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1s | what's up everyone sundown here and |
---|---|
3s | today shower door and I are gonna dive |
5s | into the final match that happened on |
7s | the Brazil server the top two teams |
9s | battle it out and it came down to a |
11s | face-off between them to see who would |
13s | take the top spot let's dive in and see |
16s | what went down what's up everyone I'm |
20s | joined by Shou wager and as I said |
22s | before we're gonna take a look into the |
23s | final match that happened on the Brazil |
25s | server during week one of the fmcs now |
29s | the two teams were going to be looking |
30s | at our king BR reef let's and Fah and |
33s | then they're matched up against DC mast |
35s | ear c9 blackouts and c9 DK also known as |
39s | drakken's absolutely is gonna be an |
42s | amazing game to watch this is the final |
44s | game actually of the set both teams are |
46s | in facing head-to-head they will go down |
48s | at the end of this game as well and be |
50s | looking at Kings drop so far and their |
52s | team at Pleasant Park seeing what loot |
54s | they can get and swapping over POVs as |
56s | we watch the vaad analyzing and breaking |
58s | down some of the top plays and moments |
59s | that happened while the game plays on so |
63s | as I said we're gonna be focusing on |
64s | these two teams because they were the |
66s | teams that finished first and second as |
67s | you can see reflet spa and King actually |
70s | get a llama right off of the start have |
72s | a rift over by the derp burger head and |
74s | on top of that Pleasant is completely |
76s | uncontested so we're gonna hop on over |
79s | then with the c9 boys and Messier and |
81s | see what they have going on as they land |
83s | in the playbook just in that bottom |
85s | right hand corner and notice how Jack |
87s | hones right away pops his minis and then |
90s | also was able to pick up the scope they |
92s | are and he's gonna go look cuz he saw a |
94s | number of the team's land just to their |
96s | west shot yep this is one big thing that |
99s | a lot of top tier players do in these |
101s | other smaller top four regions every |
103s | elem matters did you see a big spray |
105s | down coming in on ry'ac he goes down the |
107s | scope they are as one of the strongest |
108s | weapons only mostly in the early game |
111s | when you're uncontested on peaks looking |
113s | at people with low mats and right here |
115s | DK just goes in gets it up very |
117s | efficiently he had many options on there |
119s | just going back and looting up but once |
121s | again when it's the top 4 spot racking |
123s | up on evens as much as possible and |
125s | being proactive is where you see most of |
127s | these points come in early mid and |
128s | endgame and one important thing to note |
131s | going in right as the drop ended up |
133s | and you see dragons was able to convert |
135s | pushing them up to 96 points they now |
137s | have a ten-point lead over the other |
140s | team and because they are a little more |
142s | clustered over here there are other |
143s | teams around them they're gonna have |
145s | some more opportunities later on to have |
148s | interactions whereas King fought and |
150s | reflex are going to be a little less |
152s | contestant right they're going to just |
154s | be looting up there safe over in the |
155s | pleasant side we're not gonna hop back |
157s | on board with them for a little bit so |
159s | right now what are blackouts mess tear |
161s | and dragons looking to do right now |
163s | they're just gonna try to keep momentum |
165s | as much as possible one big part about |
167s | the south side of the map is that you |
169s | get really funneled when you're going |
170s | towards the other rotations if you don't |
172s | have zone right now DK blackouts and I |
174s | sort of don't so in making pressure and |
177s | room for yourself |
178s | alleviating any type of threat that's |
180s | around you gives you so much more time |
182s | and loop opportunities kind of northward |
184s | a lot of people who drop down here fight |
186s | for the same type of residual loop after |
188s | their drop it's not like the pleasant |
190s | Park rotation where you kind of have |
191s | residual loot from loot lake uncontested |
193s | because junk is so far away when you're |
195s | coming up from West world you have to |
196s | contest Paradise Palms the garage crew |
198s | on the left it's a lot more pressurized |
200s | and here's thing you want to keep as |
201s | much room as possible for themselves |
203s | yeah and you can't see the full zone |
205s | right now but it did pull into the |
207s | Northeast almost do directly north of |
209s | them which means they're going to have |
211s | to pass by that other team you can see |
213s | there in the orange kinda dog so right |
215s | now what they're doing is they're |
216s | prioritizing on getting as much farm as |
