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3s | foreign |
---|---|
33s | foreign |
38s | hello there everybody welcome welcome to |
41s | the Stream |
44s | oh my gosh let's just get right into it |
45s | right I mean we're here |
48s | we're here we're able we're capable oh |
51s | my goodness welcome ladies and gentlemen |
53s | to the official Rockfish games stream |
55s | I'm your host Eric Schroeder your |
57s | community Ambassador for All Things |
58s | everspace 2 your servant your guide oh |
62s | my goodness I am having a good time |
65s | today we got a couple of fun little |
66s | things to talk about so right out of the |
70s | gates we are going to be looking at the |
73s | Sentinels new special this is not a new |
76s | alt this is not a new passive the |
78s | special do you guys remember what that |
80s | was remember it did the thing about like |
82s | uh reducing like conditional effects and |
85s | stuff that's been changed all right |
88s | um then we're also going to be talking |
89s | about uh a new job which were well not a |
93s | new job excuse me a new unknown signal |
95s | rather uh because we keep adding more we |
98s | like that variety we hope that you are |
100s | going to enjoy that as well we're going |
101s | to look at it it's probably the most |
103s | exciting one um so far I really like |
106s | this one |
107s | we're also going to look at the |
108s | Tormentor once again to cover its AI |
111s | pattern since I had mentioned last week |
113s | it hadn't quite been refined and then |
116s | we're also going to be diving into |
117s | racing uh one more time because we've |
120s | modified it even further it's so much |
123s | cleaner it's so much grander oh my |
125s | goodness uh and it's kind of funny |
127s | because I was having a conversation uh |
130s | with uh |
132s | several team members honestly about how |
135s | Racing's been developed and how it's |
136s | coming along you know it's just this |
138s | sort of like it's not a focal point of |
140s | ever space too or anything it's just |
142s | kind of there but we are really happy |
144s | with how it's been coming together and |
146s | it still has one more change one more |
149s | level of improvement which we'll |
151s | probably show next week so it's going to |
153s | be just a tad bit better uh even it's |
156s | crazy it's it's wonderful so without |
158s | further Ado let's get in on the Sentinel |
161s | and we are going to talk about this new |
164s | special so right here you can see uh I |
166s | should also double check and make sure |
168s | can everyone hear me correctly is my |
171s | voice coming |
173s | I always kind of gets me sometimes when |
175s | I when stream's just about close but it |
178s | seems like everything's coming through |
179s | everything on my computer says it is |
181s | okay good good to hear good to hear |
185s | so |
186s | um |
187s | because that slight little check I also |
190s | want to mention you know geekbite is |
191s | here he will be cataloging your |
193s | questions so if you have questions for |
196s | anything that shows up whether I show it |
197s | to you or just a general question about |
199s | everspace 2's development or anything |
200s | like that go ahead and shoot it at us |
202s | you can at geekbite or you can just |
204s | straight up ask |
205s | um he'll put it together in a list and |
207s | at certain key parts of the stream I'll |
209s | bounce over answer a slew of questions |
210s | and then we'll return to gameplay all |
212s | right now that's out of the way let's |
214s | show stuff let's show things induction |
216s | special induction what does this say |
218s | well I'm blocking it sorry you can't see |
219s | it that sucks all right GG uh no uh |
223s | clearly I'm gonna move my face here uh |
226s | out of the way |
228s | you can read it but if you can't for |
230s | some reason it says Primary Weapons deal |
232s | up to 40 increased energy damage |
235s | depending on your Shield charge |
238s | percentage all right okay so so this |
241s | this is uh there's a number of things |
243s | why this is happening and I'm sure |
246s | somebody out there is already |
247s | immediately saying like well why are we |
249s | changing this in the first place the |
251s | initial special like it was useful right |
254s | um because it added that like kind of |
256s | like an extra layer of resistance the |
258s | problem was it wasn't very interesting |
260s | to us foreign |
262s | that's honestly the short answer |
265s | um The Sentinel and this was a |
266s | discussion had in the Discord recently |
268s | The Sentinel is meant to be more of like |
270s | your first impression of everspace 2 |
272s | like it's the one you started in the |
274s | tutorial we didn't want anything to be |
276s | like super crazy or transformative about |
279s | its uh abilities it wanted to be |
281s | familiar and also giving a general sense |
284s | of however Space 2 is going to be played |
286s | that being said there were certain |
288s | elements of the Sentinel that we felt |
290s | could be enhanced even further and as |
293s | you all know uh the sentinel's focal |
295s | point is its Shields it always has been |
298s | even in everspace one it was known as |
300s | the energy fighter of everspace one in |
303s | fact |
304s | and so through that we're just putting |
306s | more emphasis on that sweet sweet energy |
308s | so 40 increased energy damage depending |
312s | on your Shield charge percentage that |
314s | wording is a little particular so I just |
317s | want to clarify that means based on how |
319s | much Shield you have the percentage of |
323s | where it is at to your maximum your |
326s | remaining Shields if you will okay that |
330s | is going to increase your energy damage |
333s | up to 40 percent when it's maxed out |
335s | okay so if you're at half Shields |
338s | how much bonus energy damage are you |
340s | doing ladies and gentlemen is it five is |
344s | it ten is it 20 or is it |
349s | I don't know how to maths |
351s | perfect excellent I see 42 you're all on |
354s | board good to see Excellence oh my God |
360s | this couldn't go more smoothly beautiful |
363s | yes it is a linear scale so yes of |
366s | course halfway means 20 bonus and that's |
369s | how that basically works so the more |
371s | Shields you have the more energy damage |
373s | you're doing |
375s | makes a lot of sense for an energy |
377s | fighter eh oh my gosh so it's also |
380s | something that is just an inherent |
381s | benefit to you of course so you don't |
383s | necessarily have to watch things other |
385s | than you know you want your Shields to |
386s | be up and in general uh you kind of want |
389s | your Shields to be up so it's just an |
390s | inherent bonus for the Sentinel for |
393s | anybody who is wondering yes it does |
396s | apply to the alt as well |
398s | all right so let's go ahead and uh fly |
401s | out into this new unknown signal by |
405s | using this Sentinel that we're going to |
408s | try and keep our Shields up to maximum |
411s | the couple other things to note we use |
413s | defensive masker which will instantly |
415s | trigger my shield to recharge really |
417s | want that used with the Sentinel |
419s | um activating a device adds four charges |
421s | of reactive armor that just means we can |
422s | negate shots keeping the shields |
425s | maximized right |
427s | um then we're also using a little bit of |
429s | a clever thing here where we have |
430s | excessive force so we gain even more |
432s | damage increased energy damage in fact |
435s | uh when the shields are fully charged so |
439s | if we can keep our Shields fully charged |
441s | that's a 70 percent increase in energy |
445s | damage with the Sentinel now uh |
447s | beautiful |
449s | actually no it's not because that's I |
451s | just added them together I would have to |
452s | do the calculation but regardless it's |
454s | more it's much more damage that's much |
456s | more damage then we have critical |
458s | faculty |
459s | um so we want Critical Hits to restore |
461s | Alt and then we have exploitation which |
465s | increases critical hit chance when |
467s | attacking enemies whose movement is |
469s | impaired |
472s | cool |
473s | cool so uh yeah so all of that stuff |
477s | being said I don't know how much I have |
479s | movement and pairing but we're going to |
481s | try it anyway because I want to try and |
482s | get ultimate because ultimate that we're |
484s | using |
485s | um also has a couple added benefits to |
487s | this build I'm still going over the |
488s | build guys this does take a little bit |
489s | of time but I just want you to know how |
492s | this is designed to work we have two |
494s | very important passives here that I'm |
495s | still kind of blocking I'm just going to |
496s | read them off killing an enemy using |
498s | static Overlord which is overload which |
500s | is the alt restores 10 of Shield hit |
502s | points |
504s | very important to this as well as static |
506s | Overlord has a 10 chance per second to |
508s | apply EMP to affected targets for 5 |
511s | seconds |
512s | also important so our opponents can't do |
514s | anything and our Shield stays at maximum |
516s | capacity all right our devices are also |
519s | similar to what we used last time |
521s | because they work and I like them all |
523s | right so this is an unknown signal we |
525s | literally just got into and |
528s | um the way that it started off |
531s | as I think Adam uh said something very |
534s | simple he said another trap I'll teach |
536s | them a lesson |
538s | so you jump in and he he can tell that |
542s | there's a trap so the Trap says destroy |
545s | the signal emitter |
548s | so he showed up at this unknown signal |
550s | because there was a signal |
554s | and immediately we can see that we are |
557s | not fully done with this because it's |
558s | floating |
562s | but the signal emitter is |
565s | needs to be destroyed |
567s | now in the future it will in fact |
570s | be on an asteroid or a base or something |
574s | and now we are going to fire for days |
590s | excellent |
595s | now we are able to strain their seals |
597s | down pretty fast oh nice that's that's |
600s | beautiful |
609s | and more enemies are in fact coming in |
616s | look at them they're all just tumbling |
617s | around oh hey I look back |
629s | see if we can knock more of them out and |
631s | my my Shields have been like Max this |
633s | entire time go back play the tapes |
637s | keeping that Shield nice and fit for all |
641s | of these damage bonuses |
644s | now I need you to shoot at me please |
647s | okay you're gonna shoot at me |
649s | okay you need more energy give me energy |
652s | yes there we go ah dang it I ran out of |
654s | energy unfortunate |
659s | you can only do this all day if they're |
660s | shooting at me |
667s | but focusing on that Shield |
670s | maximizing it |
673s | is going to allow you to punch through a |
676s | lot of enemies doing a lot of damage and |
677s | what's really great about this is that |
680s | my weapons actually kind of suck I'm at |
682s | level 25 these enemies a lot of them are |
684s | Level 26s but let's take a quick look at |
687s | the weapon that we're using it's a level |
688s | 22. what |
692s | what it kind of sucks |
695s | it actually kind of sucks with where we |
697s | are at right now fighting level 26s with |
701s | the level 20. I bet you didn't know that |
703s | that was the level of this weapon I bet |
705s | you probably thought that it was pretty |
706s | decent but nay I say to thee we're doing |
709s | a lot of that added damage because of |
712s | our induction special now |
714s | that extra energy damage remember that |
716s | applies not only to Shields but also too |
718s | whole |
719s | so it's a pretty strong boom |
723s | as a spool up on gas Cannon slower or is |
725s | it just me I actually think that it was |
727s | changed but I have nothing in my change |
729s | logs that say that it was |
732s | so on principle I'm going to say that it |
733s | wasn't we forgot to mark it |
735s | but I do think that it is lower I do in |
738s | fact think it's lower all right |
740s | let's take out a few more of these guys |
742s | because they continue to come in and |
745s | part of this unknown signal is to take |
747s | them all down |
750s | so we dropped their signal |
753s | and now we've got to drop all of them |
757s | oh man we lost lost the energy again |
760s | they're not shooting me like I want them |
762s | to |
786s | do is that all of them |
788s | on your left oh |
791s | hey don't leave that |
794s | there's still a couple more |
796s | that's fine |
799s | we got a Raider and Proto Scout and |
801s | Proto Scout all right |
808s | let's go ahead and |
810s | crush this guy's Shield |
816s | beautiful |
826s | I am not hitting him he is way too far |
841s | all right we got some Shields again all |
842s | right hang on hang on this will be nice |
845s | and simple and short oh no more Shields |
848s | how'd it come back so fast |
855s | it's a blessing and a curse |
857s | on this gas cannon that it has the |
858s | shield shutdown duration but okay there |
860s | we go the area is secure |
865s | and done so that is yet another unknown |
868s | signal that you'll be able to find |
871s | where you basically are up against a |
874s | couple waves of enemies just at random |
878s | as of right now this mainly applies to |
880s | Outlaws |
881s | for those of you who are familiar with |
883s | the storyline you'll know that this is |
885s | straight up scavenger baiting that's |
888s | what this is we see it in the opening of |
890s | the game when you are activating |
892s | beanbags well now you get to see other |
894s | instances of scavenger baiting being |
896s | used there's a signal that's out there |
898s | you go to it and you you can immediately |
902s | tell because of Dax and your experience |
905s | that it's just going to be |
907s | it's just luring people into a trap |
911s | spring the Trap take out the guys get a |
913s | bunch of stuff |
915s | be on your Merry Little Wayne |
