Original Post — Direct link

Rebuilding the original dated Page and the other "Specific" pages, and will keep it maintained with updates for each Patch regarding new bugs and fixed bugs.

Notes:

Due to the Character Limit on Reddit / BethNet I'm going to do by "Type" Bug Roundups and then link them to a main thread.

Due to the volume of issues that need to be reported (and my limited time) this page will be getting updates as I gain more information and time.

General:

Issue: "Muffled" Limb Upgrade branch has a legacy FO4 Bug. (Ticket Submitted on 02-05-2019)

The Muffled line appears on both the Arm and Leg MODCOL's (leveled lists for Items) however only has the Keywords for Leg usage.

This seems to prevent it from working properly, and additionally prevents it from being added to Arms at a later date. (Reported by jchamlin)

It effects the following OMOD's.

mod_armor_Trapper_Lining_Limb_ReducedDetection "Muffled" [OMOD:00110877]

DLC03_mod_armor_Marine_Lining_Limb_ReducedDetection "Muffled" [OMOD:00110961]

mod_armor_Leather_Lining_Limb_ReducedDetection "Muffled" [OMOD:0018E569]

mod_armor_Metal_Lining_Limb_ReducedDetection "Muffled" [OMOD:0019408E]

mod_armor_Combat_Lining_Limb_ReducedDetection "Muffled" [OMOD:00194416]

mod_armor_RaiderMod_Lining_Limb_ReducedDetection "Muffled" [OMOD:001957D4]

mod_armor_EnclaveScoutUniform_Lining_Limb_ReducedDetection "Muffled" [OMOD:0034ED74]

mod_armor_Robot_Lining_Limb_ReducedDetection "Muffled" [OMOD:0051C6E7]

Fix:

Edit remove this upgrade from the "Arm" MODCOL's or switch the "Leg" keyword for the correct "Limb" Keyword.

Armor

#Enclave Scout Armor - Forest

Issue: Material and Misc Mods are unable to be crafted (Ticket Submitted on 05-11-2019)

Armor_EnclaveScoutUniform_ArmLeft_Forest "Forest Scout Armor Left Arm" [ARMO:002E46B1]

Armor_EnclaveScoutUniform_ArmRight_Forest "Forest Scout Armor Right Arm" [ARMO:002E46B3]

Armor_EnclaveScoutUniform_LegLeft_Forest "Forest Scout Armor Left Leg" [ARMO:002E46B5]

Armor_EnclaveScoutUniform_LegRight_Forest "Forest Scout Armor Right Leg" [ARMO:002E46B7]

Armor_EnclaveScoutUniform_Torso_Forest "Forest Scout Armor Chest Piece" [ARMO:002E46AC]

All Misc Mods (Pocket Etc) Are unable to be crafted because the COBJ's are "broken" and lack any way to be learned (Book, Breakdown from Armor, etc which is standard)

Fix:

Correct the COBJ's and maybe add the Plans as a rewards for Enclave events.

Issue: Slot usage prevents use with any Helmets (Ticket Submitted on 02-12-2019)

Headwear_EnclaveScoutUniform_Mask_Forest "Forest Scout Armor Mask" [ARMO:002E46AF]

The Slot 46, headband is conflicting with all head-ware. (Reported by Archeal_27)

Fix.

Remove Slot 46 from the Slot Usage on the Armor Record, leave ArmorAddon Untouched.

#Enclave Scout Armor - Urban

Issue: Material and Misc Mods are unable to be crafted (Ticket Submitted on 05-11-2019)

Armor_EnclaveScoutUniform_ArmLeft_Urban "Urban Scout Armor Left Arm" [ARMO:002E46A2]

Armor_EnclaveScoutUniform_ArmRight_Urban "Urban Scout Armor Right Arm" [ARMO:002E46A4]

Armor_EnclaveScoutUniform_LegLeft_Urban "Urban Scout Armor Left Leg" [ARMO:002E46AA]

Armor_EnclaveScoutUniform_LegRight_Urban "Urban Scout Armor Right Leg" [ARMO:002E46A8]

Armor_EnclaveScoutUniform_Torso_Urban "Urban Scout Armor Chest Piece" [ARMO:002E46A0]

All Misc Mods (Pocket Etc) Are unable to be crafted because the COBJ's are "broken" and lack any way to be learned (Book, Breakdown from Armor, etc which is standard)

Fix:

Correct the COBJ's and maybe add the Plans as a rewards for Enclave events.

