over 1 year
ago -
ROCKFISH Games
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138s | oh my gosh okay hang on i have to pause |
140s | the i have to pause the pseudo travel |
142s | music for a second oh my gosh i just |
144s | want to mention uh hello arobagami uh |
147s | welcome to the stream i was uh hanging |
149s | out in yours your first time playthrough |
152s | that was me hi you're going to see my |
154s | face here in a little bit |
156s | but great gameplay by the way for a |
158s | newcomer very cool very cool glad you |
160s | can make it music's coming back on uh |
163s | and we will be getting started in about |
164s | threeish minutes |
169s | [Music] |
174s | [Music] |
177s | i love sneaking into streams where |
180s | people don't know i'm a dev |
191s | [Music] |
209s | [Music] |
214s | [Music] |
225s | [Music] |
230s | [Applause] |
231s | [Music] |
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286s | [Music] |
289s | all right i think i think we've waited |
291s | long enough i know we're technically |
293s | slightly early but you know that's |
295s | that's just kind of the nature of it |
296s | sometimes |
298s | that's just kind of the nature of it |
299s | sometimes welcome ladies and gentlemen i |
302s | am your host eric schroeder your |
304s | community ambassador for rockfish games |
307s | your guide your servant through all |
309s | things everspace 2 related oh my |
311s | goodness we've got another fun little |
313s | day for you and of course if you are new |
316s | to the stream i'm going to be answering |
318s | your questions through the entirety of |
319s | this bad boy okay so if you have any |
321s | thoughts any questions about everspace 2 |
324s | and its development you know shoot them |
326s | at me if you have suggestions that's |
329s | different we're not going to be having |
330s | like conversations about suggestions you |
332s | might have those would go to the forums |
334s | the steam forums would be a great place |
335s | for that |
336s | but otherwise uh yeah let's have a |
338s | conversation let's discuss the game |
340s | while i show you some cool new stuff |
342s | that's in the works you may even notice |
345s | like right out of the gates like looking |
346s | at the text on the left side that looks |
349s | it's a little different it's slightly |
351s | different yeah we're going through we |
352s | are tweaking ui elements for consistency |
356s | we're gonna keep it at that we're making |
357s | things more consistent |
359s | it's not that deep okay cool |
361s | so uh yeah if any of you guys have |
363s | questions just go ahead and shoot them |
365s | and uh geekbite one of our mods and |
367s | another community manager he is going to |
369s | be helping you out and catalog those so |
372s | they won't get lost |
373s | i will answer every single |
376s | one of your questions oh man that sounds |
378s | i feel like i just pinned myself against |
380s | the ball wall by saying that but |
382s | i digress all right so we're gonna get |
384s | started with a build uh that comes from |
387s | our community actually |
390s | we're starting with a build that comes |
391s | from our community this is this |
393s | incredibly experimental this first time |
395s | i'm doing this i don't even know if this |
397s | is going to be a thing or not i kind of |
399s | want it to be |
400s | because i've seen you guys posting |
402s | youtube videos of like |
404s | how you combine certain elements in in |
406s | your play styles and whatnot it's it's |
408s | fun it's actually really cool and i get |
411s | kind of stuck in my own play style so |
412s | much that when i try to branch out i |
414s | kind of suck at them like the vindicator |
417s | so um so the first one that we're |
419s | actually launching into we're going to |
420s | start with jared he had this stinger |
423s | build |
424s | um that uses |
426s | face off |
428s | what like i've never i've never seen |
431s | anybody use face off for the teleporter |
433s | device and i was so intrigued by this |
435s | there was this discussion and people |
436s | were saying like oh yeah you know when |
438s | you use telepath porter you use this mod |
440s | or that mod because it's clearly the |
442s | best and the jared swoops and he's like |
444s | objection |
446s | face off |
447s | is probably the most op |
450s | and explains why for his particular play |
452s | style of course right |
454s | and i want to show this off because i |
456s | was playing around with it myself and |
459s | it's good |
460s | it feels really good i so yeah so we're |
463s | going to be flying in with his uh his |
465s | stinger build |
467s | and uh |
468s | i'm yeah so |
471s | jared if you're out there if you're |
472s | watching |
474s | know that this isn't a perfect |
476s | recreation but i kind of got the basic |
478s | steps right um obviously you don't have |
482s | cruise missiles yet because they don't |
483s | exist in your build i tried to get the |
485s | coloration of your ship i stole it i |
487s | stole your ship from watching your video |
489s | i love the way you made this look though |
491s | i think it's a very beautiful ship |
493s | uh and what i also did is i have a |
496s | powerful beam laser and a calibrated |
497s | equalizer clearly we're only level 21 |
499s | we're not level 25. we'll get there |
503s | uh but then we are more importantly |
505s | using these devices we've got the short |
507s | circuit emp generator we've got a |
509s | corrosion injector with mercy kill |
511s | which helps us focus fire our enemies |
514s | down this is very important |
516s | this build very much revolves around |
518s | focused on one particular target and |
521s | taking them down as fast as possible so |
522s | the corrosion injector and face off very |
526s | much helps on this front i'm very |
528s | impressed with it like you fly by an |
530s | enemy then you normally have to loop |
531s | around face i was like nah you just |
533s | instantly pop it you're focused you get |
535s | the kill pairs so well with mercy kill |
538s | which we'll show and then we also have |
539s | missile defense system i don't know what |
541s | mod he used on this one i'm choosing |
543s | retention because i like getting extra |
545s | missiles but that's that's basically |
547s | short of that one |
549s | so yeah that's what we're working with i |
551s | also kind of went with attributes to |
553s | give me more expertise so the hardpoint |
555s | duration lasts for almost twice as long |
557s | here and then firepower because you know |
560s | who doesn't want to have better |
561s | firepower all right |
563s | so uh that's the build that we're |
565s | running |
566s | and uh yeah one other quick point before |
569s | we like truly dive in |
572s | if you think this is a cool concept let |
575s | me know not only in the chat but also in |
577s | the discord and |
579s | share your unique builds that you have |
581s | something that maybe is a little bit |
582s | more obscure or weird that people |
584s | haven't considered that people haven't |
586s | played that you think you can capitalize |
589s | on it because of a unique situation or |
591s | or place file that you've discovered uh |
594s | we love to see that type of stuff and if |
596s | we like it so much we might even do |
598s | something like what i'm doing right now |
599s | and play the freaking thing in a live |
602s | stream so all right so in order to test |
604s | this bad boy we are going to go |
607s | to a particular high risk area i kind of |
609s | rolled a couple different ones but the |
611s | reason i got this one in particular is |
613s | because this kind of needs a focus |
616s | of killing enemies down one by one right |
619s | uh so |
621s | a little bit there could have been ones |
622s | that were better for it but whatever so |
624s | we have double trouble corrosive death |
625s | and strength and death so we have loot |
628s | quality plus |
629s | 160 percent |
631s | all right so that's |
633s | that's not small that's actually that's |
635s | pretty decent for a triple red it's |
637s | pretty decent for a triple red |
639s | and uh we're gonna just |
641s | try this build out |
644s | we'll see if uh |
645s | i'll show you how jared's build works |
648s | and then once we get through this a |
650s | little bit then we're on to uh fun new |
652s | things to show you |
660s | man |
661s | i am i'm looking for i like i just love |
663s | the way this ship looks too like it |
665s | pleases me when you guys have a nice |
667s | aesthetic |
671s | oh my gosh |
672s | [Music] |
674s | and yeah i'm a mouse and keyboard user |
675s | uh yeah it's what i've preferred for |
678s | like all my life it's just what i do all |
680s | right so let's get this build in motion |
683s | so to start things off we're just gonna |
685s | activate our missile defense system to |
687s | keep things nice and clear |
690s | [Music] |
692s | that was a that was a little bit more |
693s | dangerous than i probably wanted it to |
695s | be |
699s | all right look at that damage output oh |
702s | this is a perfect example |
704s | of how we kind of want to address a big |
707s | target |
709s | and get out of the range of those other |
710s | smaller targets those little bombers |
712s | look at that face-off just doing |
714s | absolute work for us |
716s | to focus fire the shots that we need to |
718s | take without losing our target |
720s | oh my gosh |
723s | and we get out of range of those oh my |
724s | gosh anything that could wreck a little |
726s | ship like us |
728s | how neat is that |
732s | makes me pretty happy honestly |
736s | never thought i'd be using face off but |
738s | it's |
739s | quite powerful |
743s | we can just turn around all these |
745s | enemies trailing behind us look at us |
747s | we're just focusing them down one after |
749s | another |
750s | not having to do loops or anything like |
752s | that isn't that incredible |
760s | it's it's silly how effective this is |
763s | and we keep on our target they just they |
764s | can't get away from us |
767s | oh what's that bomber what's that bomber |
769s | you're slow |
770s | uh-huh okay yeah well now i'm behind you |
772s | and you can't do anything about it oh my |
774s | gosh i i love this too much it feels |
778s | so good |
783s | jared thank you so much for this build i |
785s | never realized how much fun i would have |
788s | with face off |
790s | and how effective it would be |
794s | so good and look we're just we're just |
796s | stacking that damage that corrosive |
798s | damage with all these shots every time |
800s | it restarts |
802s | that very intense high pressured |
806s | single fire damage |
807s | can you tell i like this build guys |
810s | can you tell i like what i'm doing here |
812s | oh my gosh what a pleasure |
816s | very very clever putting this build |
819s | together |
826s | just always firing at something like |
828s | there's zero downtime i love it |
837s | [Music] |
839s | oh that sniper might be a problem though |
841s | we're gonna have to go focus them down |
842s | [Music] |
843s | oh we got we got lots of nasties over |
846s | here oh that's also a problem |
849s | no thank you hang on |
854s | all right all right let's centralize |
857s | your problem all right |
858s | let's focus fire the big boy |
874s | and then right back into the fray look |
876s | at that |
881s | it might not be any downtime for me but |
883s | it's also not any downtime for my foes |
885s | i just love it |
887s | and it works really well with the |
888s | stinger's heart point too because you |
890s | can maximize the duration |
892s | uh |
893s | by just staying in that fray right |
896s | oh whoops that was a bad teleport |
900s | very very clever build |
912s | i want to focus fire this guy down i |
913s | don't want to lose him |
915s | beautiful |
916s | what's also i think incredibly |
918s | impressive is that this conversation |
920s | kind of sparked from |
922s | a situation where we were talking a |
924s | little bit about |
925s | um controllers and keyboard users as |
928s | well |
929s | and jared he actually plays on a |
932s | controller |
934s | if i understand it correctly |
937s | so uh major kudos to him |
941s | for how he designs his build and then |
943s | capitalizes on all of it |
946s | because i for me personally like i just |
949s | i can't do controller |
950s | um |
952s | i just can't it's it's a little too |
954s | challenging for me |
957s | but i love it when i see it individuals |
959s | bring it all together it's pretty |
960s | stinking awesome |
963s | all right so |
964s | our foes are out now we got |
966s | boss is going to be coming in here in |
967s | just a moment i'm sure |
973s | please go away you're supposed to go |
974s | away oh it's my cop bob all right that's |
976s | still bugs |
977s | [Music] |
979s | bugs man early access |
983s | sometimes you get the weirdest things |
985s | happening |
993s | this i really want to just focus fire in |
996s | here destroy the missiles |
1000s | oh yeah that feels really good |
1003s | all right let's |
1005s | get rid of some of these drones behind |
1007s | us |
1009s | get out of the way of that guy oh gosh |
1016s | that's a little close |
1022s | get the sniper drones oh come on |
1025s | don't fail me now beam laser range |
1027s | there we go |
1028s | [Music] |
1037s | we're gonna cycle around for another |
1039s | pass oh yeah beautiful |
1042s | beautiful |
1044s | look at that we don't even have to worry |
1046s | about |
1047s | any sort of like alternate attack run |
1049s | because of the spacing we're given |
1054s | gosh this feels so good |
1057s | and boom just like that we've cleared a |
1059s | high-risk area |
1062s | just like that |
1064s | that was not very long |
1067s | that was not very long at all |
1069s | and then we get all these delicious |
1071s | goodies oh yeah |
1073s | oh my gosh but yeah |
1075s | super super cool what difficulty was i |
1078s | playing on that's a great question i was |
1079s | playing on very hard |
1082s | oh my gosh that is such a great little |
1085s | build so um uh big shout out uh here of |
1089s | course uh to |
1091s | uh jared who supplied this on the |
1093s | discord he had no idea this was going to |
1094s | happen by the way |
1096s | zero clue i don't even know if he's in |
1098s | the stream uh but yeah that was an |
1101s | absolute blast to play and i'm sure you |
1103s | could see just uh how effective |
1107s | utilizing something that maybe you |
1108s | haven't thought about yet uh really can |
1111s | be |
1112s | so don't underestimate face-off that |
1114s | teleporter can truly keep that focused |
1116s | fire |
1117s | into a single target dps |
1120s | oh i forgot to talk about the perks that |
1122s | i chose too but um i didn't really do |
1124s | anything crazy here it was just |
1125s | defensive massacre to keep my shield up |
1127s | then we had play it safe for you know |
1129s | using devices in the stinger like |
1131s | reducing the amount of damage that you |
1132s | take is always a good thing right then |
1135s | we also have critical hits have a 30 |
1137s | chance to restore one alt good thing i |
1139s | used my ultimate there huh |
1142s | whatever anyway and then we also have |
1144s | excessive force uh to uh just do more |
1147s | damage while our shield's fully charged |
1149s | so kind of using this one to kind of |
1151s | pair with that so like trying to get |
1152s | kills quickly charge up my shield so if |
1155s | i did take any damage it would return |
1156s | back really fast then i would maximize |
1159s | damage by getting that extra 30 |
1161s | bonus on it all right but yeah super |
1164s | super cool build thanks jared |
1167s | thanks jared whether you knew it or not |
1170s | that was awesome and |
1172s | i already saw you i was kind of like |
1175s | checking out the um |