219s | they can you see a decent of brick and |
221s | wood coming in the form from the |
222s | building structure as well as those |
224s | cactuses lending themselves over and |
226s | these early materials are what's gonna |
228s | keep them safe on those rotations |
229s | because there is no other for mobility |
231s | right you're not gonna pull a drift |
233s | board out of here there aren't any rifts |
235s | coming from Paradise you're not gonna be |
236s | able to rotate over to that area |
238s | relatively effectively so instead |
240s | they're just gonna hoof it on foot yep |
242s | and the big thing you also mentioned |
244s | materials and hooking it on foot the |
246s | orange team at garage will have a lot of |
248s | metal they're gonna be kind of slowing |
249s | down as they move across getting wood |
251s | and brick from the Oasis Springs just |
253s | beside them but DK's team has a book it |
255s | all the way down the bridge to make sure |
257s | they actually get all their metal up |
258s | once again because they only have the |
260s | offerings of wood and brick so the |
262s | dynamic of every team kind of moving |
263s | around the pacing is so different and |
265s | these Chili's actually that |
267s | kay just picked up increased that pacing |
269s | tenfold when covering the space on |
272s | ground as you said so now there is no |
274s | mobility so every little second matters |
275s | and the other thing as we get closer |
278s | towards paradise paradise was one of |
280s | those hotspots which means anybody |
282s | coming out of there is going to have |
283s | very strong weaponry you don't want to |
286s | get caught in the open kind of rotating |
288s | past a team who is able to loot up the |
290s | hot spot so you can see they're very |
292s | deliberately going around paradise being |
294s | like nope we want nothing to do that we |
296s | want to be safe we want to make it |
298s | through to the endgame as for trio's |
300s | have already been completely dropped out |
302s | of the lobby and again this was the very |
304s | last match when you're looking for the |
306s | top spot you have to do everything right |
308s | in order to take it out and now they're |
310s | rotating closer towards that team who is |
312s | on the lesson heading in towards fatal |
314s | field |
315s | absolutely no-man's land and now it's |
317s | kind of a purgatory type of space where |
320s | there's not much noise going on it's all |
322s | your eyes any type of sound that you can |
324s | actually hear a very spacious |
326s | not as hilly zone coming in once you get |
328s | onto the grass as well kind of a scary |
331s | moment for DK but they have so much |
332s | momentum from the earlier games they |
334s | know they're almost at the top spot or |
335s | at the very top spot right now as well |
338s | on the leaderboards and a swoop they are |
339s | is still coming in sundown yeah it's one |
342s | of the weapons um you know people kind |
344s | of give it I don't want to say a bad rap |
345s | but I think it's underappreciated |
347s | particularly in a meadow in trios where |
349s | you need storm surge tags I don't know |
352s | how many you guys watch TV a ton but |
353s | he's been landing up on the media or he |
355s | always says he'll if I get a scope they |
357s | are off the start like he'll be knocking |
359s | people before their feet even touch the |
360s | god but now we can see the aggression |
362s | continuing so the zone did pull north of |
364s | them but it's cut off right towards the |
366s | edge of field they saw there were a |
368s | number of tags so look at their |
369s | positioning on the bottom right-hand |
371s | side then moving up towards the |
373s | cornfield so they can get sewn priority |
375s | on these two other teams who are trying |
377s | to rotate they know the fight is going |
379s | down so rather than charging directly in |
381s | they move around and they're now going |
383s | to be able to storm hold them as the |
386s | storm moves in you can see 90 seconds |
388s | left on them there or they can just wait |
390s | and ambush them out of the cornfields as |
391s | black as continues working his way |
393s | around he also has 10 frag grenades |
396s | there yup it's the best of both worlds a |
398s | lot of the times these regions just |
400s | gonna |
400s | rep 4w king but right now in this moment |
403s | you can easily say that it just come |
404s | back pop off at any moment they can |
406s | actually see rather than just going in |
408s | blind prematurely and right away |
410s | blackouts taking two shots and hits two |
412s | 22 tags so he knows he can be aggressive |
415s | you can check the bottom right there is |
416s | four different trios here one making the |
419s | option to rotate back around where the |
421s | c9 crew just came from and another one |
424s | opting to take a launch pad out in a way |
426s | so now they're gonna pinch in towards |
427s | the team and the single straggler who's |
