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1s what's up everyone sundown here and
3s today shower door and I are gonna dive
5s into the final match that happened on
7s the Brazil server the top two teams
9s battle it out and it came down to a
11s face-off between them to see who would
13s take the top spot let's dive in and see
16s what went down what's up everyone I'm
20s joined by Shou wager and as I said
22s before we're gonna take a look into the
23s final match that happened on the Brazil
25s server during week one of the fmcs now
29s the two teams were going to be looking
30s at our king BR reef let's and Fah and
33s then they're matched up against DC mast
35s ear c9 blackouts and c9 DK also known as
39s drakken's absolutely is gonna be an
42s amazing game to watch this is the final
44s game actually of the set both teams are
46s in facing head-to-head they will go down
48s at the end of this game as well and be
50s looking at Kings drop so far and their
52s team at Pleasant Park seeing what loot
54s they can get and swapping over POVs as
56s we watch the vaad analyzing and breaking
58s down some of the top plays and moments
59s that happened while the game plays on so
63s as I said we're gonna be focusing on
64s these two teams because they were the
66s teams that finished first and second as
67s you can see reflet spa and King actually
70s get a llama right off of the start have
72s a rift over by the derp burger head and
74s on top of that Pleasant is completely
76s uncontested so we're gonna hop on over
79s then with the c9 boys and Messier and
81s see what they have going on as they land
83s in the playbook just in that bottom
85s right hand corner and notice how Jack
87s hones right away pops his minis and then
90s also was able to pick up the scope they
92s are and he's gonna go look cuz he saw a
94s number of the team's land just to their
96s west shot yep this is one big thing that
99s a lot of top tier players do in these
101s other smaller top four regions every
103s elem matters did you see a big spray
105s down coming in on ry'ac he goes down the
107s scope they are as one of the strongest
108s weapons only mostly in the early game
111s when you're uncontested on peaks looking
113s at people with low mats and right here
115s DK just goes in gets it up very
117s efficiently he had many options on there
119s just going back and looting up but once
121s again when it's the top 4 spot racking
123s up on evens as much as possible and
125s being proactive is where you see most of
127s these points come in early mid and
128s endgame and one important thing to note
131s going in right as the drop ended up
133s and you see dragons was able to convert
135s pushing them up to 96 points they now
137s have a ten-point lead over the other
140s team and because they are a little more
142s clustered over here there are other
143s teams around them they're gonna have
145s some more opportunities later on to have
148s interactions whereas King fought and
150s reflex are going to be a little less
152s contestant right they're going to just
154s be looting up there safe over in the
155s pleasant side we're not gonna hop back
157s on board with them for a little bit so
159s right now what are blackouts mess tear
161s and dragons looking to do right now
163s they're just gonna try to keep momentum
165s as much as possible one big part about
167s the south side of the map is that you
169s get really funneled when you're going
170s towards the other rotations if you don't
172s have zone right now DK blackouts and I
174s sort of don't so in making pressure and
177s room for yourself
178s alleviating any type of threat that's
180s around you gives you so much more time
182s and loop opportunities kind of northward
184s a lot of people who drop down here fight
186s for the same type of residual loop after
188s their drop it's not like the pleasant
190s Park rotation where you kind of have
191s residual loot from loot lake uncontested
193s because junk is so far away when you're
195s coming up from West world you have to
196s contest Paradise Palms the garage crew
198s on the left it's a lot more pressurized
200s and here's thing you want to keep as
201s much room as possible for themselves
203s yeah and you can't see the full zone
205s right now but it did pull into the
207s Northeast almost do directly north of
209s them which means they're going to have
211s to pass by that other team you can see
213s there in the orange kinda dog so right
215s now what they're doing is they're
216s prioritizing on getting as much farm as
219s they can you see a decent of brick and
221s wood coming in the form from the
222s building structure as well as those
224s cactuses lending themselves over and
226s these early materials are what's gonna
228s keep them safe on those rotations
229s because there is no other for mobility
231s right you're not gonna pull a drift
233s board out of here there aren't any rifts
235s coming from Paradise you're not gonna be
236s able to rotate over to that area
238s relatively effectively so instead
240s they're just gonna hoof it on foot yep
242s and the big thing you also mentioned
244s materials and hooking it on foot the
246s orange team at garage will have a lot of
248s metal they're gonna be kind of slowing
249s down as they move across getting wood
251s and brick from the Oasis Springs just