917s | still no jump suppressor says four oh my |
920s | gosh |
922s | yes we could absolutely still add a jump |
925s | suppressor to it and more |
935s | all right so I already see a couple of |
937s | questions about that instance pouring in |
940s | we're gonna fly around just a little bit |
942s | with the Sentinel before we start |
943s | answering those questions however |
948s | thank you |
953s | I don't want to go to sleep because I |
954s | want to go to Prescott over here |
956s | [Music] |
958s | but so far our very limited testing |
962s | with the Sentinels adjustment helping |
964s | its energy damage uh just like increase |
967s | based on how you're taking care of its |
968s | Shield it feels |
971s | right for the ship and there's a much |
974s | greater impact to the player |
977s | at least from what I can tell thus far |
979s | when you see those damage numbers |
982s | increase |
984s | have your systems take less time to be |
988s | effective which is what the Sentinel did |
991s | previously it was much more defensive |
994s | and while it did work it didn't have |
997s | that impact that we were looking for |
1001s | it didn't have that satisfaction |
1005s | so this is one of the reasons why we |
1007s | ended up adjusting it |
1011s | one of the reasons |
1018s | so I just park right here |
1022s | a couple more crafting things I just |
1024s | want to get them out of my uh thing and |
1026s | wow look at all these things |
1029s | that's some good loot from a random |
1032s | scavenger baiting exercise |
1036s | so let's just see what we can do here |
1039s | not too excited about that one I'd |
1041s | rather have the Firepower |
1046s | still kind of want more weapons |
1047s | especially with this Goss Cannon |
1049s | man if we get a higher level Goss Cannon |
1051s | it's going to be just chewing up energy |
1053s | though |
1054s | to be careful about that |
1059s | that Shield output though |
1066s | hmm |
1068s | that's awfully tempting |
1072s | all right we're we're entirely based |
1074s | around getting this Shield back up I |
1076s | feel like I feel like this is the place |
1078s | I feel like this is the place we're |
1080s | going to remove this level restriction |
1081s | there's nothing new on the front of |
1084s | crafting yet to talk about so uh just |
1087s | gonna keep that where it's at but we're |
1089s | just gonna we're gonna like super boost |
1090s | our Shields that's what we're gonna do |
1092s | here |
1094s | [Music] |
1096s | and let's see what else we got |
1104s | almost wonder if a Jaeger would be |
1105s | better than this uh goth Cannon |
1111s | thinking about it |
1113s | thinking about it |
1120s | what do you guys think the Jaeger |
1122s | or the gas Cannon I'm curious |
1125s | what which one do you guys think would |
1127s | be better for this particular energy |
1129s | focused build uh but aside from that uh |
1132s | while you're answering that question |
1135s | we are |
1137s | making wonderful progress on the big |
1140s | news content that will be delivered this |
1144s | fall okay and so some of you guys know |
1146s | uh what I'm talking about for those who |
1148s | don't uh this fall we are going to be |
1151s | talking about end game content like |
1154s | post-game content you know that type of |
1156s | stuff that you can be experiencing at |
1158s | level 30 right so that includes a lot of |
1161s | different things but kind of the smaller |
1163s | more obvious things is that we are doing |
1165s | these riffs that we've been talking |
1167s | about we've been making progress on |
1168s | those |
1169s | and like high level in-game equipment |
1174s | such as legendaries |
1176s | so there's a lot that is still in the |
1179s | works like we are moving along |
1183s | progress has been good uh but we don't |
1185s | have anything that we will be talking |
1187s | about on that front really until we get |
1190s | either really close to that fall update |
1192s | or the fall update launches itself so I |
1194s | want to be really clear in that front so |
1196s | if any of you have questions about like |
1198s | what legendary is going to look like or |
1200s | what the riffs are going to look like or |
1202s | what you know how that stuff is applied |
1204s | my response is mainly going to be well |
1206s | you'll just need to wait and find out |
1208s | and I don't want to say that a lot |
1210s | because it sucks so just know that just |
1212s | be patient we will get there and it will |
1214s | be good |
1216s | all right let's see what you guys were |
1217s | saying which item to use |
1220s | Synchro pulse excellent that's very |
1223s | helpful Jaeger uh okay that's good yeah |
1226s | yeah I wanted to upgrade it to Superior |
1228s | so that's good |
1230s | um |
1231s | more people say it's secret pulse oh my |
1235s | gosh that's pretty silly |
1242s | is my voice coming across really loudly |
1244s | somebody said I think you don't need to |
1246s | shout with your headphones on |
1250s | maybe my mic is too close to my face |
1257s | but okay I think we're gonna go |
1259s | here and what we're gonna do is we're |
1260s | gonna modify it remove this level |
1262s | restriction which is chosen very |
1265s | frequently and in some cases feels like |
1267s | a necessity |
1269s | and we've been making that observation |
1271s | and then we're also going to increase |
1272s | the Rarity |
1275s | and we're going all the way we're going |
1276s | all the way that feels good all right |
1280s | all right so we're going to replace |
1284s | yeah look at that now it's now it's |
1286s | actually doing just a little bit more |
1287s | energy DPS so I think that's going to be |
1289s | good all the way around |
1292s | awesome |
1294s | [Music] |
1296s | so let's take this and head over to the |
1300s | Drake system I think well we could look |
1302s | at the ship dealer very briefly and just |
1305s | admire what's over here we got a new |
1308s | Hornet excellent |
1310s | Cyclops very good I don't know if you |
1312s | saw oh yeah here we go down here there's |
1314s | some yellows |
1317s | that indicate since the last time you |
1319s | were at the ship dealer these are new |
1321s | these are new ships so now if you ever |
1323s | had a question of if something was new |
1326s | or not now you can see |
1328s | I think there was also colors added to |
1330s | the um |
1332s | the ship dealer offers as well so tier |
1334s | threes are blue tier fours would be uh |
1337s | magenta coloration |
1340s | it's love about transition effect I hope |
1342s | you guys enjoy that too oh |
1344s | are those updated tier three wings |
1349s | nice little teaser all right |
1352s | it was Tempest though they look so good |
1354s | oh they're still like some of my |
1355s | favorites |
1357s | but nay I say to all of these we are |
1359s | still flying The Sentinel I don't even |
1362s | have a sentinel I wanted to um |
1364s | I wanted to read the ship uh description |
1367s | of the Sentinel for you but I don't have |
1368s | one that's a little oh wait there we go |
1371s | so just like bring all of this home I |
1374s | just want to read this |
1375s | um |
1376s | fortified with electronic stabilizers |
1378s | The Sentinel class fighter benefits from |
1380s | Shield mitigation and energy |
1382s | enhancements a great all-around vessel |
1384s | to be customized for Weaponry defenses |
1385s | or devices so uh so that just kind of |
1388s | like really shows how we are designing |
1390s | the ship itself and bringing everything |
1393s | together you know using induction to |
1395s | further that power |
1397s | makes things feel pretty good I could go |
1401s | and customize a little bit more I am |
1402s | pretty happy with the style I that I uh |
1404s | tweaked before the stream so we're just |
1406s | gonna go with it |
1408s | all right off to Drake We Go |
1426s | beautiful |
1434s | [Music] |
1443s | and Just for kicks and giggles |
1451s | I know that we have technically done |
1453s | this secure container event before |
1455s | during the stream but because it has a |
1457s | nice uh grouping of enemies we'll go |
1460s | ahead and do this especially now that we |
1461s | got this powered up Pulse laser |
1477s | yeah as soon as the armor goes down you |
1480s | can see like how much of an added effect |
1482s | that energy damage puts in |
1486s | that feels pretty nice |
1506s | damn |
1508s | excellent |
1516s | we're gonna go for this guy first |
1520s | or we could go for all of them |
1522s | let's go for all of them |
1535s | oh whoops I attacked the Coalition on |
1537s | accident |
1538s | that's fine |
1543s | well executed he says oh my gosh |
1550s | oh |
1557s | ouch ouch ouch |
1560s | we gotta focus in on that bomber it |
1562s | looks like |
1567s | there we go much better |
1577s | [Music] |
1580s | foreign |
1584s | [Music] |
1590s | we're also using |
1593s | our very large cruise missiles |
1597s | to try and strike them down a little bit |
1599s | further |
1603s | keep our Shields up |
1611s | thank you |
1618s | last wave |
1641s | so it's a good trip |
1661s | bundabar all right |
1666s | [Music] |
1674s | so yeah energy damage it's nice it feels |
1677s | good |
1678s | it feels good so uh with that |
1681s | demonstration complete for the Sentinel |
1683s | and all of this newfound energy |
1685s | deliciousness |
1686s | I'm sure that you guys have been asking |
1688s | some questions |
1690s | so let's head on over to geekbite who is |
1693s | with us right now he's going to pop |
1696s | those questions to me and we'll answer |
1697s | them live what do we got |
1700s | hey Eric hey stream how are you all uh |
1704s | first up and it's one question that |
1705s | you've actually already asked uh |
1706s | answered rather and he was from Jacob on |
1709s | YouTube and it was in relation to when |
1711s | will we see exotic legendary loot and |
1713s | how will we earn them clarify that |
1716s | earlier oh absolutely yeah we'll we'll |
1718s | have more information on legendary stuff |
1720s | um by this fall I'm I'm pretty confident |
1723s | of that so |
1725s | you might even see some of it |
1729s | uh next up we have kizor from twitch and |
1733s | is he intended that the waves will stop |
1735s | after destroying the emitter or is it a |
1738s | fixed amount regardless or they don't |
1740s | jump in until destroyed and that's in |
1742s | the reference is the new signal |
1743s | obviously okay yeah so the signal the |
1746s | scavenger baiting signal it was quite |
1748s | literally just added and then right |
1750s | after it was added uh Andy uh left on |
1753s | vacation so so there wasn't a lot of |
1756s | room to tweak or improve or adjust uh |
1758s | but rest assured we want to make it feel |
1760s | right |
1761s | um So the plan is to have the signal |
1765s | attached to an asteroid for one and two |
1769s | uh we would like it to have uh at least |
1772s | for a little bit longer to have enemy |
1774s | waves continue until you stop the signal |
1776s | but we don't want it to have just an |
1779s | endless uh combat sequence we don't want |
1782s | you to be fighting enemies forever so |
1785s | the big intent is that you go in you |
1787s | destroy the signal and then you destroy |
1788s | the waves that's how it's designed not |
1791s | really more complicated than that and we |
1793s | don't want it to be exploitable so for |
1795s | gamification purposes enemies will stop |
1798s | after some time |
1800s | so good question and uh yeah |
1804s | cool uh next up slow rain over on |
1808s | YouTube asks are there any plans to |
1810s | support Intel's XS which is the new um |
1813s | like dlss system correct oh I feel like |
1817s | there was news about that very recently |
1820s | right |
1820s | mm-hmm yeah okay yeah so with any |
1823s | anytime there's like new gaming news |
1824s | that comes out like it's really exciting |
1826s | and uh you know internally we're also |
1829s | like hmm is this going to be possible |
1830s | like you know what does this look like |
1832s | uh but also it's a little bit too soon |
1834s | to like be able to answer that now |
1837s | um I think that if there were any |
1839s | clarifying points Michael would be able |
1841s | to jump in and provide those however |
1844s | um I really do think that this is one of |
1845s | those situations where we'll just have |
1847s | to make announcements when certain |
1849s | things are added to the game |
1851s | um when that comes uh we have to see if |
1854s | it's right for the game Space |
1856s | um if it's right for the settings and |
1857s | you know how you're tweaking all the |
1859s | options and all that type of stuff uh so |
1861s | you know I can say that we're hopeful |
1863s | for sure but I don't know the full |
1868s | conversation that opens up and uh it's |
1872s | very fresh in our minds so we'll have to |
1874s | find out together in the future and if |
1876s | it does we'll make that announcement of |
1878s | course |
1881s | sounds good uh last question for now uh |
1884s | wizard Jerry over on YouTube asks will |
1886s | there be any new wings for the gunship |
1888s | and bomber in the fall update |
1891s | oh in the fall update oh my gosh well I |
1895s | mean it's not something that we are |
1897s | saying is going to happen so if it did |
1900s | it would be a complete surprise |
1903s | good surprise |
1908s | so we'll find out |
1911s | the intent is to have uh most of the |
1915s | Wings done by 1.0 and I know somebody |
1917s | may have just heard that wait wait you |
1919s | said most so they're not all gonna be |
1921s | done by 1.0 it's possible that some |
1925s | wings might not be done by 1.0 I'll be |
1928s | super transparent about this that does |
1931s | not mean |
1932s | that More Wings will be locked behind a |
1935s | DLC paywall it means that we will have |
1938s | more free content |
1940s | um after that 1.0 release we've already |
1941s | said that there will at least be one |
1943s | little package of free content |
1945s | um it's very likely that a wing set or |
1947s | two would probably show up on that front |
1950s | if we don't make it by that 1.0 release |
1953s | okay so uh yeah so like what we've been |
