |
2722s | where you can come across |
2724s | uh traders |
2726s | that will exchange different things for |
2728s | money or other items |
2732s | just something that is |
2735s | now added into the game so you can |
2737s | probably keep your you can probably like |
2739s | put it together like what other |
2740s | opportunities that can kind of |
2742s | generate |
2751s | but maybe if you're looking for a |
2753s | specific item or credits or whatever |
2755s | sometimes just sneaking into a |
2756s | distressed call might be really good for |
2759s | you |
2762s | um okay so now to fully answer this |
2764s | question i've noticed every update |
2765s | brings at least one system fully |
2767s | reworked i wonder what systems the team |
2768s | would like to rework in the future |
2771s | um rework is an interesting |
2775s | word there |
2777s | we've definitely put in a lot of |
2779s | additional work |
2780s | to all of the systems as more updates |
2783s | come out but this is something we've |
2785s | communicated from the very beginning so |
2787s | if you haven't been here from the very |
2788s | beginning let me go over this very |
2789s | briefly |
2791s | hello |
2793s | i'm eric schneider okay too far back |
2794s | okay so basically |
2796s | everspace is being designed not |
2799s | episodically okay |
2801s | not episodically that does not mean like |
2803s | oh and we did this when we did this |
2805s | update all of ceto was available you |
2807s | could do everything you got all your |
2809s | missions done okay next update now you |
2811s | get all of union you get all the new |
2812s | story you get all the new content done |
2815s | okay next update you get all of zarkov |
2817s | et cetera et cetera that's never been |
2818s | how it's been delivered some of you |
2820s | might be thinking well eric that's what |
2822s | you've been doing in development i had |
2824s | ceto to begin with and couldn't go |
2826s | anywhere else then you gave us union |
2828s | then you gave zarnoff yes yes but you're |
2830s | not listening okay now hear me out okay |
2832s | there's a very big difference between |
2836s | having access to a new system |
2839s | and |
2840s | having access to an entirely fully |
2842s | feature complete new system with all the |
2845s | bells and whistles with every single |
2846s | item with every single faction with |
2848s | every single side mission with every |
2849s | single everything |
2851s | very big difference |
2852s | as we have been developing in the game |
2855s | we have been working on |
2857s | the game the entirety of it not just the |
2861s | new content that's added |
2863s | not just this new little section not |
2865s | just that new little story okay it's not |
2868s | episodic in that sense |
2870s | we are making the full game and when we |
2873s | generate new content for the game |
2876s | it applies |
2877s | to the whole thing |
2879s | so yeah we are still looking at and |
2881s | still refining different areas in ceto |
2884s | and union and zarkov and the kait nebula |
2886s | in fact uh this is something that uh we |
2890s | i've even talked about uh somewhat |
2892s | recently |
2893s | where i was talking about how we did a |
2895s | 100 completion run internally and we're |
2897s | not happy with how some of the secrets |
2900s | are placed like we've just been |
2901s | re-evaluating those and saying does this |
2903s | feel good is this fun and some of them |
2905s | they just aren't |
2907s | they're not fun |
2909s | we're not gonna leave that in and be |
2910s | like oh well it's feature complete we |
2911s | added all of it no we're still working |
2913s | on the whole game |
2917s | so |
2919s | wonder what systems the teams would like |
2920s | to rework in the future i mean we will |
2922s | continue to rework all of the systems |
2924s | where need be in order to make the game |
2927s | fun because at the end of the game |
2928s | that's what we're making we're making a |
2929s | game that is meant to be fun |
2935s | rewarding even |
2937s | all right |
2945s | let's answer |
2947s | one more question and then we'll see if |
2948s | we can find another unknown signal uh or |
2950s | distress call and if we can't or if we |
2952s | can we'll also go to union and see if i |
2955s | can find some fun stuff there |
2957s | [Music] |
2959s | does difficulty affect drop rates and or |
2961s | quality of the loot dropped uh no and i |
2963s | don't think that's something we want to |
2964s | to do anyway so um let's take this as an |
2968s | example fred spec fat because i i think |
2971s | this this question uh requires a very |
2973s | delicate response so if we were to |
2976s | change the loot quality say easy you |
2978s | have a |
2979s | 5 chance to gain a legendary and |
2981s | and |
2982s | very hard you had a 10 chance right um |
2986s | that's content gating by the difficulty |
2989s | which doesn't feel right on from our |
2991s | perspective anyway um what we'd rather |
2994s | have is not affect the loot tables at |
2996s | all the loot tables stay the same |
2999s | because |
3000s | inherently |
3002s | you're gonna have |
3003s | greater challenges |
3005s | and very hard against more enemies |
3008s | against more situations right um |
3011s | that are going to inherently reward you |
3013s | based on that alone |
3015s | very easy you get into a situation |
3017s | you're gonna have like three enemies |
3018s | tops very hard you're gonna get into a |
3020s | situation with six enemies the exact |
3022s | same situation but it's |
3024s | literally has more enemies to face |
3027s | and through that |
3029s | your odds of finding something |
3031s | technically are better because |
3034s | three ships that have a five percent |
3036s | drop chance |
3038s | are less |
3039s | than six ships that have a five percent |
3040s | drop chance drop chance the same |
3044s | but because there's more enemies that |
3045s | exist it just inherently balances that |
3048s | element out |
3049s | you fight more folks |
3051s | you get more chances at loot |
3056s | okay |
3058s | cool |
3070s | i really like that question though i |
3071s | want to i want to |
3073s | say that |
3074s | very clearly i love that question |
3076s | because that's something that grinds my |
3077s | gears |
3078s | whenever i'm playing a loot centric game |
3080s | it's like oh yeah you want you want the |
3082s | best chance at this you want you want uh |
3085s | you want to actually be able to get this |
3088s | content well sucks to be you because |
3090s | it's only reserved if you play on super |
3091s | omega low hard |
3093s | and uh |
3094s | your skill level has to be over 9 000 in |
3097s | order to play at that level so tough to |
3099s | be you you don't get that content unless |
3101s | you until you get good no it's not what |
3103s | we want to do |
3106s | it's not what we want to do not all |
3114s | oh you're talking about systems as in |
3116s | mechanics okay got it got it i wonder |
3118s | what systems the team would like to |
3119s | rework in the future yeah no there's |
3121s | there's okay med bed as a follow-up to |
3123s | your question real quick |
3127s | uh like pertaining to the various |
3128s | systems of the game i mean shoot like |
3130s | you've even seen how |
3132s | uh this was completely redone right |
3135s | like the idea of what we had before was |
3138s | just a little bit too big a little too |
3140s | complicated um and this is much more |
3142s | direct |
3143s | much uh better about giving you more of |
3146s | like what you're looking at |
3148s | um yeah so i mean there's there's so |
3150s | many different systems that could easily |
3152s | get tweaked it almost sounds like it's a |
3154s | little bit of a rhetorical question like |
3155s | you're just curious like what's what's |
3157s | the team going to rework in the future i |
3159s | mean we're just constantly evaluating |
3161s | the game and |
3162s | what systems feel right and what systems |
3164s | don't |
3166s | and uh reputation did not feel right |
3170s | and you guys didn't think it felt right |
3172s | either honestly like we got a lot of |
3173s | feedback from you all about that um |
3176s | so |
3177s | yeah it was kind of like |
3179s | we were kind of on the fence about it |
3181s | we're seeing like comments that you guys |
3182s | are making and we're like okay yeah we |
3184s | should change this |
3188s | oh hello |
3190s | ambush |
3204s | this looks like a basic signal so we're |
3206s | gonna bounce and go to another one |
3214s | also just casually read how do you live |
3217s | i went a week without a pc once it was |
3218s | the worst week of my life |
3224s | okay there's a lot to unpack here |
3226s | but what i'm gonna say this is not |
3228s | related to ever space or rockfish or |
3231s | anything this is more like personal life |
3233s | experience let me tell you what |
3236s | a healthy disconnect |
3238s | from all the noise that is technology |
3241s | like just go a weekend without your |
3243s | phone turned on at all and just sit |
3244s | outside enjoy mother nature it is so |
3248s | freaking refreshing |
3249s | oh my gosh then when you move back into |
3252s | your work day come monday morning you're |
3254s | like a new man |
3256s | ah |
3256s | anyway |
3264s | telling you |
3265s | it's so so refreshing peter frog says no |
3269s | that's like your opinion man |
3279s | i'm realizing that i'm talking to a |
3280s | bunch of nerds on computers man |
3284s | i'm serious though like a a healthy |
3286s | disconnect really does wonders to the |
3288s | brain |
3289s | not joking but i also get that you guys |
3292s | really you know |
3293s | you got your attachments you got your |
3295s | needs and some of you temper yourselves |
3297s | really well and you know you stay |
3298s | connected and it works |
3304s | we need help |
3306s | yes you do |
3315s | all right i think that's gonna be our |
3316s | last one in drake and then we're gonna |
3318s | bounce over to union so we can pull some |
3320s | other ones up |
3324s | if we survive my goodness |
3327s | all right you need to go |
3332s | nope yep all right |
3341s | goodness gravy |
3357s | oh thanks |
3369s | oh that was a drone oh shoot |
3373s | oh that was silly |
3374s | oh wow |
3399s | whew |
3405s | oh my goodness so much stuff |
3408s | let's uh clear |
3413s | let's swap let's swap things things |
3415s | around i think |
3419s | um you know because this isn't broken |
3421s | we're gonna we're gonna use it |