429s | by Red Barn because they want to pick up |
432s | these in eliminations they were very |
433s | aggressive and you can see they have the |
435s | pincer now look in the bottom right hand |
437s | corner the green arrows plus the white |
439s | era of blackouts I have prime position |
441s | on these guys and black outs is just |
443s | going to let loose with these frags in |
445s | that confined area like this it is very |
448s | easy for him to pick up he limps yep |
451s | based on the loadouts you don't really |
452s | want to be up close and personal too |
454s | much there's not much AR going around |
456s | for him Plus having the threat of moving |
458s | on storm first is huge the Nate's come |
460s | in not only do they get eliminations |
462s | popped off in the early engagement of |
464s | this fight but you do enough damage to |
466s | where health is now an issue might see |
468s | some people going down just based on |
469s | their total health yeah so with the |
471s | pressure there you can see they're able |
473s | to put down the shots and get the knocks |
474s | it mean of that one team and now they |
477s | went all the sudden from having one elem |
479s | up to five and rocketed up to 100 points |
483s | so a strong early game right now coming |
485s | out from Drew cons blackouts and mascara |
488s | and you can see they're still looking to |
490s | take shots but they're not afraid of |
492s | playing in this storm this is one thing |
494s | that I think really separates some of |
497s | the top tier competitive players from |
498s | others they know that they can out lap |
500s | this outlast this storm they have the |
502s | two chunks flashes they know that's |
503s | going to be a combined value of a |
506s | hundred twenty white HP across all of |
509s | them so they can take their time and |
510s | notice how they're rotating west away |
512s | from the yellow triangles that are over |
514s | there they've seen those players post up |
516s | at the edge and don't want to get an |
517s | engagement so again taking their time |
519s | going around and being very deliberate |
521s | with their rotation they know exactly |
523s | what they want to have in their cook pot |
526s | in their pen on the fire you know which |
528s | ingredients are coming in first and |
529s | foremost and then what to do exactly |
531s | after how to cook that meal prepared |
533s | and eat it so it's dope to see the |
535s | engagement come through not that much |
537s | health lost at all an upgrade on loot as |
539s | well great weapons turning in the blues |
540s | and then movement forward away from |
542s | teams absolutely I also I really like |
545s | the use of the burst SMG that you saw |
547s | how icons was able to use it to pressure |
549s | the wall but then close out against the |
551s | drum shotgun and I frankly think the |
553s | perception gee got a lot of flack when |
554s | it first came out we've been seeing a |
556s | lot of players to utilize it to great |
558s | success so now that they've been able to |
560s | get clear they're sitting on 100 points |
561s | let's jump on over the other team you |
563s | can see still 60 players 21 left so it |
565s | ain't same timestamp but they're posted |
567s | over by pressure they are maxed out on |
570s | maps and trying to find this player |
571s | they're able to get a couple things on |
573s | the drip board along with white HP and |
576s | because they are around pressure plant |
577s | they're going to be able to use that |
579s | gliding factor throwing up into the sky |
581s | to chase this guy down and continue |
583s | pressuring on it you have a big thing |
585s | about the slide as well it's a very |
587s | local type of glide not like The Geysers |
588s | back in the past or the old volcano |
590s | it'll get you down really fast enough |
592s | for beams just like that mega goes down |
594s | the launch pad as I said the difference |
596s | in glides gets you a little bit too high |
598s | even as a solo player against people |
600s | with the best aim it's over there's no |
602s | chance whatsoever |
603s | yep and King is going to reset looking |
605s | to find the player gonna let him be |
607s | launched back up and then pick him up |
609s | just to make sure also that the mattes |
612s | end up falling on the outer side and |
614s | they wear them that's he needed already |
616s | maxed up there on the metal side of |
618s | things are going to get the max perk and |
620s | the max wood right there so you know |
622s | just maximizing the efficiency doing |
624s | every little thing right and you can see |
626s | a number of other teams starting to |
628s | rotate by them so they're gonna go back |
630s | over to their old builds but they have |
632s | prime position on the lobby and this is |
634s | really kind of the defining factor for |
636s | what fog reflect something we're looking |
638s | to do this whole game they look to hold |
