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2s | foreign |
---|---|
9s | looks like it's live on Steam live on |
13s | Twitch Live on YouTube all right we got |
16s | green across the board hello all of you |
19s | early folks we are almost ready to start |
22s | I just need like a minute or two |
24s | we'll get right on in here |
32s | [Music] |
40s | [Music] |
43s | thank you |
51s | foreign |
57s | [Music] |
90s | thank you |
114s | foreign |
118s | [Music] |
135s | whether I like it or not the stream is |
138s | supposed to start right now |
139s | oh my goodness |
142s | always flying by the seat of our pants |
144s | to bring this all together |
146s | I guess I better hope that everything's |
148s | set up correctly |
150s | all right it is that always feels good |
153s | welcome ladies and gentlemen to the |
155s | official Rockfish game stream where I am |
158s | your host and your guide Eric Schroeder |
160s | the community Ambassador for Rockfish |
161s | games I live to serve you and to guide |
164s | you through all things ever space two |
168s | and today we've got a number of things |
171s | to cover a couple of things just a |
173s | little little tidbits we've been working |
175s | on some a ton of content oh my gosh it's |
178s | like it's actually an absurd amount of |
180s | stuff that we've been working on behind |
182s | the scenes |
183s | um I can't tell you about most of it |
185s | because it's content that uh we're |
187s | planning to release in these really |
189s | beautiful windows and you're gonna be |
190s | like Yay uh but it's coming along really |
193s | well |
194s | and in the meantime I've kind of like |
195s | been poking around with team members uh |
197s | trying to get something to like give you |
199s | all right because these these Friday |
201s | streams you don't want to hear about |
202s | what's to come especially most of the |
205s | stuff that you already know about no no |
206s | you want to see stuff you want to |
208s | experience those things and that's what |
211s | I have for you today so we're going to |
213s | be covering three specific things the |
215s | first are going to be a couple of new |
217s | enemy types added to the outlaw faction |
219s | the second is the progress we've made on |
222s | the revamping of the racing system I |
224s | think several of you are going to be |
226s | really thrilled a lot of you might not |
228s | actually care that's okay |
230s | um we're actually getting to a point |
231s | where we're really satisfied with this |
232s | mini game it's kind of getting fun like |
235s | there's there's some elements to it that |
237s | are are quite Pleasant so I'm going to |
238s | be showing that off and then the last |
240s | thing we're going to be going through a |
242s | couple of more we're going to be doing |
243s | more unknown signals I said that weird |
245s | so more unknown signals and I know that |
248s | some of you all |
249s | um you might not even have done that |
251s | many unknown signals because you've just |
253s | been going to the point point so I |
254s | completed the missions everything I want |
256s | to put emphasis on you know uh unknown |
260s | signals on distress calls because like |
263s | we add that to the game to add more |
265s | variety of how you're acquiring gear of |
268s | how you are uh implementing your build |
271s | into the game Space like your play style |
274s | um we want to do that type of stuff |
275s | which is why we're including these |
277s | elements and more variety is only going |
279s | to build that up further like it's |
281s | multiplicative with every single one we |
283s | add so we got two new ones |
285s | that I want to show you and where that |
287s | progress is going so the first thing |
289s | we're going to do oh my gosh look at |
291s | look at all these look at all these |
293s | saves I think this is the one I need I |
295s | hope it is |
299s | so many saves uh but we're going to be |
301s | diving in and looking at a couple of new |
303s | enemy types first |
306s | oh this is saved in Drake isn't it well |
307s | we're gonna have to |
309s | we're gonna have to use our spatial |
310s | bypass to go back to a location where we |
312s | can find the new enemy types how silly |
314s | of me |
316s | but not a big deal so uh let's go back |
320s | over to Union |
322s | and while we're kind of like uh |
324s | reconvening on a location here |
326s | I would like to also mention to you all |
329s | we have |
331s | um |
332s | we actually have like this uh how to |
334s | call it |
335s | new system |
337s | for answering your questions for the |
340s | stream we're going to be testing it out |
341s | today |
343s | this could catch on |
345s | so um so we're gonna have like a |
347s | segmented course of time where I'm just |
349s | giving you gameplay I'm talking showing |
350s | stuff right like right now we're going |
352s | to be doing uh new Outlaws that have |
355s | been added then when we get to a point |
357s | the questions that you've been asking in |
359s | the chat because I know you guys will |
360s | ask a lot of them |
361s | we're gonna then cut to like a little uh |
364s | q a session |
367s | where geekbite is going to join me |
370s | answer those questions then when that's |
372s | done we're going to jump back in and |
373s | showcase another new thing |
376s | and hopefully that pacing is going to |
378s | kind of |
379s | you know help balance out what your |
382s | expectations are and what's being |
383s | delivered in these live streams you kind |
386s | of know where to look for Content |
388s | especially after it's been done like if |
391s | you're watching it on YouTube should be |
393s | segmented a little bit more accordingly |
395s | ah here we go |
396s | here we go here's an elite |
399s | Outlaw Tormentor I'll get up and close |
402s | please let's look at this guy first |
405s | all right so |
406s | this is a big old bulky guy at least he |
409s | appears to be as such he's got like some |
412s | I don't know like Grinders on the front |
414s | does not look Pleasant if he were to Ram |
416s | you |
418s | but overall he's got a pretty nice body |
420s | and some you know I don't even know |
422s | what's going on with these engines but I |
423s | dig it like that's that's kind of like |
425s | stylish but also like strangely looks |
429s | similar to the back end of a gunship |
433s | and and some sort of semblance of it |
437s | but otherwise this new guy this |
439s | Tormentor |
441s | operates a little bit more |
445s | than a ship |
446s | now I have been told that his movement |
450s | AI is not finalized at this point |
453s | but uh this guy is |
457s | he basic let me say that and being that |
461s | this is an elite |
464s | he's also pretty healthy |
468s | let's see if he can fire off some of his |
469s | weapons no I'm just gonna block all of |
471s | his weapons because he's actually firing |
473s | missiles I don't know if you can see it |
475s | at all |
477s | the next one I'll actually let him shoot |
479s | me I just wanted to really take him out |
485s | but uh yeah so long as you keep fire on |
488s | them |
490s | they aren't going to be able to uh |
492s | really punish you too much let's uh |
494s | let's go right back in here |
496s | go back up against him |
500s | [Music] |
501s | foreign |
506s | let him shoot at me |
510s | the next impending malfunction so I can |
512s | find Lucy I told you so thank you |
516s | ouch |
518s | there we go see his barrage of rockets |
520s | that he's firing and see how evasive he |
522s | is look at my ship movement and then |
524s | look at his in comparison you see how he |
526s | was following me |
528s | as I'm hovering up and down strafing |
530s | left and right |
532s | he does this cheeky little bit look at |
534s | that he's following my ship |
538s | so he really wants to put some |
540s | punishment with these missiles and |
541s | you'll also notice that he's always |
542s | facing me like he's doing all this |
545s | strafing very similar to like what a |
547s | drone does now |
549s | um as I mentioned some of this AI |
552s | some of this AI on this enemy is still a |
554s | little bit uh wonky so he will have |
557s | these key moments where he looks at a |
560s | different points to move towards fairly |
562s | quickly I'm kind of seeing if he kind of |
564s | darts off in the direction he did it |
567s | earlier okay so something like that you |
569s | see he's moving around |
571s | in those moments where he's moving |
573s | around he'll actually turn his ship and |
576s | boost in that direction instead of just |
578s | move exactly like a drone so he will |
580s | actually operate like a ship as well |
583s | instead of only like a drone |
587s | hey guys almost Dawning him but he was |
589s | ready to show he's been a fun little |
591s | addition that missile barrage and how he |
593s | lines up with your ship means you have |
595s | to be a bit more careful when he's |
596s | present |
598s | in order to uh evade |
603s | generally speaking you can kind of get |
605s | out of The Fray with most uh Circle |
608s | scraping |
613s | except when you Circle strafe a bit more |
615s | you can still hit you |
627s | man I'm taking a lot of damage |
631s | to realize I need to upgrade some of |
632s | this stuff in this ship |
634s | display of combat engagement |
638s | I cannot hear my compliment |
640s | so we're gonna look around for the other |
643s | enemy type |
644s | could be at a number of locations but uh |
649s | we'll see if we can find them first try |
651s | that would be amazing he might even be a |
653s | little bit |
654s | familiar |
656s | to you guys |
657s | uh let's see probably want to go |
662s | it's a pretty good chance of being sad |
663s | over a bit let's go that way |
667s | hmm |
670s | [Music] |
683s | it's gonna be a good stream today I'm |
685s | feeling really good |
687s | I'm feeling real good |
692s | oh |
693s | you know what |
695s | this is supposed to be for the next |
697s | segment and I will wait we'll wait let's |
699s | let's go get let's get our Outlaws first |
702s | where you got our Outlook first we'll |
704s | we'll do the the unknown signals here in |
705s | a little bit later |
706s | I'm so eager to show you guys |
711s | love the color of your ship oh thanks I |
714s | think this is the same colors we use |
715s | since the last one |
719s | see if we can |
721s | find Dem enemies |
725s | I see somebody in the chat |
727s | um oh that's a ravager okay we know what |
729s | ravagers are |
731s | boring |
733s | let's take them out anyway |
749s | all right |
754s | now |
755s | let's do a little bit of searching |
759s | turrets |
765s | [Music] |
770s | just Scouts oh I was so excited I |
773s | thought we found it |
774s | I thought we found it |
777s | I don't know if we haven't yet we'll |
779s | have to keep looking around but um but |
781s | as we're looking for it just as kind of |
783s | a friendly reminder you know it's early |
786s | access right we are still adding more |
789s | enemies to this game we are certainly |
792s | not done we've never claimed to be done |
793s | uh and even Beyond these two that I am |
797s | showing you today like there's still |
798s | going to be more in the future a lot of |
801s | this is coming down to just wanting to |
802s | add more variety to the gameplay as a |
805s | whole so that your builds can be more |
808s | viable certain enemy types and they can |
810s | also provide unique challenges based on |
812s | the enemies that come into play against |
815s | you |
821s | nothing too crazy new over here it's the |
824s | Proto Scout Outlaw Scout and the Drone |
826s | buddy |
838s | but some of you guys may recall uh some |
844s | some artwork that we showed a long time |
846s | ago oh my gosh |
849s | I hope you haven't forgotten about all |
851s | of that stuff |
852s | because we're still working on on things |
854s | that are going to be |
856s | exciting |
859s | that you can encounter in the game Space |
864s | because here at Rockfish we like to uh |
868s | we like to keep our promises |
873s | X |
876s | no more enemies here though so we're |
878s | gonna try another one |
880s | come on |
881s | third time's the charm right third |
883s | time's the start the charm |
886s | I was like you dang tease oh yeah of |
888s | course of course |
891s | y'all in orbit it's full of Outlaw right |
894s | surely |
896s | surely will experience what we're |
899s | looking for here |
904s | I hope the kind of philosophy of mobs |
906s | will be more relevant in the future |
908s | forcing player to adjust based on the |
909s | composition and not just steamrolling |
911s | yeah absolutely absolutely now I will |
914s | say that my most recent conversations |
917s | with our development as of right now |
921s | um it's kind of like whenever we add new |
922s | enemy types especially because it's |
924s | early access we're just kind of like |
926s | throwing them into the game so they kind |
928s | of just generate everywhere |
930s | but uh do note that it's more than |
933s | possible for us to restrict certain |
935s | enemy types to generate in certain |
936s | locations so like there could very much |
939s | be in the future I'm not gonna say that |
941s | it's going to happen because I think |
943s | that's kind of getting to a dangerous |
944s | territory but some of the concepts that |
946s | we have on the table some of the things |
948s | that would be kind of fun to play around |
949s | with is where you know similar to how |
952s | you go to deep fields of the shattered |
953s | planetoid you encounter Blood star right |
956s | um well even just like your standard |
958s | Outlaw there's a level that you have to |
961s | reach before certain Outlaw types even |
964s | show up and some of you have actually |
966s | experienced this through your high risk |
968s | areas when you restarted the game |
970s | where when you do a high risk area and |
972s | you're super low level you fight a |
974s | ravager |
976s | instead of a destroyer |
979s | this is one of the first looks that you |
982s | guys have actually unlike how certain |
984s | enemy types will appear at certain |
986s | places or levels and stuff like that |
989s | um so yeah there will very likely be |
991s | more discussion on what that looks like |
993s | because you know if everything generates |
995s | everywhere then that could also kind of |
997s | dilute that pool that you're talking |
998s | about that I just read in regards to |
1001s | like needing a unique composition to |
1002s | overcome |
1004s | um so yeah I mean there's definitely |
1006s | those uh discussions happening |
1008s | internally |
1009s | um we'll see what's the best fit because |
1012s | we want that variety to feel good we |
1014s | want your play styles to feel like |
1016s | you've earned the ability to overcome uh |
1020s | certain enemy types and like faster than |
1023s | others or like you know make it more |
1024s | optimal against masses versus a single |
1026s | Target you know all that type of stuff |
1029s | another Tormentor Let's uh let's head on |
1031s | over here anyway |
1033s | hopefully we'll get the other one soon |
1045s | it starts warping in I'm gonna kind of |
1047s | leave him alone so you can kind of see |
1048s | how he's going to follow me along |
1049s | because they're also pretty fast see |
1054s | in fact |
1057s | just uh in maneuverability to like the |
1059s | player ship |
1062s | and man we are by leaving him alone and |
1065s | we're trying to fight these other |
1066s | enemies like look at that barrage of |
1067s | missiles that's coming at us can be |
1069s | pretty deadly actually |
1073s | so it's a strong support ship for the |
1077s | Outlaws |
1080s | whoa |
1083s | I just want to get in the game game |
1087s | all right now let's focus him down |
1088s | because he's oh my goodness |
1093s | I got a little too close to those mines |
1095s | we'll have to dive right back into that |