1177s | the comments that you guys were having |
1178s | and it seems overall that you guys like |
1180s | the idea of us highlighting different |
1182s | builds so shoot |
1184s | i guess i'm going to do that |
1186s | oh e2 moto says i'm jared lol well |
1188s | welcome and thank you |
1190s | uh yeah you were honestly surprised not |
1192s | a lot of people used it yeah no um i |
1194s | kind of was too um i personally hadn't |
1197s | seen a lot of functionality to it in my |
1199s | play style so it's incredibly refreshing |
1201s | to see somebody who capitalized on that |
1204s | like just watching the video you shared |
1206s | over and over it was like dang this |
1208s | guy's got some shmoops |
1210s | and it uh yeah it spoke to me deeply |
1213s | which is why i wanted to show it |
1215s | but yeah so yeah i think um as this goes |
1217s | on you know guys continue to share your |
1219s | screenshots and whatnot uh in the |
1220s | discord and uh now start sharing your |
1223s | builds in that everspace 2 gameplay talk |
1225s | about why you have it built out the way |
1227s | you do talk about how you find it |
1229s | effective and uh |
1231s | i'll probably highlight one or two of |
1233s | them in the future it'll be fun |
1236s | very very good |
1238s | all right |
1240s | very very good |
1242s | all right so now in this next segment |
1244s | transition |
1246s | now we're moving into the section of new |
1249s | stuff |
1251s | so obviously you got a little taste of |
1252s | some ui i'm gonna just flash this screen |
1255s | to you okay and we're not gonna talk |
1257s | about it okay we're not gonna talk about |
1259s | it because i'm not technically supposed |
1260s | to show you yet but i don't care |
1262s | michael's not here so uh |
1267s | no no no it's it's it's probably fine |
1270s | anyway that's what i wanted to show you |
1273s | and maybe just kind of like do that and |
1274s | somebody could take a screenshot if they |
1276s | really wanted to and then we're just |
1278s | gonna you know then we're gonna go back |
1279s | to what we were doing uh let's see let's |
1281s | go to the shop |
1283s | um actually no let's go let's go to our |
1286s | inventory and talk a little bit about a |
1288s | couple other things |
1290s | because |
1292s | we |
1293s | i was following a little chain of |
1295s | conversations um |
1297s | both on the forums and then it also |
1299s | spawned up in the discord um and |
1302s | it was about the scout and its range and |
1305s | about collecting |
1306s | items at a really long range like you |
1308s | couldn't see them |
1310s | so |
1311s | keep that in mind as i answer some of |
1313s | those questions that have been asked in |
1315s | the stream thus far |
1316s | let's see we've got |
1319s | the first one from spoot knight some of |
1321s | the comments against faceoff's |
1322s | usefulness was how pointing directly at |
1325s | ships stop you early could it possibly |
1326s | be made where ship collision is ignored |
1328s | to better that use the mode's effect so |
1330s | spoon knight i love this question the |
1332s | reason why it operates the way that it |
1334s | does |
1335s | the reason why it operates the way that |
1336s | it does this for everyone of course |
1339s | if we allow the teleportation to breach |
1343s | any type of collision |
1346s | we are opening up a door |
1348s | for some tremendous error |
1352s | including but not limited to |
1354s | some remarkably cheeky and terrible |
1359s | interactions with |
1361s | your ship and an enemy ship especially |
1363s | say if it was larger and you could get |
1364s | stuck inside of it um we're opening up |
1367s | the door for problems with asteroid |
1369s | collisions and territories inside of |
1372s | them or like the floor anything like |
1374s | that where you could basically go |
1375s | through walls um it's |
1378s | unfortunately |
1380s | where we have established a |
1384s | stopping point for the device |
1386s | is you can't pass through stuff |
1388s | so while it does kind of make sense i |
1391s | get like where you teleport kind of like |
1393s | around i like that idea conceptually and |
1397s | even in execution i think that would be |
1398s | awesome it's just that coding wise |
1401s | that's going to create a number of |
1402s | errors unfortunately that we would then |
1405s | have to |
1406s | re-scrub because this has been a |
1409s | conversation internally before so um |
1411s | maybe it's something we can readdress |
1413s | again i'm not sure however i know that |
1416s | just changing that one little thing for |
1418s | this one device mode is unfortunately a |
1421s | bit more complicated than we would like |
1423s | it to be so great question sorry about |
1425s | the response because it's not what you |
1427s | guys want to hear but there you go |
1431s | um all right |
1432s | so |
1434s | i see a question about uh difference |
1437s | between firepowers um |
1440s | like about the attributes and we just um |
1442s | we just did a |
1445s | re-scrubbing between all of those |
1447s | figures and it is not in place yet but |
1450s | we are very much happy i will say this |
1452s | we're very happy with how we've |
1453s | rebalanced the |
1455s | attributes versus the equipment so that |
1457s | way the equipment is the most important |
1459s | thing as opposed to your attributes |
1461s | which are still important they're still |
1462s | valid uh but not nearly as much like |
1466s | your attributes like even at 1 510 you |
1469s | know only level 21 here and i don't have |
1471s | any mainframe expansions in here but |
1474s | at a mere |
1475s | 1510 |
1477s | uh we have basically |
1479s | doubled over our damage right |
1482s | so |
1483s | that means that your equipment and what |
1486s | it's doing is going to be the most |
1488s | important source of damage |
1491s | and how you're stacking those attacks |
1494s | which this is actually a perfect |
1495s | transition into this build so let's talk |
1497s | about this build for a second and why |
1498s | this |
1500s | stacks so much damage |
1502s | because this is a ranger scout of course |
1505s | every single scout has the ranger |
1507s | special |
1508s | two percent increased damage per 100 |
1509s | meters okay |
1512s | then we also have our expertise boosted |
1515s | up a bit here so the weapon range has |
1517s | increased further by 64.1 |
1520s | and then we're using this railgun which |
1522s | at first glance the dps looks like |
1524s | absolute trash you're like wow really |
1527s | that's a garbage weapon i'm gonna show |
1529s | you why this is actually fantastically |
1532s | paired with this uh so that 750 |
1535s | charge damage increase is very important |
1537s | here |
1539s | as well as |
1541s | um |
1543s | well that's that's really what it's |
1544s | about that's that's that's what it's |
1545s | about so keep that in mind with you know |
1547s | 100 meters every 100 meters we get two |
1549s | percent increase damage on top of that |
1552s | 750 |
1553s | charge damage increase so like whatever |
1555s | the damage is fully charged just |
1557s | multiplies it by 750 |
1559s | and it has a range of 3500 |
1563s | but then we increase that further by 64 |
1566s | so that is effectively uh |
1568s | math is hard |
1571s | uh 5 250-ish |
1574s | it's like 5250 range-ish |
1577s | it's still a little bit higher than that |
1578s | but still |
1579s | uh very long range a lot of bonus damage |
1582s | let's show this off |
1584s | let's show this off |
1586s | this is my little scout that could |
1592s | we got a couple targets over here |
1594s | beautiful |
1597s | we're gonna try it out on this elite |
1601s | which is now dead just straight it's |
1603s | gone |
1606s | we killed it |
1608s | it no longer exists we've got a frost |
1610s | shield drone now these this is kind of a |
1612s | waste of our |
1613s | you know sniping but |
1616s | that's okay and then we have this |
1617s | retaliator bomber kind of close |
1620s | but look at how much damage we still |
1621s | peeled off with one shot |
1624s | that's a lot of damage |
1630s | it's a lot of damage and look at this we |
1633s | are at we are at like over |
1636s | 3.5 kilometers and we started picking up |
1638s | this stuff on the radar what |
1644s | what |
1645s | that's that's a lot further than normal |
1647s | i wonder i wonder what's going on there |
1648s | well let me tell you about a new item |
1651s | that we have implemented into the game |
1653s | it is the prime sense |
1655s | observer |
1656s | this |
1657s | little device or rather sensor |
1661s | has enhanced loot range through subtle |
1664s | movement detection ideal for both prime |
1666s | sense approved salvage operations and |
1669s | unapproved |
1670s | in short any small little particulates |
1673s | that are floating around this thing |
1675s | picks up your loot range is |
1677s | massive |
1679s | look at that loot range through 3.8 |
1681s | kilometers |
1683s | 3.8 kilometers that is |
1686s | huge in comparison to the other sensors |
1689s | okay uh however this takes a this takes |
1692s | a major dive in your resource range this |
1696s | is a level 21 mind you so like a lot of |
1698s | these stats have already been boosted up |
1700s | it's also a prototype so it's got a |
1701s | little bit more on top of that the |
1703s | resource range isn't even 500 meters |
1708s | so you have to get very close to |
1710s | resources to find them so you'd want to |
1712s | use this sensor if you're all about |
1714s | collecting that loot |
1716s | might not be the best for exploration |
1719s | so it depends on how you want to |
1721s | optimize now through this process we |
1723s | also did a little bit of tweaking to the |
1725s | other two sensors so the ship range on |
1728s | this one is average |
1730s | versus the standard uh the standard |
1733s | sensor has better the best ship range |
1736s | and then the |
1737s | peruser |
1738s | has the worst ship range but its |
1741s | resource range was further increased we |
1744s | actually bumped that up |
1745s | even more so uh maybe i'll grab one of |
1748s | those and be able to show you that that |
1749s | would have been nice to put in my |
1750s | inventory for the stream stream prepping |
1753s | is fun all right |
1756s | but yeah |
1758s | hopefully that's a pleasant surprise for |
1760s | a lot of you guys again this was a |
1761s | conversation in the discord and on the |
1763s | forums about |
1765s | loot detection range for our scout fans |
1767s | and uh from what i have been |
1769s | experiencing i very much value this |
1772s | sensor on the scout in particular |
1774s | it feels really nice |
1778s | the expertise on this thing what what |
1780s | are you talking about |
1782s | what's the problem |
1784s | what's the problem |
1786s | [Music] |
1787s | oh on the observer |
1789s | yeah the expertise um i can't remember |
1792s | um |
1794s | i think we were i'm not i wouldn't um i |
1796s | wouldn't look at that and be like oh |
1798s | yeah that's gonna totally be real i |
1800s | think we were experimenting with a |
1801s | unique trait for the observer that |
1803s | enhances the expertise specifically but |
1806s | that may or may not go so don't worry |
1808s | about that number just ignore that |
1813s | yeah so that may or may not be a thing |
1815s | can't guarantee that so uh just pretend |
1817s | uh |
1818s | there's nothing to see here pay no |
1821s | attention to the man behind the curtain |
1835s | all right |
1839s | so we are gonna head to a new place in |
1841s | drake that we haven't quite been to |
1843s | gonna show off this |
1845s | really powerful |
1847s | usage in this scout man also i don't |
1849s | know how many of you guys have these |
1851s | this wing type but i've slowly started |
1853s | to fall in love with it just because of |
1855s | those little engine lines |
1858s | am i a nerd i guess probably but man i |
1861s | love it i love that little detail those |
1864s | little wispy lines |
1866s | it makes me happy |
1869s | it makes me happy |
1870s | [Music] |
1876s | all right so this is the alpha draco |
1878s | claim um and we also have |
1881s | oh |
1884s | oh actually i'm gonna ask a question of |
1886s | my team real quick hopefully i can catch |
1888s | someone |
1889s | hopefully i can catch someone uh because |
1892s | i forgot to ask this before the stream |
1893s | hang on everybody let's just take a |
1895s | moment |
1896s | and just uh you know sit with me here |
1899s | as i very awkwardly uh scroll through |
1902s | the previous conversations to see if |
1903s | something's ready to show or not |
1905s | uh |
1909s | oh my gosh |
1913s | uh let's see |
1917s | just just no big deal guys everything's |
1919s | totally fine and the stream was |
1921s | perfectly prepared as always okay so |
1924s | there's no there's nothing to worry |
1926s | about um |
1929s | so yeah i totally can't show this yet |
1931s | okay um |
1934s | well i can at least talk about it |
1936s | probably |
1938s | i hope |
1939s | cause i'm gonna all right so |
1942s | we are in this area |
1945s | we are gonna start doing things oh my |
1947s | gosh and we're too close we're already |
1949s | too close |
1950s | let's get away from you |
1954s | i do not like those little drones |
1955s | they're gonna they're really gonna burn |
1957s | us pun intended |
1959s | but they are very dangerous |
1961s | we seriously need to keep our range also |
1963s | our energy core is not the best |
1966s | so |
1966s | our weaponry is not going to recharge |
1969s | nearly as fast as we would desire it to |
1973s | oh gosh i love that insta kill though |
1976s | that's nice |
1978s | so yeah the idea here is that we just |
1980s | kill our opponents straight up outright |
1982s | without having to worry about them ever |
1987s | just like that oh my gosh that feels so |
1990s | good |
1993s | let's get the drone and then we'll get |
1995s | the bomber next |
1999s | he's got a shield |
2002s | so do we let's go |
2012s | get wrecked nerd all right |
2017s | cool all right |
2023s | a couple more drones over here no big |
2024s | deal |
2026s | and a scout oh let's get the scout out |
2028s | first |
2029s | see ya oh my gosh so satisfying so |
2032s | satisfying |
2034s | i've been practicing my aim too can you |
2036s | tell |
2038s | i did that just for you guys so you |
2040s | wouldn't watch a complete noob on a |
2042s | friday evening |
2044s | oh my gosh |
2046s | [Laughter] |
2048s | all right |
2052s | all righty so uh we are gonna have to |
2054s | take out some some bases oh my gosh |
2056s | let's take out that missile |
2059s | where's this turret i can't see the |
2061s | turret oh there you are |
2075s | okay all right just making sure i knew |
2076s | where it was firing |
2083s | was that a bug no no where it gives it |
2085s | to them it's a feature |
2087s | it's called um |
2089s | snipe bouncing |
2091s | it's just added |
2094s | interesting all right |
2100s | very very good has the objective always |
2103s | said hell ride oh my gosh kazaa shh |
2107s | quit telling people of things that i'm |
2108s | not supposed to talk about okay look all |
2110s | right here it is here's a light little |
2112s | response okay so races are getting |
2114s | updated |
2116s | races are getting updated there's more |
2118s | to come |
2119s | starting with |
2121s | a naming convention that's that's it |
2122s | that's it that's all the more i can say |
2123s | don't ask more questions okay yes you're |
2125s | very smart shut up all right |
2132s | very observant of you |
2134s | but that's legitimately oh gosh |
2138s | excuse me |
2141s | excuse me that's legitimately what i had |
2142s | to go poke and see if i can talk about |
2143s | yet nope or we're not quite there yet so |
2145s | sorry about that |
2148s | but yeah races will have names now |