3423s | [Music] |
3427s | well let's see |
3435s | even better |
3437s | i'll take it |
3446s | beam laser is getting a change in the |
3448s | future too just uh casually tossing that |
3450s | out there |
3455s | nice nice look at all these goods that |
3457s | we've been collecting that i haven't |
3459s | been paying attention to because i've |
3460s | been answering questions oh my gosh what |
3462s | a delight |
3463s | what a delight |
3466s | [Music] |
3468s | all right |
3469s | let's get this guy off of them |
3474s | actually this has a chance of dropping |
3476s | the shield right |
3480s | oh that feels really good i like that |
3482s | okay |
3483s | cool |
3488s | let's see if i can destroy him before he |
3491s | can get his armor |
3493s | yeah it always feels good |
3495s | just completely bypass their armor |
3497s | region |
3498s | also |
3499s | i like shot that missile right across my |
3501s | nose jeez |
3507s | all right so we're gonna head over to |
3508s | union now see you later |
3513s | and hopefully grab some |
3516s | new events over there as well |
3525s | cool |
3537s | did you get zero loot from doing that |
3538s | unknown signal battle report it's very |
3541s | likely that i did and i will tell you |
3543s | why that it's likely that i did |
3545s | and when i say did i mean that i |
3547s | received no loot |
3549s | um and that's because we are |
3551s | incorporating this idea of having jobs |
3554s | spun up |
3555s | within unknown signals |
3557s | there it is we got to the big functional |
3560s | point of the stream today |
3562s | you can actually just randomly encounter |
3564s | jobs |
3566s | through going to just random unknown |
3568s | signals |
3569s | that is something that we want to |
3571s | incorporate into the game space |
3572s | and so far it's feeling like it works |
3575s | pretty well but there's some kinks in it |
3577s | like we literally just added this |
3580s | so uh yeah if i did not receive any |
3582s | rewards it's because |
3585s | it's broken |
3596s | all right so let's head over to union |
3601s | and find some more places |
3603s | so you get renowned from it yes that is |
3606s | the plan i'm not sure if it actually is |
3607s | working as intended yet i know that the |
3610s | functionality of having jobs randomly |
3612s | spawn was only just added and everything |
3614s | that makes that make sense is still kind |
3617s | of on the |
3619s | on the docket |
3621s | still getting plugged in |
3628s | man there's there's one |
3630s | unknown signal that's that i really want |
3633s | to happen and |
3634s | if it doesn't happen i'll tell you about |
3635s | it i guess maybe |
3638s | ah maybe i'll keep it as a surprise |
3640s | that's really fun |
3642s | but uh all right |
3646s | you just added it and there are kinks i |
3648s | know right early access that should be a |
3650s | hundred percent done when we add |
3652s | something i i don't know what i was |
3654s | thinking out of the team was thinking |
3655s | how dare we |
3659s | i completely agree sorry intention |
3664s | and don't worry i could definitely tell |
3665s | that was sarcasm |
3671s | will there still be jobs on the job |
3673s | board yes yeah so if you want to go get |
3676s | some jobs you can get them out of |
3677s | station or you can just randomly fly |
3679s | about and hope you get a job because |
3680s | again it's random from an unknown signal |
3683s | right |
3685s | you don't know what you're gonna get it |
3687s | could be somebody that had a job and you |
3690s | randomly show up or it could be |
3692s | something completely different |
3710s | it's not working ah come on |
3713s | okay so clearly |
3715s | you can tell that this looks rather |
3717s | different from a traditional hey we need |
3719s | help |
3720s | there's a lot of gmb here right |
3724s | there's a lot of gmb here |
3727s | i think |
3729s | i think this one's borked oh my gosh |
3731s | guys we added all these things i tested |
3733s | it out i got one working but then this |
3734s | one looks like it's broken |
3736s | um |
3737s | so yeah the the outlaw faction didn't |
3740s | jump in so in short what this |
3744s | probably looks like |
3747s | this was something that we were |
3748s | considering and then you guys also had |
3750s | pointed out it would be really fun so we |
3752s | were like yeah you know what we'll do |
3753s | this this is basically a battle support |
3757s | specific to union |
3760s | because gmb operates in union pretty |
3762s | heavily right |
3764s | all their trading their marketing |
3767s | and outlaws |
3770s | really like jumping in on them |
3772s | so you get to see a little bit of what |
3774s | that looks like |
3776s | by going into some unknown locations and |
3779s | maybe this one's working as intended i'm |
3781s | not sure because i felt like they're |
3783s | supposed to be like really big battles |
3784s | oh here's |
3786s | the outlaws over here maybe |
3788s | but uh regardless |
3792s | regardless that kind of shows you what |
3794s | happens when a small group of outlaws |
3795s | show up against the gmb i suppose |
3802s | but more variety on that right |
3807s | faction battles |
3809s | everywhere |
3810s | depending on where you're at |
3815s | i really really really hope i can get a |
3817s | good example of that during the course |
3819s | of the stream we've got one hour left |
3820s | we've got 30 minutes more gameplay |
3822s | because i want to show we got so many |
3824s | screenshots from last week from the over |
3827s | the course of last week |
3829s | i feel like i should probably hello |
3831s | there actually i feel like i should |
3832s | probably highlight the stuff you guys |
3834s | have been doing too |
3850s | fantasy |
3860s | oh |
3863s | i should probably get that weber drone |
3865s | huh |
3871s | oh great i just flew through that |
3884s | great now make yourself useful |
3895s | all right |
3901s | eco booster all right |
3916s | unknown signals are like a box of |
3918s | chocolates |
3920s | you never know what you're gonna get |
3921s | that's right guys |
3924s | exactly and we just want to do more with |
3926s | them because you know unknown signals |
3927s | have existed for a long time but they've |
3929s | all been |
3931s | very similar for a long time and now |
3933s | it's like we're getting to a part of the |
3935s | game where it's like we want there to be |
3937s | more fun factor we want there to be more |
3939s | opportunity we want there to be a little |
3940s | bit more variety um so that's what we |
3943s | are |
3945s | poking into |
3947s | absolutely |
3950s | [Music] |
3952s | will there be in the future probably |
3954s | after the full release any community |
3955s | events i mean timed events to win |
3957s | rewards that are only available for a |
3958s | specific time by doing special missions |
3959s | that are for example only available for |
3960s | four weeks what i can do about this mess |
3962s | you're in hey here we go this one's |
3964s | working we really appreciate it |
3966s | this one's working properly so we got |
3968s | the gmb on the left and we got outlaws |
3970s | on the right |
3972s | so in this particular case the gmb are |
3974s | the good guys |
3976s | and this particular case |
3980s | [Music] |
3985s | all right |
3993s | oh that was a bad shot oh i should i |
3995s | should feel really embarrassed about |
3997s | that |
3999s | here happy to hold still |
4002s | much better |
4004s | hello there |
4008s | shoot me |
4009s | give me energy |
4015s | oh |
4016s | oh there's some |
4018s | there's a sniper going somewhere |
4047s | i hope everybody's fine |
4053s | all right |
4056s | so in a case like that we got we got 4 |
4057s | 000 credits um but also because this is |
4061s | a battle support |
4062s | um the way that i understand it is that |
4065s | battle support jobs |
4068s | won't generate |
4070s | at the job boards |
4072s | anywhere outside of drake however you |
4075s | can randomly come across |
4077s | battle support jobs |
4079s | from unknown signals so it's kind of |
4080s | like a unique case if you're outside of |
4083s | drake that you can come across these |
4085s | because these aren't the jobs that gmb |
4087s | want you to take on but because they are |
4090s | jobs when you complete these you would |
4092s | technically go up in renown |
4096s | so they're not offered jobs |
4099s | but they can appear |
4104s | all right |
4106s | all right |
4108s | [Music] |
4111s | just casually look over and i see a |
4112s | message from a while back it says i |
4115s | still have not done i have still done a |
4116s | total of zero jobs in my entire time |
4118s | playing overspace too you know what |
4121s | that's that's fair i know some people |
4123s | who uh haven't yet completed the story i |
4126s | know some people who haven't changed out |
4128s | of their starter sentinel ship |
4131s | uh you know it just |
4133s | there's takes all kinds it's fine |
4136s | it's fine it's great actually |
4142s | any reason why you are not using okar |
4144s | for these union battles i never said |
4146s | that we weren't |
4151s | hoping to find one |
4157s | but yeah it would be specific to ceto |
4160s | and i think it they can also generate in |
4161s | zarkov or not zarkov uh kait |
4166s | but yeah the idea is that you can |
4168s | encounter different combinations of |
4170s | factories |
4173s | don't think it's going to be unknown i |
4174s | think it has to be a distress call but |
4176s | we'll see what's here we'll see what's |
4177s | here this is probably one that's um |
4181s | probably a standard one but let's find |
4183s | out |
4187s | yeah just a standard one |
4192s | some noobs trying to stop |
4195s | somebody from getting from one place to |
4196s | another and trying to steal all their |
4198s | stuff general outlaws out there |
4204s | and then we could explore this we got a |
4206s | nice points of interest on this site so |
4209s | maybe we can find some additional loot |
4214s | yeah look at that |
4220s | wow |
4221s | okay |
4223s | you know it's not every day that you |
4225s | find resources that don't generate in a |
4227s | location |
4228s | um |
4230s | that that can sometimes be really |
4231s | beneficial |
4235s | that's much more that statement i just i |
4237s | said that and like i'm sure some people |
4239s | were like really i already have a |
4241s | billion of that resource that's not |
4243s | important whatsoever if you restart your |
4245s | save |
