Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




25 Apr

Comment
    /u/3van on Reddit - Thread - Direct

Originally posted by KyleSpamsL2

is this in the game? like will we be able to use it this weekend for the WC quals

Yep!

Comment
    /u/3van on Reddit - Thread - Direct

Originally posted by yungnutlord

I’m hoping it’s set up somewhat like YouTube streams, where once you load in (after game has went on for 10 minutes) you can watch live (hopefully with a small delay, 1-2 min) AND rewind earlier in the replay so you can watch early game.

This is correct.

Comment
    /u/3van on Reddit - Thread - Direct

Originally posted by [deleted]

It says the game must have been running for 10 minutes before the replay is available. I don't read that as a 10 minute delay, I read that as you can only spectate the second half of the match. Just how the tournament streams actually work where it only shows you the late game. Not sure though, time will tell

The replay itself is delayed by 10 minutes, so everything available to your client will be 10 minutes behind the live match.

As soon as the match has completed, the entire replay becomes immediately available.

Comment

Originally posted by randomguy301048

it's sad because they won't look at the data after this day 1 "hotfix" either. since once the collect stone challenge is done the villians won't ever win

Actually, we monitor LTM data on a daily basis.

Comment

Originally posted by PlantPowerPhysicist

I guess they'll have pretty good statistics soon about how far from 50/50 the win rate is. They should probably listen to that even more than random people shouting on Twitter.

Yeah, last I checked Team Thanos was winning about 60% of matches, which is a little higher rate than what we want. Thus the latest hotfix.

Balance will be restored:

Thor - ground pound, bash, and throw damage increased from 200/150/95 to 225/200/100

Iron Man gauntlets - blast damage lowered from 45 to 35

Health gained per infinity stone lowered from 25 to 20

External link →

Balance will be restored:

Thor - ground pound, bash, and throw damage increased from 200/150/95 to 225/200/100

Iron Man gauntlets - blast damage lowered from 45 to 35

Health gained per infinity stone lowered from 25 to 20

Update:

In order to restore balance, the time to pick up Infinity Stones has been increased to 7 seconds from 5 seconds.

External link →
Comment

Thanks for the input.

FYI, we are preparing a hotfix to buff Thor and nerf Iron Man & the Chitauri. The bad guy team is winning too often, Thor is underperforming by a bunch & Iron Man is a liiiiitle too easy to fly around and get free kills with. We should be pushing this fix pretty soon.

Mostly we are happy with the Day 1 performance, so I don't anticipate any major changes to the mode.

Post

Hello all,

Thanks again for all the recent Fortnite audio quality feedback, it’s much appreciated. We’d like to share our plans for audio issue fixes and improvements going forward a few times each season. Please feel free to point out areas of audio improvement and bugs to us in these threads; we’ll be reading and investigating what the community shares and report what we’re working on. Here’s an overview of

Release 8.5 Audio fixes and updates:

  • “Random sounds” playing issue (‘ghost’ weapon switches, reloads, item use) fixed.

Release 8.5 open audio issues:

  • Switch issues were more complex than anticipated, but we've dug in and have a speculative fix by v9.00

What we’re working on for the upcoming season:

  • Better tactical audio when inside player-built structures:
    • Enemy Pickaxe impact within ~one building tile radius louder.
    • Wallbreak by enemy close/behind player much clearer...
Read more External link →
Comment

The update is still being pushed to the App Store. Currently you may still see v8.40. This should refresh soon now that the application update has appeared in the App Store.

Please use the following format below:

Explanation:

Evidence:

If reproducible, how:

Platform:

By doing this, we can use the upvote system to measure severity/frequency and also provide the developers with more info than simply, "Hey, this thing is not working, can you fix? Thanks." While allowing less severe/frequent bugs some more visibility instead of flooding the thread with the same bug. If you wish to report a bug and see that it's already reported, then just reply to that comment. If you have a workaround for that bug, then comment it on that post.

For all known issues check out our ...

Read more External link →
Comment

Hey there! Just wanted to drop by and confirm that this is an issue with Jetpack audio and we're investigating the issue and will get a fix out as soon as it's ready.

Thanks for the video!

Comment

Thanks for the video! We're investigating this issue and working towards a fix.

Comment

Originally posted by AboodyX

So its taking 24 hours ?

We're working with Apple to get more details.

Comment

Just so everyone is aware of what Apple's developer guidelines are please see this site and scroll to the very bottom to "After You Submit" and look at the "Release Date" Section https://developer.apple.com/app-store/review/guidelines/#after-you-submit

Comment
    /u/iFlak on Reddit - Thread - Direct

Thank you, the screen shot is appreciated!

Comment
    /u/iFlak on Reddit - Thread - Direct

Players on iOS devices will be unable to login until the client update for patch 8.50 becomes available on iOS in App Store.

Comment

Thanks for the report. We're looking into it now!