1097s | and um not die |
1100s | foreign |
1103s | was furious with us |
1118s | come on game don't let me down I know |
1120s | that there's an enemy that we need in |
1121s | this area I'm also going to just clear |
1123s | this out real quick too in anticipation |
1125s | because I know it's gonna I know it's |
1126s | gonna happen |
1128s | I know it's gonna happen |
1129s | just clearing everything out oh my gosh |
1133s | every single thing we're not even |
1135s | not even looking at at this point this |
1137s | is terrible oh my gosh what is this |
1140s | streamer doing how dare you I can't |
1142s | believe you have done this |
1145s | there we go two things for Drake |
1148s | there's the Tormentor we'll take him on |
1150s | one more time |
1155s | there we go we get up close and personal |
1159s | that seems to do the trick it's |
1161s | coming handy |
1166s | axle |
1168s | all right let's see if we can find |
1170s | our new buddy nearby |
1181s | come on everybody's waiting for a game |
1183s | [Music] |
1186s | where are you |
1188s | you were here last time |
1191s | there there we go |
1195s | there we go this is gonna be a familiar |
1198s | little guy to face off against |
1201s | see that missile oh we just got webbed |
1204s | Weber missile oh |
1208s | ouch that's that's a new missile option |
1210s | that we've seen from this one |
1213s | so what's this ship you might ask |
1215s | where does this come from an outlaw |
1217s | Raider that people were guessing |
1221s | oh my goodness yes the Raider and you're |
1225s | gonna look at this and be like wait a |
1226s | second |
1228s | yeah the Raider remember how I said that |
1232s | this is actually in the game like in a |
1234s | stream ago or so |
1236s | remember that doesn't this look |
1238s | particularly familiar |
1242s | isn't there a design Motif going on here |
1244s | that you're like wait a second yep he's |
1248s | back |
1249s | these Raiders made their first |
1251s | appearance in Aerospace one and man were |
1253s | they a doozy in their support role |
1256s | whenever you had a group of enemies to |
1258s | take on the Outlaws with a Marauder uh |
1262s | with uh oh my gosh with a Raider excuse |
1264s | me |
1268s | well I guess it would be a a Marauder in |
1271s | outer space one |
1273s | goodness |
1275s | but these Raiders like they're uh they |
1278s | very much do not stop |
1282s | trying to disable trying to uh to mess |
1285s | you up while everyone else is just |
1286s | pummeling you so in a lot of these cases |
1289s | these new enemy types serve as a sort of |
1293s | distraction point right |
1295s | serve as a distraction point for where |
1299s | you're trying to focus in on your |
1300s | engagement because in a lot of cases the |
1303s | Drone types are going to possibly be |
1306s | your first priority because as you all |
1308s | know these drones I mean they get up |
1310s | close and personal and you're not |
1312s | dealing with them that chip damage is |
1314s | preventing your shield from regenerating |
1316s | it's |
1318s | um like it's being a distraction on your |
1321s | minimap like just trying to like figure |
1323s | out where things are at |
1326s | oh my goodness |
1328s | but if you have a bunch of drones with |
1331s | something like a freaking Tormentor |
1333s | firing missiles at you from afar like |
1335s | this uh wait no that's a prospector okay |
1338s | well that's another example |
1339s | then now you have to start making |
1341s | decisions like well you know what do you |
1343s | do like are you gonna like zoom in as |
1345s | fast as you can |
1347s | are we gonna try and like |
1350s | go to a different tactic |
1352s | and like get our distance hide behind |
1354s | something are we gonna like Chuck |
1356s | secondaries |
1359s | we just want to diversify that skill set |
1361s | that benefits players especially who |
1363s | like to go those different routes |
1368s | [Music] |
1372s | goodness gravy there we go |
1375s | no no no no no no there we go |
1378s | [Music] |
1382s | and depending on the composition of the |
1383s | enemies that you're facing right |
1385s | depending on that composition you are |
1387s | going to have a number of decisions you |
1391s | have to make very quickly |
1394s | it's interesting I was reading a couple |
1395s | of the reviews uh prior to the stream |
1397s | and what was fascinating about is that |
1400s | there's a number of people that are kind |
1401s | of like talking about how |
1404s | um |
1405s | oh man where was I even going with this |
1406s | it basically like |
1410s | pile of Engagement can come down to just |
1413s | like |
1418s | and to a degree that's true you can do |
1422s | that |
1424s | but we've seen through a number of |
1426s | streams and through screenshot sharing |
1428s | and just stories uh from like the |
1430s | Discord and from the forums like that |
1433s | diversity of unit types has been |
1436s | changing the way that you all have been |
1437s | approaching the game like changing the |
1439s | way that you use devices instead of |
1441s | being something aggressive to something |
1442s | more supportive |
1445s | and it's been interesting and fun to |
1446s | witness |
1447s | and we're excited to continue that |
1450s | expansion through more enemy types |
1459s | all right there we go all right so I |
1461s | think now is a really good time to |
1462s | transition and answer some of the |
1463s | questions that you guys have |
1466s | um destroying all the little oh gosh I |
1468s | look over somebody's like yeah looter |
1470s | shooter and the streamer goes into his |
1472s | inventories like let's just destroy |
1473s | everything oh gosh not the mindset to |
1475s | have I'm only doing it because I'm |
1477s | streaming trying to get focused in so |
1479s | we're gonna bring geekbite in to the |
1482s | chat right now he's gonna join me and |
1484s | he's gonna start asking some of the |
1485s | questions that you've laid down I think |
1487s | we got three so far or four so far yeah |
1490s | howdy good evening everyone how are you |
1492s | all uh so first up uh from thunderflame |
1496s | on YouTube uh will we get to fight |
1499s | larger ships such as frigates I would |
1501s | like to see some bosses that are |
1503s | mechanics based and not just bullet |
1505s | sponges |
1507s | this is a wonderful question and the |
1510s | answer to that question |
1512s | um is a little bit shrouded in this sort |
1515s | of mystery that we keep teasing to say |
1519s | yes |
1520s | if you guys haven't seen it yet we |
1522s | actually have um actually let me see if |
1525s | I can just find it let me see if I can |
1527s | just find it I know that a lot of like |
1529s | the die hards here they're gonna be like |
1530s | oh yeah I know exactly what he's talking |
1531s | about uh let me see oh yeah here we go |
1535s | here we go all right there's gonna be |
1537s | something funky um with the uh the music |
1539s | so just kind of ignore that but just |
1541s | quick screenshot this is concept art |
1544s | that we show for a unit called an |
1547s | outlawed dreadnought |
1549s | and that's a scout |
1552s | for size reference |
1561s | so to answer your question |
1563s | [Music] |
1564s | Maybe |
1566s | all right next question |
1572s | right uh from discover your Origins over |
1576s | on YouTube as well uh will your game you |
1579s | dlss 3.0 |
1581s | oh well I also really appreciate this |
1584s | question so um you know a lot of people |
1586s | have been asking about you know a lot of |
1587s | the graphic settings then dlss has come |
1589s | into like a popular place as of recent |
1593s | for you know good reasons |
1595s | um but first we have to get everything |
1598s | squared away for dlss 1.0 uh let alone |
1602s | if we're going to move into that 2.0 |
1604s | state so when we or if we I should say |
1608s | if when we decide to move into that next |
1611s | stage of the game we're going into 2.0 |
1614s | 2.1 3.0 whatever that looks like we will |
1617s | make those appropriate announcements and |
1619s | say hey guys this is what we're gonna do |
1621s | because at this time |
1624s | we're not sure |
1626s | the fact of the matter is we're honestly |
1628s | not sure we are not 100 devoted to the |
1632s | cause and so uh we would far more get |
1636s | that side ironed out to ensure that it's |
1638s | going to be a powerful tool at your |
1640s | guys's disposal while playing ever space |
1642s | too |
1643s | um or not before we dive into that |
1646s | direction and uh yeah so we'll let you |
1648s | know we just kind of have to put that on |
1650s | hold |
1652s | just have to put that on hold |
1656s | so next question please I like that |
1657s | question though |
1659s | come on and we'll conform uh on Twitch |
1661s | this time uh did you do anything to the |
1664s | gunship with the last update it feels |
1667s | really well done before it felt like he |
1669s | was missing something |
1671s | let me check let me check our super |
1673s | crazy chain lock change log of goodness |
1676s | and find the gunship |
1680s | uh actually it does look like |
1684s | we did do some tweaking to the gunship |
1686s | yes |
1687s | um specifically the turret we |
1690s | fixed a number of problems on the turret |
1691s | oh dear uh so yes yes the gunship's |
1695s | definitely gotten some love uh if you're |
1697s | speaking on the front of like its |
1699s | maneuverability or anything like that |
1701s | I'm not seeing anything specifically |
1703s | listing that but uh our team is is known |
1706s | to kind of like sneak in some tweaks |
1708s | here and there from time to time and uh |
1711s | sometimes it's hard to list out every |
1713s | single little tweak that has occurred um |
1716s | I know for myself like with my gunship |
1718s | play there's been a lot of adjustments |
1720s | that have gone in a much better |
1722s | Direction |
1724s | um so uh for me uh the gunship play also |
1729s | feels so much better than before and uh |
1732s | we're still not quite done with all of |
1734s | the ships in fact so so gunship's gonna |
1736s | get more love as well as every single |
1738s | one of the player ships we got a couple |
1739s | more things uh to come for for every |
1741s | single one of them I'm glad that you're |
1744s | feeling an improvement that means a lot |
1746s | because like the changes we made are |
1748s | kind of sort of subtle but we feel are |
1751s | important for players to get that |
1754s | enjoyment factor out of the game so |
1756s | good feedback good to hear that |
1761s | all right last question uh for this |
1763s | section from Fred specpet over on |
1766s | YouTube are you guys going to do |
1768s | something about Circle strafing being |
1771s | overly powerful it seems the answer to |
1773s | 98 of the encounters to win |
1777s | so that's a very particular question |
1780s | um I think the short answer is no |
1784s | that's the short answer |
1786s | um there's a very expansive conversation |
1789s | that goes on around that |
1791s | um and a lot of that conversation starts |
1794s | pulling up some very interesting topics |
1796s | in regards to |
1798s | difficulty settings and |
1801s | um |
1803s | various challenges in the game |
1805s | um but one of the things that we are |
1808s | looking to do as we just kind of like |
1810s | showed off this outlawed Tormentor is |
1813s | provide some |
1816s | challenges some some wrenches in the |
1819s | cogs is that the no some how does that |
1822s | phrase go we're trying to make it more |
1823s | difficult for players who just resort to |
1825s | one little tactic right |
1827s | um certain players that like to fly up |
1829s | close and personal like I've been doing |
1830s | in this game you're seeing me get a |
1832s | little bit punished by those long-range |
1833s | Shooters like a Tormentor harassing me |
1836s | with missiles or that prospector that |
1838s | bloodstar prospector with its Thermo gun |
1842s | um but I'm taking out drones easy peasy |
1845s | any Scout that's in my face like I |
1846s | basically one shot it |
1848s | um it's just gonna depend on a number of |
1851s | those factors and we want to diversify |
1853s | those factors of your play style even |
1856s | further through these enemy types so |
1858s | that things like Circle strafing are |
1861s | beneficial maybe even most of the time |
1863s | because that's what people get used to |
1865s | but then in also certain situations they |
1869s | very much are not beneficial and can |
1871s | actually hurt the player so you have to |
1873s | know when to use it or in this case when |
1876s | not to use it |
1878s | so but that stuff's going to kind of |
1880s | come with um AI balance and control and |
1883s | uh you know new enemy design there's a |
1887s | lot that comes with that but these are |
1888s | things that we do think about and things |
1890s | that we want to accomplish level 25 woo |
1893s | so that's another really really great |
1895s | question |
1896s | I dig it so thank you for that |
1900s | max level for now |
1903s | let me see if I can get one more enemy |
1905s | nah okay |
1906s | so gig back thank you for answering |
1908s | asking those questions and thank you out |
1910s | there just making sure that we are uh |
1914s | thank you for the questions that you |
1915s | guys have been asking there we go and |
1917s | we'll continue answering questions |
1919s | through the course of the stream in |
1920s | little segments I do have one slight |
1921s | correction uh big correction actually so |
1924s | Michael CEO of rocktures games he is in |
1926s | here and he is correcting me straight up |
1928s | we already support dlss 2.0 |
1931s | FSR 2.0 not yet thank you for that |
1934s | clarification we're working with our |
1936s | friends at AMD to get the best results |
1937s | possible and DLS s 3.0 is on our list |
1942s | but might not make it |
1944s | for 1.0 so there you go straight from |
1949s | the CEO himself he did list that in the |
1951s | chats but |
1953s | you know there you go making sure nobody |
1955s | misses it |
1957s | so thank you for that Michael really do |
1958s | appreciate it |
1961s | that's exciting too especially for those |
1963s | who are wanting to know specifically |
1965s | what's coming so thank you really |
1967s | appreciate that Michael all right so now |
1970s | what we're going to do we're gonna save |
1971s | here uh we're stream beautiful |
1977s | and now we are going to go to the next |
1979s | segment which is racing |
1984s | racing |
1985s | a side mission in Everest face two you |
1989s | guys are what this whole section of this |
1991s | stream you're gonna talk about racing oh |
1994s | my gosh nobody cares about racing it's a |
1997s | looter shooter look |
2002s | guys it's just a minigame you can do it |
2004s | or you don't have to like it's totally |
2005s | fine um I do want to mention however |
2008s | that races |
2011s | um in addition to kind of the revamp |
2012s | that we've been working on for them |
2015s | we also are tying them to uh certain |
2018s | events if you will so if you do like |
2021s | racing I think that you're going to have |
2022s | a lot of fun with uh how these kind of |
2025s | come across and |
2027s | what you can accomplish now um super |
2030s | super obvious but have to mention |
2033s | regardless because somebody's out there |
2035s | and there I know you're not thinking it |
2037s | these numbers are not final |
2040s | okay they're not final this UI not a |
2045s | hundred percent final like we're still |
2047s | there's still some subtle tweaks and |
2048s | everything okay but uh know that we are |
2051s | very pleased with how these elements are |
2053s | coming together to make racing a bit |
2056s | more fair |
2057s | quite across the board now |
2061s | uh I'm just gonna do a sample race right |
2064s | now with my Stinger I'm probably gonna |
2067s | be bad at it but check this out I cannot |
