We’re releasing Update 20 today, which kicks off The Legendary Run, the first Season in our new progression and reward system. It also includes Public Teams, a new social system that makes teaming up easier and more beneficial than ever. This update also brings a number of additional improvements and bug fixes to Fallout 76, so be sure to read on to catch the patch notes.

If you'd prefer, you can also find the patch notes here on Fallout.com


Update 20 Highlights

  • 76 Seasons: Earn S.C.O.R.E. to rank up and claim tons of stellar new rewards with our all-new progression system, which brings a major overhaul for Challenges.
  • The Legendary Run: Our first 10-week Season begins today! Race across the galaxy against the evil Dr. Zorbo and unlock unique cosmetics, in-game currencies, and much more along the way.
  • Public Teams: Use the Social Menu to easily find, join, or form a Public Teams that bring players together under shared team goals and offer themed in-game buffs.

Update Version

Check below for the update version and download size for today’s patch on your platform of choice:

  • PC (Bethesda.net): 1.3.2.10 (4.0 GB)
  • PC (Steam): 1.3.2.10 (4.3 GB)
  • PS4: 1.3.2.9 (11.2 GB)
  • Xbox: 1.3.2.9 (11.6 GB)

76 Seasons— Earn S.C.O.R.E., Rank Up, Claim Rewards!

Today’s patch adds the new 76 Seasons system to the game, which includes a new account-wide progression system that will overhaul our current Challenges and offer you lots of in-game rewards. Our first Season is called “The Legendary Run” and everyone can join in the fun and start earning rewards for free immediately following today’s patch maintenance.

We’ve highlighted how 76 Seasons and The Legendary Run will work below. If you’d like even more details, please check out our recent Inside the Vault article or visit the Seasons page on Fallout.com.

Race Among the Stars
  • We’ve added a new option on the Main Menu for The Legendary Run, which you can access to view the Season 1 progression screen, keep track of your progress, and preview all available rewards.
    • The Legendary Run progression screen features a Captain Cosmos-inspired boardgame, in which you will race across the galaxy against the evil Dr. Zorbo.
    • Your progression is represented as spaceship gamepiece on the board. Can you beat Dr. Zorbo to the finish line before the 10-week Season comes to an end?
  • You will begin “The Legendary Run” at Rank 1, and you can advance your position on the board by earning S.C.O.R.E. through your Daily and Weekly Challenges. These include completing Public Events and leveling up your character.
    • Every time you reach a new Rank, you will be able to claim a new reward, like unique armors, C.A.M.P. items, weapon skins, Power Armor paints, consumables, Perk Card Packs, Atoms—even in-game currencies, like Scrip, Caps, or Gold Bullion!
    • There are 100 Ranks to achieve in total during Season 1, and more than 40 new cosmetic items up for grabs along the way.
    • All players will play using the same progression and reward path, which means everyone is working towards the same rewards through the entire season.
  • Starting two weeks after The Legendary Run begins, players will have the option to spend 150 Atoms to immediately unlock the next rank and claim its reward.
    • Please note: Ranks must be purchased individually and in order.
Take on new Challenges
  • Daily and Weekly Challenges have received significant updates with today’s patch.
    • Daily and Weekly Challenges now award S.C.O.R.E. instead of Atoms, and completing them is the primary way to progress during a Season.
    • Nuclear Winter Daily and Weekly Challenges now award S.C.O.R.E. in addition to their other rewards.
    • We’ve streamlined the Daily and Weekly Challenges you receive so that they are more straightforward and easier to complete.
    • We’ve also changed the number of Challenges you receive on a daily and weekly basis so that they are more predictable and consistent.
  • You can access your Daily and Weekly Challenges directly from The Legendary Run progression screen while you’re in a game world.
    • If you would like to keep an eye on your progress toward specific Challenges, you can add them to the Challenge Tracker from the Challenge menu.
  • Lifetime Challenges, like Character, Social, World Challenges, and etc., have not been changed. They still grant the same Atom rewards that they did prior to today’s update.
Claim Your Prizes
  • After ranking up, head back to The Legendary Run progression screen to claim your rewards directly from the corresponding Rank on the gameboard.
    • When you unlock consumables, like Repair Kits, or in-game currencies, like Caps, they will only apply to one of your characters. Make sure to select the character that you want to receive the reward.
    • Ranks are account bound and their rewards cannot be earned more than once per Season.
  • Learn more about the rewards you can unlock during The Legendary Run, including Lunchbox consumables, the Ammo Converter, and more by visiting our recent Season 1 Kickoff article on Fallout.com.

