Hello all,
Thanks again for all the recent Fortnite audio quality feedback, it’s much appreciated. We’d like to share our plans for audio issue fixes and improvements going forward a few times each season. Please feel free to point out areas of audio improvement and bugs to us in these threads; we’ll be reading and investigating what the community shares and report what we’re working on. Here’s an overview of
Release 8.5 Audio fixes and updates:
- “Random sounds” playing issue (‘ghost’ weapon switches, reloads, item use) fixed.
Release 8.5 open audio issues:
- Switch issues were more complex than anticipated, but we've dug in and have a speculative fix by v9.00
What we’re working on for the upcoming season:
- Better tactical audio when inside player-built structures:
- Enemy Pickaxe impact within ~one building tile radius louder.
- Wallbreak by enemy close/behind player much clearer/louder.
- Hear the approach of enemy players outside player build structures.
- Better audio tells for jump/landing:
- Jump tell audio added (so bunny-hopping isn’t as noiseless).
- Clearer landing sound detection.
- Improvements to issues of sounds dropping outside of player FOV.
- Improvement of close versus distant player gliding sounds, to help clarify distance of gliding enemies.
- Bullet impact and explosive audio improvements- shorter, higher dynamic range sounds.
- Longer sounds properly playing during Replays.
- Fix for PC audio device swap issues.
- Improved differentiation of teammate versus enemy audio.
Last but not least, we are investigating ways to improve vertical and spatial audio in Fortnite. We are actively working on a binaural/HRTF solution that will be a great help to headphone players, as well as other spatialization improvements.
As a reminder, the best way to inform us of your bugs is following the below format:
replay URL
time code of issue
display name of player followed via gameplay view
description of issue
-----
Zak Belica, Director of Audio Production
External link →