2070s | move my ship right now |
2075s | so the timer very much |
2079s | sets me up for when I can launch |
2082s | and make sure that I can't get any added |
2085s | boost by backing up or pulling any |
2087s | tricks like that so everyone starts on |
2089s | the exact same foot in that regard |
2093s | and otherwise when you're doing the |
2095s | races it's gonna look and feel pretty |
2097s | similar you're going to notice that the |
2098s | Rings and The Time are actually closer |
2100s | to the middle of the screen now so you |
2102s | can actively see that as you're going |
2105s | through |
2113s | wow I actually did even better and then |
2116s | you'll also notice that there's of |
2118s | course like differences in um the times |
2121s | there you see the different times |
2124s | so what you see this is a top five list |
2127s | uh and you have bronze silver gold and |
2130s | platinum so um want to crack this open |
2133s | and talk a little bit more about what |
2135s | those mean and you just saw me race |
2138s | pretty well here I feel very good about |
2141s | that time |
2142s | this is not something where it's going |
2144s | to be like um |
2145s | you have to put in all this insane work |
2147s | as I mentioned it's gonna be like |
2150s | there's gonna be like a mission |
2151s | surrounding this okay and maybe a cast |
2154s | of characters dialogue whatever I don't |
2156s | know we're gonna make it all fun |
2159s | um and through this |
2162s | if you're just like trying to complete |
2164s | the game right you're going for the 100 |
2166s | completion right and say that the racing |
2168s | minigame is part of that completion what |
2171s | that means is that you just have to |
2173s | finish the races we don't want to |
2176s | restrict 100 completion by requiring you |
2179s | guys to become the best pilots in |
2181s | everspace too like there's there's a big |
2183s | separation between those things so we |
2186s | are designing specifically bronze silver |
2189s | and gold to be much more for like the |
2191s | general audience so if you've never |
2193s | played a space game in your life uh you |
2195s | should uh probably be reaching bronze |
2198s | even the first time you uh do a race uh |
2201s | but you'll likely get close to Silver |
2203s | And if you have uh some fairly decent uh |
2208s | skills and piloting your ship you're |
2211s | probably even going to achieve that gold |
2213s | um on your first try the Platinum level |
2216s | and again the numbers that you see on |
2218s | screen are not final so just ignore them |
2219s | for the moment but Platinum level we |
2221s | actually want to challenge more of the |
2223s | hardcore racing audience so while they |
2226s | aren't going to be like super crazy |
2228s | perfect they're definitely going to be a |
2231s | jump ahead of where that gold level you |
2233s | have to reach is located |
2235s | so here I mean uh man I I I'm really |
2239s | happy with that time honestly I wasn't |
2241s | anticipating that just like the one shot |
2243s | but um |
2245s | but every single race has had this done |
2248s | to it let's go to another one oh oh this |
2251s | one's gonna be |
2253s | this one's going to be uh tricky I'm |
2255s | probably gonna crash and burn on this |
2257s | one so feel free to laugh when that |
2258s | happens |
2260s | uh let me see uh do we have no it's not |
2263s | listed in here yet I know that we're |
2265s | also planning on doing a little bit more |
2267s | to the map I I believe actually I should |
2269s | say I believe I'm not even 100 sure I |
2272s | think we're gonna add the races to this |
2274s | information so you know where the races |
2275s | are located because it's kind of hard |
2277s | finding them |
2278s | um |
2280s | Let's uh I digress |
2282s | so we're gonna go over here to Alsina |
2284s | station |
2286s | man what side did we come in on oh my |
2288s | gosh okay so the race is over here |
2290s | there's also a bug in my particular |
2292s | development build where the race doesn't |
2295s | populate on the minimap until you get |
2298s | close to it again on the on the map |
2300s | until you get close to it again so |
2302s | that's not annoying at all uh but uh it |
2305s | won't do that in the final like once you |
2306s | see a race gate it'll be there on your |
2308s | map so when you go to a location you can |
2310s | see it |
2311s | goodness |
2314s | so again number's not final |
2317s | but you can see when we start we have |
2319s | this specific instance for racing so it |
2322s | represents |
2323s | it places our ship in a specific spot |
2326s | for the race to begin |
2330s | and then we uh you know we do our racing |
2332s | oh gosh we do our racing thing |
2335s | either really well or really poorly you |
2338s | can use some tricks like I'm gonna oh |
2340s | gosh that was that was bad use some |
2343s | tricks like turn off your inertia |
2344s | dampener so like try and recharge your |
2345s | boosters I'm sure you're all going to |
2347s | get really clever with those types of |
2348s | things |
2349s | um and now I'm going to crack open a |
2351s | very particularly uh volatile topic |
2354s | and that is the use of devices in these |
2356s | races |
2357s | so uh why do I say volatile because |
2362s | still trying to figure out |
2364s | if races will allow devices or not and I |
2368s | know that some of you all are going to |
2369s | be like wait a second no you can't do |
2371s | that there's got there's got to be like |
2373s | this super unique meta that people |
2375s | should be able to build around for you |
2377s | know for racing like they need to be |
2379s | able to get like really specific with |
2380s | these details and find really clever |
2382s | ways to overcome the obstacles based on |
2386s | you know their devices because there's |
2388s | no other meta at all that defines that |
2391s | whatsoever |
2393s | um and to that I would say that's |
2394s | incorrect |
2395s | there are a number of ways to adjust how |
2399s | your ship handles |
2401s | adjust how your ship has speed uh |
2404s | whether that's through your equipment |
2405s | that you have through a passive that you |
2407s | have |
2408s | um even right now there's an expertise |
2411s | that makes one particular ship the |
2412s | striker uh pretty ridiculous |
2416s | um |
2417s | we're trying to figure out if that is |
2419s | actually important to have or not so the |
2421s | times that we are building out |
2422s | especially for bronze through gold |
2426s | but more sort of casual esque but we |
2429s | still want to challenge you all of these |
2431s | we are taking into consideration not |
2434s | using devices we don't want you guys to |
2436s | have to think you've got to do all these |
2438s | insane tricks or you know whatever |
2441s | um but Platinum |
2444s | probably gonna come into the picture |
2446s | Platinum probably going to be something |
2448s | that you're going to have to deal with |
2450s | so right now on this race in particular |
2452s | like it says 22 seconds for platinum I |
2455s | can guarantee that's going to change |
2457s | because that is not hard enough for this |
2460s | particular race |
2461s | it's not it's just it's not challenging |
2463s | enough and we are evaluating every |
2467s | single race right now |
2468s | um and looking to ensure again that that |
2471s | bro I'm really enforcing this because I |
2473s | want you guys to know like I really want |
2476s | you guys to understand like we want |
2478s | these races |
2480s | to |
2482s | challenge only the hardcore audience who |
2486s | loves these things and wants more from |
2488s | it while you can also share your high |
2490s | scores and retain your five high scores |
2492s | right it's a high score list for |
2494s | yourself you can share those with your |
2496s | buddies and stuff while those who are |
2498s | just wanting to finish the race to |
2500s | finish any sort of side missions or |
2502s | whatever that's associated with them you |
2504s | can do that be on your Merry Little way |
2507s | and we are absolutely also uh |
2510s | considering rewarding various tiers with |
2514s | something that's not associated with you |
2517s | know equipment |
2520s | so yeah so basically it's just for |
2524s | bragging rights it's it's just for |
2527s | bragging rights so if you have been a |
2529s | part of this segment where we're talking |
2530s | about racing and you're like oh my gosh |
2533s | no I can't do this everything's terrible |
2536s | um you know don't don't worry about that |
2538s | because we are not making races required |
2543s | by any stretch of the imagination |
2547s | and I am using Dove cheese by the last |
2549s | thing somebody's like wait how did he do |
2550s | that how did he go all the way over |
2552s | there |
2555s | yeah I'm do I'm doing magic |
2564s | so yeah hopefully that clarifies some of |
2566s | those points about races oh look at this |
2567s | Punk he got stuck hello |
2571s | he'd be a terrible racer |
2577s | wasn't exactly challenging there Adam |
2579s | all right uh let's see where's the race |
2581s | on this one let's see where's Panama |
2583s | okay so it's gonna be uh we're close to |
2585s | it close to oh oh now this one I'm |
2588s | incredibly terrible at I always run into |
2590s | things and then I always turn the wrong |
2592s | way uh but yeah so here's another one |
2595s | just as an example you get the times and |
2598s | again it always sets up the ship in the |
2600s | exact same position so you can't pull |
2601s | any sort of shenanigans with like |
2603s | boosting and all that stuff |
2606s | I look over and I see somebody saying uh |
2611s | imagine AI races with Weber minds and |
2614s | missiles oh my gosh so I'm glad you |
2617s | actually made that statement because one |
2620s | of the things we're evaluating is the |
2622s | fact that there's still enemy ships that |
2624s | can be present when you're doing a race |
2625s | this may or may not change |
2627s | um I think that we are pushing |
2630s | to have all the enemy ships effectively |
2632s | vanish when you start because when we |
2635s | start a race this is a new instance |
2636s | right so in the instance enemies more or |
2640s | less can't attack you okay so that's uh |
2643s | that's one of the changes that we would |
2646s | still like to implement |
2647s | and hopefully we can I say hopefully |
2649s | because I legitimately do not know if |
2651s | it's gonna happen or not |
2655s | okay that was surprisingly clean |
2658s | um not very fast we could definitely |
2660s | optimize but uh yeah |
2666s | so uh rewards uh yeah I mean I think I |
2670s | also saw somebody say like oh yeah like |
2671s | a decal or something yeah like a decal |
2674s | or something that is an idea that we |
2676s | have for racing so you don't necessarily |
2679s | have to have it especially for like 100 |
2681s | completion |
2682s | um you know I suppose I suppose some |
2684s | people out there will be like no but I |
2686s | have to get all of the decals I mean if |
2690s | if that's what we do then you're gonna |
2693s | have to get good and you're gonna have |
2694s | to earn them um but I do think uh even |
2696s | with that being said |
2698s | um the idea is that we reserve the |
2701s | rewards for racing at the Gold level |
2705s | okay I'm gonna say that one more time |
2707s | for anybody who missed it especially |
2709s | those concerned about their skills and |
2710s | abilities okay we would very much like |
2712s | to reserve the rewards for racing to the |
2716s | gold level the Platinum again that's |
2718s | going to be like for super bragging |
2720s | rights territory okay you get all the |
2722s | platinums maybe you get like a a |
2724s | dialogue that gets added to the game or |
2727s | something you get you get like another |
2729s | little thing maybe you get uh some type |
2732s | of |
2734s | special item you know who knows like |
2740s | nothing nothing super crazy but just to |
2742s | say hey I did this |
2744s | I'm fast I'm fast at races go zoom zoom |
2747s | you know |
2748s | but it is not in our intent |
2751s | to make this some sort of required |
2754s | element in the game so really swinging |
2757s | that what can you tell I'm putting a lot |
2759s | of emphasis on this somebody's out there |
2760s | like why is he why does he keep going |
2762s | back to this you know |
2764s | there's some interesting individuals who |
2767s | uh will completely |
2769s | down vote a game |
2771s | just because of a side mission that's |
2774s | included in it okay that's all the more |
2776s | I'm saying |
2779s | and it's and it's strangely not a tiny |
2783s | percent of firefest |
2787s | I shouldn't laugh |
2789s | but I'm kind of laughing at you all |
2791s | right anyway |
2792s | [Laughter] |
2794s | oh my gosh |
2797s | okay so I mean we could go through like |
2800s | every single race but like you're you're |
2802s | getting the point here right you're |
2804s | you're getting the point |
2805s | um how races have been updated they've |
2808s | been improved I think that um |
2810s | we're also going to increase the number |
2812s | of rings that you can see so especially |
2814s | if it's like the first time you're doing |
2815s | a race |
2817s | Let's do an Aries relay station like the |
2819s | first time you're doing a race |
2820s | um you can kind of get the the lay of |
2823s | the land if you will if you're just kind |
2824s | of like observing as you're going |
2826s | so you know what you're going to be up |
2828s | against |
2830s | because sometimes that can be kind of |
2831s | hard like you start boosting and you can |
2833s | only see three rings really |
2835s | you can only see those |
2838s | I mean that could make things very |
2840s | challenging |
2843s | all right let's uh try and clear this |
2844s | stuff out real quick because I don't |
2846s | want it disrupting my race |
2858s | how did you survive all right oh there's |
2860s | an eye all your virus hadn't triggered |
2862s | out |
2864s | you have the option to gain distance |
2866s | rather than beat them head on |
2869s | all right let's take on this ancient oh |
2870s | my gosh imagine imagine racing while |
2873s | there's an ancient you know what why not |
2874s | let's just do it |
2875s | that's fine what could possibly go wrong |
2881s | come on I'm gonna come over here race |
2883s | with me race with me buddy |
2886s | bonus minigame challenge complete a race |
2888s | while ancient is on your heels |
2893s | oh my gosh and then after this race |
2895s | we'll answer a few more questions |
2899s | whoa |
2907s | what's up for the most part though um |
2909s | just just so that you guys are aware |
2912s | the mentality that we are starting to |
2915s | kind of turn towards is that we want the |
2916s | racing challenges to be specifically |
2919s | Mobility only we don't want it to be |
2922s | like a combat sequence combined with a |
2925s | racing challenge like |
2927s | even though it's really cool to be |
2928s | flying through here with these turrets |
2930s | blazing |
2931s | um that's not really the point |
2937s | foreign |
2940s | so we will |
2942s | see what we can come up with on that |
2944s | front but uh for the most part you're |
2946s | you're seeing very clearly |
2948s | uh how races have been improved we're |
2950s | very very happy with the results thus |
2952s | far |
2957s | there's going to be even more |
2959s | gonna be more little tweaks and |
2960s | improvements and rewards to boots |
2963s | so uh pretty nice look at this guy he's |
2966s | juking me what are you doing |
2969s | look at this guy duking me so one time |
2971s | once I'm done taking this guy out we'll |
2972s | answer some more questions |
2979s | does this even work against you I don't |
2980s | even know I think it does it does |
2985s | bugs |
2987s | I shouldn't be revealing this on stream |
2988s | but uh whatever |
2991s | so you're like what's he talking about |