Public Teams

Our new Public Teams system makes grouping up with others easier than ever, and offers special bonuses to players who choose to play together toward a shared team goal.

Join a Public Team!
  • We’ve added a new “Public Teams” tab to the top of the Social Menu that you can select to browse all Public Teams in your current world, join one, or create a team of your own.
    • Every Public Team has its own Team Goal set by the Team Leader, like Exploration or Events, which can help you find like-minded players to join.
    • Public Teams can have up to four members at once, so as long as there is an open spot you can click one of the teams in the list to join it immediately.
  • You can also open the Map to see where current Public Teams are in Appalachia, and join them from there.
    • Team Leaders display special icons showing their current goal, and you can click on them to view additional details before choosing to join the team.
Create Your Own Team
  • To start your own Public Team, hit the “Create New Team” button in the Public Teams tab in the Social Menu.
    • Next, select a goal for your team. There are currently six to choose from: Hunting, Roleplay, Events, Exploration, Building, or Casual.
    • Once you’ve selected a goal, all players in your current world will receive a notification that a new Public Team is available.
    • Your Public Team notification will not appear to players you’ve blocked and vice versa.
  • Multiple Public Teams of the same type can exist at once, so you can choose any Team Goal you wish.
    • As the Team Leader, you can freely change your Team Goal at any time using the Social Menu.
    • If needed, you also have the ability to kick or block any players from your Public Team.
  • You can also invite your friends or other players to form a private team with you, and then convert it into a Public Team at a later time using the Social Menu.
    • Please note: Teams formed from the game’s Main Menu or by direct invite will always begin as private teams.
Team Goals and Bonds
  • While on a Public Team, you will receive a small buff that’s themed to align with your current Team Goal.
  • Over time, you and your new teammates will form Bonds, and each bonded teammate you have will add another stack to your Team Goal buff.
  • Here are all of the current Team Goals and their associated bonuses:
    • Hunting – Bonus: +25% XP for Legendary Kills (100% for a fully bonded team)
    • Roleplay – Bonus: +1 Charisma (+4 for a fully bonded team)
    • Events – Bonus: +25% XP for completing Events (100% for a fully bonded team)
    • Exploration – Bonus: +1 Endurance (+4 for a fully bonded team)
    • Building – Bonus: +1 Intelligence (+4 for a fully bonded team)
    • Casual – Bonus: +1 Luck (+4 for a fully bonded team)

While you are on a Public Team, there are a few additional things you may wish to keep in mind:

  • Your teammates will likely be focused on their current Team Goal. Be sure to join a team that matches your interests, or create a team of your own if you don’t find the type of team you are looking for in your world.
  • You and your teammates will not be able to build in each other’s C.A.M.P.s. However, you can still do this by forming or joining a normal “private” team.
  • You also cannot open locked doors or containers that your Public Teammates have built without becoming Wanted.

Catch additional information about this system by reading our recent Public Teams Overview article on Fallout.com.


Design Updates

  • Team PVP: we’ve adjusted the rules of team PVP for both private and Public Teams so that a team member who engages in PVP with an outside player no longer also flags their teammates for PVP.
    • Instead, teammates must start PVP combat with the outside player individually to join the fight.
    • This will help prevent players from being dragged into PVP combat that they didn’t initiate.

Sound

  • Music: We’ve added some out-of-this-world tunes to the Atomic Shop to delight your ears during The Legendary Run.

User Interface

  • Icons: Based on community feedback, we’ve added a unique Mole Miner-themed icon to the Map and in the Compass to better indicate the Purveyor’s location.
  • Map: Teammate markers on the Map have been enlarged and animated to make them easier to identify. Additionally, teammate names and player icons now only appear on your Map when you hover over their Map markers.
  • Settings: The Chat Volume audio setting is now completely independent of the Master Volume setting.
    • This should improve cases where players were having trouble hearing others over voice chat. Master Volume will continue to affect other volume settings, but adjusting it will no longer change your Chat Volume.