253s beside them but DK's team has a book it
255s all the way down the bridge to make sure
257s they actually get all their metal up
258s once again because they only have the
260s offerings of wood and brick so the
262s dynamic of every team kind of moving
263s around the pacing is so different and
265s these Chili's actually that
267s kay just picked up increased that pacing
269s tenfold when covering the space on
272s ground as you said so now there is no
274s mobility so every little second matters
275s and the other thing as we get closer
278s towards paradise paradise was one of
280s those hotspots which means anybody
282s coming out of there is going to have
283s very strong weaponry you don't want to
286s get caught in the open kind of rotating
288s past a team who is able to loot up the
290s hot spot so you can see they're very
292s deliberately going around paradise being
294s like nope we want nothing to do that we
296s want to be safe we want to make it
298s through to the endgame as for trio's
300s have already been completely dropped out
302s of the lobby and again this was the very
304s last match when you're looking for the
306s top spot you have to do everything right
308s in order to take it out and now they're
310s rotating closer towards that team who is
312s on the lesson heading in towards fatal
314s field
315s absolutely no-man's land and now it's
317s kind of a purgatory type of space where
320s there's not much noise going on it's all
322s your eyes any type of sound that you can
324s actually hear a very spacious
326s not as hilly zone coming in once you get
328s onto the grass as well kind of a scary
331s moment for DK but they have so much
332s momentum from the earlier games they
334s know they're almost at the top spot or
335s at the very top spot right now as well
338s on the leaderboards and a swoop they are
339s is still coming in sundown yeah it's one
342s of the weapons um you know people kind
344s of give it I don't want to say a bad rap
345s but I think it's underappreciated
347s particularly in a meadow in trios where
349s you need storm surge tags I don't know
352s how many you guys watch TV a ton but
353s he's been landing up on the media or he
355s always says he'll if I get a scope they
357s are off the start like he'll be knocking
359s people before their feet even touch the
360s god but now we can see the aggression
362s continuing so the zone did pull north of
364s them but it's cut off right towards the
366s edge of field they saw there were a
368s number of tags so look at their
369s positioning on the bottom right-hand
371s side then moving up towards the
373s cornfield so they can get sewn priority
375s on these two other teams who are trying
377s to rotate they know the fight is going
379s down so rather than charging directly in
381s they move around and they're now going
383s to be able to storm hold them as the
386s storm moves in you can see 90 seconds
388s left on them there or they can just wait
390s and ambush them out of the cornfields as
391s black as continues working his way
393s around he also has 10 frag grenades
396s there yup it's the best of both worlds a
398s lot of the times these regions just
400s gonna
400s rep 4w king but right now in this moment
403s you can easily say that it just come
404s back pop off at any moment they can
406s actually see rather than just going in
408s blind prematurely and right away
410s blackouts taking two shots and hits two
412s 22 tags so he knows he can be aggressive
415s you can check the bottom right there is
416s four different trios here one making the
419s option to rotate back around where the
421s c9 crew just came from and another one
424s opting to take a launch pad out in a way
426s so now they're gonna pinch in towards
427s the team and the single straggler who's
429s by Red Barn because they want to pick up
432s these in eliminations they were very
433s aggressive and you can see they have the
435s pincer now look in the bottom right hand
437s corner the green arrows plus the white
439s era of blackouts I have prime position
441s on these guys and black outs is just
443s going to let loose with these frags in
445s that confined area like this it is very
448s easy for him to pick up he limps yep
451s based on the loadouts you don't really
452s want to be up close and personal too
454s much there's not much AR going around
456s for him Plus having the threat of moving
458s on storm first is huge the Nate's come
460s in not only do they get eliminations
462s popped off in the early engagement of
464s this fight but you do enough damage to
466s where health is now an issue might see
468s some people going down just based on
469s their total health yeah so with the
471s pressure there you can see they're able
473s to put down the shots and get the knocks
474s it mean of that one team and now they
477s went all the sudden from having one elem
479s up to five and rocketed up to 100 points
483s so a strong early game right now coming
485s out from Drew cons blackouts and mascara
488s and you can see they're still looking to
490s take shots but they're not afraid of
492s playing in this storm this is one thing
494s that I think really separates some of
497s the top tier competitive players from
498s others they know that they can out lap
500s this outlast this storm they have the