2992s | what bug |
2995s | look all I'm saying is that ancient |
2997s | wardens kind of maybe fire missiles |
3000s | that's all all right |
3003s | gig bite what do you got for me we got |
3005s | some questions |
3007s | right uh we have one I think you |
3010s | answered anyway and it was from Finn's |
3012s | uh over on YouTube uh is the team aware |
3014s | about vanguard's alts effect on |
3016s | displayed race completion time and is |
3019s | this effect intended uh no it's yeah I |
3023s | mean so basically |
3024s | um ironically enough the effect is |
3027s | technically intended it's technically |
3029s | intended because you are double timing |
3031s | inside of the game |
3032s | um however one of the things we will be |
3035s | doing to races is that we will eliminate |
3038s | the ability to use ultimates so uh that |
3041s | is going to be completely cut from the |
3043s | races entirely so if you're gonna try |
3045s | and cheese the race by trying to |
3048s | accomplish that it simply won't be |
3050s | possible because you even if you've got |
3051s | your charge all spooled up you're like |
3053s | oh man I'm gonna I'm gonna like dominate |
3055s | not you're gonna push that all button |
3056s | it's gonna be like not available during |
3057s | race sequence so that's all |
3061s | we're really trying to |
3063s | level the playing field |
3066s | for as many ships as possible |
3069s | I'm saying that and I know that there's |
3071s | still this the striker to talk about the |
3074s | striker is kind of like this imposing |
3076s | nuisance and racing we do have a couple |
3079s | ideas on what we could do to balance it |
3081s | out but then there's also part of us |
3083s | that's just like ah what the heck we |
3085s | could leave it in and you know if |
3087s | players are having a seriously crazy |
3089s | time with completing races and they want |
3090s | to sort of like cheese it by flying |
3094s | really well with the striker because you |
3096s | have to fly well with it as fast as it |
3098s | goes then you know maybe kudos to you |
3101s | for that so |
3103s | there are some thoughts around it |
3105s | but uh nothing guaranteed in place so |
3107s | that's your answer to your question as |
3110s | well as a little bonus uh bit there all |
3112s | right next question please |
3114s | next up we have still Revengers from |
3117s | YouTube uh any chance to make any job |
3120s | affect more visible distinctive they get |
3123s | really lost quickly in the Stars |
3126s | backdrop |
3128s | jobs |
3130s | so you mean like the markers that appear |
3133s | for where you're going |
3135s | I think it's the energy orbs you know |
3138s | that drop from enemies they kind of uh |
3141s | the coloration is very similar to some |
3143s | of the background oh the orbs I I |
3146s | misheard you oh man maybe I should look |
3148s | at the question you are asking energy or |
3151s | or gosh okay |
3153s | um sorry I was speaking the queen's |
3154s | English |
3155s | no it's totally great it's totally great |
3158s | so um honestly I our team hasn't really |
3162s | had any issues with the visualizations |
3164s | of the the energy orbs |
3166s | um |
3167s | but I mean I hmm get really lost with |
3171s | the Stars backdrop so I I can kind of |
3173s | understand that where it's just kind of |
3175s | like floating out in space and because |
3177s | you dropped it or something otherwise |
3179s | happened |
3180s | and now you're trying to pick it back up |
3183s | again |
3184s | um I mean for the most part |
3186s | um I mean I have I have follow-up |
3188s | questions like why are you dropping it |
3191s | um in the first place |
3193s | but also like |
3198s | I don't know I |
3199s | [Music] |
3200s | I just haven't really thought about that |
3201s | being so much of an issue like we've |
3204s | we haven't really seen reports on it |
3206s | either |
3207s | um |
3209s | in the forums or |
3211s | hmm |
3212s | I suppose that's something we can look |
3214s | at but |
3215s | for right now I mean honestly I feel |
3216s | like the team's pretty satisfied with |
3218s | that visualization across the board |
3220s | [Music] |
3223s | all right next question |
3226s | that's all I got sorry like we're pretty |
3230s | satisfied with it honestly so |
3233s | that's good that's good Excelsior over |
3235s | on YouTube again civilly already |
3237s | answered in part would you consider |
3239s | disabling uh utilities and adding |
3241s | infinite boost while doing a race so |
3244s | this was also one of the thoughts that |
3246s | we had I'm gonna straight up tell you |
3247s | this because |
3249s | um I feel like it's relevant it's it's |
3251s | natural progression of the stream do not |
3254s | think that this is going to happen |
3256s | though okay this is just a concept |
3261s | so you guys remember that sequence in |
3263s | Prescott where you're trying to chase |
3265s | Maddox down |
3266s | um and then he leaves and he goes to |
3268s | another location and he hides on an |
3269s | asteroid and you get to the asteroid and |
3271s | he starts running away and then hive's |
3272s | like I've supercharged your energies so |
3274s | that you can boost forever but you can't |
3276s | use your devices do you remember that |
3279s | wouldn't that be a great platform to |
3282s | just establish across the board for |
3284s | racing |
3285s | [Music] |
3288s | the concept |
3290s | just a concept so it does exist in the |
3292s | game through that specific sequence yes |
3294s | we're still ironing out those details of |
3296s | the race and like how we want to |
3298s | establish fairness across the board |
3299s | because that can also create a couple of |
3302s | new problems as well we have to consider |
3305s | all possibilities so uh in short |
3309s | Maybe |
3310s | is the response Maybe |
3314s | but uh there's a lot to there's a lot of |
3317s | variables there's a lot to to keep in |
3318s | mind and uh |
3320s | no sincerely there's no guarantee on |
3323s | that one |
3324s | so good question though very clever |
3329s | uh next up we have kizal from twitch |
3332s | there's a race start load calls the area |
3335s | to reset like hazards enemies Etc |
3338s | because obviously go into an instance |
3342s | um so it doesn't |
3344s | um as of right now |
3346s | um it basically just repositions the |
3348s | ship now we have actually had some |
3350s | internal conversations uh internal |
3353s | debates maybe about having almost a |
3357s | separate instance be loaded in entirely |
3359s | from the location you're at in order to |
3362s | optimize the assets involved with the |
3364s | race so that way |
3367s | um we can maximize your FPS for that |
3370s | race so you don't have any sort of frame |
3372s | skips of trying to fly through a ring |
3374s | and it simply doesn't register for |
3376s | example because that would really suck |
3378s | um and uh also if we did that we could |
3380s | also make enemies not exist in that |
3382s | space for example like there's a number |
3384s | of conveniences that we could do by |
3386s | making that a completely separate |
3388s | instance from the actual space this is |
3391s | being considered |
3392s | um also not a guaranteed but like |
3395s | it kind of depends on there's so many |
3398s | there's so many factors revolving around |
3400s | racing um but I love these questions |
3403s | um and I hope that you understand that |
3405s | like I'm giving you sort of half |
3407s | responses here and saying a lot of May |
3409s | beads because this is what's active |
3411s | development right now for us right like |
3413s | we want you guys to take the mini game |
3416s | seriously if you commit to it and we |
3418s | also want it to not really matter to you |
3420s | if you don't want it to right so because |
3423s | it's in the game we want to do our best |
3426s | with helping the player take part in |
3429s | that experience so we're looking at |
3430s | these key elements like the alts the |
3432s | devices the type of ship you're using |
3434s | the type of Thruster and cargo units and |
3437s | passives you have like all of that |
3438s | stuff's being evaluated like the type of |
3440s | asset loading packages that are being |
3442s | produced in the game so that you can run |
3444s | smoothly all of it all of it is what |
3446s | we're evaluating |
3448s | um and you also have to keep in mind |
3450s | like as crazy as it sounds like racing |
3452s | was never really a priority element and |
3455s | every space too it never was it never |
3457s | was you can ask Michael he'd be like |
3459s | nope it never was it was just something |
3460s | we kind of threw in for fun and so the |
3463s | fact that we're going in here and we're |
3464s | revamping at all I hope you guys do |
3466s | appreciate that I hope we can do as much |
3468s | as possible with it like all of the |
3470s | things that I've mentioned I hope we can |
3471s | do every single amount of it uh the fact |
3473s | of the matter is |
3475s | we've got a lot of projects to tackle to |
3478s | make sure we get that full update out as |
3481s | well as that 1.0 release to hit all of |
3483s | those promises to hit all of those |
3484s | teases that we've already shown you and |
3486s | talked about to make sure everything's |
3488s | coming together in that big picture |
3489s | where racing is secondary okay so great |
3494s | question |
3496s | there you go |
3500s | excellent stuff excellent stuff uh TZ |
3503s | Cube on Twitch uh will there be extra |
3506s | rewards for doing races in good times |
3508s | with handicaps like flying in a heavy uh |
3511s | with a good time of flying with inertia |
3513s | dampeners off |
3514s | no we will not have any additional |
3517s | handicap rewards that's getting into a |
3519s | level of detail with the racers that we |
3522s | just can't commit the time to you know |
3524s | in a perfect world |
3525s | uh that would be amazing it would be |
3527s | awesome honestly that'd be really super |
3529s | cool in fact I did a lot of testing in |
3533s | the gunship and |
3535s | I'm not even joking with you my gunship |
3537s | times on certain courses was better than |
3540s | my Vanguard times because I was running |
3543s | with a gunship that has the passive to |
3546s | increase its boost by 25 percent |
3549s | so uh in some cases in some races |
3553s | the ship that you choose does matter and |
3556s | you can't look past the heavies |
3559s | so |
3560s | yeah |
3564s | it's a good question |
3566s | excellent uh Excelsior back over on |
3569s | YouTube could you add a race ghost so |
3572s | that shows your best attempt while |
3574s | you're doing the Race |
3576s | that sounds like a wonderful suggestion |
3578s | to be added to |
3581s | no I mean that does sound awesome that |
3582s | does sound awesome |
3584s | um I'm I'm all for stuff like that |
3585s | that's going to come down to the time |
3586s | and energy that uh torben and and uh I |
3590s | think it's torben he would be the one to |
3591s | do that right |
3593s | is that is that right I think it would |
3595s | be but uh yeah I mean that that's gonna |
3597s | be that's you know |
3599s | more work is more work I think it'd be |
3601s | awesome but um it's a cool suggestion |
3604s | you should definitely plug it in on the |
3605s | Forum so it doesn't get lost uh because |
3607s | I can guarantee you stuff that happens |
3610s | in the streams it stays in the streams |
3611s | and a lot of times I forget the stuff |
3613s | that happens and uh I have to reroute |
3615s | the stream like five times to realize |
3617s | something that happened you posted on |
3619s | the forums it will never be forgotten I |
3620s | guarantee it |
3621s | so I love that I love that |
3623s | Tormentor time |
3625s | while answering a question |
3628s | uh that was the last one uh dragon T |
3631s | over on a |
3633s | user just put up there |
3635s | up there if they just brought it up on |
3636s | the steam forums Etc nice |
3639s | that sounds awesome |
3641s | all right well those were great |
3642s | questions |
3643s | um so next up we are going to jump |
3645s | around and find some unknown signals |
3649s | um I prepared the game Space so instead |
3651s | of me having to like look around I can |
3653s | just load them up isn't that convenient |
3656s | um I just have to make sure they're the |
3657s | right |
3658s | ones |
3661s | uh uh oh man now we have so many Auto |
3664s | saves I'm not signals here we go |
3666s | so let's start with |
3669s | I think this is the one we want to start |
3670s | with |
3672s | so unknown signal time unknown signal |
3674s | time |
3675s | [Music] |
3683s | getting a clear reading but will |
3684s | approximate its location |
3686s | thanks hi |
3688s | so two things actually surprise |
3692s | um we're adding dialogue to basically |
3694s | every single job so when you enter the |
3698s | site |
3699s | there's some weight to what you're |
3702s | supposed to do and why you're supposed |
3703s | to do it |
3704s | so here this is a this is a very basic |
3707s | new one it's find the hidden stash right |
3710s | you've all probably done this more than |
3713s | once in the game |
3714s | find the end stash so we're coming over |
3716s | here we're trying to find out oh look at |
3718s | that we can see a container well how do |
3720s | we get inside |
3722s | [ __ ] man this game's so buggy it's just |
3725s | generated on the inside of this asteroid |
3726s | there's not actually a way oh my gosh |
3728s | these devs I can't even oh look at that |
3731s | wow there's this there's this newly |
3732s | designed asset specifically for |
3736s | this random location that's kind of nice |
3742s | that's kind of neat now can I find it |
3744s | please there it is |
3746s | beautiful |
3747s | [Music] |
3749s | we completed the hidden stash |
3751s | wonderful |
3755s | how about that and we are working on |
3758s | like these little additional assets uh |
3760s | and also like reusing assets that are |
3762s | really cool but they only get seen like |
3764s | once uh to expand these uh you know |
3767s | various unknown signals to make things a |
3770s | little bit more fun |
3772s | um now I'm going to go ahead and do this |
3773s | we're going to jump into a random |
3775s | unknown signal completely random and |
3777s | show you a little bit more dialogue |
3778s | because there's a lot more exchanges |
3780s | between Adam and Hive as well as various |
3783s | characters that you're gonna encounter |
3785s | when you go into these unknown signals |
3787s | as well as distress calls |
3789s | as well as distress calls |
3791s | so let's see if we can have some of |
3793s | those generate |
3794s | and this will be across all of the |
3797s | game's systems not just sudo I just |
3799s | happened to be in cedos where this was |
3801s | safe |
3808s | location challenge integration with |
3811s | signals yeah so yeah we're taking we're |
3813s | taking a little bit of that yeah we're |
3815s | branching out in fact I do have a cheat |
3817s | sheet from Andy I don't know if I can |
3819s | reveal it but um yeah there's several |
3822s | location challenges that were just |
3823s | spreading out and allowing you to |
3824s | discover them randomly |
3827s | my ship is damaged here we go I'll see |
3830s | what I can do |
3832s | so we got this freelancer freighter who |
3834s | put up a distress call we show up and |
3835s | they're just like hey help me please and |
3837s | you know |
3838s | this is also technically one of the new |
3840s | ones I think we showed this last week |
3841s | though and they're asking for one |
3844s | nanobot so we can transfer the item over |
3846s | to them |
3848s | thanks a lot you're welcome |
3850s | done and done they give us some credits |
3853s | and we go on our merry little way very |
3855s | simple very easy |
3857s | what type of Outlaws are here anything |
3860s | prospector what else we got |
