over 2 years
ago -
/u/FactorioTeam
-
Direct link
Bugfixes
- Fixed that rotating belt direction when dragging allowed "stash" the rotate and continue in the original direction. more
- Fixed that loading a game that was saved during drag building didn't clear the internal drag building state causing blueprint snapping not working properly. more
- Fixed that LuaGameScript::check_prototype_translations() didn't check technologies. more
- Fixed that items with data would not stack properly in crafting machine source inventory when recipe requires more than a stack of ingredient. more
- Fixed that pasting a blueprint over existing train could cause a desync. more
- Fixed that it was possible to interact with locomotive's fuel slots while out of reach. more
- Fixed wrong status text when a mining drill drop target is marked for deconstruction. more
- Fixed wrong mining drill status when a resource is depleted while the mining drill is missing the required fluid. more
- Fixed the blueprint snap-to-grid reference point being drawn behind entities in some situations. more
Scripting
- LuaEntityPrototype::resource_categories now supports characters.
- Added on_equipment_inserted and on_equipment_removed events that fire any time any equipment is added/removed from a grid.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
External link →