Original Post — Direct link
about 3 years ago - /u/RockfishGames - Direct link

Originally posted by nexos90

That comes as a surprise, considering the problems they had with Everspace 1 and the Microsoft Store environment (in a nutshell, I had to buy the game on Steam because they were unable to continue pushing updates to the gamepass version, until they finally decided to remove the game from there).

Reference: https://forum.everspace-game.com/discussion/5294/version-update-with-game-pass-on-pc

Yeah, it was quite painful because we had to support UE4 under UWP, which was utterly broken. Also, both Microsoft and Epic changed a lot of things regarding Xbox/Windows User Management throughout development, conflicting with our implementation when there was no out-of-the-box solution available.
It should be less complicated now since we can work with an out-of-the-box WinGDK Unreal  Engine version provided and maintained directly by Epic. The XDK integration and user management are in much better shape today.
That said, the submission process is still much more complex technically and bureaucratic than on Steam or GOG; there are still quite a few things to do for making it through Microsoft Certification, so updates on the Windows Store will likely be a few days behind.
 
To be clear, though, "until they finally decided to remove the game from there" is NOT true: https://www.microsoft.com/en-us/p/everspace/9nblggh4sf90

/Michael

about 3 years ago - /u/RockfishGames - Direct link

Originally posted by 8_BIT_FOND

Will the quarterly early access updates continue throughout 2022?

We’ll share our 2022 roadmap when the Khaït Nebula update officially drops. /Michael