502s two chunks flashes they know that's
503s going to be a combined value of a
506s hundred twenty white HP across all of
509s them so they can take their time and
510s notice how they're rotating west away
512s from the yellow triangles that are over
514s there they've seen those players post up
516s at the edge and don't want to get an
517s engagement so again taking their time
519s going around and being very deliberate
521s with their rotation they know exactly
523s what they want to have in their cook pot
526s in their pen on the fire you know which
528s ingredients are coming in first and
529s foremost and then what to do exactly
531s after how to cook that meal prepared
533s and eat it so it's dope to see the
535s engagement come through not that much
537s health lost at all an upgrade on loot as
539s well great weapons turning in the blues
540s and then movement forward away from
542s teams absolutely I also I really like
545s the use of the burst SMG that you saw
547s how icons was able to use it to pressure
549s the wall but then close out against the
551s drum shotgun and I frankly think the
553s perception gee got a lot of flack when
554s it first came out we've been seeing a
556s lot of players to utilize it to great
558s success so now that they've been able to
560s get clear they're sitting on 100 points
561s let's jump on over the other team you
563s can see still 60 players 21 left so it
565s ain't same timestamp but they're posted
567s over by pressure they are maxed out on
570s maps and trying to find this player
571s they're able to get a couple things on
573s the drip board along with white HP and
576s because they are around pressure plant
577s they're going to be able to use that
579s gliding factor throwing up into the sky
581s to chase this guy down and continue
583s pressuring on it you have a big thing
585s about the slide as well it's a very
587s local type of glide not like The Geysers
588s back in the past or the old volcano
590s it'll get you down really fast enough
592s for beams just like that mega goes down
594s the launch pad as I said the difference
596s in glides gets you a little bit too high
598s even as a solo player against people
600s with the best aim it's over there's no
602s chance whatsoever
603s yep and King is going to reset looking
605s to find the player gonna let him be
607s launched back up and then pick him up
609s just to make sure also that the mattes
612s end up falling on the outer side and
614s they wear them that's he needed already
616s maxed up there on the metal side of
618s things are going to get the max perk and
620s the max wood right there so you know
622s just maximizing the efficiency doing
624s every little thing right and you can see
626s a number of other teams starting to
628s rotate by them so they're gonna go back
630s over to their old builds but they have
632s prime position on the lobby and this is
634s really kind of the defining factor for
636s what fog reflect something we're looking
638s to do this whole game they look to hold
640s the positional advantage try not to over
642s worry and try not to punish too much but
644s they will take shots when they know
646s they're safe and know they're secure as
648s you can see another team starting to
650s rotate over towards that tomato
651s temperature yep I think the pattern
653s we're gonna keep seeing in this game
654s with Lowry putts and King right now is
656s kind of an overwatch on the entire rest
658s of the map picking and choosing their
660s fights because they are a little bit
662s more behind in terms of points they want
663s to be playing in terms of placement
664s whereas the c9 duo
667s plus they're extra member are gonna be
669s popping off at any moment on the low
671s ground looking for any type of more
672s fragile engagements on trios that are
675s moving about kind of panicky it'll get
678s them more on the top spot in an
680s engagement first rather than a
681s meticulous drawn-out fight later on and
685s now you can see they're coming all the
687s way from the south side moving up
689s towards the pressure plant now steer DK
691s and blackouts they weren't contested
692s during this point in time they built up
694s on top of dusty and then use that flower
697s launch pad so good decision from them to
699s just safely get into the zone but we saw
701s how a number of teams have early begun
703s to collapse over towards temple and
705s that's where they're heading and this is
707s going to be their second major
709s engagement of the fight but notice how
711s they're decently kitted out right now
713s right like they have a solid amount of
715s mats - the fact that they're a little
716s short on metal from blackout's
718s perspective but we saw there we saw
721s their loot after they got out of the
722s failed fatal field right and I mean
725s they're kidded blackouts now has added a
726s heavy sniper as well you can see right
728s away the mark goes down and they won a
730s time crash
731s yeah burst SMG as well on walls is one
734s of the most effective things as kind of
735s leading and weaving in through shots
737s through turbo builds as that fired is so
739s fast in those first few shots a nice
741s combo we see right there and the fight
743s taking in from a three point pinch
745s perspective every single wall is gonna
747s be used and utilized and taken in terms