Bug Fixes

Art and Animation
  • Animations: The Rustic Water Mill now spins correctly.
  • Animations: The Stanley Skin for Grognak’s Axe now uses the correct two-handed swing animation when attacking in third-person view.
  • Animations: Fixed an issue causing the character to hold the Tesla Rifle incorrectly after using the Secret Service Armor Jetpack in third-person view.
  • Art: The Treasure Hunter and Insurgent Hats no longer remove hair or facial hair when equipped.
  • Art: The preview image for the Experimental Pip-Boy Schematic no longer appears backwards when inspecting the item in menus.
  • Art: The preview image for the Stanley Skin for Grognak’s Axe no longer extends beyond the screen when inspecting the item in menus.
  • Art: The preview image for the Hazmat Cooler Backpack no longer shows the Nuka-Cola Backpack when inspecting the item in menus.
  • Art: The Red Rocket Ranger Power Armor torso no longer clips through other Power Armor arm pieces.
  • Effects: Visual and sound effects no longer persist after destroying the Ring of Fire Pit.
C.A.M.P. and Workshops
  • Containers: Fixed an issue preventing items from being assigned to Fermenters, Vending Machines, Kegs, Punch Bowls, and Refrigerators while at max C.A.M.P. budget.
  • Exploit: Addressed a C.A.M.P. budget exploit related to the Circus Cage.
  • Grain Silo: Fixed an issue allowing the Grain Silo to be placed floating in the air.
  • Modify: The "Replace" option in the Modify menu no-longer shows non-buildable Atomic Shop, Fallout 1st, and Gold Bullion objects when building in a teammate’s C.A.M.P. or Workshop.
  • Punji Boards: Can no longer be stacked on top of each other.
  • Red Rocket Garage Door: Fixed an issue causing the Red Rocket Garage Door to be replaced by an incorrect and non-functional item.
  • Seedy Shed: Allies and Collectrons can now enter and exit the Seedy Shed more easily.
  • Survival Tent: The no-build area around a Survival Tent no longer remains in the world after the Tent owner logs out or switches worlds.
  • Turrets: Fixed an issue causing Turrets that have been destroyed and then repaired to have a significant delay when engaging enemies.
    • Please Note: Turrets are still intended to take 2-3 seconds to acquire a target and begin firing.
Challenges
  • General: Fixed an issue that could cause Daily and Weekly Challenges to complete themselves automatically.
  • Social: Added “Dabney Homestead” as a subchallenge for the “Claim Different Workshops” Challenge.
  • World: Added “Campfire Tales,” “Free Range,” and “Project Paradise” as subchallenges for the “Complete Different Events” Challenge.
  • World: Removed “The Battle that Never Was” from the subchallenges for the “Complete Different Events” Challenge.
  • World: Added “The Importance of Communication,” “Photo Opportunity,” “Retirement Plan,” and “Vital Equipment” as subchallenges for the “Complete Different Daily Quests” Challenge.
Combat
  • Exploit: Addressed an issue that could result in a player becoming invulnerable after dying under very specific circumstances.
  • VATS: Charging weapons, like Gauss weapons or the Bow, now correctly deal damage based on how much they were charged when fired in VATS.
Enemies
  • Scorchbeasts: Can no longer be turned into Ash or Goo Piles on death.
  • Wendigo Colossus: The Wendigo Colossus now has a flat 10% chance to spawn when nuking one of its potential spawn locations.
Items
  • Armor: Mods can now be correctly applied to Robot Armor arm pieces.
  • Armor: The Shadowed Mod can now be applied to all armor types.
  • Backpacks: The preview image for Backpacks crafted prior to Update 19 are no longer rotated incorrectly when inspecting them in menus.
  • Berry Mentats: Now correctly highlight quest-related NPCs, like Sol.
  • Bow: Standard Arrow range for the Bow and Compound Bow reduced to match all other Arrow types.
  • Bow: Bows and Crossbows with the Plasma Mod now correctly deal energy damage in addition to their normal damage.
  • Grognak’s Axe: When modified with the Stanley Skin, Grognak’s Axe now correctly appears in Weapon Workbenches.
  • Nuke Mines: Radiation from Nuke Mines no longer affects friendly or neutral players.
  • Outfits: The Rootin’ Tootin’ Cowboy Outfit can now be crafted correctly using an Armor Workbench.
  • Plasma Caster: Players now learn to craft Ultracite Plasma Ammo after learning the Prime Receiver Plan for the Plasma Caster.
  • Power Armor: The Jetpack Power Armor Mod can no longer be applied to Ultracite Power Armor pieces other than the torso.
  • Power Armor: Placing a Fusion Core into a set of Power Armor no longer sometimes causes equipped Power Armor pieces to visually disappear from the Chassis.
  • Underarmor: Added a number of Mod Plans to the game for Secret Service Underarmor. Purchase them from Regs in Vault 79 using Gold Bullion.
Mutations
  • Electrically Charged: Will no longer proc when attacked by another player outside of PVP.
NPCs
  • Allies: Beckett now correctly offers Daily Quests after completing his main questline.
  • Allies: Fixed an issue that could prevent the Raider Punk from offering the player new Daily Quests.
  • Allies: The message the appears when scrapping the Raider Punk’s Radio now correctly indicates that all of his equipped items will be removed.
