Fall Guys

Fall Guys Dev Tracker




25 Jun

Comment

Originally posted by mobiuschickenstrips

On the Trello board, did you all discuss that Fall Mountain post with like 1.7k upvotes from a few days ago? The one showing the egregious desync?

I didn’t see any official β€œreplied” flair on that extremely popular post so was just curious if the issue got overlooked or not.

No, it's really tricky. We're figuring out what the best way to holistically address what you're looking at there, the complications and nuances in that kind of thing, and what makes our game unique with its own set of challenges! We are literally constantly looking into how to improve things like that, all of the time, with all updates etc. There isn't too much we can say there other than re-affirm that we are always looking at improvements, but these kinds of changes are some of the biggest. most complicated in game development really.

HALOOO BEAAANSSSS

Thanks for patience over the past few weeks whilst we continue to work on bits and bobs (and hold contests - those were super fun by the way, and I will be doing a Raffle and an Art Contest again in just a few weeks!)

Our Trello has been updated with knew important known-issues! As usual the Trello list is not exhaustive of all bugs but it covers ones that affect most players and are considered priority!

You'll be delighted to know that quite a few have now moved over to Fix Pending, and have also been recently added after feedback on this Subreddit. Here are the major changes but do take a look at the ...

Read more External link β†’

24 Jun

Comment

Originally posted by kyleb811

Around 2-3pm EST is the best estimation I can give on the timing based off when I started streaming and when it happened in the VOD.

We managed to locate the game you were in - definitely looked like some weird things happened server-side there, this is a really rare one for us (or at least it should be). Did you get any other weird games after this or have you since?

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We think these uneven spawns are mostly due to disconnects and leavers right before round starts, between the lobby filling and the show being selected, which makes it tricky. We are indeed thinking of ways to improve and add to Squads modes over time, of which scoring is one of them, but we do not have that launching in the immediacy.

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What on earth - what time did this happen?


23 Jun

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Have you tried verifying your game files?

Right-click the game in your steam library, go to properties, and to Local Files, then to 'verify integrity of game files'. Run that, and start the game - see if it works!

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Originally posted by -mauricemoss-

no i mean when it goes to 39 but drops down to 1 thats what i have been reporting, they always dismissed it except for the 2nd time, i have reported it at least 4 times since squads came out. its actually happened on main show on europe a couple of times

That is definitely the bug and not population issues to me IMO, but will double check with Support to see what is happening on their side.

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Originally posted by _renegade42

I sent it into support and told them the entire team felt the lag spike. But in the end they told me they couldn't give me the Shards cause their policy doesn't allow compensation for connection issues. I'm not sure I can send in player logs, I'm on PS4. I sent them my Support ID as well.

PS4 is really tricky indeed for logs, ack! OK for now it sounds like you've followed all the right steps for the team to look at it - just popped you a chat asking for your Support ID too so I can take a peek.

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Could you let support know and send Player Logs for it, if there was an issue server side the timing there would help us identify it (or, if you know a rough window of time that you were playing and can send me over your Support ID in a message I can check with the team?)

If everyone had a spike it's worth us looking at it for sure!