4248s | i think you'll really feel it i think |
4250s | you'll really feel it |
4262s | but i digress |
4266s | let's recharge our armor |
4268s | yes please yes awesome |
4270s | oh i stopped firing oh my goodness |
4277s | that piece of debris came out of nowhere |
4278s | all right |
4286s | [Music] |
4294s | [Music] |
4296s | just making sure i didn't miss anything |
4297s | why not use gmb and ceto and zarkov and |
4299s | use okar in union uh well we wanted to |
4302s | add variety so there's gonna be some |
4304s | that can spawn in certain |
4307s | systems and some that can't and yeah |
4309s | okar um the |
4311s | when you first enter into union |
4315s | is the first time you see the old car in |
4316s | everspace 2 so we also wanted to put |
4318s | them a little bit more in the hot seat |
4320s | uh since their presence is known right |
4324s | it's like these protected locations |
4326s | right that's where the oak car reside |
4329s | and we felt like it makes more sense to |
4331s | start seeing them combat outlaw threats |
4334s | when you're just flying around doing |
4335s | things |
4337s | zarkov the oh car don't really make too |
4340s | much sense |
4341s | this isn't really some place that they |
4342s | protect or defend this is mostly gmb |
4345s | operations |
4346s | um and also frankly speaking there's a |
4348s | lot of outlaw presence here too but |
4351s | they're very small threats because it's |
4354s | hard to live out here |
4358s | in regards to |
4360s | kite nebula |
4361s | what i imagine you would probably see |
4364s | but i have not tested this one |
4366s | is that you could have like okar versus |
4369s | the um |
4372s | redeemers for example |
4375s | we could try that we could see if that's |
4377s | something that's possible i legitimately |
4379s | have not tested so i don't even know if |
4380s | that's a possibility if it's not andy |
4382s | make it happen thanks |
4385s | he'll do it now 100 |
4387s | there's zero backlash in me uh telling a |
4390s | developer what to do |
4391s | uh it just happens i have that power |
4394s | it's amazing |
4395s | michael i'll take my t now |
4398s | please |
4399s | get off your butt geez |
4404s | [Music] |
4406s | spoiler that's not how it works all |
4408s | right um |
4410s | but yeah we'll see we'll we'll see what |
4412s | we encounter in kite nebula too just |
4414s | because |
4417s | just because we'll see |
4420s | it's not one i tested |
4422s | but why not we're doing things |
4425s | we're doing things |
4427s | wait do i have this one available yet oh |
4428s | no i don't okay |
4435s | and next week geekbite because eric got |
4440s | look we fired that phone we like to have |
4441s | fun so if you guys are wondering uh gig |
4443s | bite said it earlier um |
4445s | if you didn't see it |
4446s | michael is not in the stream today |
4448s | because he's actually at the |
4450s | he's at the tokyo game show where we |
4453s | actually have a booth actually um and |
4456s | he's you know delivering everspace too |
4458s | uh to our eastern audiences it's pretty |
4461s | pretty sweet |
4463s | pretty sweet thanks to special bypass |
4465s | technology |
4470s | there's also an article that was posted |
4472s | i'll probably give you a link to it |
4474s | uh so you guys can translate it see what |
4476s | they're talking about all the way over |
4478s | there |
4480s | i say that it's like you know this is |
4482s | the internet |
4483s | all the way over there is literally |
4485s | right here right now |
4487s | we're all connected |
4489s | i'm gonna go bully this inquisitor and |
4491s | then we'll uh see about some unknown |
4493s | signals and stuff |
4495s | or maybe i'm going to get bullied |
4506s | let's see if i can time this right put |
4508s | the shields down oh come out yeah that |
4510s | was a good hit |
4512s | that feels good |
4516s | we'll just finish you off |
4520s | oh come on oh man |
4530s | the ships seemingly contain repurposed |
4532s | freelancer technology with unknown |
4535s | ancient modifications |
4538s | did you guys know that if you're doing |
4540s | stuff in the game very similarly to |
4542s | everspace one hive randomly pops up is |
4544s | like yo check out this information |
4547s | did you also know we're still working on |
4548s | more little clips and statements between |
4550s | adam and i |
4562s | what |
4568s | ah |
4570s | these guys are so fast |
4576s | all right |
4577s | so let's go find some |
4580s | now let's go find some random stuff |
4586s | things you shouldn't do at work telling |
4587s | your ceo to bring your coffee i didn't |
4589s | ask for a coffee i asked for a tea see |
4592s | i'm following all the rules and |
4593s | engagement |
4598s | i just like imagining michael somehow |
4600s | popping into the stream right now and be |
4602s | like eric |
4603s | that's fine |
4606s | so hive savage mode is still a |
4607s | possibility look i'm not saying that |
4609s | it's that it's not going to happen |
4613s | i will i will i will say this |
4616s | so uh for those of you who didn't know |
4618s | like |
4620s | there was a recommendation at some point |
4622s | and then the community all got behind |
4623s | her like oh that would be hilarious if |
4625s | like you're on very hard difficulty the |
4627s | hive has |
4628s | more cruel quips against the player um |
4631s | and internally we thought that's kind of |
4633s | savage |
4634s | we like it um so |
4638s | that's something that could actually |
4640s | happen |
4641s | but we want to be gentle if we go that |
4643s | route because |
4645s | that's locking content behind a |
4648s | difficulty meter right and we don't want |
4652s | to do that i know you're just like why |
4654s | it's just a voice line what do you mean |
4656s | it's locking it's content it's delivered |
4659s | content and you know we have to ask that |
4661s | hard question of like do we want to |
4663s | reserve |
4664s | this uh content to players that are only |
4667s | playing at this difficulty level or not |
4670s | um |
4671s | or reverse it if you're playing on easy |
4673s | mode hive is like being more cruel |
4675s | because you're playing uneasy uh i said |
4676s | it backwards but but regardless |
4678s | regardless this is something that we are |
4680s | talking about and it in fact |
4683s | has a chance |
4685s | it has a chance to be realized so |
4689s | if you guys really want it you better |
4691s | get in on that action and make your case |
4693s | say it on the forums so whenever we |
4695s | search for it it populates ten thousand |
4697s | times because the more interactions |
4699s | there are the more chances it has of |
4701s | coming in |
4702s | so |
4704s | there you |
4705s | go |
4706s | there you go |
4709s | all right let's answer just a couple |
4710s | more questions here and then we'll we'll |
4712s | search through here as we're listening |
4714s | to these beats |
4715s | [Music] |
4719s | are there plans for ancient wardens for |
4721s | any signals not really |
4724s | not really um |
4727s | not right now i should say not right now |
4730s | uh because as you know in everspace one |
4732s | it was |
4733s | not necessarily uncommon to come across |
4735s | ancients |
4736s | um |
4737s | because of a signal |
4739s | that you see you know that there's jump |
4741s | gate nearby right |
4743s | um so |
4744s | uh it's |
4746s | potentially possible presumably |
4750s | perhaps |
4752s | but as of right now there's not there's |
4754s | not really a plan to do that |
4757s | any chance of extending the wanted |
4759s | system for other factions oh man the |
4761s | plans for the wanted system is very much |
4763s | similar to the plans that we had for |
4765s | reputation we wanted to have all these |
4768s | multi-level shenanigans and stuff like |
4770s | that um but we also |
4772s | wanted it to be simple in that approach |
4774s | and it's why we changed it from a |
4775s | reputation system to a straight renowned |
4777s | system um so regarding the oh car in the |
4780s | wanted system that is going to be |
4782s | changed i'm straight up telling you |
4784s | that's one of those systems that bearded |
4786s | frog you know he was asking i wonder |
4788s | what other systems we can expect change |
4789s | the wanted system the wanted system will |
4791s | actually be changed um to what degree |
4794s | hard to say but we don't currently like |
4797s | it |
4798s | we don't currently like it |
4800s | it's |
4801s | very average and for us average is not |
4804s | acceptable we want to we want it to like |
4807s | since we're adding that in as a |
4809s | functioning part of the game you know |
4810s | where the oak are jump in and do these |
4812s | things like |
4814s | it needs to be |
4815s | important to the game space why it's |
4817s | there because right now it's not really |
4818s | it's not |
4819s | it's not |
4822s | so it'll change |
4824s | it's not it's just not like |
4828s | i say that gr like begrudgingly because |
4830s | there's a couple team members who think |
4832s | that it's fine where it's at and we |
4833s | don't need to deal with it and |
4835s | um but you know again like and i'm not |
4838s | even like trying to like put down |
4839s | teammates here or anything like that |
4840s | like legitimately we have a lots of |
4842s | internal discussions about these things |
4844s | and what we want to establish and |
4846s | everybody on the team agrees |
4847s | if we're going to build out a system |
4849s | that's effective in the game it needs to |
4851s | be just that effective |
4854s | and right now unfortunately |
4858s | one system's not really |
4860s | it's not really |
4862s | man i have so much stuff |
4866s | i need to go sail |
4870s | all right |
4871s | sha bar let's find us an unknown signal |
4875s | or a distress call see if we can find |
4877s | something cool |
4879s | uh wait a second do i get a message hang |
4881s | on |
4886s | uh one second guys gonna check a thing |
4891s | [Music] |
4901s | okay |
4913s | so it looks like nebula doesn't actually |
4915s | have a signal added to it yet |
4919s | so we could we will fruitlessly search |
4921s | here unfortunately |
4923s | so that's where we don't need to be here |
4925s | but uh rest assured |
4929s | the idea stands that we would like to |
4931s | have these more like battle support |
4932s | things that randomly show up where you |
4934s | just appear and there's a battle going |
4937s | on and you can effectively uh help out |
4940s | or choose to not help out you know |