749s of pressure they're not doubling up at
751s all they're trying to catch anyone
752s off-guard if they're lacking in any type
754s of angle and this is definitely showing
756s how blackouts attract cons and Messier
758s are the aggressive ones here the other
760s team has been forced into a box and are
762s being forced to work together well these
763s guys are a growing force by guys this is
765s 73 tagging keeps forcing that player
767s back but if you notice now mask ear has
769s been separated away from the rest of
771s them and ends up in a kind of a 1v1
774s situation where it's the trap knock on
776s to LCS YY but gets traded back out
779s almost immediately after we're taking a
782s 190 shot and then getting the pumpkin
784s swapped on so now drag cons and
787s blackouts are trying to get over and
788s help mass tear out trying to pressure so
790s they can't get the
791s Pilon but he's early taking the nos me
793s goes over and that's oh so critical
795s because there isn't a respawn van in
797s play there is no way to reboot your
799s teammate and get them back here but
801s blackouts once it gets in you pressuring
803s us they know this is an even 2v2 fight
805s and they're also right on the edge of
807s zone so if they can get a resolution
808s here they'll be in prime position to
810s rotate for the next game but they're now
812s at a disadvantage compared to fob reflex
815s and Co because they're not able to have
817s a complete squad together those three
819s including things are gonna be able to do
821s it but they do pick up timber and then
823s put pressure on the final part of the
825s tree up and force him in the shockwave
827s disengage away you can see black I was
828s still trying to track him but makes the
830s call nope
830s get all the mattes get everything we can
832s we're fine 7e limps to open up the match
836s and push them up to a hundred and two
838s points and that is going to end up being
841s a huge difference towards the end their
843s aggression in the early in the mid is
845s what's gonna end up separating them
846s between
847s reflets and King VR yup they're on a
850s whole different wavelength now two with
851s one person down you kind of go into that
853s duel Plus coach dynamic plus you get all
856s the extra mats and utility available in
858s terms of options after the fight you get
860s to pick up your own trio teammates loot
862s who's not alive anymore you get his
863s entire perspective on movement and you
865s get all the experience you have from
867s actually playing duals in previous
868s seasons in the dynamic towards endgame
870s so maybe Ron's not as cluttered yes you
872s don't have as many options on peak or
874s tarping but at the same time you have
876s all that experience behind your belt and
877s an extra eye to remind you and your
879s partner exactly what's going on
881s yep and now we're gonna flip back on
884s over to King or fought and reflet so you
886s can see still right on the side of
887s pressure plant and they have a good zone
889s control to where they're gonna be able
891s to put shots on other opponents they've
892s been established here for a long time so
894s they want to get the drop on someone
896s it's going to be no problem as you can
897s see their player running directly above
900s the top and just know King doesn't even
902s panic because you can rotate away will
904s hold this high ground towards the side
906s to make good positional advantage
907s actually the player who rotate directly
909s from him got picked off and rotating
910s into the zone right they seem going down
912s in the bottom right hand corner got
914s another dual sided pressures gonna come
916s in at any moment or they can just stayed
918s and choose to be chill as much as
920s possible once again that overwatch type
921s of strategy making sure you have a clue
923s one exactly what's going around the hole
925s map exactly what's going around going on
927s around around you so it's very effective
929s in terms of gaining information and
931s making the right call to use the least
933s amount of resources whereas the c9 tree
935s on the other side this is just kind of
937s in the frame of everyone else so we'll
939s see if these guys at N equals sightlines
941s any efficient rotations probably a
943s shockwave one coming up soon yep and you
945s can see them going to use it and one
947s note on this shockwave is they end up
949s spread pretty much every single time and
951s it's almost always a 2-1 spread when the
955s shot goes come out they hit I think a
956s three-band shockwave once or twice but
959s that's one thing eight trios go into
962s creative and practice it set up your
964s shockwaves to try the TP one with the
966s stairs try putting a cone in stand on
968s the right sides try jumping at different
970s times you need to get your shock wave
972s rotations down they end up cleaning it
974s up a little bit better here but again
976s you can see when it isn't all at the
978s same time now all of a sudden they're
980s all over the place and if somebody was
982s able to be slightly more aggressive here
984s they could have closed them out but
986s instead they get edges own and they're
987s moderately safe and the big key is here
990s because they haven't been contested a
991s ton they're fine on mats and chocolates
