4 skull chest island with ring of spikes, all the spikes turned into random stuff, expect for single row on bottom
4 skull chest island with ring of spikes, all the spikes turned into random stuff, expect for single row on bottom
Offshore drill prevents building on tiles right next to it, even though you can build items before and then place the drill between just fine
I’ve managed to build shrine under another building by moving cursor right after clicking on valid stop next to it
Amulets don’t effect the results of digging at digspots (except for sand)
You can get stuck between Fairy altar and a chest that she spawns, exiting doesn’t help
[ID: 904276674] _______________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object objPlayer:
REAL argument is undefined ############################################################################################ ——————————————————————————————– called from - gml_Script_ToolAction (line 80) called from - gml_Object_objPlayer_Step_0 (line 534)
[ID: 904905746] _______________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object objExplosion:
object_is_ancestor argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ ——————————————————————————————– called from - gml_Object_objExplosion_Step_0 (line 82)
Also happens with Shrines
[ID: 890089599] _______________ ############################################################################################ FATAL ERROR in action number 1 of Step Event2 for object objDemon:
Pop :: Execution Error - Variable references invalid object (-4). at gml_Object_objDemon_Step_2 (line 55) - circ.ar[0, eCircle.color] = c_green; ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_objDemon_Step_2 (line 55)