640s | the positional advantage try not to over |
642s | worry and try not to punish too much but |
644s | they will take shots when they know |
646s | they're safe and know they're secure as |
648s | you can see another team starting to |
650s | rotate over towards that tomato |
651s | temperature yep I think the pattern |
653s | we're gonna keep seeing in this game |
654s | with Lowry putts and King right now is |
656s | kind of an overwatch on the entire rest |
658s | of the map picking and choosing their |
660s | fights because they are a little bit |
662s | more behind in terms of points they want |
663s | to be playing in terms of placement |
664s | whereas the c9 duo |
667s | plus they're extra member are gonna be |
669s | popping off at any moment on the low |
671s | ground looking for any type of more |
672s | fragile engagements on trios that are |
675s | moving about kind of panicky it'll get |
678s | them more on the top spot in an |
680s | engagement first rather than a |
681s | meticulous drawn-out fight later on and |
685s | now you can see they're coming all the |
687s | way from the south side moving up |
689s | towards the pressure plant now steer DK |
691s | and blackouts they weren't contested |
692s | during this point in time they built up |
694s | on top of dusty and then use that flower |
697s | launch pad so good decision from them to |
699s | just safely get into the zone but we saw |
701s | how a number of teams have early begun |
703s | to collapse over towards temple and |
705s | that's where they're heading and this is |
707s | going to be their second major |
709s | engagement of the fight but notice how |
711s | they're decently kitted out right now |
713s | right like they have a solid amount of |
715s | mats - the fact that they're a little |
716s | short on metal from blackout's |
718s | perspective but we saw there we saw |
721s | their loot after they got out of the |
722s | failed fatal field right and I mean |
725s | they're kidded blackouts now has added a |
726s | heavy sniper as well you can see right |
728s | away the mark goes down and they won a |
730s | time crash |
731s | yeah burst SMG as well on walls is one |
734s | of the most effective things as kind of |
735s | leading and weaving in through shots |
737s | through turbo builds as that fired is so |
739s | fast in those first few shots a nice |
741s | combo we see right there and the fight |
743s | taking in from a three point pinch |
745s | perspective every single wall is gonna |
747s | be used and utilized and taken in terms |
749s | of pressure they're not doubling up at |
751s | all they're trying to catch anyone |
752s | off-guard if they're lacking in any type |
754s | of angle and this is definitely showing |
756s | how blackouts attract cons and Messier |
758s | are the aggressive ones here the other |
760s | team has been forced into a box and are |
762s | being forced to work together well these |
763s | guys are a growing force by guys this is |
765s | 73 tagging keeps forcing that player |
767s | back but if you notice now mask ear has |
769s | been separated away from the rest of |
771s | them and ends up in a kind of a 1v1 |
774s | situation where it's the trap knock on |
776s | to LCS YY but gets traded back out |
779s | almost immediately after we're taking a |
782s | 190 shot and then getting the pumpkin |
784s | swapped on so now drag cons and |
787s | blackouts are trying to get over and |
788s | help mass tear out trying to pressure so |
790s | they can't get the |
791s | Pilon but he's early taking the nos me |
793s | goes over and that's oh so critical |
795s | because there isn't a respawn van in |
797s | play there is no way to reboot your |
799s | teammate and get them back here but |
801s | blackouts once it gets in you pressuring |
803s | us they know this is an even 2v2 fight |
805s | and they're also right on the edge of |
807s | zone so if they can get a resolution |
808s | here they'll be in prime position to |
810s | rotate for the next game but they're now |
812s | at a disadvantage compared to fob reflex |
815s | and Co because they're not able to have |
817s | a complete squad together those three |
819s | including things are gonna be able to do |
821s | it but they do pick up timber and then |
823s | put pressure on the final part of the |
825s | tree up and force him in the shockwave |
827s | disengage away you can see black I was |
828s | still trying to track him but makes the |
830s | call nope |
830s | get all the mattes get everything we can |
832s | we're fine 7e limps to open up the match |
836s | and push them up to a hundred and two |
838s | points and that is going to end up being |
841s | a huge difference towards the end their |
843s | aggression in the early in the mid is |
845s | what's gonna end up separating them |
846s | between |
847s | reflets and King VR yup they're on a |
850s | whole different wavelength now two with |
851s | one person down you kind of go into that |
853s | duel Plus coach dynamic plus you get all |