2153s | the aim assist is not very reliable says |
2155s | laser head uh i kind of |
2157s | agree um i kind of agree we did actually |
2160s | do some tweaking on the |
2162s | the um aim assist i think even |
2164s | i think it was this summer update |
2167s | i could like check the notes but i'm |
2169s | lazy right now um pretty sure we |
2171s | actually adjusted it for like mouse so |
2174s | even if you're like really close it's |
2175s | still gonna hit the target |
2177s | um |
2178s | in regards to controllers that's |
2180s | basically the same which is that it's |
2182s | has a lot of pull so if you're using a |
2184s | controller and you're seeking auto aim |
2186s | it's quite effective all right so that |
2188s | was me blabbing a little bit sharing a |
2189s | couple new things you know with this |
2191s | prime sense observer hitting things at |
2193s | range we're going to keep exploring this |
2194s | location but let's go into a question |
2197s | segment |
2198s | because i love you guys i want to make |
2199s | sure that we are answering them |
2202s | we got slorine tetson any chance the alt |
2205s | system will change much love the striker |
2207s | not its ult a second option like with |
2208s | the passives would be nice um |
2212s | interesting so we included a second |
2214s | option |
2215s | uh oh you're talking about a second |
2216s | option with the alt |
2218s | i see uh no we're not planning on doing |
2220s | multiple alts for ships that's not that |
2223s | was never in the plan that's not gonna |
2224s | happen |
2225s | um i'm glad you love the straw striker |
2227s | it's unfortunately you don't like the |
2228s | alt we're actually really satisfied with |
2230s | where the alt is for the striker in fact |
2232s | in some cases we think it still needs to |
2234s | be nerfed a little bit more |
2236s | but that being said |
2238s | we're very happy with its position |
2240s | you might just uh |
2242s | it might just be one of those things |
2243s | where you just don't like it it's |
2245s | preferential and you got to find a |
2247s | better fit or find out a better way to |
2249s | utilize the striker um |
2252s | unfortunately so |
2254s | yeah but like our stats do not argue |
2257s | with us like in some cases the striker's |
2259s | alt is the be-all end-all in the game |
2262s | actually like it's it puts the arc 9000 |
2264s | to shame so |
2266s | it's just a matter of how you use it |
2267s | it's a very situational ult |
2269s | it's a very situational ult |
2272s | uh another question we've got from |
2274s | thunder flame |
2276s | uh it is will we be able to lock items |
2278s | to prevent them from getting |
2279s | accidentally dismantled i've seen this |
2280s | question pop up a couple of times |
2282s | recently but no that's not in the plants |
2285s | um and i know that some of you would be |
2287s | like what that's bullcrap how can you |
2289s | not do that well honestly i feel like we |
2291s | have enough |
2292s | information conveyed here to help you |
2295s | know uh what you're using what you're |
2297s | not using all that type of stuff like i |
2299s | get how if you like try to change your |
2301s | value or your latest and you know you've |
2303s | got like three rail guns that are all |
2305s | uncommons that it could be easy to like |
2308s | lose it |
2308s | um but the idea was never to be where |
2311s | you're holding on to like all these |
2313s | different equipment items that you're |
2314s | swapping continually that was never in |
2316s | the plans um |
2319s | and as far as i know from the last |
2322s | little discussions that popped up based |
2323s | on these little questions about like can |
2325s | we lock equipment um |
2327s | that's also in that territory similar to |
2330s | um |
2331s | the remastering of the |
2333s | teleporter where you could bypass |
2336s | enemies like go directly through them |
2337s | it's actually a lot more work and a lot |
2339s | more complicated than uh what we |
2342s | understand it to be i don't i don't |
2345s | understand it if i'm being completely |
2347s | clear but creating a locking system on |
2349s | top of all the other systems whether |
2351s | it's storing whether it's destroying |
2352s | whether it's modifying whether it's |
2353s | crafting whether it's showing the level |
2356s | whether it's expanding the view like |
2358s | there's so many buttons already that are |
2360s | associated with this thing um we would |
2362s | have to either reconfigure our button |
2364s | layout |
2365s | and not just for keyboards but also be |
2367s | mindful of the limited number of buttons |
2368s | on a controller um that it's just not |
2371s | something that we feel is very |
2372s | worthwhile to the game |
2374s | if i'm wrong in that front and like a |
2377s | billion people go charging into the |
2379s | forms being like fix this debs you suck |
2381s | eggs uh maybe we'll consider it but as |
2384s | of right now it's it's not in the plants |
2386s | right now it's not in the plants um all |
2389s | right |
2391s | uh we have another one from bearded frog |
2394s | after this one then actually let's do |
2396s | let's do speed run speed run does this |
2398s | new loot range sensor affect the range |
2399s | your ship detects puzzle related items |
2402s | sort of if the puzzle-related item is |
2404s | free-floating yes also if it's not |
2406s | behind a wall if it's behind a wall no |
2408s | it cannot see through walls this is a |
2410s | very important distinction that we've |
2412s | made across the board you cannot see |
2415s | into the interiors of spaces you have to |
2418s | find the entrance and go in first and |
2420s | then you can start detecting stuff |
2423s | so good question |
2424s | t3 cube will the heat distortion from |
2426s | the engines be added later or is that |
2428s | the final design of the engine outputs i |
2430s | don't think that the team is currently |
2432s | uh |
2433s | satisfied |
2435s | with the heat distortion |
2437s | i think that we're doing another pass on |
2439s | that whenever we get to the aesthetics |
2442s | um |
2444s | pretty i say i think but i'm pretty |
2446s | confident that there's going to be |
2446s | another pass um if your regard if you're |
2449s | speaking in regards to like the heat |
2450s | distortion effect i know that we've seen |
2453s | a number of people also saying like man |
2454s | it's a little bit too much uh it's |
2456s | supposed to be you are |
2458s | burning |
2460s | it is a negative impact if you don't |
2462s | want the effect don't get burned we |
2465s | intentionally have it mess with you |
2468s | uh next question aruba gami |
2471s | welcome welcome uh is there going to be |
2473s | in-game markets with each place having |
2475s | different prices or is there already one |
2478s | we want to do that we want to do that um |
2480s | i love this question we've actually |
2481s | answered a number of times no big deal |
2482s | asking again it's great i love anybody |
2484s | and everybody coming to the streams uh |
2486s | but yeah for anyone who doesn't know |
2487s | we're not going to create like this |
2488s | massive dynamic |
2490s | market system of you know pricing and |
2493s | it's not going to be crazy like that but |
2495s | we would like there to be certain |
2497s | stations that desire certain products or |
2499s | goods over other ones so that if you |
2502s | capitalize on a market of you know |
2504s | resources that you could grab and sell |
2506s | or commodities from one place to another |
2509s | you could actually establish like trade |
2511s | routes and stuff like that that could |
2513s | benefit you now also keep in mind when |
2515s | i'm talking about this take it with a |
2517s | grain of salt the focal point of |
2519s | everspace 2 is that it's a looter |
2521s | shooter we're not trying to do some sort |
2523s | of space trucking gameplay here okay so |
2526s | when i'm talking about like this system |
2528s | in place this idea of trading it's going |
2531s | to be similar to what you already see |
2533s | where you're collecting stuff maybe |
2535s | you're buying something from a station |
2537s | you're literally flying over to another |
2540s | one spatial bypassing |
2542s | super lighting however you do it you're |
2544s | going there you're going into the |
2545s | inventory and you're selling it that's |
2547s | literally |
2548s | the depth that we're looking at here |
2550s | it's not going to be more complicated |
2552s | than that |
2553s | so hopefully that irons out that |
2555s | expectation i know we get that question |
2556s | a lot um but yeah it's not going to be |
2559s | like anything crazy dynamic |
2561s | all right next question we got two from |
2563s | brian brown so we'll go boom boom |
2565s | uh has he ever used the mineral mender |
2567s | outside of play testing purposes |
2569s | no i haven't i think that it's going to |
2572s | change and it absolutely is the worst |
2574s | consumable that you feel uh it's |
2576s | straight up it really is so we liked the |
2579s | idea in like in concept we were like oh |
2581s | that's kind of fun you can build your |
2583s | armor back up on in a pinch but then |
2585s | because it's so situational um yeah it |
2587s | kind of sucks so yeah we are going to be |
2589s | looking at adjusting the mineral mender |
2591s | in some way shape or form |
2594s | and then the mineral mender by the way |
2596s | repairs ten percent of armor each |
2598s | mineral mine but destroys them |
2599s | regardless of whether your arm is full |
2600s | yeah don't don't worry about the |
2602s | intricacies of that mineral mender will |
2604s | be readdressed in some way shape or form |
2606s | yep |
2607s | uh i got i'm gonna do three more |
2609s | questions and then we are going back |
2610s | into the stream so thank you for holding |
2612s | down the fort as i'm going through this |
2613s | question answer format we've got uh fins |
2616s | will race's best silver gold platinum |
2619s | times be added to player stats in game i |
2622s | don't |
2623s | know |
2624s | that's a really good question though |
2628s | i want to say that we wanted to have |
2630s | some sort of in-game recognition for |
2632s | race times and whatnot um |
2636s | you know everyone everyone needs to have |
2638s | their own little personal |
2640s | yay moments |
2641s | and i do think that was something we uh |
2644s | we've at least talked about internally |
2646s | whether those are going to reach |
2648s | fruition or not |
2650s | um i'm going to have to follow back up |
2651s | with you about i don't know i mean i |
2654s | feel like the dream which is not going |
2655s | to happen but i also want to throw this |
2657s | out there to curb the expectations okay |
2659s | the dream |
2660s | would be that |
2662s | there's like an online leaderboard with |
2664s | every single race and you do a race and |
2666s | you can see like the top person and you |
2668s | know where everyone else is at maybe on |
2669s | your friends list stuff like that you |
2671s | can compete with your friends that's the |
2673s | dream but of course we are drm free we |
2677s | we can be played completely offline we |
2679s | have no need of you having to do any |
2681s | sort of online interactions and we don't |
2682s | have any type of multiplayer support |
2684s | even from that base level of connecting |
2687s | to |
2689s | esteem like your steam online account so |
2692s | yeah that's not going to happen i want |
2694s | to curb that expectation right now |
2696s | um but yeah there will probably be a |
2699s | couple more things added to the races |
2701s | because they're being adjusted right now |
2704s | awesome okay |
2708s | two more questions and then i'm going |
2709s | back to gameplay are there any future |
2711s | plans for trading economy i think i we |
2714s | answered that right |
2716s | we covered that |
2719s | kilted ninja are you good with the |
2720s | response that you heard earlier was that |
2724s | i'll make sure you you got it |
2727s | excuse me for my coughs by the way |
2729s | i've been fighting something fierce for |
2730s | like the last |
2732s | two months gosh spit in my throat get |
2735s | out |
2737s | very much okay good good let's make sure |
2739s | you're covered |
2740s | glad to hear it what is your favorite |
2742s | feature that will probably |
2744s | will not probably be implemented in the |
2746s | 1.0 release |
2747s | um from gregory martinez |
2751s | your favorite feature that will not |
2753s | probably |
2755s | that will probably not be implemented is |
2757s | that is that what you're |
2759s | i'll make sure i understand well i i |
2761s | couldn't tell you |
2763s | because |
2766s | spoilers probably |
2768s | um |
2770s | was your i'm going to read this one more |
2772s | time and make sure my brain is |
2773s | processing accordingly what is your |
2774s | favorite feature that will not probably |
2776s | to implement it in 1.0 release |
2780s | um |
2785s | i think |
2789s | that's too hard to say i think once we |
2791s | get more to a completed in-game state |
2793s | like this fall i think we'll be able to |
2795s | tell way more about the things that i've |
2798s | been enjoying and the things that i |
2800s | haven't been enjoying and you know |
2802s | pleasantly enough the things i haven't |
2803s | been enjoying are also getting |
2805s | reformatted and adjusted but |
2808s | uh yeah there's there's a lot more that |
2810s | we can open up on that front because we |
2812s | haven't even gotten to the end game like |
2814s | it blows my mind how many of you guys |
2816s | out there i mean i guess it shouldn't |
2817s | blow my mind |
2819s | but |
2821s | it is |
2822s | an interesting observation i've made |
2826s | and how in the current |
2829s | space of everspace 2 |
2831s | the end game content is the high risk |
2833s | areas which you know is just a product |
2836s | of you know where development lies |
2840s | but it's not going to be the in-game |
2843s | content |
2844s | it's going to be part of it like you can |
2846s | do high-risk areas in the in-game if you |
2848s | want to |
2850s | but |
2851s | your primary source of in-game content |
2853s | is straight up going to be these ancient |
2854s | riffs that we are working on |
2857s | for the fall |
2859s | update |
2862s | and while we are getting ever closer to |
2865s | opening the doors for that discussion |
2867s | and what that looks like |
2869s | i still have to pull him close whoop |
2871s | nope we can't go there yet |
2874s | we can't go there just quite yet |
2878s | but i will say that |
2880s | the internal discussions surrounding |
2882s | what those look like and the challenge |
2883s | that |
2884s | it presents like anyone out there who |
2887s | has ever been like |
2889s | talking about difficulty in any capacity |
2891s | whatsoever i think that you'll be |
2893s | pleasantly uh you'll be pleased to know |
2897s | that we are taking in a lot of |
2898s | consideration to the challenge factor |
2903s | of these ancient rifts okay like they're |
2906s | not going to be some sort of walk in the |
2908s | park |
2909s | unless |
2911s | you want them to be very intentionally |
2914s | and you know based on those sort of |
2916s | factors but otherwise |
2918s | they are meant to be incredibly |
2920s | challenging |
2922s | and so the process that we've been |
2924s | starting on that front has already been |
2926s | looking good |
2927s | so just know that that's around the |
2929s | corner |
2931s | oh gosh we're gonna we're gonna get |
2933s | burned here oh gosh |
2936s | we're gonna just uh |
2938s | run like a little scaredy |
2951s | there we go that's better |
2954s | i like it when the enemy's dead |
2958s | oh whoops slightly too close |
2965s | i wanted to see that beam laser won the |
2966s | world all right |