3864s | all right we'll keep moseying on out of |
3867s | here |
3868s | we'll do one more uh random location and |
3870s | I'm going to show you a really fun uh |
3874s | new one that we've added I've been |
3876s | enjoying it |
3877s | it's a little bit harder for it to spawn |
3880s | but uh for good reason |
3885s | but uh yeah I think I think Andy's the |
3887s | one who's been basically working on |
3888s | these all the way |
3890s | oh man torvin's in the chat like I'm |
3892s | doing all this racing stuff talking |
3893s | about all these details he's like oh my |
3895s | gosh no don't overload me Eric stop it |
3897s | I'm sorry I'm sorry |
3900s | I'm like revealing all of our thoughts |
3902s | surrounding the race he's just like no |
3904s | can I cut it out don't don't make any |
3906s | promises |
3909s | and better take care of that base okay |
3911s | so this is just another base signal that |
3914s | we got |
3918s | but now with the bases you're getting |
3920s | that dialogue right you're just seeing |
3921s | Oh hey Alex |
3924s | wonderful |
3927s | so you're trying to do any of these |
3930s | things you know |
3931s | just kind of brings it together a bit |
3933s | more fruitfully with those dialogues |
3935s | I think you could probably all agree |
3938s | [Music] |
3946s | the Raider okay |
3952s | certain enemy types |
3956s | come here hang on a second I gotta |
3958s | that's something fierce where's this |
3961s | where's this drone |
3969s | where is it where's the |
3971s | where's the armor drone oh man he's |
3974s | hiding somewhere |
3977s | where are you at well oh there you are |
3979s | right behind me oh Derry |
3990s | oh |
3996s | it might even be enough to take out all |
3998s | of those turrets |
4001s | we'll see |
4004s | yeah it looks like it |
4013s | give me a bomb please give me a bomb |
4019s | nice |
4028s | no no no no no no no slow down |
4034s | awesome what else we got |
4037s | prospector excellent |
4044s | oh there's the Raider excellent |
4047s | one is trying to wet me |
4049s | man tell you what when they those Weber |
4051s | drones like you guys know how much they |
4055s | punish you |
4056s | so when that missile connects if you |
4058s | don't if you don't have the tools to |
4059s | evade that missile and it stops you in |
4061s | your tracks oof it like |
4063s | I think it it's maximum duration is |
4066s | something like six seconds and you might |
4068s | be thinking what six whole seconds |
4070s | that's ridiculous now keep in mind you |
4071s | do have this resistance attribute |
4075s | that can reduce things down maybe it's |
4077s | five seconds but regardless like if |
4079s | you're boosting into resistance |
4081s | you're going to find yourself much more |
4083s | maneuverable when you're in engagements |
4086s | that can hinder you that's the entire |
4088s | point of resistance's existences okay |
4092s | the entire point of it you might need to |
4095s | consider this based on uh what type of |
4098s | builds you're using so that you don't |
4100s | get stuck in a perfectly precarious |
4103s | position of pain |
4107s | possibly |
4109s | all right let's finish off this base |
4115s | wonderful |
4121s | did we just one shot the core oh my gosh |
4124s | that feels good that feels really good |
4128s | this build is uh |
4131s | rather remarkable isn't it this is a |
4134s | fully kitted out level 25 build that's |
4137s | uh Casper are uh uh what was he now our |
4141s | producer |
4143s | this was called I think this is title I |
4145s | should really know his title goodness he |
4147s | went through the entire game at 100 he |
4150s | 100 did all of it the whole game I will |
4153s | show you all the details but there's |
4154s | hidden stuff that I can't show you yet |
4155s | um but uh |
4157s | yeah like this inventory is maximized |
4161s | for pain and suffering for all opponents |
4163s | like this Firepower is pretty legit |
4166s | obviously it could be optimized even |
4168s | further that's not the point |
4170s | [Music] |
4172s | just making sure you know what you're |
4173s | witnessing on the screen is just an |
4175s | absolute uh it's it's it's murder |
4178s | against this AI |
4180s | I'm a terror in the night right now all |
4183s | right so let's go into the next one |
4185s | which I think is just a lot of fun uh so |
4189s | here's the second unknown signal I want |
4191s | to show you |
4194s | foreign |
4202s | let's find out who's the better shot |
4207s | all right so in this one |
4210s | this unknown signal Alec was actually |
4212s | operating in he was just kind of doing |
4214s | his thing he was taking our Outlaws and |
4216s | we run into him |
4218s | and because we show up he's like hey |
4220s | let's have a friendly little competition |
4222s | let's see who gets more kills |
4227s | foreign |
4235s | there's a specific number of enemies uh |
4238s | if I recall correctly more enemies |
4240s | cannot warp in once all enemies are down |
4243s | then you reach the conclusion |
4245s | I don't think he's boosting so I should |
4247s | have the advantage here |
4254s | oh okay well done Adam okay he almost he |
4258s | almost uh stole that from me so yeah and |
4261s | then once I think you get I think it's |
4263s | 10 kills is when it concludes |
4266s | and then he basically says see you later |
4268s | a friendly little sparring match with |
4270s | Alec and uh we are planning on tweaking |
4274s | how he kind of operates in this area a |
4276s | little bit further |
4277s | probably not much |
4280s | but just to kind of make it uh a bit fun |
4282s | you know Alexa |
4284s | he's great everybody loves Alec right |
4288s | nobody doesn't not like Alec |
4291s | that's how that works go away Daryl all |
4293s | right |
4296s | oh yeah |
4298s | just Pleasant little additions |
4301s | to add to your delightful experience |
4304s | flying around the places you enjoy and |
4308s | just encountering whatever seems to |
4311s | occur so we're gonna do one more unknown |
4313s | signal then we're gonna bounce over to |
4315s | questions once more |
4317s | then from there we'll get into a bit |
4319s | more gameplay a little bit more of kind |
4322s | of like everything |
4324s | and uh actually do we have we do we have |
4327s | questions |
4328s | do we have questions yeah we have a |
4329s | couple okay |
4334s | um and I'm gonna do one other quick |
4336s | thing |
4337s | [Music] |
4341s | so hopefully you can all hear geekbite |
4344s | when he starts asking these last couple |
4346s | of questions uh and uh we'll go from |
4349s | there so gig bite you're up go ahead and |
4351s | shoot a question at me |
4360s | when you're ready |
4362s | is over on YouTube |
4364s | will the Codex provide specific |
4366s | information with stats and descriptions |
4368s | of what drops spawns where like each |
4371s | section of system etc for those Min |
4373s | Maxes |
4374s | oh man I love this question and let me |
4377s | tell you what in a perfect case scenario |
4380s | this is what I want the Codex to look on |
4382s | this is what I want the Codex to look |
4384s | like but we have to be realistic here we |
4386s | have to kind of like we have to set the |
4387s | expectations accordingly okay so when it |
4390s | comes down to the Codex uh this is |
4392s | something that |
4395s | um man I think it was about a year ago |
4398s | I think it was about a year ago to date |
4402s | uh we had to have an internal discussion |
4404s | about like maybe it wasn't quite a year |
4406s | anyway a while back we had this |
4408s | discussion about like maybe we need to |
4410s | drop the Codex |
4412s | we completely completely drop it from |
4415s | the game what |
4416s | what yeah this is one thing that we were |
4418s | talking about and um it's |
4421s | technically our position as of right now |
4424s | is that the Codex is a nice to have |
4427s | feature so what that means to translate |
4430s | this to you guys like |
4432s | there is not a 100 guarantee |
4438s | on a massive delivered codex in the |
4442s | experience of everspace too and I know I |
4445s | know somebody is like that's really sad |
4447s | to hear because you know we got this |
4448s | codex that says guys tutorials factions |
4450s | corporations conditions systems |
4452s | characters resources The Story So Far |
4453s | golly we got all of this information |
4454s | right |
4456s | that we want to have at your fingertips |
4461s | but we also have to make the game first |
4465s | and they're still so much more coming |
4469s | there's so much like it's oh my gosh |
4473s | there's you know aside from the fact you |
4476s | know I'm showing you just a couple more |
4478s | enemy types and I'm showing you revamped |
4480s | races a side mission that's not even |
4482s | necessarily a priority like on the back |
4484s | end we're working on those story |
4487s | elements we're working on those other |
4488s | systems we're working on other |
4490s | characters we're working on uh other |
4492s | mechanics that you can play around with |
4494s | we're working on the legendaries we're |
4496s | working on that end game we're working |
4498s | like |
4499s | there's so much at play here that we |
4503s | have to have all hands on deck to make |
4505s | sure that the game itself is fun and |
4508s | enjoyable just playing |
4509s | from that point whatever that point is |
4512s | when we reach that right then we can |
4515s | start like splurging on all those super |
4517s | delicious details you guys know that I'm |
4520s | a lore junkie I want those details in |
4523s | the game I want you to have the timeline |
4525s | of everspace like I I'm a nerd when it |
4528s | comes to this stuff like that's what I |
4530s | want so for me I want what you want okay |
4534s | but we have to temper that expectation |
4536s | okay |
4537s | we have to temper this expectation |
4540s | if we provide a codec codex especially |
4543s | like the 1.0 release it's going to give |
4545s | you a lot of the information that you're |
4547s | seeing uh like through map details for |
4550s | example right so like you want |
4552s | information about Rodeo 2 and you get |
4554s | this like this little segment stuff like |
4557s | this is going to probably be converted |
4559s | over to a similar fashion where you just |
4561s | have an easier spot to pull it right so |
4564s | instead of going around the map and be |
4565s | like oh where's that location that I |
4567s | want to know more about right also |
4569s | slightly tweaked UI uh there um but |
4573s | um instead of doing that you can you |
4575s | would be able to find it here right so a |
4578s | lot of content that's already |
4579s | effectively been written then plugged in |
4580s | here now of course you also know that we |
4583s | have been adding a couple more little |
4584s | tweaks details flavor texts all that |
4587s | stuff you know whether it's through uh |
4590s | you know an item uh here like you know |
4593s | item descriptions there at the bottom uh |
4595s | whether it's through the ship details |
4597s | right when I showed you the ship |
4599s | purchasing options like each ship now |
4601s | has a description there like that could |
4603s | be stuff that's slapped into the Codex |
4605s | like there's still a lot more of that |
4608s | that even needs to be generated before |
4610s | we could even add it to the codec so I'm |
4612s | talking so much on this it's kind of |
4614s | absurd but the short answer just like |
4618s | cutting to the chase here is that the |
4620s | Codex is probably going to be in a |
4622s | fairly simplified state of just |
4624s | contextual information I would not |
4627s | imagine it to have like all these super |
4628s | fancy graphics and uh this is what you |
4631s | can discover and all that type of stuff |
4632s | at this point in time but also know that |
4637s | if I can push this as hard as I possibly |
4639s | can internally that I would want that to |
4642s | so we can hope but please don't expect |
4645s | that level of detail when it comes to |
4648s | the Codex okay |
4650s | just want to set that |
4652s | right there that expectation okay |
4656s | cool a frustrating answer I'm sure but |
4659s | um a necessary one for our timetable in |
4662s | development so thank you for the |
4663s | question |
4664s | uh and also thank you for understanding |
4666s | all right what else we got |
4668s | uh next up dragon T over on YouTube uh |
4671s | regarding Eric's distress call with |
4673s | large nanobot what happens if you don't |
4675s | have that item is there an alternative |
4677s | solution like two medium or small |
4680s | Nanobots instead |
4682s | uh there's not currently |
4684s | um no but you uh especially if you are |
4689s | getting to any you know decent part in |
4693s | the game Space you should be able to uh |
4695s | dive into like your consumable crafting |
4698s | thank you very much for the tea |
4700s | um dive into like your consumable |
4701s | crafting and just be like oh hey I need |
4703s | I need to grab one of these for trading |
4704s | I'll just go ahead and |
4706s | grab that over put it in my inventory I |
4708s | can sell it you know |
4710s | um so we don't want there to be like |
4713s | unnecessary complications when it comes |
4715s | to these trades uh we want it to be |
4717s | fairly accessible and if you want to do |
4719s | it you can and if you don't you can just |
4721s | you know Skip it outright |
4723s | um and that's that's more or less the |
4727s | the bulk of it um we don't want the |
4731s | unknown signals to be complicated we |
4734s | want them to be just these little |
4736s | one shots right you're just like |
4737s | randomly oh what's in here oh he wants |
4739s | an item cool I can give it to him or I |
4741s | don't have to I'll leave go find another |
4742s | one right |
4743s | um we're not trying to send them up to |
4745s | like these super crazy tiers of you know |
4748s | alternate routes and decision makings |
4750s | and you know story progression changing |
4753s | events uh so pretty standard you have |
4757s | the item or you don't |
4759s | so thank you for that question all right |
4761s | next question please next question from |
4765s | brain protest over on YouTube are you |
4768s | considering giving more ships access to |
4771s | three primary weapon slots in light of |
4773s | your efforts to require more fighting |
4775s | style diversity from players I like this |
4778s | question but no we are not doing that um |
4780s | we are really happy with the amount of |
4783s | slots that each different ship possesses |
4786s | based on their specific uh attributes |
4790s | and their passives |
4791s | so uh for example I mean I think almost |
4794s | a better example comes to remember space |
4796s | one where the Sentinel only has one |
4800s | primary weapon slot |
4803s | just one primary weapon slot |
4806s | okay hang on |
4808s | um so in the in the case of like a a |
4811s | wasp a stinger right we have two weapon |
4814s | slots very intentionally because being |
4816s | able to have this powerful uh special |
4820s | the expertise uh where you're firing |
4823s | like three weapons at the same time |
4825s | um or three hard points I should say |
4826s | three hardpoints at the same time and if |
4828s | we are allowing this to be more on the |
4830s | fly with multiple weapons we're getting |
4832s | into some absurd territory where you |
4835s | know the stairs already very powerful |
4837s | based on your double weapon Loadout and |
4841s | we like that restriction because the |
4843s | Restriction creates a lot of opportunity |
4846s | with how you can then stylize your build |
4849s | we give you more than it actually |
4851s | dilutes that pool of opportunity believe |
4854s | it or not we give you more it means |
4857s | everyone can basically do the same thing |
4859s | and we don't want that we want this ship |
4862s | to have these opportunities that ship to |
4864s | have this opportunity these other ones |