Issue: Slot usage prevents use with any Helmets (Ticket Submitted on 02-12-2019)

Headwear_EnclaveScoutUniform_Mask_Urban "Urban Scout Armor Mask" [ARMO:002E46A6]

The Slot 46, headband is conflicting with all head-ware. (Reported by Archeal_27)

Fix.

Remove Slot 46 from the Slot Usage on the Armor Record, leave ArmorAddon Untouched.

#Leather Armor

Issue: "Studded" Upgrade missing the Material Swap. (Ticket Submitted on 02-05-2019)

The following Upgrades for the Leather Armor are not properly displaying the material swaps (Reported by jchamlin)

mod_armor_Leather_Arm_Material_4 "Studded Leather" [OMOD:00182E66]

mod_armor_Leather_Leg_Material_4 "Studded Leather" [OMOD:00182E67]

mod_armor_Leather_Torso_Material_4 "Studded Leather" [OMOD:00182E68]

Fix:

Examining the records there are (2) Errors that need to be addressed.

  1. The OMOD's in question are missing the correct Material Swap, likely cut due to it not working properly, LeatherArmorStudded [MSWP:00179C12].
  2. The Second might be a red herring, as I cannot open open the '76 nif's to verify, but assuming the configuration is the same as in Fallout 4, correct the slash usage in the material file, in all instances the first listed material swap is structured as armor/leather\xxxxxx and the slashes must align to function.

#Marine Armor

Issue: Marine "Dense" armor plan Misnamed (Ticket Submitted on 02-04-2019)

recipe_DLC03_miscmod_mod_armor_Marine_Lining_Torso_Explosion2 "Plan: Dense Combat Armor Torso" [BOOK:00437029] is Misnamed as "Plan: Dense Combat Armor Torso"

It is impossible to tell the difference between the Marine armor and combat armor. (Credit to ApoAlaia)

Fix:

Rename to "Plan: Dense Marine Torso"

Issue: Marine "Deep Pocketed " armor plan Misnamed (Ticket Submitted on 02-05-2019)

recipe_DLC03_mod_armor_Marine_Lining_Torso_ImprovedCarryCapacity2 "Plan: Pocketed Marine Armor Chest" [BOOK:000218C6] is misnamed as Plan: Pocketed Marine Armor Chest (Reported by jchamlin)

Fix:

Rename to Plan: Deep Pocketed Marine Armor Chest

#Metal Armor

Issue: Unable to craft the "Lighter" Torso Option (Ticket Submitted 02-04-2019)

co_mod_armor_Metal_Lining_Torso_Lighter [COBJ:00194437] No Unlock or Skill book available, so unable to craft, unlock or add. (Credit to ApoAlaia)

Fix:

Add in the Scrapping unlock function and or a Skillbook to be found and or Purchased.

Issue: "Lighter Torso" Miscmod not on any leveled lists (Ticket Submitted 02-04-2019)

miscmod_mod_armor_Metal_Lining_Torso_Lighter "Metal Armor Lighter Build Torso Mod" [MISC:0019443A] is missing from any leveled lists, combined with the Above issue of no proper unlock it makes it impossible to find.

Fix:

Add into the LLS_Mods_Armor_RegionToxicValley [LVLI:001EAF4B] or resolve the lack of a functional COBJ

Issue: Unable to craft the Material 0 for the Legs (Ticket Submitted 02-04-2019)

mod_armor_Metal_Leg_Material_0 "Standard" [OMOD:00184019] lacks a COBJ or Miscmod, so unable to craft it / downgrade the armor. (Credit to ApoAlaia)

Fix:

Create a COBJ in line with the other Armor types.