2975s | i mean it's not bad |
2977s | it's not really that good either |
2979s | all right |
2982s | see we got a secure container |
2984s | we got some cables that they go inside |
2989s | what do we do when we see cables |
2992s | how do we get to the cables |
2995s | i guess we'll have to like |
2997s | think about things |
2999s | i don't want to think right now |
3001s | that's asking too much |
3004s | that's asking too much |
3008s | i want to blow stuff up |
3014s | boom |
3026s | we are we are fighting way too close for |
3028s | our own good |
3030s | because this is a long range build i |
3031s | just i really like being aggressive |
3033s | just getting into the fray that's my |
3034s | play style right |
3036s | that's my personal play style i love the |
3038s | striker for example |
3043s | but this still has quite the effective |
3046s | abilities |
3048s | for those of you who love sniping things |
3050s | down like this this is actually kind of |
3052s | insane to me like |
3055s | just being able to |
3057s | relax and pot shot your foes |
3061s | like that's that's a lot of fun |
3063s | there's some pretty great satisfaction |
3065s | on that front |
3068s | even if it isn't fully my place now |
3078s | that's the end of that |
3080s | and the end of them |
3083s | yes |
3084s | excellent |
3086s | excellent |
3091s | fun fact when i was testing this build i |
3093s | thought oh man i want to see what this |
3094s | would be like if i got burned i flew |
3096s | through these mines and instantly died |
3099s | uh just a reminder that your structure |
3101s | can be important i have literally |
3104s | nothing enhancing my structure this is |
3106s | like the lowest it can possibly be at |
3108s | level 22. |
3111s | and uh when you're flying a light ship |
3115s | yeah it can actually hurt you a lot if |
3117s | you're uh if you're not paying attention |
3121s | all right |
3124s | uh do we have more questions |
3127s | do i see one more |
3129s | sneaking over and see what you guys are |
3131s | talking about |
3133s | [Music] |
3136s | okay so i see a couple comments let's |
3138s | let's just have like a little discussion |
3140s | here really quick |
3141s | um |
3151s | i think hang on i'm making sure that i'm |
3154s | following the conversations |
3156s | um do the modular ship parts have |
3159s | different hitboxes yes |
3161s | they do |
3162s | uh danuk 303 absolutely um and so the |
3166s | smaller ships are going to be a lot |
3168s | harder to hit just in general and then |
3170s | they also have better maneuverability |
3172s | making them further |
3174s | more challenging to hit |
3176s | and uh |
3180s | yeah |
3182s | so there you go |
3184s | oh yes i love these i love these power |
3187s | cores and stuff that are like at the end |
3188s | of these |
3189s | uh holes |
3191s | because you can't fit even these little |
3194s | these little guys don't quite fit but we |
3196s | can grab it like this and we can |
3198s | pull it through look at that isn't this |
3200s | fun |
3201s | i think this is fun |
3203s | i enjoy that |
3205s | you gotta use your brain ever so lightly |
3210s | to get things where you need them and we |
3212s | do that with the other one |
3216s | i know somebody |
3218s | got to this place they looked at where |
3220s | they were at and they were like how do i |
3222s | how do i do this |
3223s | also we we almost died by getting too |
3226s | close to that lava |
3230s | really want to put more emphasis on the |
3232s | fact that we could really use some |
3233s | structure |
3237s | but hey we found a peruser and i wanted |
3239s | to just like highlight the differences |
3241s | here |
3243s | just a quick difference from the |
3245s | perspective of the observer which we |
3246s | currently have okay |
3248s | the peruser look at that resource range |
3251s | if you are trying to like |
3254s | get all the resources filled out on your |
3256s | map and you're like dang this is taking |
3258s | too long i just want to find them boom |
3260s | the peruser is going to be such a |
3262s | delight for you because you're going to |
3264s | find those resources |
3266s | so fast |
3267s | okay if you are a completionist and you |
3269s | want to do that it's going to be your |
3271s | friend the peruser is your friend |
3274s | uh the standard sensor is kind of in |
3277s | between on all of these marks so you |
3279s | guys are aware so the standard sensor |
3280s | would be like in comparison to both of |
3282s | these to be like |
3284s | 4.5 for the ship range which loot range |
3286s | would be somewhere around like |
3288s | 2.3 |
3290s | and its resource range would actually be |
3292s | closer to about um |
3294s | one kilometer |
3296s | the peruser's almost double that of the |
3299s | second best sensor so peruser is like |
3301s | everything resources |
3306s | oh here's the here's the standard sensor |
3308s | okay so standard sensor has the best |
3310s | ship range there you go |
3312s | that's the best ship range it's not the |
3313s | middle ground i'm glad we have one look |
3316s | at that |
3317s | that's the best ship range standard |
3318s | sensor like if you don't care about |
3319s | picking up loot or detecting resources |
3322s | as much you're gonna fly over to them |
3323s | whatever sensor standard sensor it's |
3325s | gonna got the optimal range but then |
3327s | you've got the observer which is |
3329s | fantastic for loot and you've got the |
3331s | peruser which is fantastic for resources |
3332s | there we go |
3334s | we i'm glad we found that |
3339s | all right |
3344s | let's pick up some resources |
3350s | i'm a little scared to go over there so |
3352s | thankfully we have tractor beam range |
3354s | increase |
3357s | as i feel any scout player should |
3360s | since you're usually blowing things away |
3362s | much further away from yourself |
3365s | also i think we're gonna |
3368s | we haven't been using this maybe what we |
3369s | need to do is just uh yeah we want to do |
3372s | nano transmitter we only have one oh my |
3375s | gosh well that's fine we'll work with |
3377s | what we got |
3378s | we'll work with what we got |
3390s | and get our health back |
3392s | i missed oh nuts well that's unfortunate |
3397s | that's when i really needed it and |
3399s | that's |
3400s | really sad all right |
3405s | all right see you later sorry no |
3409s | no thank you |
3416s | robin |
3419s | that that's a victory straight victory |
3422s | ramen victory |
3427s | very very good |
3431s | i hear you pinging me |
3433s | i know right where you're at too you're |
3434s | on the tip of this aren't you yes you |
3436s | are |
3438s | it's like the |
3439s | it's like the level was designed |
3441s | intentionally to lead our eyes there |
3443s | let's see uh |
3447s | we could probably do with the coil gun |
3453s | ah that's fine |
3454s | all right |
3457s | all right |
3461s | this place also has an interior space |
3464s | let me see if i can find it again oh |
3465s | wait are we there |
3471s | yeah we're right there |
3474s | if we don't die that is oh goodness |
3477s | gravy |
3479s | give me health please oh gosh |
3481s | please more health plea oh gosh all |
3484s | right |
3487s | hey eric |
3489s | why are you using |
3490s | the scout so close |
3492s | [Music] |
3493s | well probably because i'm an idiot |
3495s | that's why |
3497s | i gotta figure out where the turrets are |
3499s | goodness |
3505s | where are you at turrets |
3522s | we are using the um |
3524s | i believe it's called avenger |
3527s | mod on the front shield generator |
3530s | and that allows us to return the shots |
3533s | back to the cinder |
3538s | oh there you are there you are |
3552s | okay good good |
3558s | there should be one more |
3565s | two more oh my gosh |
3568s | all right well it's fine we'll get up |
3569s | close and personal |
3570s | me |
3572s | all right so there's also this new |
3574s | little thing that we added i believe |
3576s | starting in drake if you've never seen |
3578s | these before |
3579s | you can shoot your um your minds into |
3583s | them and it makes them explode |
3587s | and it ticks off the people who are on |
3589s | the base |
3596s | oh hi alec |
3598s | hey alec maybe we can talk about your |
3599s | new ship |
3602s | maybe we can talk about your cool new |
3603s | ship that you got |
3606s | maybe a little bit |
3608s | that's interesting |
3610s | that's neat look at that |
3613s | it's got flames on it |
3615s | i guess those are lightning bolts more |
3616s | than flames |
3617s | but they're red so you know all |
3627s | right right intermission over that was |
3629s | the shortest intermission ever also if |
3631s | you don't have mines and you're like |
3632s | well how the heck am i supposed to do |
3634s | this there's gas tanks nearby |
3636s | that you can grab |
3637s | and you can also chuck those in |
3639s | um now i think i blasted the only two |
3641s | spots that were |
3643s | on the space but there's always going to |
3645s | be a way in order to accomplish a task |
3647s | we just also want there to be more than |
3649s | just one way so you can toss mines in or |
3652s | you can throw gas tanks in right |
3655s | so you can use those to your advantage |
3661s | and now we can go in here |
3664s | after |
3665s | some more questions oh my gosh |
3670s | yeah and i i always play on very hard um |
3673s | especially when i think i am |
3675s | sometimes i'll load up a save and it's |
3677s | actually on normal and whoops uh but |
3679s | yeah for the most part i try to play on |
3680s | very hard just to kind of give you a |
3682s | sense of like |
3683s | the challenge level and the chaos that |
3685s | there can be while also still showing |
3688s | you that you can keep things under |
3689s | control at least to the best of my |
3690s | ability |
3693s | but obviously we will have more on the |
3695s | front of difficulty um |
3698s | both in the sense of the ease of it as |
3701s | well as the challenge |
3704s | all right so questions first one comes |
3707s | from flory will suppressors drones and |
3710s | stationary make their entrance in |
3711s | unknown signals |
3714s | uh currently they are not very present |
3715s | but normally outlaws should make signals |
3716s | to attract people and then hinder them |
3718s | to leave yes so this was something that |
3719s | we did originally like a long time ago |
3722s | and then we took it out because |
3726s | of some reason i think it was just |
3728s | because they were so dang annoying |
3731s | like |
3732s | like sincerely i think the reason we |
3734s | took them out like we had them and it |
3736s | was like oh yeah this makes sense |
3738s | because they're like trying to trap you |
3739s | down or whatever but then we were like |
3741s | it's kind of not fun |
3743s | we kind of we kind of made part of the |
3744s | game unfun and we so we we ended up |
3747s | taking them back out now that's not to |
3748s | say that we won't end up putting them |
3750s | back in again who knows um but where the |
3753s | game was at when we initially plugged |
3755s | them in whenever you like stopped at an |
3757s | unknown signal the outliers were jumping |
3759s | you and then there's a jump suppressor |
3760s | sitting off and who knows where going |
3762s | like oh you can't leave it was it was uh |
3766s | it was more frustrating than it was fun |
3768s | so yeah we pulled it back out |
3770s | so we'll see if that uh we'll see what |
3772s | happens with that but at the end of the |
3774s | day |
3775s | we want the game to be fun right |
3778s | and we want the challenges that are |
3780s | presented to feel like something you |
3783s | overcome as opposed to something that's |
3785s | like a chore or frustrating |
3788s | because this was it this was it okay |
3790s | whenever you were done fighting the |
3792s | group of outlaws in the cases that we |
3794s | had it then you had to go track down the |
3796s | jump suppressor |
3798s | which was just annoying because you're |
3799s | like i've already bested the foes why do |
3801s | i now have to go do this tarring little |
3803s | task of this zippy little drone that's |
3805s | running away so |
3806s | we would either have to reapproach the |
3808s | ai of those suppressors |
3810s | or we would need to just keep them |
3812s | removed so um yeah we have them in place |
3815s | for some story-centric elements for |
3817s | dialogue options stuff like that so we |
3819s | do have purposes for it but |
3820s | again it's gonna be that fun factor that |
3822s | we're looking out for will it be a boxed |
3825s | version for consoles asking for a friend |
3826s | there should be yeah we have the plan to |
3829s | have box version for consoles |
3831s | yep that question's from sloan t tetzen |
3834s | yeah yeah we very much should |
3836s | we did that for everspace one and we |
3838s | said we were going to in the kickstarter |
3840s | so if we didn't we would be uh we would |
3842s | be bad that would be naughty |
3844s | naughty rockfish |
3846s | uh will lackluster ship passes be |
3848s | reworked |
3850s | what a staged question from thunderflame |
3858s | hey will the bad parts of the game be |
3861s | made to be good uh you know um |
3864s | we're working on it that's definitely |
3866s | [Laughter] |
3868s | i mean you're gonna have to be more |
3869s | specific as to why you think the |
3870s | passives uh that you feel are bad are |
3873s | bad right um so that sounds like you |
3876s | would need to head over to the forums |
3877s | and kind of list out your thoughts if |
3878s | you haven't already i feel like there |
3879s | was actually a post recently about |
3881s | somebody cracking open passives but uh |
3883s | regardless uh it's it's a little bit |
3886s | hard to to |
3888s | dip in on that uh a little bit further i |
3890s | even know that you provided some |
3891s | examples here like the gunship 50 |
3893s | percent repair cost reduction and 30 |
3895s | drone damage um |
3898s | and different types shouldn't uh take up |
3900s | one of those passives you feel uh for |
3902s | the gunship um so you're hitting the |
3904s | gunship pretty hard i see when the |
3906s | gunship |
3907s | man they just inherently have a benefit |
3909s | of firing |
3910s | twice as many hard points um but yeah |
3914s | yeah we're definitely evaluating |
3916s | passives we're going to be adding more |
3918s | and we'll certainly refine some and |
3920s | maybe remove some |
3921s | for sure |
3923s | but we are overall though with my cheeky |
3926s | comments aside uh i do appreciate the |
3928s | question yeah we do aim to you know iron |
3931s | out the things that simply aren't as fun |
3933s | or they don't feel as good and make them |
3934s | better yeah for sure for sure |
3938s | uh brian brown asks the scorpion |
3940s | missiles teleport to the target and only |
3941s | do kinetic damage is it supposed to |
3943s | bypass shields with the teleport |
3944s | function no it's not supposed to bypass |
3946s | shields it's supposed to teleport onto |
3949s | the target and if they have a shields |
3951s | the shield blocks it so the shield |
3953s | blocks the teleport yep it's working as |
3955s | intended um i don't know if it was |
3959s | going to only do kinetic damage for the |
3961s | future but um |
3963s | but yeah that was intended and how it's |
3965s | only doing kinetic damage right now |
3968s | and then can i somehow cancel or pause |
3970s | adam's perk |
3972s | which enables alec i've seen this |
3973s | question before i actually want this to |
3976s | be added into the game i've even |
3977s | recommended it to the team |
3979s | um |
3980s | so for anybody who doesn't know alec |
3981s | he's such a delight he's so playful what |
3983s | a wonderful little furry guy he's he's |
3986s | great uh but sometimes he's a little bit |
3988s | much and you just want to do things on |
