almost 5 years ago - /u/BethesdaGameStudios_ - Direct link

We’re releasing Wild Appalachia Patch 9.5 today, which introduces the Project Paradise event and includes a number of bug fixes. Read on for the full patch notes from today’s update.


Patch Version

Download sizes for today’s patch will be approximately 5.5 GB for consoles and under 9 GB for PC.

  • PC: 1.1.5.4
  • PS4: 1.1.5.4
  • Xbox: 1.1.5.4

** The patch notes previously listed a 1 GB download size for PC. This was incorrect and has been updated above.*


Wild Appalachia

Project Paradise Event
  • Sink your teeth into some experimental testing by joining the Project Paradise event, which takes place in cavernous Biome Labs that are now available for exploration beneath Arktos Pharma.
    • To start Project Paradise, head to the Arktos Pharma building in the Forest region of Appalachia. Enter the building’s lobby, and then use the elevator to descend into the labs.
  • Product research has never been so wild! Aid Arktos Pharma with their experiments on the Appalachian creatures that inhabit the labs and you’ll be rewarded with new loot and XP.
    • All three Biome Labs will require your attention if you’d like to claim the best rewards, so most adventurers will find it beneficial to form a group.
  • Note: This event will be daunting for Dwellers who are fresh from the Vault, as you will encounter enemies who are level 50+.
Player Vending Machines
  • The “Inspect” option can now be used to view additional details about items in other players’ Vending Machines, making it easier to find that perfect Legendary for your collection.

Bug Fixes

C.A.M.P., Crafting, and Workshops
  • Scrapping: Fixed an issue that could cause an unintended item to be scrapped when rapidly scrapping items.
  • Vending: Fixed a rare issue that could prevent a player from purchasing items from another player’s Vending Machine under specific circumstances.
  • Vending: Reaching the maximum C.A.M.P. budget no longer prevents the player from assigning items to their Vending Machines.
Challenges
  • Weekly: Fixed an issue in which Survival Mode Weekly Challenges could be completed in Adventure Mode.
  • World: Taking a picture of a frog with the ProSnap Deluxe now correctly counts toward Herpetologist World Challenge progress.
  • World: Building a frog habitat now correctly counts toward Herpetologist World Challenge progress.
  • World: Updated the wording on several Tadpole Badge World Challenges to help clarify the objective.
Items
  • Apparel: Fixed an issue in which some Apparel items were incorrectly providing +1 Damage Resistance when equipped.
  • Floor Décor: Cat and Deathclaw Topiaries can no longer be built if they have not yet been unlocked in the Atomic Shop.
  • Exploit: Addressed an exploit that could cause the High Capacity Backpack mod to become duplicated.
Performance and Stability
  • Loading: Addressed a rare issue that could prevent players from loading into a world after using Player Vending Machines.
  • Stability: Fixed an issue that could cause the PC game client to crash.
Quests and Events
  • Exploit: Addressed an exploit that could allow players to earn the rewards from the Athletics and Swimming Tests multiple times.
  • Miscellaneous: The objective to "Investigate Seismic Activity," obtained from the Personal Terminal, now correctly completes upon reaching the Purveyor’s shop.
  • Miscellaneous: Fixed an issue that could cause an error message to appear after selecting Biv’s entry in the Personal Terminal’s Daily Planner.
  • Pioneer Scouts: Completing Stings and Things, Operation Tidy, and Campfire Tales will no longer award Possum Badges to players who have not yet been promoted to the Possum rank.
External link →
almost 5 years ago - /u/Valseek - Direct link

Originally posted by ZanthirEAS

Excited to explore Arktos for that juicy lore!

New bug list, fresh off the press!

For anyone interested, here is list number 1/2/3/4/5/6/7/8/9/10

THE BUG SHOWCASE

Here's a few more yet-unfixed bugs that I am revisiting in case they were forgotten!