993s for when they want to go retake hike yup
996s big thing as well as that they were
997s going downhill the whole time so
999s shockwaves are actually kind of more
1001s efficient in that sense you cover a
1002s little bit more ground if you're going
1003s horizontally from an elevated position
1005s so definitely a lot of shockwaves still
1007s available for that end game hike taking
1009s surprise factor that comes up the height
1012s duo or trio up top gets dropped down
1014s significantly all the time just sucked
1016s up them under their builds a very
1018s low-key type of strategy those on now
1019s not many peaks taken at all they do have
1022s a stacked amount of ammo as well to take
1024s any type of leaves they want we're just
1025s kind of waiting and watching for their
1027s first hungry moment to pop up yeah and
1029s you can see the RPG damage coming and
1031s and they've been playing very consistent
1033s and safe but the difference being they
1034s have one elem to their name right now
1037s where blackouts track homes and mastiha
1039s we're sitting on seven the last time we
1041s watched and they had a nine-point lead
1043s going into the game so sometimes you
1045s have to know when to put your foot on
1047s the pedal however playing for late right
1050s now has been how far reflects and King
1052s got there so sticking to the game plan
1054s and finding success at it you can't
1056s fault them for that but sometimes
1059s that's not going to be enough sometimes
1060s you need those amazing individual
1062s efforts and who will be able to come up
1064s with one as we're now getting into the
1066s final momentum and that's one big other
1068s thing that a lot of trios aren't kind of
1069s I don't think utilizing just yet it is
1071s just week one we only really had one
1072s cash Cup or this is that the whole
1075s analytical side of knowing how many
1077s points you're at knowing exactly how to
1078s play the next game is huge and it
1080s requires a lot of out of game thinking
1082s in the game thinking now though getting
1084s that height immediately after they see
1085s that how much time it takes to set up
1087s those rocket RPG plus heavy sniper
1089s combos coming in all the focus and
1091s tunneling it kind of takes gives them
1093s that kind of window of advantage to get
1094s all the way up top on height using metal
1097s as well to make sure their foundation is
1098s secure there's no way a closer into RPG
1100s will come in and they're fine switching
1102s over to blackouts now and that showed
1104s you there how the high ground retake
1106s ended up coming through
1107s due to where the zone was you see in the
1109s bottom right hand corner how they were
1111s able to recognize how far rough let's in
1114s King saw the zone was there they could
1116s build up double ramp for the high ground
1117s blackouts and raccoons recognize that
1120s and instead it just went over the old
1122s build saw that there were two other
1123s teams there and made their way in with
1125s very little use of materials so well
1127s done from that duo and now they're in an
1129s opportunity where they're able to take
1131s some shots and both of these teams now
1133s are in the same vertical stack with a
1135s team kind of stuck in between them but
1139s they're able to take shots and have
1140s priority on that fifth and overlapping
1142s zone yep priority on fifth stone is
1145s actually very crucial in terms of
1147s getting any type of pick that you want
1148s we'll switch over to King here from the
1149s high gun you'll see all the type of news
1151s they can get in position and the ramps
1154s are a big strap that's coming out a lot
1155s of the times used in solos and sniping
1157s we're now kind of adapted to kind of
1158s block shots at any moment whatsoever
1160s King will be hitting big shots down the
1163s Xu's goes all the way down to a quick
1164s three top shields going down Whitehall
1166s throwing down being in prime position
1168s everyone looking the same way as well
1170s there's so much pressures off at the
1172s same time it's just easy pickings for
1173s everyone on the server and this it
1176s doesn't happen if they don't take that
1177s aggressive high ground take so this is
1179s where one of the situations where your
1181s positional awareness is enabling you to
1183s pick up more a limbs but you're kind of
1185s I don't want to say like hoping for
1188s picks but you're not going to be
1189s confirming the limbs up here unless
1191s you're like lasering people out
1193s sky and here comes another shockwave
1194s rotation and again it was a 2-1 with
1197s King being a little farther away but
1199s they were enough vertically going down
1201s where they ended up staying together and
1203s maintain their high ground position so
1205s they immediately 180 about-face and look
1208s for the rest of the zone so from one
1209s priority edge to the other this is what
1212s really has enabled fog reflex and King
1214s to be in such a lying position this
1217s David you can see here King even with
1219s the quick combat swap able to land a
1221s shot there but not quite connect all the
1223s way through and then each get became
1225s there and very well done and we talked
1228s about positional awareness things been
1230s turning into elimination this is a way