1957s | saying from the very beginning |
1959s | um is that we want to have about four |
1961s | Wing sets for every single ship |
1964s | that's what we're aiming for and uh that |
1967s | should be your expectation uh for what |
1970s | you'll get when you purchase uh the |
1973s | premium price point of everspace 2. |
1977s | so there you go |
1980s | I see somebody about my comments of the |
1982s | Wings saying literally unplayable |
1986s | excellent I love it I love it |
1989s | so uh was that the last question |
1991s | geekbite yeah it is for now uh we'll |
1993s | come back for some moment a bit awesome |
1994s | that sounds good all right so uh with |
1997s | that uh little segment out of the way |
1999s | with the unknown signal and talking |
2001s | about the Sentinel we did make some |
2003s | changes to the Tormentor UI so I'm gonna |
2007s | try and ironically enough I have to get |
2009s | out of Drake we will continue like |
2012s | flying around Drake and having fun here |
2014s | but uh I need to get to a generic Outlaw |
2018s | location to generate some tormentors |
2020s | because I want to show you a little bit |
2021s | more how they work |
2023s | and what our design philosophy was uh |
2026s | for their creation |
2029s | so let's head on over to zarkop and |
2031s | hopefully not trigger anything that |
2032s | you're not supposed to see yet |
2037s | no what what's that there's no new |
2039s | continent zarkov I don't know what |
2041s | you're talking about uh all right |
2047s | called travel made easy |
2051s | here we go all right all right flying to |
2053s | a different location perfect |
2056s | everything's happening exactly the way |
2058s | it was planned uh let's head over to |
2062s | [Music] |
2064s | I do like the crash site let's go to |
2066s | peroon for that's always Pleasant and we |
2068s | got the super chill music |
2078s | I do see a random question that I'm just |
2079s | gonna answer |
2082s | um about re-skills for the end game some |
2084s | type of rescale |
2086s | um I'm not entirely sure what you mean |
2087s | by reskilling |
2089s | um because most if not all of the |
2091s | systems inside of everspace too |
2094s | have flexibility over like the passives |
2097s | if you didn't get the right passives you |
2098s | can rotate those if you are looking for |
2101s | different attributes you're going to |
2102s | control that through the itemization if |
2103s | you're looking for different devices you |
2106s | can change the modes that they provide |
2109s | um if you don't like the perks that you |
2110s | selected you just need a dock and then |
2112s | you can change which ones you selected |
2113s | from that front so if you could be more |
2116s | specific vast in your question I would |
2119s | love to answer that |
2121s | love to help you out there |
2124s | but as it stands we are providing the |
2126s | tools to where almost at any point in |
2130s | the game if you wanted to change your |
2132s | play style |
2133s | you would have that control |
2138s | part though |
2154s | [Music] |
2157s | gosh it slaps |
2160s | Garrow you're a Madman keep it up |
2168s | so good |
2173s | all right |
2174s | and of course for those who don't know |
2176s | there's actually still more music being |
2178s | composed for the game and every now and |
2180s | then it does in fact show up during the |
2182s | course of these streams |
2184s | I don't think it's happened today but uh |
2187s | definitely more than possible |
2191s | all right let's see we're looking for a |
2193s | Tormentor |
2195s | oh that was a terrible sling let's try |
2197s | that again |
2203s | scout scout |
2205s | let it all out |
2208s | oh my |
2211s | God |
2215s | front Shield generator is wonderful |
2218s | against sniper drugs |
2221s | man I just need to catch up to them oh |
2223s | goodness |
2232s | excellent beautiful not excellent |
2236s | we got a Raider I don't need a Raider |
2248s | all right let's try and uh alleviate |
2251s | some issues here first and hopefully we |
2253s | can find wait no that's a missile silo |
2255s | cushioning and I got so excited there |
2257s | for a second |
2259s | drain this guy's Shields way too fast oh |
2262s | yeah look at that oh car Prime Shield |
2263s | these guys have some of the strongest |
2265s | shields in the game and we're just |
2268s | melting it even with our Shields only |
2270s | getting that 20 bonus because less than |
2272s | halfway |
2275s | feels good |
2277s | all right now the search continues |
2280s | I want to make sure that we get |
2283s | wait no no not over that okay |
2292s | it's over there just some drones more |
2294s | sniper drones hey nope nope no thank you |
2296s | all right |
2297s | over here what's that |
2301s | we're looking for a Tormentor |
2304s | still looking for a Tormentor come on |
2307s | come on game |
2309s | give the people what they want |
2326s | Tormentor hey all right we found it |
2330s | we found it |
2333s | ladies and gentlemen we got him |
2337s | here we are all right let's take out |
2340s | some of these turrets |
2341s | stop |
2342s | get pummeled by these missiles |
2345s | but thankfully with every kill and those |
2347s | missiles that hit us we are regenerating |
2348s | our Shields keeping it alive |
2354s | all right here we go so let's check out |
2355s | this Tormentor so as you can see he's |
2358s | barraging us and he's following us like |
2360s | a drone would except a little bit |
2362s | further away right |
2364s | so we start shooting him |
2367s | oh come on do the do the thing you know |
2369s | you want all right there we go now he |
2371s | turns and then he turns back and he |
2373s | starts doing his thing again |
2377s | so it's not a constant barrage he'll try |
2379s | to escape especially at certain |
2380s | intervals of his health |
2382s | gets further away from you because he |
2384s | boosts and then you have to like track |
2386s | him down and shoot him again |
2392s | so he's kind of like a combination of a |
2394s | ship and a drone |
2396s | the design philosophy is to provide |
2398s | something at a different range that a |
2400s | lot of the other enemies are at so what |
2402s | I mean by that is like very simply put |
2404s | you have drones that are very close |
2407s | range combat right they're swarming |
2408s | around you sometimes it can be very |
2411s | deadly on the front of uh the chip |
2414s | damage they do |
2416s | um I know you're all Gamers I just want |
2417s | to describe chip damage very briefly for |
2420s | anybody who's never heard that before |
2421s | it's little bits of damage that impede |
2425s | something of your abilities and in this |
2427s | case it would be your Shield recharging |
2431s | can be very annoying |
2433s | um but also uh you know they can also |
2436s | Pummel you to death because it's like |
2438s | throwing way too many rocks at you |
2442s | but then |
2444s | you have a lot of basic ships that are |
2448s | following this AI pattern of charging at |
2451s | you looping back around and charging at |
2454s | you again right |
2457s | then we also have ships that stay at a |
2460s | big distance because they don't want you |
2462s | to get to them at all |
2465s | and now we're throwing into the mix |
2467s | ships that are trying to get up close |
2470s | and personal but then fly away or want |
2472s | to stay at like this mid-range territory |
2474s | but also like move around and what's |
2477s | gonna happen is |
2479s | your situation your engagement is gonna |
2483s | start changing simply based on the types |
2486s | of enemies that have generated in in |
2489s | that moment so as a super clean |
2492s | clear-cut example you have drones and |
2495s | Scouts you know this drill because it's |
2498s | kind of like that Baseline standard of |
2500s | how you're engaging with everspace too |
2501s | drones and Scouts |
2503s | a big way to address it is you point |
2506s | directly Adam |
2508s | you fly towards them you shoot until |
2510s | they're dead that's it they're not |
2512s | really gonna do too much outside of that |
2515s | the drones might start looping and you |
2517s | might have to do a little bit of like ah |
2519s | where are you at shoot this drone you |
2521s | pop an EMP maybe you know whatever you |
2524s | got some crowd control |
2527s | um but for the most part you just have |
2529s | to just straight up go to them and take |
2531s | them out |
2533s | that starts looking a little bit |
2535s | different |
2536s | if you've got a group of enemies that's |
2539s | containing you you got a dog fight |
2541s | you're scooping up them you're flying |
2543s | around them and you've got a sniper in |
2546s | the background now all of a sudden |
2547s | you've got to decide do I want to engage |
2549s | this group of enemies or do I want to go |
2551s | get the sniper first and if you're going |
2552s | to get the sniper first |
2554s | um are you going to use a device to get |
2556s | there are you going to like take shots |
2558s | from these enemies that are still near |
2560s | you like what does that look like |
2562s | and then on top of that front say you |
2564s | might have like a Marauder who has a |
2567s | webbing missile who's trying to lock you |
2569s | down so maybe that eliminates your |
2570s | option to get to the sniper |
2573s | or maybe you have a bomber |
2576s | that is just barraging you with missiles |
2579s | from afar |
2580s | or you have it just keeps going right |
2584s | and each one of these adds that extra |
2585s | layer of thought of what you have to |
2588s | commit to these battles right |
2591s | and how you are engaging the Foe and |
2593s | what devices you're using and what play |
2595s | style you are operating in |
2597s | I know some of you are still going to be |
2599s | like oh no I just play Striker and just |
2601s | run up into the face of anything and I |
2604s | just blast them until their face falls |
2606s | off I mean that's that's also fine like |
2608s | there we have designs surrounded to |
2612s | support that too of course but not |
2614s | everybody is going to play like that not |
2616s | every ship can do that either |
2620s | so more enemy variety |
2624s | more thought goes into how you're |
2626s | engaging like look at this we got a |
2628s | Tormentor a Raider Elite I'm gonna try |
2631s | to focus the elite first even though I'm |
2633s | getting barraged |
2635s | from afar |
2636s | that Elite is all right maybe we need to |
2639s | just focus in on here is this the play |
2645s | get our Shields back please |
2649s | ouch |
2652s | we used it to hide it was our hidey hole |
2657s | now that's down we want to get this |
2658s | Raider because I don't want to get |
2659s | locked down oh my gosh we got a Viper |
2661s | there ouch I see those missiles from a |
2664s | Tormentor |
2665s | so I'm just going to try and keep |
2666s | shifting around instead of circle |
2669s | strafing otherwise he'll get me |
2671s | ah another Elite two oh my gosh |
2675s | just keep moving that's what we're gonna |
2677s | do |
2680s | oh yeah I look great |
2684s | Piper's down now we can focus on that |
2687s | Tormentor but maybe we wanted to go for |
2688s | that Tormentor first I don't know |
2691s | maybe we weren't operating with a |
2693s | shieldy build maybe we were flying a |
2695s | gunship where our Shields actually suck |
2698s | and we needed to be careful about how we |
2701s | were um |
2703s | approaching them maybe our Shields went |
2705s | down super fast and those missiles just |
2707s | absolutely crushed us because they do a |
2709s | lot more kinetic damage |
2711s | I didn't need it to be a focal point |
2713s | anyway |
2715s | just basic levels of strategy that we're |
2717s | introducing by these different enemy |
2719s | types |
2721s | and that Tormentor again it's kind of |
2723s | like that mid-range kind of uh missile |
2727s | expert if you will why did I suck all |
2729s | these in oh my gosh hang on let's just |
2731s | let's just let these be I have so much |
2733s | stuff now |
2734s | so many things ooh better cruise |
2736s | missiles |
2743s | but uh I can also say that we are not |
2745s | fully done with enemies and variants |
2748s | like we continue to have conversations |
2751s | internally about what more we can do on |
2753s | that front because we want to make sure |
2754s | the game continues to be fresh and clean |
2757s | with every engagement that you encounter |
2760s | when things start feeling a bit samey |
2762s | that's where we want to interject and |
2764s | say but wait right |
2774s | nice |
2787s | I think we're gonna keep the Executioner |
2789s | even though we're not really wanting to |
2792s | get too up close and personal but we |
2794s | have opportunities to get out of it with |
2795s | our EMP so yeah we're gonna keep the |
2797s | Executioner |
2799s | and then we're gonna scrap all this type |
2801s | of stuff |
2803s | awesome much better |
2810s | let's put that up there just in case we |
2812s | need energy |
2818s | just the energy Shield because I'm going |
2819s | to be Persnickety right now |
2826s | cool |
2828s | oh we'll keep floating around this |
2830s | location because I think we'll have more |
2833s | tormentors spawn in |
2837s | I think |
2840s | Maybe |
2843s | of course it might also take a while |
2846s | and we also have more unknown signals |
2848s | that I would love to dive into for |
2849s | anybody who has missed uh the new |
2851s | selections of unknown signals and |
2855s | um as well as like any other |
2857s | sort of like happenings that are being |
2859s | added |
2865s | oh come on we're supposed to die |
2874s | foreign |
2885s | much better |
2896s | new location |
2898s | we'll do one more over here in zarkov |
2901s | and then we're gonna bounce back over to |
2902s | Drake |
2906s | let's see here |
2909s | [Music] |
2911s | since we completed the stronghold I'm |
2913s | not sure if we're going to see as much |
2914s | activity |
2916s | [Music] |
2924s | ah why not |
2927s | we'll let an unknown signal pop up |
2928s | that's what we'll do we'll do that |
2930s | instead |
2944s | let's see what we find here |