  • Crater: Fixed an issue that previously allowed enemies to target and attack Axel, Creed, and Rocksy in Crater.
  • Rocksy: Is now stationary and can always be found leaning against the School Bus in Crater.
  • Smiley: No longer accepts Caps from players attempting to purchase additional Gold Bullion after they have already reached the Gold Bullion limit.
  • Ward: Is now stationary and can now always be found sitting behind his desk in the trailer in Foundation.
  • Wren: Is now stationary and can always be found at her console in Crater.
Performance and Stability
  • Client Stability: Addressed a client crash that could occur when the player was loading into an area with NPCs.
  • Client Stability: Addressed a client crash related to the Pip-Boy inventory.
  • Client Stability: Fixed a client crash that could occur in Nuclear Winter when loading into a completely full match.
  • Server Stability: Addressed a server crash that could occur when modifying equipped items in the inventory.
  • Server Stability: Addressed a server crash related to pathing.
  • Server Stability: Addressed an issue that could sometimes result in a server crash when multiple explosion effects were present at once.
  • Server Stability: Fixed a server crash related to projectiles.
  • Server Stability: Addressed multiple server crashes that could occur during normal gameplay.
  • Server Stability: Addressed a server crash related to inventory items that have legendary attributes.
  • Server Stability: Addressed a crash that could occur when ending dialogue with an NPC.
  • Server Stability: Addressed a server crash that could occur when loading into a cell.
Perks
  • Cannibal: The Cannibal Perk no longer allows players to eat non-humanoid corpses.
  • Hard Bargain: Now correctly reduces the Duchess’ prices at the Wayward.
  • Mysterious Stranger: Fixed an issue where the Mysterious Stranger would sometimes not attack.
  • Perk Card Packs: Fixed a bug preventing some Perk Cards from appearing in Perk Card Packs.
Quests and Events
  • AWOL Armaments: Players are now correctly notified and removed from the event after leaving the event area.
  • Cheating Death: The objective to “Speak with the Tracker” no longer re-appears when re-entering Carleton Mine after completing the instanced portion of the quest.
  • Fun and Games: Moving to meet up with Ra-Ra too quickly after saving her from the second set of laser turrets no longer sometimes causes her to become stuck or run in the wrong direction.
  • Hunter for Hire: Choosing a dialogue option that has a SPECIAL check when speaking with Daniel no longer closes the conversation early.
  • Secrets Revealed: Fixed an issue that could cause A.C. to become unresponsive under specific circumstances, which blocked quest progression.
  • Strange Bedfellows: Players can now correctly select Aldridge’s [Charisma +8] dialogue option.
  • Strength in Numbers: Now correctly awards Caps on completion in addition to its other rewards.
  • Thicker Than Water: Beckett can no longer be lured out of Watoga Underground during the quest.
  • Vital Equipment: Choosing to donate the reward no longer skips the rest of the conversation with Ward.
Sound
  • Eyebots: Now correctly play explosion sound effects when destroyed.
  • Rustic Water Mill: Sound effects no longer continue to play after the Rustic Water Mill has been destroyed.
User Interface
  • Containers: Fixed an issue that could cause the Transfer button to be greyed out and unusable when attempting to access some containers.
  • Controls: Fixed an issue that could prevent PC players from using the mouse to equip and unequip Perk Cards.
  • HUD: Healing Rad damage (via Decontamination Shower, RadAway, etc.) no longer displays a positive number of Rads above the Health bar in the HUD.
  • HUD: The player’s health bar no longer overlaps the Power Armor HUD while the Pip-Boy is open.
  • Icons: Player Icons awarded by Nuclear Winter Challenges now appear correctly in-game while equipped.
  • Item Naming: Modifying a Combat Rifle no longer causes “Combat Rifle” to appear twice in the weapon’s name.
  • Notifications: The “You can’t do that while in Power Armor” notification now correctly appears when attempting to perform activities that can’t be done in Power Armor, like playing musical instruments.
  • Pip-Boy: Quests now sort in alphabetical order in the Pip-Boy.
  • Pip-Boy: While affected by the Wendigo Colossus’s Fear ability, the Effects tab in the Pip-Boy now displays the description “Uncontrollable Fear.”
  • Respawn: Fixed an issue causing players to lose carry weight bonuses while dead, which could prevent them from respawning at locations other than Vault 76.
  • Settings: Changes players make to their Chat audio setting are now properly saved after restarting the game client.
  • Teams: A player who has been kicked from their team after dying in an instance will no longer load back into that team’s instance.
World
  • General: Fixed multiple locations in the world where players could become stuck.
  • Random Encounters: Addressed an issue that was causing random encounter objects like cooking stations, tents, etc., to suddenly disappear.