Issue: Unable to craft the Material 0 for the Torso (Ticket Submitted 02-04-2019)

mod_armor_Metal_Torso_Material_0 "Standard" [OMOD:00184022] lacks a COBJ or Miscmod, so unable to craft it / downgrade the armor. (Credit to ApoAlaia)

Fix:

Create a COBJ in line with the other Armor types.

#Raider Armor

Issue: Unable to craft the Material 0 for the Legs (Ticket Submitted 02-04-2019)

mod_armor_RaiderMod_Leg_Material_0 "Standard" [OMOD:0018B16E] lacks a COBJ or Miscmod, so unable to craft it / downgrade the armor. (Credit to ApoAlaia)

Fix:

Create a COBJ in line with the other Armor types.

#Robot Armor

Issue: Plan(s) Misnamed giving the impression they are for one limb only (Ticket Submitted 02-04-2019)

Mis-named, gives the impression it's Right arm only.

recipe_Armor_Robot_Heavy_Arms "Plan: Heavy Robot Right Arms" [BOOK:004385FD]

recipe_Armor_Robot_Medium_Arms "Plan: Sturdy Robot Right Arms" [BOOK:004385FB]

Fix:

Renamed in line with other Skill Books / Plans.

Issue: Arm "Mod" cannot be applied after unlocking or learning them (Ticket Submitted 02-05-2019)

This effects the following mods: (Reported and Isolated by jchamlin)

mod_armor_Robot_Lining_LimbArm_BetterBlocking "Braced" [OMOD:0051C6EA]

mod_armor_Robot_Lining_LimbArm_Brawler "Brawling" [OMOD:0051C6EB]

mod_armor_Robot_Lining_LimbArm_IgnoreArmor "Weighted" [OMOD:0051C6EC]

mod_armor_Robot_Lining_LimbArm_ReducedPowerAttack "Aerodynamic" [OMOD:0051C6ED]

mod_armor_Robot_Lining_LimbArm_Stabilized "Stabilized" [OMOD:0051C6EE]

Fix:

Add the missing keyword ma_armor_Lining_Robot_LimbArm [KYWD:00508D83] to both the Robot Arms.

Armor_DLC01_Robot_ArmLeft "Robot Left Arm" [ARMO:0010F375]

Armor_DLC01_Robot_ArmRight "Robot Right Arm" [ARMO:0010F373]

Issue: Cannot Apply the Enameled upgrade to the Torso. (Ticket Submitted 02-05-2019)

The OMOD is available in the MODCOLS, however mod_armor_Robot_Torso_Material_2 "Enameled Metal" [OMOD:0051C6FE] is missing a COBJ.

(Reported by jchamlin)

Fix:

Create a COBJ in allignment with the other upgrades.

#Trapper Armor

Issue: Unable to craft the Material 0 for the Legs (Ticket Submitted 02-04-2019)

mod_armor_Trapper_Leg_Material_0 "Standard" [OMOD:00110861] lacks a COBJ or Miscmod, so unable to craft it / downgrade the armor. (Credit to ApoAlaia)

Fix:

Create a COBJ in line with the other Armor types.

#Wood Armor Armor

Issue: Unable to Scrap for any Returns (Ticket Submitted 02-04-2019)

If a pencil can give me (1) Scrap wood, a Wooden Torso should give me a dozen.

Armor_Wood_ArmLeft "Wood Left Arm" [ARMO:0012C3B0]

Armor_Wood_ArmRight "Wood Right Arm" [ARMO:0012C3B2]

Armor_Wood_LegLeft "Wood Left Leg" [ARMO:0012C3C2]

Armor_Wood_LegRight "Wood Right Leg" [ARMO:0012C3C3]

Armor_Wood_Torso "Wood Chest Piece" [ARMO:0012C3CB]

Fix:

Add All wood Armor pieces to the modScrapRecipe_Null_Cromponent_Wood [FLST:001CF58E] form list.