2947s | foreign |
2950s | [Music] |
2959s | challenge with Alec all right oh oh I |
2963s | got a juicy Target oh I like Get Wrecked |
2974s | oh man those drones didn't count oh my |
2977s | plan has been foiled |
2979s | oh no |
2981s | I need some targets oh Alex crushing me |
2983s | no |
2985s | no |
2989s | I need these last kills I gotta get |
2991s | there before he does |
3000s | all right okay |
3003s | we win |
3007s | that was close |
3009s | that's right |
3011s | next time use your your cruise Drive |
3013s | jeez |
3017s | um but uh we have increased uh the very |
3020s | hard difficulty a little bit |
3022s | um just from the basic super boring |
3025s | scaling rules |
3026s | um but there is a reason why we did that |
3031s | just to kind of get a little bit of a uh |
3033s | a greater Taste of uh what's to come |
3037s | before we really go in there and clean |
3039s | up how the difficulty system works |
3044s | what was that pulse laser specifically |
3047s | ooh a star forged oh my goodness |
3051s | look at that |
3054s | corrosion damage as well oh my gosh |
3059s | and regenerate |
3061s | well I mean whole our hole's never gonna |
3064s | take damage I say that next engagement |
3066s | I'm only gonna almost gonna die just |
3068s | watch |
3069s | has increased damage against armor which |
3071s | kind of sucks but you know it is what it |
3073s | is |
3074s | we'll take it |
3081s | man I did that so slowly |
3083s | oh I forgot I have all these other |
3085s | things |
3087s | anyway |
3093s | okay one more unknown location and then |
3096s | we'll go to Drake |
3101s | I'd wrap it prefix oh that's actually |
3104s | that's smart I don't know if I can |
3106s | afford it |
3107s | can I afford it |
3110s | oh uh |
3112s | uh no I'm gonna have to track missing |
3114s | resources I don't have the resources but |
3116s | I love that idea |
3119s | I love that idea well let's track the |
3120s | missing resources so we can look out for |
3122s | them |
3126s | it's a really good idea |
3135s | yeah I know rapid's a solid choice |
3138s | rapid is a delightful Catalyst oh a |
3142s | distress call let's see what's going on |
3143s | here |
3148s | [Music] |
3152s | and yeah just to be super clear I just |
3155s | kind of sing a little bit in the chat uh |
3157s | we changed the structure of the stream |
3160s | very slightly and by slightly I mean it |
3162s | was kind of an overhaul actually but |
3164s | um so now I'm going to be doing gameplay |
3166s | segments and reveals and then after a |
3169s | specific amount of time usually about 25 |
3171s | to 30 minutes I'll cycle back in and |
3174s | answer questions about that segment or |
3176s | general questions and stuff like that so |
3178s | that we can get all that stuff ironed |
3179s | out so if anybody's wondering how that |
3181s | stuff's changed we'll be answering |
3183s | questions here in probably about eight |
3184s | ish minutes |
3186s | so if you do have a question I'm not |
3189s | straight up ignoring you I promise |
3193s | it's more that we have a section where |
3195s | we can answer a bunch of them all at |
3197s | once so that we can make sure we're |
3198s | keeping gameplay High |
3201s | showcasing new stuff |
3206s | and also making it a lot easier in the |
3207s | bot itself like |
3209s | if you're watching after the stream so |
3211s | much easier to just jump around more |
3227s | pretty standard distress call here we |
3228s | just got to fight all of the attackers |
3230s | so there we go what was that |
3233s | oh nice |
3236s | Echo cancellers we're safe thanks a lot |
3239s | you're welcome |
3244s | we did that so fast let's do another one |
3248s | just casually ignoring you yeah exactly |
3250s | 100 |
3253s | not even close |
3267s | if most people choose rapid and need |
3268s | surfs don't worry laserhead we know how |
3270s | to design games see example a |
3276s | yeah we'll be we there will be continued |
3279s | fine tuning and tweaks and adjustments |
3281s | for balancing purposes that's just a |
3283s | part of Early Access that's a that is a |
3286s | part of Early Access if anybody's coming |
3288s | in here to Early Access and it's like |
3289s | this game my expectations is that the |
3292s | game is in a perfect State everything's |
3294s | entirely balanced I'm gonna have zero |
3297s | bugs I don't I don't there's nothing to |
3300s | have a conversation there because you're |
3301s | not going to allow me to discuss |
3303s | anything accordingly so yeah don't worry |
3305s | about any sort of imbalances and stuff |
3307s | like that and if you are super worried |
3310s | about it post it on the forums |
3312s | let us know why you feel the way that |
3315s | you do and we'll evaluate it |
3319s | but rest assured |
3320s | we know about rapid |
3323s | it's it is really good it's uh it's very |
3327s | much a go-to |
3332s | that's not to say it's going to be |
3333s | nerfed or anything like that folks I |
3335s | don't want you to start reading into |
3336s | that |
3339s | but we uh definitely |
3341s | whenever we're playing the game |
3343s | ourselves |
3345s | I should say specific specific weapons |
3349s | but um but no rapid is very much a go-to |
3362s | let's take out his base |
3369s | ooh a bomb thrower let's see what our |
3371s | increased energy damage does to this |
3378s | that still has a ton of shields oh it's |
3380s | regenerating so fast |
3389s | company oh we broke it we broke it |
3392s | though |
3395s | with an energy focused build you can |
3397s | break it |
3398s | that's kind of fun |
3399s | that might have legitimate legitimately |
3401s | be the first time that I've actually |
3403s | done that |
3404s | because uh most cases it's danger |
3406s | impossible to do and you have to grab |
3407s | the bomb the bomb's much more efficient |
3409s | about it |
3410s | just grabbing the bomb and chucking it |
3412s | back at it |
3420s | but you know |
3422s | fun gotta go now |
3435s | this might be a light bug here because I |
3438s | think that these are supposed to be |
3439s | highlighted and for some reason they are |
3441s | not |
3442s | that's kind of silly and makes this uh |
3444s | rather difficult to complete |
3452s | we got one more fuel tank oh look at |
3454s | that |
3485s | foreign |
3491s | I'm gonna leave all this stuff floating |
3493s | and make some people just die inside and |
3496s | uh now we are going to |
3498s | head back to Drake |
3501s | and we are going to uh |
3504s | answer some more questions and I'm sure |
3506s | that there have been a couple generated |
3507s | so gig bite go ahead and launch them at |
3510s | me what do we got |
3512s | uh right we have stream roll a bit of a |
3516s | technical question this one over on |
3517s | YouTube uh can you bring proper HDR |
3521s | calibration please at Gamma adjustment |
3524s | isn't enough and I believe it's their |
3525s | OLED screen users |
3531s | I think I saw that question also on |
3533s | Discord is this the same user |
3536s | uh possibly yeah |
3540s | yeah I think um |
3542s | I think I took that question and I kind |
3544s | of raised it to the team I haven't heard |
3546s | anything on that front |
3548s | um I legitimately do not know if that's |
3551s | something that can like be easily |
3553s | addressed or if there's complications to |
3556s | it |
3556s | um I'm sorry that I don't have a more |
3558s | clear response it kind of sucks for me |
3560s | just saying I don't know but I do think |
3563s | this is a good question |
3565s | um I also think that to push this a |
3567s | little bit further |
3569s | um just make sure that's posted on the |
3570s | forums I also think it's posted on the |
3572s | forums though so it's probably just in |
3575s | line to either be addressed or looked |
3576s | into |
3578s | um so yeah don't worry you your voice is |
3581s | heard you're using the right channels |
3582s | you're you're sending it out there so uh |
3584s | we'll see if that's going to be possible |
3586s | or not uh and hey if one of my team |
3589s | members is in the chat and you know the |
3593s | answer to this |
3595s | uh but yeah this is this is something |
3598s | that I am not sure because there are a |
3600s | lot of other uh |
3602s | there's a lot going on with the updates |
3604s | uh for the fall coming out so yeah |
3608s | so uh sorry that I can't really provide |
3611s | more clarity on that one but uh yeah |
3616s | yeah |
3617s | voice is heard |
3619s | oh next up we've got Glory over on |
3622s | Twitch we heard about a space whale with |
3625s | the DLC after 1.0 what about the space |
3628s | Kraken oh my gosh |
3631s | oh my goodness man |
3635s | let me tell you what |
3637s | it's like the number of ideas that we've |
3640s | had about like different creatures that |
3643s | you could encounter in everspace too and |
3645s | oh my gosh like it would be so freaking |
3648s | cool to just have like a slew of these |
3650s | remarkable beasts right |
3653s | um if we had you know a greater budget |
3657s | and more people on the team and you know |
3662s | all of these more more things I mean |
3665s | yeah like we would we seriously would |
3667s | have just like so many more creatures |
3669s | um and you know that that would also go |
3671s | in line with like you know maybe one of |
3674s | the water worlds has like a creature |
3675s | that's swimming underneath as well and |
3677s | if you stay too long under there it just |
3679s | like Chomps your ship or something I |
3680s | don't know like that stuff is super cool |
3683s | but it also Demands a lot of development |
3686s | time for |
3689s | experiences that we didn't initially |
3692s | have for the overarching vision so I |
3695s | know somebody out there is hearing this |
3697s | and going oh so you're saying it's |
3698s | content creep yes it is a hundred |
3701s | percent content creep if we could we |
3704s | would but it is not likely that we will |
3708s | see all these Fantastical creatures that |
3711s | you're probably wanting to see |
3716s | I mean shoot I'll even say this UVA |
3719s | might get mad at me I'm not sure but |
3720s | like at one point we were actually |
3722s | questioning if we were going to even |
3725s | make the Leviathan itself |
3728s | what yeah no don't worry about that |
3731s | because we hadn't people in the on the |
3733s | team be like now wait a second no no we |
3735s | we've got to do this this is this is a |
3737s | must It's gotta happen so that's why |
3739s | even though it's not gonna happen at 1.0 |
3741s | that the Leviathan is still going to |
3744s | make its way into everspace too it's |
3747s | it's we feel it is a necessity we feel |
3750s | that it was borderline promised |
3752s | especially if you guys have seen the |
3754s | concept art so |
3758s | there's a there's so many decisions that |
3762s | one has to make internally |
3764s | during development it is crazy how much |
3767s | we've refined what we have guaranteed |
3769s | will occur some of the stuff that we've |
3772s | decided we had to drop you know |
3773s | sometimes it's like we have three great |
3776s | ideas but they all conflict with each |
3777s | other and so we have to only choose one |
3779s | like dude |
3781s | it is wild stuff but uh yeah just know |
3784s | that |
3786s | leviathans are coming |
3788s | that will happen |
3790s | and if Michael Pops in he's like well |
3792s | Eric actually I have something to tell |
3793s | you no Michael they're happening I'm |
3795s | telling you |
3798s | no sincerely though it's it's uh |
3802s | Michael's probably gonna chime in like |
3803s | wait what what's he yelling at me for it |
3805s | does everything's fine |
3807s | but um |
3809s | yeah again like we do feel like it is |
3812s | borderline promise like from the |
3813s | kickstarter in uh we're gonna bring that |
3816s | to life absolutely |
3817s | so uh space Krakens though |
3823s | there's a incredibly slim chance so |
3828s | all right |
3829s | cool at least it's an answer uh Finn's |
3833s | over on YouTube ass uh they need to |
3835s | manually pick debris to create and |
3838s | repair Vindicator drones can be a bit of |
3840s | a chore will there be anywhere to |
3842s | automate it |
3844s | um I think I think at one point we also |
3852s | also kind of weird because like if |
3854s | you're automatically picking them up |
3856s | because of a passive it feels like you |
3858s | should just always be doing that but at |
3860s | the same time we do want it to be |
3863s | something that is active player |
3864s | engagement with The Vindicator for you |
3866s | to take care of your drones like that is |
3868s | something that's an intentional design |
3869s | decision where you're either firing out |
3873s | your enemy while your drones are firing |
3875s | or you're taking care of your drones by |
3877s | specifically going to wreckage and |
3878s | engaging with that wreckage like those |
3880s | that's the two different sort of like |
3882s | sides of the coin in The Vindicator and |
3885s | it is operating as we feel it should |
3888s | that's not to say we couldn't have a |
3890s | couple of tricks to kind of work around |
3892s | that |
3893s | um with future passives but uh for all |
3897s | intents and purposes it is not the |
3898s | desire for us to have that automated we |
3902s | do want that to be a player engagement |
3904s | uh just based on internal testing |
3907s | conversations alone so |
3911s | cool |
3912s | wizard Jerry now over on YouTube |
3915s | a question asked me is the voice actor |
3918s | of terrine the same person in Everest |
3920s | one another space |
3923s | foreign |
3926s | [Laughter] |
3930s | I I don't I don't think so but let me um |
3933s | I think I have the tools to look this up |
3935s | I'm not actually sure if I'm allowed to |
3937s | tell you |
3939s | um but if I've got information |
3942s | um let me just let me just look at this |
3944s | really quick |
3947s | let me just look at this um so something |
3948s | to keep in mind is you know we are doing |
3950s | Early Access right now and so like that |
3953s | does mean there are certain parts the |
3956s | work in progress that could very much |
3958s | change |
