Thats not The gamemodes fault. Its the general physics fault.
Thats not The gamemodes fault. Its the general physics fault.
We're monitoring things and building a bank of various "physics did a bad thing" videos at the moment. Ultimately tweaking the physics of the game in any way is something we don't want to do lightly, but I definitely agree that examples like the above make no sense. The Fall Guy has 'balance', and while we want them to be a bit unstable in mid-air they shouldn't just fall over as soon as they're nudged!