Nuclear Winter Bug Fixes

  • Exploit: Addressed an exploit that could allow the player to become immune to taking damage from the Storm and from taking Rad damage.
  • Localization: Attempting to join Nuclear Winter while running a non-English version of the game no longer disconnects the player for having modified game files.
  • Perks: Fixed an issue causing attacks with the Overly Generous Perk Card equipped to deal less than the intended amount of Rad damage.
External link →
over 3 years ago - /u/Ladydevann - Direct link

Originally posted by ZanthirEAS

Pumped to check out Seasons! In the meantime, here is another buglist.

Link to my most recent list: List Number 22

THE BUG SHOWCASE

A few bugs/oversights that I am revisiting just in case they were forgotten:

  • (UPDATED) Inside the Whitesprings Resort, in the Aurum, the walls on either side of the Shopping Mall Vendor are missing and the Void is visible, this is because the walls exceed the roombounds and get unloaded (extending the roombounds should fix this)

  • If you have multiple weapons of the same type (for example, 3 different legendary combat shotguns) and one is favorited, relogging can cause the unfavorited ones to become favorited instead of the original

  • If you have rebound your VATS key, the camera zoom still prompts you to use 'Q' to zoom and not the rebound key (hitting Q does nothing)

  • Changing/unplugging your audio device while the game is running makes all audio silent until the game is restarted

Bugs and Oversights

Quality of Life Wishlist

  • Add more Vault Steel and Legendary Modules to the Purveyor's inventory, it is pretty inconvenient to have to server hop to buy large amounts of either of them. For reference, she only carries 5 Vault Steel and crafting Vault 94 items requires between 10 and 30 Steel, meaning you need to server hop between 2 and 6 times to buy Vault Steel, depending on what you want to craft

  • Remove event reward truncation; with the addition of Treasury Notes, many event rewards get cut off because they surpass the entry limit and only display "...". Allow us to see the full list of rewards.

  • Add a toggle option to use the original 3rd person dot crosshair, and/or add crosshair customization

  • Add Treasury Notes to the Collections tab, rather than having them be a Misc. item, or make them appear at the top of the 'Misc' tab

Gameplay/Balance Wishlist

  • Change the Fusion Core crafting recipe to something less extreme; 5 flux for one core is far too costly, especially when the other alternatives for obtaining them (Power Plants/Sentry Bots) are essentially cost-free

  • Event - Breach and clear - Make the mining containers instanced to each player, and not shared

  • Event - Line in the Sand - Reduce the repair costs for heavy laser turrets, they are pretty costly to repair

Cheers!

As always thank you for such a detailed list! We'll break this down internally and review it.

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by bradhl

Has anything been done to address the strange way reflections and lighting has been acting since wastelanders? I’m still frequently having issues where the reflections in game turn a bright silver

What platform are you seeing this on?