3959s | um and so when I say that like that also |
3961s | includes voice over |
3963s | um some of you experienced a different |
3965s | Ben voice earlier in Early Access than |
3968s | the Ben voice that we have now like we |
3970s | had a change in The Voice work so uh |
3973s | it's hard to like |
3975s | tell you how things are going to be at |
3977s | this point in time we could very much |
3979s | even alter the way terrain sounds for |
3982s | example |
3983s | um |
3986s | let me see let me see what information I |
3988s | have and if there's anything I could |
3990s | reveal |
3993s | and uh while I'm doing that uh geekbite |
3996s | if you would be so kind to read off what |
3999s | igmar has said over on Twitch also to |
4002s | YouTube well to the general audience |
4003s | regarding HDR I'm gonna keep looking for |
4005s | this it should only take a moment |
4007s | yep no worries uh so we've got an answer |
4009s | regarding uh HDR uh from ingma he says |
4013s | that Marco originally implemented it uh |
4016s | I took over but currently still working |
4018s | on optimizing save load times I already |
4021s | know that there is an engine bug for one |
4023s | specific uh HDR format but that should |
4026s | be an easy fix more information soonish |
4031s | all right |
4035s | well |
4037s | well thank you for that igmar I really |
4038s | do appreciate it |
4040s | um igmar you know anything on voiceovers |
4044s | um I'm still looking for information on |
4046s | this and I'm not getting a clear sign |
4049s | that I can like |
4051s | go into this at length |
4054s | um but long story short like we do want |
4057s | to have as many uh similar voice artists |
4062s | from everspace one into everspace 2. |
4064s | like we did that with Adam of course |
4066s | um Hive obviously like we we want their |
4069s | those voices to be very memorable |
4072s | um because it can feel |
4074s | a little off when you have a familiar |
4076s | character with a completely different |
4078s | voice I mean same thing in like movies |
4080s | when you see a character that has a |
4081s | completely different face right |
4083s | um but you know there are certain |
4085s | decisions that must be made that can |
4088s | alter that and um |
4091s | who knows |
4093s | but uh I can't give a direct response to |
4096s | this at this time |
4097s | uh so we'll find out in the future |
4102s | so yeah that's Oh that's oh man I gosh I |
4106s | I don't like that response but it is |
4108s | what it is right now so this I like the |
4110s | question |
4112s | uh right uh next up we have thunder |
4114s | flame over on YouTube will we be able to |
4117s | put the Swift Catalyst on the gauze |
4120s | Cannon to speed up its ramping |
4124s | so that one more time to make sure I |
4126s | understood it will be be able to put the |
4129s | Swift Catalyst on the gauze Cannon to |
4132s | speed up its ramping |
4133s | um I'm not sure if that's currently |
4135s | possible let's look together |
4139s | um I think that was something that we |
4140s | intentionally left out and it sounds |
4141s | like you're saying it's it's left out |
4144s | but I just want to look at this real |
4146s | quick |
4148s | so if we were to modify this by |
4152s | installing a catalyst oh we can put |
4153s | rapid on it yeah you totally can put |
4155s | rapid on a gas cannon that's totally |
4158s | acceptable |
4161s | yeah so if the question is can you do |
4163s | this the answer is yes |
4168s | um the rapid it's yeah like it's general |
4171s | rule of thumb is because it's increasing |
4173s | the fire rate that means that the ramp |
4175s | up time is also decreased so you will |
4178s | gain faster fire sooner inherently |
4181s | because of how quickly it's shooting so |
4183s | yeah |
4184s | that does work correctly |
4187s | good that's good uh and last for this |
4190s | one is uh from Paul ra over on YouTube |
4193s | as well will there be any changes to the |
4195s | targeting on the small things on bases |
4200s | so right now and unfortunately I didn't |
4202s | have a display because this is very much |
4205s | a dove build and wonky stuff happens |
4207s | um generally speaking the small stuff on |
4209s | bases will be outlined and highlighted |
4211s | by an orange Hue kind of similar to how |
4214s | this high risk area in front of me is |
4215s | highlighted kind of similar uh it's just |
4218s | like the general outline of it just to |
4220s | make it more distinct |
4222s | and um I mean so far we felt like that's |
4225s | been a pretty good solution to it |
4228s | um we haven't heard any necessary |
4230s | complaints regarding it seems to be |
4232s | pretty straightforward but if you have |
4234s | if you have a thought if you have an |
4236s | idea and you're like man it would be so |
4237s | much cooler if uh I mean forums are |
4240s | definitely open on that front but |
4243s | we we do feel pretty good about the |
4245s | level of transparency that it provides |
4247s | at this time |
4252s | that's all me done I'll be back in a bit |
4254s | okay so we are now driving right into a |
4258s | high-risk area where enemies explode so |
4260s | I don't want to be close to them as I'm |
4262s | being way too close to them |
4265s | and uh we're just gonna |
4267s | test how things come together |
4271s | and I also want you to listen to this |
4272s | music because I think this is new music |
4299s | foreign |
4308s | all these armored folks |
4333s | oh wait I have a way to deal with this |
4339s | come back to me |
4341s | oh no |
4351s | okay Shields are back |
4361s | goodness gravy |
4364s | let's get a quick breather |
4368s | all right |
4371s | let's make a general minefield |
4382s | I thought these guys were supposed to be |
4384s | chill |
4394s | oh |
4412s | so many missiles |
4440s | give me those Minds back though it's |
4444s | working |
4449s | foreign |
4476s | man that felt good |
4479s | all right |
4487s | honestly I kind of want to keep my range |
4490s | here |
4491s | ah but I need a I don't have an up close |
4495s | energy damage I'll have to get close |
4504s | oh this is this is nothing oh this is |
4507s | fine I can't believe I was concerned |
4510s | [Music] |
4514s | there we go |
4525s | no big deal guys I'm not sweating or |
4527s | anything that's a super chill super easy |
4530s | light stream for you all today you know |
4532s | just kind of like taking things very |
4534s | casually |
4535s | I just kind of |
4541s | I feel good about that that felt that |
4543s | felt right things came together look at |
4545s | this hello |
4547s | hello |
4550s | hmm |
4551s | that's that's awfully tempting oh man |
4556s | that's awfully oh |
4561s | all right we are gonna cycle out our |
4565s | cruise missiles that we have uh but uh |
4567s | my goodness there's too much stuff here |
4569s | and I don't want to spend all this time |
4570s | going through my equipment uh because I |
4573s | just want to show you stuff that's just |
4574s | how this beat that's what I want to do |
4576s | uh so uh we're just gonna we're just |
4579s | gonna leave it or people are gonna be |
4580s | mad at me for that |
4583s | we just gotta leave it see you later |
4585s | loot |
4587s | oh man |
4588s | playing a looter shooter leaving the |
4590s | loot |
4591s | I'm making somebody die inside |
4595s | all right let's head back to base oh |
4597s | wait I don't know if I can |
4599s | [Music] |
4602s | let's go to the space instead |
4604s | like a glove |
4609s | you know the irony of this is that that |
4611s | high risk location was under my level |
4616s | so if anybody thinks oh man look at it |
4619s | the developer is bragging about playing |
4621s | their own game like goodness gravy get |
4623s | over yourself guys I was two levels |
4626s | higher than that whole engagement |
4629s | whoo |
4631s | there's a little bit of a humble check |
4633s | for you right there |
4636s | uh I mean I suppose I could be like in |
4639s | my defense |
4640s | but whatever all right let's go doc |
4645s | let's go doc let's look at some options |
4649s | goodness |
4661s | a little too much speed there |
4664s | there we go that's a pretty looking ship |
4668s | hello bomber |
4670s | all right |
4672s | quick duck |
4675s | restock |
4676s | [Music] |
4678s | let's just look at the ships |
4681s | just because we can nice present |
4686s | I mean I would change but I feel like we |
4688s | need to continue this opportunity to |
4690s | show The Sentinel today |
4693s | because for anybody who somehow missed |
4696s | the title |
4698s | The Sentinel did get its uh special |
4701s | changed |
4702s | [Music] |
4706s | and so now instead of it being defensive |
4708s | we made it offensive |
4710s | so its Primary Weapons deal up to 40 |
4711s | increased energy damage and that depends |
4714s | on how much of your Shield is remaining |
4717s | it's not based on the shield amount like |
4720s | it's not based on this number |
4722s | it's based on the percentage that it |
4725s | remains so when it's completely maxed |
4728s | out it provides 40 out of damage if it |
4730s | was at like 50 percent it would have 20 |
4732s | percent |
4734s | if it's at 50 it adds 20 oh man it's |
4738s | always fun talking about percentages |
4739s | isn't it all right |
4743s | but that's how it works |
4747s | all right so we're gonna clean up some |
4750s | of our inventory now uh |
4752s | and we're gonna do so through the tried |
4755s | and true method |
4757s | of selling everything |
4761s | just don't look at it and it doesn't |
4763s | hurt as bad right |
4765s | foreign |
4775s | doesn't have a lot of uh crafting |
4777s | ingredients yeah look at Starfire star |
4780s | charged conduit we could probably use |
4782s | more of those but |
4784s | I guess |
4785s | oh we got to Eco all right that could be |
4788s | fun to add to a booster especially if we |
4792s | have a recharge booster oh my gosh |
4795s | that's uh |
4797s | actually that's that's key to a good |
4800s | race honestly I feel like that's a |
4802s | really good benefit if we slapped on |
4804s | that ecobooster |
4807s | lasts longer |
4811s | all right |
4818s | all right |
4819s | okay |
4821s | we need a sell-all button oh my gosh |
4824s | I'm not sure if we I'm not sure if we do |
4826s | I think that's encouraging poor uh poor |
4830s | gameplay |
4831s | thank you |
4832s | for gameplay experience |
4834s | man we haven't like gotten any of the |
4837s | things |
4839s | we haven't clear out anything I also see |
4841s | that we don't have a marker yet |
4845s | for the races I thought we added those |
4848s | am I crazy speaking of races uh we |
4852s | should actually look at a racetrack so |
4854s | this is actually a pretty good spot to |
4856s | hear let's go back to base real quick |
4857s | we're gonna save at the base |
4861s | I think we're gonna show you what's been |
4863s | tweaked about the the races because I |
4865s | think that's a it's a good one and we |
4866s | have just enough time before we dive |
4868s | into more questions as well as |
4872s | um |
4872s | foreign |
4873s | your screenshots your screenshots of |
4875s | course |
4877s | how could we forget about those you ask |
4881s | you know the initial game plan was to |
4883s | show screenshots every other week but |
4885s | you guys are just pounding out so many |
4887s | screenshots it's like become just a |
4889s | weekly thing which thanks for that it's |
4891s | pretty awesome |
4892s | no map markers in the build yet how dare |
4894s | you torben I can't I can't believe it |
4896s | with all of the work that you've put |
4898s | into racing across the board making it |
4900s | so super delightful and you haven't made |
4902s | a map marker in the words of another |
4904s | member of our community literally |
4906s | unplayable I just I can't believe it |
4908s | that's just it's awful |
4912s | anyway we're gonna say |
4914s | first stream beautiful done |
4918s | all right so now we are going to |
4922s | we're gonna load our racing one |
4926s | beautiful true true he says oh |
4933s | nonsense uh so torben since you're here |
4936s | let's talk about this shall we let's |
4938s | talk about this |
4940s | we got we got some improvements and some |
4942s | updates and some happiness going on |
4944s | um so first off we have this holographic |
4947s | thing to for a couple a couple reasons |
4950s | one is to make it uh more visible when |
4953s | you first start |
4955s | or what to find it |
4957s | um but then the racing itself it's it's |
4959s | pretty standard like you're gonna notice |
4961s | that this is very similar to what I did |
4963s | last time but there are a couple of |
4965s | little tweaks and that is there's one |
4968s | blue ring one yellow ring and then all |
4972s | of the other Rings almost all the other |
4973s | Rings you can see in a gray sort of |
4977s | outline so you can kind of see uh a lot |
4980s | of what's coming up actually you can |
4982s | technically see more but it's much more |
4984s | clear as to where you need to go next |
4986s | okay |
4989s | so much more clear on that front |
4993s | [Music] |
4997s | and the other thing is that we added |
4999s | somebody's going to be so happy about |
5000s | this but here let me make it just a |
5002s | little bit more clear |
5003s | if you look at that text |
5006s | you see where we added you see it |
5009s | you can tell which ship |
5012s | finish the race at that time very simple |
5015s | addition and I know a lot of you wanted |
5017s | it |
5018s | um I'm not going to say that we had |
5019s | plans to do this already uh to make you |
5022s | feel better so it was definitely a |
5024s | community suggestion and wasn't |
5025s | initially internally |
5029s | is that was that by the script torvin is |
5031s | that did that go well all right oh |
5034s | but yeah so now we've added that you're |
5036s | always going to have your top five and |
5039s | you can see which ships you've raced |
5040s | with so if you are super after racing |
5043s | and the bragging rights uh surrounding |
5046s | that and say like oh my gosh well I |
5048s | completed this race at Platinum with my |