4946s | so yeah we can't do anything here so we |
4948s | are going to bounce out i'll go to uh |
4953s | well i guess we could go back to union |
4954s | and see if we can generate one with the |
4956s | old car but |
4957s | we could also just um |
4959s | go to zarkov |
4961s | and zarkov is going to have gmb versus |
4964s | outlaw |
4970s | or random jobs |
4987s | uh what was the i like this question |
4989s | this is a great lore question what was |
4990s | the war called when the colonials and |
4992s | the oak are fought it was called the oak |
4994s | our colonial war |
4996s | i know aptly named right um |
5000s | uh is there an official name for yeah |
5002s | it's literally like a lot of individuals |
5004s | in the dmz just refer to it as the war |
5006s | and i think somebody else had mentioned |
5007s | that um but yeah it's literally called |
5010s | the oak our colonial conflict the oak |
5012s | colonial war |
5013s | um i think somebody asked |
5016s | um how long the war lasted and just to |
5020s | give you |
5021s | some sense of that we do have our |
5023s | timeline cataloged here it's sacred but |
5025s | it's definitely there |
5029s | let me just run the numbers super quick |
5038s | so the first skirmishes |
5041s | started happening a bit after colonials |
5044s | showed up in the dmz because the dmzs |
5046s | were like spreading out finding stuff |
5047s | but they didn't encounter okar |
5049s | um |
5050s | that was back in |
5053s | uh |
5053s | 2901 |
5057s | up to three thousand so that's where so |
5059s | almost a hundred years worth of |
5061s | exploration vessels were arriving in |
5063s | cluster 34 all right lord time yay |
5067s | um |
5068s | the first arrival of mining interests so |
5071s | a hundred years after exploration was |
5073s | done in 3022 was when the colonial |
5076s | mining interest started appearing and |
5078s | the skirmishes started appearing four |
5081s | years after the mining interests did |
5083s | it's like all the exploring that was |
5085s | done all of like the figuring out like |
5086s | what we could do where we could go |
5089s | they send out the mining interests and |
5091s | the ulc are like what are you doing here |
5095s | so there were tensions that rose in 30 |
5098s | 26 |
5099s | i feel like i need like those like tiny |
5101s | little glasses and have them like okay |
5103s | story time um |
5106s | and the first major conflict was had |
5107s | between the okra and the colonials in 30 |
5110s | 28. now this was this is not the start |
5113s | of the oak colonial conflict okay this |
5115s | is when the meeting happens between the |
5117s | okar and the colonials uh there was some |
5119s | quick acting diplomacies |
5121s | uh tensions continued to resume there |
5124s | was a diplomatic mission to the oak our |
5126s | home worlds that happened sometime in |
5128s | the mid 3000s |
5130s | and it failed which escalates it into a |
5133s | full-blown war okay so colonials go to |
5136s | the oak our home worlds |
5138s | and probably don't come back like it |
5140s | fails hard |
5142s | um so then the full-scale war happens in |
5145s | 30-39 i'm giving you all the secret |
5147s | deets in fact some of this was |
5148s | catalogued by grindel because he read in |
5151s | between the lines from our codex where a |
5152s | lot of this comes from too |
5154s | a full-blown war comes from 30-39 |
5158s | uh adam rosslin and seth nobu uh were |
5160s | sent to the front lines a year after |
5162s | that just uh just so that you all know |
5164s | um and then |
5166s | uh |
5167s | the there was a colonial oakhart |
5169s | armistice that happened in 3042. |
5173s | okay |
5174s | so the full-blown oakar colonial |
5177s | conflict was for three full |
5180s | years now some of you might be thinking |
5181s | like oh well that's not very long like |
5184s | that's kind of short-lived like some |
5186s | games are like a hundred year war blah |
5187s | blah well you have to keep in mind |
5190s | that's incredibly short for what was |
5193s | presumed to be the conflict because the |
5195s | losses from the colonials and the oak |
5196s | are both were |
5198s | massive this is actually covered in the |
5199s | war of everspace one |
5202s | like |
5203s | things escalated quickly stuff got |
5205s | destroyed quickly like it just came all |
5209s | tumbling down which is why the |
5210s | demilitarized zone is littered with so |
5213s | much |
5214s | uh post-war debris equipment bases all |
5218s | that stuff |
5219s | right |
5222s | so |
5223s | 40 so 30 39 is when the full-scale war |
5227s | officially started and went for 30-42 |
5230s | um |
5232s | i believe there's information in the |
5233s | codexes to know what year it currently |
5235s | is i almost need to get confirmation |
5237s | from grendel |
5239s | um |
5240s | but |
5241s | effectively it has been |
5245s | i think i'm allowed to tell you this |
5246s | it's effectively been about 14 to 15 |
5249s | years since |
5251s | uh that armistice was called into play |
5253s | since 3042 so um |
5256s | the events of everspace 1 for example |
5258s | are happening around 30 56 |
5263s | and i think that's about all the more i |
5265s | can tell you without crossing into a |
5268s | line of spoiler territory |
5273s | so |
5274s | you can also take into consideration |
5276s | from this information for any of you |
5278s | guys who are like comparing ships from |
5280s | aerospace one to ever space two and be |
5281s | like well why does the gunship have |
5283s | shields in everspace too and why does |
5285s | this sentinel not have a lightning gun |
5287s | or you know all these different types of |
5289s | things well |
5290s | it's been 15 years |
5293s | since those colonial ships from |
5295s | everspace one were used |
5297s | because keep in mind even though the |
5298s | events of everspace one were about a |
5301s | year-ish ago from the events of |
5303s | everspace 2 |
5304s | the cloning program that adam rosslyn |
5307s | kicks into place is on a downed |
5309s | character |
5310s | carrier |
5311s | from the wars |
5313s | so that down |
5315s | carrier is 15 years old that has seen no |
5318s | adjustments improvements upgrades |
5319s | modifications what have you so you're |
5321s | flying 15 year old fighters and |
5324s | everspace one |
5326s | okay |
5328s | so a lot's changed and developed over |
5330s | the course of all these found colonial |
5332s | ships and how the old car oh how the |
5335s | outlaws have adjusted themselves uh and |
5338s | upgrades and all that fancy stuff |
5344s | thank you adam so there you go there's a |
5346s | that was a ton of lore nice little lore |
5349s | section for you all i'm sure that will |
5351s | be nicely cataloged for the vod |
5354s | um |
5358s | yeah |
5360s | there's way more information for i'm not |
5362s | even sure if that question was |
5363s | officially asked i just thought and i'm |
5365s | like i'm such a lore junkie when it |
5366s | comes to games like they have to feel |
5368s | right to me and we make sure it's |
5371s | feeling right in every space too |
5374s | we are making sure that that at least |
5375s | that aspect the lore of it all does make |
5378s | sense |
5380s | the 15 year old fighters still kick ass |
5382s | in every space one yeah they do but they |
5384s | also have some problems which is |
5386s | suitable for a roguelike experience like |
5388s | energy management between the weapons |
5390s | and the engines that's all the same |
5392s | you're like you're here and you can |
5394s | manage between your weaponry energy and |
5397s | energy and your engines like that's such |
5399s | a convenient feature right that's so |
5401s | much better it's like this should have |
5403s | been in technology for the last 15 years |
5406s | right was because it was replaced |
5408s | shortly after the wars you know stuff |
5410s | like that |
5411s | stuff like that |
5413s | so yeah lots of differences but uh oh |
5415s | that also reminds me |
5418s | there's we've been adding descriptions |
5420s | to the i'm going to go to a ship dealer |
5422s | i'm kind of jumping around i was going |
5423s | to get to an unknown signal i want to do |
5425s | this i want to see if i can find a ship |
5427s | dealer |
5428s | um |
5429s | [Music] |
5430s | we're going to the flying duchess |
5432s | hopefully they have an interceptor |
5433s | because we we really do pay attention to |
5436s | the lore and i want to show you that if |
5437s | there's an interceptor available |
5442s | i'm getting so excited because of this |
5444s | all the lore stuff |
5446s | oh it's a distress call though |
5450s | we're doing this we're changing we're |
5452s | changing plans slightly because |
5454s | community conversation |
5457s | this is it's organic approach that's |
5459s | what we're doing |
5467s | adam remembers 1 100 year old movies yes |
5471s | he does |
5472s | because they've been well documented |
5474s | cataloged and put on reruns on the uh |
5476s | turner network |
5480s | you know it |
5484s | also relevance and you know real world |
5486s | situations |
5488s | oh wait that's not where we need to go |
5489s | we need to go over here |
5491s | beacon the flying duchess |
5504s | and i thought i was all alone out here |
5507s | sorry for disturbing |
5509s | no no it's fine stay |
5511s | interceptor |
5513s | intercept ah |
5514s | intercept ah i love i love the looks i |
5516s | love it i love it yes interceptor all |
5519s | right let's read this description even |
5521s | though technically not supposed to read |
5522s | this i know i'm blocking it tough you're |
5524s | just going to take my word for it it |
5525s | says the colonial fleet's original |
5528s | workhorse the interceptor class fighter |
5530s | maximizes offensive capabilities by |
5532s | redirecting engine reserves to weapons a |
5535s | feature preserved from older models for |
5538s | steady uninterrupted fire |
5540s | oh my gosh |
5542s | it's like the lore makes sense it's like |
5545s | it all comes together and there's an |
5547s | intentionality behind a special called |
5549s | power converter where weapons use boost |
5552s | energy after weapon energy is depleted |
5554s | oh my goodness gravy crazy |
5558s | holy potato wedges oh my gosh |
5563s | need to dip those in some goodness gravy |
5568s | yeah we like lore |
5570s | [Laughter] |
5575s | all right let's see |
5577s | we're gonna answer like a couple more |
5578s | questions and we're gonna transition to |