4866s | to do this to do that right that's why |
4868s | we offer these restrictions and why they |
4871s | are not changing |
4873s | so uh yeah thank you for the question |
4878s | next one all right lastly uh on this |
4881s | part uh again from Dragon T but this has |
4883s | come from several people uh in the |
4885s | YouTube uh our tutorial is going to be |
4888s | included and how to explain like how |
4891s | items work UI elements are explained |
4893s | especially for new players |
4896s | um yeah so |
4897s | um there's a lot more to the game that's |
4899s | been added since you know |
4901s | the beginning right uh let's let's uh |
4905s | let's do this for kicks and giggles |
4907s | let's just do this for kicks and Giggles |
4909s | because we do have an entire tutorial |
4911s | mission right which gives you the ropes |
4915s | of the game right you immediately dive |
4918s | in you're given control of this |
4919s | spaceship you guys all know this drill |
4921s | right many of you do maybe some of you |
4923s | don't and you know let's just dive into |
4925s | this I'm gonna skip the cutscene but |
4927s | basically you start off you can't |
4929s | basically do anything you don't have |
4930s | anything you just uh you just are told |
4933s | to follow the Convoy you get your like |
4935s | your Basics like push the W button to |
4938s | move forward right super basic you start |
4941s | moving your mouse around you're like oh |
4943s | hey look I have control |
4945s | we got dialogue exchanges tying it all |
4947s | together you're supposed to go to this |
4949s | marker to fix his ship |
4951s | you know a slow progress |
4954s | into everything uh that you are capable |
4957s | of doing just the usual wear and tear |
4960s | and as we incorporate new elements and |
4963s | systems uh we'll probably find a sneaky |
4965s | way to ensure that a newcomer is getting |
4969s | a first look at how it operates before |
4972s | they're thrown into uh way too much too |
4975s | soon right so even here this teaches you |
4977s | about like strafing which some of you |
4980s | guys that have watched on Twitch by the |
4982s | way uh you get better at |
4985s | that's why I'm calling you out |
4987s | um but uh yeah like |
4991s | yeah the approach here we do this very |
4993s | intentionally so that you know what |
4995s | everything kind of operates at what it |
4998s | looks like |
4999s | um to the right yeah so |
5002s | hopefully that's |
5003s | thorough enough so more stuff is |
5006s | probably going to be incorporated into |
5009s | the tutorial if it is a significant |
5012s | enough mechanic that requires the the |
5015s | player to have a solid playing ground |
5018s | with |
5020s | um |
5021s | yeah |
5022s | let's not keep them waiting then cool is |
5024s | all the questions |
5026s | for now oh awesome |
5029s | so yeah we could we could do all this |
5032s | but I don't want to I want to go back to |
5034s | uh what do we want to do we could do our |
5037s | stream save that we just reached level 5 |
5039s | in and our incredibly crappy Striker who |
5041s | dies in one shot |
5045s | and so we're gonna fly around now what |
5047s | we're gonna do is we're gonna fly around |
5048s | we're gonna experience some of these |
5049s | enemies |
5050s | um maybe do some unknown signals and |
5052s | then we're gonna jump over and showcase |
5054s | some screenshots that you guys have been |
5057s | uh |
5058s | submitting like there's some really cool |
5060s | screenshots that you all continue to |
5062s | push |
5063s | it's always a delight |
5066s | to see what you guys have been uh |
5070s | sharing with us so |
5075s | I have a flack no I don't I don't have |
5078s | [Music] |
5084s | let's grab some fun and Starcraft |
5091s | I was hoping this green mug would be so |
5093s | green that it was transparent but |
5096s | I'm holding it so awkwardly oh this is |
5098s | much better |
5102s | I know right catch on |
5105s | all right let's find some enemies |
5108s | enemies |
5110s | enemies nothing |
5114s | wait a second what type of sensors do we |
5115s | have do we we have a peruser okay |
5119s | maybe we need a standard sensor so we |
5121s | have greater uh ship range |
5124s | because it's got a lot of fine uh |
5126s | resources if I recall correctly |
5128s | see oh wait let me just do this just |
5131s | straight up |
5133s | oh man okay this is fine we'll do this |
5139s | yeah we'll do that so now we have a much |
5141s | greater range for ships |
5144s | we can find them uh from quite a bit |
5147s | more distance |
5153s | Proto Scouts you are not what I want |
5178s | cool |
5179s | we'll just go to another location uh |
5183s | find some more enemies |
5190s | it's music |
5192s | this might be my favorite favorite super |
5194s | light |
5196s | this might be my favorite super light |
5204s | your guys's favorite super light music |
5209s | I want I want to hear from every single |
5211s | person watching the stream just write |
5213s | what system is your favorite super light |
5216s | music please |
5219s | just wants to say it once I'm really |
5220s | curious |
5223s | man I just I really |
5246s | gosh ah |
5250s | man oh man I see it I'm seeing some |
5253s | Drakes I'm seeing so I see a sedo okay |
5256s | okay I see in some cedos |
5260s | I see twitch was just like all about |
5262s | that interaction they're like okay let |
5264s | me tell you what my favorite is and then |
5266s | YouTube over here |
5268s | oh YouTube's just like uh you know I got |
5270s | two people |
5272s | come on YouTube get with it come on you |
5275s | you always accuse me of of or excuse me |
5278s | I guess twitch accuses me all the time |
5280s | that I give you more love and here's |
5281s | your opportunity to give me all the love |
5283s | and you're failing come on what are your |
5285s | favorite super light tracks come on |
5288s | oh |
5289s | I really really want to know |
5292s | uh |
5293s | of that base |
5295s | all right more bases I think I see no |
5297s | that's a Viper dang it |
5299s | I see a Detonator though a Demolisher oh |
5302s | look at this variety that we're getting |
5308s | you never quite know what you're gonna |
5309s | get you might also have noticed that |
5311s | you're not getting like one of |
5312s | everything there's normally like a |
5314s | grouping of certain types of enemies |
5319s | that is very intentionally designed by |
5323s | the way |
5331s | ah his shield came right back up oh man |
5335s | feels bad man also are we getting sniped |
5338s | oh no |
5345s | oh no we're getting mined oh not that's |
5348s | probably even worse this ship can't |
5350s | handle that we gotta get this Demolisher |
5351s | ASAP |
5353s | there we go |
5358s | I'm just gonna go for these ships uh |
5360s | first |
5364s | all right |
5370s | no no no no no |
5375s | all right there we go much better |
5379s | much better |
5387s | pure bear might oh nice |
5392s | all right |
5402s | just destroy some stuff in this place |
5404s | this is always fun oh my gosh I like |
5405s | just like flying over a base in |
5408s | particular with a bomber like let me |
5410s | tell you what guys if you have not |
5413s | experienced the full Glory that is a |
5416s | bomber flying over a base |
5418s | and just completely dropping your full |
5420s | payload across it as you fly above man |
5423s | does it feel righteous |
5426s | oh my gosh It Feels So Glorious |
5429s | especially when you top it off with the |
5431s | arc 9000 Chef kiss oh goodness |
5435s | it is so pleasing |
5441s | because then you don't have to like you |
5443s | don't have to kind of like Scurry around |
5445s | for this last little bits and parts that |
5448s | you're trying to like take care of you |
5449s | topping off with an arc 9000 it's just |
5451s | oh gosh it's so glorious |
5461s | taking them out taking them down |
5466s | oh ouch training |
5470s | there we go |
5475s | very good yeah because now we have to |
5478s | search around for these last little bits |
5480s | and uh oh look at that |
5483s | asking charity |
5485s | what do we got |
5487s | ravager |
5493s | neat |
5498s | very neat got a little bit more time |
5500s | let's see if we can find the proper |
5503s | enemies that we want to dispose of |
5519s | oh I see I see a couple of questions |
5522s | um |
5524s | okay okay they're being added to the |
5526s | list good good |
5530s | yeah I I do want to mention that like as |
5532s | much as I would love oh my gosh I would |
5536s | part of me wishes that we could do these |
5538s | streams for longer and it'd just be like |
5540s | this open uh you know tech support |
5543s | issues like hold on let me transfer your |
5545s | call like I I would love to do that for |
5547s | you all to be like getting the answers |
5549s | from the team and like directly |
5550s | responding to any issues that are going |
5552s | on if you guys are coming into the |
5554s | stream you're like oh my gosh I'm having |
5555s | this crash or uh my system's doing X Y |
5558s | or Z like I am sorry that that's |
5561s | occurring because we don't want that to |
5562s | happen we want you to be able to enjoy |
5564s | the game |
5565s | we can't really service you too well uh |
5568s | on the streams okay because a lot of the |
5570s | focal points during the streams is |
5571s | answering the community questions |
5573s | regarding like content editions |
5574s | development progressions stuff like that |
5576s | as well as showcasing new content right |
5579s | so if you do have Tech issues |
5583s | definitely report us through support |
5587s | rockfishgames.com you can send an email |
5590s | you can go to the bugs and technical |
5592s | issues aspect of the steam forms and |
5594s | slap it on there you can also use that |
5596s | search feature to see if somebody else |
5598s | may have had a similar issue or not |
5602s | um just want to make sure that is super |
5604s | clear because we do want to help you |
5607s | during the streams we can't really like |
5610s | it's it's not |
5612s | it's it's uh and I don't want you to |
5615s | think that we're like ignoring you or |
5616s | avoiding you it's just it's different |
5618s | it's different |
5626s | let's see if you can shoot down more |
5628s | targets all right oh I'm in a good |
5630s | position you're going down early |
5632s | I did actually lose one of these earlier |
5634s | embarrassingly enough oh no we got |
5637s | raided |
5639s | ouch |
5640s | but I'm getting clusters of enemies oh |
5642s | Alec is totally gonna work |
5644s | oh man he's he's |
5646s | equal oh no |
5650s | he's at five as well he must have got a |
5652s | group over there too |
5653s | this is not the easiest thing to do |
5656s | plus I might just straight up die in the |
5658s | process goodness |
5660s | he's beating me now I like you |
5664s | where's the other enemy |
5669s | okay we tied it was six to six |
5673s | you win ties I guess I didn't actually |
5675s | know that I've never tied |
5677s | nice work Alec you had me on the ropes |
5680s | you had me on the ropes that's good but |
5683s | uh yeah we we want to make sure that |
5684s | this engagement like it's fun right we |
5686s | don't want it to be |
5688s | so super easy because Alex you know AI |
5691s | isn't working properly |
5693s | um I guess I thought I'd need more |
5695s | performance but shoot now this is like |
5697s | the third time I've actually been |
5699s | challenged uh and it was hard to |
5701s | accomplish maybe we just need to keep it |
5702s | where it's at anyway |
5706s | has a group of enemies doesn't use the |
5707s | ultimate I know I know I think there's |
5709s | like something within me during the |
5711s | streams where I'm like man the |
5712s | ultimate's too good I can't use it I |
5714s | shouldn't be allowed to use it |
5716s | I'll make the game look too easy and set |
5717s | the wrong expectation for people buying |
5719s | the game |
5722s | I know that's not how it works it's just |
5724s | I don't know it's like this weird |
5725s | mindset |
5726s | meanwhile I'm completely abusing my |
5728s | devices |
5733s | oh goodness |
5739s | what do we got here Raider again |
5742s | let's see what happens if we ignore the |
5743s | Raider let's |
5745s | what could possibly go wrong |
5749s | I want to get the oh |
5753s | yeah okay oh ow oh goodness gravy all |
5758s | right you know what you know what |
5760s | we're gonna use the old I know oh my |
5763s | gosh |
5764s | easy mode I know |
5767s | I actually played it wrong too I could |
5770s | have restored all my armor in like one |
5772s | Fell Swoop but oh well |
5776s | I didn't even maximize the all that was |
5778s | that was not a good use of the alt |
5780s | what's up that was just everyone ignore |
5783s | that that was such a bad |
5787s | oh my gosh do you even play everspace |
5790s | too bro oh goodness |
5793s | foreign |
5800s | anyway want to see some screenshots want |
5803s | to see some cool screenshots from the |
5804s | community we're about to transition |
5807s | um we'll answer questions while we're |
5808s | doing the screenshots |
5811s | um |
5812s | let's do one more unknown signal or a |
5815s | um distress call |
5817s | [Music] |
5819s | actually let's do a distress call let's |
5821s | look for a distress call because there's |
5822s | like I said there's a lot of new uh |
5826s | dialogue that's been incorporated into |
5828s | the game |
5830s | so let's see if we can find a fun one |
5832s | possibly |
5833s | it's like hoping on Hope because it's |
5835s | completely random here |
5837s | you are a Dev right sometimes I question |
5840s | that |
5845s | one has had at least one day at their |
5850s | job |
5851s | where they questioned why they had the |
5853s | job they do every single person |
5857s | and if you tell me that you don't you're |
5861s | a liar |
5863s | I've never had that happen oh my gosh |
5870s | all right oh okay freighters |
5875s | all right pretty basic distress call |
5878s | I'm a little sad I wanted to be one of |
5880s | the more uh |
5881s | unique ones but it is what it is |
5893s | I do love the aggressive music though |
5912s | excuse me please I need more ammo |
5915s | there we go |
5922s | there we go there's an effective use of |
5925s | the all |
5927s | and of uh all day from the front Shield |
5930s | generator too so that felt pretty good |
5932s | ignated |
5936s | meat |
5939s | all right now now's a good transitionary |
5942s | point to uh head on over to screenshot |
5944s | so that's been all of the gameplay |
5946s | segments guys I hope that you enjoy this |
5948s | first look at these two new enemy types |
5950s | that are coming in the Raider as well as |
5952s | the Tormentor |
5954s | um the Raiders kind of this returning |
5955s | ship uh from everspace one it's kind of |
5958s | like a Evolution if you will of the |
5960s | marauder |
5962s | um |
5963s | and uh the Tormentor the AI just one |
5967s | more mentioning of that um it does |
5969s | operate like a drone even though it is a |
5972s | ship uh but we are still tweaking some |
5974s | of its movements so that it gives you |
5976s | opportunities to kind of like strike it |
5978s | when it's down if you will |
5980s | um especially if you're trying to |
5981s | one-on-one it uh otherwise it does play |
5983s | a very strong support role with that |
5984s | barrage of missiles and it does track |
5986s | you even if you're doing like Circle |
5988s | strafing uh which can be very dangerous |
5991s | for those of you who have gotten really |
5992s | accustomed to that very comfortable with |
5994s | that as just a simple form of evasion so |
5996s | uh there's still gonna be uh more |
5999s | enemies there's still gonna be more |
6001s | enemy types that show up in the future |
6003s | um you know we're hoping also just to |
6005s | kind of add a little bit more so you |
6006s | guys are aware like we also are hoping |
6009s | to add more uh uh variants of enemies |