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by noboozin

I've had a bug since I started playing about a month ago that I'm curious if other people have experienced/resolved (xbox).

The volume cuts out as soon as I join a world. I have to plug a headset into the controller and then it goes back to normal so I just play with it always plugged in which isn't ideal. It cuts the volume out for all xbox apps while running; netflix, etc. As soon as I quit fo76, the volume comes back. Anyone else experience this?

Do you see this with other games as well or just 76?

over 3 years ago - /u/Valseek - Direct link

Originally posted by Yx0S

So... nothing about the beloved fast travel bug?

We're still working on bugs with Fast Travel that have been reported to us. It's taking some time but we are investigating them and folks on the team are passionate about getting them fixed.

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by noboozin

Only fallout 76 - all other games have normal audio

Have you filed a support ticket about this yet?

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by Wessberg

Please, I and others have been trying everything we can to bring this to your attention for months, including going through (the robots at) Bethesda Support, the official forums, and numerous threads here on Reddit. There have been reported general reflectivity issues across platforms, but there is one Shader bug in particular affecting AMD GPUs on PC that can be worked around by disabling Enlighten in the ini config where every metallic surface are covered in black repeating lines. Here's repro instructions and screenshots: https://bethesda.net/community/topic/412797/bug-zebra-stripes-black-lines-issue?language%255B%255D=en&language%5B%5D=en

It is extremely frustrating not to be able to get in touch with anyone and reading the patch notes every time with the hopes that you have fixed the bug, only to learn that you aren't even aware of it.

I mean, don't you have internal playtesters using AMD GPUs? It is extremely prevalent in the visuals, in an almost game-breaking way. I can't believe this is still a thing

The reason I asked what platform was because we have been investigating the AMD reports you've shown us. I was making sure it wasn't the same issue. We are working hard to address this.

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by k1llermac

One problem Me and my friends have, we all have the private server. And none of us can join each others private server, it either gives us an error about the server or we are not friends. We can join adventure mode fine, but not private server. Its been broken for 2 weeks. I have searched for an answer but no fix.

Have you filed a support ticket for troubleshooting yet?

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by Pk-Phizzurp

Can we talk about how u cant put deep pocketed or pocketed on any secret service armor except the torso? I have to chose between a jetpack or 10 more pounds .....

This one is on our radar and we're hoping to get it fixed ASAP.

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by AntiochRoad

u/Ladydevann on PC when i go to the Legendary Run main menu option the "tutorial" splash screen comes up, or if you go T for tutorial then the "Seek out your SCORE..." far left text refers to a Dpad

No controller etc installed on my system.

https://imgur.com/a/k3hNt73

Yes! This is a known issue we will address.

