Forager

Forager Dev Tracker




04 Oct

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    Trello on Trello - Thread - Direct

It seems even though I put the gems in the correct pillars in the skeleton area, I didn’t get a chest to pop up. Still experimenting with it.

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    Trello on Trello - Thread - Direct

[ID: 891920463] _______________ ############################################################################################ ERROR in action number 1 of Other Event: User Defined 0 for object objNewMainMenuButton:

Data structure with index does not exist. ############################################################################################ ——————————————————————————————– called from - gml_Script_LoadGetBasicData (line 48) called from - gml_Script_CreateSaveSlotObject (line 18) called from - gml_Object_objNewMainMenuButton_Other_10 (line 6) called from - gml_Object_objNewMainMenuButton_Step_0 (line 64)

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    Trello on Trello - Thread - Direct

if you press e fast enough on a chicken (dont know if it works on other animals when gathering) it gives double

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    Trello on Trello - Thread - Direct

While in the vault, for some reason the square where the skull is, displays a number in regards to what square you’re on, first square is 0, last square is 27, for example. Skull didn’t need to be there, can be an empty slot also.

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    Trello on Trello - Thread - Direct

-Sometimes when opening inventory or visiting the skills menu, Mining Lasers will restart from the top left.

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    Trello on Trello - Thread - Direct

[ID: 891551091] _______________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 0 for object objBeetle:

Unable to find any instance for object index ‘159858’ ############################################################################################ ——————————————————————————————– called from - gml_Object_objBeetle_Other_10 (line 31) called from - gml_Script_ToolAction (line 81) called from - gml_Object_objPlayer_Step_0 (line 535)

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    Trello on Trello - Thread - Direct

There are some issues with collisions, causing the player to be able to walk through certain walls, and allowing resources to spawn on top of eachother

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    Trello on Trello - Thread - Direct

[ID: 891427093] _______________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object parEntity:

ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS) ############################################################################################ ——————————————————————————————– called from - gml_Script_LoadConfigMap (line 6) called from - gml_Script_LoadConfig (line 39) called from - gml_Script_Init (line 300) called from - gml_Room_rmInit_Create (line 1)

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    Trello on Trello - Thread - Direct

We had a report and save file that demonstrated items in inventory / vaults being negative in certain circumstances (including but not limited to spirit orbs and bottled fairy’s). After a bit of examination I can confirm that the value of the items is truly negative, and it is not a display error. RemoveItem() ensures that any value <= 0 gets turned into noone. At this time I’m unsure as to what could cause this error, and we should keep a lookout for any more reports.