5580s | the screenshots |
5581s | oh my gosh |
5584s | but yeah i mean i mean if you're |
5585s | creating a game world right |
5587s | super short snippet here if you're |
5589s | creating a game world you have to make |
5591s | sure |
5592s | that the factions the characters the |
5594s | whatever's in place makes sense right |
5597s | they have to make sense yeah there's |
5598s | going to be gamification there's going |
5600s | to be some things that are a little bit |
5601s | wonky or weird maybe sure |
5603s | whatever but at the end of the day like |
5606s | if it's not believable that's a problem |
5608s | and we are very very happy with the |
5611s | story of everspace as a whole |
5614s | like it makes a lot of sense to us and |
5616s | how the characters like how they |
5619s | interact and how they position |
5620s | themselves and kind of what they're |
5622s | doing what their objectives are uh like |
5624s | we feel very good about this dmz that |
5627s | we've created these different factions |
5629s | uh why they exist and also frankly |
5631s | speaking why it's so easy to pick up a |
5633s | bunch of military usable items for your |
5636s | ship |
5638s | it all ties into that lore it all goes |
5640s | hand in hand telling you |
5642s | crazy |
5644s | it fits together |
5648s | fits together okay so um we're i think |
5651s | we're gonna save here |
5652s | i am really happy that we got to to see |
5654s | that interceptor um there's still more |
5657s | work on this page i didn't even test |
5659s | this before the stream so i'm glad this |
5660s | isn't like super crazy different uh but |
5663s | there's still more work on this uh site |
5665s | um |
5668s | i love the way that this these warp in |
5670s | though |
5671s | oh my gosh it feels so good and also |
5673s | these new wings we saw that but |
5675s | showing that again |
5678s | that still hasn't been updated |
5680s | just like looking around for more |
5682s | updates more updates more updates oh my |
5684s | gosh but uh i digress |
5687s | i digress all right so we're going to |
5689s | save here |
5695s | this is so good |
5699s | love the phase in effect yeah yeah uh |
5701s | somebody mentioned was it spoon it might |
5703s | have been you i can't remember who it |
5704s | was but somebody mentioned uh like a |
5706s | free space or a |
5709s | some other game that does something |
5711s | similar and they're like oh my gosh it's |
5712s | like that um yeah |
5715s | yeah definitely definitely inspired by |
5717s | it was you spoon okay yeah |
5719s | yep 100 |
5720s | inspiration yep |
5722s | okay all right now we're gonna take a |
5723s | quick break when i come back we're gonna |
5725s | get to your screenshots i'll be super |
5727s | fast i promise alright super fast |
5733s | in the meantime |
5735s | feel free to hit us up on discord |
5737s | twitter twitch reddit youtube all the |
5740s | different places and things to get |
5741s | notified about what's happening when |
5743s | it's happening all of that stuff i |
5746s | really want to point out that the |
5747s | discord has been pretty active lately |
5749s | it's been really nice it's good fun you |
5750s | guys have been chatting it up in the |
5752s | right sections there hasn't been too |
5753s | much weirdness uh due to some cleaning |
5757s | ups um i will say some of you all really |
5759s | have your strong opinions in that gaming |
5761s | chat but you know that's good that's |
5763s | good just make sure you're not bringing |
5764s | anyone down for their weird opinions |
5766s | you're just embracing you're loving your |
5768s | uh you know whatever even in your |
5770s | disagreements you can love on people so |
5772s | uh yeah i'll be right back |
5792s | [Music] |
5797s | [Music] |
5830s | [Music] |
5841s | and we're back welcome again uh for that |
5844s | nice little intermission just want to |
5846s | share this quick image with you uh |
5848s | michael is over at the tokyo game show |
5851s | right now got a little modest setup uh |
5854s | where we are representing germany |
5858s | and uh delivering the goods of everspace |
5860s | to to all of our fans over there um |
5863s | and uh yeah he's been saying it's been |
5865s | it's been a good time he's sleeping |
5867s | right now because of the hours that are |
5869s | um and uh yeah but he's having a blast |
5873s | meeting tons of people |
5874s | uh yeah i guess you could say that we're |
5876s | starting to kind of get back into the |
5877s | groove of conventions when appropriate |
5879s | where applicable so uh maybe maybe there |
5882s | will be some of that stuff next year i |
5883s | hope i hope uh we'll see |
5886s | we will see otherwise let's get into |
5888s | some of these questions and also some |
5890s | screenshots uh that you guys have been |
5892s | doing because i love it i love how this |
5894s | all comes together i love how it all |
5896s | comes together so |
5898s | starting things off we've got a question |
5901s | from shadowy from twitch any reason you |
5904s | are not using okar for the oh wait no we |
5905s | answered that we talked about that never |
5907s | mind that one's done |
5908s | that one's done |
5909s | delete |
5910s | delete delete delete delete and i lost |
5913s | my uh i lost my where where did my |
5916s | folder go oh my gosh this one comes from |
5918s | uh |
5920s | come on come on come on perfect |
5923s | super well executed perfection all right |
5925s | this one comes from bradley bradley uh |
5928s | has been taking |
5930s | um a decent number of screenshots but |
5932s | the thing about it |
5934s | is that when he delivers a screenshot |
5937s | it's fantastic |
5939s | he has time and time again |
5942s | not |
5943s | like gone crazy with his shots but just |
5945s | delivered what he felt were really solid |
5947s | shots and they have been |
5949s | they have been |
5950s | and as such |
5951s | a little bit earlier today i just |
5953s | slapped galactic photographer on him as |
5955s | a badge like i i love the content he's |
5957s | been posting you guys have been loving |
5958s | the content he's been posting so bradley |
5960s | welcome to the galactic photographer |
5962s | crew |
5962s | keep it up you are delivering very |
5965s | specific very detail-oriented shots that |
5968s | are just delightful |
5970s | just delightful and we're gonna see i |
5972s | think nine shots from bradley today |
5975s | oh my gosh |
5976s | nine because there was like every single |
5978s | one it was like i have to show this i |
5980s | have to show this like |
5982s | it's ridiculous so very very good stuff |
5984s | this shot comes from kazaa and it looks |
5986s | like it's from like an action movie and |
5988s | i i dig it so much i love that shot the |
5992s | use of the depth of field and seeing |
5994s | this ship trying to get away it's like |
5996s | these little jokes like no i can make it |
5998s | it's just like ah |
6000s | there's there's a sequence to this it |
6002s | feels like it's a scene from a movie |
6004s | like it really does and uh i dig that |
6007s | i dig that greatly so very very cool |
6012s | oh my goodness so keep up that style of |
6015s | shots kazaa you are a galactic |
6016s | photographer so i don't need to apply it |
6018s | to you here's another one from bradley |
6020s | uh this one he's playing around with the |
6022s | silhouettes of ships and i think that |
6025s | this one uh deserves some pretty good |
6028s | praise because of the framing of it all |
6030s | okay like it's not just oh here's a |
6033s | a spaceship image on the side of an |
6036s | asteroid like he's taking great care and |
6038s | the positioning of like even the |
6039s | bordering effects these little red lines |
6042s | right and then we also have |
6045s | the missiles |
6047s | did you guys know that the missiles are |
6048s | just like hanging in between a |
6050s | vindicator did you know that it's |
6052s | it's crazy and when he shows this and |
6055s | you see like how the wings are designed |
6057s | like you get all those intricate little |
6058s | details that is an impressive capture of |
6062s | what's going on with this vessel and |
6064s | that's why i chose this one it's just |
6065s | it's really cleverly taken and i think |
6068s | it comes together so well |
6070s | very nice |
6071s | i see i look over and i see |
6073s | conversations about lan parties oh my |
6075s | goodness the number of lan parties i've |
6077s | been to it's insane the last land party |
6079s | i went to i was actually uh it was |
6081s | shortly after college i'd have been like |
6084s | 20 |
6086s | 20 10's 2012's i went to a lan party in |
6088s | 2012. yeah okay it was awesome this |
6092s | probably wasn't necessary but it was |
6094s | amazing |
6096s | um yeah lan parties man crazy bring your |
6099s | own computer setups and everything and |
6102s | way too much heat in a single room of |
6104s | the house |
6105s | so good speaking of so good check out hi |
6107s | barf's uh shot hi barf |
6110s | sent us |
6112s | so many images i think i was actually |
6115s | stressed |
6116s | filtering pilfering through them |
6120s | it's like trying to like select all the |
6121s | screenshots like okay well now i have to |
6123s | evaluate this one to this one and this |
6124s | one and this one this one on this one |
6126s | and like doing this routine of like i i |
6128s | think that over the course like the last |
6130s | week there's easily like 60 to 70 shots |
6133s | from high barf alone you are a mad lad i |
6136s | love it because you do have some pretty |
6137s | solid shots in there and uh it makes me |
6140s | happy so this is one of those shots um |
6142s | looking onwards to see what's around the |
6144s | corner love those storytelling shots of |
6146s | course |
6147s | all the mountain dew for lamb parties |
6149s | gosh no i cannot stand mountain dew |
6152s | oh gosh |
6154s | i can't do it i can't do it more power |
6155s | to you guys and your |
6157s | impressive stomachs |
6159s | i can't do that that's not for me um are |
6161s | there any plans for other companions |
6163s | jumping in to help with fights uh at |
6165s | some point in time there was but those |
6167s | were secret plans and you don't know |
6168s | that i also didn't tell you that so uh |
6172s | there you go |
6173s | great question from kilton lynch |
6176s | we got another one any news movement for |
6177s | additional job types yes |
6180s | yeah there are going to be more uh job |
6182s | types for sure yeah uh can't crack into |