3989s | your own it's like stay away alec i want |
3991s | to do my own thing um |
3993s | so we do have that suggestion on our |
3995s | table |
3996s | whether we implement it or not it's kind |
3998s | of a toss-up um it's not a priority to |
4001s | implement because at the end of the day |
4002s | when alex shows up when you don't want |
4004s | him to |
4005s | it's still beneficial um but yeah we'll |
4008s | see we'll see what happens |
4012s | we'll see what happens |
4014s | it's dealing corrosive damage that |
4016s | should bypass oh yeah that's right the |
4018s | oh my gosh yes spoon night yes the |
4020s | kinetic damage is listed because |
4023s | corrosion is kinetic damage that |
4025s | bypasses shields oh my gosh so as an |
4028s | example a corrosive mine it only deals |
4030s | kinetic damage but if you hit a target |
4031s | with shields it eats through that |
4033s | doesn't care about the shield so that's |
4035s | a great point scoot knight |
4037s | sorry that was a |
4041s | in my defense |
4042s | i have none all right |
4044s | no baddies then i'm out yeah all right |
4046s | see you later alec yeah so this section |
4049s | i'm probably gonna die because we're |
4051s | gonna be super up close and personal to |
4052s | turrets that are gonna get the first |
4053s | shot on us |
4055s | uh but man i love this space |
4058s | because of just like the way it looks |
4060s | and how it feels wow we are taking a ton |
4062s | of damage |
4064s | you really got to play this scout from a |
4066s | distance man |
4069s | but i love how this is kind of like a |
4071s | it's a little bit maze-ish and if you |
4074s | get to the right sections you can open |
4075s | up more passages |
4077s | oh we are totally gonna die if we |
4079s | survive i'm gonna be mad impressed |
4088s | thank goodness for the shield i guess |
4100s | i think there's a |
4102s | i think there's a thing over here |
4105s | maybe oh i went backwards oh shoot all |
4108s | right |
4111s | let's try and find this |
4115s | there it is oh no nope nope that's not |
4117s | it uh which which passageway oh gosh |
4119s | dang it is this one |
4121s | is this the one we came in |
4125s | there it is there it is |
4128s | yes |
4130s | okay throw that door open i love it all |
4132s | right now we can get in here |
4134s | find more secrets like this thermogun |
4136s | and these corrosion mines |
4138s | also oh oh this is also kind of fun this |
4141s | ship |
4142s | is totally on fire |
4144s | and i |
4145s | think there's another one i want to you |
4147s | can actually see |
4149s | that it's |
4150s | authentically burning oh i love this |
4151s | cavern |
4153s | i love this cavern there's some there's |
4154s | some resources in here but um |
4157s | yeah so this shipwreck look it's got the |
4159s | burn effect |
4161s | it's just constantly burning |
4165s | ah i don't know why i love that so much |
4167s | but uh it feels good that that's there |
4169s | and it's happening |
4172s | all right let's go through here and then |
4174s | we can open this door look at that |
4176s | so now we have an alternate way that we |
4178s | can go through this space i love it |
4186s | super neat super cool |
4190s | all right there's still more secrets to |
4192s | be found here though as you can see we |
4193s | got the secure container that we didn't |
4195s | follow the cables because i'm being lazy |
4198s | also i want you guys to figure him out |
4202s | some of them are a bit more fun than |
4203s | others and i don't want to spoil all the |
4205s | fun |
4206s | let's be clear |
4208s | well that happened |
4209s | yes it did |
4215s | got too close my damage is coming down |
4234s | i don't know why but that just it hurts |
4238s | it hurts it hurts when you miss |
4241s | ah |
4242s | he survived with half a whole point |
4245s | that also hurts |
4248s | all right |
4250s | there we go grab our credits |
4255s | all right let's answer a couple more |
4257s | questions here i'll open up the |
4258s | inventory so you can kind of |
4260s | uh see if any of you haven't seen the |
4262s | cruise missiles these things are |
4263s | absolute beasts |
4264s | um which also pair incredibly well by |
4268s | the way with um |
4270s | the |
4271s | missile defense system and retention |
4275s | i've discovered recently |
4277s | very very good pairing |
4280s | so yeah |
4282s | but i digress so let's answer let's |
4284s | answer some questions |
4286s | you guys have been great today i love |
4288s | the questions i appreciate your |
4289s | discussions that you're having um |
4292s | you know there's a little bit over on |
4294s | youtube that i'm glad some of you guys |
4295s | are just ignoring that's always that's |
4297s | always good thank you for making |
4298s | moderation easier |
4301s | oh my gosh all right |
4303s | will we be able to switch around |
4305s | observers perusers regular sensors at |
4307s | will or will they be penalties i love |
4309s | this question this was something that i |
4310s | considered talking to hans christian |
4312s | about but i haven't brought up yet so |
4313s | the answer is |
4315s | i have no freaking idea thank you so |
4317s | much for coming to this very specific |
4319s | stream where we talk to you guys answer |
4321s | your questions very intensely very |
4324s | professionally and uh hope you come |
4326s | again uh yeah sincerely have no clue i'm |
4329s | sorry that's that's the legitimate |
4330s | answer so |
4332s | we don't mind that players are able to |
4334s | swap certain things out like in fact we |
4336s | made it easier for like the platings to |
4338s | be done in that regard right um because |
4341s | it doesn't feel good to find something |
4342s | new and then not be able to immediately |
4344s | use it now obviously we also made some |
4347s | implementations so that uh whenever you |
4350s | are trying to swap out weapons for |
4352s | example you don't immediately get to use |
4354s | those it has to charge up its energy |
4356s | first right so that way you can't hold |
4358s | on to literally nine different weapons |
4360s | and effectively are able to use them all |
4362s | instantaneously uh same thing with |
4364s | secondaries and consumables when you're |
4366s | in the heat of battle right as you can |
4368s | read up here um when you're in the heat |
4370s | of battle you have to wait 15 seconds |
4372s | max when you have this perks uh |
4374s | completely topped off |
4376s | so you can't just constantly be spamming |
4378s | missiles or you know you can't |
4380s | constantly be spamming consumables stuff |
4382s | of that nature um we want there to be |
4385s | some level of restriction um in regards |
4387s | to |
4388s | all of the modules uh including the |
4391s | plating for that matter it's been very |
4393s | much a system where you just kind of get |
4395s | the results once you swap it out um i |
4398s | think the shield's also gonna be tweaked |
4401s | in a similar way that the plating is so |
4402s | whatever so however much shield you have |
4404s | remaining if you swap another shield out |
4406s | it kind of starts where that's at as |
4409s | opposed to like refilling it uh maybe |
4411s | that's already been implemented i'm not |
4412s | 100 sure |
4415s | um so you can't like get cheeky with |
4416s | like holding on a bunch of shields and |
4418s | cycling them out right |
4420s | um but yeah so |
4423s | i don't know |
4425s | i said all of that to then just go right |
4426s | back and say i don't know i don't know |
4427s | if we'll have that sort of thing on the |
4429s | sensor i don't know if that's something |
4431s | we care too much about like do we care |
4433s | like if a player is being that cheeky |
4435s | and is like |
4437s | instituting a new meta where every |
4439s | single five seconds you pass the game to |
4441s | cycle out |
4442s | a new way to look around |
4444s | to maximize your ship loot and resource |
4446s | range like that's incredibly tedious and |
4448s | it's also kind of on you |
4451s | like if you want to do that |
4453s | should we restrict that |
4457s | the only reason we'd restrict it is so |
4458s | that it doesn't become |
4460s | tedious |
4461s | um |
4464s | i'm asking a rhetorical question here |
4465s | but |
4466s | in short um i don't know |
4470s | goodness |
4472s | that i don't know meter it's uh |
4474s | skyrocketed today all right next |
4475s | question |
4477s | next question then we'll get back to |
4478s | some gameplay arobagami again |
4481s | will there be primary rocket weapons at |
4483s | all weaker than secondary ones but still |
4485s | the ability to spam rockets so |
4486s | ironically enough in your stream i know |
4488s | that you did not like the umbra um the |
4492s | blasters are probably gonna be the |
4493s | closest thing you get to a primary |
4496s | missile uh because rapid fire missiles |
4499s | in that in that sense um or you could |
4501s | even consider the rail guns like a super |
4503s | long-range sniping missile that's weird |
4505s | no that doesn't work anyway no the short |
4507s | answer is no primary weapons are very |
4509s | distinct in regards to their energy and |
4511s | kinetic outputs um they are ammunition |
4514s | so that is the classification of a |
4516s | primary weapon your secondaries however |
4519s | um those are always going to be |
4521s | a projectile large projectile based good |
4525s | uh product however you want to put it |
4527s | that is being cast into space or |
4530s | planetside whatever uh to hit its target |
4534s | um so yeah there are distinct |
4538s | on that front but spamming rockets |
4540s | you're definitely going to enjoy the |
4542s | bomber once you make more progress in |
4544s | your game i think |
4546s | because it's all about spamming |
4551s | secondaries uh let me see i think that's |
4554s | i think we've caught up for the most |
4556s | part on questions so we'll get back into |
4557s | some more |
4559s | uh |
4560s | spoon knight says i'd love having the |
4562s | seeker battery in so that railgun is an |
4564s | unguided scorpion oh my gosh seeker |
4567s | missile batteries from everspace one |
4569s | those things were such a joy |
4572s | man |
4574s | yeah they were those are a lot of fun |
4576s | for sure |
4577s | yeah and |
4578s | as i have said multiple times we would |
4581s | love to bring back everything from |
4583s | everspace one and incorporate it into |
4585s | every space too we really would |
4587s | maybe the secret missile batteries on |
4589s | that list |
4590s | that would be |
4591s | amazing |
4593s | that would be super cool |
4596s | but i also can't guarantee anything at |
4598s | this time we're doing a lot of work |
4601s | already on the next system we're doing a |
4603s | lot of work already on ancient rifts |
4605s | we're doing a lot of work already on a |
4608s | bunch of other things that i can't talk |
4609s | about |
4610s | uh it's crazy |
4611s | i wonder how much trouble i would get if |
4613s | i started this i i want to |
4616s | but it's not worth it it's not worth my |
4621s | job so uh i think what we're going to do |
4624s | is we're going to head back to a base |
4627s | we're going to swap out ships for |
4628s | something else |
4633s | flying through asteroids |
4638s | change up our play style |
4646s | alright cool |
4651s | amazing super cool but not dope normally |
4653s | when i say that would be dope wouldn't |
4655s | it it's kind of actually code for saying |
4657s | yeah that's definitely coming |
4660s | i can't quite do that with um |
4664s | can't quite do that with all content |
4665s | yeah you know |
4667s | there's some stuff that we would like to |
4668s | incorporate but we just might not be |
4670s | able to |
4672s | that's the reality of it |
4674s | let's do a distress call why not |
4676s | one quick distress call |
4693s | all right here we go |
4710s | we'll just stay at range we'll just |
4712s | recharge slowly |
4718s | how dare they |
4726s | they got enough health they're fine |
4728s | they're fine |
4731s | what could possibly go wrong oh man look |
4733s | at all these goods |
4740s | uh he's he's taking a little bit more |
4742s | damage than he probably should all right |
4744s | okay okay |
4747s | oh gosh he's gonna oh oh goodness |
4760s | keep your shield down all right |
4766s | that's better much better |
4769s | out |
4778s | did the other guy blow up oh no |
4781s | we lost the other one |
4784s | i'm pretty sure that nobody in the |
4786s | history of ever has failed one of these |
4788s | distress calls and here i am in a live |
4789s | stream |
4796s | you're you're totally welcome |
4799s | sorry sorry about your brother |
4804s | all right |
4808s | beautiful all right |
4815s | it felt exciting |
4817s | it's actually not better |
4820s | oh we're going to hang on to our |
4821s | recharge booster |
4824s | we're going to check we're going to hang |
4825s | on to our recharge booster |
4827s | all right cool let's clean up our |
4829s | inventory a little bit uh we'll do that |
4830s | when we get back to base |
4835s | slow and steady doesn't win the defense |
4836s | mission yeah i know right who'd have |
4838s | thought |
4838s | we need help come support us okay i'll |
4841s | shoot them from way over here |
4844s | i've got you |
4845s | i'm gonna i'm blasting them i'm getting |
4848s | them |
4849s | i'll take them all out just hang tight |
4854s | not as effective |
4855s | as one would probably hope |
4858s | all right |
4867s | eric can find a way to fail i look over |
4869s | that's the comment that i see in the |
4871s | streams in the chat |
4874s | eric can find a way to fail oh my gosh |
4877s | i mean |
4879s | it's kind of a compliment though because |
4881s | uh you know especially when i started my |
4883s | roots in quality assurance testing |
4886s | i needed to find ways to fail that |
4888s | nobody else could i mean that it's |
4891s | spitting facts okay |
4893s | so |
4894s | so thank you |
4896s | i fail hard |
4899s | professional failer right here all right |
4904s | oh my gosh all right let's go ahead and |
4907s | clear out some of this inventory |
4911s | and oh we have a drake serial decoder |
4914s | i love it |
4915s | we got gmb allies |
4918s | that's fine that's fine |
4920s | that's fine we'll do it |
4921s | we'll do it anyway |
4923s | system recovery routine we're actually |
4924s | going to plop that on instead of the |
4925s | nano repair kit |
4927s | um and then let's just start clearing |
4929s | out some goods |
4936s | i'm going to scrap actually we're going |
4937s | to hang on to this sensor so we can talk |
4939s | about that more when people show up and |
4940s | they're like hey yo what gives also way |
4943s | better armor goodness than our level 18 |
4946s | should probably replace my stuff a |
4948s | little bit more frequently |
4960s | i think we're gonna use this goss cannon |
4967s | and uh |
4969s | [Music] |
4978s | oh thermo gun |
4982s | we have all these other things i forgot |
4984s | to scroll down how dare i um |
4996s | almost done i promise i just got to |
4998s | clear this out and i have to be a little |
5000s | bit respectful of what's on my ship |
5004s | a little bit |
5006s | now we have the two sensors to compare |
5008s | the peruser |
5010s | the standard the observer |
5012s | uh we have a bunch of consumables which |
5014s | is fine that's fine we have cybernetic |
5016s | implants nanofibers mining clement and |
5018s | ramen |
5020s | as well as small arms |
5022s | beautiful |
5028s | we don't need a craft |
5030s | actually we do need a craft |
5032s | i was going to do that to this so what |
5034s | we want to do is we want to increase the |
5035s | rarity of this guy |
5038s | yes yeah uh-huh excellent we'll do it |
5040s | again |
5042s | yeah |
5043s | okay all right uh okay |
5049s | all right that's what we like to see |
5051s | yeah |