Add the proper curve tables to the scrapping.

Issue: Wood Armor Reverts to a 1* Legendary (Ticket Submitted on 05-14-2019)

This is an issue that's been reported since the B.E.T.A. so many times there are almost not words, and now the Legendary Vendor is teasing us with 3* Wood Armor that reverts to 1* when you log out or switch servers.

The wood armor, unlike any other Armors found, only had the "Prefix" AP

ap_Legendary1 [KYWD:001E32C8]

Effecting:

Armor_Wood_ArmLeft "Wood Left Arm" [ARMO:0012C3B0]

Armor_Wood_ArmRight "Wood Right Arm" [ARMO:0012C3B2]

Armor_Wood_LegLeft "Wood Left Leg" [ARMO:0012C3C2]

Armor_Wood_LegRight "Wood Right Leg" [ARMO:0012C3C3]

Armor_Wood_Torso "Wood Chest Piece" [ARMO:0012C3CB]

Fix:

Add the following Attach Points to the Wood Armor, or make it clear to the community this love "Niche" armor is not intended to always be inferior.

ap_Legendary2 [KYWD:004E89A8]

ap_Legendary3 [KYWD:004E89A9]

ap_Legendary4 [KYWD:004E89AA]

ap_Legendary5 [KYWD:004E89AB]

Costumes:

Issue: Brotherhood Officer Underarmor missing material swap in some instances. (Ticket Submitted 02-05-2019)

Armor_BoS_Officer_Underarmor "Brotherhood Officer Suit" [ARMO:00134294]

Looking at the ArmorAddon's the error appears right away.

The "Gloves" ArmorAddon is missing the Material swaps required for it to show up as an Officers uniform.

AAArmorBoSKnightUnderarmorGloves [ARMA:0020DCDA] (Submited by alanthickesdick)

Fix:

Apply the correct Material Swap to the Gloves UnderArmor Record, or move the Material swap to the ArmorRecord and not on the ArmorAddon's.

BosKnightUnderarmor [MSWP:00134292]

Issue: Engineer's Uniform has incorrect Slot usage. (Ticket Submitted 02-04-2019)

Clothes_BoS_Engineer_Scribe "Engineer's Uniform" [ARMO:000DEDE7]

Has visible clipping on the hands / arms.

Fix:

On the ArmorAddon Record below add the listed flags

AAClothesBoSEngineerScribe [ARMA:000DEDE6]

34 - L Hand

35 - R Hand

Issue: Hooded Rags has incorrect Slot usage. (Ticket Submitted 02-04-2019)

Clothes_Resident6 "Hooded Rags" [ARMO:000B3F4E]

Acts like a "Hazmat Suit" and unequips all Armor, making it a non-viable Outfit.

Fix:

Remove the following Slot Usage errors

41- [A] Torso

42 - [A] LArm

43 - [A] RArm

44 - [A] LLeg

45 - [A] RLegIssue: Roadtripper Blouse and Capris have an "issue" with the Feet. (Ticket Submitted 06-05-2019)

ATX_Clothes_1950sCasualStylish "Roadtripper Blouse and Capris" [ARMO:003EC600]

The shoes on Roadtripper Blouse and Capris are unusually large, especially compared to other similar Outfits.

The "Toe" of the show is either too far foward or the foot didn't get adjusted properly.

For some, this is a "Deal breaker", making it so they are unwilling to purchase and use it.

Photo to highlight the difference

(Credit to u/Reshish)

Fix:

Adjust the feet on the Nif.

Legendary Effects:

Issue: Legendary Ammo Weight Reduction Stops working with 4 pieces (Ticket Submitted 03-11-2019)

mod_Legendary_Armor3_WeightAmmo "Reduced ammo weight" [OMOD:0052BDB4]

With Related Perks (Ammo Weight Reduction) the benefit gained caps at 4 pieces of armor, which is odd because some ammo will still be at 0.2LBS where others have dropped to 0.001, so it doesn't appear to be a decimal cap.