  • Pipfall, Zeta Invaders, Grognak & the Ruby Ruins, and Atomic Command holotape games are all missing their unique holotape models

  • Hallucigen Gas Grenades are not affected by Ordinance Express

  • Hallucigen Gas Grenades have no description, anywhere, that describes what they do

  • Hallucigen Gas Grenades appear to have zero effect (they do not frenzy enemies like they did in Fallout 4, and don't have a message that a frenzy attempt has failed either)

  • Event - It's a Trap - When you activate any lure, the ensuing audio is missing an audio filter

Bugs and Oversights

  • Sheepsquatch has broken dismemberment; it has no stumps for its limbs, which lets you see through the model, and the textures on its dismembered limbs are stretched and broken, seen here

  • If the Sheepsquatch Staff/Club have the Burning or Burning Barbed mod, inspecting them in the pip-boy/transfer menus will cause the preview model to slowly disappear, seen here (this may affect other mods as well)

  • Weapon Iron Sights can sometimes become displaced; they will appear lower than the center of the screen. Re-equipping the weapon fixes this

  • There is a table near Silva Homestead with no collision

  • Cultist Daggers can drop with mods like Stealth Blade and Serrated, but when inspected show no mods attached

  • When Bee Swarms die, they leave behind small ant bodies (posting again now that I have screenshots)

  • If Campfire Tales/Stings and Things/Operation Tidy gives you a Possum Badge, it will display incorrect numbers, like 200,000 + 31

  • When viewed in the crafting menu or pip-boy, the Frog Jar has an extremely large model

  • Horse trailers have broken collision, you cannot reach items/containers that are inside them

  • Reading an event description, backing out, and then trying to place a map marker will add the event text to the marker message

  • Inside Vault-Tec University, in the Young Dweller/Development area, there is a hole in the wall where the void is visible

  • Scout Leader Jaggy's first voice line, "Hello, what have we here?...", is missing an audio filter

  • The Swimming Instructor at Spruce Knob Lake is missing an audio filter on the voiceline, "Obviously you need a swimsuit to take a swimming test..."

  • The Swimming Instructor's line, "Ok twerps listen up", is incorrectly transcribed; it should be "Ok twerps, let's get this over with" based on ingame audio

  • Enclave Events do not correctly count towards "Complete events" challenges

  • Possum: Chemist - Shooting animals with a syringer does not correctly count towards this challenge

  • Possum: Musician - Playing any instruments does not correctly count towards this challenge

  • Crumpled Fedora does not count as a fedora for the Tadpole challenge (it is missing the ClothingTypeFedora keyword)

  • Manta Man Costume does not count as a costume for the purpose of challenges, despite being called a costume (it is missing the ClothingTypeCostume keyword)

  • Event - It's a Trap - If this event spawns in the Mire, at Cliffwalk Track, the Scorchbeast will frequently spawn outside of the event area. If it is killed outside of the area, the event can become uncompletable

  • Dying while Well Rested or Well Tuned will cause that buff to disappear (similar to how addictions used to)

  • Atom Shop - Hero of the Wasteland Statue cannot be moved or scrapped after being placed, it says "One or more related items are in use."

Quality of Life Wishlist

  • Skins for Raider Power Armor (and maybe a buff so it is a viable alternative compared to the other armors)

  • Make it a bit clearer that you need to complete challenges for The Order of the Tadpole Quest, the way it is currently worded is not very intuitive. Perhaps something like "Growth: Complete World Challenges - Tadpole (0/3)"

  • Option to 'hide' our backpacks, so they aren't seen in 3rd person (they sometimes clash with certain outfits)

Gameplay/Balance Wishlist

  • Make Lode Baring Claim Tokens weigh 0 instead of 0.1. Every other currency-type token weighs nothing, like Mr. Fuzzy Tokens (or remove these alternative currencies from the Misc. Tab and add them to the new 'Collections' tab)

  • Add Sheepsquatch Staff/Club and Shepherd's Crook to the legendary list

Cheers!

Thank you as always! A lot of these are on our radar for future updates, but we'll look into the full list.

almost 5 years ago - /u/Valseek - Direct link

Originally posted by MyPeeSacIsFull

dauting

Fix that typo, Bethesda.

Also, no change to the "Lower levels getting high-level items from the Purveyor" thing?

Aww, dang that typo. Thanks for pointing that out!

The fix for the Purveyor giving high-level items to low level players didn't make it in time for this update, but we're currently looking to include it in another upcoming patch.

almost 5 years ago - /u/Valseek - Direct link

Originally posted by ToppJeff

Did they address, or plan to address, the 3* wood armor changing into a 1* when you leave the server?

The fix for this didn't make it in time for Patch 9.5, but we're currently planning to address it in another upcoming update.