6185s | them yet because they some of them |
6187s | require |
6189s | oh that's so telling i can't tell you i |
6191s | can't tell you but there's more stuff |
6192s | for jobs |
6194s | i've told you too much oh my goodness |
6197s | thunder flame uh snuck into the discord |
6200s | i don't know how long they've been in i |
6201s | tried to get that information prior and |
6203s | i just didn't quite get there but i dig |
6205s | this shot i love the explosion i love |
6207s | the colors that are chosen here which is |
6209s | so very important we have an incredibly |
6211s | beautiful contrast between those oranges |
6213s | and blues you've heard michael talk |
6215s | about this all the time for me talk |
6217s | about it like you look at the ship and |
6218s | you're like but eric this ship is great |
6220s | but it's reflective so when you're |
6222s | squinting your eyes at this and you're |
6224s | looking at the colors that are popping |
6226s | you're actually seeing tons of blues and |
6228s | oranges uh that are mixed intermingling |
6231s | if you will on this entire format the |
6234s | depth of field makes that ship pop even |
6236s | further it's just an incredible shot it |
6239s | really is it's it's a very very well |
6241s | captured shot taking great care of all |
6244s | the colorations that are happening you |
6245s | don't really see any other colors other |
6247s | than orange and blue or variation of |
6250s | them like everything's within that color |
6253s | palette range |
6254s | you don't see a single green you don't |
6256s | see a single red like i said you don't |
6258s | see a single green and oh my gosh but |
6260s | my point is my point is there's a |
6263s | tremendous focus on what's happening |
6264s | here and it makes all of it stand out |
6267s | because of that powerful contrast anyway |
6270s | anyway |
6271s | moving right along we've got this shot |
6274s | from c dudson um he is he also slapped |
6277s | down so many shots from his streaming |
6279s | endeavor if you guys don't watch his |
6280s | streams y'all give him a little shout |
6282s | out he does stream the game a lot and |
6283s | he's pretty fun he's pretty enjoyable um |
6286s | definitely had a good time taking some |
6288s | photos and he was just like whoa when he |
6289s | saw this one he loves taking shots um |
6292s | and i don't know how many of you have |
6294s | seen this yet some of you might be like |
6295s | where's that at what in the world now |
6297s | there's some crazy stuff that's |
6298s | happening in the game and maybe there's |
6300s | going to be more stuff that is |
6301s | applicable |
6302s | to why it is |
6304s | perhaps |
6305s | maybe |
6306s | uh but yeah we're gonna go through a |
6308s | couple of the shots that i felt like he |
6309s | did a pretty good job this one was |
6310s | another one uh just nice and clean i |
6313s | love these environmental shots you guys |
6315s | know that i'm a sucker for it this is |
6316s | something that i could have like as a |
6318s | backdrop behind me as i'm doing this |
6319s | news feed for example it just makes it |
6321s | illuminates the most important things uh |
6324s | it's it's just pleasant it's just solid |
6326s | uh really really clean really really |
6328s | good and then we also had this one from |
6330s | him which is showing the illuminated |
6332s | cockpit uh love how the lights are so |
6336s | bright on this ship um i think that |
6339s | there's some additional illumination |
6341s | going on in this scene i can't quite put |
6344s | my finger on it because i don't think |
6346s | they glow like that |
6348s | i don't think they glow like that but |
6350s | it's really freaking cool and that's why |
6352s | i'm showing it |
6355s | so very very cool um another question |
6357s | from slarine tetson what's the |
6358s | relationship between the redeemers and |
6360s | the ancients why are they so obsessed |
6362s | with them uh well actually the um |
6367s | there's there's a very complicated |
6369s | storyline on that front which is not |
6371s | done being told |
6372s | so i'm not sure how much i can crack |
6374s | open on that front uh slorine um but in |
6377s | short |
6378s | do keep in mind |
6381s | that |
6382s | the |
6383s | redeemers |
6384s | uh |
6385s | showed up into the kite nebula |
6388s | and |
6391s | uh they weren't called redeemers uh you |
6394s | know prior they were probably called |
6396s | something else that's probably been |
6398s | really pushed if you take a little bit |
6400s | of a care and attention you know exactly |
6401s | their origin story um but like they |
6404s | started going basically mad uh and then |
6408s | because they went mad they started |
6409s | pulling others down um through all the |
6412s | ancient technologies and everything and |
6414s | they even captured a freaking warden |
6415s | right um |
6417s | so |
6418s | they're not buddy buddy with ancients |
6421s | they're they're not so |
6423s | i'll leave it at that the redeemers and |
6424s | the ancients they are not buddy buddy |
6426s | the redeemers for all intents and |
6428s | purposes they are a ancient |
6431s | uh ancient worshiping cult |
6434s | that's what we'll simplify it to that's |
6436s | the main thing you need to know and |
6438s | they're crazy the old car don't even |
6439s | like them because the oak are worshipped |
6441s | the ancients right but they |
6444s | they worship them correctly |
6446s | whereas the redeemers uh kind of like |
6449s | don't at all in the slightest so there |
6452s | you go |
6453s | that's that's as far as i can go with |
6455s | that without going across the line |
6457s | um all right next next image |
6460s | next image we got this one from |
6463s | dark chaos darkest does a great job with |
6465s | these scenic shots i'm always |
6468s | highlighting different locations and |
6470s | kind of like their aesthetic features |
6472s | um i feel like you could almost go back |
6475s | through dark chaos's shots and just make |
6478s | a storyboard based on where you've been |
6481s | by just plugging in these photos that |
6483s | he's taken it's really cool actually i |
6486s | really like |
6487s | how it uh he captures the |
6490s | locations as a whole |
6492s | um and i already forgot what location |
6495s | this is but i know it's in drake there |
6497s | you go uh but it's a great little shot |
6499s | it's a great little shot |
6501s | so well done |
6503s | to |
6504s | him |
6506s | next shot we've got in the line comes |
6508s | from bradley again i told you we were |
6510s | gonna have a lot |
6513s | speaks for itself up in your face |
6515s | getting ready to blast you probably |
6519s | very very cool shot |
6522s | i also think it's kind of uh interesting |
6524s | how like the depth of field affects |
6527s | everything here but then like the lines |
6530s | are so crisp |
6532s | that's probably a bug we should probably |
6534s | have that looked at but regardless |
6538s | it's pretty neat |
6541s | because also short answer solid maybe |
6543s | yeah that's yeah it's possibly maybe |
6546s | perhaps a chance i think |
6551s | but yeah i love these up close shots i |
6553s | love the depth of field i love the |
6554s | cockpit shots you guys know that ah |
6557s | it's so good it's so good and the detail |
6559s | on the drones is a pleasant surprise to |
6561s | see |
6564s | it's a pleasant surprise to see not a |
6566s | lot of people get up close and personal |
6567s | to the drunks where you can actually see |
6568s | the level of detail we've put into them |
6569s | that's a great shot |
6572s | delicious water is delicious |
6574s | all right |
6575s | next up we got high barf |
6577s | he's taking another look at an alien |
6579s | that he found like this is the head |
6581s | right here's the body and he said that |
6582s | the hands were like holding an artifact |
6585s | uh sure |
6587s | if that's what you're imagining |
6589s | i guess that it could be interpreted in |
6591s | such a way but i do like how he's like |
6593s | trying to capture what what i think is |
6595s | more appropriate is like yeah you know |
6597s | you have this alien right but |
6599s | who is he talking to who's this guy |
6602s | and what's with that what's with that |
6604s | face |
6605s | huh that's the real question |
6608s | who's this |
6610s | i need answers rockfish |
6612s | lore hit me come on |
6614s | where are my answers because that is |
6616s | some questionable character going on |
6618s | great great shot |
6620s | i love it |
6623s | we got another one from bradley who'd |
6625s | have thought oh my gosh |
6627s | look at this sexy photography look at it |
6630s | ah |
6631s | i dig it i think it's so much it's so |
6633s | clean it's so good |
6637s | ah |
6638s | i don't even need to describe it you |
6639s | just look at it and go that's a nice |
6641s | shot |
6642s | that's a nice shot ah |
6645s | this is so good |
6648s | so pleasant |
6650s | so pleasant |
6651s | let's keep moving on because i got lots |
6653s | of these oh my gosh we got another one |
6654s | from bradley he had several |
6656s | interpretations of this one is my face |
6658s | in the white goodness i'm not even |
6659s | looking at my face because i got so many |
6660s | freaking things pulled up yeah my face |
6662s | is totally the way check this one out |
6663s | see that see that ship right there |
6665s | that's a ship that is a ship that's |
6667s | flying |
6668s | in space |
6670s | close to this site i just described |
6672s | obvious things to you and i love the |
6675s | smoke coming out it almost looks like |
6677s | it's industrial even though it's |
6678s | probably an explosion uh but it really |
6680s | sets this tone it sets this theme it |
6682s | sets this story |
6685s | really come back to that so much don't i |
6686s | i really do because it's important in it |
6690s | speaks so loudly so great job once again |
6694s | oh my goodness i'll dig it |
6697s | then we've got this one which uh |
6700s | so spoiler not really a spoiler i almost |
6703s | streamed over space one today because i |
6705s | thought oh it'd be a nice change of pace |
6707s | there's not too much to show right now |
6709s | like next week we're probably gonna have |
6710s | a lot of stuff to show my goodness who |
6712s | said that um |
6714s | and like i was feeling like doing a |
6715s | hardcore one for aerospace one so i did |
6718s | off stream and it felt really good and i |
6720s | was like man i'd love to do that on |
