Thanks for the post and extra details. Our QA team is investigating this issue.
Thanks for the post and extra details. Our QA team is investigating this issue.
Thanks for the post! This is a visual only issue between the icon displayed and viewing the Wrap in the Locker. It should still appear properly when applied to things in-game. We're working to resolve this issue.
Thanks for the post! This is a visual only issue between the icon displayed and viewing the Wrap in the Locker. It should still appear properly when applied to things in-game. We're working to resolve this issue.
Appreciate the video, we're looking into this issue. In the meantime, you can work around this issue by hovering over a different party members slot if you're grouped with a friend. Here's an example: LINK
Thanks for the details! Our QA team is investigating this issue.
Thanks for the video! I've sent this off to our QA team.
Thanks for the video! I wanted to drop by and confirm we're aware of the issue and working on getting it resolved in a future update.
Hey, kinda late here! Is there a hope that you'll bring the john wick skin in the shop back too if you plan on re-adding the Bounty LTM?
That would likely happen if we ran Wick's Bounty again, not sure it would if we just ran it as a standalone Bounty mode.
Let me ping our art producer.
How about a lil SDK update spoil while we’re feeling philanthropic ? :)
It wont be an answer you are excited to read because i cant give you an exact time frame, but the goal is in Season 9 so, soon.
Will it be fixed when you just touch the screen, or will it also be fixed when you use the dedicated use button?
Both
It’s one of the worst glitches in the game right now, but having said that, unless it’s a moving circle, people don’t really know or use this and when they do they’re vulnerable on a zip line. Epic knows about it though, I’m sure it’ll be patched next week.
I will give you all a little spoil and confirm that in the next patch that the zipline and door interaction issue is fixed. :)
Is it possible to have someone’s player stay inside of a game (motionless) if they disconnect? That way you can join back but someone could’ve still killed you in that time. Many other games do this and it’s a really neat feature.
We actually implemented this feature in a recent update but disabled due to an associated bug. There's a fix for the issue in the v9.20 update so you'll see this return!
Nobody cares about needing a Pump delay in creative if it's removed from BR.
It's not so much that it's in creative, it's more than we want weapons & items to be consistent across all game modes. In the case that the Pump Shotgun is ever unvaulted, we want to maintain that continuity.
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We're always evaluating weapon variety. I actually just checked - Drum Guns are currently accountable for 5.26% of eliminations.
Any plans to unvault the pump? You must have noticed how bad community's opinion on the combat shotgun is.
Vaulted weapons/items always have the possibility to come back.
Is there work being put into the audio side of the game -- it's by far the most important constant in the game and seems to be the weakest link of the game.
Yes! We actually have regular audio updates hitting the FortniteBR sub weekly that generally get crossposted here - you can see our latest one here. Expect the comms to keep coming :)
Could you please touch somewhere on ballers is all we ask. The ballers are a great idea and fun thing to use, perfect for core playlists. But in arena/competitive, it completely takes away from the core values of competitve (1. movement 2. materials 3. gun skill) the ballers are not competitive at all and everyone knows it! You can rotate untouched while saving all your ammo and materials, you can also use them in late zones as well and will eventually be forced out of your baller but you have all of your materials and ammo and movement items as well. The baller just doesnt fit what fortnite stands for and was founded on. The ability late game to grapple up to high ground without being shot or using any materials is not healthy for competitive play and results in boring gameplay for your viewers
We've discussed potentially disabling vehicles after storm phase 5, similar to how Slipstreams are disabled. Our main concern is making sure it's clear what's going on, so we're still iterating here.
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My responsibilities are to help the community out best I can. If a player has a question that I can answer, such as the above, I am going to. It seems this player was not sure how accounts worked, so not everyone knows. I have answered a lot questions like whats written here on the sub and will continue to do so. I have also answered and commented on plenty of threads that contain issues, most of my responses come from these threads.
It seems the shotgun timer issue could easily be solved by having the timer enabled if the player is holding multiple shotguns, and disabled otherwise. What am I missing here? I'm assuming it's more complicated than that.
This is one of the options on the table - it's being actively discussed.