6012s | too so that means enemy types that are |
6014s | already present in the game we'd like to |
6016s | offer a unique Twist on those but that |
6019s | is in the nice to have category uh on a |
6023s | lot of these fronts I want to be clear |
6025s | on that so you guys know what to expect |
6027s | so more enemies are coming |
6031s | um you know there's also still more |
6033s | unknown signals and uh |
6037s | uh distress calls there we go and |
6041s | that's all we covered today oh yeah |
6043s | racist goodness races races racing in |
6047s | general like I hope that you have |
6049s | enjoyed the progress that we've made |
6050s | forward I answered a lot about racing |
6053s | this mini game that's included in |
6054s | average space too |
6056s | um so I hope that you guys have a better |
6058s | expectation of what's being offered on |
6060s | that front |
6061s | um you know still that top level of |
6063s | racing is going to be entirely just uh |
6068s | for your own bragging rights like we're |
6070s | not going to require you to be anything |
6072s | absurdly amazing in the game in order to |
6074s | like get the completions or finish |
6076s | missions or even do the freaking |
6078s | campaign absolutely not like this is a |
6081s | side mission for a reason but we do want |
6083s | to challenge those of you who do spend |
6085s | time with it and I hope that you've seen |
6087s | at least part of that uh in the Showcase |
6089s | today so there will be more there will |
6092s | be more and when it gets to that point |
6094s | we'll talk about it so uh yeah so now |
6097s | we're gonna take a very quick break I'm |
6098s | gonna start getting your screenshots |
6100s | ready we're going to talk about those |
6101s | and answer a slew of more questions and |
6103s | we might also just answer questions on |
6105s | the spot if we get through that list uh |
6108s | quickly or not so one moment guys be |
6110s | right back |
6131s | [Music] |
6139s | [Music] |
6146s | foreign |
6153s | I am back I have returned we have |
6155s | screenshots from the community that we |
6157s | are going to Showcase and talk about and |
6159s | it should be a fun little time as we're |
6162s | doing this as mentioned we will be |
6164s | answering questions that you guys have |
6166s | for us geekbite's gonna read them aloud |
6168s | uh I have way too many things opened up |
6171s | on my tiny secondary monitor I maybe |
6173s | need to consider setting up a third one |
6175s | um but uh yeah so |
6178s | send them to us we'll answer them and |
6180s | I'll talk about these lovely screenshots |
6182s | this first one comes from crispy muffin |
6184s | I love his new ship that he's been |
6188s | loving onto he had a slew of screenshots |
6190s | of it but this one's just mainly focused |
6192s | around the design the color palette he |
6194s | chose I thought it was interesting that |
6196s | he chose to reflect the kind of like the |
6198s | red gray here and the logo but then the |
6200s | ship has the gray yellow |
6202s | with that very nice white uh pop to it |
6206s | uh pretty neat I think that this also |
6208s | works incredibly well to Showcase his |
6210s | ship because it has very gentle use of |
6213s | depth of field so everything in the |
6215s | background has been blurred out the |
6217s | Stars even |
6218s | um it's a really easy quick way to do |
6220s | this whenever you want to showcase the |
6222s | ship that you're flying and shared in |
6224s | the Discord and I think that it's |
6226s | captured incredibly well here from |
6227s | crispy muffin so thanks for that shot uh |
6230s | gig bite what is the first additional |
6232s | question that we've got |
6234s | right we have one from Death Rex over on |
6237s | YouTube will the plasma flamethrower and |
6240s | the gel launcher return to everspace 2. |
6243s | oh man that would be dope wouldn't it |
6250s | um so we want to bring everything back |
6253s | from everspace one to everspace 2. we do |
6257s | every single thing that existed in |
6258s | everspace what we wanted to be in |
6260s | everspace too |
6261s | um you know that comes down to |
6263s | development time you know it comes down |
6264s | to to asset allocation and priorities |
6267s | and and uh you know the hiccups that |
6269s | occur through the development process |
6272s | um but you know in in a best case |
6274s | situation |
6276s | um it'll all be there uh but I do have |
6278s | to be realistic on this front and I have |
6280s | to express to uh to you know set that |
6283s | expectation accordingly you know it |
6286s | might not oh gosh it hurts it actually |
6288s | hurts my chest when I say that but it |
6290s | might not they might not so um know that |
6294s | it definitely something we want to do |
6296s | it's definitely something that we would |
6298s | we want to like cultivate so much more |
6300s | with the game but um we've got to |
6304s | establish the rest of the game Space the |
6307s | game's Story the game mechanics all of |
6309s | that stuff before we can start adding |
6311s | those really cool interesting additions |
6314s | on top of what we have as the the |
6317s | majority foundational groundwork and all |
6320s | of that stuff so here's hope and I also |
6322s | that Michael is sneaking out early today |
6324s | and he says toodles that's my line but |
6327s | thank you so much Michael for answering |
6328s | questions and uh adjusting uh the answer |
6331s | regarding dlss |
6333s | I really do appreciate that uh it's |
6335s | always a pleasure having you swing into |
6337s | the chat ladies and gentlemen the CEO of |
6339s | Rockfish games how freaking awesome is |
6341s | that so thank you very much |
6344s | cool all right so moving on to another |
6348s | screenshot we've got BRB who snuck in |
6350s | and took a couple of really interesting |
6352s | ones I |
6354s | I what |
6357s | um this comes from everspace one and |
6360s | like when I first saw it I was thinking |
6362s | of like uh 2001 A Space Odyssey or |
6365s | something like I got like these super |
6366s | like oh my gosh I love The Vibes of this |
6371s | picture |
6372s | I love it so much and |
6376s | um |
6377s | what it's so it's so great I don't know |
6380s | if there is like a low resolution shot |
6382s | and it was just like color blind or |
6384s | something like just a straight up |
6385s | screenshot like whatever you did here |
6388s | BRB do it more I love this so much I had |
6393s | to do a double take to ensure that it |
6395s | was actually from the game like so good |
6398s | I also think that you chose an |
6399s | incredible |
6400s | um uh GMB structure here too because |
6403s | this is not one of the more common ones |
6404s | this is actually a more rare one where |
6406s | it has kind of like the circular sort of |
6408s | component on the end |
6409s | um and also the way that you've kind of |
6411s | rotated things around to give it some |
6414s | verticality to uh was a clever use of uh |
6418s | you know pairing it with the ship that |
6420s | is flying accordingly and man that |
6423s | looking at the Sentinel those the the |
6426s | Nemesis Wings it's so cool how similar |
6430s | that is to the Aerospace 2 and oh man |
6432s | it's like probably the closest one I |
6433s | think gosh I I really need to play some |
6436s | more Aerospace one I need to find some |
6438s | time for that |
6439s | anyway let's hear another question uh |
6442s | what do we got geek bite uh next up |
6444s | we've got Darth crew look over on |
6446s | YouTube uh are we going to add level |
6448s | numbers on the high risk location |
6451s | so that opens up such a huge can of |
6455s | worms that I'm pretty sure Hans |
6457s | Christian would slap me if I opened up |
6460s | um how to answer this eloquently and |
6462s | without losing my job |
6465s | um I would say |
6467s | foreign |
6472s | probably not |
6476s | and I have to awkwardly leave it at that |
6480s | oh my gosh not everyone's like going |
6484s | what what does he mean by that I saw the |
6486s | more I could give you probably not but |
6488s | it's for good reason I can I can assure |
6491s | you on that front |
6492s | um but uh it's also possible that it |
6496s | does because of certain uh things that |
6499s | occur it's I have to be so oh I can't I |
6502s | can't talk about this anymore all right |
6503s | we're done |
6506s | so sorry sorry that your question is |
6509s | like it's too close to things and so |
6512s | probably not probably not Michael is |
6515s | gone you can tell us anything now thank |
6516s | you for that Clarity uh Bearded Frog oh |
6519s | what a trooper but nope nope can't slip |
6521s | into that one not quite yet let's look |
6524s | at another great photo because I spent a |
6527s | lot of time setting this up and I just |
6529s | wanted to give him a lot of praise for |
6532s | taking the time like what he's doing |
6533s | here there's the the warp kit or not |
6536s | warp gate the um Wormhole the Wormhole |
6539s | that exists right here into Drake right |
6541s | or out of Drake |
6542s | and he spent a lot of time trying to get |
6545s | this little dude to move into the right |
6547s | position to centralize it and then also |
6549s | having his ship here too |
6552s | in conjunction with the like the |
6555s | light sources and everything going on |
6557s | like |
6558s | that took a lot of effort and that came |
6560s | together really well so very well done |
6563s | getting a friggin agent to spawn in that |
6565s | location took forever yeah and then I |
6567s | imagine getting into the right position |
6569s | and your ship at the same time like man |
6571s | I can only imagine and I think it came |
6573s | out incredibly well there's a couple |
6575s | more shots of this as well in the |
6577s | Discord if you guys want to join it see |
6579s | what everybody's sharing over there and |
6580s | you can share too which is where all of |
6583s | these images through the course of our |
6585s | little screenshot showcase come from uh |
6587s | it's always awesome to highlight you |
6589s | guys and your skills talents abilities |
6591s | uh and how you're taking photography or |
6593s | even just looking at your ships stuff |
6595s | like that it's really really cool and if |
6597s | you're super fortunate sometimes your |
6599s | screenshots will be selected for the |
6601s | thumbnail like the one today uh granted |
6604s | it came from like a couple of weeks ago |
6605s | but it was from Bradley the thumbnail |
6607s | for YouTube |
6609s | um it's actually been used so very very |
6611s | cool stuff all right we're going to jump |
6612s | over to the next picture I'm gonna let |
6614s | you look at it this one does come from |
6616s | Bradley and let's answer another |
6617s | question |
6619s | uh next up flori on Twitch uh question |
6624s | regarding special bypasses will we the |
6626s | players be able to place some ourselves |
6628s | in location or will they always be fixed |
6631s | locations with fixed placeholders |
6634s | um okay so I have definitely asked this |
6636s | question before internally and as much |
6640s | as we would like to |
6643s | be able to just like have our own and |
6646s | place it wherever we want there's |
6648s | actually a number of complications with |
6650s | that I'm not saying we couldn't make it |
6652s | work but I am saying that that would be |
6654s | a huge detraction from other elements |
6655s | that we'd much rather prioritize so |
6659s | foreign |
6662s | unfortunately I I would love to see it |
6665s | but it's just it's not feasible for what |
6667s | we are trying to accomplish now that |
6668s | being said um there will be more spatial |
6671s | bypass locations in the future to make |
6673s | that sort of navigation a little bit |
6674s | easier and they're might be other ways |
6678s | to travel introduce in the future too |
6679s | maybe so we do want to make sure that |
6682s | it's convenient for you to get around |
6683s | and um |
6685s | yeah I think there's still a little bit |
6688s | of room for improvement on that front |
6689s | I'm sure some of you guys probably agree |
6691s | uh but we'll tighten that up to ensure |
6693s | uh the ability to get to where you need |
6696s | to go is done uh where you're not |
6698s | wasting a lot of time |
6700s | all right all righty so Bradley's shot |
6704s | here I think he called this one like the |
6706s | ring of power or something like that |
6708s | just really good use of positioning the |
6710s | ship the light source the color balance |
6713s | also the depth of field like just put |
6716s | putting those basic elements together |
6717s | bringing a nice photo I dig it I dig a |
6720s | great Bradley you are becoming quite the |
6723s | expert on uh depth of field every time |
6725s | you post I want I want everybody else to |
6727s | look at those as kind of like a example |
6729s | of very simple usage of depth of field |
6731s | that creates a strong impact goes a long |
6734s | ways let me tell you what it's a good |
6735s | good stuff |
6737s | good good stuff let's jump over to dark |
6739s | Chaos's image I want to show this then |
6742s | uh just do this sort of pan across as we |
6746s | answer another question if we got one |
6748s | oh yes yes we go on these coming from |
6750s | fins over on the tube of you okay uh |
6753s | does the team recognize the potential of |
6756s | improving one's racing results as a |
6758s | unique meta struck end game reason for |
6761s | gear grind |
6763s | I'm gonna need to read that off one more |
6765s | time |
6767s | yeah |
6769s | recognize the potential of improving |
6772s | one's racing results as a unique meta |
6775s | struck end game reason for gear grind |
6780s | um I mean I suppose it could be that's |
6783s | not something that we're structuring |
6785s | around because as mentioned uh a couple |
6787s | times during the course of the stream |
6788s | and also in Prior streams and and you |
6791s | know all these types of things |
6792s | um racing is not a priority within |
6794s | everspace too it never has been |
6798s | um I know I know I've said this like at |
6800s | least 10 times I feel like I'm on a |
6802s | record uh but um but sincerely like |
6805s | anything that can benefit the player for |
6808s | racing you know like there's probably |
6809s | going to be a little bit of a gear grind |
6811s | for that right because you've got some |
6812s | certain thrusters that might be more |
6814s | applicable to a certain ship class or |
6816s | race better than another one there might |
6818s | be I mean obviously the cargo units |
6821s | having that Speed Booster or just |
6823s | general speed or handling like depending |
6825s | on again like there's these playful |
6827s | factors that it's gonna depend on you |
6830s | know like what you're trying to |
6830s | accomplish in what race |
6833s | um and then it's also going to come down |
6834s | to that ship selection and the passives |
6836s | that are present on that ship too that |
6838s | can play another factor and there could |
6841s | even be more that come into place |
6843s | through the addition of other modifiers |
6846s | in the future |
6847s | um but it's not something that we are |
6849s | intentionally designing the itemization |
6852s | around like if it happens to show up and |
6855s | it helps with racing optimization |
6856s | awesome that's great for people who want |
6859s | to like really dive into that and get |
6861s | crazy times and and you know brag about |
6864s | it online super cool good for you but |
6866s | that's not the focal point we're making |
6868s | the game first the gameplay and all the |
6871s | looter shooting surrounds combat it |
6874s | surrounds uh secondarily the exploration |
6877s | components |
6878s | um and then way down on that list it's |
6881s | like racing here it's just an added |
6883s | little thing to do |
6885s | so uh |
6887s | there you go |
6888s | excellent I love these sort of panoramic |