6721s | stream maybe we'll have to do a little |
6722s | revisit thing uh whatever space two |
6724s | isn't at the forefront like maybe after |
6726s | every space two is released we could do |
6727s | like a side-by-side like comparison |
6730s | thing or walk through the story whatever |
6732s | but flori's been playing through it |
6734s | they've been having a blast |
6736s | i had a double take on this because i |
6737s | originally thought this was everspace |
6739s | too and then like from further |
6741s | inspection you can tell that that ship |
6742s | is 15 years old can't you just look at |
6745s | it that's dated |
6747s | day to day |
6750s | um but uh still uh floyd's got several |
6753s | shots that they'd captured from |
6754s | everspace one so we're going to be |
6756s | covering several of those you guys when |
6759s | you're when you're adding to the |
6760s | screenshots channel it's not under |
6762s | everspace it's intentionally under |
6764s | rockfish games like if it's anything |
6766s | related to rockfish gaming at all |
6768s | everspace one or two |
6770s | post it we love this stuff so much it's |
6774s | so good or maybe it is under everspace |
6776s | it's supposed to be everspace specific |
6778s | content but it can be ever space one or |
6780s | two anyway anyway i digress so this was |
6782s | a shot um that i felt like i needed to |
6785s | include because of the statement |
6788s | uh that was had pertaining to the shot |
6790s | uh crispy muffin was like this might be |
6792s | my new favorite so i want to let you |
6794s | guys judge |
6795s | do you think that this is a really good |
6796s | shot or do you think it sucks do you |
6798s | think this is awful and if you should |
6800s | feel ashamed |
6804s | no that's a really good shot but uh |
6807s | i think it's i think it's really solid i |
6810s | love the way that it's just flying out |
6812s | into open space i don't know why i was |
6814s | so dang savage there that was |
6820s | but no it's it's a solid shot i love it |
6823s | it's mid |
6826s | oh my gosh |
6827s | under airspace but the description says |
6829s | one and two yeah so everspace is like |
6831s | more of the branching franchise like it |
6833s | has to be everspace related |
6835s | uh but everspace one and two are both |
6836s | ever space related so yeah |
6840s | very very good there is still such a |
6842s | massive conversation going on over in |
6844s | youtube and i don't know if i want to |
6845s | intervene or not you guys keep on |
6847s | rocking it it's wonderful uh it's |
6849s | nothing that really pertains to every |
6850s | space too unfortunately so i'm just |
6852s | gonna keep talking about the stuff |
6855s | that's going on over here like flores |
6856s | fine work and everspace one oh what a |
6858s | great shot of this random galaxy that |
6861s | looks like it could potentially be the |
6863s | milky way but it wouldn't make sense if |
6865s | it was or maybe it would i don't know um |
6868s | but i love it i love it i love how close |
6870s | that looks |
6872s | um i love the spaceship like this is a |
6874s | part where we start getting into like |
6876s | the gamification of things we just |
6877s | thought this looked cool in the |
6878s | background so it slapped it in would |
6880s | this authentically be a visual you could |
6882s | have based on the location of this which |
6885s | is still technic like the dmz is |
6887s | technically still in the milky way |
6889s | galaxy like too many questions okay too |
6892s | many questions let's just leave that it |
6894s | looks cool so we put it in the game um |
6896s | and yeah it's a really nice scene i |
6899s | think this was one of those scenes that |
6900s | kind of wowed a lot of players because |
6902s | we see this screenshot taken a lot |
6904s | actually a lot of people post this and |
6905s | there's like they do the eye emoji with |
6907s | the hearts and the eyes right |
6910s | a lot of people love them |
6911s | so yeah |
6913s | next up again flory we keep rocking |
6916s | these everspace one screenshots um and |
6920s | for good reason like this is such an |
6922s | exciting space where you know that it's |
6924s | just like |
6925s | so much torment is going on you've got |
6927s | to make some quick decisions you got to |
6929s | figure out what's going to be best for |
6930s | you and your ship and your get the |
6932s | equipment that you have you know |
6933s | whatever um because it's a roguelike |
6935s | right and when you enter these |
6938s | like space storms these lightning storm |
6940s | areas they can burn your shields away |
6943s | like mean fast |
6945s | uh but at the same time they can also |
6947s | give you energy so the gunship loves |
6949s | these places since they don't have |
6950s | shields you're a gunship you sit in |
6952s | these locations you get infinite energy |
6954s | and you're just like yep that's me look |
6956s | at me take care of everything it's a |
6957s | benefit to the gunship um in this |
6959s | particular site but no other ships |
6963s | somebody's like wait it regenerates |
6965s | energy yeah sorry that's that is one of |
6967s | the effects in everspace one |
6970s | so uh yeah it does give you energy |
6974s | flory again |
6976s | with another ever space one shot |
6982s | can i just |
6984s | can i just say how good ever space one |
6986s | still looks to this day he's watching |
6989s | another streamer today |
6991s | [Music] |
6992s | revisiting everspace one because they |
6994s | hadn't in a while |
6996s | and they were just like they were just |
6998s | in awe they were just like i can't |
6999s | believe this game came out like five |
7001s | plus years ago |
7003s | that's crazy to me |
7005s | sometimes it's crazy for us to think |
7007s | about too and yet it still holds up |
7009s | really freaking well i think it does at |
7010s | least i think it does |
7014s | but of course i'll let you guys be the |
7015s | judge of that but these screenshots |
7017s | coming through sometimes i still get |
7018s | them confused between every space one |
7020s | and two because like the the level of |
7022s | detail and polish that resides obviously |
7024s | there are telling signs |
7026s | between the two but |
7027s | crazy |
7029s | it's crazy all right |
7031s | [Music] |
7032s | next up we've got a shot |
7035s | from crispy muffin |
7037s | this one i particularly liked because |
7040s | that narrative tone that it's setting |
7043s | you know a derelict spaceship that |
7044s | you're pilfering through |
7046s | finding if there's any anything of value |
7048s | maybe even you're trying to find |
7049s | survivors i don't know |
7051s | i don't know |
7052s | and uh |
7053s | i just love the way that that comes |
7055s | together it's great composition with the |
7057s | highlights from the light source and the |
7058s | darkness that you get just from the |
7061s | naturally cast shadow in these |
7062s | territories love the spaceship |
7064s | silhouette |
7066s | brings everything together full circle |
7071s | very very cool |
7073s | the planets in everspace one are a tree |
7075s | yeah we're really happy with how this |
7076s | came out |
7078s | we're really happy |
7080s | so it's good stuff |
7086s | i see a quick thing that i want to |
7088s | comment on from the the youtube |
7089s | discussion uh guys if any of you ever |
7092s | expects multiplayer to happen in |
7094s | everspace 2 which is or ever space one |
7096s | or two for that matter i'm just gonna |
7098s | nip that in the bud right now it's not |
7100s | gonna happen okay i wanna be super clear |
7103s | like let's get that expectation |
7105s | completely eliminated i just see some |
7107s | stuff that's kind of implying that it |
7109s | could happen it's not okay average space |
7111s | one and two have both been designed as a |
7113s | single player game in its entirety there |
7116s | was never |
7117s | any |
7118s | concept there was never any vision to |
7121s | have them become multiplayer games okay |
7123s | i just will be very super clear |
7126s | okay |
7127s | it's very super clear |
7131s | all right |
7133s | all right next up we've got uh dark |
7136s | chaos with a pretty chaotic shot |
7140s | where he's flying down on the zorillia |
7142s | home planet here got his beam lasers |
7144s | beaming uh and just the color palette |
7147s | that's being shown like i love these |
7149s | lights |
7150s | that are like paired up with the beam |
7152s | laser there's probably some something |
7154s | that's wrong with happening but i love |
7155s | the way that it's conveyed uh almost |
7157s | looks like it's like charging up on the |
7158s | sides of the the dashboard or something |
7161s | um |
7162s | and yeah just the presentation of this |
7165s | environment i think is done really well |
7167s | in conjunction with the cockpit |
7169s | so yeah pretty cool |
7172s | pretty cool |
7177s | another one from bradley |
7179s | yet another one and some of these that |
7181s | bradley did it's interesting because he |
7183s | wasn't 100 sure what his best shot was |
7186s | so he'd have like three different shots |
7188s | this happened on a couple other ones |
7189s | that we showed we had one where it's |
7190s | like here's one with the ship right here |
7192s | here's another one with the ship over |
7193s | here here's one with the sun over in |
7195s | this position and like just kind of like |
7196s | subtly changing things around he's like |
7198s | i'm not sure which composition i like |
7200s | the most it's |
7202s | it's crazy uh but each one was actually |
7205s | really nice in its own right um |
7207s | just bradley just keep it up man i just |
7209s | love the way these are coming together |
7211s | i just love the way that these are |
7213s | coming together oh my gosh i see a |
7214s | question what if we take everspace 2 to |
7216s | a lan party to play together do they |
7217s | still do lan parties in 2022 |
7220s | breaking news ever space 2 is doing land |
7222s | support even though it's single player |
7224s | oh gosh that's why why would be the |
7228s | i get what you're saying i think that's |
7230s | funny i i uh man |
7233s | you know don't they have those like |
7234s | internet cafes where you basically go to |
7236s | a lan party |
7238s | don't they have those |
7240s | i know there's a place nearby where i |
7242s | live that's basically that you can you |
7243s | basically go in to pay to play video |
7245s | games on computer setup and you can like |