1232s to do it you get more opportunities to
1233s take shots but you're not guaranteed
1235s necessarily those interactions that were
1238s result in finishes and now another
1240s shockwave rotation comes out and again
1242s you can see a similar to one split
1244s that's happening the two bond request
1246s ended up over on the side and King ended
1248s up by himself as the conversion does
1250s happen on two became four that she
1252s little edit to knock that player down
1254s and allow his teammates to retake and
1256s all tight weave now goes down and gets
1259s the finish off so that is more events
1261s they've been able to convert but while
1263s that's going on
1264s what are a cons and blackouts - yeah
1267s this is something you don't see too too
1268s much a gia hulled with rockets all the
1270s way in the end use as utility user goes
1273s down right there usually gels are used
1274s for box up priority getting as much
1276s pressure as possible think about them
1278s mostly in high tier Trio games as big
1280s stinks that do a lot of build damage as
1282s well in the endgame they're very very
1284s hard to utilise usually being
1285s self-destructive but a very great use of
1288s being on high ground utilizing your
1289s position the utmost maximum and still
1292s having shockwaves when you are held by
1294s feathers bite your own grenade launching
1296s movements to kind of catch up on those
1298s own you kind of lost when you're putting
1300s down pressure at this point they're
1307s telling each other hey play yourself
1308s we're separated we're not gonna get back
1310s together you had the shockwave over
1312s there if we can work in fine but right
1314s now play yourself by your life to do
1316s everything you
1317s we saw how DJ got blasted but then
1319s blackouts hits two back-to-back shots
1322s and is able to get by on the spray in
1324s the last possible shot
1326s it's the conversion and takes over now
1328s only on effective Beach tunnel and in
1334s all the sudden they've now gone from 7
1337s p.m. to 11 and push all the way up so
1339s let's check it out now you have
1341s blackouts in your top right what's in
1342s the bottom right and the rest of the
1344s action going on in the white blackouts
1346s is pinned against the storm but it's
1348s continued to move forward and drag Hans
1350s is able to pick up at a limb on himself
1352s this is gonna come down to the two top
1354s teams facing off against each other but
1356s look on the wide how discipline reflects
1359s ba and King are about controlling the
1361s high zone getting over to the far side
1363s of the zone getting the mats from their
1365s Olymp
1366s and then about facing and putting down
1368s pressure however the problem with that
1370s is blackouts and Dragons were able to
1372s work back together and pick up two more
1375s Islands so zoom is the odd man out here
1378s and reflects is going to look to close
1380s out the match you have the big thing
1381s about this entire situation is zooming
1384s the odd man out kind of messes up the
1386s priority on who's actually on height we
1388s see a big bit but Bill battle going on
1390s for the top reflex custom out on top
1392s ease and have the pressure from up there
1394s it's now a three-way a2v or actually a
1396s 1v1 now between blackouts and reflex on
1398s the topside we'll see who's gonna come
1400s out on top high ground does have a lot
1401s of advantages they do have a lot of mass
1403s actually survive and blackouts also
1405s himself there's a lot of mass from the
1407s bottom so it's pure a pure skill matchup
1409s almost a PG zone worst type of fight at
1411s the end here yep and you can see the
1413s points there 124 to one of seven so
1416s blackouts has already managed to lock it
1418s up they will take home that very top
1421s spot but you still want to close out the
1423s match you want to be the one to get the
1425s victory wear out particularly when it is
1427s in that 1v1 set up but reflects doing
1430s everything that they've done so well we
1432s talked about their positional advantage
1433s leaving into E limbs and that is what
1436s he's going to do sticking to the
1438s gameplay maintaining the high ground and
1440s forcing black ops to eventually want to
1443s go up and want to challenge with the
1445s shockwave but it's difficult when you
1447s end up going out towards the zone two
1448s shots go out from her flats and he makes
1450s to hit his last ones blackouts now on
1452s the high gun Butler floods has every
1454s advantage in the world sitting on 100
1457s 100 the effective HP doesn't have the
1459s position but can go into a keel off has
1462s the slurp and I mean this should be
1464s clinical at this point and it is
1466s reflects able to hit shot one and shot
1468s to get the victory route and close it
1471s out that was the final match on the
1473s Brazil server and we were able to see
1475s the top one in two teams battle it out
1478s in two very different styles and it came
1480s down to a one-on-one at the very end
1484s where reflects was able to edge out
1487s blackouts however blackouts at dry Konza
1489s messier were able to finish up on top
1492s thank you guys so much for watching this
1494s vodka view my name's sundown mother's
1496s shadow wager and thank you guys
1498s hopefully we'll catch you on the battle
1499s bus