5052s | five percent chance of disabled targets |
5053s | shield for two seconds with each hit |
5056s | excellent with how fast this fires that |
5058s | basically means they don't have shields |
5060s | i love it |
5061s | that feels good |
5063s | alright and then let's see uh |
5069s | see what else could we put on it |
5072s | is that the only one |
5075s | oh we haven't unlocked other catalysts |
5078s | yet we got to get on our high risk areas |
5080s | this save file look at this oh my gosh |
5082s | somebody's like wait that's not right |
5084s | actually it is because look i don't have |
5086s | any of the other catalysts unlocked |
5091s | ah this safe fall hasn't done any high |
5093s | risk areas |
5095s | goodness gravy |
5097s | oh my gosh |
5100s | all right all right okay okay okay |
5103s | maybe we should swap our ship nah let's |
5105s | not do that let's keep playing this i |
5107s | like the goss cannon this is gonna be |
5108s | good |
5109s | all right let's answer some questions |
5118s | all right let's see what what am i |
5120s | missing in this discussion what are you |
5122s | crazy kids talking about |
5124s | all these children |
5130s | okay there hasn't been much gunship |
5133s | you're right i haven't been playing a |
5134s | lot of gunship i feel like the gunship's |
5136s | a very straightforward fighter it's like |
5138s | put guns on it shoot |
5141s | profit like that's it that's all you |
5143s | have to do |
5144s | i think the gun ship should be a little |
5145s | bit more interesting personally |
5148s | but also this is coming from a space |
5149s | with somebody who like i did not enjoy |
5151s | the gun ship in everspace one and like i |
5153s | hammered that thing whenever we were |
5154s | doing play testing will you find it a |
5156s | healthy bet and i think it's in a good |
5158s | spot in every space one i really do |
5159s | it's just not my play style like at all |
5164s | okay |
5165s | um |
5166s | so |
5169s | so i |
5170s | bearded frog asks if we can get some |
5172s | beat boxing again after the stream all |
5174s | right maybe we can i'll i'll see if we |
5176s | got time for it it's an intended game |
5177s | design that the anti-missile drones |
5179s | cannot target mines it helps when |
5181s | playing bomber says brian brown um |
5188s | it is intended |
5189s | but you're making me wonder if they |
5191s | should target more |
5195s | um no i think that it's fine |
5198s | i i personally think that's fine i don't |
5201s | think that |
5202s | uh the anti-missile drones should be |
5204s | completely |
5206s | uh nullifying of every single secondary |
5208s | i think that it should only block |
5209s | missiles |
5211s | i think that maybe also gives room for |
5213s | another |
5214s | drone type |
5215s | perhaps |
5219s | and how is the signal decoder loot |
5221s | change percent supposed to work |
5222s | increased number of loot items rarity of |
5224s | items or is it modifying a random number |
5226s | generator um this is a fantastic |
5228s | question from brian brown and i want to |
5230s | get you the exact response that i |
5232s | received |
5237s | so let me pull that up |
5242s | [Music] |
5254s | so one second guys i'm looking up uh the |
5256s | exact |
5258s | uh |
5260s | definition of what loot quality is |
5263s | so you guys all know |
5297s | this is a little bit harder for me to |
5298s | find than i thought it would be so my |
5300s | apologies |
5303s | i had this discussion somewhat recently |
5305s | so um |
5312s | all right here it is here it is i found |
5314s | it ladies and gentlemen so |
5316s | what the loot |
5317s | quality means |
5319s | the rarity for the loot is calculated as |
5322s | if the player level was plus 5 then |
5325s | there is also the loot quality which |
5327s | changes the probabilities of rarities |
5330s | dropped so it's entirely focused around |
5333s | the probabilities of rarities okay |
5337s | so the loot is calculated as though the |
5338s | player level was plus five the items |
5341s | aren't plus five but it's calculated as |
5343s | though you're a level five levels higher |
5345s | okay that adjusts the quality of the |
5348s | loot and of itself and then the |
5349s | probability of the rarity is enhanced by |
5352s | that |
5353s | loot quality percentage |
5358s | so |
5358s | that loot quality percentage so i'm |
5361s | going to say this one more time to make |
5362s | sure it's super clear what that loot |
5364s | quality percentage specifically means is |
5367s | it's the probability of the rarities |
5370s | dropped it is not increasing the number |
5372s | of drops it is specifically making the |
5375s | stuff that does drop |
5377s | greater quality |
5378s | that's what that focus is about okay |
5387s | perfect excellent solid question |
5391s | solid solid question i think that's a |
5393s | great question |
5396s | uh |
5397s | yeah cool |
5400s | let's go to another place |
5403s | specifically this high-risk area and see |
5406s | how it works when we're trying to |
5410s | fly around |
5415s | and keep our distance |
5418s | i feel like doing high risk areas and a |
5419s | scout are kind of challenging but we'll |
5421s | see |
5423s | we'll see right now |
5425s | will we be able to increase the speed at |
5427s | which we prepare to jump like how we |
5429s | could with the scout in everspace one |
5431s | what about increasing the fast forward |
5432s | speed make you go from times four to |
5434s | times eight for example |
5436s | um hasn't really been a discussion that |
5438s | we've had |
5441s | but |
5442s | i know that there's still room for |
5444s | adjustments and improvements |
5447s | and i also know that |
5449s | uh you know |
5450s | we started working on legendaries |
5459s | just making sure that there's nobody |
5460s | from rockfish around when i said that um |
5463s | but hey like i think it's really |
5465s | important to know that there's there's |
5466s | definitely |
5467s | there's some cool things that are abound |
5469s | okay that's all |
5473s | definitely some cool things that are |
5474s | about |
5479s | don't don't shoot at me |
5482s | go away all right |
5485s | oh |
5486s | pain all right |
5494s | you know this weapon is really good but |
5496s | on this scout build in particular this |
5498s | uh |
5499s | you know what i need |
5502s | you know what i you know what i need i |
5504s | need |
5505s | i need face off but the problem is i |
5507s | can't reset oh i can reset okay oh |
5510s | that's right i uh i gave myself a |
5512s | friendly boost to memory recalibrator so |
5514s | i could customize the devices for the |
5516s | stream |
5521s | oh i'm a cheater all right um let's see |
5525s | instead of energize boost |
5527s | because we don't really care about |
5528s | getting too close no instead what we're |
5530s | gonna do i really like this teleporter |
5533s | teleporter teleporter uh we're gonna go |
5536s | right back into kind of a similar sort |
5537s | of thing |
5541s | um even though i think that the best way |
5545s | forward here is to go party gift instead |
5547s | of face off |
5550s | because i think leaving those minds |
5552s | behind is gonna give us a bit more |
5554s | spacing for |
5556s | you know all of this fancy stuff |
5572s | just gonna hopefully rock this a little |
5574s | bit |
5575s | keep facing the same direction |
5580s | so many elites |
5593s | all right |
5594s | more distance more space |
5596s | [Music] |
5598s | that's much better i like how our gmb |
5600s | allies are all just gone |
5605s | [Music] |
5607s | excuse me good |
5621s | did gb even last 30 seconds i guess not |
5624s | i guess they didn't |
5627s | how dare they huh |
5642s | that's an interesting question i looked |
5644s | over |
5645s | i see a question about if we've got the |
5648s | the funny lines at the bottom or if |
5650s | they've forgotten about them again i |
5652s | never forgot |
5653s | that's something that i add just kind of |
5655s | for funsies we just didn't have anything |
5657s | to uh show last week |
5661s | so i left it out of the equation that's |
5663s | all |
5666s | but yeah we will have some screenshots |
5668s | to show here in a little bit |
5670s | and when we do that we will absolutely |
5672s | have uh |
5673s | some fun |
5675s | i want to try and finish this high risk |
5676s | location first if possible |
5680s | i might die |
5682s | because i can't keep my range as |
5685s | far as i would like it to |
5686s | be |
5690s | we are getting some solid kills when we |
5692s | can't keep the range where it needs to |
5693s | be up |
5697s | oh my gosh |
5710s | so much health |
5714s | so many drones |
5730s | oh come on |
5739s | okay where's that bomber |
5743s | they had a bomber right |
5744s | [Music] |
5749s | not anymore |
5763s | so |
5772s | if i can give that one angle windshield |
5774s | should do all the work right |
5777s | right |
5786s | run away shall you |
5787s | good that benefits me |
5792s | oof all right |
5818s | yeah this is just this such a different |
5821s | play style |
5823s | than what i'm normally acclimated to you |
5826s | know |
5831s | like i just want to jump into the fray |
5832s | but like when i do that the scout just |
5834s | gets torn up so fast like look at me |
5836s | look at me oh my gosh |
5841s | ouch destroyed |
5847s | that is |
5848s | very painful |
5861s | okay let's take care of that and uh just |
5863s | reposition ourselves |
5869s | it's like shield ping pong yeah it |
5870s | basically is |
5875s | i also want to mention i did see some |
5876s | discussions about like um |
5879s | you know |
5880s | ramming build with the front shield |
5882s | generator and you know i do think |
5884s | there's something cool to that but um i |
5888s | do want to make sure that the |
5889s | expectations are aligned here |
5891s | there isn't a plan to |
5893s | like do anything on that front |
5896s | um but that being said i mean |
5898s | you can absolutely pop a front shield |
5900s | generator and ram an opponent it's hard |
5902s | to do like you can zip into them and you |
5905s | don't take damage |
5907s | because it's a shield |
5909s | here let me try and show you this might |
5910s | be hard to do no i missed |
5915s | but the shield does stop |
5918s | the enemy it's not very good damage and |
5920s | it's really hard to pull off so i |
5922s | wouldn't recommend it if you want to do |
5923s | some sort of ramming speed build |
5925s | i would highly recommend |
5928s | going for the energize boost because it |
5930s | creates an added hitbox around you |
5933s | that rams when you get nearby a target |
5936s | okay |
5938s | so you're all aware |
5948s | all right |
5951s | we're doing decent on time i think |
5954s | let's go hide all these bosses get their |
5957s | acts together |
5959s | [Music] |
5965s | [Music] |
5970s | all right here we go |
5972s | [Music] |
5977s | why do i have a feeling |
5979s | this is going to take a while |
5983s | let's just keep just keep getting range |
5992s | i got a second hang on a second uh |
5996s | [Music] |
6003s | we're gonna use that once it's available |
6006s | that should help right |
6009s | should make things a bit easier right |
6019s | yeah now we're gonna we're gonna play |
6021s | this like i'm playing a different ship |
6023s | all right |
6026s | hello there |
6041s | yeah i'm not disappointed |
6045s | that seemed to be the right thing to do |
6047s | all right |
6049s | cool |
6056s | nice |
6061s | it is a little bit of a hiccup that |
6062s | enemies still remain after the boss is |
6065s | destroyed uh they are supposed to all |
6066s | warp out or just blow up um describe a |
6070s | byproduct of some other ways that we've |
6071s | kind of been messing around with |
6072s | mutators in the high-risk areas uh but |
6075s | uh there are going to be more mutators |
6077s | that show up by the way i don't know |
6078s | when |
6079s | um and |
6081s | probably more catalysts too uh |
6083s | but uh yeah for the most part |
6087s | that was fun i like this build it's just |
6089s | not my playstyle i'm sure that there are |
6091s | a number of you guys who have like |
6093s | done absurd things with your ship |
6096s | and like your firepower is like insane |
6099s | and you have a railgun that's been like |
6101s | super primed to craziness values uh i |
6104s | would love to watch that so again like |
6107s | you know we shared jared's build uh |
6109s | earlier in the stream if you have a |
6111s | crazy build that you think would be a |
6113s | lot of fun to highlight uh share it with |
6115s | us in the discord and i might choose you |
6117s | in a future stream so otherwise now what |
6119s | we're gonna do is we are going over to |
6121s | the community section of screenshots |
6124s | so i hope that you enjoyed everything we |
6126s | were able to cover and show uh operating |
6129s | with the scout using the new sensor the |
6131s | observer the premises observer being |
6133s | able to see loot at a much greater range |
6135s | uh feels much better |
6137s | not that it matters in high risk |
6138s | locations but |
6140s | uh yeah |
6143s | sweet all right so let me go ahead and |
6145s | i'm gonna do uh a quick thing um to just |
6149s | kind of like you know take care of |
6150s | myself |
6151s | and we'll jump right back into things |
6155s | one moment |
6161s | of course |
6162s | while you're raiding |
6163s | feel free to follow or you know |
6167s | do the little the subscribe thing you |
6169s | don't have to pay any money just like |
6170s | follow us on all these places where you |
6172s | can get more information we do upload to |
6174s | a lot of places we try to reach as many |
6177s | communities as possible uh you know but |
6179s | we are just a small little indie deaf |
6181s | and uh you know i'm also combating the |
6184s | music here i know it's loud music |
6187s | but uh yeah |
6189s | [Music] |
6202s | so one second |
6206s | [Music] |
6210s | okay i think |
6212s | i think it's ready |
6215s | all right sweet so here we are now in |
6218s | our little community section where we |
6219s | are covering |
6221s | screenshots |
6222s | and uh yeah this is always a fun little |
6225s | time so what we're gonna do is we're |
6226s | going to uh highlight some screenshots |
6228s | from the community and i'm gonna keep |
6230s | answering questions through this so |
6231s | that's what this entire segment is it's |
6233s | screenshots and questions so if there |
6235s | have been anything that's been |
6237s | shown through the course of the day |
6239s | the course of the stream that you were |
6241s | like man i wanted more information on |
6242s | that how dare you ignore me i'm not |
6244s | ignoring you it's just you know there's |
6246s | a lot um |
6248s | shoot the question down we will get it |
6249s | answered as quickly as we can |
6252s | but otherwise you guys have been awesome |
6253s | today i really do appreciate you for |
6255s | showing up this has been a lot of fun so |
6258s | first picture out of the gate we've got |
6260s | flory |
6261s | and their never-ending |
6263s | uh pictures of their ship getting frozen |
6266s | while they try to freeze others |
6268s | i think that this one came out |
6270s | incredibly well i love the framing as |
6271s | well the station in the background that |
6273s | circular broken uh station back there i |
6277s | think it's uh it brings the whole image |
6279s | together pretty well |
6280s | it's pretty cool |
6286s | it's because it's because it's |
6289s | all right okay all right we're going on |
6291s | all right so uh next up we have kazaa |
6294s | who has who's looking down the sights of |
6298s | this ancient |
6299s | um and i love it i i love the depth of |
6303s | this great eye staring at you |
6306s | um |
6307s | it's fantastic |
6309s | what a clever little shot i also love |
6311s | all of these |