5050s | gunship with my inertia dampeners off |
5052s | and blah blah blah blah you can at least |
5054s | prove that it was with the gunship but |
5057s | you probably still want to like record |
5058s | the race regardless |
5061s | um but yeah |
5063s | so just nice little additional effect |
5065s | there uh pay no attention to what this |
5068s | could possibly mean I definitely don't |
5070s | want to show that in the course of a |
5072s | stream because that might reveal some |
5073s | some possible connection to something |
5076s | else going on I don't know maybe uh so |
5079s | yeah just everybody cleanse your eyes |
5081s | you never saw that uh totally wasn't |
5084s | meant to be seen |
5086s | um and yeah |
5088s | so we're pretty pretty dang happy with |
5090s | how the races are coming along we also |
5092s | did I you can't see them here but we |
5095s | also did uh adjust the values the times |
5099s | for all the races |
5100s | um it's probably gonna be tweaked again |
5102s | like once you guys get your hands on the |
5104s | um experimental build there's a chance |
5106s | that maybe we like make some additional |
5108s | uh tweaks but um I do want to just put a |
5111s | lot of emphasis on this once again even |
5113s | though I've done it so many times it's |
5115s | kind of ridiculous |
5117s | all of this fun stuff to the races has |
5120s | just been a pleasure for us to be able |
5123s | to work on it has not been any sense of |
5128s | a priority in the overarching everspace |
5131s | to development this is not like a key |
5134s | aspect of the game this is straight up |
5137s | for funsies and we did manage to |
5139s | incorporate this in some Mission chains |
5142s | which you'll find out in the future uh |
5145s | just to like really bring all of that |
5147s | home the mission chain itself you're not |
5149s | gonna have like any sort of like |
5151s | super crazy hard time with these like |
5153s | especially if you don't like racing so |
5155s | like if you completely suck at |
5157s | controlling your ship and you're just |
5158s | like constantly you know you play on |
5161s | very easy and you know all those types |
5164s | of things don't worry about it we also |
5165s | want to make sure that everything is |
5167s | accessible to where it can be completed |
5170s | by anybody of any age of any skill level |
5173s | like we want that to be at the core of |
5175s | everything we design |
5177s | uh and racing is no different so uh yeah |
5181s | I do think that those of you who |
5184s | seriously love racing are going to enjoy |
5187s | a lot of what's being added to this and |
5190s | there's still one more tweak that will |
5192s | occur that I think is really going to |
5194s | bring this home one other little detail |
5197s | about this and I'm flying a Vanguard |
5199s | that doesn't have any alts but |
5202s | um |
5202s | the Vanguard has been able to Super |
5205s | Cheese these Races by using its alt |
5208s | which halves time okay internally in the |
5212s | game logic it haves time so you're |
5214s | moving at double time |
5216s | um and you can complete the races at |
5217s | double time uh so if I were to like have |
5221s | gotten this exact same score here and I |
5224s | had my alts on then that would |
5226s | effectively have been about a 19 second |
5228s | race at 18 and a half second rates uh |
5232s | yeah |
5233s | we removed the ability to do that |
5236s | um so we want the races to feel |
5240s | at least decently fair for what's being |
5244s | accomplished so we don't want any |
5245s | particular ship to have this crazy |
5247s | Advantage but we do want the different |
5250s | ships to have that uniqueness they |
5252s | provide through their handling you know |
5253s | through their um through their speed |
5256s | through certain items that you have uh |
5259s | like we want you to be able to cultivate |
5261s | a healthy space flying racer if you want |
5266s | to go that route like we want to provide |
5268s | those opportunities |
5270s | but we are eliminating those incredibly |
5274s | Preposterous exploitive tools and we did |
5278s | feel that alts were one of those there's |
5281s | another one that we also feel is rather |
5283s | exploitive and there's going to be |
5284s | another modification in the future which |
5288s | torben do you know if we'll be able to |
5289s | have that next week as well do you know |
5292s | which one I'm talking about |
5293s | wink twice if you know what you want to |
5295s | talk |
5298s | laughs |
5303s | um but regardless uh |
5305s | we want it to be as Fair as possible |
5307s | across the board but we also want there |
5309s | to be uh uniquenesses for each ship and |
5312s | how you're using them awesome |
5319s | okay yeah see perfect well that's going |
5321s | to be exciting so we'll have two little |
5323s | updates for next week's stream and |
5325s | that'll be a lot of fun |
5326s | that'll be super fun |
5330s | oh Caden asked a really important |
5331s | question and torben I'm really glad that |
5333s | you're here because I don't know if we |
5336s | have internally decided on this actually |
5339s | so um we're going to answer this right |
5341s | now I'm putting in a priority because |
5342s | this is the racing segment uh the |
5345s | question is can you boost and teleport |
5346s | gadgets and races to get even crazier |
5348s | times |
5351s | I'm gonna let I'm gonna wait for torben |
5353s | to respond and then I'm going to uh talk |
5354s | about it |
5358s | he says yes |
5360s | I don't know somebody out there is like |
5362s | but you just said the fairness factors |
5363s | blah blah blah okay so check this out |
5365s | all right check this out for the race |
5368s | times that we are plugging in for all |
5372s | the races across the board |
5375s | those are |
5377s | races very doable |
5380s | just using boost and navigating the |
5383s | racetrack |
5384s | if you want to get super crazy wild with |
5388s | devices |
5390s | consumables a couple other little tools |
5393s | and stuff like that to like really |
5394s | maximize a race time you know what |
5397s | we encourage it have fun this is a side |
5401s | mission it's meant to be enjoyed at your |
5404s | leisure how you want to do it |
5406s | but know that for the standard of the |
5409s | times we did not use all those crazy |
5411s | tools |
5413s | we did not use all those crazy tools |
5416s | all right |
5421s | yeah we don't feel it's too exploiting |
5425s | we know players are going to be really |
5427s | good about it and they're going to show |
5429s | high level skill and that's great show |
5431s | that skill have fun with it |
5436s | but if you're just looking to complete |
5438s | races especially because the side |
5439s | mission told you to do so |
5442s | it's not it's I promise you guys |
5445s | We're not gonna pull your arms and legs |
5447s | out |
5448s | you're not gonna have to like become the |
5450s | greatest |
5452s | ever Space 2 pilot of all time to get |
5454s | these times making it accessible all |
5457s | right |
5458s | so now all of that stuff is talked about |
5461s | and done |
5462s | now it's time to uh answer some more |
5465s | questions and also you know go into |
5467s | screenshots so give me one second for a |
5470s | transition and then we'll Jump Right In |
5472s | it'll be great |
5489s | foreign |
5493s | [Music] |
5501s | [Music] |
5508s | foreign |
5512s | Space 2 Community Edition where we |
5516s | highlight your screenshots that you've |
5518s | provided all of these traditionally come |
5520s | from the Discord that's where I grab |
5523s | them while we are doing this segment we |
5526s | will be showcasing your screenshots and |
5528s | geekbite is on the line he will be |
5530s | asking those questions that you've been |
5532s | plugging away in the chat and I will be |
5535s | providing as much clarity as I possibly |
5537s | can and uh yeah isn't this a beautiful |
5540s | butterfly by the way this is from dark |
5542s | chaos highlighting the Reflections in |
5545s | everspace 2 and uh I think you even |
5548s | called it the butterfly effect so |
5550s | incredibly clever incredibly clever so |
5552s | geekbite if you got a question to start |
5554s | me off let's have it |
5556s | cool I've got one that I'm just gonna |
5558s | throw in if you have time at any point |
5562s | um there's been a challenge thrown down |
5564s | to you from the YouTube from Bearded |
5566s | Frog and he wants to see you do a first |
5568s | person mode race in the bomber |
5573s | so you wish death upon me and my family |
5577s | um I can uh we can we can try that |
5581s | uh |
5583s | I can have my inertia dampeners though |
5585s | right at least give me some he'll give |
5588s | you some control over this foreign |
5591s | all right anyway |
5593s | go |
5594s | um we had a different question from |
5597s | Finns on YouTube and once upon a time |
5599s | there were blocker blockers and blocker |
5601s | blocker blockers in the game yeah all |
5603s | these anyhow be present in 1.0 in any |
5606s | shape or form so |
5612s | silly stuff placeholders if you will |
5615s | um and that one was technically a |
5616s | placeholder now |
5618s | um it's also something that kind of grew |
5621s | on a number of people kind of like bear |
5623s | might and so there are certain things |
5625s | that were like you know what maybe we |
5626s | can do something more with it |
5629s | um whenever uh we streamed about the |
5632s | blocker blocker there's a question about |
5633s | it in the past |
5635s | um I had said it was going to be changed |
5637s | it was going to be removed and then |
5638s | Michael jumped in he was like what why |
5641s | the CEO jumped in and I believe he's |
5644s | still present I think Michael's still |
5645s | here he jumped in he's like no no we |
5647s | need to keep it it's fun it's great |
5649s | so um |
5651s | it might be making a splendid return in |
5655s | the future that's uh definitely all I'm |
5657s | gonna say on that one but uh yeah we |
5659s | hear you on that front |
5661s | um we do want to make sure that the game |
5662s | you know overall like with its focus |
5664s | being a looter shooter of course we |
5666s | still want there to be like these fun |
5667s | little aspects surrounding that uh |
5670s | design forward and you know if we can |
5672s | hearken into |
5674s | referential things that you guys enjoyed |
5676s | then sure yeah we'll absolutely uh |
5679s | absolutely try and satisfy those things |
5681s | so |
5682s | that'll be good yeah Michael says I |
5684s | still want my blocker blocker look at |
5686s | him look at him go I love it thank you |
5687s | Michael I appreciate that so um yeah I |
5690s | guess I should say that there isn't a |
5692s | guarantee I should say that so I I do |
5694s | need to curb expectations on that front |
5696s | but this is something well known and |
5699s | something that uh you know if we do have |
5701s | some time uh to implement something |
5703s | surrounding the blocker blocker that we |
5706s | are going to move in that direction all |
5708s | right this shot comes from the chemical |
5710s | bro I'm not a hundred percent sure what |
5713s | weapon or effect is happening here |
5715s | I'm not like At first I kind of thought |
5718s | it was a teleporter effect but |
5721s | um regardless of what's Happening uh I |
5724s | love this shot I love the colors I love |
5726s | the ship and it's shininess everything |
5729s | just makes me happy and I wanted to |
5731s | share it with you geekbite give me |
5733s | another question |
5735s | I what if I had one |
5737s | oh okay my goodness |
5740s | folks we need more we need more |
5743s | questions we need more questions so ask |
5745s | me more questions as I'm delivering the |
5747s | goods your beautiful screenshots and |
5749s | when we get them I mean shoot I might |
5751s | even be able to just answer them |
5752s | straight up uh from the chats as I see |
5756s | them so uh go ahead and shoot actually I |
5758s | do see one it looks like there was a a |
5760s | follow-up regarding racing I think |
5764s | true racing is not a main focus of a |
5767s | looter shooter but well-made mini games |
5769s | and larger game is one neat thing well |
5771s | yeah sure that's why we've been putting |
5772s | a little bit of extra attention into it |
5774s | but also keep in mind that with that |
5777s | like |
5778s | you know like we can't prioritize all of |
5781s | our time all of our resources into |
5783s | making the racing minigame into like its |
5786s | own game like with what we've done |
5789s | already and you can even ask you can |
5790s | straight up ask torben with us the |
5792s | allotted time that we had to work on |
5795s | racing versus the time that we've |
5796s | committed to it we've already put in so |
5799s | much more and there's a certain point |
5801s | where we have to say we're done so that |
5804s | we can focus on that main priority which |
5806s | is the looter shooter the itemization |
5809s | the missions the enemy variety the |
5812s | storyline for that matter the end game |
5815s | oh my gosh like if you could have us |
5818s | either work and dedicate our time to |
5820s | making uh a super complete racing |
5823s | Mini-Game inside of a looter shooter or |
5826s | have meaningful looter shooter in-game |
5829s | content which would you choose you can |
5830s | only have one |
5832s | those are the types of questions we have |
5834s | to ask internally and we've made our |
5835s | choice so I hope that you understand why |
5839s | we are very happy though sincerely we |
5842s | are very happily with what we've been |
5844s | able to accomplish with racing it feels |
5846s | really really good and I'm excited to |
5847s | show you how it all ties together uh |
5850s | hopefully this fall update I think I |
5854s | think it should be ready this fall |
5855s | update |
5856s | so uh that should be that should be |
5858s | pretty cool so dark chaos has yet |
5860s | another shot for us and then we're gonna |
5862s | go into a slew of everspace one |
5864s | screenshots you guys have been diving |
5866s | back into some Nostalgia and I love it |