856s | the extra mats and utility available in |
858s | terms of options after the fight you get |
860s | to pick up your own trio teammates loot |
862s | who's not alive anymore you get his |
863s | entire perspective on movement and you |
865s | get all the experience you have from |
867s | actually playing duals in previous |
868s | seasons in the dynamic towards endgame |
870s | so maybe Ron's not as cluttered yes you |
872s | don't have as many options on peak or |
874s | tarping but at the same time you have |
876s | all that experience behind your belt and |
877s | an extra eye to remind you and your |
879s | partner exactly what's going on |
881s | yep and now we're gonna flip back on |
884s | over to King or fought and reflet so you |
886s | can see still right on the side of |
887s | pressure plant and they have a good zone |
889s | control to where they're gonna be able |
891s | to put shots on other opponents they've |
892s | been established here for a long time so |
894s | they want to get the drop on someone |
896s | it's going to be no problem as you can |
897s | see their player running directly above |
900s | the top and just know King doesn't even |
902s | panic because you can rotate away will |
904s | hold this high ground towards the side |
906s | to make good positional advantage |
907s | actually the player who rotate directly |
909s | from him got picked off and rotating |
910s | into the zone right they seem going down |
912s | in the bottom right hand corner got |
914s | another dual sided pressures gonna come |
916s | in at any moment or they can just stayed |
918s | and choose to be chill as much as |
920s | possible once again that overwatch type |
921s | of strategy making sure you have a clue |
923s | one exactly what's going around the hole |
925s | map exactly what's going around going on |
927s | around around you so it's very effective |
929s | in terms of gaining information and |
931s | making the right call to use the least |
933s | amount of resources whereas the c9 tree |
935s | on the other side this is just kind of |
937s | in the frame of everyone else so we'll |
939s | see if these guys at N equals sightlines |
941s | any efficient rotations probably a |
943s | shockwave one coming up soon yep and you |
945s | can see them going to use it and one |
947s | note on this shockwave is they end up |
949s | spread pretty much every single time and |
951s | it's almost always a 2-1 spread when the |
955s | shot goes come out they hit I think a |
956s | three-band shockwave once or twice but |
959s | that's one thing eight trios go into |
962s | creative and practice it set up your |
964s | shockwaves to try the TP one with the |
966s | stairs try putting a cone in stand on |
968s | the right sides try jumping at different |
970s | times you need to get your shock wave |
972s | rotations down they end up cleaning it |
974s | up a little bit better here but again |
976s | you can see when it isn't all at the |
978s | same time now all of a sudden they're |
980s | all over the place and if somebody was |
982s | able to be slightly more aggressive here |
984s | they could have closed them out but |
986s | instead they get edges own and they're |
987s | moderately safe and the big key is here |
990s | because they haven't been contested a |
991s | ton they're fine on mats and chocolates |
993s | for when they want to go retake hike yup |
996s | big thing as well as that they were |
997s | going downhill the whole time so |
999s | shockwaves are actually kind of more |
1001s | efficient in that sense you cover a |
1002s | little bit more ground if you're going |
1003s | horizontally from an elevated position |
1005s | so definitely a lot of shockwaves still |
1007s | available for that end game hike taking |
1009s | surprise factor that comes up the height |
1012s | duo or trio up top gets dropped down |
1014s | significantly all the time just sucked |
1016s | up them under their builds a very |
1018s | low-key type of strategy those on now |
1019s | not many peaks taken at all they do have |
1022s | a stacked amount of ammo as well to take |
1024s | any type of leaves they want we're just |
1025s | kind of waiting and watching for their |
1027s | first hungry moment to pop up yeah and |
1029s | you can see the RPG damage coming and |
1031s | and they've been playing very consistent |
1033s | and safe but the difference being they |
1034s | have one elem to their name right now |
1037s | where blackouts track homes and mastiha |
1039s | we're sitting on seven the last time we |
1041s | watched and they had a nine-point lead |
1043s | going into the game so sometimes you |
1045s | have to know when to put your foot on |
1047s | the pedal however playing for late right |
1050s | now has been how far reflects and King |
1052s | got there so sticking to the game plan |
1054s | and finding success at it you can't |
1056s | fault them for that but sometimes |
1059s | that's not going to be enough sometimes |
1060s | you need those amazing individual |
