Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




24 May

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Thanks for pointing those out, will take a look at fixing them tomorrow.

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Originally posted by otterwolfy

I never said I don't want building in the game. Ground game has building and makes you have to plan your building more, and manage your mats differently, rather than building a sky scraper when you get shot at. I like this game and I enjoy playing it and will probably keep playing it regardless.

I don’t think we will bring back GG, it didn’t get much traction. But we have some other LTM ideas revolving around limited mat use that we’ll put out to see what you guys think in the next couple months.

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Originally posted by TheShoobaLord

What do they mean by they would have to go through the hassle and change the names?

Sorry, was just making a dumb joke... they are “limited time” modes so if we kept them on they’d no longer be limited time and we’d have to call them something else. I was probably tired when I said that. Carry on...

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Originally posted by cydon1999

Its my favorite game mode and epic has made a point of keeping a permanent respawn mode in the game for players who like them at most if not all times.

If 50v50 comes back you either add a permanent respawn to it or it goes into the other LTM slot and team tumble stays.

Team Rumble was created because 50v50 with respawning won’t run well mid to late game. It’s likely we will bring fifties around again from time to time, but the large team respawn modes are much more popular.

Post

We slipped up on the Slippery Wrap. The wrap does not animate. The rarity will be changed to uncommon and the price will be reduced to 300 V-Bucks in the future. We will be refunding the difference to anyone who purchased it.

External link →

23 May

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Originally posted by WolfXemo

Welcome to the community u/M_House_Epic!

Always nice to have more Epic employees hanging out with us.

Glad to be here!

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Hey, everyone!

We're releasing a client patch tomorrow, at 8am ET(1200UTC) to address issues with Battle Royale Replays. There will be no downtime for this update. 🛠️

Thanks!

External link →
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Originally posted by Backyourreasoningup

Just had a glance over, they appear to have not mentioned it @ all. The main two things to take away from this IMO

  1. Epic Games did the right thing reverting this quickly. It was providing an over-the-top advantage to players with lower ping, which already provides inherit advantages.

  2. (I can not stress this enough) Epic Games should STOP LEAVING CHANGES OUT OF THE PATCH NOTES.

This is what, two weeks after the dev post about how they want to be more transparent and open about the changes they're planning for live. Yet they do this all the time. Change the way building works, and mention nothing. Nobody cares if they don't announce map changes, let people find out in game, why not? When you're screwing with building, tell us. Nobody knows wtf is going on with game mechanics in this game and it's because Epic isn't transparent, more like their windows are triple-layered with black paint.

We included that note in the patch notes at first and we took it out once we made the change today.

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Based on player feedback, our recent change to blueprint equip time prediction had some unintended consequences. We're going to deploy a hotfix to change it to how it was before v9.10. We'll continue to work towards improving this.

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We're still investigating the issue with some players being unable to collect coins or use items in the Downtown Drop LTM.

In the meantime, you can work around this issue by clicking the Respawn button found in the Options dropdown menu.

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We're still investigating the issue with some players being unable to collect coins or use items in the Downtown Drop LTM.

In the meantime, you can work around this issue by clicking the Respawn button found in the Options dropdown menu.

External link →
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    /u/iFlak on Reddit - Thread - Direct

Originally posted by Jeff03blue_Instinct

  • The “Show Details” in a Creative Game start screen causes issues with controller keybinds.

  • Jeff03blue

  • iPhone XS Max (Controller input) possibly Xbox Controllers, but I do not have a way to test that.

  • The “Show Details” is binded to A, and you can’t open it because A is also binded to jump. Additionally, when you open the game menu you can not select anything because when you hit A for leave match, HUD Layout Tool, Respawn, ect. the “Show Details” opens in the background.

Solution: Change “Show Details” to be binded to the B button.

We're looking to have this fixed in the next update.

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Originally posted by Suck_My_Turnip

That’s a very interesting reply. By performance expectations do you mean how well it ran on the system or how many people played it?

The latter - how much players play a mode is usually the best indicator of how fun a mode is :)

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Originally posted by daesus_

GG! We were close tho he swooped in and took the win we were 1 & 2 for most of the game haha

Very GG, was a fun round! Not to flex, but I did win my next game.

No, I don't have proof.

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Originally posted by grootthetreeman

Just when I thought I could move on with my life, I see this 🤣

Grats to the winner though!

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Originally posted by [deleted]

[deleted]

It really do

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Look, I fight for truth, justice, and the American... hmm, well... not-floating chests, I guess.


22 May

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Originally posted by Eclipseistaken

Thanks for bringing this up. Is this every game/door/zipline you have tried? Or just that area? I see you are on android from the input indicator, what exact device and did you report it in game under feedback.