5868s | so much ah so uh this one comes from |
5871s | dark chaos just having a splendid old |
5873s | time in I think this is Drake I'm pretty |
5876s | sure that's Drake uh |
5879s | but it's uh |
5880s | great shots I love I love these shots |
5883s | that you get a huge expanse of the area |
5886s | surrounding the space |
5888s | uh super super cool |
5890s | um so uh keep it up dark chaos you |
5893s | continue to to bring together some |
5895s | really neat shots |
5897s | really dig it |
5899s | um |
5900s | he bought any questions |
5902s | we have we've got some rolling in now |
5905s | um |
5908s | from handy4 on Twitch any more thoughts |
5911s | on the balance of having to remove level |
5913s | restrictions on items oh so much so much |
5918s | we could get into such a massive |
5920s | conversation about this but um rest |
5922s | assured that the way that itemization |
5925s | works and the level progression and |
5928s | frankly the level scaling oh man I'm |
5930s | getting close I'm on this line |
5933s | um there's a lot of stuff uh that we are |
5936s | uh somewhat happy with or not happy with |
5939s | in the current game Space of everspace |
5942s | too and there will be adjustments I can |
5944s | 100 guarantee that so I even said it |
5947s | earlier in the Stream whenever I was um |
5949s | adjusting the uh Rarity no it was the |
5953s | requirement it was the higher level and |
5954s | I was removing the the higher level |
5957s | requirement right |
5959s | um and saying that it was kind of like |
5960s | this almost standard that we have like |
5962s | you're always doing it it almost feels |
5965s | like a natural response to if you find |
5967s | something higher level instead of |
5968s | actually waiting until you're higher |
5970s | level or other factors at all |
5973s | um and we're taking note of that we we |
5975s | want to make it feel good and feel right |
5977s | as opposed to it almost feeling like a |
5979s | chore oh I found a higher level item I |
5982s | have to scrap some stuff in order to |
5983s | have the resources to boost it up to |
5985s | have access to it you know like it |
5987s | doesn't feel |
5989s | it doesn't feel good it just feels like |
5993s | you have to do it and so um yeah tweaks |
5996s | and balances and all that stuff |
5998s | definitely coming do appreciate your |
6001s | insights on it uh your inside just being |
6003s | your general feedback because it sounds |
6005s | like you'd like there to be something |
6006s | else more transformed you know uh so |
6009s | we'll see what we can do |
6012s | this screenshot comes from BW Lambert's |
6014s | by the way and his flying through Drake |
6018s | um and you guys like this one there were |
6020s | there were a couple thumbs up on it so I |
6023s | wanted to share it I think that it's a |
6025s | nice pleasant little adventure and feels |
6026s | very much like you are almost watching |
6030s | like a a sequence taking place |
6034s | um I dig it |
6035s | I dig it very very good |
6038s | so yeah very very cool |
6041s | I'm going to transition over to a shot |
6043s | from Flory I love this one and I'll |
6046s | receive another question if you will |
6050s | certainly can this was being asked |
6052s | across both YouTube and twitch and oh |
6054s | good basically it's and this one |
6056s | specifically capability Frog as well how |
6059s | are you doing today Eric oh what a |
6062s | pleasant question Bearded Frog that's so |
6064s | lovely speaking of love this shot by |
6067s | flori uh is actually titled something |
6070s | about First Love or lovebirds or |
6072s | something like that um I think it's very |
6074s | appropriate I think it's it's very fun |
6075s | this is actually an event this is an |
6078s | encounter that happens in everspace one |
6080s | and this is an individual known as Carly |
6083s | sharp if you guys haven't played the DLC |
6086s | in everspace one what are you doing with |
6088s | your lives it adds so much content it's |
6090s | insane like it's so good if you own |
6093s | everspace one you have got to own the |
6095s | DLC like and if you're pinched for cash |
6097s | you're like I don't want to spend ten |
6098s | dollars |
6100s | like you're being kind of cheap but I |
6102s | get you I understand like just wish list |
6104s | it wait for a sale boom buy it like |
6106s | seriously it I had so much content it is |
6109s | great how am I doing I am doing so much |
6112s | better |
6113s | um I had several insanely stressful |
6116s | weeks |
6117s | um but you know my Fridays give me so |
6119s | much life hanging out with you guys |
6121s | sincerely that's I'm not even like I'm |
6123s | not even sugar coating that not brown |
6125s | nosing you all uh these streams give me |
6127s | so much energy you can probably tell |
6130s | um and just like the Casual engagements |
6132s | of the Discord they help so much and uh |
6134s | seeing the progress too that we've been |
6136s | making uh bringing all of these elements |
6139s | together it adds to that pile I could |
6141s | also get into like private family life |
6144s | it feels kind of weird if I were to do |
6145s | that but uh in short my kids are great |
6147s | my wife is great happy wife happy life |
6149s | as they say and uh yeah it's wonderful |
6154s | all right so I love that question such a |
6156s | delightful question very thoughtful uh |
6159s | don't really get that that much and uh |
6161s | you know when it does happen it's it |
6164s | stands out it's very pleasant so I do |
6165s | appreciate that this next shot comes |
6168s | from |
6170s | BW Lambert again also uh from the |
6173s | original everspace I had to do a quick |
6175s | Double Take on it to make sure and then |
6177s | I realized that it has it right in the |
6179s | bottom right corner |
6181s | um but uh I love the way that the shadow |
6184s | casts on the Rings almost making the |
6187s | outside look like they're completely |
6188s | gone but then you start seeing them |
6190s | again |
6191s | um and I'm told that this is how it |
6194s | authentically looks out in space so |
6197s | there was great care in how this was |
6199s | composed for the visuals of everspace |
6202s | one |
6203s | so pretty neat pretty neat ask me |
6207s | another question as we dive into another |
6210s | smoking hot everspace one scene from |
6213s | flori |
6214s | oh right crispy muffin on Twitch asks I |
6217s | noticed rapid and Powerful catalysts |
6219s | have the same DPS change at least on my |
6222s | coil gun meaning rapid is almost |
6224s | pointless when I can pick up powerful |
6226s | which gives the same DPS for Less energy |
6228s | cost and build requirements |
6231s | um I think that's going to depend on |
6233s | what you're trying to accomplish with |
6235s | the build because I would actually argue |
6236s | if you have uh if you're wanting like |
6239s | more critical hit chance like if you're |
6241s | trying to proc certain effects then |
6243s | powerful is not better you want to go |
6245s | for Rapid |
6246s | um because you want to get more shots in |
6248s | even though the damage is less because |
6252s | you're hitting more hits that means more |
6254s | opportunities with any of those |
6255s | additional procking effects to occur now |
6258s | if you are going for a build that says |
6260s | screw proc effects I'm trying to like |
6262s | One-Shot Johnson uh then yeah powerful |
6264s | is definitely your better option there I |
6266s | don't think one is inherently better |
6267s | than the other and I think that as far |
6270s | as the design has gone thus far I feel |
6273s | like we're pretty happy with where |
6274s | that's at too |
6276s | um but uh uh yeah I mean that's gonna be |
6279s | your big reasons for choosing one over |
6281s | the other I think |
6283s | um but uh otherwise |
6286s | I think that's that that's it |
6289s | so uh but yeah like I said this one this |
6291s | hot shot comes from Flory and uh I I |
6296s | want to know the outcome of this run |
6297s | flori did you make it did you did you |
6300s | succeed because that ship doesn't look |
6302s | like it's having a good time |
6304s | um really curious I don't see oh what's |
6307s | that oh that's just a Corvette okay for |
6309s | a second I I thought that was a frigate |
6311s | but no that's not a frigate what's that |
6313s | is that a frigate no that's just laser |
6315s | fire |
6316s | I have to know oh you did survive |
6318s | Nanobots for the win oh excellent |
6320s | fantastic |
6321s | good to hear yeah the up close and |
6323s | personal with these Suns and this uh the |
6325s | roguelite loop like they can be such a |
6327s | hindrance because everything starts |
6328s | overheating and you have to like move it |
6330s | or lose it really enjoy the |
6332s | visualization of these spaces and uh |
6335s | that's so telling of where you're gonna |
6338s | be at when you get here too like I love |
6340s | that you're like flying out by the seat |
6342s | of your pants from a previous engagement |
6344s | just trying to survive and then you like |
6346s | run into the star and just like oh crap |
6349s | it feels it's it's wonderful absolutely |
6352s | wonderful another shot from Flory is in |
6355s | this dark nebula and man I love this |
6358s | impending doom from afar it's hard to |
6361s | make it out but that is in fact an okar |
6364s | frigate and uh that just looks |
6368s | oh I get I get goosebumps thinking about |
6371s | my engagements in these dark nebulon all |
6373s | right another question |
6376s | uh we have Derek over on YouTube asking |
6379s | would you add a scrap all a white blue |
6383s | green blue items oh like similar to the |
6386s | Diablo forage and uh Diablo 3 Forge I |
6389s | guess I should say |
6390s | um you know I don't necessarily know if |
6393s | that's on the table or not I know that |
6396s | we've had discussions about faster |
6399s | um scrapping |
6400s | um we are putting a lot of emphasis on |
6403s | like what it would look like from |
6404s | controller support as well because we |
6406s | are going to be launching inevitably uh |
6408s | for consoles |
6409s | and um you know there there is an |
6412s | accessibility Factor there that could be |
6414s | very beneficial for just pushing a |
6416s | button as opposed to like highlighting |
6417s | through with especially like dual |
6419s | joysticks |
6421s | um but yeah there's nothing set in stone |
6423s | about about going that direction |
6427s | um I definitely think that is a nice to |
6429s | have feature and if it's not on our |
6432s | plate I'm sure that the people that are |
6434s | watching the stream as well as myself |
6437s | um will definitely at least raise the |
6439s | question of possibility but I honestly |
6441s | can't guarantee anything |
6443s | I do agree that it would be a nice |
6445s | feature but um |
6448s | we'll have to see we'll have to we'll |
6449s | have to look at timetables we'll have to |
6451s | look at delivery we'll have to look at |
6453s | all that fun stuff so but I like it all |
6456s | right let's jump over to another image |
6459s | from herb |
6461s | BRB uh they pointed they they said oh my |
6464s | gosh this looks like uh Disney is in |
6467s | inside of that first space ah it's kind |
6470s | of the formation of this particular okar |
6474s | City that you're looking at here but uh |
6476s | definitely definitely not Disneyland |
6479s | that's for sure |
6481s | but man gosh I just the DLC adds so much |
6485s | to Aerospace one guys like it's insane I |
6488s | just I I can't I'm not even like |
6491s | telling you guys to go play it because |
6493s | like I want your money and I'm the |
6494s | developers like give me your money buy |
6496s | buy all the things the game like |
6497s | sincerely like everspace one |
6501s | is good |
6503s | everspace ones at a DLC is great like it |
6508s | just it like completes so much and it |
6511s | brings together this experience like no |
6514s | other and I really do just like got to |
6518s | get the DLC if you don't have it it's so |
6520s | good guys it adds so much to the game |
6523s | like it's it's nuts all right next |
6526s | question as I cycle over to Med beds |
6529s | incredibly explosive zorilia shot |
6533s | uh this one's from Finn's uh over on |
6536s | YouTube regarding potential mod support |
6539s | uh which possibly sometime or after 1.0 |
6542s | if it does come would we be able to |
6545s | create our own race courses |
6548s | um I mean I think that's going to depend |
6549s | on uh what the modder wants to try to |
6552s | accomplish but at this time uh the |
6555s | answer would be no like that's not |
6558s | something that we're like it's not |
6560s | planned it's not planned I should say |
6562s | um I think that sounds awesome though I |
6565s | really do that sounds amazing that also |
6568s | sounds like a a bit of extra work and |
6571s | maybe even torben could uh say something |
6574s | on that if he's still around uh because |
6576s | I don't know |
6577s | I mean I don't know the process of how |
6579s | that would be integrated through mod |
6581s | support even remotely I'm not going to |
6583s | pretend to to understand it but um |
6587s | but that does imply that we have mod |
6590s | support and that in and of itself uh we |
6593s | still have the exact same response to |
6595s | that that we've had for a pretty long |
6596s | time which is it would be super awesome |
6600s | everybody in our team agrees like having |
6602s | mod support for Aerospace 2 would be so |
6605s | freaking cool but it is not something |
6608s | that we can put on the priority list we |
6610s | have still a lot of content that we want |
6612s | to bring forward not only because we |
6614s | want it to be in the game because of our |
6616s | vision but also because of promises |
6618s | we've made like we've got a nail that |
6620s | first that is Priority One |
6624s | um so if we can reach a level of adding |
6627s | mod support which would absolutely be |
6629s | after 1.0 release |
6631s | then you know |
6633s | custom races man that does sound really |
6636s | cool but I don't know how realistically |
6640s | uh even torben says yeah really tough |