This is only true with Ammo Perk Cards Maxed out and equipped.

Fix:

Unknown

Issue: Legendary Ammo Weight Does not work on All Ammo Types (Specifically Explosive) (Ticket Submitted 03-11-2019)

mod_Legendary_Armor3_WeightAmmo "Reduced ammo weight" [OMOD:0052BDB4]

Tested by Dropping 10, then 100 of each ammo type, with Weight Reduction Perks off, then Armor on, then off to determine lost weight each time.

The Following Ammo does not benefit from the Weight Reduction Effect.

AmmoGrenadeLauncher "40mm Grenade Round" [AMMO:001CF27D]

AmmoCannonBall "Cannonball" [AMMO:000FD11C]

AmmoFatManMiniNuke "Mini Nuke" [AMMO:000E6B2E]

AmmoMissile "Missile" [AMMO:000CABA3]

Fix:

Add the Missing Actor Value for Explosives to the Legendary Effect.

STAT_WeightReductionExplosives "Explosives Weight Reduction" [AVIF:0052BD9C] or create a new AVIF for Explosive ammo and add it to (not replacing) the effected Perks, Legendary Effects, etc.

Issue: Legendary Chameleon effect not always triggering while crouched with Weapon Drawn. (Ticket Submitted 06-05-2019)

mod_Legendary_Armor1_Chameleon "Chameleon" [OMOD:00524146]

ench_LegendaryArmor_Chameleon [ENCH:001F4D16]

Multiple Reports of the Chameleon Legendary effect, even with multiple pieces, not triggering while crouched with a weapon drawn.

In the B.E.T.A. and after this often occurred with the Marine Armor set, but mostly resolved itself, however it appears to be an issue beyond that specific armor set.

Intermittent as the issue is, it's proved hard to replicate and troubleshoot.

Fix:

Unknown

Issue: Legendary Food, Drink and Chem Weight Reduction does not work/stack with Perk Cards. (Ticket Submitted 06-06-2019)

mod_Legendary_Armor3_WeightFoodDrinkChems "Reduced food/drink/chem weight" [OMOD:0052BDB5]AbReduceWeightFood "Effect" [MGEF:0052BDA7]AbPerkThruHiker "Thru Hiker" [SPEL:0052BDB1]AbReduceWeightChems "Effect" [MGEF:0052BDA3]STAT_WeightReductionFood "Food Weight Reduction" [AVIF:0052BD94]STAT_WeightReductionDrink "Drink Weight Reduction" [AVIF:0052BD95]STAT_WeightReductionChems "Chem Weight Reduction" [AVIF:0052BD96]

Tested Extensively, in short the Legendary Effect does not work / stack with Perk cards, making it an either / or situation.

Fix:

Adjust the legendary effect and perks to line up with the Ammo and Weapon weight reduction effects

Issue: Legendary Rad Resist is not adding the Bonus (Ticket Submitted 02-04-2019)

Effecting all the Legendary Armor drops, the Rad-Resist Bonus on the Secondary (Major) Legendary effect is non-functional on most armor.

mod_Legendary_Armor2_RadResistance "HazMat" [OMOD:00527F6F]

Fix:

Not all of the engine is decoded, but using what I can see, and using Fallout 4 I replicated the combination in that environment and I think there is a fix.

Nearly, if not all of the "Sizes" have a possible flaw in their Design. (As I can test and replicate)

They use a "Set" in the place of an "Add", which prevents additional changes from being made, or at the least results in erratic behavior in game.

This effects not just the Rad-Resist but Energy Resist is also incorrectly configured.

There are way to many "Size" OMOD's to list reasonable, but it is a fix that should take no more than 10 minutes total, but here is a practical example.

mod_armor_Robot_Torso_Size_C "Heavy Armor" [OMOD:0050972A]

FormID,Float

SET

DamageTypeValue

dtEnergy [DMGT:00060A81]

Now with more of the Engine decoded it clear a curve table is added, so I'd like to test changing that "Set" to "Add" for both the dtEnergy and dtRadiationexposure.