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by LeakyBuffer

NW Glitches/Questions As a Daily Player That Absolutely Loves It

  1. [NEW] Major team bug in Nuclear Winter on xbox at least where we all get kicked from the team after the NW match ends. Have to re-invite everybody to the team every single time before we relaunch into nuclear winter.... This is new and never happened before that looks to have been introduced with patch 20 now that it just dropped.
  2. [NEW] in Nuclear Winter lobby when you go to pip-boy now you mostly get taken to the perk card load-out screen (where as before you had to hit the Y button on xbox after going into pip-boy). Doesn't happen 100% of the time but feels like 80%+
  3. Audio glitch where team mates shooting appears behind you a distance away (don't think this was resolved with the latest patch 20) - this makes it seem like NW enemies are behind you causing you to run off to find them taking you away from team mates where they can die out due to loss of backup while we go on adventures into the bushes/cliffs hunting phantoms.
  4. Power armor not visible for some players, we have a PA user in our team that we often have to jump into PA for her and jump out so she can see it. This happens quite often to her. I've also seen it where its missing for me but her PA finder perk says its right in front of us.
  5. Boxes not showing items at all for good 4-5 seconds on spawn in (have SSD) and this happens to me like 30-40% of the time. It's not the same bug as having to X into inventory of the crate, nothing shows up. I have lost box loot to users on spawn in due to this bug and died cause of it more than a few times.
  6. Boxes not showing loot completely, sometimes you see a box with ammo but no gun, or gun but no ammo, or no aide or grenades, and you X into it (on xbox at least) and you then see the hidden items you can take. Grabbing all inventory from the box while outside of it does not let you grab the items, you have to X into it (which makes you get locked into the UI and take the items which can lead to you getting killed in box inventory)
  7. Client <-> Client lag (player small sphere around their body) - you can get shot when someone is facing opposite direction of you if you are too close to them like right on them within a small circle radius. I have died tons of times this way where I like to run gun runner and get really up on people but if you get too close as in almost touch or touching you can be behind them and they are looking away but you get shot by their weapon when they fire. This seems either like a radius hit detection issue or a lag issue between clients, not sure but it definitely happens often.
  8. Is Quick scoping legitimate gun play? With how it seems to hit really hard as long as you get the aim sight pixel anywhere on the players body? Seems like it bypasses inaccuracy rolls etc.. Just unclear if QS has any unintended advantages, while it is certainly a skill, just wondering if it bypasses any checks unintentionally.
  9. You can get the M79 to fire 2 grenades almost back to back without reloading if you spam the right trigger fast enough. Seems like possibly a client lag issue but its reproducible with enough RT spamming. I've seen some people pull of up 9 shots but think that is just a glitch, the 2 though is absolutely doable.
  10. VATS grenades, intended play mechanic? (Similar to 8)
  11. Hackers get stuck in terminals for 20+ seconds. Have a buddy I play with that has this issue as he hacks during NW matches. He gets stuck getting into the terminal. It seems to have happened possibly less frequently lately but there were times where it was really bad before patch 20 where it was 50%+ of the time. Maybe now like 15-25% of the time or so.
  12. 2 or more nuke zones that overlap have the overlap area not apply rads so they become safe-haven zones in NW. Ideally should apply double-rads instead of 0 to be more in lore :)
  13. Infinite gun shooting sound loop still happens frequently in NW, usually seems like we always encounter it at least once in a match so it is a regular thing, this problem was in adventure mode as well but not sure if it still happens there. Sometimes it's at place a fire-fight took where the looping sound is anchored, or more rarely (thankfully) its anchored to one of your team mates guns which they carry around so the sound loop moves everywhere they are.
  14. Explosives and mines don't affect team mates, I think this should be reconsidered to make it deadly for anybody as it would provide some fun friendly-fire situations and eliminate an exploit as right now teams that run grenadiers etc can use it to their advantage to grenade you mercilessly while their team mate your fighting is immune to it but right there with you fighting where they would otherwise get hit and downed by it. Died plenty of times to teams using this strategy where they have one fight close up with you while they bomb you from afar and their team mate who is immune from it.
  15. Frog legs/goat legs, shouldn't these be serums or rad mutations instead of perks? I run frog legs but I can see how it enables me to dominate in situations a lot due to it being really OP so I can empathize with the people that get wrecked; think it would be more fair if these had to be acquired as really rare serum spawns in matches or really really rare mutations from radiation.
  16. Server spawn ins - can we get a system to make sure we all spawn in at the same time like other BR games? I have an SSD so I beat a lot to boxes, but I still get beat to boxes by some that still spawn in faster. I think this feels like a pay to win in a way and would be best neutralized by all starting the match at the same time for ultimate fairness.

Keep giving NW love and thanks for making this game mode to being with and keeping it around as its mega awesome; there are a bunch of players (on xbox at least) that love this game mode! Made tons of great friends playing it and look forward to many more matches and hopefully some solid content adds and updates. It took me away from Adventure mode with how fun it is and is my end game content that just doesn't get old and keeps me coming back every day :)

u/Ladydevann u/Valseek

Thanks! We'll take a look at this.

over 3 years ago - /u/Ladydevann - Direct link

Originally posted by animalnikki89

u/Ladydevann is there any plans to do anything about the daily score bug? I’ve submitted a ticket and feedback to Bethesda about this, but it’s getting annoying. Twice I’ve been playing while the daily score challenges have refreshed and twice they have said that I’ve already done 4 of them, making me miss out on 1250 score each time this has happened. On the feedback site it says Bethesda can’t [more like wont] give you anything for lost score. I’m 2500 behind where I could be, and it’s really frustrating. I’d take score, or atoms so I could buy levels to catch up.

We're working on a fix for this right now, hopefully will have an update for you soon!