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Forager Dev Tracker




04 Oct

Post
    Trello on Trello - Thread - Direct

[ID: 892067266] _______________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 3 for object objMiningRod:

object_is_ancestor argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ ——————————————————————————————– called from - gml_Object_objMiningRod_Other_13 (line 15) called from - gml_Script_HandleMiningRods (line 12) called from - gml_Script_ObjectProcess (line 32) called from - gml_Object_objGame_Step_1 (line 67)

Post
    Trello on Trello - Thread - Direct

some plants that are impossible to mine are spawning, it looks like they are not fully grown but still has a grown plant texture, since you can mine them a bit later

Post
    Trello on Trello - Thread - Direct

[ID: 895524773] _______________ ############################################################################################ FATAL ERROR in action number 1 of Step Event1 for object objGame:

instance_create_depth argument 2 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ ——————————————————————————————– called from - gml_Script_DustSpawn (line 6) called from - gml_Script_HandleMiningRods (line 33) called from - gml_Script_ObjectProcess (line 32) called from - gml_Object_objGame_Step_1 (line 67)

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    Trello on Trello - Thread - Direct

You can walk out of frame, while talking to an NPC, by just holding the direction button.

Post
    Trello on Trello - Thread - Direct

the icon for use item and delete item are the same in the inventory ( right click to use and right click to delete )

Post
    Trello on Trello - Thread - Direct

I don’t know why, only one market did restock (From a beta 7 savefile)

Post
    Trello on Trello - Thread - Direct

To reproduce: Add a debug line like so: DropItem(mouse_x,mouse_y,ITEMS.OBLITERATOR,1,false);

The dropped item has no sprite (but can still be collected by colliding with it)