6642s | call to manage expectations I'd have to |
6645s | go with a no here okay and torben to to |
6647s | give a little bit of clarity he's the |
6649s | one who's been putting a lot of work |
6650s | surrounding the races and how that all |
6653s | needs to come together so |
6655s | um yeah that would take a healthy amount |
6657s | of modding I'm sure and I'm sure |
6659s | somebody out there could do it in 24 |
6661s | hours because they devote every single |
6663s | ounce of their energy to it and drink |
6665s | way too many Red Bulls you know whatever |
6666s | but that's just not our Focus so uh so |
6671s | uh but what our focus is it's the |
6673s | community screenshots like what you see |
6674s | right here from Medved oh my gosh the |
6676s | explosions |
6677s | so good I I really like this shot just |
6679s | because it really it just it speaks so |
6682s | clearly about what the zurlia are all |
6685s | about yeah maybe there's a ton of |
6687s | Destruction going on but it just seems |
6690s | incredibly fitting for just these large |
6693s | pillars of fiery goodness surrounding |
6696s | this zirulia Destroyer everything about |
6699s | this screenshot just feels right and it |
6703s | also has some pretty decent framing uh |
6705s | so well done I like that shot I like |
6708s | that shot quite a bit we're going back |
6710s | over to everspace one again I told you |
6713s | we got a lot of Aerospace one shots it's |
6714s | pretty wild |
6716s | um this one comes from flori and this |
6719s | one's just a little slice of Drake I |
6722s | suppose uh some cloudy nebulous cotton |
6725s | candy Fields uh but you got the ice |
6728s | asteroids so what's going on here is |
6730s | this where could I find this it's close |
6732s | to uh close to a planet |
6735s | but regardless very very cool everspace |
6738s | one shot |
6739s | and seeing those clouds I love how |
6741s | they're different colors |
6743s | really brings a nice pop to how |
6745s | everything comes together this next one |
6747s | comes from the guy who's reading off |
6750s | your questions this is a geek bite shot |
6752s | also from outer space one yeah and um |
6755s | this this almost looks like a a poster |
6758s | shot honestly like you getting you're |
6760s | getting a lot of the feels of what the |
6762s | game offers uh you're getting a little |
6765s | bit of a tease of certain things like |
6766s | you know this debris field and this very |
6769s | lower corner that I'm blocking here uh |
6771s | like what what's going on there you've |
6773s | got this planet this very rich looking |
6775s | Planet that's close by with this |
6777s | asteroid field that's dotted with so |
6779s | many different things there's a hole |
6781s | over there you see this super very small |
6784s | green looking things like what's going |
6785s | on there |
6787s | um all encompassing regarding like the |
6790s | process to everspace one like in a |
6792s | nutshell it's this is it you don't know |
6795s | what's around the corner but there's a |
6797s | lot going on and you're gonna have to |
6798s | find out |
6800s | so uh go ahead and give me another |
6801s | question as I transition to flory's |
6805s | explosive shot against an okar frigate |
6808s | also an Aerosmith |
6811s | a bit of an inquiring question any |
6815s | particular fun weapon or device ideas |
6817s | that have to be scrapped due to time |
6819s | technical limitations |
6822s | okay I want you to read that question |
6823s | off one more time because I want to |
6824s | answer this very very accurately and |
6827s | very carefully |
6829s | yes don't give too much away Michael's |
6831s | still here yeah |
6834s | any particular fun weapon or device |
6837s | ideas that had to be scrapped due to |
6840s | time technical limitations |
6844s | I'm not even sure |
6847s | like if I could speak on this |
6850s | would I speak on it |
6852s | because there's always the chance |
6855s | that we could bring an idea that we have |
6858s | that just wasn't quite working or it |
6860s | didn't really fit the bill or we simply |
6861s | didn't have time that it could still |
6864s | show up so |
6866s | um |
6867s | I think the very simple short answer is |
6870s | yeah we've definitely created some ideas |
6872s | that were like oh yeah let's see what |
6874s | this looks like and we implement it |
6875s | we're like that's dumb and we just have |
6878s | to you know it doesn't work it just |
6880s | doesn't work right and sometimes it's |
6882s | granted it's a little bit more rare than |
6884s | normal sometimes you can't really tell |
6886s | if it works or not until you implement |
6888s | it and try it out now I will say we have |
6890s | not wasted a lot of time on situations |
6893s | like that a lot of the Weaponry has |
6897s | already kind of been |
6899s | fine-tuned for us through the events of |
6901s | everspace one |
6903s | uh so a lot of that kind of stems from |
6905s | where we come from uh but yeah I mean we |
6908s | still want to create some unique |
6910s | outliers and have some playful |
6912s | engagements with tools that you don't |
6914s | traditionally |
6916s | gain right |
6917s | um so yeah I mean legendaries are in the |
6920s | works so we'll see what happens both |
6922s | from the backers that were at legendary |
6925s | tier as well as legendaries that the |
6928s | team you know ideas are are surrounding |
6931s | so more to come on that front I just |
6934s | can't really |
6936s | tell you the specifics but yeah ideas |
6939s | come and go |
6940s | ideas come and go |
6943s | but uh you know what else is going is |
6945s | this Oak our frigate it is having a |
6948s | really bad day I believe this is in a |
6950s | Arc 9000 shot because that is just |
6953s | desecrating every single hardpoint on |
6956s | its posterior look at that everything is |
6959s | just going down in flames pretty sure |
6962s | that this is going to soon follow really |
6964s | cool shot though from Flory nice hey |
6966s | geekbike how many more questions do we |
6968s | have oh you're awesome uh just the one |
6970s | just the one okay all right so I'm gonna |
6972s | go through the rest of these screenshots |
6973s | and then we'll just answer any last |
6975s | questions and whatnot this one's from |
6977s | Kaza it's from a bug to save I had a |
6980s | double take on this because I was |
6982s | cataloging all of the everspace one |
6983s | shots for a very very very brief second |
6986s | all right I'm telling you very brief I |
6988s | thought these were colonial warships and |
6990s | somehow the bomber plugged into |
6994s | everspace one and like I was like |
6996s | freaking out I was like how is this even |
6998s | remotely possible and then my brain |
7000s | turned on and was like oh oh okay okay |
7003s | those are this is the bug this is a bug |
7005s | from quite some time ago that allows you |
7008s | to generate just an absurd level of |
7011s | Outlaw Destroyers |
7013s | all right all is well and fine and good |
7015s | um I also wanted to capture the |
7017s | screenshot not only because of its |
7018s | hilariousness but also as a reminder |
7020s | that we will be doing a save life |
7025s | um but no sincerely uh the reason why we |
7028s | will have a safe wipe and when I say |
7030s | save wipe I don't just mean like |
7032s | whatever's in your saved folder gets |
7034s | completely removed I'm talking if it is |
7037s | an outdated save |
7039s | then it's not going to work |
7042s | like save wipe is because we want to |
7045s | eliminate any and all situations and |
7049s | errors that are completely dependent on |
7051s | the version history of the game because |
7054s | if we have to go back and adjust and fix |
7056s | and correct every single version of |
7059s | everspace 2 to make sure every single |
7062s | save file is working |
7064s | folks this isn't going to launch until |
7065s | Star Citizen okay |
7068s | um and we want the game to to launch you |
7070s | know next year so because of that yeah |
7074s | saves it's early access you guys knew |
7077s | this going in I hope that you understand |
7079s | why I've tried it been as clear as |
7081s | possible but |
7083s | um yeah that's coming it's going to wipe |
7085s | so that everybody is on equal footing at |
7088s | the start of the full release you get |
7090s | the authentic true beautiful |
7092s | experience that we envisioned that you |
7095s | wanted and you know people sing praises |
7098s | and all that stuff it'll be it'll be |
7101s | delightful we've also got some shots |
7103s | from Bradley who last minute plugged |
7105s | some uh elements and uh this one was |
7108s | just kind of a fun little shot I feel |
7110s | like and |
7111s | um |
7112s | yeah I mean you can't go wrong with |
7114s | Sirens C right like sirens C is just |
7116s | such a beautiful location and I love how |
7118s | he captures this ship with a light |
7120s | amount of EMP surrounding it that |
7122s | electricity uh sometimes I feel like the |
7125s | visual effects can be a bit overwhelming |
7128s | In the Heat of battle which they need to |
7129s | be so that you understand what's |
7131s | happening of course not saying it's a |
7132s | bad design decision uh it's just how we |
7135s | operate in the game Space but this is |
7137s | captured in a way to make it feel almost |
7139s | like this ship is marooned like it's |
7142s | it's just simply disabled and you're |
7144s | just passing by it like they have a |
7146s | technical malfunction as opposed to it |
7149s | being in this like Dire Straits combat |
7151s | sequence and it just it it almost |
7153s | provides a mood when you're looking at |
7155s | this |
7156s | and I thought it was incredibly Pleasant |
7159s | So Nice Shot Bradley we got one more |
7161s | screenshot and then we'll answer any |
7163s | remaining questions uh with the time |
7164s | that we have which is limited |
7166s | this one also comes from Bradley uh just |
7169s | a nice depth of field shot Looking At |
7171s | Dem engines |
7172s | from The Sentinel and uh yeah |
7177s | that's a little more I can say it's just |
7179s | it's just a nice nice clean shot I like |
7181s | detail shots and this is detail shots |
7185s | questions |
7188s | last one from spoon night over on Twitch |
7191s | at will and everspace 2 location also |
7194s | have any similarly similarly Ultra dark |
7198s | nebula oh I love this question so much |
7201s | and I will also say the same thing that |
7205s | I've said so much so ah I can't I can't |
7209s | say more because it could happen but |
7214s | everything from everspace one if we |
7216s | could bring it back into everspace two |
7217s | we would we that's that's the the hope |
7220s | and dream in fact Michael had made |
7222s | mention of the previous question or one |
7224s | of the previous questions about like any |
7226s | weapons that were going to be added that |
7228s | we had a scrap |
7229s | um or at least removed for now possibly |
7232s | hopefully uh Michael says not sure if |
7235s | the plasma thrower was scrapped for game |
7237s | design reasons uh but uh he thinks it |
7240s | was so like we had the intent to have |
7242s | the plasma thrower as an available item |
7245s | in everspace 2 but we had to uh yoink |
7249s | that away based on a number of other |
7251s | factors so that's not to say that we |
7254s | couldn't see the plasma thrower in the |
7256s | future okay |
7257s | um but just know that like there's these |
7259s | moments where it's like we're testing |
7260s | we're like trying to bring things |
7262s | together and it's just not working and |
7264s | we gotta we gotta focus in and make the |
7266s | things that are the most important come |
7269s | to life |
7270s | because if we're just |
7272s | fiddling around and trying to get like |
7274s | these little things like this item and |
7276s | that item around instead of the game |
7280s | the operating game then we're missing |
7283s | the delivery of said game so |
7287s | it's kind of how it works |
7288s | so all right I think that's all the |
7291s | questions I think that's indeed all |
7294s | right so that's that's really good |
7296s | that's really awesome I also want to |
7297s | just give a very brief shout out to |
7300s | torbin because torb and I know I kind of |
7302s | I kind of put you in a hot seat a little |
7304s | bit during the stream um but uh he's the |
7306s | one who's been working on the races |
7307s | thank you so much for your added answers |
7310s | while we were going and then also my |
7312s | sort of little prying questions about |
7315s | like mod support and stuff like that I |
7317s | really do appreciate it really really |
7319s | awesome stuff and always a big shout out |
7321s | to Michael the CEO of Rockfish games for |
7323s | being here answering questions |
7324s | redirecting and guiding you know how it |
7326s | all comes together as well as gig bite |
7328s | moderating tiger logging your questions |
7330s | so that we can make sure everybody is |
7332s | heard and got it all going because it's |
7334s | just such a delight when it all comes |
7336s | together right oh so good so without |
7339s | further Ado I must depart for my family |
7343s | needs me so you guys have been awesome I |
7346s | have been Eric Schroeder your community |
7348s | Ambassador for All Things everspace 2 |
7350s | don't stop being awesome and we'll catch |
7353s | you next week toodles |
7355s | foreign |
7377s | [Music] |
7385s | [Music] |
7397s | foreign |
7404s | [Music] |
7410s | all right |
7414s | okay |
7417s | I didn't technically promise this but |
7419s | I'm gonna do it anyway because I love |
7420s | you |
7421s | some of you find folk out there I don't |
7424s | know why you really like it when I do |
7427s | some weird things |
7428s | and uh I'm here for you all right that's |
7432s | that's how this goes |
7435s | here we go |
7439s | oh this is gonna be bad all right |
7449s | [Music] |
7461s | foreign |
7465s | [Music] |
7475s | have a great weekend see you later also |
7478s | for those of you over on Twitch let's go |
7480s | hang out with Corbin who is stringing |
7482s | stellarius |