1062s | efforts and who will be able to come up |
1064s | with one as we're now getting into the |
1066s | final momentum and that's one big other |
1068s | thing that a lot of trios aren't kind of |
1069s | I don't think utilizing just yet it is |
1071s | just week one we only really had one |
1072s | cash Cup or this is that the whole |
1075s | analytical side of knowing how many |
1077s | points you're at knowing exactly how to |
1078s | play the next game is huge and it |
1080s | requires a lot of out of game thinking |
1082s | in the game thinking now though getting |
1084s | that height immediately after they see |
1085s | that how much time it takes to set up |
1087s | those rocket RPG plus heavy sniper |
1089s | combos coming in all the focus and |
1091s | tunneling it kind of takes gives them |
1093s | that kind of window of advantage to get |
1094s | all the way up top on height using metal |
1097s | as well to make sure their foundation is |
1098s | secure there's no way a closer into RPG |
1100s | will come in and they're fine switching |
1102s | over to blackouts now and that showed |
1104s | you there how the high ground retake |
1106s | ended up coming through |
1107s | due to where the zone was you see in the |
1109s | bottom right hand corner how they were |
1111s | able to recognize how far rough let's in |
1114s | King saw the zone was there they could |
1116s | build up double ramp for the high ground |
1117s | blackouts and raccoons recognize that |
1120s | and instead it just went over the old |
1122s | build saw that there were two other |
1123s | teams there and made their way in with |
1125s | very little use of materials so well |
1127s | done from that duo and now they're in an |
1129s | opportunity where they're able to take |
1131s | some shots and both of these teams now |
1133s | are in the same vertical stack with a |
1135s | team kind of stuck in between them but |
1139s | they're able to take shots and have |
1140s | priority on that fifth and overlapping |
1142s | zone yep priority on fifth stone is |
1145s | actually very crucial in terms of |
1147s | getting any type of pick that you want |
1148s | we'll switch over to King here from the |
1149s | high gun you'll see all the type of news |
1151s | they can get in position and the ramps |
1154s | are a big strap that's coming out a lot |
1155s | of the times used in solos and sniping |
1157s | we're now kind of adapted to kind of |
1158s | block shots at any moment whatsoever |
1160s | King will be hitting big shots down the |
1163s | Xu's goes all the way down to a quick |
1164s | three top shields going down Whitehall |
1166s | throwing down being in prime position |
1168s | everyone looking the same way as well |
1170s | there's so much pressures off at the |
1172s | same time it's just easy pickings for |
1173s | everyone on the server and this it |
1176s | doesn't happen if they don't take that |
1177s | aggressive high ground take so this is |
1179s | where one of the situations where your |
1181s | positional awareness is enabling you to |
1183s | pick up more a limbs but you're kind of |
1185s | I don't want to say like hoping for |
1188s | picks but you're not going to be |
1189s | confirming the limbs up here unless |
1191s | you're like lasering people out |
1193s | sky and here comes another shockwave |
1194s | rotation and again it was a 2-1 with |
1197s | King being a little farther away but |
1199s | they were enough vertically going down |
1201s | where they ended up staying together and |
1203s | maintain their high ground position so |
1205s | they immediately 180 about-face and look |
1208s | for the rest of the zone so from one |
1209s | priority edge to the other this is what |
1212s | really has enabled fog reflex and King |
1214s | to be in such a lying position this |
1217s | David you can see here King even with |
1219s | the quick combat swap able to land a |
1221s | shot there but not quite connect all the |
1223s | way through and then each get became |
1225s | there and very well done and we talked |
1228s | about positional awareness things been |
1230s | turning into elimination this is a way |
1232s | to do it you get more opportunities to |
1233s | take shots but you're not guaranteed |
1235s | necessarily those interactions that were |
1238s | result in finishes and now another |
1240s | shockwave rotation comes out and again |
1242s | you can see a similar to one split |
1244s | that's happening the two bond request |
1246s | ended up over on the side and King ended |
1248s | up by himself as the conversion does |
1250s | happen on two became four that she |
1252s | little edit to knock that player down |
1254s | and allow his teammates to retake and |
1256s | all tight weave now goes down and gets |
1259s | the finish off so that is more events |
1261s | they've been able to convert but while |
1263s | that's going on |
1264s | what are a cons and blackouts - yeah |
1267s | this is something you don't see too too |