7247s | bring your friends and play together |
7249s | um all in the same room it's effectively |
7251s | like you're paying for a lan party |
7253s | so anyway i digress |
7260s | all right next up we've got this shot |
7262s | from spoot night |
7263s | uh |
7264s | wait is this spoon night |
7266s | yes this is spoon night yeah cause it's |
7268s | the spook mobile oh my goodness how |
7270s | could i not recognize that um just a |
7272s | nice nice clean look at his ship as he's |
7274s | flying through environments he had |
7275s | several of these |
7276s | i took this one away just because of the |
7278s | color palette it was something a little |
7280s | bit different versus some of the other |
7281s | ones like you know red red anyway |
7285s | uh i think it stands out i think it's |
7287s | nice i love your ship |
7289s | i tell you that all the time because i |
7290s | really do i think it's a great looking |
7292s | interceptor i can't wait for more |
7294s | details to be added to them uh so it's |
7297s | good stuff hybarf has another one i |
7298s | think this one stands out really well |
7300s | because of the coloration that's |
7302s | happening um that green coming up from |
7304s | the bottom almost looks like he's diving |
7306s | into like a poisonous pit or something |
7309s | really like that i really like that |
7311s | [Music] |
7314s | so really cool |
7315s | really really cool |
7317s | um and otherwise like |
7319s | that tone set of the green down below |
7322s | you know we could argue about like the |
7324s | other colors kind of like contrasting in |
7326s | interesting ways you know the oranges |
7327s | and the blues here but then you have |
7329s | that bright red light with the green so |
7331s | there's something still to this that's |
7333s | pretty pleasing and i just i felt like |
7334s | it stood out a lot so i wanted to |
7336s | highlight it here's one of i think |
7338s | hybarf's uh better shots i think um just |
7341s | way to capitalize on his ship |
7344s | using this perspective i love how he's |
7347s | using the um |
7348s | oh my gosh the prescott starbase |
7350s | insignia as well uh some people don't |
7353s | even know that you can collect that |
7355s | you gotta complete stuff guys if you |
7356s | wanna get all the special doohickeys um |
7359s | but i also love just the drones kind of |
7362s | lazily falling behind and uh the debris |
7365s | field the juxtaposition of |
7368s | uh you know the asteroids and the storm |
7371s | itself versus just open space i think |
7373s | there's a lot of elements done right |
7375s | here |
7376s | really cool stuff uh next one up we have |
7378s | another one from bradley who focused |
7380s | their silhouette entirely on the space |
7382s | station entirely on the space station |
7386s | nice clean environmental shot |
7389s | super cool i'm looking at the time i |
7391s | gotta keep cruising through these oh my |
7394s | goodness |
7395s | i got no time |
7398s | uh |
7399s | i lost my i lost my folder where'd my |
7401s | folder go folder come back to me |
7404s | there you are |
7406s | uh |
7407s | fast mode med bad underwater |
7411s | yummy jellies yay lots of photos with |
7413s | jelly med bed i love them i loved every |
7415s | single one of them forever i love my |
7417s | jellies they're super cute and |
7419s | delightful we got another one from high |
7420s | bar uh this one's also i think one of |
7422s | high bars uh better shots too |
7425s | and it comes down to the use of |
7427s | coloration uh that the depth of color |
7430s | here is really nice too you got very |
7432s | very warm in the middle and then you're |
7434s | branching out to cool with the ship |
7436s | enclosed in shadow except with that nice |
7438s | highlighted red |
7440s | very nice features on that one bradley |
7442s | posted this one somewhat recently we got |
7445s | him flying in front of braden grunt just |
7446s | a it's like a poster boy for like |
7448s | advertising brandon kron this could be |
7450s | you blah blah blah you know don't mind |
7452s | the coalition symbols on there just |
7453s | replace it with gmb and we got a solid |
7455s | retelling we got flory walking into a |
7458s | warp gate in everspace one and he's |
7461s | bruised he's battered he's probably |
7463s | bewildered a little bit maybe not them |
7465s | specifically but maybe adam is depending |
7467s | on what state in the game is happening |
7469s | here but love the way that this is just |
7472s | bridging everything together what a |
7474s | sight to see as you are |
7476s | trying to get through as far as you can |
7479s | oh man i hope you can buff out those |
7480s | scratches |
7482s | very very neat we got the chemical bro |
7484s | who's flying beside uh |
7487s | basically it's a it's a it's a loot ship |
7490s | you go grab them they give you something |
7493s | uh outside on the outskirts of lethal |
7495s | starport of the |
7497s | coalition home base uh great looking |
7499s | shot we got geekbyte who this is so |
7502s | trippy it looks like an eyeball |
7504s | oh i don't i don't like that i don't |
7508s | like it but i love it at the same time i |
7510s | love it so much but oh gosh i don't like |
7513s | it but i love it |
7515s | and now you have to not like but love it |
7517s | but don't like it too with me |
7519s | ah such a clever shot |
7521s | very well captured i it's staring into |
7524s | my soul do not want we got bradley again |
7527s | with another shot this one i think he |
7528s | even took today these last couple ones |
7530s | were today like right before the stream |
7532s | started um the one the reason why i |
7534s | chose this one honestly is because of |
7535s | this little effect right there |
7537s | seeing through the glass you can see |
7539s | everything like it feels realistic |
7542s | because of that |
7543s | it's like you're looking at a camera |
7545s | that took a legitimate shot |
7547s | at this ship that's actually flying you |
7549s | have the proper depth of food because |
7550s | it's focused on that dashboard this is |
7552s | cool that's really cool |
7554s | um we got crispy muffin uh not looking |
7557s | at explosions going on behind him i |
7559s | can't tell if he's friend or foe here it |
7562s | looks like |
7563s | that frigate is going down and it's not |
7566s | it either that or there was an outlaw |
7568s | that was really close by so i can't tell |
7570s | if he's being assistive |
7572s | or assistive if he's being beneficial or |
7575s | if he's been a hindrance |
7576s | uh to |
7578s | this uh party but i love it i love the |
7580s | shot i love the composition crispy |
7582s | muffin very well done and then the final |
7584s | shot comes from kazaa |
7586s | with uh flying really way too close to |
7589s | these lava puddles uh love the detail |
7592s | work on it though so i had to highlight |
7594s | it i'm also really digging your ship the |
7596s | zurelia painted colors on it looking |
7598s | pretty clean looking pretty good |
7600s | and that's everything that's all of it |
7603s | that's all the things that i have for |
7604s | you today uh |
7606s | so much |
7607s | um oh there was gonna be a link that i |
7609s | was gonna share maybe i can share it |
7610s | afterwards uh but for all intents and |
7612s | purposes that concludes |
7615s | the uh the stream guys so |
7617s | thank you everybody for coming out and |
7619s | asking questions i felt like we did a |
7621s | really really good job of bringing some |
7624s | thoughtful |
7626s | questions to the mix today so i really |
7628s | do appreciate that |
7629s | um |
7631s | i am trying to do a thing sorry all |
7632s | right there we go |
7634s | um but yeah |
7636s | so |
7637s | you've been awesome and i've been eric |
7640s | schroeder your community ambassador for |
7642s | rockfish games i got suddenly really |
7644s | excited ah |
7645s | don't stop being awesome and we'll catch |
7647s | you in the next stream next week and i |
7650s | can assure you that we're gonna have |
7652s | some more fun stuff |
7654s | to show and talk about so don't miss |
7657s | next week all right |
7658s | toodles |
7669s | my button's not working hey hang on a |
7671s | second hang on a second hang on perfect |
7675s | manual button pressing |
7677s | i love it |
7679s | amazing exit |
7685s | [Music] |
7714s | [Music] |
7734s | it's that after stream time |
7737s | where i tell you about everspace 2 and |
7740s | what you can do to support us |
7742s | because |
7743s | even if you are pinched for money |
7746s | we understand |
7748s | we play video games we have expenses in |
7750s | our lives we have to wear clothes and |
7752s | have to purchase them too if you suffer |
7755s | from having to wear clothes which we |
7757s | understand because you have to purchase |
7758s | it and you can't purchase a video game |
7760s | just know this you can wishlist us right |
7763s | now and |
7765s | we'll be informed whenever there is an |
7767s | update as well as when there's a sale if |
7770s | there's a sale and you purchase it you |
7772s | will in fact save money |
7775s | also keep in mind that when we hit that |
7777s | 1.0 release in 2023 first quarter |
7781s | it's gonna go up in price |
7783s | so |
7784s | if you take the necessary steps one |
7787s | wishlisting us to be informed on when |
7790s | stuff is happening two making a purchase |
7793s | when the stuff does in fact happen for a |
7796s | sale for example you will in fact three |
7799s | have purchased it at the most affordable |
7801s | rate possible |
7803s | prior to the 1.0 release and that |
7805s | support also helps us |
7808s | continue to develop and make things |
7809s | better who knows if we reach the right |
7812s | figures we'll keep working on everspace |
7814s | too for |
7815s | a little bit longer and have multiple |
7817s | dlcs i don't know it's possible my point |
7820s | is money there you go hope that you |
7822s | enjoyed that guys my wife needs to go i |
7826s | need to go you probably need to go don't |
7828s | have an accident in your chair |
7830s | and uh well yeah that's all i got so |
7833s | yeah no no beatboxing today my throat's |
7835s | in a rough spot per usual i feel like |
7837s | this is a normal thing that's happening |
7839s | now |
7840s | gosh goodness gravy but don't worry |
7842s | we'll beat box again in the future |
7845s | it'll be fun |
7847s | i hope |
7851s | [Music] |
7862s | man why did i talk about clothes again |
7864s | what |
7876s | so |
7880s | [Music] |
7890s | you |