6312s | like the intense orange where you're |
6314s | just like |
6315s | stuck in this corner there's no getting |
6317s | out you see the the light at the end of |
6319s | the tunnel the blue in contrast but you |
6322s | have to go through this thing first and |
6323s | i think that is conveyed incredibly well |
6326s | so way to capture that shot kazaa very |
6329s | very cool |
6331s | next up we've got |
6333s | geekbyte |
6334s | who's been highlighting a couple of his |
6336s | new shots lately so i do appreciate that |
6339s | um |
6340s | he is flying a very uh it's a it's kind |
6343s | of like a colonial colored ship it's got |
6345s | a lot of reds and uh whatnot uh but very |
6349s | much dig it especially when he's |
6350s | utilizing these centralized |
6354s | focal points |
6356s | i suppose you could say while it still |
6358s | presents this great sense of movement |
6359s | like you want to know where he's going |
6361s | to next you kind of can tell where he's |
6364s | at but you're not 100 sure it's |
6365s | obviously somewhere in zarkov |
6367s | but what site specifically i'm sure |
6370s | somebody was going to be like oh well of |
6371s | course it's that one place that does the |
6373s | thing and that's fine you guys know |
6375s | that's great but i love seeing your |
6377s | adventures especially i love these |
6378s | photos that are telling a story you know |
6384s | so nice work geekbite love the angle |
6387s | i want to see more |
6388s | kazaa again now he's flying down i |
6391s | wanted to highlight a number of fiery |
6393s | photos because we've been getting a lot |
6394s | of icy ones lately um and it was a |
6397s | pleasant surprise to see this one uh |
6399s | kazaa's flying down to these lava pits |
6401s | because there's a lot of detail that |
6402s | went into |
6403s | uh the |
6404s | the level like i know that sounds kind |
6406s | of silly but like lava and its movement |
6409s | are |
6411s | hard to like |
6413s | realize |
6415s | it's uh i |
6418s | it so |
6420s | i'm really proud of our team |
6422s | for bringing this site together and |
6424s | making it look authentic |
6427s | there are so many different lava levels |
6430s | in other games where you just like oh |
6431s | it's a lava world it's just like |
6433s | plastered lava and it just looks it |
6435s | looks like a pool of red water right |
6437s | it's not the same and i love how kazaa |
6440s | captures |
6442s | the intricacies |
6443s | of this site just from looking onwards |
6446s | into the sun |
6448s | what's out there what's beyond and these |
6450s | lava streaks are just like flowing down |
6453s | ah |
6454s | liquid hot magma it's such a delight i |
6457s | love it |
6458s | i love it |
6459s | oh my goodness |
6461s | so let's see what else we've got in |
6464s | store we got another one from kazaa i |
6466s | had to do a double take for a brief |
6468s | second i thought we were um we were |
6471s | looking at like a death star or |
6472s | something uh i dig it i love the |
6475s | centralization of the planet on your |
6477s | stinger |
6478s | and i love that |
6480s | that very striking shot |
6483s | coming from the stinger's third |
6485s | hardpoint while there's nothing else |
6487s | happening from the two main ones |
6489s | very very cool |
6492s | this comes together well i dig it |
6495s | i dig it we got one from harbaugh we |
6497s | actually had a number from hybarf but |
6499s | this one that he particularly captured |
6501s | was pretty neat in the sense that it |
6503s | makes it look like the ship's coming |
6504s | apart uh which is definitely the |
6507s | intention of these particle effects and |
6508s | whatnot so this scout just absolutely |
6512s | not holding it together |
6517s | because this |
6519s | okay so anyway um |
6522s | i love it i love the way that it's |
6524s | conveyed i also think the backdrop is |
6525s | incredibly pleasant too because you have |
6527s | all these bright oranges that are you |
6529s | know you got these even as shots i mean |
6531s | shoot i didn't even notice that until |
6533s | just now but like everything is just |
6535s | exploding on the screen where the |
6536s | background's this nice cool and calming |
6538s | blue uh it's a nice contrast it really |
6541s | works together well so very well done uh |
6544s | very very cool i said i was gonna be |
6545s | answering questions while i was doing |
6547s | this wow look at me what a scrub i'm |
6549s | just showing screenshots not answering |
6551s | questions here's our first question |
6553s | uh we got brian brown again oh my gosh |
6555s | brian i am so happy that you joined the |
6557s | stream you have so many questions and |
6559s | i'm happy to be here to respond to you |
6561s | bring it on i dig it so for signal |
6564s | decoders does the level and rarity of |
6566s | the decoder itself impact the hra it |
6568s | generates |
6569s | yes the enemies seem to match your |
6572s | current level so i hope it doesn't |
6573s | matter so |
6575s | there will be some modifications to that |
6577s | uh but in short |
6579s | for high risk areas specifically they |
6582s | are meant to generate exactly where you |
6584s | are at there are no other factors it |
6587s | doesn't take into consideration of the |
6589s | uh the system that you're in uh in |
6592s | general ceto stuff's gonna be lower than |
6594s | level than you if you're in drake |
6595s | stuff's gonna be higher level than you |
6597s | just based on their progression in the |
6598s | story like those bits um there is |
6601s | scaling that is continually being |
6603s | refined and adjusted and i'm sure |
6604s | everyone's gonna want to open that into |
6606s | a new conversation don't okay just |
6608s | telling you right now scaling is not |
6610s | entirely where we want it to be yet but |
6612s | we i hope that you've seen it being made |
6614s | into |
6615s | a much better state especially since the |
6617s | spring |
6619s | but um yeah that's going to be a |
6620s | constant process but again high-risk |
6622s | areas are intentionally meant to scale |
6624s | exactly where you're at and present the |
6626s | challenge of that system whether it's |
6629s | redeemers whether it's cerulean |
6630s | retaliators whether it's just common |
6632s | outlaw you know uh that's the focal |
6635s | point of the high-risk areas and then |
6636s | the emphasis is put on the mutators |
6639s | themselves so that's how those are meant |
6641s | to generate the um and and |
6645s | yeah so i think that covers the majority |
6647s | question let me just read through it one |
6648s | more time make sure it's covered |
6650s | properly as i cycle to this image |
6653s | from geekbyte again |
6655s | oh my gosh got some like gundam or |
6658s | transformer vibes going on here i can't |
6660s | remember what you said specifically but |
6662s | i dig it i dig that color screen |
6664s | god bless america am i right oh my |
6666s | goodness that's that looks |
6668s | so it's what i see so what i see you |
6671s | look at that that's what i think of uh |
6673s | so i dig it |
6675s | um |
6676s | so |
6677s | let's see what else we got um |
6679s | rarity |
6680s | and level so the rarity is going to |
6682s | affect the loot qual quality uh and the |
6685s | level is going to impact partially the |
6687s | quality |
6689s | um so yeah i mean i feel like i covered |
6691s | that so yeah |
6693s | yeah if you have another follow-up after |
6694s | that one brian brown totally let me know |
6696s | but i'm pretty sure that's uh |
6698s | pretty sure we got it covered |
6700s | next question we have from finn |
6702s | sometimes level 26 signal decoders drop |
6704s | will these generate loot as if the |
6705s | player was level 31 then technically yes |
6709s | technically yes |
6710s | i really like that ship design actually |
6712s | i really |
6713s | i dig that a lot i just |
6715s | having this the corner of my eyes and |
6717s | looking over the questions like that was |
6718s | that's a really solid paint job that was |
6720s | well done |
6721s | yeah all right that's good |
6724s | that's good |
6726s | very good not biased oh my gosh |
6729s | oh i mean i feel like everyone should |
6731s | have some pride in the country they live |
6733s | in otherwise |
6734s | why are you living there all right |
6737s | uh let's go to the next place |
6740s | which is |
6742s | med bed we've got a really solid shot i |
6745s | love the ship standing out here oh my |
6748s | goodness |
6749s | look at that orange |
6752s | look at that orange it pops so |
6756s | well |
6758s | that's that's why i like it so much i |
6760s | just love the detail of this shot based |
6762s | on your ship floating there alone |
6765s | so good |
6767s | so stinking good i love it mad bad great |
6770s | shot i love the way that you've |
6771s | customized your ship um and i love the |
6774s | juxtaposition in front of this icy cool |
6778s | water where you are staying fresh and |
6781s | fire oh it's so good |
6783s | yeah absolutely |
6786s | so good |
6788s | very very solid uh we have another |
6791s | question from bevage are legendary items |
6794s | coming in the fall update along with |
6795s | riffs so i'm uh |
6803s | [Music] |
6804s | well um look |
6807s | we're working on legendaries i can say |
6808s | that |
6809s | i think i can say that can i say that oh |
6811s | i can't say that is that is that i'm |
6814s | talk i'm looking at nobody nobody's over |
6816s | there okay it's all a facade um |
6819s | uh yeah we're working on legendaries uh |
6821s | i feel like some of you guys probably |
6823s | picked up on that if you're in discord |
6825s | uh and you're a backer you probably saw |
6827s | that we sent a message out to the |
6828s | backers and said oh hey if you're a |
6830s | legendary backer uh we just sent you |
6833s | some emails so if you're in the stream |
6834s | right now and you missed that and you're |
6836s | waiting for an email check your emails |
6838s | check your spam because we are receiving |
6840s | uh your legendary ideas uh right now as |
6843s | well as trying to you know |
6845s | put those together that's what we're |
6846s | doing |
6847s | that's what we're doing um |
6850s | and because riffs are the end game |
6853s | because they are a big part of the end |
6855s | game |
6856s | i would personally be |
6858s | disappointed |
6860s | in the team |
6861s | if the end game content |
6863s | didn't generate legendaries i'm just |
6866s | putting that out there |
6868s | i would be |
6869s | shocked |
6871s | if ancient rifts wasn't some specific |
6874s | means some specific challenge to acquire |
6877s | the latest and greatest stuff |
6879s | through chance and skill |
6882s | oh my gosh all right |
6885s | all right will there be rare and unique |
6886s | spaceships to find in alien chips ah |
6889s | this question comes from |
6891s | cyril |
6893s | cyril |
6894s | from a user on youtube thank you so much |
6897s | for your question and sorry that i |
6898s | botched your name uh in short the ships |
6902s | that we have right now um |
6904s | come in a variety of forms and play |
6906s | styles think of them like classes |
6909s | from an rpg |
6911s | and we're very pleased with having the |
6912s | nine ship classes that will have new and |
6915s | improved little details added to them |
6917s | over time like new passives for example |
6919s | and tweaks to their systems |
6920s | but for the most part we are very set in |
6923s | stone and what those ships look like we |
6925s | are going up to tier four so there's |
6927s | going to be an additional set of wings |
6928s | by 1.0 |
6930s | um but alien ships is kind of a no-go |
6932s | we've kind of we don't really want to go |
6934s | into that weird section uh for the 1.0 |
6936s | release |
6938s | uh we want them to be |
6940s | more lore centric |
6942s | and how branching into alternate ships |
6945s | doesn't quite work yet we've seen some |
6947s | factions tampering with it but it's |
6949s | generally not well loved it's not well |
6952s | approved of in-game |
6955s | uh from these other factions and whatnot |
6957s | so could we see that in the future like |
6960s | in say dlc |
6961s | there's a possibility there uh but as |
6964s | far as expectation goes on the front of |
6966s | unique spaceships and like alien ships i |
6969s | would put that very low expectation |
6972s | um because a lot of what we want to do |
6974s | is utilizing this modular system and the |
6977s | second you start throwing in |
6979s | weird alien appearances into that |
6981s | modular approach and how it all combines |
6984s | i think that that's asking for trouble |
6986s | from a development side |
6987s | and uh then that's eating away time we |
6990s | could be developing other things this |
6992s | shot also comes from med bed by the way |
6993s | i forgot to mention that but i love his |
6995s | approach on these cute little combat |
6998s | drones ready to fly out and assist the |
7000s | coalition just look at him look look at |
7003s | old jeff here look there's larry looking |
7005s | over his shoulder oh hey larry oh my |
7007s | gosh what an adorable what an adorable |
7010s | team oh my gosh larry's my favorite |
7012s | though by far he's such a good guy such |
7014s | a good drone |
7016s | good little drone boy oh my goodness |
7018s | what a pleasure um |
7020s | but yeah so solid sought |
7022s | solid shot med bed and again med bed |
7025s | with another shot that is very |
7027s | delightful |
7031s | this this is like |
7034s | this is one of those like thought |
7035s | provoking shots where you don't really |
7037s | you don't really think too much about |
7040s | anything happening in every space too |
7041s | because it's video game looter shooter |
7043s | pew pew |
7045s | i get loot yay um but then when you like |
7047s | sit back and you just like take a look |
7050s | at your surrounding |
7052s | and |
7053s | absorb it like from a level of like |
7055s | what's been going on in the dmz and the |
7058s | strife between these warring factions |
7061s | and these races you know the ownership |
7063s | of the dmz itself is in great peril and |
7066s | there's just been so much conflict |
7069s | and it's left anybody who's been trying |
7072s | to survive out here like on the brink of |
7074s | destruction |
7075s | and |
7076s | again it's these screenshots that tell a |
7078s | story like look at me go i'm like |
7080s | painting a whole picture based on what |
7082s | medved provided here i just |
7084s | you see this planet in the distance |
7087s | that's longing to be |
7090s | embraced it's longing to be loved to be |
7093s | cultivated terraformed |
7095s | you know colonized |
7097s | and you have this |
7099s | gigantic spacecraft station something |
7104s | that's just been torn asunder |
7106s | and its ability to try and reach that |
7108s | planet or anywhere else is just |
7110s | struggling it's on the on the fritz |
7114s | trying to |
7117s | it's |
7118s | good to get deep if you wanted it to |
7121s | okay |
7123s | i love it so much i love the way that |
7125s | this was was taken |
7126s | so keep it up my bad i dig it we have a |
7129s | new gentleman named mr kex or actually |
7132s | haircakes um i'm assuming it's a german |
7135s | uh name |
7137s | but uh |
7138s | taking some shots they were |
7141s | and i think that they had a couple nice |
7143s | ones now we will have to talk about that |
7145s | high-res screenshot button uh this is |
7147s | something that everyone has access to |
7149s | these look like they are steam |
7150s | screenshots still great for submissions |
7152s | though i'm happy to highlight them i |
7154s | love the way that you are locked in on |
7156s | your target here uh a very focused |
7160s | streamlined approach to what your goal |
7162s | is and i also like to highlight people's |