If that fails I'd want to see if changing the order of OMOD get attached by changing the "Priority" (NAM1) value of said mods.

Issue: Legendary Weightless Effect is not calculating properly (Ticket Submitted 02-04-2019)

mod_Legendary_Armor1_Weightless "Weightless" [OMOD:00529A14]

In game many of the armor's either "break" (and begin registering their full weight) or end up weighting significantly more than they should after an upgrade. This is doubly true on Multi-Star Legendary items.

Fix:

The only other thing, when comparing the "Ultralight" vs the Legendary effect, which are for all intents and purposes the same, is the "Priority" value of 100 (NAM1).

Just a guess, but wondering if a higher priority in sorting OMOD's is causing the calculation of the weight to be "Off" in some instances and completely break in others (25 pound, Reduced Weight Missile Launchers for example)

Issue: Legendary Armor Effects Cluster on Specific Limb "sides" and other oddities (Ticket Submitted 02-04-2019)

Sample size was more than 2*+ 3,000 legendary armors collected since beta started, with 6,023 pounds of Legendary Armor (after perks). Recording ended in the middle of December 2018.

Disproportionally high Light (and Medium Armor) drop rates post level 50.

A full 3/4ths was Light or Medium… 2/3rds of that being Light Armor. This affects Combat and Raider more than Metal and Leather.

Once I broke level 250 (End of December) the rate balanced a bit.

Left Limbs drop a full 20 to 50% more frequently than right for some sets, and the inverse on others (like Combat Armor).

Specific Legendary Prefixes were exceptions however, for Example Mutants and Nocturnal, I saw the inverse happen, almost no left limb drops, but 20 Mutant arm rights.

This becomes an issue with 2* & 3* Legendary items.

Fix:

Unknown, could be RNG gods frowning on the 4 people who worked with me on this study,

#QoL:

Issue: Military Fatigues lacking a CoBJ. (Ticket Submitted 02-04-2019)

Armor_Casual_Underarmor_MilitaryFatigues "Military Fatigues" [ARMO:0016892C] is one of the few common outfits without a COBJ.

Fix:

Add a Plan / Unlock option

Issue: Stacking of Identical Outfit items Disabled in December (Ticket Submitted on 02-04-2019)

Clothes / Fashion items no longer stack, bloating the length of the apparel menu.

Fix:

Please Revert the Change, it bloats the Apparel menu needlessly.

Please add bugs and suggestions that have been missed.

Unofficial but Comprehensive Bug Roundup - Armor & Underarmor

Unofficial but Comprehensive Bug Roundup - Weapons

Unofficial but Comprehensive Bug Roundup | Patch 9.5 | 05/21/209 Wild Appalachia - Project Paradise

Unofficial but Comprehensive Bug Roundup | Patch 9.0 | 05/07/2019 Wild Appalachia - Pioneer Scouts

Unofficial but Comprehensive Bug Roundup | Patch 8.5 | 04/22/2019 (Wild Appalachia)

Unofficial but Comprehensive Bug Roundup | Patch 8.0 | 04/03/2019 (Wild Appalachia)

Unofficial but Comprehensive Bug Roundup | Patch 7.0 | 03/13/2019 (Wild Appalachia)

The Following will be Rebuilt as new and maintained pages.

Unofficial but Comprehensive Bug Roundup - NPC's - Feb 2019

Unofficial but Comprehensive Bug Roundup - Perks - Feb 2019

Unofficial but Comprehensive Bug Roundup - Power Armor - Feb 2019

Unofficial but Comprehensive Bug Roundup - Quests - Feb 2019

Unofficial but Comprehensive Bug Roundup - UI, Display and Graphics - Feb 2019

External link →
almost 5 years ago - /u/Ladydevann - Direct link

Thanks for another roundup, Aten_Ra! As always, we're taking a look.