1268s | much a gia hulled with rockets all the |
1270s | way in the end use as utility user goes |
1273s | down right there usually gels are used |
1274s | for box up priority getting as much |
1276s | pressure as possible think about them |
1278s | mostly in high tier Trio games as big |
1280s | stinks that do a lot of build damage as |
1282s | well in the endgame they're very very |
1284s | hard to utilise usually being |
1285s | self-destructive but a very great use of |
1288s | being on high ground utilizing your |
1289s | position the utmost maximum and still |
1292s | having shockwaves when you are held by |
1294s | feathers bite your own grenade launching |
1296s | movements to kind of catch up on those |
1298s | own you kind of lost when you're putting |
1300s | down pressure at this point they're |
1307s | telling each other hey play yourself |
1308s | we're separated we're not gonna get back |
1310s | together you had the shockwave over |
1312s | there if we can work in fine but right |
1314s | now play yourself by your life to do |
1316s | everything you |
1317s | we saw how DJ got blasted but then |
1319s | blackouts hits two back-to-back shots |
1322s | and is able to get by on the spray in |
1324s | the last possible shot |
1326s | it's the conversion and takes over now |
1328s | only on effective Beach tunnel and in |
1334s | all the sudden they've now gone from 7 |
1337s | p.m. to 11 and push all the way up so |
1339s | let's check it out now you have |
1341s | blackouts in your top right what's in |
1342s | the bottom right and the rest of the |
1344s | action going on in the white blackouts |
1346s | is pinned against the storm but it's |
1348s | continued to move forward and drag Hans |
1350s | is able to pick up at a limb on himself |
1352s | this is gonna come down to the two top |
1354s | teams facing off against each other but |
1356s | look on the wide how discipline reflects |
1359s | ba and King are about controlling the |
1361s | high zone getting over to the far side |
1363s | of the zone getting the mats from their |
1365s | Olymp |
1366s | and then about facing and putting down |
1368s | pressure however the problem with that |
1370s | is blackouts and Dragons were able to |
1372s | work back together and pick up two more |
1375s | Islands so zoom is the odd man out here |
1378s | and reflects is going to look to close |
1380s | out the match you have the big thing |
1381s | about this entire situation is zooming |
1384s | the odd man out kind of messes up the |
1386s | priority on who's actually on height we |
1388s | see a big bit but Bill battle going on |
1390s | for the top reflex custom out on top |
1392s | ease and have the pressure from up there |
1394s | it's now a three-way a2v or actually a |
1396s | 1v1 now between blackouts and reflex on |
1398s | the topside we'll see who's gonna come |
1400s | out on top high ground does have a lot |
1401s | of advantages they do have a lot of mass |
1403s | actually survive and blackouts also |
1405s | himself there's a lot of mass from the |
1407s | bottom so it's pure a pure skill matchup |
1409s | almost a PG zone worst type of fight at |
1411s | the end here yep and you can see the |
1413s | points there 124 to one of seven so |
1416s | blackouts has already managed to lock it |
1418s | up they will take home that very top |
1421s | spot but you still want to close out the |
1423s | match you want to be the one to get the |
1425s | victory wear out particularly when it is |
1427s | in that 1v1 set up but reflects doing |
1430s | everything that they've done so well we |
1432s | talked about their positional advantage |
1433s | leaving into E limbs and that is what |
1436s | he's going to do sticking to the |
1438s | gameplay maintaining the high ground and |
1440s | forcing black ops to eventually want to |
1443s | go up and want to challenge with the |
1445s | shockwave but it's difficult when you |
1447s | end up going out towards the zone two |
1448s | shots go out from her flats and he makes |
1450s | to hit his last ones blackouts now on |
1452s | the high gun Butler floods has every |
1454s | advantage in the world sitting on 100 |
1457s | 100 the effective HP doesn't have the |
1459s | position but can go into a keel off has |
1462s | the slurp and I mean this should be |
1464s | clinical at this point and it is |
1466s | reflects able to hit shot one and shot |
1468s | to get the victory route and close it |
1471s | out that was the final match on the |
1473s | Brazil server and we were able to see |
1475s | the top one in two teams battle it out |
1478s | in two very different styles and it came |
1480s | down to a one-on-one at the very end |
1484s | where reflects was able to edge out |
1487s | blackouts however blackouts at dry Konza |
1489s | messier were able to finish up on top |
1492s | thank you guys so much for watching this |
1494s | vodka view my name's sundown mother's |
1496s | shadow wager and thank you guys |
1498s | hopefully we'll catch you on the battle |
1499s | bus |