over 5 years ago - /u/zakbeaudio - Direct link

Hello all,

Thanks again for all the recent Fortnite audio quality feedback, it’s much appreciated. We’d like to share our plans for audio issue fixes and improvements going forward a few times each season. Please feel free to point out areas of audio improvement and bugs to us in these threads; we’ll be reading and investigating what the community shares and report what we’re working on. Here’s an overview of

Release 8.5 Audio fixes and updates:

  • “Random sounds” playing issue (‘ghost’ weapon switches, reloads, item use) fixed.

Release 8.5 open audio issues:

  • Switch issues were more complex than anticipated, but we've dug in and have a speculative fix by v9.00

What we’re working on for the upcoming season:

  • Better tactical audio when inside player-built structures:
    • Enemy Pickaxe impact within ~one building tile radius louder.
    • Wallbreak by enemy close/behind player much clearer/louder.
    • Hear the approach of enemy players outside player build structures.
  • Better audio tells for jump/landing:
    • Jump tell audio added (so bunny-hopping isn’t as noiseless).
    • Clearer landing sound detection.
  • Improvements to issues of sounds dropping outside of player FOV.
  • Improvement of close versus distant player gliding sounds, to help clarify distance of gliding enemies.
  • Bullet impact and explosive audio improvements- shorter, higher dynamic range sounds.
  • Longer sounds properly playing during Replays.
  • Fix for PC audio device swap issues.
  • Improved differentiation of teammate versus enemy audio.

Last but not least, we are investigating ways to improve vertical and spatial audio in Fortnite. We are actively working on a binaural/HRTF solution that will be a great help to headphone players, as well as other spatialization improvements.

As a reminder, the best way to inform us of your bugs is following the below format:

replay URL

time code of issue

display name of player followed via gameplay view

description of issue

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Zak Belica, Director of Audio Production

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