7165s | ships and how they are uh how they look |
7167s | this one just caught me by surprise |
7169s | because i haven't really seen too much |
7170s | of these like blue little lights uh |
7173s | shying as such um and it just kind of it |
7176s | was like i i like that i like that i dig |
7178s | it a lot this is a fun little |
7179s | interceptor |
7181s | i think it comes together well |
7182s | um we got one more from hair kicks as |
7184s | well which is a scenic one uh it's it |
7188s | could also paint a story about the |
7190s | perils the challenges uh within zarkov |
7193s | gosh you don't see a lot of green zarkov |
7195s | but when you do it's kind of scary |
7198s | and while we were looking at this one |
7200s | i'm going to answer another question |
7201s | from arubagami will there be a unique |
7203s | weapon item that will level with the |
7205s | player or is strong and unique that can |
7207s | only have one of it |
7209s | so that would be a little bit telling |
7211s | but i don't think that's something that |
7212s | we are interested in doing we would much |
7214s | rather have the item system deliver the |
7217s | way that it is uh in the sense that when |
7220s | you're fighting |
7221s | level x you're gonna get x items um we |
7225s | are looking to |
7227s | we are |
7228s | evaluating how levels drop behind the |
7232s | player |
7233s | um |
7234s | i'm gonna i'm gonna say this guys but |
7236s | again this is one of those things where |
7238s | it's it's in discussion it's not a |
7240s | guaranteed but as an example of one of |
7242s | the ways that we're looking to kind of |
7243s | like help leveling out uh the level |
7246s | progression |
7247s | um |
7249s | is that like if a ship is lower level |
7251s | than you |
7252s | we are considering instead of it |
7254s | dropping lower level loots it has like a |
7256s | normal chance to drop lower level hoot |
7258s | it'll have a reduced chance to drop the |
7262s | same level of u-loot so the lower level |
7265s | they are it's just removing your chance |
7267s | to get loot at all but when it does drop |
7270s | it will at least be usable right |
7273s | but again this is just very conceptual i |
7275s | can't guarantee that's going to happen |
7276s | uh but then we also have some ideas for |
7278s | higher level stuff and i'm not getting |
7280s | into that yet because i do think we're |
7282s | gonna move forward with some stuff on |
7284s | that front and it's gonna be good so |
7286s | yeah |
7287s | next up we got another shot from kazaa i |
7290s | think somebody mentioned that this kind |
7292s | of has like a batman vibe to it and i i |
7293s | agree it definitely has that batman vibe |
7296s | to it |
7297s | very good |
7298s | um |
7299s | the the dark knight is definitely |
7301s | calling down um i love that angle too |
7304s | it's a really good shot the darkness of |
7306s | your stinger coming at you |
7309s | very very good |
7311s | super cool we have another question from |
7313s | brian brown any updates to the ocar |
7315s | protection system planned before the 1.0 |
7317s | release unfortunately i do not have |
7319s | anything to report at this time i will |
7322s | say though that we still don't quite |
7323s | like it we don't think it's in the right |
7324s | spot we do want to do something about it |
7326s | it just has not been addressed yet |
7328s | yeah and it has been a while since the |
7330s | the police have gotten any love you're |
7332s | right uh we just haven't uh it just |
7334s | hasn't been priority unfortunately um i |
7337s | would be very surprised if we didn't |
7338s | revisit that system though |
7341s | uh my time is almost up so let's get |
7343s | through the rest of these we got another |
7345s | one from kazakh because i was still in |
7347s | the show today but dang |
7350s | that's that's awesome that is super cool |
7353s | like and i love how he has the um |
7357s | i don't know if you guys know about this |
7359s | emblem that you can unlock but there are |
7362s | some |
7362s | secret more secret emblems that are |
7365s | available and the name on this one look |
7368s | at that it's just a radio uh radio waves |
7372s | so headphones and radio waves i love it |
7374s | he's just like vibing out he's just |
7381s | you know that's what's going on here |
7382s | he's just freaking pummeling this foe to |
7385s | the beat of death |
7386s | um and i dig it so much i love that |
7389s | explosion though like the alts from the |
7391s | sentinel is |
7393s | it's great it's fantastic |
7396s | it's fantastic i love how it all comes |
7398s | together and the explosions you know the |
7401s | the blue and red in particular of this |
7403s | shot just make me very happy |
7405s | very very happy indeed kazaa again stop |
7408s | it stop it i'm choosing too many of |
7410s | yours it's not because you're a galactic |
7413s | photographer and because your shots are |
7416s | really stinking |
7418s | good |
7419s | uh |
7420s | actually that's partially it but still i |
7422s | love this ship i love the way that |
7424s | you've approached that with those |
7426s | purples and still with like the dark uh |
7429s | coloration uh so much can be done with a |
7432s | little bit of care pertaining to your |
7434s | emissive lights and it i love it it's |
7438s | great it's fantastic |
7440s | very clean very awesome |
7442s | keep it up gaza uh also this one's from |
7445s | kazaa dang it uh |
7447s | but i also wanna i wanna share this one |
7449s | because this uh |
7452s | i don't know if i should tell you guys |
7453s | yet |
7455s | it's a little bit it's a little bit |
7456s | bittersweet |
7457s | um but |
7459s | i'm gonna tell you i'm gonna tell you |
7461s | anyway because i do think it's an |
7462s | important change that's coming up |
7464s | so i love the way that these turrets |
7466s | have been plugged into this outlaw base |
7468s | and the turrets themselves are basically |
7470s | turning against their own target very |
7472s | clever that's a ton of turrets |
7474s | i'm pretty confident that it's not going |
7476s | to be possible to lay down this many |
7478s | turrets anymore in the future ow |
7480s | what |
7481s | oh no |
7483s | how is that that's such a killjoy it's |
7485s | so much fun eric you can't do that it's |
7487s | not breaking the game in any regards |
7489s | actually it is |
7491s | there's there it actually there's some |
7493s | uh you can actually break the game and |
7495s | someone goes no you can't you're lying |
7497s | to me it's so much fun don't let it go |
7499s | no you gotta let us have some fun i'm |
7502s | really sorry guys we we've got to make |
7504s | some adjustments to the turrets um |
7507s | so |
7508s | they're they're yeah so just giving you |
7510s | a heads up so you're not too heartbroken |
7512s | whenever it gets patched um |
7515s | but yeah i mean we got so many memories |
7517s | of absurd numbers of turrets though it's |
7520s | gonna it's like it's so bittersweet |
7523s | oh my gosh |
7525s | but uh yeah this one is very much a |
7527s | necessary one uh turrets were actually |
7529s | breaking the game |
7531s | um |
7533s | so you definitely be uh just note that |
7536s | that's going to happen that is going to |
7537s | happen all right another one from kazaa |
7540s | gosh dang it cause i stop it you're |
7542s | stealing the lights of everybody else |
7544s | that submits screenshots but that that's |
7547s | a great shot that's a fantastic shot |
7550s | like |
7551s | and i love how you instead of like even |
7553s | though the drones emissive lights are |
7555s | light blue and technically yellow you |
7557s | decided to change into the engine color |
7559s | and go with that green and that is such |
7561s | a fine compliment well done |
7564s | kudos to you that was clever |
7566s | that was super clever so um love the way |
7570s | that that comes together uh last shot |
7572s | and uh another question |
7574s | about freighters gmb have them |
7576s | freelancers have them but outlaws don't |
7577s | appear to have any why um well because a |
7580s | lot of times the outlaws blow them up |
7582s | take the goods and take them back to |
7583s | their home base they wouldn't be using |
7584s | freighters so much um but they could |
7587s | like |
7588s | maybe procure a freighter uh perhaps |
7590s | i was actually a slight discussion that |
7592s | i had internally about maybe there could |
7595s | be a distress call that is a freighter |
7598s | that's been captured |
7600s | right um |
7602s | but we'll see uh we'll see about what uh |
7605s | what that looks like and if there's any |
7606s | room for that in the future but in short |
7608s | outlaws shooty shooty go boomy um |
7612s | freelancers freighter uh gmb stuff like |
7614s | that they're gonna have the more stuff |
7616s | where you have to protect and defend uh |
7618s | intentionally designed on that front but |
7620s | it doesn't mean we can't reach out and |
7622s | do a little bit more last shot i wanted |
7624s | to incorporate here was from bradley who |
7626s | snuck in last minute as i was doing |
7628s | stream prep |
7630s | it took some really solid looking photos |
7633s | and i just i love this one that's it's a |
7635s | new save |
7637s | uh he updated his ship spoot knight |
7639s | knows exactly what ship this was i can't |
7641s | even believe he just looked at it he's |
7642s | like oh yeah that's a this ship all |
7644s | right it's nuts to me um very very good |
7648s | um |
7649s | i dig it |
7650s | i dig it i love looking onwards to see |
7652s | what's out there and seeing this planet |
7654s | in the distance very much embraces this |
7656s | idea of exploration uh in adventure so |
7660s | cool stuff |
7661s | last question and then the stream's got |
7664s | to end are there going to be any black |
7666s | holes that are locations |
7668s | we've also seen this question a number |
7670s | of times um it's totally a great |
7672s | question to ask |
7673s | in short |
7675s | i don't know if we are going to go the |
7679s | direction of black holes in every space |
7681s | too |
7682s | there's a very big difference between |
7685s | how they were utilized i just realized |
7686s | my mic has been up this entire time |
7688s | goodness have you ever been able to see |
7689s | my mouth whatever um |
7692s | but |
7693s | the uh black holes |
7695s | the black holes uh in aerospace one make |
7698s | a lot more sense because they are |
7699s | specific |
7701s | momentary uh |
7703s | disruptions |
7704s | that change how you have to navigate |
7706s | that area and every space too it would |
7708s | have to be persistent right like we |
7710s | couldn't just randomly make a black hole |
7712s | appear |
7713s | um |
7715s | and like an unknown signal because when |
7717s | you leave it that black hole's |
7718s | technically still there it would |
7719s | definitely be something that would need |
7721s | to be focused in on or something um |
7723s | maybe if there's a way to like make a |
7725s | temporary black hole i don't know but |
7727s | regardless we don't want there to be a |
7729s | location with a black hole because it's |
7731s | because that persistence it's going to |
7733s | be like the only location that has it |
7735s | look it just looks different um it's not |
7737s | as enticing as how it operates in that |
7739s | gameplay |
7740s | of the roguelike uh cycle of everspace |
7743s | one so it's not likely beast otd uh was |
7749s | inspired by the looks of everspace ships |
7751s | and this is a 3d model that he printed |
7753s | off |
7754s | and here's his painting of it which also |
7756s | has uh some you know it's it's more like |
7759s | space |
7760s | colorations in general but i do love the |
7762s | way that he's approaching this i want to |
7763s | say this when it's fully complete i've |
7766s | been feeling he hasn't done |
7768s | his wash yet |
7770s | uh to make those crevices really pop i'd |
7772s | love to see more on this front |
7774s | i love what he's doing very very cool we |
7777s | have jared this was the scout that we |
7780s | flew look at that he posterized this |
7783s | scout build that i did |
7785s | that i showcased his his scout build |
7788s | that i flew |
7790s | excuse me |
7792s | goodness uh but i love it what a great |
7794s | way to honor that build that we did |
7797s | today very cool and last but not least |
7802s | this rocks |
7804s | [Applause] |
7809s | it's real it's really good it's really |
7810s | good this is from the chemical bro and i |
7812s | mean what more to say about that he made |
7814s | a rock fish i mean come on that's |
7816s | freaking awesome |
7818s | that's super freaking awesome and uh |
7820s | yeah more stuff like this |
7822s | it's really well done too like you look |
7824s | at that and you look at our logo you're |
7825s | like jay |
7827s | jack like just i love it i love it so |
7830s | much thank you so much for your |
7831s | dedication to everybody out there who's |
7833s | been supplying any sort of fan art um |
7837s | any sort of screenshots and now your |
7839s | playership |
7840s | builds i know that because we shared |
7842s | jared's off today that now like |
7844s | everybody's gonna be like oh yeah but |
7845s | look at mine that's great |
7847s | send them our way put them in the uh |
7849s | everspace 2 gameplay channel and |
7850s | describe |
7852s | how you play the build you set up and |
7854s | remember i am looking for ones that are |
7856s | rather unique if it's like super |
7858s | standard like oh my build is where i |
7860s | have weapons and i fire them and i take |
7862s | on my enemies |
7864s | let's let's try to |
7866s | work on that okay let's make that a |
7868s | little better uh but otherwise send them |
7870s | our way yeah i i would love to highlight |
7872s | more of your guy's builds because i |
7873s | think that's a lot of fun |
7875s | and uh i'm over time my wife's calling |
7877s | me everything's terrible uh except not |
7880s | you guys because you have been awesome |
7882s | and i have been eric schrader your |
7884s | community ambassador through a as a |
7887s | guide to all things ever space to your |
7890s | servants oh my goodness it has been such |
7892s | a delight don't stop being awesome and |
7895s | we'll catch you |
7897s | in the next stream next week |
7899s | toodles |
7918s | [Music] |
7923s | [Music] |
7935s | i keep adjusting my throat because i |
7936s | want a beatbox i'm not sure i'm gonna be |
7938s | able to do this |
7944s | hang on don't hang on hang on don't |
7946s | change the screen yet i gotta |
7955s | hello there |
7958s | all right anyway let's catch the chase |
7959s | all right guys you know the drill it's |
7961s | like the after stream messaging system |
7963s | here just quick notes per usual |
7966s | everspace 2 early access |
7969s | free demo |
7970s | cheapest right now if you wish list and |
7972s | follow for you know like all the offers |
7974s | all that fun you get it you know and if |
7977s | you don't know well hey do that because |
7979s | when you wish list us it helps us out it |
7981s | helps you know when there's sales and |
7983s | it's cheaper right now than it's going |
7984s | to be at the 1.0 release the beginning |
7986s | of next year so |
7988s | if you want to support us |
7990s | by all means dive in now if you're |
7992s | pinched for time or wait for that 1.0 |
7994s | release to see how many promises we |
7996s | satisfy |
7997s | spoil alert it's gonna be all of them |
7999s | otherwise here's a really poor attempt |
8002s | at beatboxing for you guys today |
8015s | [Music] |
8025s | [Music] |
8030s | [Music] |
8038s | my wife just walked in hi |
8040s | do you need something |
8041s | i i'm a professional doing a live stream |
8044s | here can you please |
8047s | can you |
8049s | i just |
8066s | [Music] |
8071s | [Music] |
8080s | foreign |