6891s | views that we get from uh dark chaos |
6896s | um Aeons this one is just it's another |
6898s | one of those really solid shots I feel |
6900s | like |
6901s | um where he's just taking in so much of |
6904s | the environment you get all those little |
6906s | details if you spend time on you get |
6908s | like this little Tower in the background |
6909s | like what's going on over there you get |
6911s | all of the lava bits that are shown that |
6914s | there was so much great care and and |
6916s | placing all of these things like this is |
6918s | this is actually lava pouring out and |
6920s | then it's on the side and it's pouring |
6923s | down from here like just little details |
6925s | like that |
6926s | um I love how he encapsulates all of |
6929s | this with every location he just does |
6931s | this to so big shout out to dark chaos |
6933s | uh keep it up I think he's he's like |
6936s | doing this for like every single |
6937s | location in the game and I love it I |
6939s | absolutely love it |
6941s | so uh very cool very cool uh we got |
6945s | another one from dark chaos here in the |
6947s | same environment and I just I love this |
6948s | I guess it's a damn it's it's a lava Dam |
6952s | um and I just love every single shot of |
6955s | this like I'm a sucker for it I just |
6956s | love how this came out |
6958s | and so I'm choosing it very selfishly |
6960s | really clean very interesting to look at |
6963s | and I love how you can see the |
6964s | playership too just for like the extra |
6966s | level of scale |
6968s | comes together very well so dark chaos |
6971s | great shots per usual we're gonna move |
6973s | over to flori who found zarkov and |
6977s | everspace one let's answer another |
6978s | question |
6981s | uh okay Paul ra over on YouTube asks |
6984s | will the enemy ever attack the home base |
6990s | wow that's a super cool question so um |
6993s | so I wanna I wanna tell you guys this |
6995s | crazy story uh because like super early |
6997s | on in development we had these ideas |
6998s | about like this um almost like this |
7002s | structured home-based upgrade system |
7005s | where you're like you know installing |
7007s | all of these super cool things and it's |
7009s | like almost like there's this management |
7010s | aspect of what's at your home base and |
7014s | uh you know as we were continuing to |
7016s | build out whatever Space 2 was going to |
7018s | do and was going to look like how the |
7019s | game progression is to focus on |
7020s | itemization uh the characters that we |
7022s | wanted to to bring into the table all |
7024s | that type of stuff we realized actually |
7026s | that the home base Focus even though the |
7028s | system itself Probably sounds really |
7030s | cool right like that sounds awesome like |
7032s | you get this extra level of like |
7034s | coolness Factor like you get to upgrade |
7036s | and customize your home base |
7038s | the idea was clashing with these other |
7041s | elements of customizing and maximizing |
7044s | your ship |
7045s | and so we had a pick we had to choose |
7048s | one we couldn't do them both because |
7050s | they were competing systems and so we |
7053s | dropped the home base sort of like super |
7056s | expansive look of like doing all this |
7059s | crazy stuff to it now |
7061s | um I tell you that not for you all to |
7063s | cry and be like man what could have |
7065s | happened if we would have done other |
7066s | things because you know what ifs and and |
7068s | stuff it doesn't really get you anywhere |
7071s | um but this is a concept that we did |
7073s | certainly explore for some time and the |
7076s | ideation process of everspace too I |
7079s | don't know maybe there's something to |
7081s | that that could be possible |
7083s | um maybe like in a DLC or something I'm |
7085s | not sure |
7087s | um and I say I'm not sure not as like |
7089s | covering up my tracks and be like Oh I'm |
7091s | not supposed to say anything like |
7092s | legitimately uh it's just not something |
7094s | that we've really wanted to put any |
7095s | emphasis on so |
7097s | it just hasn't really uh been a priority |
7101s | um I say all of that just because you |
7103s | asked hey can enemies attack the home |
7105s | base because if they could I mean you |
7109s | should be able to like outfit your home |
7111s | base with defenses right so that was |
7112s | that's why that entire conversation just |
7116s | transpired for anybody wondering why it |
7118s | connected that way so um so yeah it's a |
7121s | wonderful question a wonderful question |
7122s | I secretly hope we could do that but um |
7126s | not likely uh at all unfortunately so |
7130s | Flory great shot I love how this really |
7132s | does capture zarkov and everspace one I |
7134s | think that's so clean it's so great and |
7136s | it's also more accurate oh goodness it's |
7140s | so good it's so good all right let's |
7142s | move on uh we don't have a crazy amount |
7145s | oh my gosh I got four minutes how many |
7148s | questions do we have left oh Dare I ask |
7150s | uh just a one oh just one okay that's |
7152s | good all right so I'm gonna go through a |
7154s | couple of screenshots and we'll answer |
7155s | the question and then we'll do like |
7157s | lightning round style stuff so uh the |
7159s | chemical bro always a pleasure having |
7161s | him sneak in some shots here and there |
7164s | has pretty solid knack for photography I |
7166s | love this one where it's putting all the |
7168s | focus on these beautiful asteroids ahead |
7169s | as opposed to the player ship |
7171s | um I love the density that some of these |
7173s | locations and Drake have and I think you |
7175s | guys do too because we get a lot of |
7177s | screenshots of like certain locations |
7178s | this is one of them feels really good to |
7181s | fly through uh it's a lot of fun so |
7183s | great shot there chemical bro we got |
7185s | this one from Bradley there was a slew |
7187s | of them I want to get out of the way so |
7188s | you can get the full sense of it with |
7190s | that ship in the corner |
7191s | um I think Bradley's kind of doing this |
7193s | number where he's kind of going through |
7194s | specific locations and highlighting them |
7196s | accordingly uh I love the way it's |
7198s | coming out this one |
7200s | yeah the positioning makes that almost |
7202s | look like it's a Starship coming out of |
7205s | the clouds it's pretty neat |
7207s | but a great capturing of uh that site |
7210s | which I'm forgetting the name of and |
7211s | somebody's like how do you what what but |
7213s | I digress one more and then we'll answer |
7216s | that last question we got high barf |
7218s | who's been flying around Drake and he's |
7220s | looking at these uh Coalition ships here |
7224s | they're going in for the docking bag I |
7227s | think this is lethal starport I think |
7229s | and he's looking out of his cockpit uh |
7231s | kind of like waiting in line I just like |
7234s | I need to get my stuff scanned so I can |
7236s | move on to the next place probably |
7238s | honking his space horn or something but |
7240s | I like it comes together well |
7243s | well enough uh it is kind of a there's a |
7245s | lot going on in the picture but you know |
7247s | we're not gonna like critique I'm just |
7249s | glad that you've been sharing a lot of |
7250s | photos uh High barf pretty good stuff uh |
7254s | I said uh okay so here's another one |
7256s | from BRB let's answer that question |
7257s | that's pending and then very quickly |
7260s | from Paul ra Again on YouTube will there |
7263s | be a tormento action a torment or |
7266s | faction |
7269s | um that would be that's interesting so |
7273s | um yeah so we have we have uh generally |
7277s | speaking in the everspace franchise we |
7279s | have three integral factions that make |
7283s | up basically everything which are the |
7285s | Outlaws then we have the Coalition and |
7288s | we have the oh card |
7290s | um and through that then we have like |
7292s | distributed sub-factions that you know |
7294s | shape and change more uh there's you |
7297s | know there's other stuff too like the |
7298s | Ancients and but whatever |
7300s | um but like for the most part the naming |
7303s | conventions that we use for like the |
7306s | types of ships is very definitive of |
7308s | like their stylization so you know what |
7310s | you're engaging up against as uh you |
7313s | know as a faction itself if we were to |
7316s | create an entire faction that was like |
7317s | just tormentors for example uh that's |
7319s | not that's not really an intentionality |
7322s | we have behind the game Space |
7324s | um it's possible we could create more |
7327s | Outlaw faction like sub-factions |
7330s | um that maybe like utilize a variant of |
7333s | the Tormentor that's definitely possible |
7335s | that's probably not going to happen but |
7336s | it's possible but uh no there's there's |
7338s | not going to be like specifically a |
7340s | torment or faction |
7342s | to answer that Direct |
7344s | ly so we've got brb's another photo from |
7349s | everspace one again I don't know if he's |
7351s | like doctoring these images up or like |
7353s | if it's like a lesser resolution or |
7355s | what's happening here but I I love this |
7357s | grainy approach that's occurring uh it |
7360s | generates so much more eye candy for me |
7362s | personally I think it comes together |
7364s | incredibly well so very very cool very |
7367s | very good stuff uh and now we're going |
7369s | to kind of like blow through the rest of |
7370s | these because I'm out of time we got |
7372s | Excel who's also venturing into |
7374s | everspace one and |
7377s | um it's kind of hard to tell that based |
7379s | on you know like this almost looks like |
7382s | an everspace one Interceptor almost |
7384s | obvious or ever space two Interceptor |
7386s | but obviously there's some telling uh |
7388s | details about it |
7390s | that prove otherwise but uh it almost |
7393s | looks like cedo as well if that star was |
7395s | a bit more blue |
7396s | I love the way that comes together |
7398s | though so nice shot very clean very cool |
7401s | if any more questions uh pop up geekbike |
7404s | feel free to like interject them I'm |
7406s | gonna just keep going with images I also |
7407s | chose this one from Excel uh just |
7410s | because it's a this actually reminds me |
7412s | of some of the uh photos that we used |
7414s | for marketing in everspace one like |
7417s | where we had just this soft background |
7419s | with dark asteroids ahead with a light |
7422s | source and the ship moving into what |
7424s | looks to be a very unknown space uh and |
7427s | I think this is a very great capture |
7430s | um could definitely slap this up against |
7431s | the wall and it makes you want to like |
7433s | look into those clouds like is there |
7435s | anything else that you can find maybe |
7438s | like a station or an enemy ship or |
7440s | what's what's out there it makes like I |
7443s | just oh I'm sure that we could probably |
7445s | find one even if we took the time like I |
7447s | almost think that maybe there's like a |
7449s | anyway but it's very eloquently uh |
7452s | created to make your curiosity go wild |
7455s | so very very cool we got one from |
7458s | Thunder flame I was given a lot of uh |
7461s | like giving you guys the idea of going |
7464s | on a bombing run right and then here we |
7466s | got this photo from Thunder flame and I |
7468s | think he even called this bombing run or |
7469s | something like that where he's just |
7471s | flying by stuff and just pounding them |
7474s | with missiles and then finishing it off |
7475s | with an argument thousand he has another |
7477s | shot too and the Discord where there's |
7479s | just like a bunch of missiles Underneath |
7481s | Him you gotta go to the Disco or go to |
7482s | screenshots Channel and like check them |
7484s | out they're so fun they're so good |
7486s | um but I I chose this one because of how |
7488s | explosive it is and how the bombers |
7490s | flying away you got these beautiful |
7491s | colors just comes together uh nicely |
7494s | done Thunder flame we got another one |
7497s | from Bradley looking off into the sunset |
7499s | over here at uh cribness Bowl I believe |
7503s | and uh |
7505s | just using that depth of field to put a |
7507s | lot of emphasis here on the ship and its |
7510s | details |
7511s | so clean it's so simple |
7514s | is that an Astromech droid no okay wait |
7517s | for a second there I was thinking |
7519s | copyright but no we're good we're good |
7521s | all right but very very simple very |
7524s | clean he really likes these side engines |
7526s | on this particular Wing set for the |
7528s | Sentinel and I couldn't agree more I |
7529s | think it's pretty neat |
7532s | um I can't wait for you to see more Wing |
7534s | types because they're gonna be fun |
7536s | especially for gunship anyway uh we've |
7539s | got another one from Bradley this is |
7541s | kind of showing off uh the ship from a |
7543s | different angle nothing nothing too |
7545s | crazy on this front honestly just uh |
7547s | another shot of the ship |
7549s | this one's at Sirens to you very popular |
7552s | place to take screenshots very popular |
7555s | place |
7556s | very very good and then last but not |
7559s | least we've got Kaza who uploaded this |
7562s | like right before a little bit before |
7563s | the stream started and just nice use of |
7566s | colors |
7567s | I feel like there's not a lot of |
7570s | screenshots that get a lot of dominant |
7571s | red in them especially mixed with any |
7575s | type of like purples or other like warm |
7578s | colors and here we just have this |
7579s | explosion of orange into like these |
7582s | pinks and reds and purples and |
7584s | everything's highlighted and it's like |
7585s | this dark dark reddish orangey goodness |
7589s | and of course you have the ship as well |
7590s | that's complementing those colors so it |
7592s | feels like it's a cohesive picture to |
7596s | finish off the stream oh my gosh because |
7599s | that's all the time we have we're done |
7600s | that's it what time is it it's four |
7603s | minutes past oh my gosh I'm I yeah I'm a |
7607s | crazy person I gotta get out of here so |
7609s | um wow I was even gonna try and uh I was |
7612s | gonna try and beatbox today but I |
7613s | sincerely don't have time I gotta get |
7615s | out of here uh but maybe next time I'll |
7616s | make sure that we have enough time to |
7619s | screw around afterwards we are not gonna |
7621s | do Shenanigans after the stream today |
7623s | but uh we will transition over to uh I |
7627s | believe Corbin is streaming I think he's |
7629s | streaming and he might be doing |
7631s | um he might be streaming everspace two |
7633s | I'm not sure but uh regardless |
7637s | guys thank you so much for jumping into |
7640s | the stream appreciating us getting those |
7642s | likes and subscribes and all that type |
7643s | of stuff you know oh goodness I I don't |
7646s | really promote that stuff because I feel |
7647s | like it's weird doing that but that |
7648s | stuff is appreciated if you do that |
7650s | sharing the video always helps uh shout |
7653s | out to geekbuy2 I think this new formula |
7654s | question answering is going to work |
7655s | pretty well uh just to make sure that |
7657s | all those questions are getting answered |
7659s | while we can continue showing stuff |
7660s | during the course of the streams is |
7661s | there anything else you guys just |
7663s | seriously have been awesome and I have |
7665s | seriously been Eric Schroeder your |
7666s | community Ambassador for Rockfish games |
7668s | don't stop being awesome and we will of |
7670s | course catch you next week |
7673s | toodles |
7686s | wait did the stream freeze |
7695s | oh no it's fine okay |
7697s | [Music] |
7704s | [Music] |